Pencil and Paper Games.pdf

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Penciland Paper Games Penciland Paper Games © 2013 Motech Ltd. All Rights Reserved.

Transcript of Pencil and Paper Games.pdf

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Penciland PaperGames

Penciland PaperGames

© 2013 Motech Ltd. All Rights Reserved.  

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Introduction We thought it would be great to use Cabinet’s annotation feature for fun purposes as well. This document contains some popular pencil games and is intended for your entertainment. You can play these games on one device, passing it from player to player, or you can create a collaboration session on several devices and play via Wi-Fi or Bluetooth.  

Create a match Before creating a match, make sure you and your opponent are both on the same Wi-Fi network or have Bluetooth enabled. To create a collaboration match, tap the “COLLABORATION” button on the main toolbar, enter the online mode and select the desired opponent from a list of nearby devices. The collaboration match will begin as soon as the selected opponent accepts your request.  

Join a match   To be able to receive collaboration requests, you should be online in Cabinet terms – that is, either in document library on in document viewer with online mode manually turned on. Accept collaboration request by tapping the “ALLOW” button. Learn more about the collaboration process in the “Collaborate” guide found in the “Cabinet Guides” folder.        

How to Play via Wi-Fi or Bluetooth

1. Turn your iPad online

2. Select an opponent from the list

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Moves      

                       

   

                                     

 

The End of Game  

Paper Soccer

Players take turns to "move" the ball into one of the eight paper line crossings around it (horizontally, vertically, or diagonally) and a segment from the original position to the new one is drawn to mark the move.

1.

2.

The ball may move neither on the game field border nor on the segments marking the previous moves - instead, it "bounces" from them, and a player who moves the ball into an end of a segment or a game field border gets another turn.

1.) The first player to place the ball in the opponent's goal wins the game.

2.) The game may also end when a player does not have a valid move, in which case that player loses.

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PLAYER 1 PLAYER 2

                                                                                           

Paper Soccer

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Moves

                                   

The End of Game The player who captures the most squares wins.

Capture Square

The players take turns connecting dots that are horizontally or vertically adjacent. If a player can complete a square by connecting two dots then they capture that square. You must draw another line after making a capture. A player may, thus, make a large number of captures in a single turn. After the last capture he must still connect two dots.

2.

Examples

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PLAYER 1 PLAYER 2

Capture Square

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Moves Pipelayer is a game played with two grids of dots that are slightly offset from one another. The rules are as follows:

• The players take turns moving by connecting two dots. • A player can only connect dots that are adjacent horizontally or vertically

and also only dots of his own color. In the example the yellow player owns the yellow dots and the green player owns the green dots.

• No move may draw across another move.

The End of Game To win a player must make a continuous connection from one side of the board to the other in the long direction for his color of dots. For the yellow player, for example, this is from left to right; the green player is trying to connect top to bottom.

Pipelayer

2.

Example (blue player wins) Example (red player wins)

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PLAYER 1 PLAYER 2

Pipelayer

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Moves One player is 'O' and the other is 'X'. Players take turns in drawing their symbol in one of the positions on the grid.

The End of Game The first player to make a line of four of their symbol horizontally, vertically, or diagonally wins.

Noughts and Crosses

2.

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PLAYER 1 PLAYER 2

                                           

Noughts and Crosses