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NY Games Conference 2009
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Transcript of NY Games Conference 2009
Games Industry OutlookNY Games Conference
September 30, 2009
Good Morning
Joost
SuperData Research, Inc. 2009
Top 5 Trends in Gaming
I. Smartphones II. Digital DistributionIII. Trading Card GamesIV. Prepaid Game CardsV. Growing Free2Play Market
SuperData Research, Inc. 2009
I. Rise of the SmartphonesA ‘market within a market,’ expected to grow ~4 times faster than the overall handset industry
As annual shipments for Low End and Mid-Tier handsets are declining, shipments for Smartphones expected to reach almost 300MM units by 2010E
SuperData Research, Inc. 2009
0
17.5
35.0
52.5
70.0
2003 2004 2005 2006 2007 2008 2009E 2010E 2011E 2012E
Low End Mid-tier Smartphones
WW Handset Shipments (% of units)
II. Digital Distribution Marches OnDifferent Technology, Different Consumer Behavior
Shift toward digital distribution reduces seasonality, attracts consumers outside of traditional holiday season
Decreased dependence on “once-a-year casual shoppers” 0
7.5
15.0
22.5
30.0
J F M A M J J A S O N D
Monthly Sales as % of Annual
Games SoftwareOverall Software
SuperData Research, Inc. 2009
II. Digital Distribution Marches OnAs consoles step up online offerings, digital distribution of video game grows from 19% in 2008 to 23% for 2009E
U.S. Video Games Sales: 1999 - 2009E
0
3.75
7.50
11.25
15.00
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009E
Physical Games SalesDigital Games Sales% of Video Games Sold Online
Worldwide digitally downloaded game sales expected to reach $10.8 billion by 2012
SuperData Research, Inc. 2009
III. Trading Card GamesTCGs are very compatible with Internet-based play, without surrendering any portability
Online Game Play
Offline Social Play
SuperData Research, Inc. 2009
III. Trading Card GamesThis sleeping giant has a loyal following, strong licenses and capable of a smooth transition into digital age
Total TCG market estimated at $2.2 billion worldwide
mil $ 2002 2003 2004 2005 2006 2007 2008 2009E
U.S. Retail Sales 750 850 700 475 550 600 800 845
Japan23%
Europe37%
U.S.40%
SuperData Research, Inc. 2009
III. Trading Card GamesTCGs are a natural extension for F2P, especially those with a strong brand or license
Free Realms (SOE) Club Penguin (Disney) MapleStory (Nexon)
World of Warcraft (Blizzard Ent.) Pokémon (Nintendo) Yu-Gi-Oh! (Konami Digital)
SuperData Research, Inc. 2009
IV. Prepaid Game CardsRising popularity of online game play has also spurred growth in prepaid game sector
Traditionally cheaper than using credit cards
Gives younger audiences controlled access
Infrastructure already in place
SuperData Research, Inc. 2009
V. Growing Free2Play MarketEmerging markets show growing appetite for F2P and offer advantages that developed market do not
SuperData Research, Inc. 2009
Emerging MarketGrowth %
Jan-April ‘09
Turkey 158.4%
Brazil 100.0%
Taiwan 78.4%
Sri Lanka 72.0%
Philippines 69.8%
Russian Federation 63.6%
South Africa 51.6%
China 46.8%
Vietnam 37.5%
India 34.4%
Average Growth 71.2%
In emerging markets, most players play at PC Cafés, and do not want to buy and download a game to a machine they don’t own
Limited competition from consoles in these markets
Conclusion
Smartphones: Growing market, but not infinite
Digital Distribution: Exchange seasonality for economic vulnerability
Trading Card Games: Great ancillary venue for cool IP
Prepaid Game Cards: Expanding addressable market by lowering boundaries for financial transactions
Growing Free2Play Market: Great model to penetrate emerging markets
SuperData Research, Inc. 2009
Fine Print
SuperData Research, Inc. 2009
ConditionsSuperData Research (“SuperData”) has made every attempt to verify the accuracy and completeness of information here presented from sources we believe to be reliable. It is understood, however, that our estimates, forecasts, opinions and recommendations represent the judgment of our analysts, based on the best information available at the time of publication. It is recommended that purchasers also consult other available business sources and not rely solely on this analysis as the basis for major strategic, financial, or management decisions. SuperData makes no warranty or representation, either expressed or implied, with respect to the information in this report. In no event will SuperData be liable for direct, indirect or consequential damages resulting from any defect or inaccuracy in this report, even if advised of the possibility of such damages. Information about specific companies is not intended to be a complete description, nor of their securities, nor is this study an offer to buy or sell such securities. SuperData’s liability, if any, shall not exceed the amount paid for this study.