Paper prototype 01 List of tasks - WordPress.com · Paper prototype 01 List of tasks Bart Gerard...
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Paper prototype 01
List of tasks
Bart Gerard
November 29, 2011
1 Material
• paper prototype
• board pieces
• camera?
• questionnaires
• pen
• laptop
2 Test
The test will consist of 5 parts. First I will explain my thesis and the principle, paperprototyping and the rules of the game. Then I will test if the users can set up the game.Next the user may play the game with an investigator. Afterwards he takes on the role ofthe keeper. Finally I will ask the test user to fill in the questionnaire.
2.1 Explanation
1. thesis
2. principle of paper prototyping
3. rules of mansions of madness
Question May I record this session?The recorded information will only be used to evaluate the user test.
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2.2 Setup test
The user gets two paper iPads showing the Login Screen (Figure 1).
Assignment Try to connect both iPads and start a game of Mansions of Madness.
Goal Evaluate if users can find out for themselves how to setup the game without inter-vention or additional help menus.
2.3 Investigator Test
When the user successfully started up the game (or failed miserably), the user continueswith the investigator application.
Assignment Try to find the first clue.
Goal The user has to use all possible actions to reach the clue. Can he find all actions?
2.4 Keeper Test
I will take the role of an investigator and I will try to find the first clue.
Assignment Kill the investigator.
Goal The actions of the keeper are tested. Is the mechanism quick enough to annoyinvestigators? (Mythos and Trauma cards are played during investigator play andhave a fairly limited window of opportunity. Before, during or after the currentplayers action or move.)
The cards in the keeper menus will be described, instead of actually being shown.Probably I have to explain the keeper actions (again?).
2.5 Questionnaire
Question Could you please fill in this short questionnaire? (Maybe digital? Google forms?or just paper?)
Goal What did the user think of the application? Usability + Experience.Does the user have additional remarks?Collect statistics about test persons. Did they play the real game?
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3 Screen Transitions
3.1 Login Screen
The startup screen of the application.
Figure 1: Login Screen
Login Go to the Main Screen (Figure 2).
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3.2 Main Screen
Figure 2: Main Screen
Terrorise Mansion Go to the Select Story Screen (Figure 3).
Send Investigator Join a game hosted by a keeper. Go to the Connect Screen (Figure10).
Tutorial Start the tutorial of the game.
Logout Go to the Login Screen (Figure 1).
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3.3 Select Story Screen
Figure 3: Select Story Screen
*Menu Select the desired story.
Terrorise Start the game as keeper and host the game. Go to the Keeper Lobby Screen(Figure 4).
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3.4 Keeper Lobby Screen
In this screen, the user can view who joined the game. The QR code should be scannedby investigators to join the game. Once start is pressed, the game starts for all users.
Figure 4: Keeper Lobby Screen
Start Go to the Story Choices Screen (Figure 5).
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3.5 Story Choices Screen
Figure 5: Story Choices Screen
Lists Fill in the questions according to your preferences.
Start Go to Setup Board Screen (Figure 6)
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3.6 Setup Board Screen
Just on overview of how the tiles should be placed.
Figure 6: Setup Board Screen
*Push Go to Evil Default Screen (Figure 7)
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3.7 Evil Default Screen
Figure 7: Evil Default Screen
Trauma/Mythos Go to Evil Trauma Screen (Figure 8)
Keeper Action Go to Evil Action Screen (Figure 9)
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3.8 Evil Trauma Screen
The opened menu contains trauma or mythos cards. After selection it becomes possibleto select investigators. These cards can be used to attack investigators in their own turn.The keeper has to pay a number of treat tokens to execute the action.
Figure 8: Evil Trauma Screen
Trauma/Mythos Go to Evil Default Screen (Figure 7)
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3.9 Evil Action Screen
The cards should be separated... . Selection of cards will trigger the ability to select certainplaces, investigators or monsters. When the action is chosen, a number of treat tokens isremoved from the left op corner.
Figure 9: Evil Action Screen
Keeper Action Go to Evil Default Screen (Figure 7)
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3.10 Connect Screen
Figure 10: Connect Screen
*Scan QR Go to the Investigator Lobby Screen (Figure 11).
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3.11 Investigator Lobby Screen
Figure 11: Investigator Lobby Screen
*Wait for Keeper Go to the Investigator Story Screen (Figure 12).
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3.12 Investigator Story Screen
Figure 12: Investigator Story Screen
*Click Go to the Investigator Screen (Figure 13).
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3.13 Investigator Screen
Figure 13: Investigator Screen
*Move pawn Move investigator as far as possible in the direction of the pawn. If at thebeginning of the next turn the pawn is still there, the investigator will continue hismovement towards the new location of the pawn.
Target Only visible when a card is applicable to the player. (Both investigators andkeepers)
Info Gain information about the skills of the user. Go to the Investigator Skill Screen(Figure 14).
Explore Only visible when the room is explorable. If a card or puzzle is found, go to theExplore Menu (Figure 15).
Cards View all cards of the investigator. Go to the Investigator Card Screen (Figure 17).
?Drop Drop selected card.
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3.14 Investigator Skill Screen
Figure 14: Investigator Skill Screen
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3.15 Explore Menu
Figure 15: Explore Menu Clue
Figure 16: Explore Menu Weapon
*Click Close Explore Menu.
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3.16 Investigator Card Screen
Cards can be selected. When the menu is closed, the user can use the card on a certainrecipient.
Figure 17: Investigator Card Screen
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3.17 Investigator View
When another player is targeted with the camera, the essential information is shown besideshis face.
Figure 18: Investigator View
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3.18 Keeper View
When the keeper is targeted with the camera, the essential information is shown besideshis face.
Figure 19: Keeper View
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3.19 Monster View
When a monster is in the same spot as an investigator, this investigator first has to attackor evade the monster.
Figure 20: Monster View
Target To attack the monster with or without a card. Go to Attack Menu (Figure 21)
Evade Try to evade the monster. Digital dice roll menu.
Info Gain information about the skills of the monster. Only if the monster already at-tacked or was attacked.
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3.20 Attack Menu
The card specifies which skill the investigator has to test to win against the monster.
Figure 21: Attack Menu
Attack Attack monster with specified skill. Digital dice roll menu.
Use clue Attack monster with specified skill, but add 3 points to it. Digital dice rollmenu.
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