Online Educa Thinking Worlds

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Thinking Worlds The new era of Rapid Sims

description

A presentation given at Online Educa 2009. Describes the coming era of Rapid Sims development. The technology issues are being overcome. The barriers to developing engaging immersive learning experiences are now us - the designers and developers.

Transcript of Online Educa Thinking Worlds

Page 1: Online Educa Thinking Worlds

Thinking Worlds

The new era of Rapid Sims

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Technology now is not the problem

Remember……

Its up to us!

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Some Problems

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Some solutions

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Barriers – Our Educa Survey!

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Barrier 5

Biggest Obstacles to Serious Games development

Number 5 – Deployment

Much less complex

Less complex

The same

More complex

Much more complex

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Barrier 4

Number 4 – Complexity

Much less complex

Less complex

The same

More complex

Much more complex

Biggest Obstacles to Serious Games development

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Barrier 3

Biggest Obstacles to Serious Games development

Number 3 – Development Time

1 – 3 months

3 – 6 months

6 – 12 months

12 – 18 months

>18 months

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Barrier 2

The name – “Games”

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Biggest Barrier

Biggest Obstacles to Serious Games development

Number 1 – Costs

e20k - e40k

e40k – e60k

e80k - e100k

e100k – e120k

>e120k

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Rapid tools to the rescue

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New ToolsCode 3D

RBITS

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The era of Rapid Sims

Designer centric

Libraries, wizards,

templates

Visual Storyboarding

Browser delivery

High reuse and flexibility

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Its childs play

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Learning Design – Upping Our Game

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We should already know!

• Scenario based learning• Case based reasoning• Designing problems• Safe failure• Rich measurement

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We need to know

• Story elements• Emotional stimuli• Consequences• Cinematics• Non linearity

Creative Design

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Thinking Worlds

The new era of Rapid Sims