PART FOUR DEVELOPMENT

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PART FOUR DEVELOPMENT

Transcript of PART FOUR DEVELOPMENT

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PART FOUR

DEVELOPMENT

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DevelopmentFigure IV.1

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Chapter 13

Design

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What Is Design?

• Has been defined as “the synthesis of technology and

human needs into manufacturable products.”

• In practice, design can mean many things, ranging from

styling to ergonomics to setting final product specifications.

• Design has been successfully used in a variety of ways to

help achieve new product objectives.

• One thing it is not: an afterthought; “prettying up” a product

that is about to manufactured!

• “Beautiful is not enough. The product must be useful.

Design includes the whole human interface.” (Ken Munsch

of Herman Miller)

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The Role of Design at Apple

• Firms such as Apple, judged high in design

effectiveness, have superior returns on sales, net

incomes, and cash flows.

• Apple routinely praised for the modernistic,

intuitive designs of iPads, iPhones, and other

devices.

• Clean, simple appearance of Apple devices

directly traceable to the ‘60s record players and

radios of German designer Dieter Rams.

• Design is certainly not an afterthought at Apple!

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Design-Driven Innovation

• “Design introduces a bold new way of competing.

Design-driven innovations do not come from the market;

they create new markets. They don’t push new

technologies, they push new meanings.” (Design expert

Roberto Verganti)

• In design-driven innovation, design itself has the

leadership role (unlike market-pull or technology-push

innovation).

• Product functionality is as important to excellent design

as is appearance or aesthetics.

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Contributions of Design to the

New Products ProcessFigure 13.1

• Design for Speed to Market (Ingersoll-Rand Cyclone

Grinder)

• Design for Ease of Manufacture (IBM Proprinter)

• Design for Differentiation (Haworth and Steelcase office

equipment)

• Design to Meet Customer Needs (“user oriented design”)

(Crown Equipment Rider Counterbalance forklift trucks)

• Design to Build or Support Corporate Identity (Apple, BMW)

• Design for the Environment (Subaru, Apple)

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Principles of Universal Design

• Equitable Use: The design is useful to people with varied abilities.

• Flexibility in Use: The design accommodates a wide variety of preferences.

• Simple and Intuitive to Use: The design is easy for anyone to understand.

• Perceptible Information: The design communicates the required information to the user.

• Tolerance for Error: The design minimizes adverse consequences of inappropriate use.

• Low Physical Effort: The design can be used efficiently by anyone with minimal fatigue.

• Size and Space for Approach and Use: The product is easy to reach, manipulate, and use.

• Source: James M. Mueller and Molly Follette Story, “Universal Design: Principles for Driving Growth Into New Markets,” in P. Belliveau, A. Griffin, and S. Sodermeyer (eds.), The PDMA Toolbook for New Product Development (New York: Wiley, 2002), pp. 297-326.

Figure 13.2

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Range of Leading Design

ApplicationsPurpose of Design

Aesthetics

Ergonomics

Function

Manufacturability

Servicing

Disassembly

Item Being Designed

Goods

Services

Architecture

Graphic arts

Offices

Packages

Figure 13.3

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Product Architecture

• The process by which a customer need is

developed into a product design.

• Solid architecture improves speed to

market, and reduces the cost of changing

the product once it is in production.

• Product components are combined into

“chunks,” functional elements are

assigned to the chunks, and the chunks

are interrelated with each other.

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Product Architecture IllustrationFigure 13.4

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Product Architecture and

Product Platforms• Product architecture development is

related to establishing a product platform.

• If chunks or modules can be replaced

easily within the product architecture,

“derivative products” can be made from

the same basic platform as technology,

market tastes, or manufacturing skills

change.

• Examples: 200 versions of the Sony

Walkman from four platforms.

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Assessment Factors for an

Industrial DesignFigure 13.5

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Prototype Development

• Comprehensive Prototype: complete, fully-

functioning, full-size product ready to be

examined by customers.

• Focused Prototype: not fully functioning or

developed, but designed to examine a

limited number of performance attributes

or features.– Examples: a crude, working prototype of an electric

bicycle; a foam or wood bicycle to determine

customers’ reactions to the proposed shape and form.

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Model of the Product Design

ProcessFigure 13.6

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Improving the Interfaces in the

Design Process• Co-location

• Digital co-location

• Global teams

• Produceability engineer

• Upstream partnering with vendors

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Computer-Aided Design (CAD)

• Greatly accelerates the design step and allows

assessment of multiple possible designs without

building expensive prototypes.

• Design for Manufacturability (DFM): search for

ways to minimize manufacturing costs.

• Design for Assembly (DFA): search for ways to

ease assembly and manufacture.

• Rational for DFM: A seemingly trivial detail in

design phase might have huge manufacturing

cost consequences later on!

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Some of the Uses of CAD in

Auto Industry• Determining fit of subassemblies: does the

radio/CD player protrude too far into the

engine area?

• Facilitating “decking” of cars (attaching the

powertrain to the upper body): do all the

pieces fit together perfectly?

• Crashworthiness: can we modify any

aspects of the car’s design to improve its

ability to protect the passengers in a

crash?

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Newer Developments in CAD

• Stereolithography (rapid prototyping)

• Mechanical computer-aided engineering

(MCAE)