OR KN AND FOR KING AND COUNRY COUNTRY … · can add to your existing Flames Of War army. Each army...

2
FOR KING AND COUNTRY 4 POINTS British, Formation, Limited Always leading by example. An inspiring leader may be the difference between victory and defeat. Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn. TM & © 2017 Battlefront Miniatures Ltd. COMMAND CARD RULES Command cards are upgrades that you can add to your existing Flames Of War army. Each army book has an optional accompanying deck of command cards. A Force may only include Command cards from the book it is created from. BUYING COMMAND CARDS Command cards can be added to your force in two ways. You can add them to your normal point limit just like you would add a Unit to your force, or you and your oppo- nent can agree on a set amount of points that players may only use to add Command cards to their lists. CARD NAME KEYWORDS FLAVOUR TEXT POINTS FOR KING AND COUNTRY Always leading by example. An inspiring leader may be the difference between victory and defeat. RULES TEXT Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn. British, Formation, Limited 4 POINTS

Transcript of OR KN AND FOR KING AND COUNRY COUNTRY … · can add to your existing Flames Of War army. Each army...

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

COMMAND CARD RULES

Command cards are upgrades that you can add to your existing Flames Of War army. Each army book has an optional accompanying deck of command cards. A Force may only include Command cards from the book it is created from.BUYING COMMAND CARDSCommand cards can be added to your force in two ways. You can add them to your normal point limit just like you would add a Unit to your force, or you and your oppo-nent can agree on a set amount of points that players may only use to add Command cards to their lists.

CARD NAME

KEYWORDS

FLAV

OU

R TE

XT

POINTS

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

RULE

S TE

XT

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

FOR KING AND COUNTRY

4POINTS

British, Formation, Limited

Always leading by example. An inspiring leader may be the difference

between victory and defeat.

Discard this card to have all Units in this Formation whose Unit Leader is within 6”/15cm and in Line of Sight of the Formation Commander, automatically pass their Last Stand test for this turn.

TM & © 2017 Battlefront Miniatures Ltd.

BritishCC.indd 10 11/04/17 4:13 pm

You may purchase a card multiple times for different Formations or Units in your force, giving each one the stated benefit.PLAYING COMMAND CARDSCommand cards are placed face down with the Unit card or Formation HQ Unit card they have been assigned to until they are first used. Once used, they remain face up for the rest of the game.

COMMAND CARD KEYWORDSNATIONALITYThe nationality (British, German, Soviet, US, etc.) indicates what nationality of Force it can be fielded with.FORCEForce cards affect your entire Force.FORMATION (TYPE)Formation cards are assigned to a particular Formation in your Force. If this Formation is destroyed, the card is removed from play. If a Formation card lists a type of Formation,

that card can only be assigned to a Formation of that type.UNIT (TYPE)Unit cards are assigned to a particular Unit. If this Unit is Destroyed, the card is removed from play. If a Unit card lists a type of Unit, that card can only be assigned to a Unit of that type.BUILDBuild cards alter the way that a Formation or Unit is organised or change its basic rules. These cards must be played face-up with their assigned Unit or Formation.LIMITEDYou may only have one copy of each Limited card in your Force.WARRIORWarrior cards add significant leaders and personalities to your Force. A Force may only include one Warrior card.

For more information, visitWWW.FLAMESOFWAR.COM