Part2-About Web2.0
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Transcript of Part2-About Web2.0
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Presentation Outline
About Ankur PateL (Self Marketing is
DONE now)
Web 2.0 & Future of Software Industry
Some advice for Entrepreneurs
Question & Answer
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Web 2.0 Introduction
Web 2.0, a phrase coined by O'Reilly Media in 2004,refers to a perceived or proposed second generation ofWeb-based services
The last, compact definition of Web 2.0, according toTim O'Reilly is this one: Web 2.0 is the businessrevolution in the computer industry caused by the moveto the internet as platform, and an attempt to understandthe rules for success on that new platform. Chief amongthose rules is this: Build applications that harnessnetwork effects to get better the more people use them."
http://en.wikipedia.org/wiki/O%27Reilly_Mediahttp://en.wikipedia.org/wiki/Generationhttp://en.wikipedia.org/wiki/Web_servicehttp://en.wikipedia.org/wiki/Tim_O%27Reillyhttp://en.wikipedia.org/wiki/Tim_O%27Reillyhttp://en.wikipedia.org/wiki/Web_servicehttp://en.wikipedia.org/wiki/Generationhttp://en.wikipedia.org/wiki/O%27Reilly_Media -
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Web 2.0, the Participatory Web
Web 1.0 Web 2.0 Encyclopaedia Britannica Wikipedia News & Editorials Blogs
Downloadable Movies YouTube Photo Albums Flickr Newspapers & TV User Generated Media Amazon Price and review sites
WalMart eBay Online chat MySpace, Meebo
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Wikis
Wikipedia (2001) More than 5 million articles
About 1.5 million in English
229 languages,
December 2005, about 27,000 authors made 5 or more edits
About 4,000 people made 100+ edits
Other Wikis
Wikitravel.org - Travel wiki
Egamia.com - Gaming wiki Katrinahelp.wiki wiki by people involved in post Katrina issues
Many in-house projects to help create documentation,
particularly for software
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Key Principles of Web 2.0 -1
the web as a platform
data as the driving force
network effects created by anarchitecture of participation
innovation in assembly of systems andsites composed by pulling together
features from distributed, independentdevelopers (a kind of "open source"development)
http://en.wikipedia.org/wiki/Platform_%28software%29http://en.wikipedia.org/wiki/Network_effecthttp://en.wikipedia.org/wiki/Architecture_of_participationhttp://en.wikipedia.org/w/index.php?title=Assembly_of_systems&action=edithttp://en.wikipedia.org/w/index.php?title=Assembly_of_systems&action=edithttp://en.wikipedia.org/wiki/Architecture_of_participationhttp://en.wikipedia.org/wiki/Network_effecthttp://en.wikipedia.org/wiki/Platform_%28software%29 -
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4 Levels of Web 2.0 Applications
Tim O'Reilly gave examples of levels in the hierarchy of Web 2.0-ness:
Level 3 applications, the most "Web 2.0", which could only exist on the Internet,deriving theirpowerfrom the human connections and network effects Web 2.0 makespossible, and growing in effectiveness the more people use them. O'Reilly gives asexamples: eBay, craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and Adsense
Level 2 applications, which can operate offline but which gain advantages from goingonline. O'Reilly cited Flickr, which benefits from its shared photo-database and fromits community-generated tag database
Level 1 applications, also available offline but which gain features online. O'Reillypointed to Writely (since 10 October2006: Google Docs & Spreadsheets, offeringgroup-editing capability online) and iTunes (because of its music-store portion)
Level 0 applications would work as well offline. O'Reilly gave the examples ofMapQuest, Yahoo! Local, and Google Maps. Mapping applications usingcontributions from users to advantage can rank as level 2.
non-web applications like email, instant-messaging clients and the telephone
http://en.wikipedia.org/wiki/Power_%28sociology%29http://en.wikipedia.org/wiki/EBayhttp://en.wikipedia.org/wiki/Craigslisthttp://en.wikipedia.org/wiki/Wikipediahttp://en.wikipedia.org/wiki/Del.icio.ushttp://en.wikipedia.org/wiki/Skypehttp://en.wikipedia.org/wiki/Dodgeball_%28service%29http://en.wikipedia.org/wiki/Adsensehttp://en.wikipedia.org/wiki/Flickrhttp://en.wikipedia.org/wiki/October_10http://en.wikipedia.org/wiki/Google_Docs_%26_Spreadsheetshttp://en.wikipedia.org/wiki/ITuneshttp://en.wikipedia.org/wiki/MapQuesthttp://en.wikipedia.org/wiki/Yahoo%21_Localhttp://en.wikipedia.org/wiki/Google_Mapshttp://en.wikipedia.org/wiki/Emailhttp://en.wikipedia.org/wiki/Instant_messaginghttp://en.wikipedia.org/wiki/Telephonehttp://en.wikipedia.org/wiki/Telephonehttp://en.wikipedia.org/wiki/Instant_messaginghttp://en.wikipedia.org/wiki/Emailhttp://en.wikipedia.org/wiki/Google_Mapshttp://en.wikipedia.org/wiki/Yahoo%21_Localhttp://en.wikipedia.org/wiki/MapQuesthttp://en.wikipedia.org/wiki/ITuneshttp://en.wikipedia.org/wiki/Google_Docs_%26_Spreadsheetshttp://en.wikipedia.org/wiki/October_10http://en.wikipedia.org/wiki/Flickrhttp://en.wikipedia.org/wiki/Adsensehttp://en.wikipedia.org/wiki/Dodgeball_%28service%29http://en.wikipedia.org/wiki/Skypehttp://en.wikipedia.org/wiki/Del.icio.ushttp://en.wikipedia.org/wiki/Wikipediahttp://en.wikipedia.org/wiki/Craigslisthttp://en.wikipedia.org/wiki/EBayhttp://en.wikipedia.org/wiki/Power_%28sociology%29 -
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Web 1.0 was all about connecting people. It was an
interactive space, and I think Web 2.0 is of course a
piece of jargon, nobody even knows what it means.
If Web 2.0 for you is blogs and wikis, then that is people
to people. But that was what the Web was supposed tobe all along. And in fact, you know, this 'Web 2.0,' it
means using the standards which have been produced
by all these people working on Web 1.0.
--Tim Berners-Lee, August 2006
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What is Web 2.0? (1/2)
A marketing term, a buzzword, but moreover anATTITUDE
Shifts the focus to the user of the information,
not the creator of the information
Information moves beyond Web sites
Information has properties and these properties
follow each other and find relationships
Information comes to users as they movearound
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What is Web 2.0? (2/2)
Information is broken up into microcontent units
that can be distributed over many domains
Interaction is no longer limited to (X)HTML
Users are able to control how information iscategorized and manipulated
User agent becomes a fat rather than thin client
Requires a new set of tools to aggregate and remix
microcontent in new and useful ways
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Properties of the 2.0
Generation Low Barrier
Self-Service
Networked Cost-Effective
Open
Decentralized
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The Big Ideas in Web 2.0
1. Write semantic markup and scatter
microcontent (transition to XML)
2. Provide Web services (move away from place)
3. Shift to programming (separation of structureand style)
4. Users contribute content and metadata (social
networks)5. Rich user interfaces (users are in control)
6. Re-use of content (remixing when needed)
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(Dion Hinchcliffe)
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Consider All the Ways That Users
Can Contribute Content
People (not just Web sites) can/have become entitieson the Internet
Its not just people using data, but people developingcapabilities
Users contribute to the content of Web sites
Not to be confused with user-centered design
More like collaborative authoring
Not just with blogs, wikis, annotation, tagging, rating,etc. (e.g., xFolk)
Some of these tools blend into the background
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Rich User Interfaces
Not just about Ajax, client-side scripting
Goal: Make user feel that the interface is exclusively for
them
Customized
Directly manipulated
Fast
Problems
Accessibility
Security, privacy
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Content Re-use
Started with Google Maps and Google Hacks
Mashups draw on multiple data sources to
create rich Web applications
Typically built on APIs and XML content
Reduced development cost and increased user
satisfaction
Numerous mashup toolkits Expected to hit maturation in 2 years (Gartner
Group)
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Evolution to an Internet
Singularity
(http://web2.wsj2.com/)