OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit –...
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Transcript of OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit –...
OCIO Excellence in Student Research:Reaching out with Game Design
Katelyn DoranNASA IT Summit – 15 August 2011
Who I am
• NASA GSRP Fellow• NASA Student Ambassador• UNC Charlotte Graduate Student• Member of Games + Learning Lab• Member of Game2Learn Project
What I do• Game Development Based Outreach
– 10-week Citizen Schools curriculum– Game Maker single class sessions
• Educational Game Development– EleMental: The Recurrence– Bunny Generals Divide and Conquer
• Serious Game Development– World of Workout– Snag’Em– Greener Challenge
ONE MINUTE MADNESSA brief explanation of my work
So, let’s say you want to teach computer science to children…
Teaching with an IDE and traditional coding assignments lacks context and is confusing and unrewarding for children.
However, students respond well to video games…
How do you bridge the gap?
Outreach Affiliations
Outreach Tools
• Game Maker– Available at yoyogames.com
• CSDTs– Available at csdt.rpi.edu
• Game2Learn produced games– Available at game2learn.com
Curriculum Development• 10 weeks
– One, 90-minute session per week– Final presentation (the WOW!)
• Focus on– Computer literacy– Introductory CS material– Team work– Public speaking– Constructive criticism
Curriculum History
• Used in – Spring 2009– Fall 2009– Spring 2010– Fall 2010– Spring 2011
• ~15 students each semester
Future Work
• Formal Evaluation• Apprenticeships at two locations• Making the curriculum publicly available
Questions? Comments?Katelyn DoranUniversity of North Carolina at [email protected]