Oculus rift

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OCULUS RIFT SUBMITTED BY- ANKIT BHANDARI MBA (M&S)

Transcript of Oculus rift

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OCULUS RIFTSUBMITTED BY-

ANKIT BHANDARIMBA (M&S)

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"The art challenges technology. Technology inspires the art." —John Lasseter

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WHAT IS OCULUS RIFT?

The Rift is a virtual reality head-mounted display developed by Oculus VR

Oculus has described it as "the first really professional PC-based VR headset".[4]

It has a resolution of 1080x1200 per eye, a 90 Hz refresh rate, and a wide field of view.

It has integrated headphones which provide spatialised audio. The Rift has full 6 degree of freedom rotational and positional tracking. This system allows for using the Rift while sitting, standing, or walking around the same room

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RIFT WORKING

In order to work, the Rift must be connected by a cable to a PC running Microsoft Windows that will run the software (it is not a standalone device)

This computer should be equipped with a powerful GPU and CPU The Rift uses an OLED panel for each eye, each having a resolution of

1080x1200.

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Applications

Gaming: As a result of a partnership with Microsoft, every Rift sold will include an Xbox One Wireless Gamepad

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Media: Oculus is including Oculus Cinema as a free application , which will allow the Rift to be used to view conventional movies and videos from inside a virtual cinema environment, giving the user the perception of viewing the content on a cinema sized screen. Oculus announced a deal with Canadian film company Felix & Paul Studios to produce 360° 3D videos for the Rift.

Industrial/Professional: As well as consumer uses, the Rift has attracted significant interest from industry and professional spheres for productivity enhancement, visualization, and advertising. A number of architecture firms have been experimenting with using the Rift for visualization and design. With the right software, the Rift allows architects to see exactly what their building will look like, and get an understating of the scale that is impossible on a traditional monitor

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Oculus Touch

Oculus is also releasing a pair of controllers to be used with the Rift, called Oculus Touch. The controllers are sold as a pair, and are mirrors of each other- one for each hand. They are lightweight, wireless, handheld motion controllers featuring a joystick, buttons, and two triggers- one for grabbing and one for shooting or firing. The controllers are fully tracked in 3D space by the Constellation system, so that the user sees them in virtual reality responding to their real world counterpart, giving the user the sensation of their hands being present in the virtual space.

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Software Oculus Home: When the user puts on the Rift, as detected by an internal

proximity sensor, and no other content is being outputted to the headset, they are presented with Oculus Home. This is the default environment of the Rift, allowing the user to launch VR applications they own, see if their friends are using the Rift, and purchase virtual reality content on the Oculus Home store, all without ever taking the headset off

Runtime/Drivers: The Rift does not appear to the user's operating system as a typical monitor. Instead, custom Oculus drivers and a runtime service are used to allow applications to output directly to the Rift, bypassing the operating system and allowing for high refresh rates and low latency regardless of the user's setup

SDK: Content for the Rift is developed using the Oculus PC SDK, a free proprietary SDK available for Microsoft Windows. This is a feature complete SDK which handles the difficult aspects of making content for a virtual reality headset for the developer, such as the optical distortion and advanced rendering techniques

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LIMITATIONS

Virtual Reality is still not popular with all the audience Less companies interested in developing products and softwares for

rift (till now Samsung has only developed and its owner facebook) Virtual reality may cause seizures or epilepsy to some people It is quiet bulky in size and may cause strain for prolonged use

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