Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The...
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Transcript of Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The...
![Page 1: Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The free-fall acceleration due to gravity is constant over the.](https://reader036.fdocuments.us/reader036/viewer/2022082711/56649eeb5503460f94bfd178/html5/thumbnails/1.jpg)
Part 1b: Projectile Motion
To analyse projectile motion, we need to make two assumptions:
1 The free-fall acceleration due to gravityis constant over the range of motion
2 The effect of air resistance is negligible
We’ll begin by showing that the path of the projectile is parabolic.(Projectile Analysis 1)
![Page 2: Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The free-fall acceleration due to gravity is constant over the.](https://reader036.fdocuments.us/reader036/viewer/2022082711/56649eeb5503460f94bfd178/html5/thumbnails/2.jpg)
We are interested of course in themaximum height, the time of flightand the range of the projectile.
(See Projectile Analysis 2 notes).
![Page 3: Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The free-fall acceleration due to gravity is constant over the.](https://reader036.fdocuments.us/reader036/viewer/2022082711/56649eeb5503460f94bfd178/html5/thumbnails/3.jpg)
V0t-gt2/2
r
y
x
Launch Point, (0,0)
Range point
The vector expression for the position vector r of the projectile is:
r = V0t - gt2/2
![Page 4: Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The free-fall acceleration due to gravity is constant over the.](https://reader036.fdocuments.us/reader036/viewer/2022082711/56649eeb5503460f94bfd178/html5/thumbnails/4.jpg)
“Shot Putting”
In some cases, the launch point is not thesame as the collision point, eg. shot put, discus,javelin, shooting, cricket, basketball etc. There are two ways of tackling this problem; one is tocalculate the time of flight, the other is to use thequadratic method to solve the projectile equation.
y
x
LaunchPoint, y=h
B
C
Extra time of flight, tex
Extra range, R
h
V0
(See Projectile Analysis 3 notes)
![Page 5: Part 1b: Projectile Motion To analyse projectile motion, we need to make two assumptions: 1The free-fall acceleration due to gravity is constant over the.](https://reader036.fdocuments.us/reader036/viewer/2022082711/56649eeb5503460f94bfd178/html5/thumbnails/5.jpg)
Projectile down a ramp
By introducing the equation for a ramp (straight line),we can find the horizontal range along the ramp forany launch angle q. By using calculus, we can also findthe angle for maximum range.
y
x
LaunchPoint, y=0
B
C
y’
x’
V0
The point C hasco-ordinates (x’, y’)
(See Projectile Analysis 4 notes)