Pedagogy and things with games in a classroom skövde
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Transcript of Pedagogy and things with games in a classroom skövde
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Santeri Koivisto - TeacherGaming LLC
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Game plan
Brieflyme
TG historyMinecraftEdu history
Deep-ishtop down approach to teaching - pitch
pedagogical frameworktwo classrooms + additional fun
talk + doing
© Santeri Koivisto / TeacherGaming LLC
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My IRL avatar- M.Ed. (2012) + Qualification to teach in the Finnish comprehensive school- Started TeacherGaming LLC in summer 2011- Avid gamer (Anno-, X3-, Total War- and Fallout-series... f.ex.)- TG is the second of three startups I have been involved (in chronological order)
© Santeri Koivisto / TeacherGaming LLC
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SCGroup Oy 12.6.2010
Who needs oil? I ride a bus.
School project with Minecraft
© Santeri Koivisto / TeacherGaming LLC
Past
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TeacherGaming LLC
First “school” features
Finland
SCGroup Oy 12.11.2011
© Santeri Koivisto / TeacherGaming LLC
Internationalization through community
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TeacherGaming LLC- ceo + big picture, Santeri- PR + edu. director, Joel- Lead dev., Aleksi
+ 2developers, Toni & Daniel+ 1 part time web guy’+ Madrid team of two designers and one dev. hosted by Complutence Uni. + sales, our finance lady
© Santeri Koivisto / TeacherGaming LLC
Numbers - over 1,2k schools- around 700k users
‘A startup company that edufies entertainment games.’
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© Santeri Koivisto / TeacherGaming LLC
Our first project is
It became
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What can you teach with MinecraftEdu?
© Santeri Koivisto / TeacherGaming LLC
What can you teach with any sandbox game out there?
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What can you teach with a classroom?
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Classroom is the traditional teacher’s
sandbox.
Now there are many.
© Santeri Koivisto / TeacherGaming LLC
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Before going into the pedagogy with these two classrooms / sandboxes:
Let me tell you how MinecraftEdu works technically today and what we
were doing first:
Teacher’s game server
Clients / players
Curriculum, add-ons, etc
© Santeri Koivisto / TeacherGaming LLC
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© Santeri Koivisto / TeacherGaming LLC
Q?
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From way abstract toabstract toconcrete.
Direction
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“The background and educational use of Minecraft in a wide educational setting /context, possibly with new skills, environmental and societal entrepreneurial applications.”
©TeacherGaming LLC - Santeri Koivisto
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Two learning processes that naturally occur in Minecraft(Edu)
1. Creating interest and meaningfulness
2. Digital Citizenship
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informal
formal
In school- subject matter
At home & with friend- all the rest
1)Brief background
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1) Step further
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informal & 100% blended
In school
freetime
formal virtual formal physical
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Problems?- subjects in solitude- learning context in solitude- knowledge in isolation
1)
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Minecraft has a natural ability to connect to every
topic and context out there.
<15 years olds don’t make a difference between virtual
and physical environments.
1)
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1)1)
Most students are also very excited about Minecraft
We tried to take everything out from Minecraft and it still seemed very engaging to students.
They are also eager to use and share the new knowledge they’ve obtained about Minecraft and what they learn at school, apply to that!!
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1)
©TeacherGaming LLC - Santeri Koivisto
informal & 100% blended
freetime
formal virtual formal physical
And what excitement does with Minecraft*+school:
it makes the knowledge
travel
*This applies to other games too!
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Perspective change?
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2) The crafting of the digital citizen
“
“
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2)What means do we actually have to teach digital citizenship?
“Telling the students that copyrights are important and griefing is a bad
thing is a start, but how to really make it mean something?”
©TeacherGaming LLC - Santeri Koivisto
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2)
Fun? Fun?
The answer is no.
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2) Biggest mistake a teacher can make:
“But hey, it’s just a game!” ^_^
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©TeacherGaming LLC - Santeri Koivisto
2)
Many games naturally bring up situations where conflicts happen. When these conflicts are handled as they should
be, a digital citizen learns the lessons he / she needs.
“What skills do “I” as a teacher need?”
“You are already an expert in handling conflicts between students!”
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©TeacherGaming LLC - Santeri Koivisto
These two were the fundamental learning processes that I feel Minecraft can naturally
develop and which I think are the most important ones.
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.
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© Santeri Koivisto / TeacherGaming LLC
The Lord of the Pedagogy - Two Classrooms
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How I see it:
virtual classroom physical classroom
sandbox game room
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How to start connecting / blending
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Script / lesson plan
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© Santeri Koivisto / TeacherGaming LLC
Example scripts - where to start:
‘Textbook ‘ stereotype (math - area):- teacher shows the examples on the blackboard +asks a few questions from the students- few example assignment (so everybody gets it)- students independent work quietly - inspection - homework
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‘Textbook ‘ stereotype (math - area):- teacher shows the examples on the blackboard +asks a few questions from the students- few example assignment (so everybody gets it)- students independent work quietly - inspection - homework
© Santeri Koivisto / TeacherGaming LLC
Example scripts - where to start - where to put the sandbox? :
??
?
introduction
examples
practice (in groups)
Challenges?? (in groups)
(Homework (in groups))
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© Santeri Koivisto / TeacherGaming LLC
And when you level up :
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© Santeri Koivisto / TeacherGaming LLC
Couple things to keep in
mind:- roles
- work routines
Magic! :D
(example)
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Have you heard about the maker-movement or hacking that or this?
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These naturally connects your two classrooms
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How we are trying to help you with this
TO DO list- junior developer
* blend hacking in where kids already are- creating tools for the community to share their ideas- more games!
(+ what we mean by hacking)
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In-service training methodology‘technology injections’
Two in progress ideas to make it more solid:
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Qualitative evaluation for the classroomtimelapse
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Q?
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Thank you!
Twitter / Skype @[email protected]
blog: thoughtsaboutminecraftedu.tumblr.com