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    Guide to Pathfinder Society

    orGanized Play

    By Joshua J. Frost and nicolas logue

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    Guide to

    Pathfinder Society

    orGanized Play

    VerSion 1.18/11/08

    Designers: Joshua J. Frost and Nicolas Logue

    Development: Jason Bulmahn, Joshua J. Frost, and Sean K Reynolds

    Editors: James Jacobs and Erik Mona

    Managing Art Director: James Davis

    Cover Artist: Warren Mahy

    Interior Art: Wayne Reynolds

    Organized Play Coordinator: Nicolas Logue

    Publisher : Erik Mona

    Paizo CEO: Lisa Stevens

    Vice President o Operations: Je Alvarez

    Director o Marketing: Joshua J. Frost

    Corporate Accountant: Dave Erickson

    Sales Manager: Chris Sel

    Technical Director: Vic Wertz

    Online Retail Coordinator: Jacob Burgess

    The OGL can be ound on page 29 o this product.

    Paizo Publishing, LLC

    2700 Richards Road, Suite 201

    Bellevue, WA 98005paizo.com/pathndersociety

    Product Identity: The ollowing items are hereby identied as Product Identity, as dened in the Open Game

    License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names

    (characters, deities, artiacts, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters,

    artwork, and trade dress.

    Open Content: Except or material designated as Product Identity (see above), the contents o this Paizo

    Publishing ga me product are Open Game Content, as dened in the Open Gaming License version 1.0a Section

    1(d). No portion o this work other than the material designated as Open Game Content may be reproduced inany orm without written permission. To learn more about the Open Game License and the d20 System License,

    please visit wizards.com/d20.

    The Guide to Pathnder Society Organized Play is published by Paizo Publishing, LLC under the Open Game License

    v 1.0a Copyright 2000 Wizards o the Coast, Inc. All other trademarks are property o Paizo Publishing, LLC.

    2008 Paizo Publishing. All Rights Reserved.

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    by the Societ y wherein only the most impressive nds

    and bravest exploits o the Pathnders are immortalized.

    Pathnders also ollow a loose code that governs their

    actions: Explore, Report, and Cooperate (more on this

    later.)

    Pathnders are a diverse bunch o scoundrels and

    wanderers. Beyond their adventures as Pathnders, theyoen nd themselves mixed up in the murky politics

    o Absalom and the ve nations who seek to control the

    City at the Center o the World rom behind the scenes.

    The campaign centers on the sprawling city o Absalom,

    where ve actions engage in a shadow war or control

    o the citys politics and economy (more on Factions in

    Chapter 3.) As you play, the outcome o your adventures,

    your actions, and your deeds aect events on a global

    scale, turning the tide o secret wars between some o

    Golar ions most powerul nations.

    In Pathnder Society Organized Play, you play a member

    o the Pathnder Society, seeking ortune and glory all

    over the ace o Golarion. At the same time, your characterworks or one o the ve competing nation-based actions,

    all with their own motivations and secret agendas.

    Pathnder Society Organized Play is a constantly

    evolving mega-campaign played by thousands o players

    and the adventures you experience are shared by players

    around the world. Play is organized into Seasons,

    throughout which the actions and achievements o you

    and your ellow Pathnders create an ongoing storyline.

    Season 0 launches at Gen Con in 2008 . Season 0 is Paizos

    playtest season, a chance or us to explore possibilities

    and determine the best structure or our organized play

    system. This allows us to perect Pathnder SocietyOrganized Play or Season 1 launch at Gen Con 2009,

    when we will begin using the Pathnder Roleplaying Game

    as the ocial roleplaying game o the Society. For more

    inormation on the Pathnder Roleplaying Game, visit

    paizo.com/pathnderRPG.

    Each season consists o dozens o Pathnder Scenarios

    (short, 4-hour adventures). Some o these take place in the

    teeming city o Absalom, while others range all across

    Golarion. Throughout the course o a season, the exploits

    introduction

    As to your lie and limb, I make you nopromises, novice. Rest assured, you shallnever succumb to boredom and your eatsand exploits will be sung and scripted or thecommon olk to marvel. The time to nd your

    path is at hand.Venture-Captain Alissa Moldreser va

    Welcome to the Guide to Pathnder Society Organized

    Play! Within these pages you will nd everything you

    need to bring your very own Pathnder character to lie.

    Whether you are new to the 3.5 edit ion o the worlds most

    popular roleplaying game, or a veteran o pen & paper

    roleplaying games, the answers to your questions about

    Pathnder Society Organized Play are right here! Beyond

    this guidebook you will need the core 3.5 rulebooks (PH,

    DMG, and MM), since this document reerences the 3.5

    rules on numerous occasions.

    chaPter 1the Pathfinder Society

    On Golarion, the world o the Pathnder Chronicles

    campaign setting, the Pathnder Society is an

    organization o explorers, vagabonds, sages, and treasure

    hunters determined to plumb the depths o the darkest

    tombs and collect relics and lore rom bygone ages.

    They travel the world braving traps, monsters, assassins,dangerous natives, and worse, all in order to discover

    the secrets o the past and to advance understanding o

    Golar ions many cultures. Some Pathnders are dedicated

    explorers who risk lie and limb in the pursuit o ancient

    lore or lost relics. Just as many Pathnders are litt le more

    than eckless mercenaries, glory hound adventurers, and

    gold-hungry tomb raiders. Regardless o their intentions,

    every member shares one common dream: to contribute

    to the Pathnder Chronicles, printed edit ions o lore coveted

    Guide to

    Pathfinder SocietyorGanized Play

    By Joshua J. Frost and nicolas logue

    Version 1.18/11/08

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    Guide to Pathfnder Society Organized Play

    o you and your ellow Pathnders help shape the story o

    our campaign. Pathnder Society Scenarios are threads in

    a tapestry, and the tale they weave is entirely up to you.

    The Pathnder Society on GolarionThe Pathnder Society has existed since the ounding o

    Absalom 400 years ago. Its history, raught with the daringexploits o brave heroes, has long enchanted the populace

    o the Inner Sea. Members include treasure hunters,

    explorers, tomb raiders, historians, and vagabonds who

    roam the arthest reaches o the world seeking lost relics

    o world-shattering power and answers to riddles older

    than the gods. These heroes brave vine-choked jungle

    ruins, ascend snow-capped peaks, and comb sun-seared

    desert sands in search o buried tombs and monuments

    o bygone ages.

    Upon the completion o a particularly notable discovery

    or journey, society members send a record o their

    exploits to their venture-captain superior, who in turnreviews it or accuracy beore orwarding the manuscript

    to the masked leaders o the Pathnder Society, the

    cryptic Decemvirate, an inner circle o 10 experienced

    Pathnders who guide the Societys activities. This

    guidance is quite subtle, allowing individual Pathnder

    agents to believe they act o their own accord when they

    are actually doing the bidding o the Ten.

    The Society recognizes no ormal bylaws, but adherence

    to a general code o behavior is expected o all members,

    and reports o activity in contrast to this code are

    grounds or removal rom the organization. The three

    most important member duties are as ollows:

    Explore: Pathnders are expected to urther theknowledge and reputation o the Society by traveling to

    distant lands, unearthing orbidden secrets, and piecing

    together the secret history o the world. Agents are

    encouraged to travel uncharted lands in search o ever-

    more-antastic mysteries.

    Report: In the course o their adventures, Pathnders

    are expected to keep detailed journals, maps, and accounts

    o their exploits. At t he conclusion o a successul mission,

    the agent sends a copy o his notes to his immediate

    superior, a regional venture-captain, who makes a

    ull analysis (oen involving divination). Especially

    noteworthy exploits make their way to Absalom and theDecemvirate, who compile the best tales into irregularly

    published editions o the Pathnder Chronicles, which

    make their way back to venture-captains or distribution

    to Pathnder agents in the eld.

    Cooperate: The Society places no moral obligations

    upon its members, so agents span all races, creeds, and

    motivations. At any given time, a Pathnder lodge might

    house a end-summoning Chelaxian , an Andoren reedom

    ghter, an antiquities-obsessed Osirian necromancer,

    and a riendly Taldan raconteur. Pathnder agents are

    expected to respect one anothers claims and stay out o

    each others aairs unless oering a helping hand.

    The Pathnder LodgeMost Pathnders wander the world in search o riches

    and adventure, settling down only long enough to plantheir next caper or ully exploit an ancient ruin o its

    treasure and secrets.

    But another class o Pathnder exists, a group unknown

    to the populace at large yet integral to the success o the

    organization. These are the venture-captains who manage

    regional aairs and their at-times-considerable cadres

    o cohorts, retainers, menials, and guardians. Venture-

    captains generally stat ion themselves in Pathnder lodges,

    unassuming locales meant to house the paperwork, plans,

    and inrastructure o the society while also occasionally

    serving as temporary residences or wandering Pathnder

    agents. The Grand Lodge o Absalom stands aloneamong its ellows. Unlike lesser chapter houses in towns

    throughout the continent, which oen mask their purpose

    behind acades o commerce or domesticity, the Grand

    Lodge wears its aliation proudly. The Glyph o the

    Open Road, so oen hidden in a maps compass rose or a

    books embellishment to show the covert approval o the

    Pathnder Society, blazes above the gate o a sheer-walled

    redoubt at the heart o Absalom. The wall circles seven

    sturdy ortresses that date back to the citys ounding,

    perhaps the estate o a long-dormant noble house or the

    one-time bastion o a orgotten government. For the last

    400 years this has been the stronghold o the Pathnders,

    the seat o the Decemvirate, and the legendary repositoryo the orders treasures and legends.

    The Pathnder ChroniclesLesser scholars and tomb-robbers unaliated with the

    Pathnder Society are crass villains who contribute

    nothing to the greater understanding o the world, selling

    o their treasures without bothering to record the stories

    behi nd them or urther understanding o lost races,

    cultures, and times. This is what sets the Pathnders

    apart. The Chronicles , gathered over centuries o daring

    work, records the Societys exploits and shares them

    with the entire organization. Most volumes come packedwith maps, trap diagrams, and detailed explanations

    leading to highly protable and extraordinarily ragile

    locales. Common treasure-hunters, bizarre cultists, and

    wealthy artiact collectors do their best to acquire copies

    o the journals, and a multi-volume set can oen etch

    thousands o gold pieces in the right markets. It is the

    burning dream o every Pathnder to someday see t heir

    own exploits immortalized in the ultra-exclusive pages

    o the Pathnder Chronicles.

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    Guide to Pathfnder Society Organized Play

    In Pathnder Society Organized Play, experience is

    streamlined. When you complete a scenario you gain 1

    XP. For every 3 XP you earn your character gains one level.

    Experience points are no longer an expendable resource

    (there are no item creation rules, and spells that normally

    require XP to cast are either rebuilt so as to no longer

    utilize XP as a component or have been excluded romthe campaign completely). Anytime you would normally

    receive an XP penalty or a multiclassing choice, you are

    instead prohibited rom making that choice in Pathnder

    Society Organized Play.

    Beyond XP, you will also gain Prestige Awards (PA)

    based on the number and diculty o action missions

    you complete while playing through scenarios. PA not

    only earns you special rewards rom your action, but

    its also added to your actions total Prestige Score. Your

    actions Prestige Score is a measure o their inuence in

    the Inner Sea region and their level o control over the city

    o Absalom. The PA you earn is pooled with PA earned byother members o your action, together contributing to

    the increased power o said action. Factions and PA are

    covered in greater detail in Chapter 3.

    chaPter 3:factionS

    At present, ve shadowy, nation-based actions struggle

    or secret and subtle dominance o Absalom Andoran,

    Cheliax, Osirion, Qadira, and Taldor. These ancient

    and powerul nations have long been major players inAbsaloms aairs, each waxing and waning with the

    sands o time. Now, in the year 4708, they nd themselves

    on equal ooting in the City at the Center o the World,

    each poised to seize control o the city through political

    and economic maneuvering. They have their own unique

    reasons or wanting to control Absalom, but they all

    share one goal in common: they hope to one day turn this

    secret war into open and total control o the Inner Seas

    most strategically located mercantile metropolis.

    The actions o Absalom have long despised one another.

    History is raught with their bloody euds, brutal wars,

    and oppressions. At the end o Season 0, one action shal lstand higher than the others, their talons sunk deep into

    Absaloms aairs reaping grand rewards. With each new

    season, though, come new opportunities. The winds o

    Absalom blow hot and erce and they change direction

    without warning. Will you be a devil scholar o Cheliax,

    a brave Andoren reedom ghter, a veiled vagabond o

    Qadira, an Osirian with pharaohs blood running in your

    veins, or a secret blade o Taldor? Choose wisely, or your

    actions may change the ace o Golarion.

    chaPter 2:Pathfinder Society

    orGanized Play baSicS

    Joining Pathnder Society Organized Play is easy! Firs t,create a Paizo account by visiting paizo.com, clicking on

    the Sign-In link at the top o the page, and then clicking

    on the Create a New Account button. Then, ollowing

    the guidelines in Chapter 4, create your very own 1st level

    Pathnder character and register him or her at paizo.

    com/pathndersociety by clicking on the My Pathnder

    Society link. Here, you can also set up an optional

    prole or your character, talk to other Pathnder Society

    members, and download and print your membership

    card. In the uture, youll be able to use the Pathnder

    Society website to locate nearby Pathnder Society events

    run at conventions, game stores, or other sanctioned play.Youll even be able to even organize events on your own

    with a group o your riends.

    You can play your Pathnder Society Organized Play

    character in any sanctioned Pathnder Society Scenario,

    and you can play with a wide variety o players by

    attending conventions and playing in events anywhere

    in the world. You can even make multiple Pathnder

    Society characters i you like and play them in dierent

    adventures, though you cannot play the same scenario

    twice (more on this later.)

    The special nature o this campaign means a couple

    o changes rom the home games you are accustomed to.

    For one, your Pathnder Society character cannot earnexperience or treasure rom any adventure, scenario,

    or event outside o the campaign. Pathnder Society

    Scenarios may only be run by an ocial Game Master

    (dened as someone who has registered as a Pathnder

    Society member, has a membership number, and wishes

    to GM), who is then responsible or insuring the accuracy

    o each players chronicle or that scenario as well as

    reporting the tracked results to a coordinator (at a

    convention) or reporting them to us on paizo.com (or in-

    store and home play).

    For each scenario, players wi ll receive a chronicle sheet

    that theyll need to ll out in order to accurately tracktheir progression and there are three spots on that sheet

    that need to be signed o on by their GM. At conventions,

    there will also be a small, additional convention tracking

    sheet that the GM has to ll out or each player and then

    turn in to Pathnder Society HQ so the convention

    coordinator can upload the inormation tracked online

    at paizo.com. For non-convention play, the GM is

    responsible or uploading the inormation tracked onli ne

    (see Chapter 9).

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    Missions and Prestige

    You do honor to your action by succeeding in specic

    missions. Each scenario contains one or more missions

    dedicated to your specic action, all tasks that, i

    completed, give your action a small advantage in their

    shadow war against the other our. During a scenario,

    your action might ask you to make sure a crime lord dies,protect an innocent merchant caught in crossre, save a

    kidnapped child, hand o an important letter, oil an

    assassination, or locate a letter o marque. Whatever the

    mission, a positive outcome earns you and your action

    one point o Prestige Award. Every Pathnder Society

    Scenario oers the same potential amount o PA to each

    action. Its up to you to make sure your action scores

    higher than its competitors.

    As your Prestige Award total increases, your action

    rewards your excellent service with ever-increasing

    boons. In Chapter 8, youl l nd an expanded list o items,

    abilities, and services your Pathnder gains access to ashis or her PA increases. These items are rewards rom your

    action or your loyalty and hard work and reect your

    growing inuence within your own action. All o these

    items are outside o the normal list o items available or

    purchase and can be purchased at any time once youve

    unlocked the ability to purchase them.

    Choosing Your FactionEvery Faction has its own unique history, culture, style

    and specialty. Each has its own modus operandi in the

    ongoing shadow war or control o Absalom, and each

    oers Pathnders in their service dierent boons.

    Choosing your Faction is as important as choosing yourcharacter class or raceit denes your character in the

    campaign, and ties your Pathnder to one particular

    nations destiny. Beore you choose your Faction, peruse

    each careully and pick the most exciting one. Once this

    choice is made, it cannot be changed until the end o

    Season 0 (aer next years Origins in June o 2009), so

    choose wisely.

    andoran

    The days o kings are long gone. We are theuture o humanity, and o all peoples. Ruled by

    no crown or scepter, we instead rule ourselves.Captain Colson Mardris, Eagle Knight o Andoran

    From humble beginnings as loggers and merchants, the

    Andorens proved themselves survivors on a hard rontier.

    Even beore they won their independence they were an

    impressive people. Brave explorers and canny merchants,

    they were the rst to sail the sea beyond the Arch o

    Aroden. They settled distant colonies, hewing a lie

    ABSALOMALIGNMENT: N

    CAPITAL: Absalom (303,900)

    NOTABLE SETTLEMENTS

    Diobel (4,850), Escadar (11,700)

    GOvErNMENT

    Grand Council composed o representatives rom several

    major noble houses and religious groups. The greatest o this

    council, called the primarch, enjoys a wide range o powers.

    LANGuAGES

    Common, Osiriani, Kelish

    rELIGION

    Abadar, Iomedae, Aroden, Norgorber, Cayden Cailean,

    Nethys, Sarenrae, Calistria, Shelyn, Irori

    NOTES

    Absalom is the most amous o all cities, and takes pride in

    being one o the largest and wealthiest cities in the known

    world. According to myth, Absalom was ounded by Aroden

    himsel when the Last o the First Humans raised the Starstonerom the ocean depths and le it in its current resting place at

    the heart o the city. It is thus a living part o mythology.

    Absalom sits in the largest natural harbor on the Isle

    o Kortos in the eye o the Inner Sea. This allows the city

    to control dozens o major shipping lanes and makes it a

    critical stop on any voyage across that sea. The conuence

    o mercantile, strategic, and religious inuence in

    Absalom earns its title: City at the Center o the World.

    O course, it also attracts would-be conquerors, many o

    whom have unsuccessully assaulted the city throughout

    history. The ruins o dozens o siege castles litter the

    grounds outside Absaloms walls, and its harbor is so

    choked with the masts and moldering hulls o sunkenwarships that saely reaching the citys docks requires the

    steady eye o a paid pilot.

    When Aroden dredged the Isle o Kortos rom the

    depths o the Inner Sea and ounded Absalom, he called

    the wise and brave rom nearby lands to inhabit the new

    land and bade them protect the Starstonerom all who

    would relocate it. Nobles, merchants, and adventurers

    particularly those rom Osirion, Thuvia, Cheliax, Andoran,

    Taldor, and Qadira, settled in the city. The citys culture

    draws heavily rom all these lands, and many o its noble

    houses identiy themselves closely with elements rom

    those nations. The common olk represent an even widerarray o cultural inuences, rom Mordant Spire elves to

    Tian traders to travelers rom other planes. As a result,

    ood, song, and clothing rom nearly every corner o

    Golarion can be ound here i the visitor knows where to

    look. It is said with some seriousness that it is impossible

    to look out o place on the streets o Absalom.

    For additional inormation on Absalom, consult the

    Pathnder Chronicles Campaign Setting hardcover.

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    Where are you from?People rom Andoran are known as Andorens, use Andoren

    items, and speak Common.

    People rom Cheliax are known as Chelaxians, use Chelish

    items, and speak Common.

    People rom Osirion are known as Osirians, use Osirian items,

    and speak Osiriani.

    People rom Qadira are known as Qadirans, use Qadiran

    items, and speak Kelish.

    People rom Taldor are known as Taldans, use Taldan items,

    and speak Common.

    these tyrants power is a worthy cause or an Andoren to

    lend himsel to.

    Faction Leader: Captain Colson MaldrisThe Eagle Knights o Andoran are champions o reedom.

    Icons o their national pride, these brave warriors have

    given their lives in battle against devils and monsters ordecades. Colson Maldris would much rather be out in the

    eld, his greatsword drenched in the blood o tyrants and

    slavers, but his order has another use or him.

    As a member o the mystery-shrouded Grey Corsairs,

    Maldris served bravely aboard the warship Trident,

    sending twenty three slaver ships to the bottom o the

    Inner Sea and slaying the mangy gnoll slavelord Pasha

    Palrathgra in personal combat upon the bloody deck o

    his pleasure rigate. Ma ldris was the youngest to wear the

    golden eagle upon his shoulders. His lauds and victories

    ar outshine many o his senior Eagle Knights, and this

    may be why he was reassigned to Absalom. Rumors thathis rising star has rufed the eathers o ellow Eagles

    abound, and they have sent him into a den o knives to be

    torn to shreds by deadly adversaries.

    Whatever the reason, Maldris has been assigned

    as Andorans Special Attache to the Grand Council o

    Absalom. His true duties in the city are to acquire assets

    and agents in the ongoing shadow war between the ve

    greatest nations o the Inner Sea. Five men and women

    orchestrate a covert conict over whose hand will guide

    Absaloms political and economic destiny in the coming

    age, and Maldris is Andorans chosen general. His courage

    and patriotism are without question, but more than a ew

    wonder i this young commander isnt a little out o hisdepth in a city whose murky politics can quickly drain an

    eager mans soul.

    Andoren PathndersAndorens are particularly suited to the lie o a Pathnder.

    Natural explorers, with the bravery to ace ominous

    rontiers o mystery and danger, these sons and daughters

    o reedom are perect candidates or membership in the

    worlds most elite adventuri ng society.

    Pathnders not raised in Andoran yet still loyal

    to the Andoran action in Absalom typically support

    the edgling democracys values o reedom and thedestruction o tyranny. Regardless o where they came

    rom, non-Andorens in service to Andoran generally hold

    these ideals above all others.

    To learn more about Andoran, read the Pathnder

    Chronicles Campaign Setting hardcover and the Pathnder

    Chronicles Guide to Darkmoon Valeor play in or read any o

    the ollowing Pathnder Modules: D1: Crown o the Kobold

    King, E1: Carnival o Tears, D0: Hollows Last Hope(available

    as a ree download on paizo.com,) D1.5: Revenge o the

    rom wild lands and an inhospitable coastline raught

    with peril. The power o Old Taldors navy rested on the

    shoulders o capable Andoren commanders whose skill at

    arms, ery tenacity, and naval puissance was unrivaled in

    the empires glory day.

    Andoran shrugged o the auspices o Old Taldor

    when Qadira invaded the empire. Shortly thereaer theyshattered Cheliaxs diabolic chains. Now Andoran holds

    the reins o its own destiny in the strong hands o its

    people. They are the rst government o the Inner Sea to

    entrust its power to its own citizens instead o dolloping

    it upon the crowned brow o a king. Their weapons are

    innovation, a stubborn dedication to idealism, and a rm

    belie in the potential o humanity. The Andorens are

    a hard people, dedicated to reedom or all, and unable

    to sit by and watch as the world around them submits to

    savagery and tyranny.

    Goals: Common Rule for AllAndoran would see the tyrannic empires who once ruled

    them brought down. They would see slavery abolished

    and those who would buy and sell people punished in the

    extreme. They would bring the torch o reedom to the

    worlds darkest places and banish mysticism, diabolism,

    and ear.

    Methodology: Light the Fires of FreedomOur greatest weapon is the tyranny o ourenemies.

    Captain Colson Maldris, Eagle Knight o Andoran

    The Andoran action attacks its enemies rom within. They

    nd dissidents, reedom ghters, and revolutionaries

    among the populations o their oes and oer them

    covert aid, equipment, intelligence and the unds they

    need to topple the tyrants. Missions assigned to Andoran

    action members tend toward helping dissident groups

    within the other actions, though anything that shakes

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    Kobold King (available as a ree download on paizo.com,)

    and LB1: Tower o the Last Baron. Keep checking paizo.com

    or uture Pathnder products set in Andoran.

    cheliaX

    Asmodeous himsel smiles upon our endeavorand we shall not rest until the entire worldtrembles beore Him.

    Paracountess Zarta Dra lneen

    When Aroden died, some say the soul o Cheliax perished

    with him. The once mighty empire tore itsel apart, and

    only through the power o three noble Houses, each

    steeped in deviltry, was order restored. The empire runs

    on the backs o ends now, a perect machine o hellre

    and blood, where morality surrenders to the needs o law

    and order. Its easy to curse Cheliax as a nation o devil-lovers, but ew can argue with the results o their end-

    bindi ng cra. House Thr une, the greatest o its diabolic

    noble amilies, has brought the empire under control

    once more. Cheliax rises like a dark star, as strong as

    ever, despite the recent losses o Galt and Andoran to

    rebellious orces.

    Asmodeus proves as powerul a divine patron as

    Aroden ever did, shepherding his people toward glory and

    dominance o the Inner Sea. His plans reach eons into the

    uture, and the minor setbacks o yesterday are all actored

    into the cost o doing a devils business. Chelaxians always

    plan or a long campaign, and never trie over todaysskirmishes. In the end all will burn in hellre. It is only a

    matter o time.

    The pale-skinned Chelaxians believe themelves superior

    to all other peoples. Their compact with great devils gives

    them power beyond measure, and no other nation o the

    Inner Sea can compete with their summoners when it

    comes to tracking with dark orces. These devils require

    payment or their service, oen oered up in the orm

    o tender esh and resh blood. Slaves are an important

    resource o the Chelaxians, as are artiacts o ancient

    power whose secrets are revealed to them by their timeless

    patrons. Even as Andoran revels in its newound reedom,

    the tendrils o Cheliaxs empire continue to expand.

    Arcadia lays open beore them and Sargava is ready to al l

    under their hellish sway. The Inner Sea will all with the

    rest as soon as Absalom rests rmly in the bloodied handso House Thrune.

    Goals: Hell on GolarionChelax ians plan to spread the dark inuence o Asmodeus

    across the ace o Golarion. They bring order to chaos,

    quell the troublesome concepts o reedom and sel-

    determination, and leave broken souls eager to accept

    the bondage o slavery in their wake. The world must

    come to terms with the order o things. Mortals serve

    at the knee o greater powers. The devils o the Nine

    Hells are Golarions natural overlords and i the rabble

    gathered along the coast o the Inner Sea cant be made tounderstand this simple act, then they will be purged in

    a torrent o re.

    Methodology: The Kiss and the LashA true corrupter can convince a man to handover his soul, a blissul smile on his ace.

    Paracountess Zarta Dra lneen

    Chelaxians are masters o seduction as well as pain.

    They bring their enemies to heel with promises o aid,

    riches, and glory, but keep them in line with cruel lashes

    and hellre. The Cheliax action wins others to its dark

    cause with temptation. Lust, power, riches, vanity, theChelaxians oer all, and cater to the sinul nature in

    every man to bri ng him low. I a oe cannot be seduced, he

    must instead be scourged. Many missions o the Cheliax

    action involve tempting upright people into darkness

    and vice, and then threatening to expose their sins unless

    they aid the empire as dutiul agents. The tricks o devils

    have claimed mens souls since time immemorial and

    they serve the Chelaxians well in their quest or control

    o Absalom.

    Faction Leader: Paracountess Zarta Dralneen

    Most people thought Zarta was nothing more than thespoiled daughter o a wealthy paracount. Then her ather

    collapsed, his ace purpled by poison, and she assumed

    control o House Dralneen smoothly with her elder

    brothers consent . Contant rumors abound that her elder

    brother has long been deceased , and the thing that

    wears his skin now is just one o Zartas many diabolic

    servants.

    Zarta relishes her role in Absalom. Shes always ound

    the city rie with sins-in-the-making, and takes pleasure

    factionS and your PcS homelandThough a big chunk o this chapter oers examples o how

    to play certain classes rom specifc countries, you are by no

    means required to create a Pathfnder Society Organized Play

    character rom the same country as the action they are loyalto. Ulen barbarians in service to Qadira, Vudrani monks in

    service to Andoran, Mwangi Wizards in service to Cheliax, and

    so on are all possibilities. Dont let our suggestions shorten

    the list o locales your PCs could call home.

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    Now, Osirion emerges rom millennia o oreign rule

    under the rulership o the youthu l Ruby Prince Khemet

    III, who hearkens back to the ancient days o Osirions

    glory. One year ago, Khemet opened the vast deserts o

    Osir ionlong closed by the Keleshite overlords who held

    the nation as a satrapy o Qadirato oreign exploration.

    Today the great treasures and arcane ormulas o theliving gods o ancient Osirion are unearthed or the

    entire world to see, and the ascendancy o the Land o

    Pharaohs is at hand.

    Most Inner Sea nations view Osirion as a relic rom

    a bygone age. In truth, Osirion is a slumbering giant

    that, when awakened, could wash away all edgling

    challengers with the power o its traditions. The

    Osirians are wise people who look deep into the past

    or answers to present troubles. Their sense o history

    gives them a unique perspective on the ebb and ow o

    power in the political landscape o the modern Inner

    Sea. Many olk o Osirion are o old Garundi blood,bronze-skinned, and gied wit h the noble bearing o

    the ancient pharaohs. It would take a special brand o

    ool to ignore this semblance o power and dismi ss the

    Osirion action as less o a threat than any o the other

    our actions clamoring or control o Absalom.

    Goals: Uncover the Power of the PastIn bygone ages, the pharaohs o Ancient Osirion created

    wonders beyond reason. They concocted potent arcane

    plagues to destroy their enemies and erected mighty

    monuments capable o entrapping the souls o deities.

    Let the other actions jockey or meager political ancy

    or table scraps like avorable economic sanctions.Osirion is interested in rediscovering the powerul

    artiacts o its heritage, and preventing their the by

    aggressive powers such as Cheliax. Once these powers

    are returned to their rightul hands, no one shall dare

    breach Osir ions borders again.

    Methodology: Hide Your PowerThe grasping hands o petty thieves cannottake what they do not know you have.

    Amenopheus, the Sapphire Sage

    For centuries now, the other powers of the InnerSea have regarded Osirion as an impotent nation of

    conquered people. Osirion wouldnt have it any other

    way. Since the Ruby Prince ascended the ancestral

    throne, Osirion has been gathering its power and

    preparing to make a bid for supremacy of the Inner Sea.

    Most of the Osirion factions missions involve quietly

    undermining the power of their enemies. Osirion

    agents in Absalom plant the seeds of dissolution with

    a whisper or a poisonous draught, never with a naked

    in Golarions largest cesspool o corruption. She uses

    her beauty and her diabolic power in equal measures to

    corrupt the souls o her enemies. Its been said Zarta i s an

    erinyes in human orm, but one vict im o her corrupting

    inuence who lost his entire amily in a quest to please

    the coy womans evil whims claims: She could set the

    most salacious succubi to school.Zarta paints the veneer o a cultured aristocratic lady

    on her outside, especially when appearing on ocial

    Chelish business (her cover role in Absalom is that o a

    diplomatic envoy), but the promise o soul-blasting sin

    is an ever present dance her sultry eyes, and the orgies o

    excess she holds at her private villa are legendary aairs

    that most scorn with curses, even as they secretly yearn

    or an invitation.

    Chelaxian PathndersSince House Thrune rose to prominence, reclaiming

    the past glories o Cheliax and re-establishing theirootholds across the world has been their pri mary goal.

    Chelish armies amass in the ruthless homeland, and

    their agents push ar and wide seeking to expand the

    diabolic empires inuence. Chelish culture is widely

    popular, and their ashions show up in most nations

    across Avistan and Garund. House Thrune places

    a high priority on discovering the relics o the past

    and controlling the revelation and interpretation o

    historical nds. T he noble houses o Cheliax encourage

    the populace and even their own scions to join the

    Pathnder Society and seek treasures o ancient power

    to bolster the empire.

    Pathnders not raised in Cheliax yet sti ll loyal to theCheliax ac tion in Absalom typical ly seek some orm o

    personal power that they eel their loyalty to Cheliax

    will provide them. They see the advantages in bending

    ends to the will o men (despite the incredible risks)

    and are generally more obsessed with ancient artiacts

    o power than their ellow Pathnders.

    To learn more about Cheliax, read the Pathnder

    Chronicles Campaign Setting hardcover.

    oSirion

    We must nd the strength o mountains

    buried in our past and bring it to bear on thoseools who think we are nothing but dust in thewind.

    Amenopheus, the Sapphire Sage

    Osirion was once the most glorious empire o Golarion.

    Pharaohs ruled as gods on earth, their monuments

    towered over even Thassilons mightiest, and their

    armies could churn a kingdom to mud and blot out the

    sun on wings o death.

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    blade , and never with a witness . Jus t as most of the

    Great Emerald Sphinx is buried beneath the sands of

    Osirions deserts, so is the nations power carefully

    hidden in secret brotherhoods and spies loyal to

    the pharaonic throne. When Absalom sits firmly in

    Osirions grasp, then Khemet III shall decla re himself

    Pharaoh in the tradition of his ancestors and Osirions

    Second Golden Age shall follow.

    Faction Leader: Amenopheus, Sapphire SageThe Jeweled Sages o Osirion were plotting the courses

    o the stars when the other people o the Inner Sea were

    living in caves and wearing rotting urs. When the

    Keleshite satrapy seized control o the kingdom, they

    razed monuments to the ground and savaged the ancient

    traditions o Osirion. The Jeweled Sages were disbanded,

    and those who didnt recant their astrological powers

    were executed in a most gruesome ashion.

    Now the Ruby Prince has reinstated the order. They nolonger gaze toward the stars, but rather seek the answers to

    Osirions destiny in the hearts o their enemies. The Jeweled

    Sages are now Osirions spymasters, agents o the throne

    who gather webs o operatives and oversee their missions.

    Amenopheus claims to trace his blood to the line o the

    Jeweled Sages o antiquity. This time-weathered Garundi

    sage wears his long black beard in a single braid adorned

    with nothing but copper bands. He wears austere red

    robes and simple leather sandals, and dodders, losing

    his train o thought oen or blathering humorous

    tales or anecdotes that seem simple to most, but oen

    conceal a proound lesson. Those unortunate to get on

    Amenopheuss bad side ear the old mans piercing gaze,and know ull well he conceals a dozen wands o power in

    the wide sleeves o his robes.

    Amenopheus is supposedly the advisor to an obese

    Osirian noble, named Dremdhet Salhar, who sits on the

    Grand Council o Absalom, but in truth, the at noble

    never utters a sentence not planted in his mind by the

    Sapphire Sage rst.

    Some rumormongers claim Amenopheus was a

    Pathnder in his youth who wandered the world or

    years beore returning to Osirion to serve his Prince. He

    has been assigned to Absalom since Prince Khemet III

    ascended the throne in Osirion and knows the city betterthan most natives born and bred there. Few are aware o

    the sages true role, and many o the agents serving him

    think they work or another spymaster. Only the most

    trusted operatives in his service ever meet ace to ace

    with the Sapphire Sage. They say he avors Pathnders,

    perhaps out o nostalgia or his own past exploits in the

    organizations service.

    Other rumors concerning Amenopheuss true nature

    abound. Some claim to have glimpsed ancient tapestries

    dating back to Osirions golden age thousands o years

    past where a sage bearing a striking resemblance to

    Ameonphues administered to the pharaohs o old. A ew

    whisper that Amenopheus is no mortal man at all but

    rather some ancient undead abomination, the original

    Sapphire Sage whose tomb was cracked open by the Ruby

    Prince and whose mummied corpse was awakenedto serve as advisor to the Prince, as he once did to the

    pharaohs o ancient Osirion.

    Osirion PathndersOsirion is rie with ancient tombs, lost relics, and

    orgotten cities buried under the swirling sands. Many o

    the best and brightest Pathnders cut their teeth in this

    sprawling empire o living history and ancient tradition.

    Few countries possess such wizened sages or as competent

    explorers as Osirion.

    Pathnders not raised in Osirion yet still loyal to the

    Osirion action in Absalom usually come rom strong,ancestor worship-based cultures rom across Golarion.

    They see the goals o the Osirians as laudable and hope

    to ride the coat tails o powerul pharaohs to glory and

    honor in the aer lie. Others see vast, unplumbed tombs

    buried deep beneath the desert sands and pledge their

    loyalty to Osirion on a sliver o hope that theyll one day

    crack the seal on an ancient burial chamber and uncover

    wealth beyond imagination.

    To learn more about Osir ion, read Pathnder Chronicles

    Campaign Setting hardcover and read or play in the

    ollowing Pathnder Modules: J1: Entombed with the

    Pharaohs and the soon-to-be-released J4: The Pact Stone

    Pyramid. Keep an eye on paizo.com this December orthe third Pathnder Companion, Osirion: Land o the

    Pharaohs.

    Qadira

    Let them sit on their thrones and revel in theirpower. They still need spice or their meat,cloves or their breath, and incense or theirbarbaric stench. Let their taxes ow to our

    golden cofers as ast as we can collect them.

    Pasha Muhlia Al-JakriThe westernmost satrap o Casmarons Padishah Empire

    o Kelesh, Qadira is a kingdom with the power o a

    sprawling empire at its back. Qadira is Keleshs doorway

    to Avistan, and is perhaps the single most valuable piece

    o real estate on Golarion. Rivers o spice and gold ow

    through its capital o Katheer, and Xerbystes II, the

    Satrap o Qadira, boasts correctly that his kingdom holds

    the wealth o any other three on the Inner Sea.

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    a sack. She was a natural murderess and the shah decided

    to train her.

    She soon surpassed her teachers skills with a blade

    and earned the recognition o one o Xerbystes more

    dangerous operatives. She became a Silent Blade o

    Katheer in short order and was responsible or the deaths

    o dozens o merchant princes and trader captains whoreused to comply with the sat raps commands.

    Absalom is Muhlias current assignment and has

    earned her the title o pasha. Her ocial role in the city

    is as a trade commissioner overseeing Qadiran trader

    captains maniests. This paper-pushing job is boring

    enough to cast o too much scrutiny. Meanwhile, she

    organizes cabals o subtle and dangerous agents to serve

    the satraps overarching goals in the city and tear down

    the economic oundations o Qadiras enemies.

    Qadiran Pathnders

    Qadira is an outward-looking nation seeking protabletrade in every port on Golarion. The wealth o the world

    is theirs or the taking. Opportunists by nature, Qadirans

    make excellent Pathnders. They are earless, adaptable,

    and highly cosmopolitan. They nd other cultures, while

    obviously inerior to their own, interesting and rie with

    plunder. The Pathnder Society is the perect instrument

    with which Qadira can scatter agents and emissaries

    across the globe to increase trade contacts and negotiate

    lopsided alliances with lesser peoples a thousand leagues

    rom the shining glory o Katheer.

    Pathnders not raised in Qadira yet still loyal to the

    Qadiran Faction in Absalom are generally rom two

    types o people: those who wish to use their rewards asa Qadiran loyalist to create a personal empire o trade

    wealth that spans the Inner Sea, and those who see service

    to one o the wealthiest trade nations on Golarion as an

    opportunity to gain wealth by simple association. Either

    way, the massive armadas o trade ships that Qadira

    launches every week into the salty waters o the Inner Sea

    are clearly creating roads throughout the Inner Sea that

    any loyalist could easily ollow.

    To learn more about Qadira, read Pathnder Chronicles

    Campaign Setting hardcover.

    taldorThe sun o Taldors empire has set. It is up tous to see it rise again in our time.

    Baron Jacquo Da lsine

    Old Taldor once ruled the entire northern coast o the Inner

    Sea, rom gold gilded Oppara to the wild rontier o Varisia.

    Now its reduced to a quarter o its ormer glory. As Old

    Taldors gaze turned ever inward, its vassals and conquered

    colonies slowly slipped away without a ght. Andoran and

    Qadira has long been a power to be reckoned with.

    Taldor has elt the bite o their scimitars and nearly lost

    their entire empire in the struggle. Osir ion bowed beore

    them or over three thousand years. The war drums o

    Katheer have been silent or an age, but they never stopped

    waging their wars. Gold is their weapon now, spices are

    their shield, and their incredible trading power is theirarmor.

    Qadirans value wealth above all else and they seek to

    make their ortunes abroad. The wealth o Absalom, and

    more importantly the trading opportunities proered by

    control o the great city, has long drawn the gaze o the

    satraps most powerul merchant princes. Many Qadirans

    are ready to leave their deserts behind or the promise o

    lustrous Absalom gold.

    Goals: No Life without TradeThe world is small and gets smaller every day. The key

    to power is trade. Qadira couldnt care less who sits onthe Grand Council o Absalom, so long as the Qadiran

    trade eet dominates the harbor. Qadira plans to rule the

    Inner Seas trade and then bleed their enemies coers

    dry. Collecting debts and supplying the demands o other

    nations peoples is how Qadira plans to rule. I their

    kingdoms slave to send gold east, the satrapy remains

    contented.

    Methodology: All that Glitters is PowerYou can always pay someone to murder yourenemies.

    Pasha Muhli a Al-Ja kriThe Qadiran ac tion seeks trade and economic advantage

    above all else. They seek to break their enemies

    monopolies and enorce their own. They oer wares and

    goods no one else can supply and destroy competition

    with a ruthlessness that put the devil-bowing Chelish to

    shame. Qadiran missions involve a greater plan, usually

    embarrassing or deaming an economic rival, or ruining

    the business o another nat ions trade companies.

    Faction Leader: Pasha Muhlia Al-JakriThe rst emale pasha in an age, Muhlias ather was a

    simple spice peddler on the streets o Katheer with anunortunate penchant or gambling. When the local street

    shah came to collect, he sold Muhlia to absolve himsel.

    Muhlia was slated to be sold into pleasure slavery, but she

    quickly proved ar too dangerous and ar too useul or

    such an ignominious ate. She put a knie in the street

    shahs best enorcer, and when she realized this would

    earn her a swi death at the shahs hands, she ed only to

    come back the next day with the head street shahs rival in

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    Cheliax broke o hundreds o years ago, and ew in Taldor

    had either the desire or the motivation to go to war to stop

    it. Why bother dealing with petty trifes in the countryside

    when your own political destruction is taking place in the

    limelight o Taldan high society?

    Its easy to orget Taldors ormer glory and dismiss the

    entire country as a band o narcissistic ools who spendmore time preening their wigs than they do deending

    their borders or quelling the unrest roiling within their

    great cities. Little do most know that while the majority o

    Taldors upper crust are more concerned with this seasons

    ashions than the well being o their collapsing empire, a

    ew o the worlds most dangerous operatives are honed in

    the constant battleground o Opparas euds. Old enmities

    between ancient houses have enguled the Gilded City in

    shadowy violence and assassinations or hundreds o years,

    and more than a air share o skilled adventurers have come

    up surviving the euds, either as hired muscle or scions o

    noble houses mixed up in these cauldrons o bloodshed.Taldans are decadent bon vivants, avoring rich oods,

    ornate attire, and jeweled accoutrements or even the

    most minor o casual aairs. To a Taldan, appearance

    is an expression o power, and a keen sense o ashion

    represents a keen mind. Their appreciation or the arts

    extends beyond ashion and painting, dabbling in sorcery,

    dueling, and the murky strategies o politics and war. A

    Taldan mind, when raised to ire, is a dangerous thing,

    and the rest o the Inner Sea is about to receive a painul

    reminder o this timeless act.

    Goals: Get Back in the Game

    Petty dierences and ancient euds have slowly groundTaldor down rom a great polished stone to a whittled

    nub. The key to restoring the empires sense o purpose

    lies in nding an enemy to galvanize Taldors splintered

    actions, an endeavor worthy o rediscovering the nations

    august past glory. Seizing the political reins o Absalom

    is the perect medicine or the wasting disease deep in

    Taldors bones.

    Methodology: Wolf and TigerOur weakness must now be our strength:centuries o petty inghting have aforded

    us one weaponsurely there is no one whocan claim as true a mastery o intrigue as weTaldans!

    Jacquo Dalsine

    Taldors strategy or seizing control o Absalom lies in

    turning its enemies upon one another. Misdirection and

    psychological warare are the orders o the day. Taldan

    missions might involve sparking old enmities between

    Qadira and Osirion or driving Cheliax and Andoran to

    rekindle their old war. Sick the wol on the tiger and the

    hunters work is done is an old Taldan say ing.

    Faction Leader: Jacquo DalsineA ew among Taldors elite realize the oolish end their

    empire is headed toward and plan to reverse it beore the

    entire nation collapses. Jacquo Dalsine is the very pictureo a Taldan dandy. A slender and eete gentleman, Jacquo

    appears the ver y model o a decadent Taldan op.

    The truth is while Jacquo can carouse and scribe poetr y

    with the best o them, his avorite art is perormed with a

    blade and he is one o the better swordsman on the Inner

    Sea. To Jacquo, the arts o politics and intrigue are no

    dierent than a duel. There are deceptions, engagements,

    eints, and disengagements, not to mention lightning

    ast ripostes. Jacquo sees Taldor as an ailing old duelist,

    tottering toward death on a oes blade, but he knows the

    empire possesses great puissance i it can be reminded

    o its ormer glory. For now, it is key to turn the bladeso Taldors enemies on one another long enough or

    the decaying empire to nd its ooting. Some day, Old

    Taldor may rise again and hold its sword high once again,

    making all o Golarion tremble at its power.

    Taldan PathndersJoining a secret society is just another dalliance or most

    Taldans. The Pathnders are all the rage and everyone

    loves to hear o their exploits. Many Taldans join the

    Society simply to keep with the ashion o the times or

    to ensure they have something particularly engaging

    to converse about at parties. Others join the Pathnder

    Society in hopes o sparking a renewed golden age ortheir decaying empire, and bringing Taldor back to the

    oreront o power in Avistan . What most oreigners cant

    seem to understand is that many Taldans join up or both

    reasons. Misdirection is a staple o every Taldans diet,

    and most rely on a oppish or ippant exterior to hide

    their harder machinations.

    Pathnders not raised in Taldor yet still loyal to

    the Taldor action in Absalom oen see the decadent,

    crumbling empire as a haven or untapped historic

    wealth. Taldor has plundered nearly every country on

    the Inner Sea and or an unscrupulous treasure hunter

    or collector o rare artiacts, attaching ones sel to theTaldor actions means a closer proximity to millennia

    o signicant archaeological treasures. Still others hope

    that by pledging loyalty to a culture based entirely on the

    whims o the wealthy with an incredibly complex system

    o honor and respect that they might learn a great deal

    about how to make the world move around them rather

    than be moved by the world.

    To learn more about Taldor, read Pathnder Chronicles

    Campaign Setting hardcover.

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    chaPter 4:creatinG your Pathfinder

    Herein lies everything you need to know to create yourown Pathnder and register this character at paizo.

    com/pathndersociety or ocial play in Season 0 o

    Pathnder Society Organized Play and beyond. See pages

    3032 or a character record sheet and a quick-start sheet

    or convention play.

    Step 1: FactionYouve had a chance to amiliarize yoursel with the ve

    actions in Season 0 o Pathnder Society Organized

    Play, so at this point you decide where your loyalties lie.

    Select your action and start thinking about how and why

    your character works or them. Remember that you donthave to be rom a nation to be a member o their action.

    Careully review all o the possibilities among the ve

    actions in Chapter 3 and then make your choice.

    Step 2: AbilitiesIn Pathnder Society Organized Play, all characters are

    created equal. Each characters ability scores are allocated

    by spending a pool o 20 points. The cost o abil ity scores

    is on the table below:

    Ability Scoe CostsScoe Points

    7 4

    8 2

    9 1

    10 0

    11 1

    12 2

    13 3

    14 5

    15 7

    16 10

    17 13

    18 17

    In the case o negative point values, the points are

    added to the characters pool.

    Note: No character may begin play with an ability

    score below 7. Keep this in mind when assigning racial

    modiers.

    For example, lets say Mr. Gary Olem is creating his

    Pathnder, and he has his heart set on creating a hairless

    Ouat o the Osirion court named Taar Rahkt, a ormer

    bodyguard o a Sothan wizard who has decided to take on

    chanGinG factionS

    Every season ends in June at the Origins Game Fair,

    and July is a bridge month between seasons. In the

    month o July (and only in the month o July,) you have

    the option to change actions i you so desire. Though

    the option to change actions exists, the consequences

    o sacricing your loyalty to one action and pledging itto another are dire.

    By changing actions, your Pathnder immediately

    loses all Prestige Awards gained previously, resetting

    your PA score to 0. Though you retain any gear, items,

    or rewards previously gained through your PA score, you

    cannot gain any new gear, items, or rewards rom your

    new action until youve gained enough new prestige to

    do so. Also, any eats you possess that have a membership

    requirement o your old action are lost. You can replace

    any eats selected rom the old actions eat list during the

    course o character advancement with eats rom the new

    actions eat list, but you cannot replace the bonus eat yougained at 1st level . That eat is lost orever as a consequence

    o your shiing loyalties.

    Its good to keep in mind that the total PA score or

    each action (not each player) is reset every August at the

    beginning o the new season. Changing actions to switch

    to the winning team, or example, doesnt guarantee that

    youre switching to the team that will win the next season,

    as every action starts each new season at 0.

    Factions and Your Fellow PathndersEvery PC in Pathnder Society Organized Play is a

    Pathnder rst and a member o their action second.

    At no point should you betray, harass, or murder anotherPathnder in order to accomplish your missions. The

    missions built into the scenarios or you to pursue are

    designed to NEVER involve direct conict with another

    actions Pathnders. Remember that you are pawns in a

    massive shadow war, and escalating this to a hot war is not

    in the best interest or any action. Play it cool, do your best

    to accomplish your missions subtly, and do not attempt

    to derail the eorts o ellow Pathnders, as this is more

    likely to see you booted out o the Society more than it will

    aid your action.

    The long term plans o your action are clouded in

    obuscation and mystery. I you are kicked out o theSociety or interering in another Pathnders activities

    or worse, or killing them, you will be o no urther use,

    and the damage you may have caused them by your brash

    actions ar outweighs any boon. Remember the shadow

    war your action ghts is one o intrigue, not o ashing

    blades and killing spells.

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    his masters obsession with rare artiacts by becoming a

    Pathnder. Garys character starts o with a pool o 20

    points to spend on Taars ability scores:

    Gary decides that he wants Taar Rahkt to be a monk,

    so he rst spends 7 points on Wisdom or a score o 15,

    and then decides to spend 5 more on Strength and 5

    more on Dexterity. With 3 points le he puts them on hisConstitution or a score o 13, so now Taar Rahkts stats

    are as ollows:

    Aer re-evaluating his choices, Gary decides it might

    be un or Taar to be a litt le slow. He thinks playing a

    character with a high Wisdom and a low Intelligence is

    a un roleplaying chal lenge, and hes toying with the idea

    that this Ouat bodyguard might have been a slave in his

    youth and didnt have access to proper education and

    learningmaybe he even has trouble reading. So, Gary

    decides to take 2 points o o his Intelligence (lowering his

    score to 8). He also decides Taar is not exactly a charmer.

    As a ormer bodyguard, he never really learned the gi o

    gab and so Gary decides to take 1 point o his Charisma(lowering his score to 9). With 3 extra points in his pool now,

    Gary decides to spend them all to increase his Wisdom to

    16. Taar Rakhts abilities now look like this:

    Step 3: Race and Class

    Aer youve spent your pool o attribute points and

    nalized your ability scores, you must decide the race and

    class o your Pathnder. All o the options in the PH are

    available to you with one minor adjustment. Magic item

    creation is not used in Pathnder Society Organized Play,

    thereore 1st level wizards do not gain Scribe Scroll as a

    bonus eat, but rather get Spell Focus instead.

    Since youve chosen your action already you may wish

    to actor it into this decision. Any combination is valid, but

    some are more dicult to roleplay than others. Playing

    a haling paladin rom Cheliax is certainly possible,though it requires an interesting backstory to make it

    believable. Ulti mately though, the choice is yours.

    Once youve selected your race and class apply them

    to your character record sheet. I you chose a race

    besides human, adjust your attributes according to thei r

    modiers. To continue our example o Taar Rakht rom

    Step 2, Gary has already decided he wants Taar to be a

    dwar, more specically an Ouat rom Osirion, and

    chooses the monk class or his rst level (hes already

    thinking about branching out into ghter later though.)

    Keep in mind, though, that anything that causes an

    XP penalty to leveling, such as a penalty received rommulti-classing against your races avored class, is simply

    prohibited in Pathnder Society Organized Play due to

    the simplied XP system.

    Getting back to Taar, Gary notes that the monk

    receives a bonus o +2 on his Constitution and a 2 on

    his Charisma accordingly, and then adds Taars racial

    and class eatures as well as base saves and base attack

    bonus to his cha racter record sheet . Taar Rakht now

    looks like this:

    Name: Taar Rahkt

    Faction: Osirion

    Race: Dwar

    Class: Monk

    Level: 1st

    Base Attack Bonus: +0

    Fortitude +4

    Reex +4

    Will +5

    Strength: 14

    Dexterity: 14

    Constitution: 14

    Intelligence: 8

    Wisdom: 16

    Charisma: 7

    Racial Features:

    Base Land Speed: 20 eet

    Size: Medium

    Darkvision 60 eet

    Stonecunning

    Weapon Familiarity: Dwarven Waraxes and Dwarven

    Urgoshes

    Stability

    +2 racial bonus on saves vs. poison

    T

    /STR

    DEX

    CON

    INT

    WIS

    CHA

    HP

    INITIATIV

    T

    /STR

    DEX

    CON

    INT

    WIS

    CHA

    HP

    INITIATIV

    14

    14

    10

    8

    14

    14

    15

    16

    13

    12

    10

    9

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    +2 racial bonus to saves vs. spells and spell-like abilities.

    +1 racial bonus to attack rolls against orcs and goblinoids

    +4 dodge bonus to AC against giants

    +2 racial bonus to Appraise checks

    2 racial bonus to Cra checks related to stone or metal.

    Automatic Languages: Common and Dwarven

    Class Features:Bonus eat (Gary selects Stunning Fist)

    Flurry o Blows

    Unarmed Strike

    Step 4: Skills

    Next up is the specic training your character has

    received. This is done in the standard ashion described

    in the PH. Determine your starting skill points and

    spend them as you see t.

    Taars slow wits deprive him o a plethora o skil l points

    to spend, so Gary has to be thriy. He decides Taarstraining as a bodyguard denes him so he purchases 3

    ranks in both Listen and Spot (leaving him only 6 ranks

    remaining to spend). He spends another 2 ranks each on

    Climb, Jump and Tumble and calls it a day. Aer applying

    his attribute modiers, Taars skills look like this:

    Climb +4

    Jump +4

    Listen +6

    Spot +6

    Tumble +4

    Step 5: FeatsNext choose your characters eats according to the

    guidelines in the PH.

    The ollowing eats are not available in Pathnder

    Society Organized Play:

    Brew Potion

    Cra Magic Arms and Armor

    Cra Rod

    Cra Sta

    Cra Wand

    Cra Wondrous Item

    Forge RingLeadership

    Scribe Scroll (Wizard PCs select Spell Focus at 1st level

    instead.)

    In addition to the usual eats listed in the PH, every

    character in Pathnder Society Organized Play has access

    to action eats and may select one rom their chosen

    action as a bonus eat at 1st level in addition to eats they

    are entitled to rom race or class. A Pathnder may only

    select action eats rom their chosen actions list. These

    eats may also be chosen whenever a character o the

    appropriate action gains the ability to select a new eat.

    andoran

    CAPTAINS BLADEYou were born ship-board and learned to walk and ght

    alongside the sailing men and women o the Andoren

    eet.

    Prerequisites: Andoran action.

    Benet: While on board a ship, you get a +2 bonus on

    Balance and Climb skill checks. In addition, you receive

    a +1 circumstance bonus on attack rolls made while

    anking on board a ship.

    EXPLOrEr

    A proud Andoren explorer heritage runs in your veinsand you are a natural waynder.

    Prerequisite: Andoran action.

    Benet: You get a +2 bonus on Survival skill checks. In

    addition, when traveling through the wilderness, you and

    your allies can move aster th rough t rack less land. When

    calculating your overland movement rate, increase your

    hourly and daily travel rates by 25%.

    FrEEDOM FIGHTErYour amily has long battled the oes o reedom and

    you are skilled in waging guerilla campaigns against

    oppressors.

    Prerequisite: Andoran action.Benet: You get a +2 bonus on Hide skill checks. In

    addition, you receive a +1 circumstance bonus on attack

    rolls when you attack a at-ooted oe during the surprise

    round.

    HuNTErS EYEYou are especially blessed by Erastil and are a prodigy

    with a longbow or shortbow.

    Prerequisite: Andoran action.

    Benet: You do not suer a penalty or the rst range

    increment when using a longbow or shortbow. The

    penalty or attacks made at targets within the secondrange increment is 4 as normal. In addition, you can

    draw a longbow or shortbow as a ree action.

    Normal: Drawing a weapon is a move action or (i your

    base attack bonus is +1 or higher) as a ree action as part

    o movement.

    INDOMITABLEYour strong, sel-determined swagger has made you more

    resistant to domination and control.

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    Prerequisites: Andoran action.

    Benet: You get a +1 bonus on saves against enchantment

    spells and eects. In addition, you receive a +4 bonus

    on opposed level checks to avoid being aected by an

    Intimidate skill check.

    LIBErATOrYour people have worn shackles and you swear to never

    let it happen again.

    Prerequisite: Andoran action.

    Benet: You get a +2 bonus on Escape Artist checks and

    can attempt to escape rom rope-binding, manacles, and

    other nonmagical restraints as a standard action. You

    also receive a +2 bonus on Strength checks made to break

    bonds.

    Normal: Using Escape Artist to attempt to escape rom

    rope bindings, manacles, and other nonmagical restrai nts

    takes 1 minute.

    cheliaX

    DEvILS MArKYou bear the blasphemous stain o a higher end upon

    you and any evi l creature who sees it may think twice

    beore crossing you.

    Prerequisite: Cheliax action.

    Benet: You get a +4 bonus on all Blu, Diplomacy, Gather

    Inormation, Handle Animal , and Intimidate skill checks

    when dealing with outsiders o the evil subtype.

    DrINKEr OF SOuLSYou have in you a ell hunger that can only be satised by

    the souls o dying oes. You gain obscene power when you

    satisy this hellish craving.

    Prerequisite: Cheliax action.

    Benet: Once per day, whenever you use a coup de

    grace action to kill a living creature you gain a number

    o temporary hit points equal to its Hit Dice. This is

    a supernatural ability that does not stack with other

    temporary hit points or eects that trigger on a oes

    death. These temporary hit points last or 1 hour.

    MASTEr OF PENTACLESThe subtle and complicated arts o summoning are assimple as numerals and the alphabet to you.

    Prerequisite: Cheliax action.

    Benet: Whenever you cast a spell o the conjuration

    (calling) or conjuration (summoning) school, you are at +2

    caster level when determining the duration o the spell.

    PrESENCE OF THE PIT FIENDYour people hold court with pit ends and erinyes on a

    regular basis and, as a result, mere mortals are oen like

    putty in your hands.

    Prerequisite: Cheliax action.

    Benet: You gain a +2 bonus on Intimidate and Diplomacy

    skill checks. Whenever you use Intimidate to demoralizea oe, that oe is shaken or a number o rounds equal 1

    plus your Charisma modier (i positive).

    SCION OF THE NINE HELLSYour bloodline is mingled with powerul ends and you

    rarely ear their re.

    Prerequisite: Cheliax action.

    Benet: You gain re resistance 2. This resistance

    increases by +1 or every six levels you possess, to a

    maximum o 5 at 18th level.

    WrATH OF HELLYou have within you a urious storm o hellre that canlash out at oes.

    Prerequisite: Cheliax action.

    Benet: You can, as a swi action, summon the hellre

    that lurks inside you. This re surrounds your weapons,

    adding 1 point o re damage to all o your melee attacks

    or one round. In addition, or one round, anyone who

    strikes you with a melee attack takes 1 point o re

    damage. You can use this ability a number o times per

    day equal to 3 plus your Charisma modier. This is a

    supernatural ability.

    oSirion

    ATTuNED TO THE ANCESTOrSThe undead are not monsters, but rather the souls o your

    honored ancestors. You need not ear them.

    Prerequisite: Osirion action.

    Benet: Once per day, you can surround yoursel with

    an aura o unlie. Unintelligent undead ignore you

    unless you take action against them, as per hide rom

    undead. This protection lasts or 1 minute per char acter

    level you possess. I you attack, or otherwise take an

    oensive action, against undead during this eect, itimmediately ends.

    DuNE WALKErYour people have long roamed the shiing and

    treacherous sands and you do not ear the harsh wrat h o

    the unorgiving desert.

    Prerequisite: Osirion action.

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    Benet: You receive a +4 bonus on Fortitude saves to

    avoid taking nonlethal damage rom hot conditions and

    Constitution checks made to avoid damage rom thi rst. In

    addition, you can move through sand as i it were normal

    terrain and do not suer any penalties on Balance and

    Tumble checks when moving through desert terrain.

    MuMMY-TOuCHEDAs a young child, you encountered the damning curses o

    a thousand ages and survived.

    Prerequisite: Osirion action.

    Benet: You receive a +4 bonus on saves against diseases

    and curses.

    SECrET OF THE SPHINXYour ancestors paid the proper obeisance to Nethys,

    granting their heirs special divinatory gis.

    Prerequisite: Osirion action.

    Benet: Once per week, you can ask a single question othe gods. This unctions as an augury spell, using your

    character level as your caster level. Asking this question

    takes 1 hour and requires the expenditure o 25 gp worth

    o incense. This is a spell-like ability.

    STAY DEATHS EMBrACEYour studies o death and your devout worship o

    Pharasma have unlocked many secrets o the great

    beyond. As a result , it is harder to send you there.

    Prerequisite: Osirion action, worshiper o Pharasma.

    Benet: You have a 25% chance to stabilize each round

    when below 0 hit points. Once stable, you become conscious

    one round later, although you are still disabled.Normal: You have a 10% chance to stabilize each round

    when below 0 hit points.

    TOMB rAIDErTreasures lying below the sands have enticed you since

    childhood and you are adept at prying loose their

    secrets.

    Prerequisite: Osirion action.

    Benet: You get a +2 bonus on Search skill checks. In

    addition, i you are aware o a trap, you receive a +2 bonus

    on saves to avoid that trap and a +2 dodge bonus to your

    Armor Class when attacked by that trap.

    Qadira

    DErvISHYour people surv ive on the move and you are at your best

    when whirling through and around your oes.

    Prerequisite: Qadira action.

    Benet: As long as you move more than 10 eet on

    your tur n and wear light or no armor, you receive a +1

    circumstance bonus on melee attack rolls.

    DESErT SHADOWYou move with a quick and quiet grace and your enemies

    are oen taken unawares by your silent speed.Prerequisite: Qadira action.

    Benet: You get a +2 on Move Silently skill checks. In

    addition, you do not take a penalty on Move Silently

    checks while moving at ull speed.

    Normal: You take a 5 penalty on Move Silently skill

    checks while moving at ull speed.

    DEvOTEE OF THE SuN GODDESSYou give your heart and soul to Sarenrae with unequivocal

    zeal and she rewards you with a powerul blessing.

    Prerequisite: Qadira action, worshiper o Sarenrae.

    Benet: Any divine spell you cast with the re or gooddescriptor that deals damage deals an additional amount

    o damage equal to your Charisma modier.

    EASTErN MYSTErIESYour long study o ancient, arcane arts has made your

    spell-casting style unique and opaque.

    Prerequisite: Qadira action, ability to cast arcane spells.

    Benet: You get a +2 bonus on Concentration ski ll checks.

    In addition, Spellcra skill checks made to identiy

    your spells suer a 4 penalty. You can, as a ul l-round

    action, cast any spell that normally requires one standard

    action to cast. Spells cast in this way increase their DC

    by +1. This has no eect on spells that take longer than 1standard action to cast.

    GOLD FINGErThe is your amilys traditional proession and you are

    proud example o that tradition.

    Prerequisite: Qadira action.

    Benet: You get a +2 bonus on Sleight o Hand skil l checks.

    In addition, anyone who is observing your attempt to use

    Sleight o Hand gets a 4 penalty on their Spot check to

    notice the attempt.

    HOrSE LOrDYour people are masters o battling on horseback andyou have mastered their r are ski ll .

    Prerequisite: Qadira action.

    Benet: You get a +2 bonus on Ride skill checks. While

    mounted, you also receive a +1 dodge bonus to your

    Armor Class.

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    SCIMITAr MASTErYou are well-trained in the art o your nations signature

    blade.

    Prerequisite: Qadira action.

    Benet: While wielding a scimitar, you gain a +4 bonus

    on opposed checks against disarm and sunder attempts.

    I you score a critical threat with a scimitar, you receive a+2 bonus on the conrmation attack roll.

    taldor

    EXPErT DuELISTYou have spent countless hours perecting the art o the

    duel, ocusing your eints on deeating a single oe who

    has earned your ire.

    Prerequisite: Taldor action.

    Benet: You gain a +1 dodge bonus to your Armor Class

    and a +2 bonus on Blu skill checks made to eint as longas you are only adjacent to a single oe.

    FOrGOTTEN MAGICTaldors mystic arts are old and archaic. Some are lost to

    most, but your amily has passed a ew mysteries down

    or generations.

    Prerequisite: Taldor action.

    Benet: Select one spell that you can cast. You cast this

    spell at +1 caster level. In addition, any dispel check made

    against this spell through dispel magic, or a similar

    eect, is at a 4 penalty.

    Special: You can gain this eat multiple times. Its eects

    do not stack. Each time you take this eat, it applies to anew spell.

    IMPrESSIvE PrESENCETaldans know how to make an entrance and are skilled

    beyond measure in the art o shock and awe. Your

    grandiose sense o style makes it dicult or anyone (or

    anything) to ignore you.

    Prerequisite: Taldor action

    Benet: As a ull-round action, you can attempt to draw

    attention to yoursel. All creatures within 30 eet must

    make a Will save (DC 10 + 1/2 your character level +

    your Charisma modier), or become distracted by yourdisplay. Distracted creatures suer a 2 penalty on Listen

    and Spot skill checks as well as a 2 penalty on Initiative

    checks. These penalties persist or 1 minute, as long as

    you are sti ll within line o sight . This abil ity cannot be

    used during combat.

    PErFOrMANCE ArTISTYou studied in the avant garde theatre scene o Taldor.

    Your perormance skills have been known to bring even

    the toughest crowd to their eet.

    Prerequisite: Taldor action.

    Benet: Choose one type o Perorm skill. You get a +2

    bonus on such Perorm skill checks. This bonus increasesto +5 when you are usi ng Perorm to earn money.

    POISONErYour amily has long carried on the gloried tradition o

    ending mens lives with bitter herbs and venoms.

    Prerequisite: Taldor action.

    Benet: You gain a +2 bonus on Fortitude saves against

    poison. In addition, you do not risk accidentally poisoning

    yoursel when you roll a natural 1 on an attack roll with a

    poisoned weapon.

    vINDICTIvEProne to endless euds, your people simply do not orgivea slight easily.

    Prerequisite: Taldor action.

    Benet: You receive a +1 bonus on attack rolls made

    against creatures that damaged you in the previous round

    with a ranged or melee attack.

    Gary decides his Ouat bodyguard is going to take

    Improved Initiative or his rst-level eat (he wants Taar

    to be ready to deend his riends at a moments notice.)

    For his bonus action eat, Gary decides Taar will take

    Stay Deaths Embrace, a lasting symbol o his ormer

    career as a bodyguard.

    Step 6: AlignmentNo evil-aligned PCs are allowed in Pathnder Society

    Organized Play. You may select any o the good or neutral

    alignments (though obviously not neutral evil). Gary

    chooses Lawul Neutral or Taars alignment.

    Step 7: Hit PointsHit points and how you gain them as you level unction

    dierently in Pathnder Society Organized Play. Thetable below shows hit dice per class, hit points at rst

    level, and hit points gained each level.

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    Class Hit Dice Hit Points Hit Points

    at 1st-Leel1 Gained Pe Leel1

    Barbarian d12 12 7

    Bard d6 6 4

    Cleric d8 8 5

    Druid d8 8 5Fighter d10 10 6

    Monk d8 8 5

    Paladin d10 10 6

    Ranger d8 8 5

    Rogue d6 6 4

    Sorcerer d4 4 3

    Wizard d4 4 3

    1: Add this number to your constitution bonus plus any applicable

    eats, such as Toughness.

    Step 8: Character Background, Physical

    Features, and BeliefsWhat you have above is the mechanical skeleton o

    your character. Now its time to esh it out. Let s give

    your character some personality and some un quirks

    to roleplay. Make the character a real person with

    motivations, distinctive physical and emotional traits,

    and a unique and interesting personal history.

    A good way to bring your character to lie is to

    ask yoursel some questions about them. Or ask them. I

    they talk to you, go ahead and conduct a little interview

    using the ollowing questions or others o your devising.

    Though not required, answering these questions can give

    you a clearer understanding o your character in a Societ ythat appreciates well though out and well roleplayed

    characters.

    Where were you born? When? How old are1.

    you? Were you born into opulence? Were you

    born behind a dung cart on a short break rom

    another o your mothers back-breaking work

    days?

    Are your parents still alive? I not, when and2.

    how did they die? Does their present situation

    or the circumstances surrounding their deathhave any eect on your lie choices? What is

    their legacy? Did they pass on a amily curse?

    Was their ortune swindled away by a scurr ilous

    villa in? Were they nobles? Were they dir t poor?

    Were you ashamed o them? Were you proud

    o them? Were they ashamed o you? Were

    there secrets? Did your ather have a strange

    signet ring that disappeared mysteriously

    when he died? Did your mother run a mage

    academy? Did people give you sidelong glances

    and mutter about your real ather when you

    walked past them in the market?

    Do you have any siblings or other extended3.

    amily? How important are they to you? Do

    you love them? Hate them? A little o both? Arethey dead? Are they missing? Are they cursed

    by an evi l lich? Do they own a ship? Do they

    embarrass you? Do you embarrass them? Did

    they marry the love o your lie? Do they steal?

    Were they crippled in an accident you caused?

    Blinded by a torturer because they wouldnt

    give you up to the authorities? Do they hunt

    you in vengeance?

    What is your avorite color? I you could only eat4.

    one ood or the rest o your lie, what would it

    be? I you had 100,000 gold pieces to spend, andyou couldnt buy anything even remotely useul,

    what would you spend it on? A menagerie o

    exotic animals? A magical pleasure barge? An

    ostentatious harpsichord? A personal che who

    ollows you around? A parcel o swamp land? A

    ossilized dire sloth?

    Who do you hate? Who would you murder i5.

    you were sure you could get away with it and no

    one would ever nd out? I you could erase one

    custom, invention, or practice rom the ace o

    existence, what would it be? Why?

    Who do you love? What person would you6.

    sacrice a t housand people to save? Why do you

    love them? Do they love you? Are you sure?

    What do you look like? Are you stocky? Do you7.

    have huge jowls? A pug nose, broken rom

    too many bar brawls? The thick orearms o a

    sailor? Spindly legs with knobby knees? A scar

    across your orehead? A acial tick? A lazy eye?

    Are you missing two ngers on your le hand?

    What happened to those other ngers? Are you

    bald? Do you have a braided beard with goldenornaments in it? Are you unnaturally tall? Are

    you an albino? Do you have particu larly (and

    unsettlingly) sharp teeth?

    What do you believe in? Do you have aith in a8.

    higher power? A god? A demon lord? I so which

    one? Are you a pragmatist? Do you believe

    people are born good? Evil? Do you believe in

    ate? Do you think people choose their own

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    destiny? Do you believe peace is the answer

    to the worlds ills? Education? Conquest? Are

    you a patr iot? Whats an ideal you hold on to?

    Compassion? Bravery? Righteousness? Power?

    How do you see yoursel? Are you superior to9.

    others in your own mind? Are you unworthyo anothers love? Do you love yoursel ? Do you

    hate yoursel? What are you araid o most?

    What have you done that you are most ashamed

    o? What single deed makes you most proud?

    How do you dress? Do you wear black satin10.

    doublets because they are slimming and

    hide the weight you put on since you le the

    monastery? Do you wear worn gray robes

    because you believe hiding your power is

    more important than showing o and inviting

    unwanted attention? Do you wear sparklingjewels and garish colors to make a splash

    wherever you roam? Do you avor the dress o

    your people, or scorn it? Why?

    How do you talk? Do you stutter? Do you11.

    speak slowly, careul to phrase every sentence

    perectly? Are you eloquent? Do you avor

    strange syntax, such as always reerring to

    yoursel in the third person? Do you speak

    soly, or are you especially boisterous? Do

    you have an accent? Do you grumble? Mutter?

    Prattle? Do you speak in a high pitch? A low

    growl? Do you only speak when spoken to?

    What are your goals in lie? Do you want to12.

    restore your amily honor? Do you want to

    impress the woman o your dreams? Find your

    lost child? Find the secret o immortality?

    Write a poetic masterpiece worthy o passing

    down through the ages? Find your mothers

    long lost sword?

    Now or the most important question: Why did you

    join the Path nder Society? The lie o a Pathnder is

    not one commonly chosen. Why did you choose it? Wasit your destiny? Are you trying to prove something? Do

    you have a burning obsession with the past? A burning

    obsession with money? Do you do it because it drives

    the tavern wenches mad? Because it drives your parents

    crazy? Because somebody has to? Because lie is the gods

    biggest joke and you plan to laugh your way through it?

    In Pathnder Society Organized Play, you may be

    playing your character at conventions with several

    dierent Game Masters. These GMs may ask to peruse

    your character record sheet and previous chronicles prior

    to start ing a scenario. I you wish it might be useul to jot

    a ew o your avorite answers to the above questions on

    a 3 5 Card and include it with the sheet so that the GM

    can get a good handle on who your character is at a quick

    glance. This may allow them to bring your background

    into the adventure in subtle ways or even cater theoccasional situation to create a un dramatic moment

    based on your personality traits.

    Step 9: Starting EquipmentNow your Pathnder is alive! She is a whole person

    dedicated to a action hailing rom a distinct racial

    background, with a class , abil ities, sk ills, and eats, not to

    mention a rich character background, distinctive physical

    traits, and personal belies. All she lacks now is gear.

    Every character in Pathnder Society Organized

    Play begins the campaign with 150 gold pieces worth o

    spending cash. A ll o the armor, weapons, and equipmentin Chapter Seven o the PH are available or purchase as

    well as any o the items listed in the Equipment section

    o Chapter 5 in the Pathnder Chronicles Campaign Setting

    hardcover. You may not select items rom outside o these

    lists during character creation.

    chaPter 5:the three commandm