Peoples and services tales

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Better software 2013 Peoples and services tales

description

some new prospective on experience management for agile product vision definition and management presented at better software 2013

Transcript of Peoples and services tales

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Better software 2013

Peoples and services tales

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experience architect

Luca Mascaro

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I want to tell

The story of batman

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Batman experience customer hero

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Batman experience customer hero

ADV high expectation

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Batman experience customer hero

ADV high expectation

in store buy high expectation

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Batman experience customer hero

ADV high expectation

in store buy high expectation

daily usage anything special

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Batman experience customer hero

ADV high expectation

in store buy high expectation

daily usage anything special up-selling

why -_-

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Batman experience customer hero

ADV high expectation

in store buy high expectation

daily usage anything special up-selling

why -_-

customer service

°_°

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Batman experience customer hero

ADV high expectation

in store buy high expectation

daily usage anything special up-selling

why -_-

customer service

°_°

other player

proposal ^_^

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Batman experience customer hero

ADV high expectation

in store buy high expectation

daily usage anything special up-selling

why -_-

customer service

°_°

other player

proposal ^_^

long shot redemption

WTF!!!

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“Why you haven’t change supplier? !

Because they are equal and I need time for change”

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an important lesson on customer satisfaction

less worst choice vs energy for change

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two opposite side effect

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continuous change high concurrent market without barrier: apps

two opposite side effect

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continuous change high concurrent market without barrier: apps

good enough static market: telco

two opposite side effect

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“I think that one of the biggest problems in this country is that every product or service provider solves his operational problems by simply pushing them to the end users. And this is the best way to deliver an awful user experience.”

Alessandro Galetto 2013

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talk goal

As product manager/owner & teams we want create successful products and services

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Defining a successful product/service

promise buy

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Defining a successful product/service

promise buy

adoption buy &

first time usage

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Defining a successful product/service

promise buy

adoption buy &

first time usage

engagement daily usage

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Defining a successful product/service

promise buy

loyalty value services

adoption buy &

first time usage

engagement daily usage

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First fact

We are in an high-offer market where the level of offering in term of features, quality and price is good enough for many of us

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Second fact

At the same time we’re un-satisfied customers and we wanna spend our money in more valuable experience

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we know that

customer experience and user experience management has a really big impact on that

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Impact

+10%

profitabilityx2.6

loyalty

Report “Competitive strategy in the Age of the Customer” Forrester CX 2011

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Report “Customer Experience ROI” Forrester 2012

good vs bad experience

good experience grab people

40% began purchasing

55% willing to recommend

85% would pay up to 25%

bad experience push customers away

82% change business relationship

95% generate costs

79% told to others

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The next big miracle

Improve CX & UX of customer base = success!?!?

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The next big miracle

Improve CX & UX of customer base = success!?!?

NOT REALLY

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We have to understand two more real big but underestimate

PHENOMENON

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how experience change our needs and behavior?

how many service we use and how?

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how experience change our needs and behavior?

how many service we use and how?

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“We are in the battle of home screen”

Matias Duarte 2012

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People insight

Average number of digital services

0

10

20

30

40

Italy USA Switzerland

25

21

15

1512

9

Used (last 30 days) Adopted

Data by Google Insight

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People insight

Digital service journey

0

2

4

6

8

Daily Weekly Monthly

3

1

3

3

5

Personal Professional

Data by Google Insight

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There can be only one

As human we have limited cognitive (capabilities, memory, …) & physical (time, money,…) resources so we try to focus only on a few services providers.

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effect

Substitution effect

!

“many of my friends is moving from sms to whatsapp, is free and I can see also the status… is cool!”

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effect

Aggregation of trust

!

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how experience change our needs and behavior?

how many service we use and how?

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Daniel Kahneman @TED

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Daniel Kahneman @TED

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We made our choices based on the past experiences

expectation experience

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We made our choices based on the past experiences

expectation experience

live experience

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We made our choices based on the past experiences

expectation experience

live experience

remember experience

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We made our choices based on the past experiences

expectation experience

behavioral change

live experience

remember experience

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in today’s world

customers that have the opportunity reward companies that help them to do more. !

In exchange for hard-earned cash, customers want an enriched experience that improves their lives.

Forrester 2011, Forbes 2012, Wolffolins Game Changers Report 2012

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but

not every time

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Lisa

I invest my resources for improve my happiness

trough experience

Mark

I’m happy and I invest my resources for improve

experience

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Happiness define

The levelGallup research 2012

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Level define

The cluster

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Level define

The cluster

Good enough

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Level define

The cluster

Want more

Good enough

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The lesson

Think really carefully about how our products and service interact with our users life and how can be integrated with their circadian cycle!

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thank you @lucamascaro !www.lucamascaro.info www.sketchin.ch