Pedro Carneiro - Architecture Portfolio

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Transcript of Pedro Carneiro - Architecture Portfolio

Page 1: Pedro Carneiro - Architecture Portfolio
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“One might say that the book is to the library as the toy is to the playbrary”

REQUEST | A complex public equipment to be used by children for the purposes of playing, learning or hopefully both.PROGRAM | Reading, Computers, Construction, Board Games, Plastic Expression, Simulation and Story, Music and Staff support rooms; Reception; Playground.SITE | Space between two buildings in Guimarães city’s centre.

Because of the complexity of the program, the main concern was avoiding a labyrinthic outcome for the project. The solution had to hide that complexity and show the space as clean and continuous as possible. The “free space” concept was the key, allowing every room’s view over others and boosting the perception of closeness. A “woody” interior seemed the best solution in relation to the comfortableness of the space. So, based on a metric system for a long and thin wood element module, the whole project was developed as itself some kind of game of assembling the element to every function required:

- structural element, as beams that support the floor slabs - storage, as shelves for toys, books, boxes, ...- a direct light filter, enabling a direct connection with the exterior without the over exposure to the light- window, excavated for the fitting of the frame- cover, excavated for the fitting of the gutter This solution gives the Playbrary the look of a play-made item.

The result is a transparent in itself interior, that separates clearly from the outside but never loses the sight of it. The outer wood shell allows the constant but not ag-gressive presence of sunlight through the building (and it is also a good support for some swings on the playground!). The only place where light is directly allowed is above the staircases, which is a good way of revealing quickly to a new visitor where he can travel between floors.

“The kid walks into the playbrary and says «A place just for playing? There’s got to be a catch...»”

PROJECT PLAYBRARY Play-making of a project for playing

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Wood planks (2cm)

XPS (4cm)

XPS + Floor planks structure

(4cm)

Wood planks (2cm)

Main wooden planks (5cm)

Double Glass (1+3+1cm)

U-Shaped Metallic Frame(1mm)

Double Glass (1/3/1cm)

Metallic plate (1mm)

U-Shaped Metallic Frame(1mm)

Gutter1

2

3 4

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8.

6

1m 5m 10m 20m

0.00

1.651.65

(5.00)

5.00

5.00

5.00

(5.00)

0.00

1.25

Elev.

Elev.

1.25

4

3

9

5.

6.

5b. (Books and Movies Archive)

1. Reading and Computers Contains books, computers, reading tables and sofas2.Construction and Board Games Carpets for assembling pieces games (Lego, puzzles, etc.) and board games (monopoly, chess, etc.)3. Reception Check-in for the children; reception and loan of games and/or books4. Plastic Expression Contains materials for model, painting, and oven for cooking pottery. 5. Simulation and Story Stage for acting, performances, group games, film projection and stories reading6. Music Contains a grand piano, public address system and storage for musical instruments7. Staff Support Technical area for the employers of the Playbrary8. Playground Exterior large space for outside games and events. Connected to the stage9. WC

P Plan P’ Plan S Section Constructive Concept (abstraction)

P’

S

S

P

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Playground ReceptionMusic Room view over Simulation Room

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Vertical MovementReading and Computers RoomStaff Room view over Music Room

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“A daring gesture you say?“

REQUEST | A project which program would definitely defy the city of Viana do Castelo. Something daring, with critical sense.SITE | a small park near the Lima river in Viana do Castelo (Portugal)CHOSEN PROGRAM | Capsule Hotel and dynamics creators for the park (playground, bar, games room and stage)

What is a good way to really animate a small park whilst defying a small city in Portugal? Just insert a hanging capsule hotel (concept not very well accepted nor often in that country) which capsules contain some more uses than only the hotel and a playground formed by the structure itself: a public bar, a stage for shows over the park and a room for playing games. Obviously. The “how” is the boldest part of all. Inspired by a nearby train bridge for the structure of the capsule modules there still had to be a good way to suspend these elements, like a habitable version of the park lamps. Consider a mega reciprocal structure, i.e. a closed cycle of elements that work through tension. Each one is pushing up on one edge and down on the other and is alternated by another that makes the exact opposite force in each edge. In other words the tension gives the cohesion to sustain a cosy set of hotel rooms, the other animation containers and, at night, chandeliers that illuminate the park.

“This building is somewhat extravagant, for this city isn’t it? - Well, it is still less extravagant than the 14-stories one nearby...”

PROJECT CAPSULE HOTEL And new dynamics for a park

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Element pushing down on one edge alternated by another pushing down on the

other edge.Cohesion through permanent tension

Park lamp photo

Mega structure element forces and capsules connexion

Model Capsule1m 5m 10m 20m 50m 100m

1. Reception 2 contiguous undivided capsules

2. Bar 3 contiguous undivided capsules

3. Hotel Rooms 16 individual capsules

4. Stage 3 contiguous undivided capsules

5. Gaming room 3 contiguous undivided capsules

6.Playground Space under capsules and megastructure

1 2 3 4 5

6

Model Capsule1m 5m 10m 20m 50m 100m

1. Reception 2 contiguous undivided capsules

2. Bar 3 contiguous undivided capsules

3. Hotel Rooms 16 individual capsules

4. Stage 3 contiguous undivided capsules

5. Gaming room 3 contiguous undivided capsules

6.Playground Space under capsules and megastructure

1 2 3 4 5

6

Implantation Cover PlanSchematic Program Plan

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Bed(1.20 x 2.00 m)

Retractable Bench(0.40 x 0.40 m)

Table(0.40 x 2.00 m)

Water reservoir space*(0.40 x 0.40 m)

*

Capsule access ladder(height 2.80 m)

Shower(0.80 x 0.80 m)

Comfortable bench

Toilet(0.40 x 0.40 m)

Sink(0.40 x 0.40 m)

Multi-purpose closet(0.40 x 0.40 m)

1m0.400 2m 3m

Bed(1.20 x 2.00 m)

Retractable Bench(0.40 x 0.40 m)

Table(0.40 x 2.00 m)

Water reservoir space*(0.40 x 0.40 m)

*

Capsule access ladder(height 2.80 m)

Shower(0.80 x 0.80 m)

Comfortable bench

Toilet(0.40 x 0.40 m)

Sink(0.40 x 0.40 m)

Multi-purpose closet(0.40 x 0.40 m)

1m0.400 2m 3m

Bed(1.20 x 2.00 m)

Retractable Bench(0.40 x 0.40 m)

Table(0.40 x 2.00 m)

Water reservoir space*(0.40 x 0.40 m)

*

Capsule access ladder(height 2.80 m)

Shower(0.80 x 0.80 m)

Comfortable bench

Toilet(0.40 x 0.40 m)

Sink(0.40 x 0.40 m)

Multi-purpose closet(0.40 x 0.40 m)

1m0.400 2m 3m

Bed(1.20 x 2.00 m)

Retractable Bench(0.40 x 0.40 m)

Table(0.40 x 2.00 m)

Water reservoir space*(0.40 x 0.40 m)

*

Capsule access ladder(height 2.80 m)

Shower(0.80 x 0.80 m)

Comfortable bench

Toilet(0.40 x 0.40 m)

Sink(0.40 x 0.40 m)

Multi-purpose closet(0.40 x 0.40 m)

1m0.400 2m 3m

Bed(1.20 x 2.00 m)

Retractable Bench(0.40 x 0.40 m)

Table(0.40 x 2.00 m)

Water reservoir space*(0.40 x 0.40 m)

*

Capsule access ladder(height 2.80 m)

Shower(0.80 x 0.80 m)

Comfortable bench

Toilet(0.40 x 0.40 m)

Sink(0.40 x 0.40 m)

Multi-purpose closet(0.40 x 0.40 m)

1m0.400 2m 3m

Model Capsule Plan Model Capsule Window Section Model Capsule Interiors

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Wood Capsule+

Inside Coating

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3.

4.

6. 7.

8.

5.

Connector Pieces

2. Metallic Connector Pieces (and glass holder)

2.

Steel Truss Structure+

XPS

Inner Glass+

Outer Glass

Wood Walkway(Floor + walls)

Steel Reciprocal Megastructure

Inside layer of the capsule

Outside layer of the capsule

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Hinge

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5

5 (open)

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5 10 20 30 40 50 60 70 80 90 100cm1cm

Capsule Construction Layers Construction Details

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ReceptionOverview (day) Overview (night)

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Bar access and Playground Bar access and Playground (night)Stage access and Playground

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Scratching a glass covered in black paint seems somehow too fun for it to mean anything, right?It would certainly be if it was just a free gesture.

But not if it is a reply to a controversial base, or someone else’s , phrase.Then it is an opinion. It is knowledge. It is a light that gradually removes the darkness of an inexpressive community.

ORDER | Art installation for any room of an old palace in Lisbon, PortugalSITE | A room where, historically, many discussions about the nation politics and science achievements took place. A room where knowledge ruled

Our intervention would have to revive the original purpose of this space: sharing of opinion and knowledge.To turn architecture into both the stimulator of discussion and a reaction to the discussion development itself.

We chose to do it through light:All the walls are covered with transparent glasses, and the windows completely shut, making the room totally black;

Between the new walls of glass and the original walls of the room there is a wide source of artificial light;The glasses are then painted with black paint, preventing the new lights from illuminating the room;

In some strategic places of the glasses, the paint is scratched off, for the writing of polemic/stimulating topics of discussion;Any person can scratch his own opinion (for example, with a coin) in relation to the first sentences or the replies

(There is a moveable ladder to access the topper parts of the glasses);Because the light only travels to the room through scratched/transparent parts of the glasses, the more opinions there are, the more enlightened is the

room (a word play for saying that in this case the enlightenment is expressed through light)

PROJECT ENLIGHTMENT Where opinion is the light

This project was conceived in co-partnership with Américo da Silva and José Ribeiro

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What can ONLY PORTUGAL give to the world? GOD?

What do you want to know?

OF YOUR OPINION

SCRATCH THE LIGHT...

What is the career of the future?

What would you rather be?

Do brave ones still exist?Are Portuguese people easy to tame?

Scratch your opinion and free some light

Carvalhos Palace, Lisbon

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Several views of the initial state of the installation (photographs of a scale model)

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PROJECT www.mercadum.pt Bringing the old market into the new century

ORDER | Municipal contest for the rehabilitation of the 50 year old city marketplace in Braga, PortugalSITE | Large building in the city centre. The surrounding area is used for the extension of the market 3 times per week.

PROGRAM | Obliged to maintain the original program and also to add improving ideas

A marketplace is not a supermarket. The sellers are as old as the walls of the very building in which they spent most of their lives. So before we decided anything we had many thorough conversations with these amazing and dedicated people, asking what they needed and even their opinion

of the contest itself. The result was the clear idea that they were satisfied with almost everything but the lack of customers and the degrading of the space.

Clearly, the only reason why there aren’t more customers is because young people don’t understand that buying something on the marketplace is much more than an act of consumption: it is a social experience and a trusting relationship with a friendly seller.

This is unthinkable in a large shopping surface...

The relation between workers and customers was the focus point. Ergo, we divided our actions in these categories.

SELLERS | they should remain in their places but these would have to be improved: the cold of the courtyard is unbearable in winter, there isn’t enough

space for storing the goods, the organisation of the selling stands was a bit confusing and troublesome, etc.

BUYERS | they had to feel more appeal from the marketplace to prefer it to other means of shopping, through the improvement of: the car circulation on the surroundings as well as the parking (solved by partnerships with near underground large parks), new and stimulating program to

attract younger people (skatepark; cafe; reading area; exhibition stands for selling art, crafts or old items; a restaurant for the purchase, cooking

and eating of items from the marketplace; a playground for children, relocating a large number of useless steel pillars on the courtyard, that can be covered with large cloths to better organise the days of market outside of the building; etc.)

So, how to advertise the marketplace “update” in a way that youngsters could interest themselves? Internet, of course.

We built a database with personal information of most of the buyers, including photographs, and created a real website. This is the best way to explain why the marketplace is a more human way of buying goods, because the sellers are people and not shelves on a pavilion. Also, there is

information about the parking, the new program, products on sale, etc. that one can consult in any place, anytime. For more information on this project please check the website: www.mercadum.pt

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Live animals Coffee Fish Playground (no outer market)

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Outer market Bread and pastry FlowersExhibitor

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Fruit and vegetablesInner courtyardSkateparkRestaurant

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Fruit and vegetables Meat stand (3d model) Fish stand (3d model)GroceriesMeat

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e-mail [email protected] Kaiserstraße 84, Wien, Österreich

phone number 0064 7619441

PEDRO CARNEIRO Architect

WORK EXPERIENCE

[June 2014,-[ Production of 3D rendered images for ”Insight - life projects”

EDUCATION AND TRAINING

2008-2013 Master’s degree in Architecture by the University of Minho

PERSONAL SKILLS

Mother tongue: PortugueseOther Languages: English (fluent), Spanish (fluent), German (A2 level)

Communication skillsComfortable with public presentations (experienced in conferences and other public addressed events) Computer SkillsExperienced user of Office Word, Excel and Power Point; Adobe Photoshop, Illustrator, InDesign; AutoCAD; Cinema4DIntermediate user of FinalCut Pro; SketchUp Pro; ArchiCAD; Adobe DreamWeaver; Bryce; MyPaint

Other skills- music composer and guitar player- short movie writer and director

Projects

2012 “Reciprocal Habitat” for contest “SONAE: So caring - Emergency Architecture Habitat”. Co-creator and developer (duo)

2013 “Enlightment” for the contest “Lisbon Architecture Triennale”. Co-creator and developer (trio)

[2013,-[ “Paisagem Húmus [Landscape Humus]”, research and discussion group about the concept of landscape, featuring architects and geographers. Active member. 2014 Paper “Geography and Dance: excavating the human and the non-human in the experience of co- production” accepted for the Annual Conference of the Royal Geographical Society (London, United Kingdom) 2014 Development and production of the “Infernal Box”, an archive for original objects, texts, music recordings and images produced by the group until August 2014 2014 Paper “Paisagem e Dança. Geografias do Corpo [Landscape and Dance. Geographies of the body]” accepted for the XIV Iberian Colloquium of Geography (Portugal)

2014 “www.mercadum.pt” for the “Contest for the rehabilitation of Braga Municipal Market. Co-creator, developer and architect in charge of rendering (6 people group)

Presentations

2009 Exhibition of the short film “The apparent dream of inhabiting Guimarães”, produced for the “Theory of Architecture II” class. Writer, director and actor (4 p.g.) (Guimarães, Portugal)

2012 Presentation of paper “Siza Ribeiro or Orlando Vieira” on the “Conference on the 100 Years of Orlando Ribeiro”. Creator and developer. (University of Minho, Guimarães)

2012 Exhibition of the scale model project “Conceptual house for Dr.Jekyll and Mr. Hyde”, produced for the “Modes and models of living” class. Co-creator, developer and builder (3 p.g.) (Guimarães, Portugal)

2013 2x exhibitions of the project “Capsule Hotel”. Creator and developer. (Museum of Art and Archeology, Viana do Castelo, Portugal; ETSAC in University of Coruña, Spain)

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Artwork

Historic center, Guimarães - Charcoal (297x420 mm) Historic center, Guimarães - Graphite pencil (297x420 mm) Invasion of the phonebooks and the red phone overlord - Pen and China ink (297x420 mm)

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