Part2-About Web2.0

download Part2-About Web2.0

of 19

Transcript of Part2-About Web2.0

  • 8/14/2019 Part2-About Web2.0

    1/19

    Presentation Outline

    About Ankur PateL (Self Marketing is

    DONE now)

    Web 2.0 & Future of Software Industry

    Some advice for Entrepreneurs

    Question & Answer

  • 8/14/2019 Part2-About Web2.0

    2/19

    Web 2.0 Introduction

    Web 2.0, a phrase coined by O'Reilly Media in 2004,refers to a perceived or proposed second generation ofWeb-based services

    The last, compact definition of Web 2.0, according toTim O'Reilly is this one: Web 2.0 is the businessrevolution in the computer industry caused by the moveto the internet as platform, and an attempt to understandthe rules for success on that new platform. Chief amongthose rules is this: Build applications that harnessnetwork effects to get better the more people use them."

    http://en.wikipedia.org/wiki/O%27Reilly_Mediahttp://en.wikipedia.org/wiki/Generationhttp://en.wikipedia.org/wiki/Web_servicehttp://en.wikipedia.org/wiki/Tim_O%27Reillyhttp://en.wikipedia.org/wiki/Tim_O%27Reillyhttp://en.wikipedia.org/wiki/Web_servicehttp://en.wikipedia.org/wiki/Generationhttp://en.wikipedia.org/wiki/O%27Reilly_Media
  • 8/14/2019 Part2-About Web2.0

    3/19

    Web 2.0, the Participatory Web

    Web 1.0 Web 2.0 Encyclopaedia Britannica Wikipedia News & Editorials Blogs

    Downloadable Movies YouTube Photo Albums Flickr Newspapers & TV User Generated Media Amazon Price and review sites

    WalMart eBay Online chat MySpace, Meebo

  • 8/14/2019 Part2-About Web2.0

    4/19

    Wikis

    Wikipedia (2001) More than 5 million articles

    About 1.5 million in English

    229 languages,

    December 2005, about 27,000 authors made 5 or more edits

    About 4,000 people made 100+ edits

    Other Wikis

    Wikitravel.org - Travel wiki

    Egamia.com - Gaming wiki Katrinahelp.wiki wiki by people involved in post Katrina issues

    Many in-house projects to help create documentation,

    particularly for software

  • 8/14/2019 Part2-About Web2.0

    5/19

    Key Principles of Web 2.0 -1

    the web as a platform

    data as the driving force

    network effects created by anarchitecture of participation

    innovation in assembly of systems andsites composed by pulling together

    features from distributed, independentdevelopers (a kind of "open source"development)

    http://en.wikipedia.org/wiki/Platform_%28software%29http://en.wikipedia.org/wiki/Network_effecthttp://en.wikipedia.org/wiki/Architecture_of_participationhttp://en.wikipedia.org/w/index.php?title=Assembly_of_systems&action=edithttp://en.wikipedia.org/w/index.php?title=Assembly_of_systems&action=edithttp://en.wikipedia.org/wiki/Architecture_of_participationhttp://en.wikipedia.org/wiki/Network_effecthttp://en.wikipedia.org/wiki/Platform_%28software%29
  • 8/14/2019 Part2-About Web2.0

    6/19

    4 Levels of Web 2.0 Applications

    Tim O'Reilly gave examples of levels in the hierarchy of Web 2.0-ness:

    Level 3 applications, the most "Web 2.0", which could only exist on the Internet,deriving theirpowerfrom the human connections and network effects Web 2.0 makespossible, and growing in effectiveness the more people use them. O'Reilly gives asexamples: eBay, craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and Adsense

    Level 2 applications, which can operate offline but which gain advantages from goingonline. O'Reilly cited Flickr, which benefits from its shared photo-database and fromits community-generated tag database

    Level 1 applications, also available offline but which gain features online. O'Reillypointed to Writely (since 10 October2006: Google Docs & Spreadsheets, offeringgroup-editing capability online) and iTunes (because of its music-store portion)

    Level 0 applications would work as well offline. O'Reilly gave the examples ofMapQuest, Yahoo! Local, and Google Maps. Mapping applications usingcontributions from users to advantage can rank as level 2.

    non-web applications like email, instant-messaging clients and the telephone

    http://en.wikipedia.org/wiki/Power_%28sociology%29http://en.wikipedia.org/wiki/EBayhttp://en.wikipedia.org/wiki/Craigslisthttp://en.wikipedia.org/wiki/Wikipediahttp://en.wikipedia.org/wiki/Del.icio.ushttp://en.wikipedia.org/wiki/Skypehttp://en.wikipedia.org/wiki/Dodgeball_%28service%29http://en.wikipedia.org/wiki/Adsensehttp://en.wikipedia.org/wiki/Flickrhttp://en.wikipedia.org/wiki/October_10http://en.wikipedia.org/wiki/Google_Docs_%26_Spreadsheetshttp://en.wikipedia.org/wiki/ITuneshttp://en.wikipedia.org/wiki/MapQuesthttp://en.wikipedia.org/wiki/Yahoo%21_Localhttp://en.wikipedia.org/wiki/Google_Mapshttp://en.wikipedia.org/wiki/Emailhttp://en.wikipedia.org/wiki/Instant_messaginghttp://en.wikipedia.org/wiki/Telephonehttp://en.wikipedia.org/wiki/Telephonehttp://en.wikipedia.org/wiki/Instant_messaginghttp://en.wikipedia.org/wiki/Emailhttp://en.wikipedia.org/wiki/Google_Mapshttp://en.wikipedia.org/wiki/Yahoo%21_Localhttp://en.wikipedia.org/wiki/MapQuesthttp://en.wikipedia.org/wiki/ITuneshttp://en.wikipedia.org/wiki/Google_Docs_%26_Spreadsheetshttp://en.wikipedia.org/wiki/October_10http://en.wikipedia.org/wiki/Flickrhttp://en.wikipedia.org/wiki/Adsensehttp://en.wikipedia.org/wiki/Dodgeball_%28service%29http://en.wikipedia.org/wiki/Skypehttp://en.wikipedia.org/wiki/Del.icio.ushttp://en.wikipedia.org/wiki/Wikipediahttp://en.wikipedia.org/wiki/Craigslisthttp://en.wikipedia.org/wiki/EBayhttp://en.wikipedia.org/wiki/Power_%28sociology%29
  • 8/14/2019 Part2-About Web2.0

    7/19

    Web 1.0 was all about connecting people. It was an

    interactive space, and I think Web 2.0 is of course a

    piece of jargon, nobody even knows what it means.

    If Web 2.0 for you is blogs and wikis, then that is people

    to people. But that was what the Web was supposed tobe all along. And in fact, you know, this 'Web 2.0,' it

    means using the standards which have been produced

    by all these people working on Web 1.0.

    --Tim Berners-Lee, August 2006

  • 8/14/2019 Part2-About Web2.0

    8/19

  • 8/14/2019 Part2-About Web2.0

    9/19

  • 8/14/2019 Part2-About Web2.0

    10/19

  • 8/14/2019 Part2-About Web2.0

    11/19

    What is Web 2.0? (1/2)

    A marketing term, a buzzword, but moreover anATTITUDE

    Shifts the focus to the user of the information,

    not the creator of the information

    Information moves beyond Web sites

    Information has properties and these properties

    follow each other and find relationships

    Information comes to users as they movearound

  • 8/14/2019 Part2-About Web2.0

    12/19

    What is Web 2.0? (2/2)

    Information is broken up into microcontent units

    that can be distributed over many domains

    Interaction is no longer limited to (X)HTML

    Users are able to control how information iscategorized and manipulated

    User agent becomes a fat rather than thin client

    Requires a new set of tools to aggregate and remix

    microcontent in new and useful ways

  • 8/14/2019 Part2-About Web2.0

    13/19

    Properties of the 2.0

    Generation Low Barrier

    Self-Service

    Networked Cost-Effective

    Open

    Decentralized

  • 8/14/2019 Part2-About Web2.0

    14/19

    The Big Ideas in Web 2.0

    1. Write semantic markup and scatter

    microcontent (transition to XML)

    2. Provide Web services (move away from place)

    3. Shift to programming (separation of structureand style)

    4. Users contribute content and metadata (social

    networks)5. Rich user interfaces (users are in control)

    6. Re-use of content (remixing when needed)

  • 8/14/2019 Part2-About Web2.0

    15/19

    (Dion Hinchcliffe)

  • 8/14/2019 Part2-About Web2.0

    16/19

    Consider All the Ways That Users

    Can Contribute Content

    People (not just Web sites) can/have become entitieson the Internet

    Its not just people using data, but people developingcapabilities

    Users contribute to the content of Web sites

    Not to be confused with user-centered design

    More like collaborative authoring

    Not just with blogs, wikis, annotation, tagging, rating,etc. (e.g., xFolk)

    Some of these tools blend into the background

  • 8/14/2019 Part2-About Web2.0

    17/19

    Rich User Interfaces

    Not just about Ajax, client-side scripting

    Goal: Make user feel that the interface is exclusively for

    them

    Customized

    Directly manipulated

    Fast

    Problems

    Accessibility

    Security, privacy

  • 8/14/2019 Part2-About Web2.0

    18/19

    Content Re-use

    Started with Google Maps and Google Hacks

    Mashups draw on multiple data sources to

    create rich Web applications

    Typically built on APIs and XML content

    Reduced development cost and increased user

    satisfaction

    Numerous mashup toolkits Expected to hit maturation in 2 years (Gartner

    Group)

  • 8/14/2019 Part2-About Web2.0

    19/19

    Evolution to an Internet

    Singularity

    (http://web2.wsj2.com/)