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Oklahoma City Public Schools Pacing Guide 2014-2015
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Oklahoma City Public Schools MATH
KINDERGARTEN
Pacing Guide Purpose
Oklahoma City Public Schools pacing guide is intended to assist in pacing instruction and assist teachers in combining standards in meaningful ways to support student mastery. The length recommended for each unit is based on prioritization of standards leading to college and
career readiness. A framework has been established to support teacher planning and provide more consistency from class to class across the district. This framework will minimize the effects of students’ mobility within Oklahoma City Public Schools.
Flex Periods
These days can be used for extending lessons, reviewing challenging concepts, projects, differentiation and/or math games.
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Kindergarten Math Pacing Guide Cover Page
Standards for Mathematical Practice for Kindergarten
Mathematically proficient students will aim to do ALL of the following:
SMP 1 Make sense of problems and persevere in solving them. SMP 2 Reason abstractly and quantitatively. SMP 3 Construct viable arguments and critique the reasoning of others. SMP 4 Model with mathematics. SMP 5 Use appropriate tools strategically. SMP 6 Attend to precision. SMP 7 Look for and make use of structure. SMP 8 Look for and express regularity in repeated reasoning.
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Required Math Fluency for Kindergarten
K.OA.5 Add/subtract within 5
Every Day Math Terminology and Things to Know
RSA Recognizing Student Achievement notes highlight specific tasks that teachers can use for assessment to monitor children’s progress toward Grade-Level Goals. These tasks include the following:
Core Activities (Main Activity or Revisit activity)
Teaching Options
Everyday Mathematics games
My First Math Book pages
Other work samples (completed Math Masters pages, drawings, number stories, and so on)
*See Assessment Handbook (p. 10) for more information
Flex Days These days can be used for extending lessons, reviewing challenging concepts, projects, algorithms, differentiation and/or math games.
TLG Teacher’s Lesson Guide (Teacher’s Edition)
SMP Standard for Mathematical Practice (CCSS Thinking/Reasoning Skills)
Lit Some EDM lessons have Literature Connections. The title and author’s name for these books are found in the Games/Lit column of your pacing guide, as well as in the TLG.
Writing Some EDM lessons include a writing component, usually asking students to explain how or why they determined their answers to a specific Math Journal question. These writing prompts are a way for students to demonstrate their understanding of the concept. Justification of answers (process) is a critical component to CCSS. Kindergarten students complete this work in their My First Math Book beginning in lesson 5-2.
Vocabulary Bolded vocabulary words are Common Core Vocabulary. Non-bolded vocabulary words are Everyday Math Vocabulary words
Assessment Use Everydaymathonline.com to find student activities and assessment guides. Assessments can also be found in the Assessment Handbook
Projects The Projects can be used as performance tasks according to Pearson Guidelines.
CCSS Common Core State Standards
Games EDM Games provide essential practice of skills introduced during whole group lessons. Games are listed for each lesson in which they appear in the TLG. If possible, EDM Games should be used EVERYDAY. They do not have to be done during the math instructional block and can be incorporated into your daily routine (15 minutes at start of day, after recess, end of day, etc).
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Themes Everyday Math provides optional thematic activities to use in the classroom. See Resources for the Kindergarten Classroom for more information.
Theme Information
A Working World (p. 6-10) The activities described in this section incorporate various mathematics concepts and skills as children learn about and role play different kinds of jobs.
All About Me (p. 11-15) An “All About Me” theme offers many meaningful opportunities for mathematical practice and applications, especially in the areas of measurement, number and numeration, and sorting and graphing attributes.
Animals All Around (p. 16-19) These activities involve children in using mathematics as they investigate animals of all types. They might compare animal sizes and shapes, count and graph votes about favorite animals, sort animals by characteristics, and make animal pictures and sculptures out of 2- and 3-dimensional shapes.
Dinosaurs (p. 20-24) Exploring dinosaurs offers numerous opportunities to integrate math in interesting ways, such as looking at attributes, sorting into groups, and measuring and comparing sizes.
Fairy Tales (p. 25-29) Literature-based themes using fairy tales, nursery rhymes, and folk tales offer rich opportunities to connect language arts and mathematics. Activities that include mapping, graphing, sorting, patterning, and counting enrich the stories and help to develop mathematics skills at the same time.
Families at Home (p. 30-33) Children can do many mathematics-linked activities to further their exploration of similarities and differences among family sizes, family routines, and the places where families live. As you do these activities, remember to be sensitive to the variety of children’s family and home situations.
Growing Things (p. 34-37) As children observe and care for plants outdoors, in the classroom, or at home, they have opportunities to count, sort, measure, and make comparisons.
Seasons (p. 38-41) Throughout the year, children observe changes in the weather and the seasons. These mathematical activities can be spaced to correspond with seasonal changes in your area.
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Content Emphasis by Cluster—Kindergarten
Not all content in a given grade is emphasized equally in the standards. Some clusters require greater emphasis than the others based on the depth of the
ideas, the time that they take to master, and/or their importance to future mathematics or the demands of college and career readiness. In addition, an
intense focus on the most critical material at each grade allows depth in learning, which is carried out through the Standards for Mathematical Practice.
To say that some things have greater emphasis is not to say than anything in the standards can safely be neglected in instruction. Neglecting material will leave
gaps in student skill and understanding and may leave students unprepared for the challenges of a later grade. The following table identifies the Major
Clusters, Additional Clusters, and Supporting Clusters for kindergarten
Key Major Clusters o Supporting Clusters Additional Clusters
Counting and Cardinality
Know number names and the count sequence.
Count to tell the number of objects.
Compare numbers.
Operations and Algebraic Thinking
Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
Number and Operations in Base Ten
Work with numbers 11-19 to gain foundations for place value. Measurement and Data
Describe and compare measureable objects.
o Classify objects and count the number of objects in categories.
Geometry
Identify and describe shapes.
Analyze, compare, create, and compose shapes.
Document Created by:
Anna Cummings, Putnam Heights Mary Johnson, Rancho Village Kim McClendon, Putnam Heights Ashley Quate, Edwards Mary Beth Rapp, Stan Watie Whitney Ray, Rockwood
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Math Pacing Guide Everyday Math KINDERGARTEN
Unit: Routines and Unit 1 Lessons: 8 Routines, 17 Lessons COMPLETE BASELINE ASSESSMENT (Everyday Math Assessment Handbook)
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Routine 1 Number of the Day Routine Obj: To keep a running count of the number of days at school. Tracking the number of days in school on a Growing Number Line and representing the number of days with objects
SMP2, 4, 5-7 K.CC.1 K.CC.2 K.CC.3 K.CC.4a K.CC.4b K.CC.4c
Routine 2 Attendance Routine Obj: To sign in to kindergarten at the beginning of the day Recording and charting daily attendance in order to practice counting, number writing, data collection, and problem-solving
SMP1, 2, 4, 6; K.CC.4a, K.CC.4b, K.CC.5
Routine 3 Job Chart Routine Daily Obj: To rotate helpers in the classroom. Carrying out daily mathematical routines such as adding the date to the calendar and keeping track of attendance.
SMP4, 7
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Routine 4 Monthly Calendar Routine Obj: To learn the days of the week and months of the year Focuses on learning the days of the week and the months of the year and understanding the number and grid system of the calendar
SMP2, 4, 5, 7; K.CC.3
Routine 5 Daily Schedule Routine Obj: To work with data related to the weather Focuses on developing understanding of the language and concepts of time by ordering classroom activities and sequencing events.
SMP4–6
Routine 6 Weather Observation Routine Obj: To work with data related to the weather Focuses on collecting, organizing, displaying, and interpreting data and looking for recognizable patterns or trends in the data.
SMP1–4, 6, 7; K.CC.5, K.CC.6, K.MD.3
Routine 7 Recording Daily Temperature Routine Obj: To work with data related to the temperature. Focuses on collecting daily temperature data and creating a growing data display
SMP1–7 K.MD.3
Routine 8 Survey Routine Obj: To work with data related to children’s interests. Focuses on collecting, recording, displaying, and discussing data by surveying classmates.
SMP1 SMP 2 SMP 4 SMP 6 K.MD.3
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 1 (Recognizing Student Achievement) RSA Lesson 1.13 RSA Lesson 1.14 The Baseline Assessment should be completed within the first few weeks of school. (Assessment Handbook)
1-1 Partner Match Obj: To introduce measurement comparisons through a partner activity Focus: Comparing paper strips to find matching lengths
SMP3 SMP6 K.MD.2
Length, match, compare, bigger, smaller, longer, shorter, same length
1-2 Introduction to Pattern Blocks Obj: To introduce pattern blocks Focus: Identifying shapes, the attributes of shapes, and using smaller shapes to make smaller shapes
SMP 3, 6, 7 K.G.2 K.G.4 K.G.6
The Quilt by Ann Jonas Selina and the Bear Paw Quilt by Barbara Smucker
“Paper Quilts” Shape, triangle, square, rhombus, trapezoid, hexagon, pattern
1-3 Multisensory Counts Obj: To reinforce counting principles through multisensory activities. Focus: Counting the number of taps felt and the number of sounds heard.
SMP 2, 6 K.CC.1 K.CC.4a K.CC4b K.CC.4c
Count, number, set
1-4 Countdown to Zero Obj: To introduce the concept of zero, the word zero, and the numeral “0” Focus: Understanding 0 as a number in order to reinforce the relationship between numbers and quantities in future activities
SMP2, 4 5 Little Monkeys Jumping on the Bed By Eileen Christelow
None, zero
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
1-5 Getting to Know Numbers (1-9) Obj: To introduce the numbers 1-9 in a variety of activities and to reinforce early counting and numeration skills and principles. Focus: Practice counting skills and representing a given number in multiple ways
SMP 1, 2, 4, 6, 7 K.CC.3 K.CC.4a K.CC.4b K.CC.4c K.CC.5,K.OA.3
Emily’s First 100 Days of School by Rosemary Wells
Number pages Number, count, set
Match Up
1-6 Introduction to Sorting Obj: To introduce attributes and sorting Focus: Sorting objects based on attributes and counting
SMP 2, 7 K.CC.3 2 K.CC.4a K.CC.4b K.CC.4c. K.CC.5 K.CC.6 K.OA.3 K.MD.1 K.MD.3
The Button Box by Margarette S. Reid
sort
1-7 Sand and Water Play Obj: To introduce volume through sand and water play Focus: Comparing objects based on volume
SMP 1-6 K.CC.3 K.CC4a K.CC.4b K.CC.4c K.OA.3
Volume, more, less, same
1-8 Birthday Graphs Obj: To introduce bar graphs using age and birthday information Focus: Classifying and organizing data on a bar graph
SMP 2-4, 6 K.CC.3 K.CC.4a K.CC.4b K.CC.4C. K.CC.5 K.CC.6 K.OA.3 K.MD.3
Flower Garden by Eve Bunting
Graph, data, total, some, none, all, more, most
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
1-9 Sound and Motion Patterns Obj: To introduce patterns through multisensory , experiential activities Focus: Sound and movement patterns
SMP7 K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.OA.3
Beep Beep, Vroom Vroom! by Stuart J. Murphy
Pattern, repeat
1-10 Patterns with Color Obj: To introduce simple color patterns. Focus: Provides practice making patterns with colored objects.
SMP3, 7; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.OA.3
Pretty Patterns by Rosemary Reuille Irons
Pattern, repeat
1-11 Coin Comparisons Obj: To provide practice with sorting and to lay groundwork for coin recognition. Focus: Sorting coins based on characteristics.
SMP2, 3, 6, 7; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.6, K.
Dinosaurs at School by Janet King
Sort, heads, tails, coins
1-12 Give the Next Number Game Obj: To develop number sense and counting skills through an oral counting game. Focus: Introduces Give the Next Number to practice counting skills.
SMP2, 6; K.CC.1, K.CC.2, K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.OA.3
The Giant’s Toy Store by Calvin Irons The Puppets’ Party by Rosemay Irons
First, second, third…
Give the Next Number
1-13 Body Height Comparisons Obj: To provide practice with comparing lengths. Focus: Comparing lengths of objects with body heights.
SMP1, 2, 4, 6; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.OA.3, K.MD.1, K.MD.2
Where’s My Teddy? by Jez Alborough
Longer, shorter, same length, taller, about the same
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
1-14 Finger Count Fun Obj: To reinforce counting and recognizing numerals 1–10. Focus: Providing kinesthetic practice for counting.
SMP1, 2, 6–8; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.CC.6
The Animal Parade by Calvin Irons
1-15 Shape Puzzles Obj: To provide experiences with manipulating and combining shapes Focus: Building larger shapes from smaller shapes.
SMP1–3, 7; K.CC.6, K.G.1, K.G.2, K.G.6
Shape, triangle, square, rectangle, above, below, next to, rotate
1-16 Ten Frames Obj: To use ten frames to explore numbers and number relationships through 10 Focus: Representing numbers on a ten frame with counters.
SMP2, 3, 6, 7; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.CC.6, K.OA.4
Ten frame
Performance Task
or Project Based
Learning
Project 1 “Numbers in Our World” (Page 74) Objective: To enlarge and enrich children’s awareness of numbers and their uses in a variety of contexts Terms to Use: numbers, codes, address, phone number, pattern Task 1: Number Walk Task 2: Class Telephone Book Task 3: “We Live Here” Mural** The projects can be used as Performance Tasks with Pearson Guidelines.** RSA: Recognizing Student Achievement (Lessons 1-13, Lesson 1-14)
Assessment
Options for assessment: These are assessment ideas provided by Everyday Math Everyday Math Assessment Handbook (p. 77-78) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 2 Lessons: 17
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 2 (Recognizing Student Achievement) RSA Lesson 2-2 RSA Lesson 2-4 RSA Lesson 2-16
2-1 Shape Collages Obj: To introduce circles, triangles, squares, and rectangles Focus: Identifying shapes and sorting shapes to create a shape collage.
SMP2, 4, 6, 7; K.CC.1, K.CC.2, K.MD.3, K.G.1, K.G.2, K.G.3, K.G.4
Circle, square, triangle, rectangle, shape, straight, side, curved, corner, flat, 2-dimensional
I Spy
2-2 Shapes by Feel Obj: To develop understanding of shapes using the sense of touch. Focus: Provides a tactile experience to support identifying attributes of shapes
SMP3, 4, 6, 7; K.MD.3, K.G.1 K.G.2, K.G.3, K.G.4, K.G.6
Shape prints or pictures
Shape, corner, side, round, curve, circle, triangle, square, rectangle, flat, 2-dimensional
2-3 Which Way Do I Go? Obj: To review spatial vocabulary and concepts. Focus: Provides a kinesthetic experience for practicing spatial vocabulary.
SMP4, 6, 7; K.MD.3, K.G.1, K.G.2, K.G.4
Rosie’s Walk by Pat Hutchins The Three Bears and The Three Billy Goats Gruff
Top, below, next to, between, behind, in front of, around, over, under, inside, outside, above, beside, up, down, left, right
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
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2-4 Spin a Number Game Obj: To practice counting and reading numbers 1-10 using a game. Focus: Playing Spin a Number to practice numeration skills and in preparation for counting objects.
SMP2, 6, 7 N/A Spin a Number
2-5 Patterns All Around Obj: To reinforce recognition of patterns through a pattern search activity. Focus: locating patterns found in the classroom and the school.
SMP4, 7; K.G.2, K.G.4, K.G.6
pattern
2-6 Playful Oral Counting Games Obj: To develop oral counting skills through movement activities. Focus: Provides a kinesthetic experience for practicing counting by 1s.
SMP2, 5–7; K.CC.1, K.CC.2, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.G.2, K.G.4, K.G.6
N/A “Follow the Leader” “Count and Sit”
2-7 Preparation for Number Writing Obj: To lay groundwork for number writing through kinesthetic and tactile stroke-formation activities Focus: Developing motor skills necessary for writing numbers.
SMP2, 6; K.CC.3, K.CC.4a, K.CC.4b, K.CC.5, K.CC.6
Stroke, line, curve, circle
2-8 Matching Coin Game Obj: To promote coin recognition using a game Focus: Practicing visual discrimination skills by matching coins.
SMP2, 3, 6, 7; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.CC.6, K.OA.4, K.MD.3
Match, penny, nickel, dime, coins, most, least
“Matching Coin Game”
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
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2-9 Number Board Obj. To reinforce the meaning of numbers by constructing a class number board Focus: Representing numbers on a number board and introducing the concept of digits.
SMP2, 6, 7; K.CC.1, K.CC.2, K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5
Bat Jamboree by Kathi Appelt
Pattern, digit
2-10 Tricky Teens Obj. To introduce and provide practice with counting and recognizing teen numbers. Focus: Provides practice counting and identifying teen numbers by playing the Tricky Teens Game.
SMP2, 6, 7; K.CC.2, K.CC.5, K.CC.6, K.MD.1, K.MD.3
Tricky teens Tricky Teens Teen Tangle
2-11 Listen and Do (10-19) Obj. To reinforce oral counting and recognizing teen numbers through a movement activity. Focus: Provides kinesthetic practice for counting and sequencing teen numbers
SMP2, 6, 7; K.CC.4a, K.CC.4b, K.G.1, K.G.2, K.G.4
Buildings with a teen number of blocks
teen
2-12 Teen Partners Obj. To introduce the concept that teen numbers represent “10 and some more.” Focus: Representing teen numbers as a combination of 10 and another number.
SMP1–3, 7, 8; K.CC.3, K.CC.4a, K.CC.4b, K.CC.4c, K.NBT.1, K.MD.1, K.MD.2
teen
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
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2-13 Estimation Jars Obj. To introduce the concept of estimation. Focus: Provides experience estimating the number of objects in a jar.
SMP1–3, 5, 6; K.MD.1, K.MD.2
Estimate, about
2-14 Number Stories: Stage 1 Obj. To introduce addition and subtraction stories. Focus: Telling and modeling number stories with play acting, counters, and/or simple drawings.
SMP1, 2, 4–6; K.CC.1, K.CC.2, K.OA.1, K.OA.2, K.OA.3, K.OA.4
Mouse Count by Ellen Stoll Walsh Splash! By Ann Jonas
Number Opportunities
Number story, all together, join, add, take away, subtract, remove, equal, more, less, the same
2-15 Symmetry Painting Obj. To introduce symmetry Focus: Concept of symmetry by making symmetrical paintings.
SMP1, 6, 7; K.CC.5, K.G.1, K.G.2, K.G.6
Symmetry, symmetrical
2-16 Symmetry in Nature Obj. To develop understanding of symmetry by looking for symmetry in natural objects Focus: Provides experience identifying symmetrical objects found in nature and creating a collage.
SMP4, 6, 7; K.CC.5, K.CC.6, K.MD.3
Symmetry, symmetrical
Performance Task
or Project Based
Learning
Project 2: Mathematics and Our Bodies Objective: To provide opportunities for children to use their bodies as tools for understanding and applying mathematical skills and concepts. Vocabulary: digit, yard, hand span, measure, body measures, height, weight, length, symmetry, symmetrical Task 1: Our Bodies Help Us Count Task 2: Our Bodies Help Us Measure Task 3: Our Bodies Help Can be Described with Numbers
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Task 4: Our Bodies are Symmetrical **The projects can be used as Performance Tasks with Pearson Guidelines.** RSA: Recognizing Student Achievement (Lesson 2-2, Lesson 2-4, Lesson 2-16)
Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 77-78) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 3 Lessons: 17
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 3 (Recognizing Student Achievement) Lesson 3-1 Lesson 3-2 Lesson 3-5 Lesson 3-16
3-1 Number Books Obj: To provide practice with writing and representing numbers. Focus: Provides practice writing the numbers 1–10 to create a personal number book.
SMP1–4, 6, 7; K.CC.3
Number Books number
3-2 Macaroni Necklaces Obj: To provide practice with creating and describing patterns through an art project. Focus: Creating macaroni necklaces that contain patterns in order to reinforce classifying and sorting objects into given categories.
SMP1–7 Patterned Necklaces
Pattern, repeat
3-3 Roll and Record Obj: To review counting and number recognition through a graphing activity. Focus: Provides practice counting dots on a dice, Writing numbers, and graphing dice rolls.
SMP2, 4, 6; K.CC.3, K.CC.4a, K.CC.4b
Count, numbers, graph, row, column, predict
Dice Race
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
3-4 The Pan Balance Obj: To Introduce the pan balance as a tool to compare the weights of objects. Focus: Comparing objects based on weight.
SMP2–6, 8; K.CC.1, K.CC.2, K.MD.1, K.MD.2
Pan Balance Drawings and Records
Weight, compare, heavier, lighter, pan balance, level, balance, balanced, equal
3-5 Domino Concentration Game Obj: To introduce a game that involves matching numbers of dots to written numbers. Focus: Provides practice counting dots and representing the number of objects with a written numeral by playing Domino Concentration.
SMP1, 2, 4, 6; K.CC.3, K.CC.4a, K.CC.4b
Half, match Domino Concentration
3-6 Monster Squeeze Game Obj: To introduce a game that reinforces number relationships and number recognition. Focus: Comparing numbers between 0 and 10 by playing Monster Squeeze.
SMP1–6, 8; K.CC.7, K.OA.1, K.OA.2
Number line, big, bigger, small, smaller, more, less, high, low
Monster Squeeze
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
3-7 Measurement with Objects Obj: To introduce measurement techniques using interlocking cubes or other nonstandard measuring devices. Focus: Measuring objects using nonstandard units of measurement.
SMP1, 2, 4–6; K.CC.3, K.MD.1, K.MD.2
Measurement Records
Measure, about, approximate
3-8 Pocket Problems Obj: To develop children’s understanding of addition and subtraction using concrete experiences. Focus: Provides practice of numeration skills by playing card games.
SMP1–4, 6, 7; K.CC.4a, K.CC.4b, K.OA.1, K.OA.2, K.OA.5
Roll and Record Sheets
How many, more, less, add, take away, subtract
3-9 Number Card Games Obj: To review counting, number recognition, and sequencing numbers 0-20 through number card activities. Focus: Provides practice of numeration skills by playing card games.
SMP1–4, 6, 7; K.CC.3, K.CC.4a, K.CC.4b
Number cards, order, smaller, bigger
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3-10 Probability Stories Obj: To introduce the basic language of probability. Focus: Using vocabulary to describe the probability of an event occurring.
SMP1–4, 6; K.G.1, K.G.2, K.G.4, K.G.6
And to Think That I Saw It on Mulberry Street by Dr. Seuss Wacky Wednesday by Theo Le Sieg (Random House, 1989; 1974)
Possible, impossible, certain, might happen, maybe, likely, unlikely, chance
3-11 Probability Tray Obj: To develop children’s understanding of probability. Focus: Comparing number of objects to determine the probability of an event occurring.
SMP1–4, 6, 7; K.G.1, K.G.2, K.G.4, K.G.6
Certain, likely, unlikely, more likely, possible, impossible, probably, chance, some, none, all, more less
Stick Pick-Up
3-12 Pan Balance 2: Leveling Obj: To review the use of the pan balance and introduce the concept of balancing objects. Focus: Comparing objects based on weight.
SMP1, 3, 5–7; K.CC.1, K.CC.2, K.MD.1, K.MD.2
Level, compare, heavier, lighter, balance, equal, weight
3-13 Train Games Obj: To introduce a series of games that provides practice with making and analyzing a bar graph. Focus: Provides practice of concrete addition and subtraction skills by playing Growing Train Game, Disappearing Train Game, and Growing and Disappearing Train Game.
SMP1–4, 6–8; K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.OA.1, K.OA.4, K.OA.5
Count on, forward, add, count back, backward, subtract, remove, take away
Train Games
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
3-14 Favorite Colors Graph Obj: To provide practice with making and analyzing a bar graph. Focus: Counting and comparing the number of objects in a category.
SMP1–6, 8; K.CC.5, K.CC.6, K.MD.1, K.MD.3
Caps for Sale by Esphyr Slobodkina (HarperTrophy, 1987)
Bar graph, some, none, all, most, least, more, less
3-15 Count by 10s Obj: To Introduce skip counting by 10s. Focus: Using fingers and hands to skip count by 10s.
SMP1–8; K.CC.1, K.OA.1, K.OA.2, K.OA.5
One Hundred Is a Family by Pam Munoz Ryan (Hyperion, 1994)
1s, 10s, skip counting, counting by 10s
3-16 Teen Frame Game Obj: To introduce a game that provides practice with teen numbers and builds number sense. Focus: Using the Teen Frame Game to compare numbers between 0 and 20.
SMP1–3, 6–8; K.CC.4a, K.CC.4b, K.CC.6, K.NBT.1
Count, teen, ten, more, less, same, equal
Teen Frame
Performance Task
or Project Based
Learning
“Fun with Games” Objective: To develop problem-solving strategies and promote mathematical skills and thinking through games. Terms to use: Rules, strategy Task 1: Games from Home Task 2: Multicultural Games Task 3: Kid-Made Games Task 4: Addition and Subtraction Facts Games **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievement (Lesson 3-1, Lesson 3-2, Lesson 3-5, Lesson 3-16)
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Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 79-80) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 4 Lessons: 17 COMPLETE MID-YEAR ASSESSMENT (Everyday Math Assessment Handbook)
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 4 (Recognizing Student Achievement) Lesson 4-2 Lesson 4-5 Lesson 4-6 Lesson 4-13 Complete the Mid-Year Assessment before Winter Break. (Assessment Handbook)
4-1 Number Line Mathematics Obj: To develop addition and subtraction strategies using a walk-on number line. Focus: Provides kinesthetic practice for using a number line to add and subtract numbers.
SMP1, 2, 5–7; K.OA.1, K.G.2, K.G.4, K.G.6
Number line, count on, count back
Go Forward, Back Up
4-2 Top-It Card Games Obj: To introduce a game that reinforces number recognition and number comparison. Focus: Introduces Top-It to practice comparing numbers.
SMP2, 3, 5–8; K.CC.1, K.CC.6, K.CC.7
More, less, higher, lower
Top-It Addition Top-It
4-3 The Pattern-Block Template Obj: To introduce the Pattern-Block Template Focus: Introduces the Pattern-Block template which will be used in later activities.
SMP1–3, 5–8; K.OA.1, K.OA.2, K.OA.5, K.G.2, K.G.5, K.G.6
Pattern Strips Template, circle, triangle, square, parallelogram, trapezoid, hexagon, pattern
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
4-4 The Addition Symbol(+) Obj: To Introduce addition terminology and symbols using number stories and counters. Focus: Introduces the addition symbol to represent adding in a number story.
SMP1–7; K.OA.1, K.OA.2, K.G.2, K.G.5, K.G.6
Pattern Strips Add, join, all together, addition, symbol, plus sign
4-5 Follow My Pattern Obj: To provide practice creating, extending, and describing patterns. Focus: Building and describing patterns in order to reinforce classifying and sorting objects into given categories.
SMP1–7 Patterns, extend, continue
Pattern Cover Up
4-6 Interrupted Counts Obj: To introduce interrupted counting. Focus: Counting up starting at numbers other than 0 or 1.
SMP1, 2, 4–6; K.CC.1, K.CC.2, K.CC.4a, K.CC.4b
4-7 Meet the Calculator Obj: To introduce calculators and to provide practice with reading and entering numbers. Focus: Basic calculator skills.
SMP1, 2, 4, 5; K.CC.4a, K.CC.4b, K.CC.6, K.OA.1, K.NBT.1
Calculator, Display, clear or all clear
4-8 Roll and Record with Two Dice Obj: To provide experiences with addition, graphing outcomes, and probability. Focus: Provides practice adding dots on dice and graphing the outcome.
SMP2–7; K.CC.4a, K.CC.4b, K.OA.1, K.OA.2, K.OA.3, K.OA.5, K.G.2, K.G.4
Dice Throw Grid
Add, sum, probability, likely, chance
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
4-9 Body and Rope Shapes Obj: To deepen children’s understanding of shapes through a cooperative movement activity. Focus: Provides kinesthetic practice for building shapes based on attributes.
SMP1–4, 6, 7; K.G.2, K.G.4, K.G.5
Circle, square, rectangle, triangle, side, corner, shape
4-10 Shape Comparisons Obj: To solidify children’s understanding of shapes. Focus: Building and comparing shapes, telling how they are the same and different.
SMP1, 3, 6–8; K.MD.3, K.G.2, K.G.4
Grandfather Tang’s Story by Ann Tompert (Dragonfly Books, 1997)
Shape, side, corner, angle, edge, turn, rotate
4-11 The Subtraction Symbol (-) Obj: To introduce subtraction terminology and symbols using number stories and counters. Focus: Introduces the subtraction symbol to represent subtracting in a number story.
SMP1, 2, 4, 6; K.CC.3, K.OA.1, K.OA.2
Take away, subtract, subtraction, symbol, minus sign
4-12 Slate Activities Obj: To provide practice with number writing and other numeration skills. Focus: Introduces slates to practice writing numbers.
SMP2, 3, 5, 6; K.CC.3, K.CC.4a, K.CC.4b, K.MD.1
4-13 Introduction to Attribute Blocks Obj: To introduce attribute blocks Focus: Identifying shapes based on their attributes.
SMP1, 5–7; K.CC.1, K.CC.2, K.MD.1, K.MD.3, K.G.2
Thick, thin, attribute
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
4-14 “What’s My Rule?” Fishing Game Obj: To introduce a game that helps children think about sorting rules. Focus: Provides practice classifying objects based on attributes and identifying an attribute that a group shares.
SMP1, 3, 6–8; K.G.2, K.G.4
Attribute, sorting rule
What’s My Rule? Who Am I Thinking Of
4-15 Number Stories: Stage 2 Obj: To develop understanding of mathematical symbols and language in the context of addition and subtraction number stories. Focus: Representing number stories using addition or subtraction symbols.
SMP1–8; K.CC.1, K.OA.1, K.OA.2
Joining, take away, number story, add, subtract, addition, subtraction, plus, minus, equal, symbol, number sentence
4-16 Two-Digit Numbers Obj: To provide practice with reading and representing 2-digit numbers. Focus: Using the Growing Number Line to read and represent 2-digit numbers.
SMP1–3, 6–8; K.CC.3
Digits, 10s, 1s
Performance Task
or Project Based
Learning
Class Celebration Obj: To engage children in applying mathematics skills as they collaborate to prepare a classroom celebration. Terms to use: measure, recipe, pattern, shape words Task 1: Classroom setup Task 2: Decorations Task 3: Cooking **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievement (Lesson 4-2, Lesson 4-5, Lesson 4-6, Lesson 4-13)
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Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 79-80) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 5 Lessons: 17
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 5 (Recognizing Student Achievement) Lesson 5-1 Lesson 5-3 Lesson 5-10 Lesson 5-13
5-1 Order of Daily Events Obj: To increase awareness of the passage o f time and order of events. Focus: Sequencing daily events.
SMP1, 2, 4, 6–8; K.CC.4a, K.CC.4b, K.CC.4c, K.CC.5, K.OA.1, K.OA.4
Jesse Bear, What Will You Wear? By Nancy White Carlstrom
Daily Event Timelines Activity 5-1
Morning, afternoon , evening, before after, first, second, third, next, last, order, time,
5-2 Patterns with Craft Sticks Obj: To reinforce patterning skills, including creating, extending, and describing visual patterns. Focus: Building and describing patterns using craft sticks in order to reinforce classifying and sorting objects into given categories.
SMP1–3, 6, 7
5-3 Find the Block Game Obj: To introduce a game that involves using multiple attributes to identify and describe objects. Focus: Introduces -Find the Block Game to practice identifying the attributes of shapes.
SMP2, 3, 6–8; K.CC.3, K.G.2
I Spy by Jean Marzollo and Walter Wick
Attributes, color and shape names, large, medium, small, thick, thin
Find The Block
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
5-4 Guess My Number Game Obj: To develop awareness of equivalent names for numbers using a guessing game. Focus: Provides practice of numeration and operation skills using the Guess My Number game.
SMP1–3, 5,6; K.OA.5, K.MD.1, K.MD.2
digit Guess My Number
5-5 Count with Calculators Obj: To introduce counting forward and backward on the calculator. Focus: Using basic calculator skills to count forward and backward.
SMP1–3, 5, 7, 8; K.CC.2, K.CC.7
Little Quack by Lauren Thompson
Clear, all clear, plus, add, minus, take away, subtract, equals
Monster Squeeze game(online)
5-6 Measurement with Children’s Feet Obj: To develop and extend measurement skills by using children’s feet to measure objects. Focus: Using a nonstandard unit to measure objects.
SMP2, 3, 5–7; K.MD.1, K.CC.7
Measure, foot, heel to toe
Top-It (use math masters pg. 108)
5-7 How Big is a Foot? Obj: To promote discussion and recognition of the need for standard measurement units. Focus: Why a standard unit of measurement is necessary.
SMP3, 5–8; K.MD.1, K.MD.2, K.CC.1
How Big Is a Foot? by Rolf Myller
Standard foot, unit
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
5-8 Count by 5’s Obj: To introduce skip counting by 5’s. Focus: Using hands to skip count by 5s.
SMP1, 2, 4, 5, 7, 8; K.CC.4a, K.CC.4b, K.OA.1, K.OA.2, K.OA.3, K.OA.5
Counting by: Fives by Esther Safatti
Skip count, pattern
Dice-Throw Grids (Math Masters pg.34)
5-9 Introduce of Tally Marks Obj: To introduce or review tally marks as a way to count and record groups of 5. Focus: Using tally marks to count and record groups.
SMP1–4, 6; K.OA.5
Sleepy Snake (story on pg. 253)
Tally marks
5-10 The Raft Game Obj: To reinforce counting by 5’s and introduce exchanges through a game. Focus: Playing The Raft Game to practice counting by 5s and to lay the foundation for composing and decomposing numbers.
SMP1, 3, 4, 6, 7 The Raft Game; Penny –Nickel Exchange; Playing a Beans and Planks Game
5-11 Standard and Nonstandard Feet Obj: To reinforce the need for using standard units of measurement. Focus: Measuring objects using standard and nonstandard units of measurement.
SMP3–8; K.MD.1, K.MD.2, K.CC.1
Inch by Inch by Leo Lionni
Standard, nonstandard, 12-inch rulers
Measuring outside their cutout feet
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
5-12 Tools for Measuring Length Obj: To provide experiences with a variety of measuring tools. Focus : Using a variety of tools to practice measuring objects.
SMP1, 2, 5, 6, 8 Building a House by Byron Barton
Measuring tools, scale
Domino Concentration Measuring Long Chains (center activity cards)
5-13 Pet Bar Graph Obj: To help children make and interpret a graph about pets. Focus: Counting and comparing the number of objects in a category.
SMP2–4, 6, 7; K.MD.3, K.CC.5
Writing Pet Stories
Bar, total, some, none, all, more, fewer, bar graph
Craft-Stick Patterns
5-14 Attribute Spinner Game Obj: To introduce a game to help children focus on multiple attributes of attribute blocks. Focus: Introduces the Attribute Spinner Game to practice identifying shapes based on a given attribute.
SMP2, 4, 6, 8; K.MD.1
Words describing size, color, and shape, thick, think, attributes
Attribute Spinner Game
5-15 Introduction to the Number Grid Obj: To introduce the Class Number Grid as a mathematical tool. Focus: Using the Class Number Grid to practice numeration skills.
SMP1–8; K.OA.1, K.OA.2
Write On/Wipe off Number Grids Writing Number Models for Number Stories
Number grid, row, column
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
5-16 Number – Grid Search Game Obj: To develop understanding of number sequence and patterns on the Class Number Grid through a game. Focus: Introduces the Number-Grid Search Game to practice numeration skills.
SMP3, 6–8
Number-Grid Search Number-Grid Game
Performance Task
or Project Based
Learning
Project 5: The 100th
Day of School Obj: To deepen children’s understands of 100 through a variety of activities that celebrate the 100
th day of school and apply children’s
growing mathematical knowledge and skills. Terms: one hundred, groups of ten, collection Task 1: Collections of 100: 100
th Day Museum
Task 2: Number Hunt and 100 Chart Task 3: Food and Other Fun **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievement (Lesson 5-1, Lesson 5-3, Lesson 5-10, Lesson 5-13)
Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 81 section 5-6 Individual Profile of Progress ongoing Assessment) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer) pg. 81
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Unit: 6 Lessons: 17
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 6 (Recognizing Student Achievement) Lesson 6-7 Lesson 6-8 Lesson 6-9 Lesson 6-12 Lesson 6-15
6-1 “Introduction of the Penny” Obj: To introduce the Penny. Focus: Penny having a value of 1 cent and counting by 1s to find the value of multiple pennies.
SMP1, 2, 4–6; K.OA.1
Benny’s Pennies by Pat Brisson
My First Math Book pg.8
Penny, coin, cent, worth, value, symbol
6-2 “Introduce the Nickel” Obj: To introduce the Nickel. Focus: Nickel having a value of 5 cents and counting by 5s to find the value of multiple nickels. Activities 3-13 and 4-15: Growing and Disappearing Train Game
SMP1–4, 6; K.OA.1, K.OA.4
Nickel, coin, cent, worth, penny, exchange, value
Penny-Nickel Exchange
6-3 Solid Shape Museum Obj: To introduce 3 dimensional shapes and review 2- dimensional shapes. Focus: The attributes of 2- and 3-dimensional shapes. Mathematics in the Block Center and Literacy Connection
SMP1, 4, 6, 7; K.MD.1, K.G.1, K.G.2, K.G.3, K.G.4, K.G.5
Captain Invincible and the Space Shapes by Stuart J. Murphy
2-dimensional, square, circle, triangle, rectangle, 3-dimensional, cube, sphere, cylinder, cone
Stand up if…
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
6-4 Counts to Measure Time Obj: To Introduce counting as a way to measure and compare time. Focus: Provides practice counting and discussing counts as a measure of time in preparation for telling and writing time. Activity 5-10: The Raft Game
SMP2, 3, 5–8 The Tortoise and the Hare from Aesop’s fables
My First Math Book pg.9
Steady pace
6-5 Surveys and Graphs Obj: To develop children’s ability to conduct surveys and graph their results. Focus: Organizing and displaying data based on a designated characteristic. Activity 3-15
SMP2, 4, 6–8; K.CC.1, K.MD.3
survey, graph, data
6-6 I Spy with Shapes Obj: To review characteristics of 2 dimensional and 3 dimensional shapes. Focus: Introduces I Spy with Shapes to practice identifying the characteristics of 2- and 3-dimensional shapes.
SMP1, 2, 4, 6–8; K.CC.5, K.CC.6, K.MD.3, K.G.1, K.G.2, K.G.3, K.G.4
2-dimensional shape names, 3-dimensional shape names
6-7 Introduction of the Dime Obj: To Introduce the Dime. Focus: Dime having a value of 10 cents and counting by 10s to find the value of multiple dimes
SMP1, 2, 4, 6–8; K.CC.1, K.MD.1
Dime, nickel, penny, exchange, value, coin, cents
Penny-Dime Exchange
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
6-8 Coin Exchanges Obj: To provide practice with exchanging pennies, nickels and dimes. Focus: Making exchanges between pennies, nickels, and dimes. Activity 5-4: Guess My Number
SMP1–4, 6; K.OA.5
Exchange, penny, value, trade, nickel, dime, coin, worth
6-9 Comparison Number Stories Obj: Introduce comparison stories. Focus: Solving comparison number stories using counters.
SMP1, 2, 4–6; K.OA.1, K.OA.2
My First Math Book pg.10
Comparison number story, difference
6-10 Count by 2’s Obj: To introduce skip counting by 2’s. Focus: Counting by 2s using concrete items in preparation for recognizing and extending numeric patterns
SMP1, 4, 6-8 How Many Feet in the Bed? by Diane Johnston Hamm
My First Math Book pg.11
Count by 2s, pair, skip count
6-11 Divide Groups in Half To Introduce the concept of half. Focus: Concept of half and why equal groups are necessary.
SMP1,2,4, 6,7 K.CC.4a,K.CC.4b K.CC.6,K.CC.7 K.NBT.1
The Doorbell Rang by Pat Hutchins
My First Math Book pg.12
Half, halves, divide, equal, even, odd, uneven, whole, part
Cover Half
6-12 Read My Mind Game To reinforce the use of attributes clues and rules through a group game. Focus: Introduces Read My Mind to practice identifying objects based on given characteristics
SMP1,3,6,8 K.CC.7
Attributes Read My Mind
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
6-13 Tools for Measuring Time To introduce tools for measuring short periods of time Focus: Provides practice using tools to measure short periods of time to lay the foundation for measuring time.
SMP3-8 seconds
6-14 Skip count with Calculators To demonstrate how to skip count on the calendar. Focus: Using basic calculator skills to practice skip counting.
SMP1-3,5,7,8 K.CC.1
Skip counting, plus, equals, pattern, repeat
6-15 Symbolic Representations of Patterns To deepen children’s understanding of patterns by introducing a way to represent patterns with symbols. Focus: Using symbols to represent a pattern in order to reinforce classifying and objects (symbols) into given categories.
SMP1,2,4,6-8 My First Math Book pg.13
symbol, represent
6-16 Division of Whole Objects into Halves To expand children’s understanding of the concept of half. ` Focus: Provides practice dividing crackers in half to ensure everyone gets an equal amount
SMP1-4,6,8 K.OA.1, K.OA.2
Give me Half! by Stuart J. Murphy
Whole, part, half, divide, equal, one half
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Performance Task
or Project Based
Learning
“Maps and Mapping” Obj: To enrich children’s understanding of measurement, distances, and spatial relationships through various mapping activities. Terms to Use: map, orientation, forward, backward, left, right, up, down Task 1: Mapping the Classroom Task 2: Creating and Following Maps and mapping the Route to School Task 3: Making a Treasure Map **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievement (Lesson 6-7, Lesson 6-8, Lesson 6-9, 6-12, Lesson 6-15)
Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 81 -82) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 7 Lessons: 17
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 7 (Recognizing Student Achievement) Lesson 7-1 Lesson 7-3 Lesson 7-4 Lesson 7-6 Lesson 7-8 Lesson 7-11 Lesson 7-14
7-1 Money Cube Game Obj: To reinforce the values of coins and provide practice with coin exchanges. Focus: Reinforces understanding of coin values and their exchanges by playing Money Cube and to lay the foundation for place value.
SMP1, 4, 6, 7 12 Ways to Get to 11 by Eve Merriam (Simon & Schuster, 1993)
Dime, penny, nickel, cents, exchange
Money Cube Money Grid
7-2 Class Collections Obj: To reinforce counting and data collection skills through the use of a class collection. Focus: Improving counting skills by having students vote on items to collect and then collecting the chosen item.
SMP1, 2, 4, 6; K.CC.1, K.CC.4a, K.CC.4b, K.CC.5, K.OA.1, K.OA.2
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
7-3 Class Number Story Book Obj: To deepen children’s understanding of mathematical symbols and language through number stories. Focus: Reinforces mathematical notation by using pictures and number stories.
SMP1–8; K.OA.1, K.OA.2, K.OA.3, K.MD.1,K.G.1, K.G.2, K.G.3, K.G.4, K.G.5
Number stories Number story, addition, subtraction, add, subtract, plus, minus, equal, symbol, number sentence
7-4 Marshmallow and Toothpick Shapes Obj: To provide experiences with building 2-dimensional and 3-dimensional shapes. Focus: Provides practice constructing 2- and 3-dimensional shapes using toothpicks and marshmallows.
SMP1–3, 6–8; K.G.2, K.G.3, K.G.4, K.G.5, K.G.6
Marshmallow/toothpick shapes
Dimension, 2-dimensional and 3-dimensional shape names
7-5 Introduction of the Quarter Obj: To introduce the quarter. Focus: Expands upon knowledge of coins by introducing the quarter
SMP1, 2, 4, 6–8; K.CC.4a, K.CC.4b, K.OA.1, K.OA.2, K.OA.3, K.OA.5
Quarter, cent, exchange, value, penny, nickel, dime, dollar
7-6 Dice Addition and Subtraction Games Obj: To reinforce addition and subtraction skills and provide practice with addition and subtraction facts within 5. Focus: Reinforces addition and subtraction with Dice Addition and Dice Subtraction.
SMP2–6; K.OA.1, K.OA.2, K.OA.3, K.OA.5
Number Stories Sum, difference, add, subtract, strategy
Dice Addition and Subtraction Games
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
7-7 Late-in-the-year Counting Obj: To reinforce and extend children’s oral counting skills. Focus: Practices oral counting skills using various objects such as a calendar, a number line, and dice.
SMP1, 2, 4–7; K.CC.1, K.CC.2, K.CC.4a, K.CC.4b, K.CC.5
7-8 10s and 1s with Craft Sticks Obj: To deepen children’s understanding of place value by using craft sticks to represent 10s and 1s. Focus: Place-value of 1s and 10s by having students bundle sticks into groups of tens and unbundled ones.
SMP1, 3, 6–8; K.CC.1, K.NBT.1
Exchange, bundle, tens, ones
7-9 Name Collections with Craft Sticks Obj: To provide opportunities to explore equivalent names for numbers. Focus: Practices naming numbers by finding their equivalent representations.
SMP1–3, 8 K.OA.3, K.MD.1
Connecting Cube representations
Combinations, name collection, equivalent names
7-10 Number scrolls Obj: To deepen children’s understanding of number patterns and place value and to provide number writing practice. Focus: Reinforces the concept of number patterns and number place values by creating number scrolls.
SMP1, 2, 5–8; K.CC.3
Number scrolls Number grid, scroll
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
7-11 Decade Count Obj: To develop children’s understanding of place value through a counting and recording routine. Focus: Using decades to develop counting, recording, and place-value skills.
SMP2, 3, 5, 7, 8; K.OA.1, K.OA.3, K.OA.5
Tens, ones
7-12 Plus or Minus Game Obj: To reinforce the meanings of the + and – symbols and to practice complements of 10 and addition and subtraction facts with small numbers. Focus: Uses the Plus or Minus Game to practice addition and subtraction skills.
SMP1, 2, 6–8; K.CC.4a, K.CC.4b, K.CC.5, K.OA.1, K.OA.4, K.OA.5
Plus or Minus Game
7-13 Double digits with dice Obj: To develop children’s understanding of place value through building and comparing 2-digit numbers. Focus: Double-digit numbers by having students compare and represent numbers using bundles of sticks.
SMP1–8; K.CC.6, K.CC.7
Number-Grid Grab
7-14 Numbers in Sequence Obj: To reinforce the skill of ordering numbers. Focus: Comparing numbers and ordering them by size based upon the results.
SMP1–8 K.CC.7, K.MD.3
Smallest, largest, smaller, larger, order
High Low
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
7-15 What’s My Rule? with Patterns Obj: To deepen children’s understanding of patterns by comparing patterns and identifying patterning rules. Focus: Develops further understanding of patterns by identifying and comparing patterns using coins, craft sticks, and other objects.
SMP1–3, 7, 8 K.OA.3, K.OA.4
I Went Walking by Sue Williams (Voyager Books)
Pattern, rule, repeat
7-16 Bead String Name Collections Obj: To provide additional experiences with name collections. Focus: Practices naming equivalents by making different-sized groups out of the same number of objects.
SMP1–3, 5, 6, 8 K.CC.7, K.OA.1, K.OA.3
Math Fables by Greg Tang (Scholastic Press, 2004)
Equivalent names, name collections, number sentences, combinations
Performance Task
or Project Based
Learning
Project 7: Weaving Objective: To provide tactile and visual experiences that promote patterning, hand-eye coordination, and directionality Terms to Use: weaving, wrap, woof, over, under, back, forth, left, right Task 1: Paper Weaving Task 2: Weaving on Plastic Baskets Task 3: Weaving on Cardboard Looms Task 4: Weaving on Straws **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievements (Lessons 7-1, 7-3, 7-4, 7-6, 7-8, 7-11, 7-14)
Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 83-84) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)
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Unit: 8 Lessons: 17 COMPLETE END-OF-YEAR ASSESSMENT (Assessment Handbook)
Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
Assessments for Unit 8 (Recognizing Student Achievement) Lesson 8-1 Lesson 8-9 Lesson 8-10 Lesson 8-11 Lesson 8-13 Lesson 8-14 Lesson 8-15
Complete End-of-Year Assessment. (Assessment Handbook)
8-1 Ones, Tens, Hundreds Game Obj: To deepen children’s understanding of place value through an exchange game. Focus: Place value understanding by playing Ones, Tens, Hundreds Game
SMP 1, 2, 6-8 K.CC.1 K.CC.4a K.CC.4b, K.CC.5
Ones, tens, hundreds, equals, trade, exchange
Ones, Tens, Hundreds Game Paper Money Exchange Game online
8-2 How Long Is An Hour? Obj: To develop children’s sense of the duration of an hour Focus: Develops concept of an hour by observing the events experienced during an hour’s time.
SMP1,2,4 K.MD.3
My Grandmother’s Clock by Geraldine McCaughrean My Counting Time by Joana Sweeney
hour o’clock
8-3 The Hour-Hand Clock Obj: To introduce the analog clock, focusing on the hour hand. Focus: Reading analog clocks using only the hour hand.
SMP 1-6 K.G.1, K.G.2, K.G.3,K.G.4, K.G.5, K.G.6
The Grouchy Ladybug by Eric Carle
Hour hand, o’clock, just before, just after, halfway between
Walk Around the Clock
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
8-4 High Roller Game Obj: To develop “counting on” as an addition strategy Focus: Develops the basis for addition using the “counting on” strategy in High Roller
SMP1,6-8 K.CC.7, K.OA.1, K.OA.5
Compare Count on
High Roller What’s My Rule?
8-5 Introduction to Function Obj: To introduce and provide practice with function machines. Focus: Uses concept of a “function machine” to introduce students to rules and functions.
SMP2,3,5,6,8 K.CC.4c K.OA.5
Function machine, rule
8-6 Number Gymnastics Game Obj: To develop children’s number sense and ability to manipulate numbers through a mental math game. Focus: Improves understanding of numbers and their manipulation by playing “Number Gymnastics”
SMP2-6 K.CC.3 K.MD.3
Digit, reverse, add, subtract
Number Gymnastics
8-7 Introduction of the $1 Bill Obj: To introduce the $1 bill Focus: Increases student familiarity with the dollar bill by exploring its notation, worth, and appearance
SMP 1,2,4,7,8 K.OA.5
The Big Buck Adventure by Shelley Gill and Deborah Tobola
One-dollar bill, dollar sign, exchange, equals
8-8 One Dollar Game Obj: To reinforce penny, dime, and dollar values and exchanges Focus: Reinforces understanding of monetary values using the “One Dollar” game
SMP1-3, 6-8 K.OA.3
Dollar, exchange, trade
One Dollar Game
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
8-9 Name Collection Posters Obj: To reinforce the concept of equivalent names for numbers Focus: Finding the various ways for displaying numbers by having students make posters.
SMP1-3,6,7 K.CC.3, K.OA.1, K.OA.3, K.OA.4
One Is a Snail, Ten Is a Crab by April Pulley Sayre and Jeff Sayre
Equivalent names, name collection
8-10 “What’s My Rule?” with Numbers Obj: To help children identify function rules and generate numbers that follow those rules Focus: Develops ability to identify and create function rules.
SMP1-6, 8 K.OA.1, K.OA.5
Function machine, rule
8-11 Hour Hand, Minute Hand Story Obj: To introduce the minute hand on the analog clock Focus: Expands upon knowledge of analog clocks by introducing the minute hand.
SMP 1,2,4,5 K.OA.1, K.OA.5
Hour hand, minute hand, hour, minute, slower, faster, o’clock
8-12 “Time Match “Game Obj: To provide practice with telling time to the hour with digital and analog clocks. Focus: Reading time to the nearest hour as the first step in telling time
SMP 1,2,4-6 analog, digital Time Match Game
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Lesson Title
Objective/Focus
Common Core Standards
Literature Writing Vocabulary
Games
8-13 Missing Number Problems Obj: To provide experiences with figuring out missing numbers in equations. Focus: Develops addition and subtraction skills by figuring out how many objects were added or removed
SMP 1-4,7,8 K.OA.1, K.OA.2, K.OA.4, K.G.1 K.G.2, K.G.3 K.G.4
Total, number sentence, missing number, add, subtract
8-14 Number Stories with Calculators Obj: To introduce how to model number stories on a calculator. Focus: Using calculators to model number stories
SMP 1,2,5,6 K.OA.1 K.OA.2
More, Fewer, Less by Tana Hoban
Number story, addition sign, minus sign, equals, equal sign, clear, all clear
8-15 Pan Balance with Uniform Weights Obj: To introduce the use of nonstandard units on a pan balance. Focus: Weight and weight equivalence by using a pan balance
SMP 2-6 K.CC.3, K.MD.1 K.MD.2
Level, weigh, weights, unit, balance
8-16 Introduction of the $10 bill Obj: To introduce the $10 bill Focus: Introduces the $10 bill and lays the foundation for future place-value understanding.
SMP 1-7 One dollar bill, ten dollar bill, trade, exchange, equals, dollar sign
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Performance Task
or Project Based
Learning
Project 8: Math Outdoors Obj: To provide practice with measurement, spatial relationships, and collecting and tracking data through a variety of outdoor activities. Task 1: Obstacle Courses Task 2: Shadow mathematics Task 3: Planting Seeds **The projects can be used as Performance Tasks with Pearson guidelines.** RSA: Recognizing Student Achievement (Lesson 8-1, Lesson 8-9, Lesson 8-10, Lesson 8-11, Lesson 8-13, Lesson 8-14, Lesson 8-15)
Assessment
Options for assessment: These are ideas for assessment provided by Everyday Math. Everyday Math Assessment Handbook (p. 83-84) Everydaymathonline.com
Assessment Differentiation System (leveled activities for practice and assessment)
Assessment Management (online version of assessment spreadsheets in assessment handbook. These can be saved to your computer)