Octavius Mechanicus Priest

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Tech-Priest for use with dark heresy V.2

Transcript of Octavius Mechanicus Priest

  • Character Name: OctaviusHome World: Forge WorldElite Advances: UntouchableDivination: A mind without purpose wanders in dark places.Note1: Note2: Malignances 1: Malignances 2: Malignances 3: Quirks: Background: Adeptus MechanicusRole: SeekerPlayer Name: GMGender: MaleAge: 64Complexion: Hair: Navigate (Stellar) 1: Navigate (Stellar) 2: Navigate (Stellar) 3: Navigate (Stellar) 4: Medicae 2: Medicae 3: Medicae 4: Navigate (Warp) 3: Navigate (Warp) 4: Operate (Aeronautica) 1: Operate (Aeronautica) 2: Operate (Aeronautica) 3: Operate (Aeronautica) 4: Operate (Voidship) 1: Operate (Voidship) 2: Operate (Voidship) 3: Navigate (Surface) 1: Navigate (Surface) 2: Navigate (Surface) 3: Navigate (Surface) 4: Parry 2: Parry 3: Parry 4: Psyniscience 1: Psyniscience 2: Psyniscience 3: Psyniscience 4: Medicae 1: Navigate (Warp) 1: Parry 1: Scholastic Lore 1: 1: Yes3: 4: 2: 0: Cyrptology

    Operate (Surface) 2: Navigate (Warp) 2: Operate (Surface) 1: Operate (Surface) 3: Operate (Surface) 4: Scholastic Lore 2: 4: 3: 1: 2: 0:

    Scholastic Lore 3: 3: 2: 1: 4: 0:

    Scholastic Lore 4: 3: 2: 1: 4: 0:

    Scholastic Lore 5: 1: 2: 3: 4: 0:

    Scrutiny 1: Security 1: YesSleight of Hand 1: Stealth 1: Survival 1: Tech-Use 1: YesScrutiny 2: Scrutiny 3: Sleight of Hand 3: Stealth 3: Survival 3: Trade 1: 3: 1: 4: 2: 0:

    Trade 2: 3: 1: 4: 2: 0:

    Trade 3: 3: 4: 2: 1: 0:

    Sleight of Hand 2: Stealth 2: Survival 2: Tech-Use 2: Operate (Voidship) 4: Scrutiny 4: Security 4: Sleight of Hand 4: Stealth 4: Survival 4: Tech-Use 3: Tech-Use 4: Security 2: Security 3: Common Lore 3: 3: 1: 4: 0: 2:

    Common Lore 1: 1: Yes0: Mechanicus2: 3: 4:

    Common Lore 4: 1: 0: 2: 3: 4:

    Forbidden Lore 1: 1: 4: 0: 2: 3:

    Forbidden Lore 3: 1: 0: 2: 3: 4:

    Forbidden Lore 4: 1: 4: 0: 2: 3:

    Common Lore 2: 0: Collegia Titanicus1: Yes2: 3: 4:

    Forbidden Lore 2: 0: 1: 3: 4: 2:

    Linguistics 1: 1: 0: 2: 4: 3:

    Linguistics 2: 0: 3: 1: 2: 4:

    Talents and Traits 2: Mechadendrite Use (Utility)Talents and Traits 3: Weapon Training (Solid)Talents and Traits 4: Mechanicus ImplantsTalents and Traits 5: Keen Intuition: re-roll failed awareness at -10Talents and Traits 6: Resistance (Psychic Power)Talents and Traits 7: Untouchable: Fel counts as one-half rounding up, counts as 1Talents and Traits 8: when towards anyone with a psy rating or psyniscience. Talents and Traits 9: Automatically ignores psychic phenomena and +30 to resistTalents and Traits 10: Perils of the Warp.Talents and Traits 1: Weapon-TechTalents and Traits 11: Talents and Traits 12: Talents and Traits 13: Talents and Traits 14: Weapon Skill 1: 3Weapon Skill 2: 3Ballistic Skill 1: 3Ballistic Skill 2: 7Enemies: Allies: Momentos: Superstitions: Mental Disorders 3: Mental Disorders 2: Mental Disorders 1: Mental Disorders 4: Mental Disorders 5: Mental Disorders 6: Mental Disorders 7: Mutations 1: Mutations 2: Mutations 3: Talents and Traits 16: 130Talents and Traits 15: 133Talents and Traits 17: 133Talents and Traits 18: 137Talents and Traits 19: 129Talents and Traits 20: Talents and Traits 21: 91Talents and Traits 22: Talents and Traits 23: Talents and Traits 24: Talents and Traits 25: Talents and Traits 26: Talents and Traits 27: Talents and Traits 28: Insanity 1: Corruption 1: Commerce 1: Deceive 1: Interrogation 1: Intimidate 1: Charm 3: Charm 4: Acrobatics 1: Charm 1: Acrobatics 2: Acrobatics 3: Acrobatics 4: Athletics 1: Athletics 2: Athletics 3: Athletics 4: Awareness 1: YesAwareness 2: Awareness 3: Charm 2: Commerce 2: Commerce 4: Commerce 3: Command 1: Dodge 1: Dodge 2: Awareness 4: Dodge 3: Dodge 4: Inquiry 1: Inquiry 3: Inquiry 4: Deceive 2: Deceive 3: Deceive 4: Command 2: Inquiry 2: Interrogation 2: Intimidate 2: Command 3: Interrogation 4: Intimidate 4: Interrogation 3: Intimidate 3: Command 4: Logic 1: YesLogic 3: Logic 4: Logic 2: Corruption 2: Xp to Spend: 50Xp Spent: 950Threshold: 4Current Theshold: 4Strength 1: 3Strength 2: 2Toughness 1: 4Toughness 2: 1Agility 1: 2Agility 2: 9Intelligence 1: 4Intelligence 2: 7Perception 1: 4Willpower 1: 4Willpower 2: 2Fellowship 1: 3Fellowship 2: 9Infuence 1: 3Infuence 2: 5Aptitudes 1: KnowledgeAptitudes 9: Social Aptitudes 2: IntelligenceAptitudes 10: TechAptitudes 3: FellowshipAptitudes 11: WillpowerAptitudes 4: PerceptionAptitudes 12: Aptitudes 5: Aptitudes 13: Aptitudes 6: Aptitudes 14: Special Abilities 1: Omnissiah's Chosen: Start with Technical Knock or Weapon-Tech talent.Special Abilities 2: Replace the Weak Flesh: Availability of all cybernetics 2 levels lower.Special Abilities 3: Nothing Escapes My Sight: May spend fate point to auto succeed at an awarenessSpecial Abilities 4: or Inquiry test with degrees of success being his Per bonus.Special Abilities 5: Divination: When gaining Mental Disorders you may choose to gain a new disorderSpecial Abilities 6: instead of increasing an existing one.Special Abilities 7: Special Abilities 8: Special Abilities 9: Special Abilities 10: Special Abilities 11: Special Abilities 12: Weapon Name: 0: Hand Cannon(Expanded Mag)1: 2: 3: 4: 5:

    Weapon Class: 0: Pistol1: 2: 3: 4: 5:

    Weapon Range: 0: 35m1: 2: 3: 4: 5:

    Weapon ROF: 0: S/-/-1: 2: -3: 4: 5:

    Weapon Damage: 0: 1d10+4 I1: 2: 3: 4: 5:

    Weapon Pen: 0: 21: 2: 3: 4: 5:

    Weapon Clip: 0: 81: 2: -3: 4: 5:

    Weapon Reload: 0: 2 Full1: 2: -3: 4: 5:

    Weapon Weight: 0: 4kg1: 2: 3: 4: 5:

    Weapon Availibility: 0: Scarce1: 2: 3: 4: 5:

    Weapon Special Rules: 0: 1: 2: 3: 4: 5:

    Wounds Total: 10Wounds Current: 10Crit Current: 0Conditions: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11:

    Psychic Powers: 0: 1: 2: 3: 4: 5: 6: 7:

    Psychic Powers 1: 0: 1: 2: 3: 4: 5: 6: 7:

    Movement Half: 2Movement Full: 4Movement Charge: 6Movement Run: 12Fatigue Threshold: Fatigue Current: Psy Rating: Head 1: 4Head 2: Arm Right 1: 6Arm Right 2: Arm Left 1: 6Arm Left 2: Body 2: Body 1: 6Leg Right 1: 6Leg Right 2: Leg Left 1: 6Leg Left 2: Gear: 0: Hand Cannon1: Optical Mechadendrite: +10 to all Vision-based Per tests2: Imperial Robes3: Vial of Sacred Unguent x 24: Hand Cannon Ammo x 25: Backpack: +30 Kg6: Concealed Holster: -20 to detect weapon7: Imperial Guard Flak Armour: Max AG 508: Clip/Drop Harness9: Dataslate10: Grapnel + Line 11: Microbead12: Pict Recorder13: Autosanguine: Counts as Lightly Dmged, heals 2 instead of 114: Subskin Armour: +2 to all but Head15: Expanded Mag (Hand Cannon)17: 16:

    Gear Weight: 0: 3kg1: 2: 4kg3: 4: 5: 2kg6: 1kg7: 11kg8: 2kg9: 0.5kg10: 2kg11: 12: 1kg13: 14: 15: 1kg17: 16:

    Gear Page: 0: 1: 2: 3: 4: 5: 6: 7: 8: 1789: 10: 17811: 12: 13: 14: 15: 17: 16:

    Max Weight: 45kg +30kgCurrent Weight: 40.5kgMutations WS: Mutations BS: Mutations S: Mutations T: Mutations Ag: Mutations Int: Mutations Per: Mutations WP: Mutations Fel: Mutations Inf: Weapon Skill 4: Weapon Skill 5: Weapon Skill 6: Weapon Skill 7: Ballistic Skill 3: Ballistic Skill 4: Ballistic Skill 5: Ballistic Skill 6: Ballistic Skill 7: Strength 3: Strength 4: Strength 5: Strength 6: Strength 7: Toughness 3: Toughness 4: Toughness 5: Toughness 6: Toughness 7: Agility 3: Agility 4: Agility 5: Agility 6: Agility 7: Intelligence 3: Intelligence 4: Intelligence 5: Intelligence 6: Intelligence 7: YesPerception 3: Perception 4: Perception 5: Perception 6: Perception 7: Perception 2: 3Willpower 3: Willpower 4: Willpower 5: Willpower 6: Willpower 7: YesFellowship 3: Fellowship 4: Fellowship 5: Fellowship 7: YesInsanity 2: Weapon Skill 3: Build: Fellowship 6: