Paintball Drills

download Paintball Drills

of 13

Transcript of Paintball Drills

  • 8/6/2019 Paintball Drills

    1/13

    Paintball drills:

    Walky-Talky

    This drill is run as a normal game, except one of your players doesnt get a gun. It

    can be any player, but the drill works best if the center doesnt have a gun. Without

    the ability to shoot or defend himself, your center can only communicate to help theteam win. This drill emphasizes the need for teams to communicate to win.You can modify the drill to a 2-on-1 (the two sharing only one gun), 3-on-2, 5-on-3,

    etc. Without a gun, your players are forced to communicate if they want to remain

    effective on the field.

    Players: 3+ Time limit: Until all players are eliminated (Add a time limit to

    simulate real game scenarios.)

    Proper Gun Positioning:1. To hold your gun correctly, simply touch the back of your gun to your nose,

    effectively centering the gun between your eyes.

    2. If you fail to do this, you will lean out with your marker first, therefore,your opponent will see you before you can see him, and give him the edge.

    AccuracyDrill:This drill will help you with your accuracy during any possible game

    situation.

  • 8/6/2019 Paintball Drills

    2/13

    1. Set up an obstacle course around the field with objects of varying size.

    2. Set up first object about twenty yards away from you.3. Assign field positions that need to be taken to make the shots on the

    targets.

    4. Some of the objects can be placed in locatiosn that require you to bunker

    them out.5. You must hit the object with one shot before moving on, the point of thisdrill is accuracy, not volume, so paint consumption is minimal.

    6. You can procede through the course at whatever pace you deem necessary.

    Snap ShootingSnap shooting is a key fundamental in tournament paintball. One of the points of

    our previous snap shooting drills that has been frowned upon was the fact that it

    A. took up a lot of paint. and B. you could shoot as much as you want. C.

    therefore, many of the hits were based on luck, and not skill. With this drill

    technique, precision accuracy is nurtured, as well as minimal paint consumption.

    1. Too many players choose to kneel down, even when there is a choice wherethey can effectively play on their feet.

    2. The standing position gives you a better center of gravity for balance and

    movement.

    3. upper body is one solid piece, including his marker. Shoulders are square

    with your opponent, and knees bent.4. This is the proper stance, your legs are much stronger than your arms, so

    let them do all the work.

    5. Notice how his marker aim stays straight, do not lower your gun, or move

    it from the proper gun holding position. You should never have to repositionyour marker. Use your legs to make all the adjustments.6. Not only is this more effective in actual snap shooting, but it will allow you

    to quickly take advantage of any possible window of oppurtunity that can

    happen to make a move and gain a better position on the field. Remember,

    speedball is in fact, fast, and if you have to take one extra second to get to

    your feet because you were on your knees, your chance could be gone, or you

    could end up with a paintball to the face.

    Snap Shooting Individual DrillThis is to improve snap-shooting, as well as timing.

    1. Take a target object, like a paint box or a cone, and place it beside abunker.2. You should be behind a bunker 10-15 feet away from target object.

    3. Shoot the target object using the one-ball check-in rule. This means you

    must check yourself into the bunker every time you make a shot.

    Snap Shooting Teamate Drill

  • 8/6/2019 Paintball Drills

    3/13

    1. You and your opponent take standing positions at similar bunkers

    about 10-15 feet away from each other.2. You can ONLY use the one-ball check in rule.

    3. However, you decide when to take the shot, you can remain outside of

    your bunker for as long as you want, posting up on your opponent, but

    once you take that one shot, you must check back into the bunker.4. An element that can help this drill seem more like a real game situationis to run to your bunkers first. This means that your hear will be

    pounding, and that you will need to rely on the conditioning these drills

    to provide, to take over.

    5. When you eliminate your opponent, end the drill, and start again.

    6. You can cycle in your entire team, winner stays on.

    One thing to keep in mind is the shape of your bunker. You want to keep the

    smallest profile possible, so work with the edge of the bunker as a guideline.

    When playing behind an angled bunker, like a doritio or home plate, try to

    keep your gun angled with the angle of the bunker. Stay in control of your

    elbows, and your loader.Running and Shooting

    Running and gunning has become one of the most important skills a tournament

    paintballer can possess in modern day speedball. It is an effective technique to know

    for front, mid, and back players. One of the easiest ways to eliminate an opposing

    front player, is to have your front player shooting at the other. This is known as

    jousting.

    Jousting Drill

    1. One on One drill.2. Each player must run to a designated 40 yard line bunker, the same onefor each jouster.

    3. Each player will run with their marker up, and attempting to elimate

    the other player before they can reach the designated bunker.

    Four Corners Drill

  • 8/6/2019 Paintball Drills

    4/13

    1. Split your team into 2 groups and take opposing corners across thefield.

    2. One at a time, take a player to run down the full length of the field,shooting at the opposing player. Do not slow down.

    3. Keep a steady pace, and it doesnt matter how many times you get hit,

    just keep running till you get the end.

    4. Repeat with the rest of the team.

    Posting Up & WrappingPosting up gives you the ability to control your opponents position. Posting usually

    starts off with some form of snapping gun battle, where you gain the edge and are

    out and in control of your opponent. You can either continue to blast away at your

    opponent, containing him, or you can wait and try to bait him out, and blast him in

    the face (a technique I personally enjoy using).Continually being able to control your opponent by posting will give you another

    key oppurtunity known as wrapping. By posting up on one opponent, you create an

    opening from which you can wrap. Wrapping will often allow you to create newangles on your opponents positions across the field. Wrapping is typically done on

    the tape line positions, where you only need to worry about one opponent to controlwhile you look to wrap. This will also be effective in allowing you or another

    teamate in moving up safetly.

  • 8/6/2019 Paintball Drills

    5/13

    Pointer:Posting requires a degree of accuracy and patience. You are essentially tricking youropponent into thinking you are looking elsewhere. When your opponent realizes

    you have stopped shooting at him, he will eventually expose himself to attempt to

    take back the advantage and posting back up on you. So be patient and wait for theshot to present itself.

    Team Skills:

    Walking the fieldHow well a team can walk a field can often times determine who will be the victor in

    a paintball match. Dynasty starts out with the "infamous" white board to draw up

    the field. There are many factors into deciding how an effective team strategy can be

    developed, so they have sectioned off everything into three main categories.

    Field Positioning:Once you have drawn up the field, you now need to place your back line. These are

    usually obvious positions (the back center, and the two corners). The center player

    also needs to be quick on his feet, because he is the player that fills in behind the

    front players as they move up the field or are elminated. The two tape players act

    more like anchors, not moving unless they have to. You never want to give up a tapeposition for three reasons.

    1. These players have the ability to control your opponents from using the tape line

    against you.2. They have the ability to effectively wrap, keeping your opponents off balance.3. These players are in the best possible defensive position to zone up should

    anything go wrong.

    The front players are positioned in key locations that are often directly on the 50

    yard line, or just behind it. Usually these spots offer the best zones to prevent your

    opponent from making secondary moves. Not only do you have to place your front

    players, but you have to worry about how they are going to get there, which will be

    covered later.

  • 8/6/2019 Paintball Drills

    6/13

    It is also important to know where you will be placing your sweet-spotters (or

    laners) to counter your opponents from placing their own front players. More thanlikely, your opponent is going to place their players in similar positions that you are

    trying to achieve. By picking out where a good front position is on the field, you can

    effectively pick out a good laning position for your back players to hone into.

    Identifying Zones:

  • 8/6/2019 Paintball Drills

    7/13

    To step your team's play up to the next level, you have to be able to identify the

    zones. To see the zones that Dynasty is talking about, you are going to have to putsome serious hours into walking and becoming familiar with the fields. Spend a lot

    of time looking at the bunkers you are going to go to. Based on your own game-plan,

    you should be able to predict what your opponents are going to try to do. When

    determining what zones to key in on, remember, it is a network of shooting lanes

    designed to contain your opponents, as well as allow your teamates to move down

    the field.

    1. Start out by drawing up a layout of the field, marking where your primary starting

    positions are.

    2. You will need to identify which of your opponents positions are most important.

    Use your own field positioning to help you determine this.3. Map out individual shooting lanes. This will allow you to delegate who is

    responsible for watching each side.

    Pointer:Remember, you can always move to achieve a better shooting lane to lock down aspecific part of the field. The game is always changes and you must allow your plan

    to be flexible incase anything goes wrong. This means you will have to often times

    change up your zones as the game progresses. You must pay attention to the way

    your teamates are shooting, so you can play off them, by shooting a different zone.

  • 8/6/2019 Paintball Drills

    8/13

    The entire team must have an unselfish attitude. Trust is one of the most important

    elements to success using this technique. Players must always know that they arebeing watched over and taken care by their teamates

    Plan ofAction

    Now that you have set player positions and identified key zones, it is time to make

    up a plan of action to take home the win. Where Dynasty goes off the break is an

    important factor to the sucess of their team. On a standard airball field, they look at

    what they feel are the most important spots on the field, and we try to stop our

    opponents from getting there. They usually start with 2-3 back players laning the

    predetermined positions that opposing front players are most likely to get to. Next,

    their field walk determines which side of the field is most important. The side thatusually has the most key 50 yard line bunker is the side that is an effort is put into

    securing first. The best line for the front player to get there is determined next,

    followed by where the mid players will be positioned. Mid players should bepositioned in areas that will allow them to protect the front positions, as well as be

    able to fill easily as the front player moves up or is eliminated. All the moves fromthe breakout to the midline bump should only take from about 30-45 seconds. The

    more you move around, the more it confuses your opponent.

    Holding Zones

  • 8/6/2019 Paintball Drills

    9/13

    The ability to hold predetermined zones can often times be the deciding factor towinning a match. A team can determine the most important zones by thinking of the

    most likely secondary positions that an opposing team might try to achieve. This is

    where your posting and wrapping skills will come into play. Do not let your

    opponent gain the angle on you, watch your zone and do your job.

    Pointers:Often times you will engage an opponent in a snap-shooting contest. If he

    overpowers you, he will make his move. When this is happening, and you feel your

    opponent is going to move, you should readjust your position, and post up on the

    position that you feel he will move to. You need to keep a constant stream going in

    front of the bunker. This technique can also be used into baiting your opponent intomoving through your zone.

    Another issue when trying to hold your zones is paint consumption. At some point

    you will need to reload, giving your opponent the chance to move. You have twooptions. You can either slow your rate of fire and one ball your lane, whilst reloading

    Or you can ask a teamate to watch your zone as you reload. Asking your teamate forhelp is your best option. Continure to keep up the pressure and force your

    opponents to change their game plan or make a mistake.

    Communication

  • 8/6/2019 Paintball Drills

    10/13

    Individual skills can win games and points, but good overall communication can win

    tournaments. Every player has a unique perspective of the game. Front playersgenerally have their noses in the dirt, and are stuck in smaller, tighter spots with a

    limited field of view. On the contrary, back players are usually in nice, stand-up

    bunkers, on their feet, with a clear view of everything that is happening on the field.

    The job of the back player in communication is to not only relay what he sees, but toask the front player what he needs to do to get his job done effectively. Front playersneed to be able to make split second decisions based on both what they see and

    hear, so the more information you and your teamates recieve, the more productive

    your decision making process will be.

    It is typical to think that back players are responsible for all communication on the

    field. This is not correct. Back players are responsible for answering all the

    questions that the front or mid players might pose on them. In turn, to be an

    effective front of mid player, it is important to tell the back players specifically what

    you need to know, or what you need them to do in order to help you get your job

    done.

    Every team should have a system of codes to relay information across the field. This

    should be a standard coding system, that everyone on the team is familiar with.

    Codes are not necessarily used to be secretive, rather, but to convey as much

    information in a shorter amount of time.

    Movement

    Movement opens up new angles in which you can eliminate your opponents. There

    are numerous ways to make moves.

    1. You can make a spur of the moment move off instinct.

    2. You can make a self-forced move, where you use your own gun to lay supressing

    fire. It is easy enough to keep track of, and contain opponents in your immediate

    field of view. However, it is the opponents you can't see that represent the real

    threat. If you are going to move on your own, you need to contain the opponents

    that you can see, and pull your gun across the field to contain your new opponent

    before making your move. Accuracy and awareness play a big part in these types of

    movements.

    3. You can make a coordinated move, where 2 or more members of your team areinvolved. The idea is to have one or more of your teamates suppress and contain the

    opponents that represent an immediate threat to you and your move. You can askyour teamate to firefight with your opponent until the zone that you want to move

    through is dropped.

  • 8/6/2019 Paintball Drills

    11/13

    2 on 2 Movement Drill1. Using one side of the field, place a flag on a 50 yard line bunker.

    2. The object of this drill is to get to that flag and simply touch it to win the

    game.

    3. Start at your 20 yard line, and move foward using coordinated support,and self forced moves, to get to the flag before the other team.

    2 on 1 Movement Drill1. Set up in your bunkers across the field. The point of this drill is for the

    team of two to obtain a key 50 yard position, such as a snake or dorito.

    2. The one defensive player must zone up on this 50 yard line bunker, and

    not allow his opponents to get into it.

    3. The team of two must coordinate a move that both suppresses and

    contains the defensive player just long enough for one of the players to reach

    the bunker.

    4. The teamate playing cover not only has the job to create the opening, but

    to communicate when it is safe to move to his teamate.5. This is a fast drill, that can be made more complex by adding more bunkers

    and players.

    Closing the GameClosing a game really comes down to field awareness. All fields are different,

    but most fields allow two back guys the ability to cross it up and hold downtheir zones.

  • 8/6/2019 Paintball Drills

    12/13

    2. Closing the game Drill

    1. 3 on 2 drill.

    2. 2 defensive players must hold their zones off from the attacking 3 players.

    3. Time limit of 2 minutes.

    4. Rule is, you had better not be alive on the attacking side when the 2minutes are up, or its a draw. In other words, win, or die trying.

    5. On the attacking side, two of your teamates need to work together on one

    of the opposing teams back players. It is important for the third attacking

    player to preoccupy the other defensive player, do not allow him to wrap or

    distrupt the other two attacking players, since it will usually take a pretty

    ballsy move to close up the game.

    6. You will be tempted to put your back players in the defensive positions for

    this drill. Switch it up with an equal rotation, since more often than not, yourback guys will be the ones finishing the game off and breaking down the

    zones.

    7. The more you run these types of drills, the more you will understand yourteamates and your own abilities.

  • 8/6/2019 Paintball Drills

    13/13

    Player Specific:

    Back Player Breakout

    There are several things to do when coordinating a back player breakout. Thefirst is to designate field position. The second is to identify sweet spotting lanes.The third is to decide when and if it is possible to delay to the back player's

    primary bunker. The fourth is vision (the ability to concentrate on laning,

    watching where your opponents are going, and trying not to get hit, all at the

    same time).

    Quote of the day:

    "Anything can happen in paintball, anyone can get shot out. You know, a ball can

    bounce off the net, bounce off a squirrel, and hit you in the goggles."

    -Oliver Lang

    Front Player BreakoutFor a front player, the first 15-30 seconds of the game are possibly the most

    important. The players that do the most damage in the beginning of the game,

    are usually the ones that help their team secure victory. It is important to pickout the key front bunkers on the field, then get their as quick as possible, either

    by going their immediately, or by delaying shortly at a primary, then bumping

    your secondary. You do not want to be caught up at your primary for long, and

    should look for the first oppurtunity to bump the snake or 50 dorito. Themindset you need to be in is to think of what your opponent would do to counteryour own plan. This will help you take advantage of the situation, as well as open

    you up to potential flaws in your gameplan.

    When running towards your front bunker, it is always important to run with

    your head up, and sometimes your gun up, watching the streams of paint coming

    at you and even shooting back.