Outline 3. Data Analysis 4. Follow Up Study 1. Previous Work 2. Experiment.
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Transcript of Outline 3. Data Analysis 4. Follow Up Study 1. Previous Work 2. Experiment.
Texturing of Layered Surfaces Texturing of Layered Surfaces for Optimal Viewingfor Optimal Viewing
Alethea Bair, Texas A&M UniversityAlethea Bair, Texas A&M University
Donald House, Texas A&M UniversityDonald House, Texas A&M University
Colin Ware, University of New Colin Ware, University of New HampshireHampshire
Outline
3. Data Analysis 4. Follow Up Study
1. Previous Work 2. Experiment
Introduction
• Problem:– Display layered surfaces.
• Goal:– Maximize shape perception.
• Texture has been shown to aid shape perception on a single surface.
• But textures interact across 2 surfaces.
Introduction
Introduction
Introduction
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Previous Work
• Human-in-the-loop Method:
House, Bair, Ware. On the Optimization of Visualizations of Complex Phenomena, VIS 2005.
Issues with 2005 Experiment
• Complicated textures• Fixed large-scale
surface features• Subjective rating• Slow convergence• Resolution lower
than human eye• Stereo glasses
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
• Reduced parameters from 122 to 26– Grid layout– Size– Aspect ratio– Randomness– Color– Brightness– Roundness– Blur– Orientation– Opacity
Texture Parameterization
Surface Generation
• Surfaces have randomized, multi-scale features– Fractal-like cosine height fields
• period varied from 50% to 1% of screen width.
– 7 Gaussian bumps• bumps varied from 8% to 2% of screen width.
QuickTime™ and aDV/DVCPRO - NTSC decompressor
are needed to see this picture.
Rating Method
• Rating objectivity improved.– Subjects gave 2 ratings of 0-9, one for
each surface.– The rating was based on how well the
subject could see all 7 bumps.– A combined rating was the product of the
top and bottom surface ratings.
Speeding Human-in-the-Loop Evaluation
• Genetic algorithm was modified using islanding– Subjects chose an excellent texture pair– A generation of highly-similar textures was
produced around the subject’s choice.– Time for a trial was reduced from 3 hours
to 1 hour.
Wheatstone Stereoscope
Stereoscope Resolution
Screens had a resolution of 3840 x 2400
Data Analysis Approach
• 6 subjects rated 4560 visualizations• We derived guidelines from various
data-mining techniques.• For this experiment, we used:
– ANOVA– LDA– Decision Trees– Parallel Coordinates
ANOVA
• Shows the significance of an individual parameter’s effect on the rating.
median
1 quartile
1.5 quartile
outlier+
Linear Discriminant Analysis
• Determines parameter vectors that best separate good from bad visualizations.
Decision Tree Analysis
• Determines the best parameter settings to classify visualizations by ratings.
Parallel Coordinate Analysis
• Used to visually identify parameter trends
Lines colored by top opacity
Guidelines for Texture Design
• Bright top, and brighter bottom surfaces• Long, thin lines on top• Medium to high randomness• Prominent (large, bright, opaque) marks on top• Subtle (small, low opacity) marks on bottom• Either:
– Medium top background opacity with medium-sized top marks or
– Low top background opacity with large top marks
• Little blur on top, more blur on bottom• Chroma can be freely chosen
Evaluating Guidelines
• Experiment Used:– Decision tree rules to generate 29 visualizations:
• (bad) 4 with rating 1.15• (poor) 5 with rating 4.57• (fair) 10 with rating 5.47• (good) 10 with rating 8.06
– Parallel coordinate trends to generate 31 more:• (enhanced A) 20 (good + lines and background)• (enhanced B) 11 (good + large lines)
• 6 Subjects Rated All 60 Visualizations.
Experimental Results
• Subject Agreement– Correlations between subjects were greater than
0.57 for all subject pairings.– This has a p-value less than 0.0001.
Experimental Results
• Agreement with predicted ratings.– Box plots show the distribution of ratings.
Losers!
Rating 1.05 Rating 2.6
Winners!
Rating 8.14 Rating 7.87
Conclusions
QuickTime™ and aDV/DVCPRO - NTSC decompressor
are needed to see this picture.
Future Work
• Surface conforming textures
• Exhaustive experiments in a constrained space
• Printed media
Acknowledgments
• National Science Foundation
• Center for Coastal and Ocean Mapping, University of New Hampshire
• Visualization Laboratory, Texas A&M University
• Bright top, and brighter bottom surfaces• Long, thin lines on top• Medium to high randomness• Prominent marks on top• Subtle marks on bottom• Either:
– Medium top opacity with medium-sized marks or
– Low top opacity with large marks• Little blur on top, more blur on bottom• Color can be freely chosen
Recap of Guidelines:
Search Results
• 6 subjects
• 4560 different rated visualizations
Random Final Database
Genetic Algorithm