Parang System A Cooperative In-Vehicle Gaming System
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Transcript of Parang System A Cooperative In-Vehicle Gaming System
Parang SystemA Cooperative In-Vehicle Gaming System
December 19, 2011
Bring the Outside World Into Your Game
Computer generated image of
water balloon fight
Real time image from side window
Composite image
through goggles
Augmented reality (AR) goggles
Hand motion
Directionalaudio
FocusInteract with outside worldMinimize driver distractionKeep passengers entertained
UsersTarget ages: 8-12 years oldGender neutralHeight
Tall enough to sit in back of vehicleLanguage skills
Literate Basic motor skillsNo hearing disabilities
ContextInterior of minivan
TrafficRoad noiseNoise inside minivan from conversations and/or radioBumps and other vibrationsLimited lighting after sunset or in tunnels
System controlled by onboard computerDriver has overall control of systemPassengers need to be seated and keep seat belts
fastened at all timesObjects cannot become projectiles in case of an
accident or a sudden change in speed or direction
HardwareAugmented Reality (AR) goggles
Adjustable to accommodate glasses and different head shapes/sizes
3-D Gyroscope IR and optical camerasMicrophone
Directional audio via ear budsCompartment in seatback to stow and charge
Wireless charging via Powermat™
StarMapHere is How it Works: The roof of the vehicle fades away and reveals the stars and planets visible. Utilizing GPS sensors, Google Earth technology, and the compass within the goggles, the user can gaze at the stars in the sky any time of the day. Planets and constellations can be identified and outlined.
Automotica
Here is how it works: Users must "hit" an object in the distance in order for it to play a sound. To "hit" an object the user pinches it. If an object is not selected, no sound gets played, and the music track will be less interesting. - The faster the object passes by, the higher the pitch will be- The more objects of the same type that are selected, the faster the tempo will be
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Here is How it Works:To designate the listening area, the user employs the same gestures as zoom lens (step 1 & 2) for consistency.
When the user is ready to listen, he holds his hands flat (see step 3).
Record it!Spy microphone automatically records upon activation. User’s will be asked by Parang if the recorded clip should saved or deleted. Saved clips are sent to the user’s cloud storage.
Sound MemoryRecorded sounds are geo-tagged and will be visible in real-time in the field of view (similar to photo memory).
Spy Tools
Design IterationsIteration #1:
Too focused on the hardware,Concentrate on original focus: bring the outside world in to the
passengerNo menus
Iteration #2:Too static and not providing enough user interaction with the
outside environment.
Iteration #3:Liked the concept of creating a view of the outside by virtually
removing the ceilingLiked the idea of physically interacting with the outsideReally liked the music app – push more here