Online Material Development
description
Transcript of Online Material Development
Online Material Development
In designing a web-based course
Gumawang Jati
Outline
Basic Features of online course
General Online Material Development Process (Mechanical)
The philosophy of moodle
Online Material Presentation
Principles of Online Material Development
Online Learning Material Development
Behaviorism & E-learning
Cognitive & E-learning
Online Development Process
Preparation Stage
‘GJ’ Web-based Course Model
Basic Features of online course
title page
introduction to the course
course schedule, and a list of objectives and requirements
course content arranged into modules
Frequently Asked Question (FAQ) file
glossary of terms used in the course
table of contents, a search engine, and/or index with a roadmap to the course
resources page with links to useful external course related information
credits page listing the sponsors and the people who have developed the course along with copyright statement
General Online Material Development Process
Pre-planning
Planning
Content Design & writing
Material Development
Testing and Final Checking
Evaluation, feedback and redevelopment
Establishing the right team, in terms of balance of skills and ability to work together
The range of skills which might be represented include:
• instructional design
• content matter expertise
• technical expertise
• expertise in resource discovery and information management
• project management.
Pre-planning
The planning phase is probably the most important
Steps involved include:
• Articulating learning objectives
• Characterising user (student) requirements
• Locating and assessing existing learning resources
• Identifying the need for new content
• Identifying technical considerations, constraints and possibilities
Planning
Processes and steps might differ between organizations and for different projects;
steps include:
• Establishing the assessment criteria and methods
• Mapping and then sequencing the key elements of the content
• Applying instructional design effective for online
• Technical or multi-media decisions
• Deciding what should be presented on screen and what should be downloadable/printable
• Deciding which is key content, and needs reinforcement
• Doing a walk-through and check on time allocations for each learning activity
Content Design & writing
This phase takes the material produced in the writing and planning phases and turns it into product
Producing the physical product
• Texts, pictures, sounds, videos, exercises, tests, feedback, evaluations
Producing any accompanying documentation
• user guides, implementation guides, etc
Material Development
An important phase. All your efforts above are of little value if the product is not accessible and usable. Consideration of usability factors actually begins in the planning phase but it should be formally tested during prototyping, then following full production.
These steps require:
• Knowing what standards should be aimed for (technical compliance and usability of the product being developed).
• Establishing means by which to measure or test that standards and usability objective have been achieved.
• Considering when to measure, and how information from this will feed back into the development process to achieve best outcomes most efficiently.
Testing and Final Checking
Evaluation is a positive step that can provide good feedback on the effectiveness of the product.
This feedback can enable fine-tuning of the product.
It also provides valuable feedback to the production team on ways future development outputs can be improved.
Evaluation, feedback and redevelopment
The philosophy of Moodle
Social Constructionist Pedagogy
Five kinds of Static Course Material
Six types of Interactive Course Material
Five kinds of Activities for students
Learning Materials
It is designed to support a style of learning called Social Constructionist Pedagogy
The social constructionist philosophy believes that people learn best when they interact with the learning material, construct new material for others, and interact with other students about the material.
Social Constructionist Pedagogy
Learning Materials
A text page
A web page
A link to anything on the Web (including material on your Moodle site)
A view into one of the course's directories
A label that displays any text or image
Five kinds of Static Course Material
Learning Materials
Assignment (uploading files to be reviewed by the teacher and/or students)
Choice (a single question)
Journal (an online journal)
Lesson (a conditional, branching activity)
Quiz (an online test)
Survey (with results available to the teacher and/or students)
Six types of Interactive Course Material
Learning Materials
Chat (live online chat between students)
Forum (you can choose the number of online bulletin boards for each course)
Glossary (students and/or teachers can contribute terms to site-wide glossaries)
Wiki (Wikis can be inserted into courses, or a Wiki can be the entire course)
Workshop (workshops support collaborative, graded efforts among students)
Five kinds of Activities for students
Learning Materials
Five kinds of
Static Course
Material
Six types of
Interactive Course
Material
Social Construct
Pedagogy
Five kinds of
Activities for
students
The philosophy of Moodle
Learning process
Learning
Materials
Online Material Presentation
The layout presentation of the materials should be clear
The lay out presentation should be organized for learning
The layout of the materials should be economical in term of space to generate maximum learning activity for each space and screen.
The sequencing of the materials should give opportunity for students to reflect on their learning
Some materials should be accessible for class context, self-study and home study
Principles of Online Material Development
Nunan (1999:81) points out that teaching and learning material are one of the important components in facilitating the learning process.
Learning materials produced, adapted or used should be relevant to basic competency stated in the syllabus and appropriate with the intellectual, emotional and social level of the learners.
appropriate to learners' interests, experiences and knowledge,
provide opportunities for meaningful communication,
enrich learners' general knowledge,
expand learners' world knowledge by exposing them to relevant and current events,
compatible with learners' level of proficiency,
stimulate learners to seek further information,
presented in a variety of text types and media and are used for different purposes,
provide opportunities for contextual language use and practice
Diagrams, charts, pictures, videos
Several principles for the use of images to promote learning
Images should focus only on features that are critical to the concept being taught and be used for one or more of the following reasons:
to prepare the learner
to attract and direct attention
To guide the learner through successive steps of complexity
to present the content repeatedly in a variety of contexts
to provide a vehicle for practice with immediate feedback
to make connections
Online Learning Material Development
TS.COM
Learning and Language Learning Theory
Behaviorism
Cognitive Social Constructionist
Learning Material
Principal of Material Development
Material Design
Teaching & Learning Media
Learning Management
System LAN
WWW
Theory of Language
Language as communication
Behaviorism & E-learning
(Gillani, 2003)...learner should be assessed for determining the goal and objective.
Intervention program should be developed.
Evaluation on the learners’ competencies in relation to the should be carried out.
start
Main Menu Direction
Learning Goal
Learning Activities 1 Learning Material 1
Quiz Evaluation Feedback Good
poor
Learning Activities 2
Cognitive & E-learning
Heinich et al. (2002), …learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment.
Holmes and John Gardner, (2006), … learners ‘construct’ their knowledge, skills or understanding from their own observational and reasoning capabilities.
Discussion Forum
Consult Teachers /
Peers
Login Main Menu
Learning Activities
Learning Materials Tasks
Quizzes
Posting Tasks / Opinion
Feedback from teacher / peers
Respond to Tasks / Opinion
/ Feedback
Constructivism underpins the understanding of how individuals learn in a social context and extends to the learning organization, which by nature its members learning together, improves its activities through group reflection and sharing of experiences.
Social Constructivism
Constructivism underpins the understanding of how individuals learn in a social context and extends to the learning organization, which by nature its members learning together, improves its activities through group reflection and sharing of experiences.
Authentic Materials
Tasks
Chat Room
Discussion Forum
Skype
Learning is a process of interaction between what is known and is to be learned Learning is a social process Learning is a situated process
Online Development Process
Analyze
Focus on the learning
goals
Design
Focus on material
selection and scope &
sequence
Develop
Focus on developing materials & instructions
---- Converting Arranging Uploading
Implement
Focus on students and
teacher activities
Write down the Learning Goals / objectives
Whole course
Semester
Weekly
Topics
Analyze
Focus on the learning
goals
Explore what are available in the web
List of topics / themes
Collect / write the learning materials by considering the learning objectives
Write scope and sequence for the whole course
Design
Focus on material
selection and scope &
sequence
WHAT TO LEARN
TASKS AND SKILLS
INDICATORS
Write the learning Materials (Reading, Listening, Video, writing, quiz etc.)
Write clear instructions and tasks for each material
Convert materials into digital (flv, mp3, pdf, etc.)
arrange the learning materials and upload
Develop
Focus on developing materials & instructions
---- Converting Arranging Uploading
After finish a unit;
Pilot the unit (2 teachers, which are not in the project & 5 students)
Make necessary changes and modification (layout, unclear / confusing instructions, unclear tasks, unclear sequence, misleading pictures, etc)
Implement
Focus on students and
teacher activities
Evaluate the unit with the team
Preparation Stage
Learning Goals
Syllabus Basic Competency
Learning Materials
Learning Activity
Indicator
Scope and Sequence Unit
What to learn
Tasks and Skills
Indicator
‘GJ’ Web-based Course Model ZONE 1 INPUT
New Language Items
Example of the language in the context
Quiz / Guided Practice
Interaction
Students Computer (Materials, quiz presented,
etc)
Orientation
Presentation
Practice
ZONE 2 EXPOSURE
Authentic Materials (internal & external links) Language items in Zone 1 are used in the real context
Tasks Tasks are presented after the students explore the authentic
materials
Chat Room Talking about the topic /
practicing the language learnt
Discussion Forum Discussing Issues
related to the topic Skype
Interaction
Students Students Teacher(s)
Authentic materials
New Knowledge & Skills
ZONE 3 PRACTICE
TASK (e.g. young reporter)
Upload / Publish Task
Interview / Record Individual/pair/group
Rehearsal/Practice for fluency Individual/pair/group
Write script / Draft (greetings, questions, etc.) Individual/pair/group
Preparation (Study zone 1 & 2 + explore www) Individual/pair/group
Research
Interact, communicate, and
collaborate
Discuss and analyze result
ZONE 1 INPUT
Orientation
Presentation
Practice ZONE 2 EXPOSURE
Authentic Materials
Tasks
Chat Room
Discussion Forum
Skype
TASK
Upload / Publish Task
Interview / Record
Rehearsal/Practice
Write script / Draft
Preparation
ZONE 3 PRACTICE