OSSC13 - McLennan - DIY Build Blueprints
-
Upload
kay-mclennan -
Category
Education
-
view
62 -
download
3
description
Transcript of OSSC13 - McLennan - DIY Build Blueprints
D. I. Y. Build BlueprintsFor Creating Engaging & Effective Virtual World Learning Simulations
by Kay McLennan, Ph.D.Professor of Practice
Tulane University
© Kay McLennan, 2013
Presentation Overview• Student Preferences for Simulation Types & Features
• How to Adapt Virtual World Builds to Student Preferences
• Elements in a Scenario Game – Data Detectives Game Case Study
• D.I.Y. Approach and Content Sources
• Q. & A. Period
Background: The OpenSim AdvantageMove to OpenSim in 2010
Markedly Increased Voluntary Participation Rates(from 10% to 33%, with spikes to over 50%)
2010 2013
The OpenSim Advantages include:
• Pre-Created Avatars
• Pre-Stocked Avatar Inventories
• Pre-Positioned Avatars
• No X-Rated Warnings Needed
• More Space for More Simulations
• OAR/IAR Files = More Flexibility
Student Preferences…… for Virtual World Learning Simulations
It is a capital mistake to theorize before one has data.
- Sherlock Holmes in "A Scandal in Bohemia" by Arthur Conan Doyle
vs
Top Student Pick My Top Pick © Kay McLennan, 2013
Virtual World for Education Basics Checklist
• Asynchronous Learning: • [Non Novices] Real Time Sessions Too: • Need for Expansive Builds: • [Novices] Should NOT be Mandatory: • [Non Novices] SHOULD Be Mandatory:
Quantifying Engagement*
*Only students that self-select themselves for online and virtual world learning were surveyed.
Likert Agreement Scale
5.0 = Strongly Agree;4.0 = Agree
3.0 = Neither Agree or Disagree2.0 = Disagree
1.0 = Strongly Disagree
More Student Feedback
• I think it is an awesome addition. I love the idea of real time discussions.
• This is my second experience in the virtual world and I think it should be offered in every class. It makes the class more interesting.
• …The virtual world presentations were more interesting and caused me to "want" to read and learn. I found myself wandering into other buildings [not related to my class] where I discovered and learned [from different course simulations].
• Keeping studies interesting is a factor that will lead to a higher success rate. I see this evolving into something great for education at Tulane and more.
Interactivity, Engagement, and Increased Learning
by Instructional Delivery Method
*Learner = Self-selecting virtual world participant non traditional (28 years old on average) students.
Correlation coefficient values between 0 and 0.3 (or 0 and -0.3) indicate a weak positive (or negative) relationship. Correlation coefficient values between 0.3 and 0.7 (or -0.3 and -0.7) indicate a moderate positive (or negative) relationship. Correlation coefficient values between 0.7 and 1.0 (or -0.7 and -1.0)
indicate a strong positive (or negative) relationship.
Correlation Coefficients
Resource Materials Highly Rated
© Kay McLennan, 2013
Relevant Biographies Highly Rated
© Kay McLennan, 2013
Relevant to Students Highly Rated
© Kay McLennan, 2013
Build & Game Features… …to Address Student Preferences
Case Study: Data Detectives Game
• [Once in-world] “What do I do now?”
• “How do I find my way around?”
• Need for Resource Materials
• Need for Asynchronous & Real Time
• Need for Expansive
Builds
Build Feature: Student Handbook
© Kay McLennan, 2013
Build Feature: Museum-Inspired Movement Path
© Kay McLennan, 2013
Build Feature: Integrated New User Tutorials
Build Feature: Learning Objectives + Benchmarking
Build Feature: Resource Tutorial Stations
Definitions + Examples + Rules
Build Feature: Scenario-Based Game
© Kay McLennan, 2013
© Kay McLennan, 2013
Game Feature: Narrative
© Kay McLennan, 2013
Game Feature: Clue Note Cards
© Kay McLennan, 2013
Game Feature: Clue Scene Examples
#1
#2
#3
Game Feature: Build Clue Blocks
© Kay McLennan, 2013
Game Feature: Clue Analysis Center
© Kay McLennan, 2013
Game Feature: [Real Time] Post Game Wrap-Up
© Kay McLennan, 2013
Game Feature: Dual Instructor Controls
To monitor, speed up, and/or equalize play.
D. I. Y. Approach
D. I. Y. – Why and How…
1. Platform – Self-Hosting or Hosted
2. Estate/Region/Grid Management
3. Creation of Physical Space(s)
4. Creation of Builds & Learning Materials
D. I. Y. Region/Grid Management
D. I. Y. Physical Spaces
D. I. Y. ContentWright Plaza
Malediv IsleVbinna’s Emporium
on Steam
Wrap-Up: “Two Enthusiastic Thumbs Up!”
• OpenSim Advantages
• Student Advantages – Increased
Engagement & Deep Learning
• D. I. Y. Advantages
• Instructor Advantages