PA Cthullu Cards 1
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Transcript of PA Cthullu Cards 1
Shock: As an action force all lower level characters within
12” to take a 1d Health check. If failed immediately move
3+x” away. If passed not affected by shock for remainder
of game.
Nightgaunt (Level 2)
3
-
3
1
1
1
6
-
6
6
6
6
Winged: Character can fly up to 16” ignoring terrain and
models but may not shoot during that activation, moving
over 6” counts as running..
Light Armour: 1D6 added to Health Checks
Animal: This character may not shoot, but adds +1d to two
other skills.
Big: Health & Might shifted up one dice, Finesse & Cunning
shifted down one dice type, i.e D10 Health
Proto-Shoggoth (3)
4
-
-
4
-
-
10
-
-
12
-
-
Unearthly: Enemies attacking this character must use
Cunning or Finesse rather than Shoot or Brawl. May not run
except to Rush an enemy.
Shock: As an action force all lower level characters within
12” to take a 1d Health check. If failed immediately move
3+x” away. If passed not affected by shock for remainder
of game.
Mindless: Brawl & Might shifted up one die type, Cunning &
Finesse shifted down one die type & Animal (included)
Big: Health & Might shifted up one dice, Finesse & Cunning
shifted down one dice type, i.e D10 Health
Proto-Shoggoth (3)
4
-
-
4
-
-
10
-
-
12
-
-
Unearthly: Enemies attacking this character must use
Cunning or Finesse rather than Shoot or Brawl. May not run
except to Rush an enemy.
Shock: As an action force all lower level characters within
12” to take a 1d Health check. If failed immediately move
3+x” away. If passed not affected by shock for remainder
of game.
Mindless: Brawl & Might shifted up one die type, Cunning &
Finesse shifted down one die type & Animal (included)
Shock: As an action force all lower level characters within
12” to take a 1d Health check. If failed immediately move
3+x” away. If passed not affected by shock for remainder
of game.
Nightgaunt (Level 2)
3
-
3
1
1
1
6
-
6
6
6
6
Winged: Character can fly up to 16” ignoring terrain and
models but may not shoot during that activation, moving
over 6” counts as running..
Light Armour: 1D6 added to Health Checks
Animal: This character may not shoot, but adds +1d to two
other skills.
Shock: As an action force all lower level characters within
12” to take a 1d Health check. If failed immediately move
3+x” away. If passed not affected by shock for remainder
of game.
Nightgaunt (Level 2)
3
-
3
1
1
1
6
-
6
6
6
6
Winged: Character can fly up to 16” ignoring terrain and
models but may not shoot during that activation, moving
over 6” counts as running..
Light Armour: 1D6 added to Health Checks
Animal: This character may not shoot, but adds +1d to two
other skills.