Patrolling. Agenda Unit OrganizationUnit Organization Common Hand & Arm SignalsCommon Hand & Arm...
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Transcript of Patrolling. Agenda Unit OrganizationUnit Organization Common Hand & Arm SignalsCommon Hand & Arm...
PatrollingPatrolling
AgendaAgenda
• Unit OrganizationUnit Organization• Common Hand & Arm SignalsCommon Hand & Arm Signals• MovementMovement• Actions at Danger AreasActions at Danger Areas• React to ContactReact to Contact• Break ContactBreak Contact
Light Infantry SquadLight Infantry SquadSquad LeaderSquad Leader
A Team LeaderA Team Leader B Team LeaderB Team Leader
RiflemanRifleman GrenadierGrenadier AutomaticAutomaticRiflemanRifleman
RiflemanRifleman GrenadierGrenadier AutomaticAutomaticRiflemanRifleman
Squad WeaponsSquad Weapons
M16A2: M16A2: 30 rds, Point – 580 m, Area – 800 m30 rds, Point – 580 m, Area – 800 m
M203: M203: 1 rd, Point – 160 m, Area – 350 m1 rd, Point – 160 m, Area – 350 m
M249: M249: 200 rds, Point – 600 m, Area – 800 m200 rds, Point – 600 m, Area – 800 m
M60: M60: 200 rds, Point – 600 m, Area – 1100 m200 rds, Point – 600 m, Area – 1100 m
Basic LoadBasic Load: 210 rds: 210 rds
Basic LoadBasic Load: 12 rds: 12 rds
Basic LoadBasic Load: 600 rds: 600 rds
Basic LoadBasic Load: 1000 rds (divided between gunner & AG): 1000 rds (divided between gunner & AG)
oror
Special Teams / DutiesSpecial Teams / DutiesAid & Litter TeamAid & Litter Team: : - Responsible for treating & evacuating casualties- Responsible for treating & evacuating casualties
EPW TeamEPW Team: : - Responsible for controlling EPWs IAW the Five S’s - Responsible for controlling EPWs IAW the Five S’s - Search, Segregate, Silence, Speed, Safeguard- Search, Segregate, Silence, Speed, Safeguard
Compass ManCompass Man::- Maintains correct course; designate primary & alternate- Maintains correct course; designate primary & alternate
Pace ManPace Man::- Maintains accurate pace; designate primary & alternate- Maintains accurate pace; designate primary & alternate- SL/PL designates how often pace man reports - SL/PL designates how often pace man reports
Demo TeamDemo Team::- Performs breaching operations- Performs breaching operations
Common Hand & Arm Common Hand & Arm SignalsSignals
Map CheckMap Check Pace CountPace Count Head CountHead Count
Common Hand & Arm Common Hand & Arm SignalsSignals
Follow Me /Follow Me /Come ForwardCome Forward
DisperseDisperse
Common Hand & Arm Common Hand & Arm SignalsSignals
Rally / Rally / AssembleAssemble
FreezeFreeze Take CoverTake Cover
Common Hand & Arm Common Hand & Arm SignalsSignals
Danger AreaDanger Area FireFire Cease FireCease Fire
Common Hand & Arm Common Hand & Arm SignalsSignals
WedgeWedge StaggeredStaggeredColumnColumn
Common Hand & Arm Common Hand & Arm SignalsSignals
TravelingTraveling Traveling Traveling OverwatchOverwatch
Bounding Bounding Overwatch / Overwatch /
Cover My MoveCover My Move
Squad ColumnSquad Column
Most common squad formation. Good control. All Most common squad formation. Good control. All around security. Good control. Easy to maneuver.around security. Good control. Easy to maneuver.
Squad LineSquad LineProvides max firepower to front. Limited control. Provides max firepower to front. Limited control. Limited maneuver. Security good to front but little to Limited maneuver. Security good to front but little to rear and flanks.rear and flanks.
Other FormationsOther Formations
Wedge:Wedge: Allows fires in all directions. Easy to control. Good security. Allows fires in all directions. Easy to control. Good security. Good speed. Good speed.
VeeVee::Allows fires in all directions. Very difficult to control. Good Allows fires in all directions. Very difficult to control. Good security. Slow speed.security. Slow speed.
Echelon Left / Right:Echelon Left / Right:Allows fires focused front & echeloned flank. Difficult to control. Allows fires focused front & echeloned flank. Difficult to control. Security good to front & echeloned flank, poor to other flank & Security good to front & echeloned flank, poor to other flank & rear. Slow speed.rear. Slow speed.
TravelingTraveling
Used when contact with enemy not likely and speed is Used when contact with enemy not likely and speed is required. required.
Traveling OverwatchTraveling OverwatchUsed when contact with enemy is possible. More Used when contact with enemy is possible. More dispersion and security than traveling. Slower than dispersion and security than traveling. Slower than traveling.traveling.
Bounding OverwatchBounding OverwatchUsed when contact is expected, feel that enemy is Used when contact is expected, feel that enemy is near, or need to cross large open danger area.near, or need to cross large open danger area.
Bounding OverwatchBounding Overwatch
Bounding OverwatchBounding Overwatch
- Direction or location of enemy if knownDirection or location of enemy if known
- Use of successive or alternating boundsUse of successive or alternating bounds
- Position of overwatching team/squadPosition of overwatching team/squad
- Next overwatch positionNext overwatch position
- Route of the bounding team / squadRoute of the bounding team / squad
- What to do when bounding team / squad reaches What to do when bounding team / squad reaches next positionnext position
- What signal bounding team / squad will use to What signal bounding team / squad will use to announce it is ready to overwatchannounce it is ready to overwatch
Actions at Danger AreaActions at Danger Area
3 Types3 Types
ExamplesExamples
- Open AreasOpen Areas - Roads / Trails- Roads / Trails- VillagesVillages - Enemy Positions- Enemy Positions- StreamsStreams - Minefields / Wire- Minefields / Wire
ObstaclesObstacles
- Linear- Linear - Small- Small - Large- Large
Actions at Danger AreaActions at Danger Area(Linear)(Linear)
Scroll to the RoadScroll to the RoadClear & Secure Clear & Secure
by Teamby Team
Actions at Danger AreaActions at Danger Area(Small)(Small)
Box MethodBox Method Estimated RangeEstimated Range
X
Small Field
X
Small Field
Actions at Danger AreaActions at Danger Area(Large)(Large)
B
Traveling Overwatch(extended)
A
Bounding Overwatch
B
B
A
A
75 – 100 m
React to ContactReact to Contact(Meeting or Ambush)(Meeting or Ambush)
1)1) Soldiers immediately assume nearest Soldiers immediately assume nearest covered position.covered position.
2)2) Soldiers return fire immediately upon Soldiers return fire immediately upon reaching covered position.reaching covered position.
3)3) Team leader locates and engages known / Team leader locates and engages known / suspected enemy, determines if he can fight suspected enemy, determines if he can fight through, and passes info to squad leader.through, and passes info to squad leader.
4)4) Soldiers maintain contact (visual / oral) with Soldiers maintain contact (visual / oral) with soldiers on left & rightsoldiers on left & right
5)5) Squad leader makes assessment of situation Squad leader makes assessment of situation (size / capability of enemy, vulnerable flanks, (size / capability of enemy, vulnerable flanks, covered & concealed flanking routes) covered & concealed flanking routes)
6) Squad leader deploys trail team to 6) Squad leader deploys trail team to add to suppressive fires.add to suppressive fires.
7) Squad leader makes decision to 7) Squad leader makes decision to attack or break contact. If team in attack or break contact. If team in contact can maintain suppressive contact can maintain suppressive fires, enemy element is manageable, fires, enemy element is manageable, & team can maneuver, squad can & team can maneuver, squad can conduct attack.conduct attack.
React to ContactReact to Contact(Meeting or Ambush)(Meeting or Ambush)
React to ContactReact to Contact
SniperSniper
Indirect FireIndirect Fire
React to ContactReact to Contact
What Not to Do!!What Not to Do!!
Break ContactBreak Contact
1)1) Squad Leader orders team in Squad Leader orders team in contact to support contact to support disengagement of other team.disengagement of other team.
2)2) Squad Leader orders a Squad Leader orders a distance and direction or a distance and direction or a terrain feature or last ORP for terrain feature or last ORP for movement of the first team.movement of the first team.
3)3) Base of fire Team continues to Base of fire Team continues to suppress enemy.suppress enemy.
4)4) Moving Team moves to Moving Team moves to assume overwatch position. assume overwatch position. Should use M203, throw frag or Should use M203, throw frag or concussion grenades, or concussion grenades, or smoke to mask movement.smoke to mask movement.
Break ContactBreak Contact
6)6) Moving Team take up Moving Team take up designated position and designated position and engages enemy positionengages enemy position
7)7) Squad Leader directs Base of Squad Leader directs Base of Fire Team to move to next Fire Team to move to next location.location.
7)7) Squad continues to bound Squad continues to bound away from enemy until contact away from enemy until contact is broken.is broken.
8)8) Squad Leader should consider Squad Leader should consider changing units direction of changing units direction of movement once contact is movement once contact is broken.broken.
9)9) Report (ACE)Report (ACE)
ConclusionConclusion
• Unit OrganizationUnit Organization• Common Hand & Arm SignalsCommon Hand & Arm Signals• MovementMovement• Actions at Danger AreasActions at Danger Areas• React to ContactReact to Contact• Break ContactBreak Contact