PATCH Project Presentation Sintesi

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    PATCH-WORLdProject Presentation

    A brief overview

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    Project FrameworkThe project follows the Constructivism paradigm, in accordance with the principle thatthe knowledge, development and learning processes are not innate skills of theindividual, but that they are functions generated by social interactions, multiplerelations and specific contexts.

    During a first phase the children are teachers and the parentsare pupils

    On the following phase the parents teach the children how tolearn, working as facilitators

    The children teach to their parents how to use the ICT tools

    the adults will single out somecontents, based on their knowledge

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    Project Aims & ObjectivesTo develop a learning community of children and parents by involvingthem in a joint learning and educational path

    To realize a virtual community online, where the activities are structuredlike a learning game and define its rules

    To help parents and children to work, organize and learn together

    To realize the online e-learning contents both for children and for parents

    To promote and acquire new competencies tied to the cognitive-dialogue,to the language, to the relation, to the confrontation, also betweengenerations.

    N.B.

    The actors of the educational process work in a dialogical system whichallows the funny acquirement of knowledge

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    Project Main Products

    The report will contain: 1. the description of the methodology to be used by all the partners of theproject, 2. the results of national studies especially regarding the organization of work, free-timeactivities and training needs. This information, together with the critical and comparative analysison social studies, will be the starting point of the project to define common characteristics of thesubjects studied. This will allow the realization of a personalized and common learning.

    REPORT ON SOCIAL RESEARCH

    The virtual environment will host the online community and will be a sharing experience withintegration characteristics. These can be described as a place where things happen, you meet otherpeople while exchanging information. To built up the Virtual Environment the project will usedifferent tools.

    VIRTUAL ENVIRONMENT

    The e-shop will make participants more active and collaborative. The system is based on thenumber of points/credits (virtual currency) of the activities in the communities. The systemcaptures a post in the forum, writing in a wiki, filling in of a form, carrying out a task, taking part toa game.

    E-SHOP

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    Project Main Products

    The national reports will be the final document describing the results of the experimentation.The final synthesis report will be the final document summarizing the project results and analyzing

    weaknesses and strengths.

    NATIONAL REPORTS AND SINTHESYS REPORT ON THE EXPERIMENTATION

    The Video-SPOT will be a diffusion instrument built by all partners. It will reach the individualinvolving him in the work. It will be published on the projects website and broadcasted on localand/or national television in each participating country.

    VIDEOSPOT

    The project aims at using multiplayer videogames online transversally that is on differentdomains as with a quiz, a video/photographic competition, audio material, etc.

    LEARNING GAME

    The manual will be in English and in the other languages of the participating countries and will beindispensable to start the experimentation because it explains how the games work.

    GAME MANUAL