ORIENTATION 2015 INFINITAS WE ARE THE FUTURE. Day 1 Day 2Day 3 Go Back to classReport to school...

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ORIENTATION 2015 INFINITAS WE ARE THE FUTURE

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REPORTING TIME AND ATTIRE DAY for attendance and collection of documents Report to hall for briefing Infinitas Coloured Shirt Wear pe shorts

Transcript of ORIENTATION 2015 INFINITAS WE ARE THE FUTURE. Day 1 Day 2Day 3 Go Back to classReport to school...

Page 1: ORIENTATION 2015 INFINITAS WE ARE THE FUTURE. Day 1 Day 2Day 3 Go Back to classReport to school Opening CeremonyIntelletual Games/ Dance Wet Games/ Dance.

ORIENTATION 2015INFINITASWE ARE THE FUTURE

Page 2: ORIENTATION 2015 INFINITAS WE ARE THE FUTURE. Day 1 Day 2Day 3 Go Back to classReport to school Opening CeremonyIntelletual Games/ Dance Wet Games/ Dance.

Day 1 Day 2 Day 3Go Back to class

Report to school

Report to school

Opening Ceremony

Intelletual Games/ Dance

Wet Games/ Dance

Grp Ice-breakers

Recess Recess

Recess Intelletual Games/ Dance

Wet Games/ Dance

Mass Ice- Breakers

Lunch Lunch

Teaching of Sch Song

Physical Games

Scavenger Hunt

Day 1 Day 2 Day 3 Day4 Go Back to class Report to school Report to school Report to SchoolOpening Ceremony Intelletual Games/

DanceWet Games/ Dance Amazing Race

Grp Ice-breakers Recess Recess LunchRecess Intelletual Games/

DanceWet Games/ Dance War Games

Mass Ice- Breakers Lunch Lunch Rest Time/ Clean up

Teaching of Sch Song Physical Games Scavenger Hunt Dinner

Lunch Closing Ceremony/ Campfire nite

Arcade Games

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REPORTING TIME AND ATTIRE DAY 1

• 0645 for attendance and collection of documents • Report to hall for briefing • Infinitas Coloured Shirt • Wear pe shorts

Page 4: ORIENTATION 2015 INFINITAS WE ARE THE FUTURE. Day 1 Day 2Day 3 Go Back to classReport to school Opening CeremonyIntelletual Games/ Dance Wet Games/ Dance.

REPORTING TIME AND ATTIRE DAY 2

• 0645 for attendance and collection of documents • Report to hall for briefing• Infinitas Coloured Shirt • Wear pe shorts

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REPORTING TIME AND ATTIRE DAY 3

• 0645 for attendance and collection of documents • Report to hall for briefing • PE / house t-shirt x2 cause of wet games • Wear pe shorts

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REPORTING TIME AND ATTIRE DAY 4

• 0645 for attendance and collection of documents • Report to hall for briefing • Coloured shirt in the morning change to black shirt for closing

ceremony• Wear pe shorts

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Icebreakers

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PROGRAMME

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MOVEMENT MATRIX

This indicates the day of the game as well as the number of OGs taking part

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MOVEMENT MATRIX

This indicates the name of the station.

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MOVEMENT MATRIX

This indicates the location under wet weather conditions**Once notified, Station Masters and OGLs will be told to change to wet weather programme.

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MOVEMENT MATRIX

This indicates the time slots of the games that are supposed to carry out once the relevant OGs reach the station.

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MOVEMENT MATRIX

This indicates the location under dry weather conditions

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MOVEMENT MATRIX

This indicates the OGs’ route to each station. It will vary for each OG.For example , you are from Cyborgs 1,Your route would be Human Table Soccer Defeat the Sandmen Hammer It Mobile

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MOVEMENT MATRIX

These grey highlighted parts are slots that do not have an OG coming in.

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POINT SYSTEM (OGLS)Fill in your OG ( Faction + Number)

Fill in your names

At the end of games OGLs must calculate the total score.

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POINT SYSTEM (SM)

SMs will fill in the points depending on win or loss

Bonus points will be given upon reciting the School visions, school song and Chinese pledge to OIC or AICs of Orientation

SMs need to verify by signing

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VERSUS GAMES

• 4 Genres ------ Intellectual, Physical, Wet and Arcade• Each faction will have an advantage at different

genresWizons IntellectualHydros WetDextos PhysicalCyborgs Arcade

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VERSUS GAMES• 4 Games are being played for each Genre

• At each station, a piece of paper with a phrase would be given to the OG. After finishing all the games, the OG will have to piece out the phrases to form the entire song, vision or pledge. If they recite them to OICs or AICs of Orientation , they can get bonus points!

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EXAMPLE

• Eg. 1st phrase : The Catholic High Student is a 2nd phrase: a leader, gentleman and bilingual

scholar 3rd phrase: of high integrity and robust character 4th phrase: who is passionate about life, learning

and service to others.

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VERSUS GAMES

• OGLs are to ensure that the groups are going to the right stations by checking the movement matrix.

• SMs are to ensure that the games are held on time so that delays will be minimised.

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PHOTO HUNT

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OBJECTIVES

• Find the designated location and take a photo.• Learning of school vision/song

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GAMEPLAY• A set of clue cards will be given to each OG at the start of the game. • The OGs are to search for the designated location and take a photo

of the designated location; At least 2 OG members must appear in the photo.

• The OG is also to collect and learn a part of the school vision/song that will be pasted in the area.

• A list of scavenger hunt items will be given to the OG upon completion of the photo hunt or if they are unable to do so by the 1hr15mins mark. Using the list of scavenger hunt items, the OG will have to find the items in order to gain points.

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R & R

• Make sure that the OG does not split up• No one is suppose to run• 2 clues can be given by OGL• Do not follow other groups

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ROLES OF OGL/SM• Teach them the respective excerpt from the school

song/vision at each station• Get everyone involved• Tell the OG if they are at the correct location• Make sure that the OG does not report back to the

gathering point late• Try to lead them to the correct answer if they are

taking too long(ask questions etc)

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SCAVENGER HUNT

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OBJECTIVES

• Find as many items as possible in the 45 minutes• Learning of school song/vision

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GAMEPLAY• An item list will be given to each OG at the 1h15mins

mark. Once the item is found and the amount needed is fulfilled, the OGL will put a tick beside the item.

• At the end of gameplay, OGLs are to fill in the scoresheet with the number of items the OG has found.

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R & R• Do not let the OG split up• Make sure nothing is taken off the internet• Any OG that reports back late (15 minutes after the

game ends) can be disqualified• Each faction will have 5 optional photos for photohunt.• Permission to be asked before taking photo of a non-

participant.

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ROLES OF OGL AND SM

• Facilitate the reciting of school vision and singing of school song

• Stir up the OGs interest in the game• Make sure they know that they are suppose to

borrow the items from others• Check that all items are returned afterwards

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AMAZING RACE

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OVERVIEWThere will be 5 stations in total on each side

Wizons and Cyborgswill be playing on the left side of Bishan Park,

Dextos and Hydros will be playing on the right side of Bishan ParkEach OG will only have to play 5 games in total throughout the whole Amazing RaceStation Masters have to refer to the movement matrix and ensure the correct group is with them.

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OBJECTIVES

• Secondary 1s to bond together as a group and to know each other better.

• Know Bishan Park better.• Promote Outdoor activities and a fun learning

experience.

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OVERALL GAMEPLAY

• The Amazing Race is a Time-Bound Event.• Points are awarded according to placing. • OG is given a hard clue (by the OGLS) to the stations. If they do not

understand the clue after 5minutes, they are given the easy clue • After completing a station, OGLs immediately give the hard clue to

the next station.• If the OG does not complete the station within 20minutes, SMs have

to stop the game and OGLs lead the group to the next station.

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MAP OF BISHAN PARKRiverside gallery, Meeting point andHeadquarters (LEFT)

Sculpture, Meeting point andHeadquarters (RIGHT)

Dextos and Hydros

(Right)

Wizons and Cyborgs

(Left)

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MAP OF BISHAN PARK

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HEADQUARTERS/MEETING POINT

Headquarters(Left side)

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HEADQUARTERS/MEETING POINT

Headquarters(Right side)

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HOW TO GET TO BISHAN PARKDextos and Hydros (Right)

Wizons and Cyborgs(Left)

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THINGS TO NOTE FOR OGLS• OGLs must ensure that there is full strength for the OG at all

times.• OGLs must ensure that the OG is on the right track and not going

in the wrong direction. If OGLs find that the OG is going in the wrong track, try to give some hints.

• Give water breaks constantly to prevent dehydration or heat stroke.

• If anyone wants to go to the toilet, the whole OG must stay and wait, do not leave anyone behind.

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EXAMPLE OF CLUES

• AREA: Flat area beside Dog run• Hard Clue: Pluto Pluto =

• Easy Clue(Picture)

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WET-WEATHER PLAN• In event of poor conditions for outdoor activity,

Amazing Race is held at 9 Bishan Street 22.• Gameplay Changes:• Clues lead to a Clue Box, the SMs near the clue box

have to guide the OGs to their station. Due to Lack of space, there would be 4 stations near the same area. Therefore the SMs have to refer to the Movement Matrix and guide OGs.

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AMAZING RACE ICS

• Cyrus Ho (97594759)• Liu Shuen Qi (90117847)

• Contact us during the Amazing Race in emergencies.

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RESOURCE RAID

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LAYOUT

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GAMEPLAY• Boundaries

• 2 types of boundaries: Base Boundary and Defense Boundary

• Boxes and healers would be located in the Base boundary

• Water bombs to be thrown only from the Defense Boundary, no water bombs should be thrown into the Base boundary.

• Boundaries would be marked by raffia strings and cones.

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GAME DESCRIPTION• Resource Raid is a capture the flag style game where each

faction would have to steal all the other faction’s resources, which would be in the form of boxes.

• Each faction would start with 10 cereal boxes wrapped with aluminium foil and the faction that manages to possess all 40 boxes will emerge as the winner.

• Hidden Objective: No faction wins [Task is impossible ]• Plot twist towards the end of the game.

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GAMEPLAY• In order to exit the Defense boundary and steal the boxes of

the other factions, players need to form pairs and get a Healer to wrap their hands together using a piece of newspaper.

• To steal a box, a pair must enter the base boundary without getting killed.

• Only ONE box may be stolen at a time.

• Players carrying boxes can only be attacked after they leave the defense boundary.

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• If a pair dies while having a box, the box is dropped and all other pairs can take that box.

• No water bombs can be thrown into the base boundary and water guns are not allowed to shoot into the base boundary.

• All players in the base boundary are invincible.

• After a pair has been killed, they can be revived by returning to their base’s Healers to get a new piece of newspaper after 1 minute.

GAMEPLAY

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GAMEPLAY• Safety Precautions

•NO physical contact between players at any point of time.

• Water bombs can only be thrown at the hands or legs and strictly not at the head or body.

• 2 First aiders would be stationed at the Grandstand.• Players caught playing dangerously would have a 5

minute time-out at the Grandstand.

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OUTCOME• Following the storyline : Plot Twist• Vis would send all his minions ( SLB Secondary 4s )

to steal all resources and laugh at them.• The four factions realise that they have to work

together to defeat Vis

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OUTCOME• The station masters and OGLs would then encourage

the Secondary 1s to work together to defeat Vis.• Water bombs and other water equipment would be

used against Vis and his minions. The warlord and his minions would be holding umbrellas as shields and after a certain time, the Warlord is defeated.

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ROLE OF OGLSBefore the game• Discuss with OGs on what they want to buy from the shop and inform the Faction Head.

During the game• Assist your Faction with filling up buckets, throwing water bombs, etc.

• If faction is using water bombs up too fast, try to get them to conserve some water bombs.

Plot Twist• Encourage faction to work together to defeat the Vis (Vernon).

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ROLE OF STATION MASTERS• During the game• Ensure that all players play safely and send players playing dangerously to the Grandstand for a time-out.

• Act as Healers for the factions.

• Plot Twist• Encourage faction to work together to defeat the Vis(Vernon).

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WET WEATHER PLAN

• Played at Hall•NO water weapons (i.e. water bombs, water guns, etc.)• Players to instead stuff their extra shirt halfway into the

pocket of their pants.• If the extra shirt is pulled out by other players, player

whose shirt is pulled out is considered dead.

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WET WEATHER PLAN

• Players would have to return the shirts that they have taken to the owners immediately after pulling them out.

• Dead players are to go back to the Base boundary to be revived by the Healers, who would time 1 minute before letting the players go back and play.

• Other rules are the same as dry weather plan

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PLOT TWIST (WET WEATHER PLAN)• Towards the end of the game, Vernon would reveal himself

to be the Vis.• Vernon sends his minions (SLB Secondary 4s of 2015) to

steal all the resources of the factions.• PB and CMC Secondary 4 members would surround Vernon.• Each OG is supposed to send 2 players at a time to kill the

Secondary 4s by pulling out their towel(s). Another 2 players can only be sent out when the first 2 have been killed.

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PLOT TWIST (WET WEATHER PLAN)• Killed players would return to their faction for a round and

can be sent out again.• After all PB and CMC Secondary 4s are killed, SC Secondary

4s would join in as reinforcements.• After SC Secondary 4s are killed, factions would have to

defeat Vernon.• Vernon is defeated when all his towels are pulled out (10 in total).

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THE CONTINUATION

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ABOUT• This year, we have decided to scrap the campfire

and turn it into a closing ceremony instead.

• One reason is that we realised it is not necessary to have a campfire, the campfire songs and the fire itself is quite hard to pull of and might not achieve the desired effect.

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ABOUT

• One of the main objectives of the campfire is to bring the sec 1 orientation to the end, and the closing ceremony will achieve the effect.

• Will be held at plaza (hall in case of wet weather) as it is easier for iMedia, wet weather plan and can provide for better seating arrangement

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DRY WEATHER PLAN

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WET WEATHER PLAN

stage

Hydros Wizons

Cyborgs Dextos

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No. Time Event People Involved1 2 – 6.30 Preparations Ion, Campfire IC +

respective prog IC

2 6.30 – 6.40 Settle down OGLs + faction heads

3 6.40 – 6.45 Dance item CHDance4 6.45 – 7.10 Emcees introduction + speech by

principal/vpEmcees, P/VP

5 7.10 – 7.30 Closing skit + videos (Vernon becomes good)

Faction heads, Vernon , narrator(emcees)

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6 7.30 – 7.35 Ogl dance (hall of fame) (Vernon leads)

OGLs, ICs, Vernon

7 7.35 – 7.50 Mass dance (its my life) + random dance songs

Everybody

8 7.50 – 8.10 Faction Dare or Dare ICs9 8.10 – 8.25 Karaoke + school song Everybody10 8.25 – 8.30 OGL Dance (superheroes)

+Curtain callEmcees + all ICs,

teachers, fac heads, ogl, vernon

11 8.30 – 9.15 Clean up and debrief All ICs and OGL and ION

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Clap for celester

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OGL AND SM BRIEFINGMASS BRIEFING FOR OGL AND SM

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BRIEFING FLOW

• OGL & SM Objectives• OGL & SM Job Scope• OGL & SM Roles• How do you be a good SM & OGL• Recap of Splitting of OGs• General Safety

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QUALITIES OF SM AND OGL

Friendly and approachable ResponsiblePatient , OptimisticCheerful and ‘enthu’Must be able to get your OG ‘high’Must be able to control your OG to a certain extent

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OBJECTIVES OF OGL AND SM

• Welcome the Sec 1s to CHS• Help the Sec1s feel excited about and look forward to their

lives in CHS• Break the ice and bond the Sec 1s• Help the Sec 1s learn more about CHS

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OBJECTIVES OF OGL AND SM

• Ensure the mood of Orientation is constantly enthusiastic and fun (OGLs)

• Ensure safety – Sec 1s follow safety precautions (SMs&OGLs)• To ensure that instructions are clear and the OGs

understand the game (SMs)• To be fair during the gameplay (SMs)

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OGL & SM JOB SCOPE

1) Caring for the Secondary 1s2) Cheerleading3) Icebreaking

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CARING FOR THE SEC 1S

• Ensure hydration and well-being at all points of times • Keep the Sec 1s entertained- Waiting time, play games with

them such as icebreakers or riddles

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CARING FOR THE SEC 1S (WELFARE OGL/SM)• Before and after activities, ask the Sec 1s to drink up and ask

“ is anyone feeling unwell at this moment of time?”

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CHEERLEADING (RR OGL/SM)

• To keep the spirits up!• Lead the group or initiate the group to start a cheer

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ICEBREAKING

• Warm up• Bond the Sec 1s- Encourage or facilitate bonding during

activities such as encouraging them or helping them work together

• OGLs facilitate the bonding of Sec 1s before activities ( Introduction etc. ) Station Masters during activities and after activities can encourage the Sec 1s to work together to succeed.

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ICEBREAKERS EXAMPLE

• Games1) Whacko2) Boom• Riddles1) The light2) Fuzzy Wuzzy3) String

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QUESTIONS?

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OGL SPECIFIC ROLES• RR- To make Orientation fun and memorable for the Sec 1s,

to get rid of the School blues & to make them feel a sense of belonging.

- Reports to Clan Heads

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OGL SPECIFIC ROLES

• Admin- In charge of score sheet and movement matrix.- Reports to Dean

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OGL SPECIFIC ROLES

• Welfare – Ensure the Sec 1s are safe and well throughout the orientation and instill a sense of belonging to the school in the group

- In charge of attendance form and money - Reports to Spencer

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PROBLEM AND SOLUTIONS

• Stubborn kids

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PROBLEM AND SOLUTIONS

• Win-Win Situation- Make him feel that his opinions are accepted and that the rest of the team feels that they are still contributing

• Provide him with a whole-team view• #qotd You can have fun without winning but you cannot truly

win without having fun

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PROBLEM AND SOLUTIONS

• Annoying Kids

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PROBLEM AND SOLUTIONS

• Talk to him firmly and privately to change his way• Involve him in other ways- Give him tasks( Think of team

name, team cheer• #qotd Make Orientation Fun For Them Too

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PROBLEM AND SOLUTIONS

• Un-cooperative kids

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PROBLEM AND SOLUTIONS

• Peer Pressure- Require him to play for his team success• Talk to him, persuade him to get enthu• #qotd Stick with the status quo

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OVERALL TIPS ON HANDLING PROBLEMS

Be calm!Understand their perspectives and intentionsLet the person know where you’re coming fromTreat him with respectBE THEIR ROLE MODEL If all else fails, refer him to Celester and Lin Wei

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SEC 1GROUPINGS

A B C D E F G H K

A1

A2

B1

B2

C1

C2

D1

D2

E1

E2

F1

F2

G1

G2

H1

H2

K1

K2

Cyborg Hydros Wizons Dextos

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BEING FAIR

• Award team the points or the win, based on what you see, not what you hear

• Do not be biased, it’s up to your own integrity.

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GAMEPLAY

Introduce yourselves in a clear and fun way!• Name• Objective• Explanation• Rules• Advantage (if relevant)• Clarification

EXAMPLE:

Hi (Wizons 1 /Cyborgs 2 etc)!Welcome to (Station Name)!Now you will be playing... What you need to do is to...

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ENSURING SAFETY

• Following safety precautions• Instill discipline in terms of safety

For injuries,• DO NOT treat the injury by yourself• Keep calm• Call for standby first aider immediately

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PRE- GAMEPLAY

Have prior knowledge of • Main gameplay and sub-points • Logistics needed for the game• Location and Contingency Location

Prepare your station beforehand!

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POST GAMEPLAY

Ensure• All logistics are not missing, if missing ,report immediately• Station remains in its original state• All litter and rubbish are cleared• The station is suitable for the next group to play

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QUICK SUMMARY

• Safety first• Loud and Firm• Clear yet Concise• Fair yet Fun

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LASTLY, THE MOST IMPORTANT THING IS…

Co-operation between the Station Masters and OGLs to…• Ensure safety• Instill Discipline• Take care of the Sec1s• Allowing them to feel like we are their elder brothers in this 公教 family

#chspride

•AND LET THE SEC1S HAVE FUNNNNNNNN XD

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Give your 200% and you will get back

their 100%

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THAT’S IT! Jiayou for Orientation!!