Order 10 Team #29 Wayfinding and Lobbying for MoM
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Transcript of Order 10 Team #29 Wayfinding and Lobbying for MoM
WAYFINDING& LOBBY DESIGN
TEAM 29:
FOR M.o.M.
MUSEUM’S CONCERNS
● Traffic Bottleneck
● Accessibility of museum info ○ ticket prices, hours, etc.
● “Inviting”
GENERAL RESEARCH
LOBBY● Patrons unsure of which
exhibits to visit
● Not sure if patrons are spatially cognizant within museum
WAYFINDING
GENERAL RESEARCH
GUERILLA INTERVIEWSwith VISITORS
EMPATHIZE.
DAD + “CHILD” POOR EYESIGHT ENTHUSIAST
+ MORE!+ “No Map”+ Couples+ Solo Visitor+ First-time
visitors+ Return visitors
GENERAL RESEARCH
AFFINITY DIAGRAM
GENERAL RESEARCH
NEED AREAS:
+ Wayfinding+ Lobby Space+ Side Exit
GENERAL RESEARCH
SIDE EXITPROTOTYPE
PROBLEMS● Crowded● Stanchions● Unclear ticket pricing● Not “Inviting”● Maps undiscoverable
LOBBY
User Research
LOBBY
Contextual Inquiry● Observations● Interviews
LOBBY
LOBBY - PROTOTYPE #1 & #2
LOBBY - PROTOTYPE #2
Affinity Diagram
LOBBY
Museum InfoPricing InfoCustomer ServiceOrganization Traffic ManagementMerchandise
Lobby - Round Prototype #2 Testing
Lobby - Round #3 Prototype
Lobby - Round #3 Prototype Testing
Lobby - Further Inquiry
PROBLEMSMAP
● “I can’t read the text...it’s too small!”
● “It’s hard to distinguish exhibits.”
● “Too much irrelevant information.”
● “I didn’t pick up the map.”● “I don’t think it would be
helpful.”
COMPETITIVEANALYSIS
MAP
● Other museum maps● Theme park maps
MAP
1 2 3
MAP - ROUND #1 PROTOTYPES
MAP - ROUND #1 PROTOTYPE TESTING
METHODS● Contextual
● Task-based
● 3 Procedures:○ Location○ Cannibals ○ Bathroom
MAP - PROTOTYPE ROUND #1 TESTING
DATA● 41 Participants
● Timed Recognition Task:○ #1 = V2○ #2 = V3○ #3 = V1
1 2 3
MAP - PROTOTYPE ROUND #1 TESTING
● Worst identification● People gave up
finding ‘Cannibals’● Unclear icons
● Best identification● Correct ‘Cannibals’
response● Contrast too low
● 2nd best identification● One instance of
incorrect ‘Cannibals’● Orientation helped
users ID exhibits
4 5
MAP PROTOTYPES - ROUND #2
MAP - ROUND #2 PROTOTYPE TESTING
RESEARCH QUESTION● “What information is
most important?”
● “Which version are people more likely to take?”
4 5
MAP PROTOTYPES - ROUND #2
● 31% preferred ● Some liked
descriptions● Return visitors liked
this orientation
● 69% preferred ● “I can easily envision
myself in this layout”
MAP PROTOTYPE - ROUND #3
INFORMATION ARCHITECTURE● Wireframe Paper
Prototypes
● Think Aloud
● Capturing ‘gut’ reactions
TAKEAWAYS
MAP R3 + DATA
● No sideways text● Bigger font on front● 80% of people preferred text on
the left● Add “floor” to 1 & 2 labels
TAKEAWAYS
MAP R3 + DATA
● No sideways text● Bigger font on front● 80% of people preferred text on
the left● Add “floor” to 1 & 2 labels
MAP
THANK YOU!