Nwn2 Crafting

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Nwn2 Crafting

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Neverwinter Nights 2 Crafting RecipesGame Version: 1.12.1295 + MotBGuide Version: 1.751By: Jake ZahnDate: 07/16/2008--------------------------------------------------------------------------------Table of Contents--------------------------------------------------------------------------------INTROLEGALCREDITSHISTORYCURRENT BUGSRECIPES X0000 Universal Ingredients X0001 Alchemical Creations X0002 Amulets X0003 ArmorBasicElementalOther X0004 Belts X0005 Boots X0006 Cloaks X0007 Gloves X0008 Head X0009 Items X0010 Poisons X0011 Quest Items X0012 Rings X0013 Robes X0014 Traps X0015 WeaponsBasicElementalOtherAPPENDIX X1. Armor/Weapon Special Material Properties X2. Basic Crafting Ranks Required X3. Crafting Gem List X4. Crafting Spell List X5. Trap Properties X6. Misc Crafting Information X7. Ultimate Crafter BuildsWarlockMystic Theurge (Wizard Dominant)Mystic Theurge (Cleric Dominant)WizardCleric--------------------------------------------------------------------------------INTRO--------------------------------------------------------------------------------This is simply a list of all the Crafting recipes contained in the Standard Campaign. This does not include MotB-specific recipes, for those there is agreat guide by szajin that can be found over here:http://www.gamefaqs.com/computer/doswin/game/939027.htmlIf you see any errors, or find any recipes not listed, you can E-Mail them tome at "[email protected]", with 'Crafting' in the Subject line. Please makesure to check the 'Universal Ingredients' section first, before E-mailing aboutan incorrect recipe.This guide assumes you already know how to Craft. If you do not, I suggest consulting the User Manual or talking to the Craft Master at Fort Locke. Ihave, however, added some of the more esoteric information that the Manualdoesn't cover in detail into the Appendix section of this document.--------------------------------------------------------------------------------LEGAL--------------------------------------------------------------------------------Any websites wishing to post this guide may do so as long as credit is given and no content is altered in any way.--------------------------------------------------------------------------------CREDITS--------------------------------------------------------------------------------immortalpob - For the uploaded text versions of the Crafting Books over at http://nwvault.ign.comDominus_Cruor - For the bunch of undocumented recipesVordan - For the Character Builder Module, which is essential for easy testing.J.E. Sawyer - For the information on Combining/Diluting Essences, and the info about customized code for naming Items.Nabeel Ali - For the information about using the Spells 'Heroism' and 'Greater Heroism' to boost Crafting scores, as well as a few recipe corrections.Alavatar - For bringing Dominus_Cruor's recipes to my attentionAdam Sundermeyer - Noticing that Adamantine gives different Damage Resistance depending on the Shield size.Gemini - Noticing that the Zalantar H.Shields don't get the +2 AC bonus.ErikPeter Walker - Noticing the 'Flaming Burst' recipe bug.John Canton & Nicholas Hoffman - Noticing the Bard Song 'Inspire Competence'.kgambit - Notifing me that the enchantment limit was still in effect.--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------Version 1.0 - 11/06/06First versionVersion 1.1 - 11/08/06Tested all recipesFixed various minor errorsAdded a few undocumented recipesAdded some new Misc InfoVersion 1.11 - 11/09/06Updated with new information about Crafting using Scroll/Wand spellsVersion 1.12 - 11/11/06Fixed minor error with information about Crafting from a Scroll/WandGave 'CURRENT BUGS' and 'Universal Ingredients' their own sectionsVersion 1.2 - 11/13/06100% correct information about Crafting from a Scroll/WandAdded missing Nymph Cloak +2 recipeFixed Caster Level error on the 5th Level Spell RingsAdded Crafting Chart into the AppendixVersion 1.5 - 11/14/06Updated Ultimate Crafter section with new informationAdded Venom bug to 'CURRENT BUGS'Added new Misc Information about naming Crafted ItemsAdded a bunch of undocumented recipesVersion 1.51 - 11/17/06Couple of Material Property fixesVersion 1.61 - 12/05/06Updated for Patch 1.03Removed Crafting Chart, as it's now obsoleteOverhauled the 'Special Material Properties' sectionVersion 1.62 - 01/20/07Added 'Flaming Burst' recipe bug informationVersion 1.63 - 01/30/07Added Bard's 'Inspire Competence' Song informationVersion 1.70 - 11/19/07Updated Buglist for newest Game VersionVarious spelling fixesVersion 1.71 - 11/20/07Fixed erronious claim about enchantment limitAdded craftable Trap Effects listVersion 1.75 - 07/08/08Updated 'Ultimate Crafter' sectionVersion 1.751 - 07/16/08Added Fairy Dust distilling information to Appendix-------------------------------------------------------------------------------- CURRENT BUGS-------------------------------------------------------------------------------- -Scrolls are cast at Level 10, regardless of what the scroll's description may say. -The Workbench doesn't recognize the Haste spell when it's cast on it. It works fine on the Enchanter's Satchel from MotB though. -The 'Invulnerable Armor' and 'Lucky' recipes don't actually do anything except steal your ingredients and allow you to rename your Armor/Weapon. -The 'Flaming Burst' recipe adds 1d10 Physical Damage to criticals, instead of 1d10 Fire Damage.--------------------------------------------------------------------------------RECIPES-------------------------------------------------------------------------------- /////Universal Ingredients\\\\\ X0000Armor: Any Armor, Shield, or Clothes/Robe (including one already enchanted)Belts: 1 Leather HideBoots: 1 Leather HideCloaks: 2 Leather HidesRings: 1 Iron IngotTraps: Trap MoldWeapons: Any Weapon (including one already enchanted)-------------------------------------------------------------------------------- /////Alchemical Creations\\\\\ X0001Acid Flask: Thrown Weapon inflicts 1d6 Acid Damage Requires: Craft Alchemy 4 Ingredients: Venom Gland + QuicksilverAcid Flask (Improved): Thrown Weapon inflicts 1d8 Acid Damage Requires: Craft Alchemy 8 Ingredients: 2 Venom Gland + 2 QuicksilverAcid Flask (Greater): Thrown Weapon inflicts 1d10 Acid Damage Requires: Craft Alchemy 12 Ingredients: 3 Venom Gland + 3 QuicksilverAcid Flask (Perfected): Thrown Weapon inflicts 2d6 Acid Damage Requires: Craft Alchemy 16 Ingredients: 4 Venom Gland + 4 QuicksilverAlchemist's Fire: Thrown Weapon inflicts 1d6 Fire Damage or coats a Weapon with Fire to add 1d4 Fire Damage to attacks Requires: Craft Alchemy 4 Ingredients: Fairy Dust + Distilled AlcoholAlchemist's Fire (Improved): Thrown Weapon inflicts 1d8 Fire Damage or coats a Weapon to add 1d6 Fire Damage to attacks Requires: Craft Alchemy 8 Ingredients: 2 Fairy Dust + 2 Distilled AlcoholAlchemist's Fire (Greater): Thrown Weapon inflicts 1d10 Fire Damage or coats a Weapon to add 1d6 Fire Damage to attacks Requires: Craft Alchemy 12 Ingredients: 3 Fairy Dust + 3 Distilled AlcoholAlchemist's Fire (Perfected): Thrown Weapon inflicts 2d6 Fire Damage or coats a Weapon to add 1d10 Fire Damage to attacks Requires: Craft Alchemy 16 Ingredients: 4 Fairy Dust + 4 Distilled AlcoholChoking Powder: Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 4 Ingredients: Garlic + BelladonnaChoking Powder (Improved): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 8 Ingredients: 2 Garlic + 2 BelladonnaChoking Powder (Greater): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Garlic + 3 BelladonnaChoking Powder (Perfected): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 16 Ingredients: 4 Garlic + 4 BelladonnaHoly Water: Thrown Weapon inflicts 2d4 Holy Damage to Undead Requires: Craft Alchemy 4 Ingredients: Amethyst + Powdered SilverHoly Water (Improved): Thrown Weapon inflicts 2d6 Holy Damage to Undead Requires: Craft Alchemy 8 Ingredients: 2 Amethyst + 2 Powdered SilverHoly Water (Greater): Thrown Weapon inflicts 2d8 Holy Damage to Undead Requires: Craft Alchemy 12 Ingredients: 3 Amethyst + 3 Powdered SilverHoly Water (Perfected): Thrown Weapon inflicts 2d10 Holy Damage to Undead Requires: Craft Alchemy 16 Ingredients: 4 Amethyst + 4 Powdered SilverTanglefoot Bag: Creates Entangle effect that lasts for 2 rounds Requires: Craft Alchemy 4 Ingredients: Quicksilver + BelladonnaTanglefoot Bag (Improved): Creates Entangle effect that lasts for 3 rounds Requires: Craft Alchemy 8 Ingredients: 2 Quicksilver + 2 BelladonnaTanglefoot Bag (Greater): Creates Entangle effect that lasts for 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Quicksilver + 3 BelladonnaTanglefoot Bag (Perfected): Creates Entangle effect that lasts for 6 rounds Requires: Craft Alchemy 16 Ingredients: 4 Quicksilver + 4 BelladonnaThunderstone: Deafens target for 5 rounds Requires: Craft Alchemy 4 Ingredients: Diamond Dust + AmethystThunderstone (Improved): Deafens target for 5 rounds Requires: Craft Alchemy 8 Ingredients: 2 Diamond Dust + 2 AmethystThunderstone (Greater): Deafens target for 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Diamond Dust + 3 AmethystThunderstone (Perfected): Deafens target for 5 rounds Requires: Craft Alchemy 16 Ingredients: 4 Diamond Dust + 4 Amethyst-------------------------------------------------------------------------------- /////Amulets\\\\\ X0002Amulet of Health (Lesser): Immunity to Disease and Poison Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Weak Power Essence + Weak Water Essence + Obsidian + Iron Ingot Spell: Remove Disease or Neutralize PoisonAmulet of Health: Immunity to Ability/Level Drain, Disease, and Poison Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Glowing Water Essence + Canary Diamond + Iron Ingot Spell: Remove Disease or Neutralize PoisonAmulet of Health (Greater): Immunity to Ability/Level Drain, Disease, and Poison Regeneration +1 Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Radiant Power Essence + Radiant Water Essence + Blue Diamond + Iron Ingot Spell: Remove Disease or Neutralize PoisonAmulet of Natural Armor +1: +1 Natural bonus to AC Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Sapphire + Iron Ingot Spell: BarkskinAmulet of Natural Armor +2: +2 Natural bonus to AC Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Weak Earth Essence + Emerald + Iron Ingot Spell: BarkskinAmulet of Natural Armor +3: +3 Natural bonus to AC Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Faint Power Essence + Glowing Earth Essence + Jacinth + Iron Ingot Spell: BarkskinAmulet of Natural Armor +4: +4 Natural bonus to AC Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Earth Essence + Blue Diamond + Iron Ingot Spell: BarkskinAmulet of Natural Armor +5: +5 Natural bonus to AC Requires: Caster Level 15, Craft Wondrous Item feat Ingredients: Weak Power Essence + Radiant Earth Essence + Beljuril + Iron Ingot Spell: BarkskinBrooch of Shielding: Shield (5) 3/day Requires: Caster Level 1, Craft Wondrous Item feat Ingredients: Faint Power Essence + Sapphire + 2 Iron Ingots Spell: Mage ArmorMedallion of Thought: Immunity to Mind Affecting Spells, +5 Bluff, +5 Diplomacy Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Weak Water Essence + Canary Diamond + Iron Ingot Spell: Owl's WisdomPeriapt of Wisdom +2: +2 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Water Essence + Diamond + Iron Ingot Spell: Owl's WisdomPeriapt of Wisdom +4: +4 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Water Essence + Star Sapphire + Iron Ingot Spell: Owl's WisdomPeriapt of Wisdom +6: +6 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Glowing Water Essence + Rogue Stone + Iron Ingot Spell: Owl's WisdomPeriapt of Wisdom +8: +8 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Radiant Water Essence + Beljuril + Iron Ingot Spell: Owl's WisdomScarab of Greater Protection: Spell Resistance 20, Immunity to Death Effects, and Immunity to Energy Drain Requires: Caster Level 18, Craft Wondrous Item feat Ingredients: Iron Ingot + Radiant Power Essence + Radiant Fire Essence + Radiant Water Essence + Blue Diamond Spell: Death Ward-------------------------------------------------------------------------------- /////Armor\\\\\ X0003**Basic**Base Armor Enchantment +1: Armor gains +1 Enhancement bonus Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Obsidian Spell: LightBase Armor Enchantment +2: Armor gains +2 Enhancement bonus Requires: Caster Level 6, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Diamond Spell: LightBase Armor Enchantment +3: Armor gains a +3 Enhancement bonus Requires: Caster Level 9, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Earth Essence + Emerald Spell: LightBase Armor Enchantment +4: Armor gains a +4 Enhancement bonus Requires: Caster Level 12, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Earth Essence + Star Sapphire Spell: LightBase Armor Enchantment +5: Armor gains a +5 Enhancement bonus Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Earth Essence + Blue Diamond Spell: Light**Elemental**Armor of Acid Resistance: Acid Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Jacinth Spell: Resist Energy/ElementsArmor of Acid Resistance (Improved): Acid Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Rogue Stone Spell: Resist Energy/ElementsArmor of Acid Resistance (Greater): Acid Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Earth Essence + King's Tear Spell: Resist Energy/ElementsArmor of Cold Resistance: Cold Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Jacinth Spell: Resist Energy/ElementsArmor of Cold Resistance (Improved): Cold Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Rogue Stone Spell: Resist Energy/ElementsArmor of Cold Resistance (Greater): Cold Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + King's Tear Spell: Resist Energy/ElementsArmor of Electricity Resistance: Electricity Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Jacinth Spell: Resist Energy/ElementsArmor of Electricity Resistance (Improved): Electricity Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Air Essence + Rogue Stone Spell: Resist Energy/ElementsArmor of Electricity Resistance (Greater): Electricity Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Air Essence + King's Tear Spell: Resist Energy/ElementsArmor of Fire Resistance: Fire Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Fire Essence + Jacinth Spell: Resist Energy/ElementsArmor of Fire Resistance (Improved): Fire Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Fire Essence + Rogue Stone Spell: Resist Energy/ElementsArmor of Fire Resistance (Greater): Fire Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Fire Essence + King's Tear Spell: Resist Energy/ElementsArmor of Sonic Resistance: Sonic Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Jacinth Spell: Resist Energy/ElementsArmor of Sonic Resistance (Improved): Sonic Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Rogue Stone Spell: Resist Energy/ElementsArmor of Sonic Resistance (Greater): Sonic Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + King's Tear Spell: Resist Energy/Elements**Other**Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Air Essence + Jacinth Spell: Mage ArmorArmor of Spell Resistance: Spell Resistance 14 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Fire Essence + Star Sapphire Spell: Spell ResistanceArmor of Spell Resistance (Improved): Spell Resistance 18 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Radiant Fire Essence + Blue Diamond Spell: Spell ResistanceArmor of Spell Resistance (Greater): Spell Resistance 22 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril Spell: Spell ResistanceFortified Armor: Immunity to Critical Hits and Sneak Attack Requires: Caster Level 13, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Radiant Earth Essence + Blue Diamond Spell: Banishment*BUGGED* Invulnerable Armor: Damage Reduction 10/Magic Requires: Caster Level 18, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Blue Diamond Spell: StoneskinQuick Armor: Haste (10) 3/day Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Weak Air Essence + Blue Diamond Spell: HasteShadowy Armor: +5 competence bonus on Hide checks Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Fire Opal Spell: InvisibilityShadowy Armor (Improved): +10 competence bonus on Hide checks Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: InvisibilityShadowy Armor (Greater): +15 competence bonus on Hide checks Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + Blue Diamond Spell: InvisibilitySilent Armor: +5 competence bonus on Move Silently checks Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Fire Opal Spell: SilenceSilent Armor (Improved): +10 competence bonus on Move Silently checks Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: SilenceSilent Armor (Greater): +15 competence bonus on Move Silently checks Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + Blue Diamond Spell: Silence-------------------------------------------------------------------------------- /////Belts\\\\\ X0004Belt of Agility +2: +2 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Faint Air Essence + Diamond Spell: Cat's GraceBelt of Agility +4: +4 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Air Essence + Star Sapphire Spell: Cat's GraceBelt of Agility +6: +6 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Air Essence + Rogue Stone Spell: Cat's GraceBelt of Agility +8: +8 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Air Essence + Beljuril Spell: Cat's GraceBelt of Frost Giant Strength: +4 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Fire Essence + Blue Diamond Spell: Bull's StrengthBelt of Stone Giant Strength: +6 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Fire Essence + Beljuril Spell: Bull's StrengthBelt of Cloud Giant Strength: +8 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Fire Essence + King's Tear Spell: Bull's Strength-------------------------------------------------------------------------------- /////Boots\\\\\ X0005Boots of Elvenkind: +5 bonus on Move Silently checks Requires: Caster Level 3, Craft Wondrous Items feat Ingredients: Leather Hide + Faint Water Essence + Fire Opal Spell: SilenceBoots of Speed: Haste (10) 3/day Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: Weak Air Essence + Weak Power Essence + Star Sapphire Spell: HasteBoots of Striding +4: +4 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Earth Essence + Jacinth Spell: Bear's EnduranceBoots of Striding +6: +6 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Earth Essence + Rogue Stone Spell: Bear's EnduranceBoots of Striding +8: +8 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Earth Essence + Beljuril Spell: Bear's Endurance-------------------------------------------------------------------------------- /////Cloaks\\\\\ X0006Cloak of Displacement: Cast Displacement three times per day Requires: Caster Level 3, Craft Wondrous Item feat Ingredients: Weak Air Essence + Blue Diamond Spell: DisplacementCloak of Elvenkind: +5 bonus on Hide checks Requires: Caster Level 3, Craft Wondrous Item feat Ingredients: Faint Water Essence + Fire Opal Spell: InvisibilityCloak of Resistance +1: +1 bonus on Saving Throws Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Obsidian Spell: ResistanceCloak of Resistance +2: +2 bonus on Saving Throws Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Diamond Spell: ResistanceCloak of Resistance +3: +3 bonus on Saving Throws Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Weak Earth Essence + Canary Diamond Spell: ResistanceCloak of Resistance +4: +4 bonus on Saving Throws Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Earth Essence + Jacinth Spell: ResistanceCloak of Resistance +5: +5 bonus on Saving Throws Requires: Caster Level 15, Craft Wondrous Item feat Ingredients: Radiant Earth Essence + Blue Diamond Spell: ResistanceGreater Mantle of Spell Resistance: Spell Resistance 20 Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Radiant Power Essence + Radiant Fire Essence + King's Tear Spell: Spell ResistanceNymph Cloak +2: +2 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Water Essence + Diamond Spell: Eagle's SplendorNymph Cloak +4: +4 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Water Essence + Star Sapphire Spell: Eagle's SplendorNymph Cloak +6: +6 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Glowing Water Essence + Rogue Stone Spell: Eagle's SplendorNymph Cloak +8: +8 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Radiant Water Essence + Beljuril Spell: Eagle's Splendor-------------------------------------------------------------------------------- /////Gloves\\\\\ X0007Bracers of Armor +1: +1 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Faint Earth Essence + Obsidian Spell: Mage ArmorBracers of Armor +2: +2 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Faint Earth Essence + Diamond Spell: Mage ArmorBracers of Armor +3: +3 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Weak Earth Essence + Canary Diamond Spell: Mage ArmorBracers of Armor +4: +4 bonus to AC Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Weak Earth Essence + Jacinth Spell: Mage ArmorBracers of Armor +5: +5 bonus to AC Requires: Caster Level 10, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Glowing Earth Essence + Blue Diamond Spell: Mage ArmorBracers of Armor +6: +6 bonus to AC Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Glowing Earth Essence + Rogue Stone Spell: Mage ArmorBracers of Armor +7: +7 bonus to AC Requires: Caster Level 14, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Radiant Earth Essence + Beljuril Spell: Mage ArmorBracers of Armor +8: +8 bonus to AC Requires: Caster Level 16, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Radiant Earth Essence + King's Tear Spell: Mage ArmorGauntlets of Ogre Power: +2 Strength Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Faint Fire Essence, Ruby, 2 Iron Ingots Spell: Bull's Strength-------------------------------------------------------------------------------- /////Head\\\\\ X0008Headband of Intellect +2: +2 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Faint Fire Essence + Diamond Spell: Fox's CunningHeadband of Intellect +4: +4 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Fire Essence + Star Sapphire Spell: Fox's CunningHeadband of Intellect +6: +6 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Fire Essence + Rogue Stone Spell: Fox's CunningHeadband of Intellect +8: +8 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Fire Essence + Beljuril Spell: Fox's Cunning-------------------------------------------------------------------------------- /////Items\\\\\ X0009Gem of Seeing: Casts True Seeing once per day Requires: Caster Level 10, Craft Wondrous Item feat Ingredients: Weak Air Essence + King's Tear Spell: True SeeingScabbard of Keen Edges: Casts Keen Edge once per day Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Wooden Plank + Faint Earth Essence + Jacinth Spell: Keen Edge-------------------------------------------------------------------------------- /////Poisons\\\\\ X0010Giant Bee Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Constitution damage) Requires: Craft Alchemy 4 Ingredients: Giant Bee Venom GlandGiant Bee Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Constitution damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Bee Venom GlandsGiant Bee Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Constitution damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Bee Venom GlandsGiant Bee Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Constitution damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Bee Venom GlandsGiant Centipede Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Intelligence damage) Requires: Craft Alchemy 4 Ingredients: Giant Centipede Venom GlandGiant Centipede Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Intelligence damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Centipede Venom GlandsGiant Centipede Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Intelligence damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Centipede Venom GlandsGiant Centipede Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Intelligence damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Centipede Venom GlandsGiant Scorpion Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Strength damage) Requires: Craft Alchemy 4 Ingredients: Giant Scorpion Venom GlandGiant Scorpion Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Strength damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Scorpion Venom GlandsGiant Scorpion Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Strength damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Scorpion Venom GlandsGiant Scorpion Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Strength damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Scorpion Venom Glands-------------------------------------------------------------------------------- /////Quest Items\\\\\ X0011***NOTE*** These only work in the Main Campaign.Gold Filigree Charm: Used for summoning Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Faint Power Essence + Glowing Fire Essence + Star Sapphire + Gold Necklace Spell: DarknessInfernal Focus 1: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Glowing Power Essence + Ruby + Darksteel Ingot Spell: DarknessInfernal Focus 2: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Glowing Fire Essence + Sapphire + Mithril Ingot Spell: DarknessInfernal Focus 3: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: 1 Faint Power Essence + Faint Fire Essence + Blue Diamond + Iron Ingot Spell: Darkness-------------------------------------------------------------------------------- /////Rings\\\\\ X0012Ring of Divine Power 1: Store one extra 1st-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Fire Essence + Obsidian Spell: Owl's WisdomRing of Divine Power 2: Store one extra 2nd-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Fire Essence + Obsidian Spell: Owl's WisdomRing of Divine Power 3: Store one extra 3rd-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Power Essence + Weak Fire Essence + Canary Diamond Spell: Owl's WisdomRing of Divine Power 4: Store one extra 4th-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Fire Essence + Star Sapphire Spell: Owl's WisdomRing of Divine Power 5: Store one extra 5th-Level Divine spell per day Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Radiant Fire Essence + Blue Diamond Spell: Owl's WisdomRing of Wizardry 1: Store one extra 1st-Level Arcane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Air Essence + Obsidian Spell: Fox's CunningRing of Wizardry 2: Store one extra 2nd-Level Arcane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Air Essence + Obsidian Spell: Fox's CunningRing of Wizardry 3: Store one extra 3rd-Level Arcane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Power Essence + Weak Air Essence + Canary Diamond Spell: Fox's CunningRing of Wizardry 4: Store one extra 4th-Level Arcane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire Spell: Fox's CunningRing of Wizardry 5: Store one extra 5th-Level Arcane spell per day Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Radiant Air Essence + Blue Diamond Spell: Fox's Cunning-------------------------------------------------------------------------------- /////Robes\\\\\ X0013Robe of the Archmagi: Armor Bonus +5, Spell Penetration feat, Bonus Level 5, 6, & 7 Wizard/Sorcerer Spells, Spell Resistance 20, +3 Universal Saves, Only Usable by Wizard or Sorcerer Requires: Caster Level 14, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Radiant Air Essence + Radiant Earth Essence + Radiant Fire Essence + Radiant Water Essence + King's Tear + Iron Ingot + Leather Hide Spell: Mage Armor-------------------------------------------------------------------------------- /////Traps\\\\\ X0014***Trap Information Located in Appendix***Acid Splash (Minor) Requires: Craft Trap 5 Ingredients: Acid FlaskAcid Splash (Average) Requires: Craft Trap 10 Ingredients: 3 Acid FlasksAcid Splash (Major) Requires: Craft Trap 15 Ingredients: 5 Acid FlasksAcid Splash (Deadly) Requires: Craft Trap 20 Ingredients: 7 Acid FlasksAcid Blob (Minor) Requires: Craft Trap 5 Ingredients: Acid Flask, Tanglefoot BagAcid Blob (Average) Requires: Craft Trap 10 Ingredients: 2 Acid Flasks, 2 Tanglefoot BagsAcid Blob (Major) Requires: Craft Trap 15 Ingredients: 5 Acid Flasks, 5 Tanglefoot BagsAcid Blob (Deadly) Requires: Craft Trap 20 Ingredients: 7 Acid Flasks, 7 Tanglefoot BagsElectrical (Minor) Requires: Craft Trap 5 Ingredients: Quartz CrystalElectrical (Average) Requires: Craft Trap 10 Ingredients: 2 Quartz CrystalsElectrical (Major) Requires: Craft Trap 15 Ingredients: 5 Quartz CrystalsElectrical (Deadly) Requires: Craft Trap 20 Ingredients: 7 Quartz CrystalsFire (Minor) Requires: Craft Trap 5 Ingredients: Alchemist's FireFire (Average) Requires: Craft Trap 10 Ingredients: 3 Alchemist's FireFire (Major) Requires: Craft Trap 15 Ingredients: 5 Alchemist's FireFire (Deadly) Requires: Craft Trap 20 Ingredients: 7 Alchemist's FireFrost (Minor) Requires: Craft Trap 5 Ingredients: ColdstoneFrost (Average) Requires: Craft Trap 10 Ingredients: 3 ColdstonesFrost (Major) Requires: Craft Trap 15 Ingredients: 5 ColdstonesFrost (Deadly) Requires: Craft Trap 20 Ingredients: 7 ColdstonesGas (Minor) Requires: Craft Trap 5 Ingredients: Choking PowderGas (Average) Requires: Craft Trap 10 Ingredients: 3 Choking PowdersGas (Major) Requires: Craft Trap 15 Ingredients: 5 Choking PowdersGas (Deadly) Requires: Craft Trap 20 Ingredients: 7 Choking PowdersHoly (Minor) Requires: Craft Trap 5 Ingredients: Holy WaterHoly (Average) Requires: Craft Trap 10 Ingredients: 3 Holy WatersHoly (Major) Requires: Craft Trap 15 Ingredients: 5 Holy WatersHoly (Deadly) Requires: Craft Trap 20 Ingredients: 7 Holy WatersNegative Energy (Minor) Requires: Craft Trap 5 Ingredients: ObsidianNegative Energy (Average) Requires: Craft Trap 10 Ingredients: 3 ObsidianNegative Energy (Major) Requires: Craft Trap 15 Ingredients: 5 ObsidianNegative Energy (Deadly) Requires: Craft Trap 20 Ingredients: 7 ObsidianSonic (Minor) Requires: Craft Trap 5 Ingredients: ThunderstoneSonic (Average) Requires: Craft Trap 10 Ingredients: 3 ThunderstonesSonic (Major) Requires: Craft Trap 15 Ingredients: 5 ThunderstonesSonic (Deadly) Requires: Craft Trap 5 Ingredients: 7 ThunderstonesSpike (Minor) Requires: Craft Trap 5 Ingredients: DaggerSpike (Average) Requires: Craft Trap 10 Ingredients: 3 DaggersSpike (Major) Requires: Craft Trap 15 Ingredients: 5 DaggersSpike (Deadly) Requires: Craft Trap 20 Ingredients: 7 DaggersTangle (Minor) Requires: Craft Trap 5 Ingredients: Tanglefoot BagTangle (Average) Requires: Craft Trap 10 Ingredients: 3 Tanglefoot BagsTangle (Major) Requires: Craft Trap 15 Ingredients: 5 Tanglefoot BagsTangle (Deadly) Requires: Craft Trap 20 Ingredients: 7 Tanglefoot Bags-------------------------------------------------------------------------------- /////Weapons\\\\\ X0015**Basic**Base Weapon Enchantment +1 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Obsidian Spell: LightBase Weapon Enchantment +2 Requires: Caster Level 6, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Diamond Spell: LightBase Weapon Enchantment +3 Requires: Caster Level 9, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Air Essence + Emerald Spell: LightBase Weapon Enchantment +4 Requires: Caster Level 12, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire Spell: LightBase Weapon Enchantment +5 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Air Essence + Blue Diamond Spell: Light**Elemental**Acid Weapon: +1d6 Acid Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Emerald Spell: Melf's Acid Arrow*BUGGED* Flaming Burst: Adds 1d10 fire damage to criticals Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Glowing Fire Essence + Faint Power Essence + Fire Opal Spell: Fireball or Flame StrikeFlaming Weapon: +1d6 Fire Damage Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Weak Fire Essence + Ruby Spell: Fireball or Flame StrikeFrost Weapon: +1d6 Cold Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: Ice stormShock Weapon: +1d6 Electricity Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Air Essence + Canary Diamond Spell: Call Lightning or Lightning Bolt**Other**Anarchic Weapon: +2d6 Damage against Lawful creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Air Essence + Canary Diamond Spell: Inflict Critical WoundsAxiomatic Weapon: +2d6 Damage against Chaotic creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Earth Essence + Jacinth Spell: Inflict Critical WoundsDefending: Adds +1 Deflection AC Bonus Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Diamond Spell: Mage Armor or Shield of FaithDefending (Improved): Adds +2 Deflection AC Bonus Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Glowing Earth Essence + Emerald Spell: Mage Armor or Shield of FaithDefending (Greater): Adds +3 Deflection AC Bonus Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Radiant Earth Essence + Blue Diamond Spell: Mage Armor or Shield of FaithHoly Weapon: +2d6 Damage against Evil creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Water Essence + Diamond Spell: Cure Critical WoundsHunting Weapon: +2d6 Damage against Beasts Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Water Essence + Star Sapphire Spell: LightKeen: Doubles Threat Range Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence, Ruby Spell: Lightning Bolt*BUGGED* Lucky: Adds +1 to all saves Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Earth Essence + Obsidian Spell: ResistancePoison Weapon: Poison (DC 14, 1d2 Con Damage) on hit Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Emerald Spell: PoisonUnholy Weapon: +2d6 Damage against Good creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Fire Essence + Star Sapphire Spell: Inflict Critical WoundsWeapon of Disruption: Undead must make a DC 14 Will Save or be destroyed Requires: Caster Level 14, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Water Essence + Jacinth Spell: Undeath to DeathWeapon of Life Stealing: Vampiric Regeneration 1 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Weak Fire Essence + Ruby Spell: EnervationWeapon of Life Stealing (Improved): Vampiric Regeneration 3 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Fire Essence + Canary Diamond Spell: EnervationWeapon of Life Stealing (Greater): Vampiric Regeneration 5 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril Spell: Enervation--------------------------------------------------------------------------------Appendix--------------------------------------------------------------------------------Here is where I'll provide various useful information.--------------------------------------------------------------------------------X1. Armor/Weapon Special Material PropertiesWeapon CategoriesMetal Axes Bladed Blunt Halberd ScytheWooden Bow Club Crossbow Quarterstaff SpearHides Red Dragon HideBreastplate, Half Plate, Scalemail +3 Armor Modifier Fire Resistance: 20/- Weight Reduction: 20% Salamander HideHide, Leather, Studded Leather +1 Armor Modifier Fire Resistance: 10/- Weight Reduction: 40% Umber Hulk HideHalf Plate, Shields +2 Armor Modifier Immunity: Mind Effecting Spells Wyvern HideBreastplate, Full Plate, Half Plate, Scalemail +2 Armor Modifier +4 Poison Save Bonus Weight Reduction: 20%Metal Ingots Adamantine ArmorChainshirt, L.Shield Damage Reduction: 1/-Breastplate, Chainmail, Scalemail, H.Shield Damage Reduction: 2/-Heavy Armor, T.Shield Damage Reduction: 3/- WeaponsMetal Bypasses Iron Golem/Stoneskin Damage Resistances +2 Magic Damage Alchemical SilverMetal Weapons Bypasses Devil and Lycanthrope Damage Resistances Cold IronMetal Weapons Bypasses Demon, Fae, and Warlock Damage Resistances Darksteel ArmorAll Armor Acid Resistance: 5/- WeaponsMetal +1 Electrical Damage Mithril ArmorChainshirt Armor Check Penalty: Reduced by 2 Max Dex Bonus: +2 Spell Failure: -10% Weight Reduction: 50%Breastplate, Chainmail, Scalemail Armor Check Penalty: Reduced by 3 Armor Class: Light Max Dex Bonus: +2 Spell Failure: -10% Weight Reduction: 50%Banded Mail, Full Plate Armor Check Penalty: Reduced by 3 Armor Class: Medium Max Dex Bonus: +2 Spell Failure: -10% Weight Reduction: 50%Half Plate Armor Check Penalty: Reduced by 3 Armor Class: Medium Max Dex Bonus: +1 Spell Failure: -10% Weight Reduction: 50%L.Shield Spell Failure: -05% Weight Reduction: 40%H.Shield Spell Failure: -15% Weight Reduction: 40%T.Shield Spell Failure: -20% Weight Reduction: 40% WeaponsMetal Weight Reduction: 40%Wooden Planks Duskwood ArmorShields Weight Reduction: 60% WeaponsBow Mighty +6 Weight Reduction: 40%Crossbow Attack Bonus +3 Weight Reduction: 40%Club, Spear Weight Reduction: 40%Staff +1 Magic Damage ShederranBow Mighty +4Crossbow Attack Bonus +2 Zalantar ArmorL.Shield +2 Armor Modifier Spell Failure: -05%H.Shield Spell Failure: -05%T.Shield +2 Armor Modifier Spell Failure: -10% WeaponsBow Mighty +2Crossbow Attack Bonus +1Club, Spear +1 Magic DamageStaff +1 Electrical Damage--------------------------------------------------------------------------------X2. Basic Crafting Ranks RequiredCraft Armor Light Shield: 1 Padded Armor: 1 Heavy Shield: 2 Leather Armor: 2 Hide Armor: 3 Studded Leather Armor: 3 Chain Shirt: 4 Tower Shield: 4 Breastplate: 5 Chain Mail: 5 Banded Mail: 6 Half-Plate Armor: 7 Full-Plate Armor: 8 Iron: +0 Leather Hide: +0 Duskwood: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Salamander Hide: +12 Adamantine: +15 Umber Hulk Hide: +17 Wyvern Hide: +20 Red Dragon Hide: +23Craft Weapon Bow: 2 Simple: 2 Crossbow: 5 Martial: 5 Exotic: 8 Iron: +0 Wood: +0 Alchemical Silver: +5 Cold Iron: +5 Duskwood: +5 Shederran: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Adamantine: +15--------------------------------------------------------------------------------X3. Crafting Gem ListAmethystBeljurilBlue DiamondCanary DiamondDiamondEmeraldFire OpalJacinthKing's TearObsidianRogue StoneRubySapphire Star Sapphire--------------------------------------------------------------------------------X4. Crafting Spell ListBanishment (Cleric 6, Wizard 7)Barkskin (Druid/Ranger 2)Bear's Endurance (Cleric/Druid/Ranger/Wizard 2)Bull's Strength (Bard/Cleric/Druid/Paladin/Wizard 2)Call Lightning (Druid 3)Cat's Grace (Bard/Druid/Ranger/Wizard 2)Cure Critical Wounds (Bard/Cleric 4, Druid 5)Darkness (Bard/Cleric/Wizard 2)Death Ward (Cleric/Paladin 4, Druid 5)Displacement (Bard/Wizard 3)Eagle's Splendor (Bard/Cleric/Paladin/Wizard 2)Enervation - (Wizard 4)Fireball - (Wizard 3)Flame Strike - (Druid 4, Cleric 5)Fox's Cunning - (Bard/Cleric/Wizard 2)Haste - (Bard/Wizard 3)Ice Storm (Druid/Wizard 4, Bard 6)Inflict Critical Wounds (Cleric 4)Invisibility (Bard/Wizard 2)Keen Edge (Wizard 3)Light (Bard/Cleric/Druid/Wizard 0)Lightning Bolt (Wizard 3)Mage Armor (Wizard 1)Melf's Acid Arrow (Wizard 2)Neutralize Poison (Druid/Ranger 3, Bard/Cleric/Paladin 4)Owl's Wisdom (Bard/Cleric/Druid/Paladin/Ranger/Wizard 2)Poison (Druid 3, Cleric 4)Remove Disease (Cleric/Druid/Ranger 3)Resist Energy/Elements (Ranger 1, Cleric/Druid/Paladin/Wizard 2)Resistance (Bard/Cleric/Druid/Wizard 0, Paladin 1)Silence (Bard/Cleric 2)Shield of Faith (Cleric 1)Spell Resistance (Cleric/Druid 5)Stoneskin (Druid/Wizard 4)True Seeing (Cleric 5, Wizard 6, Druid 7)Undeath to Death (Cleric/Wizard 6)--------------------------------------------------------------------------------X6. Trap Properties***NOTE: All information here was taken from the Comment section of the Trap Trigger blueprints in the Toolset. No in-game testing was done.Acid Splash (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 2d8 Effect: N/A Avg Damage: 9 AoE: SingleAcid Splash (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d8 Effect: N/A Avg Damage: 13.5 AoE: SingleAcid Splash (Major) Detect DC: 10 Disarm DC: 22 Set DC: 25 Damage: 5d8 Effect: N/A Avg Damage: 22.5 AoE: SingleAcid Splash (Deadly) Detect DC: 10 Disarm DC: 22 Set DC: 30 Damage: 8d8 Effect: N/A Avg Damage: 36 AoE: SingleAcid Blob (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 3d6 Effect: Paralyze for 2 Rounds Avg Damage: 10.5 AoE: SingleAcid Blob (Average) Detect DC: 14 Disarm DC: 26 Set DC: 25 Damage: 5d6 Effect: Paralyze for 3 Rounds Avg Damage: 17.5 AoE: SingleAcid Blob (Major) Detect DC: 18 Disarm DC: 31 Set DC: 30 Damage: 12d6 Effect: Paralyze for 4 Rounds Avg Damage: 42 AoE: SingleAcid Blob (Deadly) Detect DC: 18 Disarm DC: 31 Set DC: 35 Damage: 18d6 Effect: Paralyze for 5 Rounds Avg Damage: 63 AoE: SingleElectrical (Minor) Detect DC: 14 Disarm DC: 26 Set DC: 20 Damage: 6d8 Effect: N/A Avg Damage: 21 AoE: Large SphereElectrical (Average) Detect DC: 18 Disarm DC: 31 Set DC: 25 Damage: 15d6 Effect: N/A Avg Damage: 52.5 AoE: Large SphereElectrical (Major) Detect DC: 22 Disarm DC: 36 Set DC: 30 Damage: 20d6 Effect: N/A Avg Damage: 70 AoE: Large SphereElectrical (Deadly) Detect DC: 22 Disarm DC: 36 Set DC: 35 Damage: 30d6 Effect: N/A Avg Damage: 105 AoE: Large SphereFire (Minor) Detect DC: 14 Disarm DC: 26 Set DC: 20 Damage: 5d6 Effect: N/A Avg Damage: 17.5 AoE: Small SphereFire (Average) Detect DC: 14 Disarm DC: 26 Set DC: 25 Damage: 6d8 Effect: N/A Avg Damage: 27 AoE: Small SphereFire (Major) Detect DC: 18 Disarm DC: 31 Set DC: 30 Damage: 15d6 Effect: N/A Avg Damage: 52.5 AoE: Medium SphereFire (Deadly) Detect DC: 22 Disarm DC: 36 Set DC: 35 Damage: 25d6 Effect: N/A Avg Damage: 87.5 AoE: Medium SphereFrost (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 2d4 Effect: N/A Avg Damage: 5 AoE: SingleFrost (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d4 Effect: N/A Avg Damage: 7.5 AoE: SingleFrost (Major) Detect DC: 10 Disarm DC: 22 Set DC: 25 Damage: 5d4 Effect: Paralyze for 3 Rounds Avg Damage: 12.5 AoE: SingleFrost (Deadly) Detect DC: 10 Disarm DC: 22 Set DC: 30 Damage: 8d4 Effect: Paralyze for 4 Rounds Avg Damage: 20 AoE: SingleGas (Minor) Detect DC: 18 Disarm DC: 31 Set DC: 30 Damage: N/A Effect: Giant Wasp Venom Avg Damage: N/A AoE: Medium SphereGas (Average) Detect DC: 18 Disarm DC: 31 Set DC: 35 Damage: N/A Effect: Death Blade Poison Avg Damage: N/A AoE: Medium SphereGas (Major) Detect DC: 22 Disarm DC: 36 Set DC: 45 Damage: N/A Effect: Dark Reaver Powder Avg Damage: N/A AoE: Medium SphereGas (Deadly) Detect DC: 22 Disarm DC: 36 Set DC: 45 Damage: N/A Effect: Black Lotus Extract Avg Damage: N/A AoE: Medium SphereHoly (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 2d4 Damage (Undead): 4d10 Effect: N/A Avg Damage: 5 Avg Damage (Undead): 20 AoE: SingleHoly (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d4 Damage (Undead): 5d10 Effect: N/A Avg Damage: 7.5 Avg Damage (Undead): 27 AoE: SingleHoly (Major) Detect DC: 14 Disarm DC: 26 Set DC: 25 Damage: 6d4 Damage (Undead): 8d10 Effect: N/A Avg Damage: 12 Avg Damage (Undead): 40 AoE: SingleHoly (Deadly) Detect DC: 14 Disarm DC: 26 Set DC: 30 Damage: 8d4 Damage (Undead): 12d10 Effect: N/A Avg Damage: 20 Avg Damage (Undead): 60 AoE: SingleNegative Energy (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 2d6 Effect: -1 Strength Avg Damage: 7 AoE: SingleNegative Energy (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d6 Effect: -1 Strength Avg Damage: 10.5 AoE: SingleNegative Energy (Major) Detect DC: 14 Disarm DC: 26 Set DC: 25 Damage: 5d6 Effect: -2 Strength Avg Damage: 17.5 AoE: SingleNegative Energy (Deadly) Detect DC: 14 Disarm DC: 26 Set DC: 30 Damage: 8d6 Effect: -1 Level Avg Damage: 28 AoE: SingleSonic (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: 2d4 Effect: N/A Avg Damage: 5 AoE: Medium SphereSonic (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d4 Effect: N/A Avg Damage: 7.5 AoE: Medium SphereSonic (Major) Detect DC: 10 Disarm DC: 22 Set DC: 25 Damage: 5d4 Effect: Stunned for 4 Rounds Avg Damage: 12.5 AoE: SingleSonic (Deadly) Detect DC: 10 Disarm DC: 22 Set DC: 30 Damage: 8d4 Effect: Stunned for 4 Rounds Avg Damage: 20 AoE: Medium SphereSpike (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 5 Damage: 2d6 Effect: N/A Avg Damage: 7 AoE: SingleSpike (Average) Detect DC: 10 Disarm DC: 22 Set DC: 20 Damage: 3d6 Effect: N/A Avg Damage: 10.5 AoE: SingleSpike (Major) Detect DC: 10 Disarm DC: 22 Set DC: 25 Damage: 5d6 Effect: N/A Avg Damage: 17.5 AoE: SingleSpike (Deadly) Detect DC: 10 Disarm DC: 22 Set DC: 35 Damage: 8d10 Effect: N/A Avg Damage: 36 AoE: SingleTangle (Minor) Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage: N/A Effect: -50% Movement Speed for 3 Rounds Avg Damage: N/A AoE: Small SphereTangle (Average) Detect DC: 14 Disarm DC: 16 Set DC: 20 Damage: N/A Effect: -50% Movement Speed for 4 Rounds Avg Damage: N/A AoE: Small SphereTangle (Major) Detect DC: 14 Disarm DC: 26 Set DC: 25 Damage: N/A Effect: -50% Movement Speed for 4 Rounds Avg Damage: N/A AoE: Medium SphereTangle (Deadly) Detect DC: 18 Disarm DC: 31 Set DC: 30 Damage: N/A Effect: -50% Movement Speed for 5 Rounds Avg Damage: N/A AoE: Medium Sphere--------------------------------------------------------------------------------X6. Misc Crafting Information-Using a Scroll/Wand casts the spell at a Caster Level of 10.-Caster Levels don't stack, a Cleric 11/Wizard 9 only has a Caster Level of 11.-Weapons and Armor can be enchanted with multiple effects. For Example: You can use an 'Adamantine Longsword +5' in the +5 Vampiric recipe and will end up with an 'Vampiric Adamantine Longsword +5'.-Duplicate enchantments, on the other hand, will not stack. For Example: If you use a 'Longsword +2' in the Basic +3 recipe, you will end up with a 'Longsword +3', NOT a 'Longsword +5'.-All Weapons and Armor have a maximum of 3 Magical Properties, including Base Bonus, for normal characters and a limit of 4 for Epic characters. This includes ranged weapons such as Arrows/Darts/Bolts/etc, as well as Shields and Clothes. Be careful when enchanting items crafted from special materials as some of them have inherent abilities that will take up an Enchantment slot. Examples: Adamantine's +2 Magic Damage or Mithril Weapons' Weight Reduction.-Interestingly, Mithril Armor's special properties do not take up slots, making it perfect for enchanting.-Filling all the enchantment slots will prevent you from upgrading any earlier existing enchantments, so you should upgrade the existing enchantments before adding new ones.-Sadly, the Practiced Spellcaster feat does not count toward your crafting Caster Level.-If you use the Mortar/Pestle on the Fairy Dust item, you will recieve an essence completely at random. This can be any type of essence at any power level.-"PROTIP: Any Essence can be downgraded to an Essence of lesser power by using the mortar & pestle on it. Radiant > Glowing > Weak > Faint. Likewise, putting two identical Essences in an Alchemy Bench and then using the Mortar & Pestle on the bench will upgrade it to the next power level. 2 Faint = 1 Weak 2 Weak = 1 Glowing 2 Glowing = 1 Radiant"-"PROTIP: Remember, you can use text formatting tags when naming your items. I did this all the time in the OC and made a garish list of weapons. Text in here is bold. Text in here is italicized. Text in here is red You can look up the color constants in Colors.2da (I think) or you can enter colors as hexadecimal values. http://www.december.com/html/spec/color.html"-Highest Ranks (including bonuses) needed: Caster Level: 18 (Invulnerable Armor, Scarab of Greater Protection) Craft Alchemy rank: 16 (Deadly Poisons, Perfected Potions) Craft Armor rank: 30 (Red Dragon Hide Half-Plate) Craft Trap rank: 20 (Deadly Traps) Craft Weapon rank: 23 (Exotic Adamantine Weapon)--------------------------------------------------------------------------------x7. Ultimate Crafter Character Builds--------------------INTRO--------------------You need several things: 1. The Craft Magic Arms and Armor & Craft Wondrous Item feats 2. The Imbue Item feat OR access to most of the spells required 3. Access to High Levels of the Craft Armor/Alchemy/Weapons skills 4. Moderate ranks in the Craft Trap and Appraise skills 5. High Spellcraft Rank (if Wizard).What this boils down to is that you'll need a starting Intelligence of atleast 18, as well as be either a Warlock, Mystic Theurge, Wizard, or Cleric.That starting +4 combined with an additional +2 from Leveling, and the Headbandof Intellect +6, will allow you to reach all Crafting requirements by Level 18.The Appraise skill will be needed in order to get your basic supplies. Gemsdon't come cheap.The Spellcraft skill is listed because someone contacted me saying how theyweren't able to scribe spells from scrolls into their spellbooks without ranksin Spellcraft. I, personally, haven't encountered this, but it is included asinsurance. Clearly, if you're playing as a Cleric or Warlock, this isirrelevant.Choice of Race is rather limited; either Drow or Sun Elf. Drow is the optimalchoice, but if you either don't have access (a Persistent World character) ordon't want to deal with the XP penalty, Sun Elf will suffice. As for the Class;either M.Theurge 10/Cleric 8/Wizard 2, M.Theurge 10/Cleric 2/Wizard 8, Warlock,Wizard, or Cleric.But wait, Mystic Theurge isn't in the game! Not by default, no, but it's beenadded in nearly its full glory by Reeron and Trekari's Spell Fixes Mod. Thereare two versions; the basic one and the one that's been combined with Kaedrin'sPRC Pack Mod. Personally, I consider the Combined Version to be an essentialgameplay Mod.Basic: http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=99Combined: http://nwvault.ign.com/View.php?view=NWN2HakpaksCombined.Detail&id=14As for Equipment; you'll be wearing the Headband of Intellect +6, whichshould be the first thing you Craft once you hit Level 8. Anything else isoptional.If you're making a character for the Single-Player Campaign, you can takeadvantage of Grobnar's 'Inspire Competence' to craft Weapons/Armor/Traps longbefore you normally could. This Inspiration, however, does NOT stack with theHeroism spells.With the preliminaries now out of the way... on to the Builds:--------------------WARLOCK--------------------Drow gives starting scores of:STR: 8 --------> 8DEX: 10 --------> 16CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 10CHA: 10 --------> 18Sun Elf gives starting scores:STR: 8 --------> 8DEX: 8 --------> 14CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 10CHA: 8 --------> 16Skills: Appraise and Craft Alchemy/Armor/Trap/Weapon.The starting INT of 18 covers these with room to spare. At 5th Level you'll stopraising Craft Alchemy, at 12th you'll stop raising Craft Weapon, and at 15thyou'll stop raising Craft Trap.Following the above outline, you'll end up at 18th Level with:Appraise: 10Craft Alchemy: 7Craft Armor: 21Craft Trap: 8Craft Weapon: 14Skill A of Choice: 21Skill B of Choice: 21Skill C of Choice: 20Feat selection: Silver Palm, Craft Wondrous Items, Craft Magic Arms and Armor,Skill Focus (Craft Trap), and Skill Focus (Appraise).Overview:Race: DrowClass: WarlockAlignment: AnyDeity: AnySTR: 8DEX: 16CON: 10INT: 18WIS: 10CHA: 18Background: Any except Wild ChildAppraise: 2Craft Alchemy: 4Craft Armor: 4Craft Trap: 2Craft Weapon: 4*Skill of Choice*: 4Silver Palm02: +1 Craft Alchemy/Armor/Weapon, +1 Skill of Choice A (Save 2)02: -03: +1 Craft Alchemy/Armor/Trap/Weapon, +1 Appraise, +1 SoCA03: Craft Wondrous Items04: +1 Craft Alchemy/Armor/Weapon, +1 SoCA (Save 2)04: +1 INT05: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SoCA, +1 Skill of Choice B05: -06: +1 Craft Armor/Weapon, +1 SoCA, +2 SoCB (Save 1)06: Craft Magic Arms and Armor07: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SoCA07: -08: +1 Craft Armor/Weapon, +1 SoCA, +4 SoCB08: +1 INT09: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SoCA09: Skill Focus (Craft Trap)10: +1 Craft Armor/Weapon, +1 SoCA, +4 SoCB10: -11: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SoCA11: -12: +1 Craft Armor, +1 SoCA, +4 SoCB, +1 Skill of Choice C12: +1 INT, Skill Focus (Appraise)13: +1 Craft Armor/Trap, +1 Appraise, +1 SoCA/SoCB13: -14: +1 Craft Armor, +1 SoCA/SoCB, +4 SoCC14: -15: +1 Craft Armor, +1 Appraise, +1 SoCA/SoCB, +2 SoCC15: *Feat of Choice*16: +1 Craft Armor, +1 SoCA/SoCB, +5 SoCC16: +1 INT17: +1 Craft Armor, +1 Appraise, +1 SoCA/SoCB, +3 SoCC17: -18: +1 Craft Armor, +1 SoCA/SoCB, +5 SoCC18: *Feat of Choice*Following the above, at 18th level while wearing the Headband of Intellect +6,your effective rank scores will be:Craft Alchemy: 7 (Base) + 6 (INT) + 3 (Headband) = 16Craft Armor: 21 (Base) + 6 (INT) + 3 (Headband) = 30Craft Trap: 8 (Base) + 6 (INT) + 3 (Headband) + 3 (Feat) = 20Craft Weapon: 14 (Base) + 6 (INT) + 3 (Headband) = 23If you have access to the Materials for a Headband of Intellect +8, the secondtwo Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other thanIntelligence. I suggest Charisma.Be aware that Drow get -1 to all skills in daylight, so if your crafting benchhappens to be located in perpetual sunlight, you'll need to do a bit of skillrearranging.--------------------MYSTIC THEURGE (W)--------------------Drow gives starting scores of:STR: 8 --------> 8DEX: 10 --------> 12CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 10 --------> 13Sun Elf gives starting scores:STR: 8 --------> 8DEX: 8 --------> 10CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 8 --------> 11Levels: Wizard 8/Cleric 2/Mystic Theurge 10Needed Scrolls: BarkskinUseful Domains: PlantUsing any Wizard Sub-Class, except Illusion, will cause you to miss out onspells needed for various recipes, but Illusion prevents you from casting thespells 'Heroism' and 'Greater Heroism'. So being a Generalist is the best path.Skills: Appraise, Craft Alchemy/Armor/Trap/Weapon, Lore, and Spellcraft.The starting INT of 18 covers these easily. You only need 2 points in CraftAlchemy, at 5th Level you'll stop raising Lore, at 8th you'll stop raisingCraft Weapon, at 13th you'll stop raising Craft Trap, and at 15th you'll stopraising Craft Armor.Following the above outline, you'll end up at 20th Level with:Appraise: 11Craft Alchemy: 2Craft Armor: 17Craft Trap: 7Craft Weapon: 10Lore: 23Spellcraft: 23Concentration: 23Off-Class Skill of Choice: 11Feat selection: Silver Palm, Craft Wondrous Items, Craft Magic Arms and Armor,and Skill Focus (Appraise).Overview:Race: DrowClass: Wizard (Generalist)Alignment: AnyDeity: AnyFamiliar: AnySTR: 8DEX: 16CON: 10INT: 18WIS: 10CHA: 18Background: Wizard's ApprenticeAppraise: 2Craft Alchemy: 2Craft Armor: 4Craft Trap: 2Craft Weapon: 4Lore: 2Spellcraft: 4Silver PalmWZ02: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Lore (Save 1)WZ02: -WZ03: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftWZ03: Craft Wondrous Items featCL01: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Lore (Save 1)CL01: +1 INTCL02: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftCL02: -MT01: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Concentration (Save 1)MT01: Craft Magic Arms and Armor featMT02: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftMT02: -MT03: +1 Craft Armor, +1 Spellcraft, +5 ConcentrationMT03: +1 INTMT04: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 ConcentrationMT04: Skill Focus (Appraise) featMT05: +1 Craft Armor, +1 Spellcraft, +5 ConcentrationMT05: -MT06: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 ConcentrationMT06: -MT07: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 LoreMT07: +1 INT, *Feat of Choice*MT08: +1 Craft Armor, +1 Appraise, +1 Spellcraft, +1 Concentration, +2 LoreMT08: -MT09: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 LoreMT09: -MT10: +1 Appraise, +1 Spellcraft, +1 Concentration, +2 LoreMT10: *Feat of Choice*WZ04: +1 Spellcraft, +1 Concentration, +1 Lore, +3 Off-Class Skill of ChoiceWZ04: +1 INTWZ05: +1 Appraise, +1 Spellcraft, +1 Concentration, +1 Lore, +1 OCSoCWZ05: *Bonus Feat of Choice*WZ06: +1 Spellcraft, +1 Concentration, +1 Lore, +3 OCSoCWZ06: *Feat of Choice*WZ07: +1 Appraise, +1 Spellcraft, +1 Concentration, +1 Lore, +1 OCSoCWZ07: -WZ08: +1 Spellcraft, +1 Concentration, +1 Lore, +3 OCSoCWZ08: +1 WISFollowing the above, at 20th level while wearing the Headband of Intellect +6,your effective rank scores will be:Craft Alchemy: 2 (Base) + 6 (INT) + 1 (BG) + 3 (Headband) + 4 (G.Heroism) = 16Craft Armor: 17 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 30Craft Trap: 7 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 20Craft Weapon: 10 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 23If you have access to the Materials for a Headband of Intellect +8, the secondtwo Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other thanIntelligence. Wisdom would be good.For one of your Feats of Choice, I'd suggest the 'Extra Spell Slot: 2' Feat,since there are A LOT of Level 2 Spells used in recipes.Be aware that Drow get -1 to all skills in daylight, so if your crafting benchhappens to be located in perpetual sunlight, you'll need to do a bit of skillrearranging.--------------------MYSTIC THEURGE (C)--------------------Drow gives starting scores of:STR: 8 --------> 8DEX: 10 --------> 12CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 10 --------> 13Sun Elf gives starting scores:STR: 8 --------> 8DEX: 8 --------> 10CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 8 --------> 11Levels: Wizard 2/Cleric 8/Mystic Theurge 10Needed Scrolls: BarkskinUseful Domains: PlantUsing any Wizard Sub-Class, except Illusion, will cause you to miss out onspells needed for various recipes, but Illusion prevents you from casting thespells 'Heroism' and 'Greater Heroism'. So being a Generalist is the best path.Skills: Appraise, Craft Alchemy/Armor/Trap/Weapon, Lore, and Spellcraft.The starting INT of 18 covers these easily. You only need 2 points in CraftAlchemy, at 5th Level you'll stop raising Lore, at 8th you'll stop raisingCraft Weapon, at 13th you'll stop raising Craft Trap, and at 15th you'll stopraising Craft Armor.Following the above outline, you'll end up at 20th Level with:Appraise: 11Craft Alchemy: 2Craft Armor: 17Craft Trap: 7Craft Weapon: 10Lore: 6Spellcraft: 23Concentration: 23Skill of Choice A: 23Skill of Choice B: 16Feat selection: Silver Palm, Craft Wondrous Items, Craft Magic Arms and Armor,and Skill Focus (Appraise).Overview:Race: DrowClass: Wizard (Generalist)Alignment: AnyDeity: AnyFamiliar: AnySTR: 8DEX: 16CON: 10INT: 18WIS: 10CHA: 18Background: Wizard's ApprenticeAppraise: 2Craft Alchemy: 2Craft Armor: 4Craft Trap: 2Craft Weapon: 4Lore: 2Spellcraft: 4Silver PalmWZ02: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Lore (Save 1)WZ02: -CL01: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftCL01: Skill Focus (Appraise) featCL02: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Lore (Save 1)CL02: +1 INTMT01: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftMT01: -MT02: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Concentration (Save 1)MT02: Craft Wondrous Items featMT03: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 SpellcraftMT03: -MT04: +1 Craft Armor, +1 Spellcraft, +5 ConcentrationMT04: +1 INTMT05: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 ConcentrationMT05: Craft Magic Arms and Armor featMT06: +1 Craft Armor, +1 Spellcraft, +5 ConcentrationMT06: -MT07: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 ConcentrationMT07: -MT08: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 Skill of Choice AMT08: +1 INT, *Feat of Choice*MT09: +1 Craft Armor, +1 Appraise, +1 Spellcraft, +1 Concentration, +2 SoCAMT09: -MT10: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 SoCAMT10: -CL03: +1 Appraise, +1 Spellcraft, +1 Concentration, +3 SoCACL03: *Feat of Choice*CL04: +1 Spellcraft, +1 Concentration, +6 SoCACL04: +1 INTCL05: +1 Appraise, +1 Spellcraft, +1 Concentration, +1 SoCA, +3 Skill of ChoiceCL05: -CL06: +1 Spellcraft, +1 Concentration, +1 SoCA, +5 SoCBCL06: *Feat of Choice*CL07: +1 Appraise, +1 Spellcraft, +1 Concentration, +1 SoCA, +3 SoCBCL07: -CL08: +1 Spellcraft, +1 Concentration, +1 SoCA, +5 SoCBCL08: +1 WISFollowing the above, at 20th level while wearing the Headband of Intellect +6,your effective rank scores will be:Craft Alchemy: 2 (Base) + 6 (INT) + 1 (BG) + 3 (Headband) + 4 (G.Heroism) = 16Craft Armor: 17 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 30Craft Trap: 7 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 20Craft Weapon: 10 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 23If you have access to the Materials for a Headband of Intellect +8, the secondtwo Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other thanIntelligence. Wisdom would be a very good choice.For one of your Feats of Choice, I'd suggest the 'Extra Spell Slot: 2' Feat,since there are A LOT of Level 2 Spells used in recipes.Be aware that Drow get -1 to all skills in daylight, so if your crafting benchhappens to be located in perpetual sunlight, you'll need to do a bit of skillrearranging.--------------------WIZARD--------------------Drow gives starting scores of:STR: 8 --------> 8DEX: 10 --------> 16CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 10CHA: 10 --------> 18Sun Elf gives starting scores:STR: 8 --------> 8DEX: 8 --------> 14CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 10CHA: 8 --------> 16Needed Scrolls: Barkskin, Cure Critical Wounds, Inflict Critical WoundsNeutralize Poison/Remove Disease, Poison, and Silence.Using any Wizard Sub-Class, except Illusion, will cause you to miss out onspells needed for various recipes, but Illusion prevents you from casting thespells 'Heroism' and 'Greater Heroism'. So being a Generalist is the best path.Skills: Appraise, Craft Alchemy/Armor/Trap/Weapon, and Spellcraft.The starting INT of 18 covers these easily. You only need 2 points in CraftAlchemy, at 8th Level you'll stop raising Craft Weapon, at 13th you'll stopraising Craft Trap, and at 15th you'll stop raising Craft Armor.Following the above outline, you'll end up at 18th Level with:Appraise: 10Craft Alchemy: 2Craft Armor: 17Craft Trap: 7Craft Weapon: 10Spellcraft: 21Concentration: 21Lore: 21Off-Class Skill of Choice: 7Feat selection: Silver Palm, Craft Wondrous Items, Craft Magic Arms and Armor,and Skill Focus (Appraise).Overview:Race: DrowClass: Wizard (Generalist)Alignment: AnyDeity: AnyFamiliar: AnySTR: 8DEX: 16CON: 10INT: 18WIS: 10CHA: 18Background: Wizard's ApprenticeAppraise: 2Concentration: 2Craft Alchemy: 2Craft Armor: 4Craft Trap: 2Craft Weapon: 4Spellcraft: 4Silver Palm02: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Concentration (Save 1)02: -03: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 Spellcraft03: Craft Wondrous Items feat04: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Concentration (Save 1)04: +1 INT05: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 Spellcraft05: Craft Magic Arms and Armor feat06: +1 Craft Armor/Weapon, +1 Spellcraft, +2 Concentration (Save 1)06: Skill Focus (Appraise) feat07: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 Spellcraft07: -08: +1 Craft Armor, +1 Spellcraft, +3 Concentration, +2 Lore08: +1 INT09: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 Concentration09: *Feat of Choice*10: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 Lore10: *Bonus Feat of Choice*11: +1 Craft Armor/Trap, +1 Appraise, +1 Spellcraft, +1 Concentration11: -12: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 Lore12: +1 INT, *Feat of Choice*13: +1 Craft Armor, +1 Appraise, +1 Spellcraft, +1 Concentration, +2 Lore13: -14: +1 Craft Armor, +1 Spellcraft, +1 Concentration, +4 Lore14: -15: +1 Appraise, +1 Spellcraft, +1 Concentration, +2 Lore15: *Bonus Feat of Choice*, *Feat of Choice*16: +1 Spellcraft, +1 Concentration, +1 Lore, +3 Off-Class Skill of Choice16: +1 INT17: +1 Appraise, +1 Spellcraft, +1 Concentration, +1 Lore, +1 OCS17: -18: +1 Spellcraft, +1 Concentration, +1 Lore, +3 OCS18: *Feat of Choice*Following the above, at 18th level while wearing the Headband of Intellect +6,your effective rank scores will be:Craft Alchemy: 2 (Base) + 6 (INT) + 1 (BG) + 3 (Headband) + 4 (G.Heroism) = 16Craft Armor: 17 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 30Craft Trap: 7 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 20Craft Weapon: 10 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 23If you have access to the Materials for a Headband of Intellect +8, the secondtwo Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other thanIntelligence.For one of your Feats of Choice, I'd suggest the 'Extra Spell Slot: 2' Feat,since there are A LOT of Level 2 Spells used in recipes.Be aware that Drow get -1 to all skills in daylight, so if your crafting benchhappens to be located in perpetual sunlight, you'll need to do a bit of skillrearranging.--------------------CLERIC--------------------Drow gives starting scores of:STR: 8 --------> 8DEX: 10 --------> 12CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 10 --------> 13Sun Elf gives starting scores:STR: 8 --------> 8DEX: 8 --------> 10CON: 6 --------> 10INT: 11 --------> 18WIS: 8 --------> 17CHA: 8 --------> 11Needed Scrolls: Barkskin, Displacement, Enervation, Haste, Ice Storm,Invisibility, Keen Edge, Call Lightning/Lightning Bolt, Mage Armor,Melf's Acid Arrow, and Stoneskin.Domain Choices: Air (Call Lightning), Earth (Stoneskin), Magic (Mage Armor &Acid Armow), Plant (Barkskin), Time/Travel (Haste), Trickery (Invisibility),and Water (Ice Storm).Skills: Appraise, Craft Alchemy/Armor/Trap/Weapon, and Use Magic Device.The starting INT of 18 covers these perfectly. At 5th Level you'll stopraising Craft Alchemy, at 12th you'll stop raising Craft Weapon, and at 15thyou'll stop raising Craft Trap.Following the above outline, you'll end up at 18th Level with:Appraise: 10Craft Alchemy: 7Craft Armor: 21Craft Trap: 8Craft Weapon: 14Use Magic Device: 10Skill A of Choice: 21Skill B of Choice: 21Feat selection: Silver Palm, Craft Wondrous Items, Craft Magic Arms and Armor,Skill Focus (Craft Trap), and Skill Focus (Appraise).Overview:Race: DrowClass: ClericAlignment: AnyDeity: AnyDomains: Magic & PlantSTR: 8DEX: 12CON: 10INT: 18WIS: 17CHA: 13Background: Any except Wild ChildAppraise: 2Craft Alchemy: 4Craft Armor: 4Craft Trap: 2Craft Weapon: 4Use Magic Device: 2Silver Palm02: +1 Craft Alchemy/Armor/Weapon (Save 3)02: -03: +1 Craft Alchemy/Armor/Trap/Weapon, +1 Appraise, +1 UMD03: Craft Wondrous Items04: +1 Craft Alchemy/Armor/Weapon (Save 3)04: +1 INT05: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD, +1 Skill of Choice A05: -06: +1 Craft Armor/Weapon, +2 SoCA (Save 2)06: Craft Magic Arms and Armor07: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD07: -08: +1 Craft Armor/Weapon, +4 SoCA (Save 1)08: +1 INT09: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD09: Skill Focus (Craft Trap)10: +1 Craft Armor/Weapon, +4 SoCA (Save 1)10: -11: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD11: -12: +1 Craft Armor, +4 SoCA, +1 Skill of Choice B (Save 1)12: +1 INT, Skill Focus (Appraise)13: +1 Craft Armor/Trap, +1 Appraise, +1 UMD, +1 SoCA13: -14: +1 Craft Armor, +1 SoCA, +5 SoCB14: -15: +1 Craft Armor, +1 Appraise, +1 UMD, +1 SoCA, +1 SoCB15: *Feat of Choice*16: +1 Craft Armor, +1 SoCA, +6 SoCB16: +1 INT17: +1 Craft Armor, +1 Appraise, +1 UMD, +1 SoCA, +2 SoCB17: -18: +1 Craft Armor, +1 SoCA, +6 SoCB18: *Feat of Choice*Following the above, at 18th level while wearing the Headband of Intellect +6,your effective rank scores will be:Craft Alchemy: 7 (Base) + 6 (INT) + 3 (Headband) = 16Craft Armor: 21 (Base) + 6 (INT) + 3 (Headband) = 30Craft Trap: 8 (Base) + 6 (INT) + 3 (Headband) + 3 (Feat) = 20Craft Weapon: 14 (Base) + 6 (INT) + 3 (Headband) = 23If you have access to the Materials for a Headband of Intellect +8, the secondtwo Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other thanIntelligence. I strongly suggest Wisdom, as you really should get it up to 19.Be aware that Drow get -1 to all skills in daylight, so if your crafting benchhappens to be located in perpetual sunlight, you'll need to do a bit of skillrearranging.--------------------------------------------------------------------------------MASK OF THE BETRAYER CRAFTING _ ==(W{==========- /===- || (.--.) /===-_---~~~~~~~~~------____ | \_,|~~|,__ |===-~___ _,-'` -==\\ `\ ' `--' ), `//~\\ ~~~~`---.___.-~~ ______-==| /`\_. .__/\ \ | | \\ _-~` __--~~~ ,-/-==\\ ( | . |~~~~| | | `\ ,' _-~ /' | \\ )__/==0==-\/ / / \ / .' / | \\ /~\___/~~\/ /' / \ /' / ____ / | \`\.__/-~~ \ |_/' / \/'/-'~ ~~~~~---__ | ~-/~ ( ) /' _--~` \_| / _) | ; ), __--~~ '~~--_/ _-~/- |/ \ '-~ \ {\__--_/} / \\_>-|)--------