Number 235 September, 2018 - sob-zine.org fileBoth Puerto Rico games and possibly the new...

16
1 S.O.B. Notes from Hades chool is in full swing here, as is marching band season. The boys' eagle projects went well, although there is still one last small thing that Erik needs to do to finish his. We will be taking care of that this weekend as of this writing. Aside from that, things are quiet here. Eurasier has finished. Congratulations to David Hood on his close victory. Both Puerto Rico games and possibly the new Terraforming Mars game may end by the next issue, so new entries are in list below. The next deadline is Tuesday, October 9 at 5:00 p.m. Pacific Time. Contents Borzoi Machriavelli Gamestart Page 1 Azawakh History of the World Page 2 Affenpinscher Dune Gamestart Page 3 Spaniel Robo Rally Gamestart Page 4 Eurasier Terraforming Mars Page 5 Brittany New World Page 6 Chinook Puerto Rico Page 7 Collie Puerto Rico Page 9 Great Pyrenees Terraforming Mars Page 11 Game Openings Bullmastiff: Agricola. This will be run by email. Have Dave Hooton($), Chris Geggus($), Christopher Hunt($), will take up to 2 more. Drever: Terra Mystica. This will be run by email. Have Chris Geggus($), Christopher Hunt($), Martin Burgdorf($), will take up to 2 more. Hamiltonstovare: History of the World. Will start after Azawakh ends. Have David Hood($), Christopher Hunt($), Kevin Wilson($), Bill Scharf($), Chris Geggus($), Dave Andersion, will take up to 1 more. Harrier: Age of Renaissance. This will be run by email. Will be using the Eurogames rules. Have Christopher Hunt($), Chris Geggus($), Dave Hooton($), Bob Robles($), will take up to 2 more. Players who have a ($) after their name have paid the necessary game fee. Wish List Goa. Have Chris Geggus, Bill Scharf, will take up to 2 more. Puerto Rico. This will use the Nobles expansion and will be run via email. Have Dave Hooton, Christopher Hunt, will take up to 3 more. Kremlin: Will use the Revolution cards. Have Bob Robles, Bill Scharf, will take up to 4 more. Silverton: Will use the advanced rules. Have Bill Scharf, Dave Hooton, Brendan Whyte. Will take up to 3 more. Outpost: This will use the usual rules. Have Dave Hooton, Andy York, Bill Scharf, will take up to 7 more. Power Grid: This will be run by email. Many maps and options available and will be decided on by vote among the players at the start of the game. Have Andy York, Dave Hooton, Chris Geggus, will take up to 3 more. Caverna: A game of farming and mining very similar to Agricola. This will be run by email. Have Chris Geggus, will take up to 6 more. Settlers/Seafarers of Catan: Choice of Settlers or Seafarers will be left up to the players at game start. Have Chris Geggus, Dave Hooton, will take up to 4 more. Diskworld: Ankh-Morpork: This will be run by email. Have Andy York, Christopher Hunt, will take up to 2 more. Merchant of Venus: Have Andy York, Bob Robles, Chris Geggus, will take up to 3 more. 7 Wonders: This will be run by email. Have the Leaders, Cities, Wonder Pack, and Babel expansions available. Have Christopher Hunt, Chris Geggus, Dave Hooton, will take up to 5 more. Machiavelli: Scenario and optional rules to be determined by player vote. Have Bob Robles, Dave Anderson, will take up to 6 more. Age of Renaissance: This will be run by email. Will be using the Eurogames rules. Have Christopher Hunt, Chris Geggus, Dave Hooton, Bob Robles, will take up to 2 more. Robo Rally: Have Chris Geggus, Dave Hooton, will take up to 6 more. New World: Will start after Brittany ends. Have Chris Geggus, Bob Robles, will take up to 4 more. 4000AD: This is a sciene fiction based expansion game and will be run by Kevin Wilson. Rules can be provided as needed. Will take up to 4. Puerto Rico: This will be the base game and will be run by email. Will take up to 5. Puerto Rico: This will use the buildings expansion and will be run by email. Will take up to 5. Terraforming Mars: Have the Hellas & Elysium and Venus Next expansions available. Will be run by email. Will take up to 5. In general, game ownership is recommended, but not required. Note that a subscription to S.O.B. is not required to play in a game run by flier, but that a game fee will be charged to non-subbers. S.O.B. is a zine of unusual postal games, and anything else I feel like including. Your publisher is: Chris Hassler a.k.a. Cerberus 11492 Harrisburg Road Rossmoor, CA 90720 Phone: (562) 690-7827 [email protected] On the Web at: http://www.sob-zine.org Subscriptions cost $3.00 per issue ($4.50 overseas). Borzoi Advanced Rules, Natural Disasters, Special Military Units, Moneylenders, Conquest, Gray Press, Standard Victory Spring 726 Deadline/Summer 726 10/9 Tuesday Venice makes the first attack, taking Mantua from the Lombards. France and the Pope stay on the defensive. Builds Cost Byzantines Maintains all, builds F Messina 30 France Maintains all, builds F Marseilles 18 Lombards Maintains all, no new builds 21 Papacy Maintains all, no new builds 15 Expenditures The Papacy pays the moneylenders 6 ducats, then take out another 5 ducat loan for 1 year (6 ducats due Spring 727). Spend 3 ducats for Famine Relief in Bologna. Outstanding Loans Fall 726: 6 ducats due from the Byzantines (5 ducats borrowed). Spring 727: 6 ducats due from the Papacy (5 ducats borrowed). S September, 2018 Number 235

Transcript of Number 235 September, 2018 - sob-zine.org fileBoth Puerto Rico games and possibly the new...

1 S.O.B.

Notes from Hades

chool is in full swing here, as is marching band season. The boys' eagle

projects went well, although there is still one last small thing that Erik

needs to do to finish his. We will be taking care of that this weekend as of

this writing. Aside from that, things are quiet here.

Eurasier has finished. Congratulations to David Hood on his close victory.

Both Puerto Rico games and possibly the new Terraforming Mars game may end

by the next issue, so new entries are in list below.

The next deadline is Tuesday, October 9 at 5:00 p.m. Pacific Time.

Contents

Borzoi Machriavelli Gamestart Page 1

Azawakh History of the World Page 2

Affenpinscher Dune Gamestart Page 3

Spaniel Robo Rally Gamestart Page 4

Eurasier Terraforming Mars Page 5

Brittany New World Page 6

Chinook Puerto Rico Page 7

Collie Puerto Rico Page 9

Great Pyrenees Terraforming Mars Page 11

Game Openings

Bullmastiff: Agricola. This will be run by email. Have Dave Hooton($), Chris

Geggus($), Christopher Hunt($), will take up to 2 more.

Drever: Terra Mystica. This will be run by email. Have Chris Geggus($),

Christopher Hunt($), Martin Burgdorf($), will take up to 2 more.

Hamiltonstovare: History of the World. Will start after Azawakh ends. Have

David Hood($), Christopher Hunt($), Kevin Wilson($), Bill Scharf($), Chris

Geggus($), Dave Andersion, will take up to 1 more.

Harrier: Age of Renaissance. This will be run by email. Will be using the

Eurogames rules. Have Christopher Hunt($), Chris Geggus($), Dave Hooton($),

Bob Robles($), will take up to 2 more.

Players who have a ($) after their name have paid the necessary game fee.

Wish List

Goa. Have Chris Geggus, Bill Scharf, will take up to 2 more.

Puerto Rico. This will use the Nobles expansion and will be run via email. Have

Dave Hooton, Christopher Hunt, will take up to 3 more.

Kremlin: Will use the Revolution cards. Have Bob Robles, Bill Scharf, will take

up to 4 more.

Silverton: Will use the advanced rules. Have Bill Scharf, Dave Hooton, Brendan

Whyte. Will take up to 3 more.

Outpost: This will use the usual rules. Have Dave Hooton, Andy York, Bill

Scharf, will take up to 7 more.

Power Grid: This will be run by email. Many maps and options available and

will be decided on by vote among the players at the start of the game. Have Andy

York, Dave Hooton, Chris Geggus, will take up to 3 more.

Caverna: A game of farming and mining very similar to Agricola. This will be

run by email. Have Chris Geggus, will take up to 6 more.

Settlers/Seafarers of Catan: Choice of Settlers or Seafarers will be left up to the

players at game start. Have Chris Geggus, Dave Hooton, will take up to 4 more.

Diskworld: Ankh-Morpork: This will be run by email. Have Andy York,

Christopher Hunt, will take up to 2 more.

Merchant of Venus: Have Andy York, Bob Robles, Chris Geggus, will take up

to 3 more.

7 Wonders: This will be run by email. Have the Leaders, Cities, Wonder Pack,

and Babel expansions available. Have Christopher Hunt, Chris Geggus, Dave

Hooton, will take up to 5 more.

Machiavelli: Scenario and optional rules to be determined by player vote. Have

Bob Robles, Dave Anderson, will take up to 6 more.

Age of Renaissance: This will be run by email. Will be using the Eurogames

rules. Have Christopher Hunt, Chris Geggus, Dave Hooton, Bob Robles, will take

up to 2 more.

Robo Rally: Have Chris Geggus, Dave Hooton, will take up to 6 more.

New World: Will start after Brittany ends. Have Chris Geggus, Bob Robles, will

take up to 4 more.

4000AD: This is a sciene fiction based expansion game and will be run by Kevin

Wilson. Rules can be provided as needed. Will take up to 4.

Puerto Rico: This will be the base game and will be run by email. Will take up to

5.

Puerto Rico: This will use the buildings expansion and will be run by email.

Will take up to 5.

Terraforming Mars: Have the Hellas & Elysium and Venus Next expansions

available. Will be run by email. Will take up to 5.

In general, game ownership is recommended, but not required.

Note that a subscription to S.O.B. is not required to play in a game run by flier, but

that a game fee will be charged to non-subbers.

S.O.B. is a zine of unusual postal games, and anything else I feel like including. Your publisher is:

Chris Hassler a.k.a. Cerberus

11492 Harrisburg Road

Rossmoor, CA 90720

Phone: (562) 690-7827

[email protected]

On the Web at: http://www.sob-zine.org

Subscriptions cost $3.00 per issue ($4.50 overseas).

BorzoiAdvanced Rules, Natural Disasters, Special Military Units, Moneylenders, Conquest, Gray Press, Standard Victory

Spring 726Deadline/Summer 726 10/9 Tuesday

Venice makes the first attack, taking Mantua from the Lombards. France and the Pope stay on the defensive.

BuildsCost

Byzantines Maintains all, builds F Messina 30

France Maintains all, builds F Marseilles 18

Lombards Maintains all, no new builds 21

Papacy Maintains all, no new builds 15

ExpendituresThe Papacy pays the moneylenders 6 ducats, then take out another 5 ducat loan for

1 year (6 ducats due Spring 727). Spend 3 ducats for Famine Relief in Bologna.

Outstanding LoansFall 726: 6 ducats due from the Byzantines (5 ducats borrowed).

Spring 727: 6 ducats due from the Papacy (5 ducats borrowed).

S

September, 2018Number 235

S.O.B. 2

OrdersBYZANTINES (Wilson): A TRENT holds, A Verona to MANTUA, A FERRARA

supports A Verona to Mantua, A Croatia to DALMATIA, F

Venice to UPPER ADRIATIC, F Upper Adriatic to LOWER

ADRIATIC, F Ionian Sea to OTRANTO, F TYRRHENIAN SEA

holds, F TUNIS besieges, F Messina to GULF OF LIONS

FRANCE (Robles): A AVIGNON holds, A SALUZZO holds, A GENOA besieges, F

Ligurian Sea to CORSICA, F SARDINIA holds, F Marseilles

to GULF OF LIONS

LOMBARDS (Burgdorf): A TURIN supports A Montferrat, A MONTFERRAT besieges

(autonomous garrison destroyed), A NAPLES supports A

Aquila to Capua, A Mantua to Modena ( DISLODGED ,

retreat Bergamo, Cremona, Parma, garrison, OTB), A

LUCCA to Modena, A Aquila to CAPUA, A Milan to PAVIA

PAPACY (Burt): A FLORENCE besieges, A BOLOGNA, holds, A PIOMBINO

besieges (autonomous garrison eliminated), A Rome to

SPOLETO, G ANCONA convert to A

Summer 726 PlaguePoor Year – Column Only: Capua (Lombard A eliminated), Sardinia (French F

eliminated), Como, Spoleto (Papal A eliminated), Saluzzo (French A eliminated)

AzawakhEpoch VI Portugal, Spain, and Mughals

Deadline, Epoch VII Empire Selection and Russia, October 9

Epoch VINICE (Burgdorf): Plays Disaster in Eastern Ghats (Monument and fort destroyed, Capital reduced to a city). PORTUGAL: Army and Capital Western Iberia (Celt

army retreats to Pyrenees), fleet Atlantic Ocean, army Brasil, West Indies, South Africa, fleet Indian Ocean, army Eastern Ghats (vs. Chola; P: 6, 5; C: 5, 1; wins, city

eliminated), Western Gaul (vs. Franks; P: 5, 4; F: 5, 3; P: 5, 2; F: 5, 1; P: 6, 4; F: 5, 4; wins), Eastern Deccan, Ganges Delta (vs. Arabs; P: 6, 5; A: 5; wins). Builds

Monument Western Iberia. Points: Dominance of Southern Europe (4), Presence in Middle East (2), India (3), Northern Europe (2), Eurasia (1), North America (1),

South America (2), Sub-Saharan Africa (1), 1 Capital (2), 2 cities (2), and 1 Monument (1) for 21 points.

The Gardeners (Hunt): Plays Black Death in India and Southeast Asia. Arabs lose 1 army in Lower Indus Portuguese lose armies in Eastern Ghats and Ganges

Delta. Chola lose 1 army in Malayan Peninsula. SPAIN: Plays Leader. Army and Capital Pyrenees (2 Celt armies eliminated), army Western Iberia (vs. Portugal; S:

6, 3, 1; P: 3; wins; Capital reduced to city), fleet Western Mediterranean (vs. GEGS; G: 4, 2, 1; GEGS: 2; wins), Eastern Mediterranean (vs. GEGS; G: 6, 5, 5; GEGS:

3; wins), Black Sea (vs. GEGS; G: 5, 3, 3; GEGS: 4; wins), Atlantic Ocean, North Sea (vs. GEGS; G: 4, 1, 1; GEGS: 6; loses), North Sea (vs. GEGS; G: 6, 3, 2; GEGS:

6; G: 3, 2, 1; GEGS: 2; wins), army Scandinavia (vs. Vikings; S: 5, 4, 4; V: 6, 5; loses), Scandinavia (vs. Vikings; S: 5, 3, 1; V: 6, 6; loses), Scandinavia (vs. Vikings; S:

6, 5, 5; V: 1, 1; wins), fleet Caribbean Sea, army Deep South, Guiana Highlands, fleet Indian Ocean. Points: Dominance in Middle East (4), Southern Europe (4),

Northern Europe (4), Presence in North America (1), South America (2), 2 Capitals (4), 2 cities (2), 5 Seas (5), and 3 Monuments (3) for 29 points.

Red Devils (Martin): Plays Empires Fortify. Forts in Mongolia, Upper Tigris, Zagros. MUGHALS: Army and Capital Ganges Valley (Arab army retreats to Upper

Indus), army Ganges Delta, fleet Bay of Bengal (vs. RMHS; RD: 6, 3; RMHS: 5; wins), army Upper Indus (vs. Arabs; M: 6, 6; A: 1; M: 4,4; A: 3; wins), Lower Indus

(vs. Arabs; M: 6, 2; A: 1; wins), Irrawaddy (vs. Khmers; M: 2,1; K: 4, 3; loses), Irrawaddy (vs. Khmers; M: 4, 2; K: 2, 1; wins), Szechuan (vs. Ming Dynasty; Mu: 1, 1;

Mi: 5, 4; loses), Szechuan (vs. Ming Dynasty; Mu: 6, 5; Mi: 4, 3; wins), Wei River (vs. Timurid Emirates; M: 5, 1; T: 3; wins), Yangtse Kian (vs. Timurid Emirates; M:

3, 1; T: 4; loses), Yangtse Kian (vs. Timurid Emirates; M: 3, 1; T: 5; loses). Points: Dominance in India (6), Presence in North Africa (2), Middle East (2), China (3),

Southern Europe (2), Northern Europe (2), Southeast Asia (2), Eurasia (1), 1 Capital (2), 1 Sea (1), and 6 Monuments (6) for 29 points.

3 S.O.B.

PlayersPlayer Name Player Faction Name/Color Empire Strength Points Victory Points

Chris Geggus Galileo Earns Gold Star (yellow) 53 123

Kevin Wilson Royal Manticoran Historical Society (purple) 54 140

Dave Anderson Romulus and Remus (orange) 56 129

Christopher Hunt The Gardeners (green) 56 109

Andy York Republic of Texas (blue) 57 136

Martin Burgdorf National Institute for Co-ordinated Experiments (black) 59 104

Brad Martin Red Devils (red) 70 122

PositionsRMHS: CELTS: Two armies and city Shatts Plateau. ARABS: Army Nubia. FUJIWARA: Army, Fort, and Capital Hokkaido, army Manchurian Plain. NORTH

AMERICAN MIGRANTS: Armies Great Lakes, Great Plains. CHOLA: Army Sumatra. TIMURID EMIRATES: Army, Capital, and Monument Turanian Plain,

army, city, and Monument Chekiang, army and Monument Tarim Basin, Yangtse Kian.

NICE: Fleets Atlantic Ocean, Indian Ocean. MACEDONIANS: Army and city Morea, army North European Plain. GOTHS: Three armies Dalmatia, two armies

Western Anatolia, Eastern Anatolia. SOUTHERN IBERIA KINGDOM: Army, city, and fort Southern Iberia. PORTUGAL: Armies Brasil, West Indies, South

Aftrica, Western Gaul, Eastern Deccan.

Romulus and Remus: Fleet Sea of Japan. PERSIA: Armies Western Ghats, Ceylon. MAYANS: Army, Fort, and Capital Central America. T'ANG DYNASTY:

Army Western Deccan. SUNG DYNASTY: Army and city Mekong, armies Yellow River, Si-Kyang. MING DYNASTY: Army and Monument Great Plain of

China, Persian Plateau.

Red Devils: Fleet Bay of Bengal. CARTHAGINIA: Army Libya. CIVIL WAR: Army and Monument Upper Tigris, Zagros. MONGOLS: Army and Monument

Mongolia, armies Northern Gaul, Central Massif. MUGHALS: Army and Capital Ganges Valley, army and Monument Upper Indus, Lower Indus, Wei River, armies

Ganges Valley, Irrawaddy, Szechuan.

The Gardeners: Fleets Western Mediterranean, Eastern Mediterranean, Black Sea, North Sea, Indian Ocean, Atlantic Ocean, Caribbean Sea. SASSANIDS: Army and

Monument Lower Tigris. ANGLO-SAXONS: Armies Baltic Seaboard, Ireland. BYZANTINES: Two armies, Capital, Fortress Balkans, army Crete. CRUSADERS:

Army, city and fort Palestine, army Levant. HOLY ROMAN EMPIRE: Armies Lower Rhein, Persian Plateau. SPAIN: Army and Capital Pyrenees, army and city

Western Iberia, armies Scandinavia, Deep South, Guiana Highlands.

Republic of Texas: ROMANS: Two armies Albion, armies Caucuses, Middle Tigris. SAFAVIDS: Army and Capital Persian Salt Desert. AZTECS: Army and

Capital Mexican Valley, army Pacific Seaboard. INCAS: Army, Capital, and Monument Northern Andes, army Southern Andes.

GEGS: Fleets South China Sea, Red Sea. ARYANS: Army and fort Hindu Kush. SCOTTS: Army, city, fort Highlands. CIVIL WAR: Armies Northern Apennines,

Southern Apennnies, Pindus. KHMERS Army East Indies. OTTOMAN TURKS: Army and Capital Western Anatolia, army and Monument Central Europe, Arabian

Peninsula, Nile Delta, armies Danubia, Dnieper, Baltic Seaboard, Western Steppe, Eastern Steppe.

Event Cards Epoch VII Empire Draw

AffenpinscherTurn 4 Battle to Turn 5 Nexus

Turn 5 Nexus, October 9

PlayersEMPEROR Kevin Wilson FREMEN Martin Burgdorf

GUILD Bob Robles HARKONNENS Bill Scharf

GAME MASTER Chris HasslerTurn 4

Battle Round

Habbanya Ridge SietchThe Guild plays Truthtrance on the Harkonnens: Is Feyd the leader? The answer

is yes.

Harkonnens Guild

Leader Feyd-Rautha (6) Staban Tuek (5)

Offense Slip-Tip None

Defense None Snooper

Number Dialed 4 5

Spice Paid 4 5

Total 10 5

Staban Tuek is killed (5 spice to the Harkonnens). Harkonnens win. Emperor

loses 4 tokens and the Guild lose 5. Slip-Tip and Snooper are both discarded.

Collection RoundFremen collect 4 spice (Broken Land)

Guild collects 1 spice (Tuek's Sietch)

Harkonnens collect 2 spice (Carthag)

Emperor collects 2 spice (Arrakeen)Turn 5

Storm RoundThe storm moves 4 sectors to sector 9. 8 spice destroyed in The Minor Erg, Turn

6 storm movement: ____ sectors.

Spice Blow8 spice Red Chasm

Worm in The Minor Erg. Nexus occurs.

PositionsEmpror: 1 token in the tanks, 10 tokens (4 Elite Sadaukar)

Arrakeen, 9 tokens (1 Elite Sadaukar) off-planet

Spice:

4 cards

Fremen: 5 tokens Sietch Tabr, 2 tokens (2 Fedaykin) South Mesa

S.O.B. 4

Spice:

4 cards

Guild: 11 tokens Tuek’s Sietch, 5 tokens in the tanks, 4 tokens

off-planet

Spice:

1 card

Harkonnens: 10 tokens Carthag, 1 token Habbanya Ridge Sietch, 5

tokens off-planet, 4 tokens in the tanks

Spice:

7 cards

Traitors

Treachery Cards

SpanielTurn 9

Turn 10, October 9

Program RobotsRobot Phase 1 Phase 2 Phase 3 Phase 4 Phase 5

GEGS U-Turn (20) Rotate Left (350) Move 1 (660) Move 2 (710) Rotate Left (270)

Robot Nick Move 1 (650) Rotate Right (200) Move 1 (490) Move 1 (500) Move 2 (700)

meRobot Rotate Left (70) Move 1 (520) Rotate Right (100) Back Up (430) Move 3 (820)

Huey Move 1 (620) Rotate Right (180) Move 1 (530) Rotate Left (110) Move 3 (830)

SmaD Shut down

Delekbot Shut down

Registers in italics are locked. Robot Nick schedules shut downs for next turn.

Phase 1Robot Nick moves ahead 1, hitting the wall, Huey moves ahead 1 to E21, meRobot rotates left to face north, and GEGS makes a U-Turn to face east.

Phase 2meRobot moves ahead 1 to K5, GEGS rotates left to face north, Robot Nick rotates right to face north, Huey rotates right to face east.

Phase 3GEGS moves ahead 1 to F18 (archive moved), Huey moves ahead 1 to F21, Robot Nick moves ahead 1 to A7, and meRobot rotates right to face east.

Phase 4GEGS moves ahead 2 to F16, Robot Nick moves ahead 1 to A6, meRobot backs up to J5, and Huey rotates left to face north. They conveyor belt moves meRobot to J6.

Huey shoots GEGS. GEGS loses Conditional Program.

Phase 5Huey dashes ahead 3 to F18 (archive moved), meRobot dashes ahead 3 off the board, Robot Nick moves ahead 2 to A4, GEGS rotates left to face west. Huey shoots

GEGS.

CleanupRobot Nick shuts down. meRobot reappears at H6 facing any desired direction. Huey gains Reverse Gear.

5 S.O.B.

Players# Player Name Robot Name Color Options Position Flags Lives Damage

1 Chris Geggus GEGS Yellow F16>W 2 2

2 Brendan Whyte Robot Nick Blue High-Power Laser A4>N 1 3 0

3 Dave Hooton meRobot Orange H6>? 1 2 2

4 Christopher Hunt Huey Green Reverse Gear F18>N 2 0

5 Bill Scharf SmaD Red Rear-Firing Laser J12>S 1 3 0

6 Andy York Delekbot Black Double-Barreled Laser I12>E 3 0

GEGS is Gyroscopic Enhancement Gains Stability. SmaD is Smash the Destroyer.

Program Cards

EuasierGeneration 10

The PlayersPlayer Name Company Color Cards Terraform Rating

David Hood Hood Interplanetary Construction Kingpins (HICK) Mining Guild Red 0 32

Chris Geggus Galactic Elevated Geo-static Systems (GEGS) Terractor Yellow 0 34

Dave Hooton UNMItigated UNMI Blue 1 38

Christopher Hunt Credit Hansa Credicor Green 0 31

Martin Burgdorf Thor-Tor Thorgate Black 0 26

Player MegaCredits Steel Titanium Plants Energy Heat

Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand

David Hood 10 42 10 19 3 3 7 1 2 2 2 16

Chris Geggus 17 56 2 9 0 0 3 0 0 0 0 6

Dave Hooton 6 48 0 0 0 0 2 1 0 0 0 2

Christopher Hunt 12 45 0 0 0 0 1 3 12 12 8 27

Martin Burgdorf 18 51 1 2 0 0 2 5 10 10 8 59

Clockwise passing will go down this list, while counterlockwise passing will go up.

Generation 10

Action PhaseThor-Tor uses the Caretaker Contract to convert 8 heat into an increase of his TR

to 26.

HICK spends 17M€ for Kelp Farming, gaining 3 plant production, 2 megacredit

production, and 3 plants (one from Viral Enhancers). Spends 8 plants for a

greenery tile at D6, increasing the oxygen level to 13% and his TR to 32, gaining

2M€ and 1 plant.

GEGS spends 12M€ on Herbivores, gaining one resource on the card and reducing

UNMItigated's plant production by one. He then spends 8 plants to place a

greenery tile on E9, gaining a steel resource and increasing the oxygen level to

14%, his TR to 32, and a resource on the Herbivores card. Note that Mars is now

fully terraformed, so this is the last turn.

UNMItigated spends 25M€ to build a city at B3, increasing his megacredit

production by 1. Thor-Tor gains a resource on the Pets card.

Credit Hansa uses Power Infrastructure to convert 9 energy to megacredits.

Thor-Tor spends 24M€ (including 2M€ discount from Earth Catapult) to play

Aerobraked Ammonia Asteroid, gaining 1 plant production, 3 heat production, and

2 resources on Regolith Eaters.

HICK uses AI Central to gain 2 cards, then uses Space Elevator to convert 1 steel

into 5M€.

GEGS uses Ants, removing a resource from Regolith Eaters and adding a resource

to Ants.

UNMItigated uses Business Network to draw a card, which is discarded.

Credit Hansa spends 5M€ for Technology Demonstration, gaining 2 cards.

Thor-Tor spends 4 steel and 6M€ (including a 2M€ discount for Earth Catapult)

for Industrial Microbes, gaining 1 steel and 1 energy production.

HICK spends 11M€ to play Breathing Filters. Since Breathing Filters has a

science tag, he uses the resource on Olympus Conference to gain a card. He also

uses Mars University to discard a card and draw a new one.

GEGS spends 14M€ to buy Predators, then uses the Predators to remove a

resource from Livestock and add it to Predators.

UNMItigated adds a resource to Livestock.

Credit Hansa spends 1M€ on Search For Life, revealing the card Fueled

Generators. No resource gained.

Thor-Tor adds a resource to Regolith Eaters.

HICK spends 12M€ to play Gene Repair, increasing his megacredit production by

2. The science tag means that a resource is added to Olympus Conference, and

Mars University allow him to discard a card and draw a new one.

GEGS sells a card for 1M€.

UNMItigated sells a card for 1M€.

Credit Hansa spends 9M€ to play Robotic Workforce, increasing his energy

production by 3 by duplicating Fusion Power.

Thor-Tor spends 8 plants to place a greenery tile at G3, gaining 1 steel and 4M€.

S.O.B. 6

HICK sells a card for 1M€.

GEGS uses Symbiotic Fungus to add a resource to Nitrite Reducing Bacteria, then

spends the 3 resources on Nitrite Reducing Bacteria to increase his TR to 33.

UNMItigated sells a card for 1M€.

Credit Hansa spends 21M€ (including 3M€ discount for Earth Office). Receives

4M€ rebate.

Thor-Tor uses Extreme Cold Fungus to gain a plant.

HICK spends 2M€ on Restricted Area to gain a card. Then he adds a tardigrade.

GEGS spends 20M€ for Imported Nitrogen (including 3M€ discount for Earth

tag), gaining 4 plants, 3 resouces on Ants, 2 resources on Predators, and an

increase in his TR to 34. Optimal Aerobraking gives him 3M€ and 3 heat.

UNMItigated sells a card for 1M€.

Credit Hansa sells a card for 1M€.

Thor-Tor spends 2 titanium and 4M€ (including the 2M€ credit for Earth Catapult)

for a Toll Station, gaining 10 megacredit production.

HICK sells four cards for 4M€.

GEGS spends 11M€ for Advanced Ecosystems.

UNMItigated spends 11M€ for Cloud Seeding, reducing his megacredit and heat

production by one each and increasing his plant production by 2.

Credit Hansa sells a card for 1M€.

Thor-Tor passes.

HICK spends 2 titanium and 4M€ for Security Fleet (including 2M€ discount for

Space Station), then spends 1 titanium to place a resource on Security Fleet.

GEGS passes.

UNMItigated passes.

Credit Hansa spends 5M€ (including 3M€ discount for Earth Office) for Media

Archives, gaining 24M€.

HICK passes.

Credit Hansa spends 23M€ to place a greenery tile at G7, then spends 16M€ to

play Tundra Farming, gaining 2 megacredit production, 1 plant production, and 1

plant.

Credit Hansa sells a card for 1M€.

Credit Hansa passes.

ProductionThor-Tor moves 9 energy to heat, then gains 44M€, 1 steel, 2 plants, 10 energy,

and 8 heat.

HICK moves 2 energy to heat, then gains 42M€, 10 steel, 3 titanium, 7 plants, 2

energy, 2 heat.

GEGS gains 51M€, 2 steel, and 3 plants.

UNMItigated gains 44M€ and 2 plants.

Credit Hansa gains 44M€, 1 plant, 12 energy, and 8 heat.

Final Greenery Tile PlacementHICK spends 8 plants to place a greenery tile in G6, gaining 1 plant.

GEGS spends 8 plants to place a greenery tile in E8.

UNMItigated spends 8 plants to place a greenery tile in A3.

Final Victory Point Tally

AwardsLandlord: UNMItigated has 11, HICK has 10, GEGS has 6, Credit Hansa and Thor-Tor have 3. UNMItigated gains 5 and HICK gains 2.

Banker: Thor-Tor has 18M€ production, GEGS has 17M€ production , Credit Hansa has 12M€ production, HICK has 10M€ production, and UNMItigated has 6M€

production. Thor-tor gains 5 and GEGS gains 2.

Miner: HICK has 22, GEGS has 9, Thor-Tor has 2, and UNMItigated and Credit Hansa have 0. HICK gains 5 and GEGS gains 2.

MilestonesBuilder goes to HICK. Gardener goes to UNMItigated. Planner goes to Credit Hansa.

HICK GEGS UNMItigated Credit Hansa Thor-Tor

Terraform Rating 32 34 38 31 26

Awards 7 4 5 0 5

Milestones 5 0 5 5 0

Map 9 8 11 6 4

Cards 19 23 5 9 7

Total 72 69 64 51 42

HICK wins in a close game. Congratulations to David Hood on his victory!

End of Game StatementsChris Geggus: I'm so pleased that I contributed half the points to Martin's last turn card that pushed me back th 3 points. That's life. Well played all - always enjoyable.

Dave Hooton: Congratulations to both the winner and the near-winner on games well played. Also, thanks to Chris for the finely run game.

Christopher Hunt: Well done David. A bit close this time. Many thanks to Chris H for his excellent running of the game, exemplary as ever.

BrittanyTurn 5

Turn 6, October 9

PlanningDutch maintains 4 ships ($16) and buy 3 soldiers ($30) for $46.

French maintain 4 ships ($16) and buy 4 soldiers ($40) for $56.

Portuguese maintain 3 ships ($12), buy 1 ship ($12) and 4 soldiers ($40) for $64.

Swedes maintain 5 ships ($20) and buy 4 soldiers ($40) for $60.

English maintain 4 ships ($16) and buy 1 soldier ($10) for $26.

Spanish maintain 4 ships ($16), builds 2 ships ($24), and 7 soldiers ($70) for $110

Outbound Naval MovementDutch Move to D. Dice: 5, 6, 6. No losses.

French Move to R. Dice: 1, 1, 3, 3. Lose 2 ships containing 1 soldier and 1

colonist each, plus 2 additional soldiers.

Portuguese Move to W. Dice: 1, 1, 2, 3, 6. Loses 1 colonist.

Swedes Move to Y. Dice: 1, 1, 3, 4, 5. Loses 2 soldiers and 1 colonist.

English Move to K. Dice: 3, 3, 6. No losses.

Spanish Move to R. Dice: 2, 4, 5, 6. No losses.

7 S.O.B.

MiningSwedes mine 1 gold in O. French mine 1 gold in R. English loot 3 gold in K.

ExplorationNone.

Land MovementDutch move 2 soldiers and 2 colonists from D to H, 4 colonists and 3 soldiers

from fleet to D.

French move 1 gold from R to fleet, 1 soldier from Q to S (it is a resource rich

climate 2 area with 1 site and 1 native), 3 soldiers from R to Q, and 2 colonists

from fleet to R.

Portuguese move 1 soldier and 3 colonists from N to P, 4 soldiers and 3 colonists

from fleet to W (it is a resource rich climate 1 area with 2 sites and 3 natives).

Swedes move 1 gold from O to anchorage dot, and 2 soldiers and 3 colonists from

fleet to Y (it is a climate 3 area with 1 site and 1 native). One soldier prospects.

English move 3 gold from K to fleet, 1 soldier and 4 colonists from fleet to K.

Spanish move 7 soldiers and 4 colonists from fleet to R.

Native CombatDurch: 2 soldiers and 1 native killed in H. Swedes: 1 native killed in Y.

Portuguese: 2 soldiers and 2 natives killed in W. Spanish: 1 native and 2

soldiers killed in T.

CombatThe French attack the Spanish in R. Each lose 1 soldier. The Spanish attack the

French in R. The Spanish lose 2 soldiers, the French lose 1 soldier, the Political

Control, 7 colonists, and 1 miner. One Spanish colonist mines.

Native UprisingsClimate is a 3. Uprising in H (1 colonist lost)

SurvivalClimate is a 5.

Portuguese lose 1 soldier and 1 colonist in W. French lose 1 soldier in S.

Political Controlutch gain political control of D and H. English gain political control of K. Spanish

gain political control of R.

Homebound Naval MovementDutch: Dice: 2, 3, 6. No losses.

French: Dice: 1, 4, 4, 5. No losses.

Portuguese: Dice: 2, 4, 5, 5, 6. No losses.

Swedes: Move to O: 5, 6. No losses, picks up gols. Dice: 1, 3, 3. No losses.

English: Dice: 1, 2, 3. No losses.

Spanish: Dice: 1, 3, 3, 6. No losses.

IncomeDutch: Political Control: $90, resources: $16.

English: Political Control: $60, gold: $120. resources: $16.

French: Political Control: $60, resources: $20.

Portuguese: Political Control: $60, resources: $48.

Spanish: Political Control: $120, resources: $28.

Swedes: Political Control: $90, gold: $40, resources: $22.

Turn 6 InitiativePortuguese, Swedes, French, Dutch, Spanish, English

Spanish attitude is (dr = 9 + 1 = 10) Opportunity.

Swedes attitude is (dr = 6 + 1 = 7) Expansion.

PlayersCountry Player Money Available Soldiers Ships Colonists

Dutch Martin Burgdorf $107 12 4 4

English Bob Robles $200 19 4 4

French Andy York $104 8 2 5

Portuguese Dave Hood $112 7 4 4

Spanish Non-player 1 $150 9 6 6

Swedes Non-player 2 $160 11 5 4

ChinookTurns 5 through 11

Turn 5Governor Christopher selects the Builder, gains 1 doubloon, and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for Quarry, free).

Dave buys an Office (5 doubloons). Chris passes. Martin builds a Construction Hut for 2 doubloons.

Dave selects the Mayor, gains 1 doubloon, and places colonists on the Office and a tobacco plantation. Chris places a colonist on the Small Indigo Plant. Martin places

a colonist on the Construction Hut. Christopher places a colonist on the Construction Hut. Four new colonists are placed on the Colonist Ship.

Chris selects the Settler and takes a corn plantation (with a colonist from the Hospice). Martin uses the Construction Hut to take a Quarry. Christopher uses the

Construction Hut to take a Quarry (with a colonist from the Hospice). Dave takes a sugar plantation. New plantations are: indigo, indigo, sugar, tobacco, coffee.

Martin selects the Prospector, gaining 2 doubloons.

S.O.B. 8

Turn 6Governor Dave selects the Builder and builds a Large Market (1 doubloon discount from Builder, 4 doubloons spent). Chris can't buy anything. Martin builds a

Haceinda (2 doubloons spent). Christopher passes.

Chris selects the Craftsman, gains 1 doubloon, and gains 2 corn and 1 indigo. Martin gains 1 corn and 1 sugar. Christopher gains 1 corn and 1 indigo. Dave gains 1

indigo and 1 tobacco. Chris gains indigo as the Craftsman bonus.

Martin selects the Trader, gains 1 doubloon, and trades sugar to the Trading House for 4 doubloons (2 base, +1 for Trader, +1 for Small Market). Christopher passes.

Dave uses the Office to trade tobacco for 3 doubloons. No further trading is possible.

Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP, Dave ships 1 indigo on Ship 2 for 1VP, Chris ships 1 corn on Ship 3 for 1VP

(Ship 3 sails), Martin cannot ship, Christopher ships 1 indigo on Ship 2 for 1VP, and Chris ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).

Turn 7Governor Chris selects the Trader, and trades corn for 2 doubloons (0 base, +1 for Trader, +1 for Small Market). No other trading is possible.

Martin selects the Mayor, gains 1 doubloon, and places colonists on the Hacienda and Quarry. Christopher places a colonist in San Juan. Dave places a colonist on the

Large Market. Chris places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 2 doubloons.

Dave selects the Settler, gains 1 doubloon, and takes a Quarry. Chris takes a coffee plantation with a colonist from the Hospice. Martin uses the Construction Hut to

take a Quarry and the Hospice to draw a random plantation, which turns out to be indigo. Christopher uses the Construction Hut to take a Quarry with a colonist from

the Hospice. New plantations are corn, corn, corn, indigo, sugar.

Turn 8Governor Martin selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. No other shipping is possible.

Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 2 doubloons spent).

Dave builds a Small Sugar Mill (2 doubloons spent). Chris builds a Small Warehouse (1 doubloon discount for Quarries, 2 doubloons spent). Martin builds a Coffee

Roaster (1 doubloon discount from Quarry, 5 doubloons spent).

Dave selects the Mayor and places colonists on the Quarry and Tobacco Storage. Chris places a colonist on the Small Warehouse. Martin places a colonist on a

Quarry. Christopher places a colonist on the Coffee Roaster. Five colonists are placed on the Colonist Ship.

Chris selects the Settler and takes a corn plantation, with a colonist from the Hospice. Martin uses the Hacienda and draws an indigo plantation, then takes a corn

plantation. Christopher takes a sugar plantation, with a colonist from the Hospice. Dave takes a corn plantation. New plantations: corn, indigo, sugar, sugar, tobacco.

Turn 9Governor Christopher selects the Builder and builds a Factory (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 3 doubloons spent). Dave builds a

Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent). Chris passes. Martin builds an Indigo Plant (2 doubloon discount for Quarries, 1 doubloon

spent).

Dave selects the Craftsman, collects 2 doubloons, and crafts 1 indigo and 2 tobacco. Chris crafts 3 corn and 1 indigo. Martin crafts corn and sugar. Christopher crafts

corn, indigo, and coffee. Dave crafts a bonus indigo.

Chris selects the Captain and ships 3 corn on Ship 3 for 4VP. Martin ships 1 corn for 1VP. Christopher ships corn on Ship 3 for 1VP. Dave ships 2 indigo on Ship 2

for 2VP. Chris ships 1 indigo on Ship 2 for 1VP. Martin ships 1 sugar on Ship 1 for 1VP. Christopher ships 1 indigo on Ship 2 for 1VP. Dave discards 1 tobacco.

Martin selects the Mayor and places colonists on the Coffee Roaster, the coffee plantation, and the corn plantation. Christopher places a colonist on the Coffee Roaster

and transfers a colonist from San Juan to the Factory. Dave places a colonist on the Small Warehouse. Chris places a colonist in San Juan. Seven colonists are placed

on the Colonist Ship.

Turn 10Governor Dave selects the Trader, gaining 2 doubloons, and trades tobacco for 6 doubloons (3 base, +1 for Trader, +2 for Large Market). Christopher trades coffee for

4 doubloons.

Chris selects the Prospector, gaining 3 doubloons.

Martin selects the Mayor and places colonists on 2 indigo plantations, the Indigo Plant, and moves a colonist from the Construction Hut to the Indigo Plant.

Christopher places 2 colonists in San Juan. Dave places colonists on the sugar plantation and Small Sugar Mill. Chris places a colonist in San Juan. Five colonists are

placed on the colonist ship.

Christopher selects the Builder and builds a Fortress (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 6 doubloons spent). Dave builds the

Guild Hall (1 doubloon discount from Quarry, 9 doubloons spent). Chris builds a Coffee Roaster (2 doubloon discount from Quarries, 4 doubloons spent). Martin

passes.

Turn 11Governor Chris selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice. Martin uses the Hacienda to draw a coffee

plantation and selects a tobacco plantation. Christopher takes a sugar plantation with a colonist from the Hospice. Dave takes a sugar plantation. New plantations:

corn, corn, indigo, sugar, coffee.

9 S.O.B.

The PlayersPlayer Name Role Plantations Buildings San

Juan

Doubloons Stored Production VP

Christopher Hunt Indigo, Coffee,

Quarry, Corn,

Quarry, Quarry,

Sugar, Sugar

Hospice, Small Indigo Plant,

Construction Hut, Coffee

Roaster (x2), Factory,

Fortress

2 0 6

Dave Hooton Indigo, Tobacco,

Tobacco, Tobacco,

Sugar, Quarry,

Corn, Sugar

Small Indigo Plant, Tobacco

Storage (x2), Office, Large

Market, Small Sugar Mill,

Small Warehouse, Guild

Hall

1 4

Chris Geggus Settler Corn, Quarry,

Indigo, Quarry,

Corn, Coffee,

Corn, Corn

Small Market, Small Indigo

Plant, Hospice, Small

Warehouse, Coffee Roaster

3 2 10

Martin Burgdorf Corn, Sugar,

Indigo, Coffee,

Quarry, Quarry,

Indigo, Indigo,

Corn, Coffee,

Tobacco

Small Market, Small Sugar

Mill, Construction Hut,

Hacienda, Coffee Roaster

(x1), Indigo Plant (x2)

1 10

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning

them in parentheses after the building name.

Available ItemsColonists: Supply: 13 Colonist Ship: 5

Trading House: Corn, Tobacco, Coffee

Cargo Ships: Ship 1 (capacity 5): 3 Sugar Ship 2 (capacity 6): 4 Indigo Ship 3 (capacity 7): 6 Corn

Victory Points: 70

CommoditiesCorn: 3 Indigo: 7 Sugar: 8 Tobacco: 8 Coffee: 8

BuildingsColumn 1 Column 2 Column 3 Column 4

Indigo Plant (x2, 3d, 2vp) Tobacco Storage (x2, 5d, 3vp)

Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x3, 4d, 2vp) Residence (10d, 4vp)

Factory (7d, 3vp)

Hacienda (2d, 1vp) Office (5d, 2vp) University (x2, 8d, 3vp) Customs House (10d, 4vp)

Large Market (5d, 2vp) Harbour (x2, 8d, 3vp) City Hall (10d, 4vp)

Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

RolesBuilder, Captain (1d), Craftsman (1d), Mayor, Prospector, Settler, Trader

PlantationsCorn, Corn, Indigo, Sugar, Coffee

Discard Pile: Tobacco, Tobacco, Sugar, Tobacco, Sugar, Sugar, Indigo, Sugar, Coffee, Indigo, Indigo, Sugar, Tobacco, Indigo, Indigo

CollieTurns 6 through 12

Turn 6Governor Martin selects the Mayor, gains 1 doubloon, and puts colonists on the Construction Hut and Indigo Plant. Christopher places a colonist on the Library.

Chris places a colonist on the Small Indigo Plant. Dave places a colonist on a corn plantation. Six new colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 3 doubloons (1 doubloon from the Library).

Chris selects the Settler and takes a sugar plantation (with a colonist from the Hospice). Dave takes a coffee plantation. Martin uses the Construction Hut to take a

Quarry. Christopher takes an indigo plantation. New plantations are indigo, sugar, sugar, coffee, coffee.

Dave selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3VP. No other shipping is possible.

Turn 7Governor Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Library, 2

doubloon discount for Quarries, 1 doubloon spent). Chris passes. Dave passes. Martin builds a Small Sugar Mill (2 doubloons spent).

Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn and 1 sugar. Dave gains 1 corn, 1 indigo, and 1 tobacco. Martin gains 2 indigo. Christopher gains 1

corn. Chris gains 1 sugar with the bonus.

S.O.B. 10

Dave selects the Mayor and places colonists on the Office, Aqueduct, and a corn plantation. Martin places colonists on the Hacienda and the Quarry. Christopher

places a colonist on a tobacco plantation and moves a colonist from the Black Market to the Tobacco Storage. Chris places a colonist on a tobacco plantation. Seven

new colonists are placed on the Colonist Ship.

Martin selects the Captain and ships 2 indigo on Ship 3 for 3VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP.

Dave ships 1 corn on Ship 2 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP. Dave discards indigo.

Turn 8Governor Chris selects the Trader and gains 2 doubloons. Dave trades tobacco using the Office for 3 doubloons.

Dave selects the Builder and builds a Church (1 doubloon discount for Builder, 4 doubloons paid). Martin buys a Forest House (1 doubloon discount from Quarry, 1

doubloon spent). Christopher buys a Large Market (2 doubloon discount for Quarries, 3 doubloons spent). Chris buys Tobacco Storage (1 doubloon discount for

Quarry, 4 doubloons spent).

Martin selects the Mayor and places colonists on the sugar plantation, Small Sugar Mill, and Forest House. Christopher places colonists on the Large Market and

Black Market. Chris places both colonists on the Tobacco Storage. Dave places a colonist on the Church. Six colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 3 doubloons.

Turn 9Governor Dave selects the Settler, gains 2 doubloons, and takes a Quarry. Martin uses the Hacienda to draw a corn plantation, which is turned into a Forest by the

Forest House, then uses the Construction Hut to take a Quarry. Christopher takes a coffee plantation. Chris takes an indigo plantation, with a colonist from the

Hospice. New plantations are corn, corn, indigo, sugar, tobacco.

Martin selects the Mayor and places colonists on the Quarry, indigo plantation, and Indigo Plant. Christopher places both colonists on the Tobacco Storage. Chris

places a colonist on the tobacco plantation. Dave places a colonist on the Quarry. Four new colonists are placed on the Colonist Ship.

Christopher selects the Builder and builds a Trading Post (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 1

doubloon spent). Chris passes. Dave builds an Indigo Plant (1 doubloon discount for Quarry, 2 doubloons spent) and gains 1VP from the Church.

Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn, 1 indigo, 1 sugar, and 2 tobacco. Dave gains 2 corn, 1 indigo, and 1 tobacco. Martin gains 3 indigo

and 1 sugar. Christopher gains 1 corn and 1 tobacco. Chris gains a bonus sugar.

Turn 10Governor Martin selects the Captain, gains 2 doubloons, and ships 3 indigo on Ship 3 for 4VP. Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn for

1VP. Dave ships 1 corn on Ship 2 for 1VP (Ship 2 sails). Martin ships 1 sugar on Ship 1 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Dave ships 1

indigo on Ship 3 for 1VP. Chris ships 1 indigo on Ship 3 for 1VP. Dave discards 1 corn and Chris discards 1 tobacco.

Christopher selects the Mayor and places colonists on the Trading Post, indigo plantation, (and with the Library) coffee plantation. Chris places a colonist on the

Tobacco Storage. Dave places a colonist on the Indigo Plant. Martin places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.

Chris selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader). Dave uses the Office to trade tobacco for 3 doubloons.

Christopher trades tobacco to the Trading Post for 3 doubloons.

Dave selects the Prospector, gaining 2 doubloons.

Turn 11Governor Christopher selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon

discount for Quarries, 6 doubloons spent). Chris builds a Factory (1 doubloon discount from the Quarry, 6 doubloons spent). Dave builds a Coffee Roaster (1 doubloon

discount from Quarry, 5 doubloons spent) and receives 1VP from the Church. Martin builds a Small Warehouse (1 doubloon discount from Quarry, 2 doubloons spent).

Chris selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Dave takes a corn plantation. Martin uses the Hacienda to draw a

sugar plantation and the Construction Hut to take the last Quarry. Christopher takes a tobacco plantation. New plantations are corn, indigo, indigo, sugar, tobacco.

Dave selects the Craftsman, gains 1 doubloon, and produces 2 corn, 3 indigo (1 with the Aqueduct), and 1 tobacco. Martin produces 3 indigo and 1 sugar. Christopher

produces 1 corn and 1 tobacco. Chris produces 1 corn, 1 sugar, and 2 tobacco. Dave produces a bonus corn.

Martin selects the Mayor and places colonists on the Quarry and Small Warehouse. Christopher places a colonist on the City Hall, and moves a colonist from the

Tobacco Storage to a tobacco plantation. Chris places a colonist on the Factory. Dave places a colonist on the corn plantation. Seven new colonists are placed on the

Colonist Ship.

Turn 12Governor Chris selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3VP. Dave ships 3 corn on Ship 2 for 3VP. Martin ships 2 indigo on Ship 3

for 2VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP. Dave ships 1 tobacco on Ship 1 for 1VP. Christopher ships

1 tobacco on Ship 1 for 1VP. Dave discards 2 indigo.

Dave selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base + 1 for Trader). Martin trades sugar for 3 doubloons (2 base +1 for Small Market).

No further trading is possible.

Martin selects the Prospector, gaining 2 doubloons.

Christopher selects the Builder and builds a Lighthouse (1 doubloon discount from Builder, 1 doubloon discount from Library, 2 doubloon discount from Quarries,

using the Black Market spends 1 victory point and 1 colonist, 1 doubloon spent). Chris builds a Storehouse (1 doubloon discount from Quarry, 2 doubloons spent).

Dave buys the Guesthouse (1 doubloon discount for Quarry, 3 doubloons spent, 1VP gained from Church). Martin builds a Sugar Mill (2 doubloon discount for

Quarries, 2 doubloons spent).

11 S.O.B.

The PlayersPlayer Name Role Plantations Buildings San

Juan

Doubloons Stored Production VP

Dave Hooton Indigo, Corn,

Tobacco, Corn,

Coffee, Quarry,

Corn

Small Indigo Plant, Aqueduct,

Tobacco Storage (x1), Office,

Church, Indigo Plant (x1),

Guesthouse

1 14

Martin Burgdorf Indigo, Indigo,

Indigo, Sugar,

Quarry, Forest,

Quarry, Sugar,

Quarry

Small Market, Indigo Plant

(x3), Construction Hut,

Hacienda, Small Sugar Mill,

Forest House, Small

Warehouse, Sugar Mill

1 4 1 indigo 11

Christopher Hunt Corn, Quarry,

Quarry, Tobacco,

Indigo, Coffee,

Tobacco

Black Market, Library,

Tobacco Storage (x1), Large

Market, Trading Post, City

Hall, Lighthouse

0 5

Chris Geggus Corn, Tobacco,

Tobacco, Quarry,

Sugar, Indigo,

Quarry

Small Sugar Mill, Hospice,

Small Indigo Plant, Tobacco

Storage (x3), Factory,

Storehouse

0 1 sugar 16

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning

them in parentheses after the building name.

Available ItemsColonists: Supply: 12 Colonist Ship: 7

Trading House: Empty

Cargo Ships: Ship 1 (capacity 5): 4 tobacco Ship 2 (capacity 6): 5 corn Ship 3 (capacity 7): Empty

Victory Points: 58

CommoditiesCorn: 3 Indigo: 10 Sugar: 10 Tobacco: 5 Coffee: 9

BuildingsColumn 1 Column 2 Column 3 Column 4

Small Indigo Plant (x2, 1d, 1vp) Indigo Plant (3d, 2vp) Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x2, 6d, 3vp) Residence (10d, 4vp)

Fortress (10d, 4vp)

Customs House (10d, 4vp)

University (8d, 3vp)

Cloister (10d, 4vp)

Harbour (8d, 3vp) Statue (10d, 8vp)

Specialty Factory (8d, 3vp)

Small Wharf (6d, 2vp) Union Hall (9d, 3vp)

Large Warehouse (6d, 2vp) Wharf (9d, 3vp)

RolesBuilder, Captain, Craftsman (1d), Mayor (1d), Prospector, Settler (1d), Trader

PlantationsForest (x), Corn, Indigo, Indigo, Sugar, Tobacco

Discard Pile: Corn, Tobacco, Indigo, Sugar, Indigo, Tobacco, Indigo, Coffee, Sugar, Sugar, Coffee, Corn, Indigo, Sugar

Great PyreneesGenerations 1 through 6

The PlayersPlayer Name Company Color Cards Terraform Rating

Chris Geggus Guggenheim Engenders Galactic Support (GEGS) Aphrodite Yellow 13 29

Kevin Wilson Pallas Industrial Komponents Enterprises (PIKE) Manutech Black 9 26

David Hood Hood Interplanetary Construction Kingpins (HICK) Saturn Systems Red 5 26

Dave Hooton BigBang Credicor Blue 6 34

Christopher Hunt Christiaan Huygens, Inc. (CH) Inventrix Green 16 21

Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player

S.O.B. 12

Player MegaCredits Steel Titanium Plants Energy Heat

Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand

Chris Geggus 6 44 0 2 0 1 0 0 0 0 0 3

Kevin Wilson -2 30 3 3 0 0 2 4 4 4 2 10

David Hood 4 30 0 0 5 10 0 2 2 2 3 11

Dave Hooton -1 38 0 0 0 0 2 3 0 0 1 4

Christopher Hunt 5 30 1 1 0 0 2 5 1 1 0 0

Clockwise passing will go down this list, while counterlockwise passing will go up.

Generation 1

Intial Card and Company SelectionGEGS selects Aphrodite and retains 6 cards, paying 18M€

PIKE selects Manutech and retains 7 cards, paying 21M€

HICK selects Saturn Systems and retains 4 cards, paying 12M€

BigBang selects Credicor and retains 6 cards, paying 18M€

CH selects Inventrix and retains 9 cards, paying 27M€

Action PhaseGEGS spends 20M€ for Mohole Area in F2, increasing heat production by 4 and

gaining 2 cards.

PIKE spends 12M€ for Artificial Photosynthesis, increasing his energy production

by 2 and gaining 2 energy.

HICK spends 4M€ on a Power Plant, gaining 1 energy production, then spends

6M€ on a Fuel Factory, losing 1 energy production and gaining 1 megacredit

production and 1 titanium production.

BigBang spends 36M€ on Giant Ice Asteroid, placing oceans in B1 (gaining 2

steel) and I9 (gaining 2 titanium), increasing the temperature to -26 degrees,

increasing his TR to 24 and gaining a 4M€ rebate. Then spends 7M€ on Bribed

Committee, increasing his TR to 26.

CH draws 3 cards.

GEGS passes.

PIKE spends 2M€ for Dust Seals.

HICK passes.

BigBang passes.

CH spends 4M€ for a Mine, gaining 1 steel production.

PIKE passes.

CH passes.

Production PhaseGEGS gains 20M€, 1 plant and 4 heat.

PIKE moves 2 energy to heat, gains 20M€, 1 steel,

and 2 energy.

HICK gains 22M€ and 2 titanium.

BigBang gains 26M€.

CH gains 20M€ and 1 steel.

Solar PhaseThe World Government advances the Venus track to 2%. GEGS gains 2M€.

Generation 2

Research PhasePIKE buys 2 cards for 6M€

HICK buys 2 cards for 6M€

BigBang buys 2 cards for 6M€

CH buys 4 cards for 12M€

GEGS buys 4 cards for 12M€

Action PhasePIKE spends 1 steel and 4M€ for Building Industries, losing 1 energy production

and gaining 2 steel production and 2 steel.

HICK spends 2 titanium and 1M€ for Importe GHG, gaining 1 heat production and

3 heat.

BigBang discards a card for 1M€, then spends 21M€ on Extractor Balloons,

gaining a 4M€ refund and 3 resources on Extractor Balloons.

CH spends 1 steel and 21M€ for Protected Valley, gaining 2 megacredit

production and placing a greenery tile in D1, further gaining 1 card, increasing

oxygen level to 1% and his TR to 21.

GEGS spends 2M€ for an Invention Contest, drawing 3 cards and keeping one.

He then spends 14M€ for Asteroid, gaining 2 titanium and increasing the

temperature to -24C, gaining 1 heat production and increasing his TR to 21.

PIKE spends 1 steel and 9M€ for Solar Power, increasing energy production by 1

and gaining 1 energy.

HICK spends 7M€ for Peroxide Power, reducing his megacredit income by 1 and

increasing his energy production by 2.

BigBang adds a resource to Extractor Balloons.

CH passes.

GEGS passes.

PIKE passes.

HICK spends 26M€ for Orbital Reflectors, moving Venus terraforming to 6%,

increasing heat production by 2, and increasing his TR to 22. GEGS gains 4M€.

BigBang passes.

HICK passes.

Production PhasePIKE moves 3 energy to heat, gains 20M€, 3 steel,

and 2

energy.

HICK gains 22M€, 2 titanium, 2 energy, and 3 heat.

BigBang gains 26M€.

CH gains 23M€ and 1 steel.

GEGSgains 21M€, 1 plant, and 5 heat.

Solar PhaseThe World Government increases the temperature to -22C.

Generation 3

Research PhaseHICK buys 3 cards for 9M€

BigBang buys 1 card for 3M€

CH buys 3 cards for 9M€

GEGS buys 2 cards for 6M€.

PIKE buys 3 cards for 9M€

Action Phase

13 S.O.B.

HICK spends 13M€ for Medical Lab, increasing his megacredit production by 2.

BigBang spends 2 titanium and 25M€ for Diemos Down, gaining 4 steel,

increasing the temperature three steps to -16C, gaining a heat production increase,

a 4M€ rebate, and increasing his TR to 29. He then spends 6 steel for Mining

Expedition, gaining 2 steel, reducing GEGS' plants by 2, and increasing the

oxygen level to 2% and his TR to 30.

CH spends 12M€ to play Ecological Zone in C1, gaining 2M€.

GEGS spends 8 heat to increase the temperature to -14C and his TR to 22. He

then spends 2M€ for Insulation, converting 5 heat production to megacredit

production.

PIKE spends 3 steel and 5M€ for Equatorial Magnetizer, then uses it to sacrifice 1

energy production to increase his TR to 21.

HICK passes.

BigBang adds a resource to Extractor Balloons.

CH passes.

GEGS spends 4M€ for Business Network, reducing his megacredit production by

1. He then uses Business Network to draw a card which he then buys for 3M€.

PIKE spends 2 steel and 7M€ to play Development Center, then spends 1 energy

to use Development Center to draw a card.

BigBang passes.

GEGS spends 13M€ on Deep Well Heating, increasing his energy production by 1,

increasing the temperature to -12C, and raising his TR to 23.

PIKE passes.

GEGS passes.

Production PhaseHICK converts 2 energy to heat and produces 25M€, 2 titanium, 2 energy, and 3

heat.

BigBang produces 30M€ and 1 heat.

CH produces 23M€ and 1 steel.

GEGS produces 27M€, 1 plant, and 1 energy.

PIKE converts 1 energy to heat and produces 21M€, 3 steel, and 1 energy.

Solar PhaseThe World Government advances the Venus track to 8%. GEGS gains 2M€.

Generation 4

Research PhaseBigBang buys 3 cards for 9M€

CH buys 2 cards for 6M€

GEGS buys 3 cards for 9M€.

PIKE buys 3 cards for 9M€

HICK buys 2 cards for 6M€

Action PhaseBigBang spends 10M€ for Pets, placing one resource on the card.

CH spends 18M€ for a Research Outpost, placing a city at A3 and gaining a card.

BigBang gains a resource on the Pets card.

GEGS spends 7M€ on Business Contracts, drawing 4 cards and keeping 2. He

then spends 1 titanium and 2M€ to play Technology Demonstration, gaining 2

cards.

PIKE spends 3 steel and 2M€ on Rover Construction.

HICK spends 4M€ for an Industrial Center at A4, gaining 1 plant and 1 titanium.

Spends 5 titanium and 15M€ for Asteroid Mining, gaining 2 titanium production

and 1 megacredit production for the Jupiter tag.

BigBang places a resource on Extractor Balloons.

CH passes.

GEGS uses Business Network to draw a card, which he buys for 3M€. He then

spends 8M€ to claim the Planner milestone.

PIKE spends 3M€ to play Extremophiles, then adds a resource to that card.

HICK spends 1M€ to play Fueled Generators, reducing his megacredit production

by one and increasing his energy production by one.

BigBang spends 5M€ for Protected Habitats.

GEGS sells one card for 1M€, then spends 1M€ for Hired Raiders, stealing 2 steel

from BigBang.

PIKE passes.

HICK spends 8 heat to increase the termperature to -10C and his TR to 23.

BigBang spends 10M€ for Bushes, increasing his plant production by 2 and

gaining 2 plants.

GEGS passes.

HICK passes.

BigBang passes.

Production PhaseBigBang produces 30M€, 2 plants, and 1 heat.

CH produces 23M€ and 1 steel.

GEGS converts 1 energy to heat and produces 27M€, 1 plant, and 1 energy.

PIKE converts 1 energy to heat and produces 21M€, 3 steel, and 1 energy.

HICK converts 2 energy to heat and produces 26M€, 4 titanium, 3 energy, and 3

heat.

Solar PhaseThe World Government places an ocean tile on E5.

Genration 5

Research PhaseCH buys 1 card for 3M€

GEGS buys 2 cards for 6M€.

PIKE buys 2 cards for 6M€

HICK buys 3 cards for 9M€

BigBang buys 3 cards for 9M€

Action PhaseCH passes.

GEGS spends 9M€ for Sponsored Academies, discarding one card and drawing

three more. Each other player also draws a card. He then spends 2 steel and 4M€

for Mars University, and utilizes it to discard a card and draw a new card.

PIKE spends 13M€ for Lunar Beam, reducing his megacredit production by 2 and

increasing both energy and heat production by 2 and gaining 2 energy and 2 heat.

He then spends 8 heat to raise the temperature to -8C and his TR to 22.

HICK spends 10M€ for Olympus Conference, adding a resource to the card for the

science tag.

BigBang adds a resource to Extractor Ballons, then spends 8M€ to claim the

Hoverlord milestone.

GEGS spends 3M€ for Search for Life, which has a science tag allowing him to

use Mars University to discard a card and draw a new one. He then spends 1M€ to

use Search for Life, drawing Tardigrades, which has a microbe tag and allows him

to place a resource on Search for Life.

PIKE spends 5M€ for Power Supply Consortium, reducing HICK's energy

production by one and increasing his own by one and gaining 1 energy. He then

adds a resource to Extremophiles.

HICK spends 4 titanium and 3M€ for Vesta Shipyard, gaining 1 titanium and 1

megacredit production.

S.O.B. 14

BigBang spends 14M€ for Release of Inert Gasses, increasing his TR to 32.

GEGS spends 3M€ for Hackers, reducing his energy production by 2, increasing

his megacredit production by 2 and decreasing BigBang's megacredit production

by 2.

PIKE spends 2 steel to play Power Infrastructure. He then uses Development

Center to spend 1 energy to draw a card.

HICK spends 8 heat to raise the temperature to -6C and his TR to 24.

BigBang passes.

GEGS passes.

PIKE passes.

HICK passes.

Production PhaseCH produces 23M€ and 1 steel.

GEGS moves 1 energy to heat, and produces 29M€ and 1 plant.

PIKE moves 3 energy to heat, and produces 20M€, 3 steel, 4 energy, and 2 heat.

HICK moves 3 energy to heat, and produces 28M€, 5 titanium, 2 energy, and 3

heat.

BigBang produces 30M€, 2 plants, and 1 heat.

Solar PhaseThe World Government increases the temperature to -4C.

Generation 6

Research PhaseGEGS buys 2 cards for 6M€.

PIKE buys 2 cards for 6M€

HICK buys 2 cards for 6M€

BigBang buys 1 card for 3M€

CH buys 1 card for 3M€

Action PhaseGEGS spends 18M€ for Lava Flows at B2, gaining 2M€ and 1 steel and increasing

the temperature 2 steps to 0C and his TR to 25. This allows the placement of an

ocean tile at F4, gaining 2M€ and 2 plants and increasing his TR to 26. He then

spends 3M€ on an Investment Loan, gaining 10M€ but reducing his megacredit

production by one.

PIKE plays Indentured Workers, then spends 10M€ on Power Grid, gaining 5

energy production and 5 energy.

HICK spends 11M€ for Omnicourt, increasing his TR to 26. He then spends 8M€

to claim the Builder milestone.

BigBang spends 25M€ for the City standard project at E4, gains a 4M€ rebate, 1

megacredit production, 2 plants, 4M€, and a resource on the Pets card. PIKE gains

2M€ from Rover Construction. He then spends 8 plants to put a greenery tile on

D4, gaining 1 plant, 2M€, and increasing the oxygen level to 3% and his TR to 33.

CH spends 22M€ (including a 1M€ credit from Research Outpost) for Earth

Catapult.

GEGS spends 10M€ for a Nuclear Area at F6, gaining 1 plant and 4M€ and raising

the temperature 2 steps to 4C and increasing his TR to 28.

PIKE uses Power Infrastructure to convert 6 energy to 6M€. Spends 12M€ and 4

steel for Magnetic Field Generator, reducing energy production by 4, increasing

plant production by 2, gaining 2 plants, and increasing his TR to 25.

HICK spends 9M€ on Viral Enhancers, gaining 1 plant and since it has a science

tag, it triggers Olympus Conference, removing the resource and allowing him to

draw a card.

BigBang expends 2 floater resources from Extractor Balloons to increase Venus to

10%, increasing his TR to 34 and giving GEGS 2M€.

CH sells a card for 1M€.

GEGS spends 1 steel and 8M€ for Noctis Farming, gaining 1 megacredit

production and 2 plants. He then spends 8 plants to place a greenery tile at A1,

gaining 2 steel and 2M€, increasing the oxygen level to 4% and his TR to 29.

PIKE spends 1 energy to use Development Center to draw a card. He then uses

Equatorial Magnetizer, reducing his energy production by 1 to raise his TR to 26.

HICK passes.

BigBang spends 11M€ for Dirigibles, then places a resource on it.

CH spends 1M€ (including 1M€ discount for Research Outpost and 2M€

discount for Earth Catapult) for Biomass Combustors, gaining 2 energy production

and reducing GEGS' plant production by 1.

GEGS uses the Business Network to draw a card, which he declines to buy.

PIKE adds a resource to the Extremophiles card.

BigBang passes.

CH plays Space Mirrors (1M€ discount for Research Outpost, 2M€ discount for

Earth Catapult).

GEGS passes.

PIKE passes.

CH spends 4 steel and 7M€ (1M€ discount for Research Outpost, 2M€ discount

for Earth Catapult) for Noctis City, placing a city at C5, losing 1 energy

production, and gaining 3 megacredit production and 2 plants. PIKE gains 2M€

for Rover Construction and BigBang gains a resource on the Pets card. He then

spends 7M€ (1M€ discount for Research Outpost, 2M€ discount for Earth

Catapult) for Algae, gaining 2 plant production and 1 plant.

CH passes.

Production PhaseGEGS produces 35M€.

PIKE moves 2 energy to heat, and produces 24M€, 3 steel, 2 plants, 4 energy, and

2 heat.

HICK moves 2 energy to heat, and produces 30M€, 5 titanium, 2 energy, and 3

heat.

BigBang produces 33M€, 2 plants, and 1 heat.

CH produces 26M€, 1 steel, 2 plants, and 1 energy.

Solar PhaseThe World Government increases the Venus terraforming percentage to 12%. GEGS receives 2M€.

15 S.O.B.

Hall of FameThis is ranking of all players who have won games in S.O.B.

Player Total Wins Game List Game Types

Andy Lewis 19 Mailman’s Bane, Dog Food, Mongrel, Hair of the Dog, Astro,

Dogpaddle, Lupine, Coyote, Dog Days, Hounds of Tindalos,

Hyena, Doggerel, Dogface, Hot Dog, Dogwood, Outlaw Dogs,

Cats and Dogs, Gaspode, Poodle

Die Macher (2), Merchant of Venus (3), History of the

World (6), Modern Art, Liftoff!, New World (3),

Gunslinger, Puerto Rico, Outpost

Bill Scharf 13 Mastiff, Pack of Curs, Anubis, Chihuahua, Pooch, Doggin’ It,

Rover, Watchdog, Pavlov, Sled Dog, Russian Wolfhound, Sly

Dog, Foxhound

Machiavelli (2), New World (4), Silverton, Liftoff! (2),

Dune, Kremlin (3)

Chris Geggus 13 Lassie, Dirty Dogs, Dog Tired, Guard Dog, Procyon, Flea Collar,

Plantation Dog, Robover, Dachshund, Portuguese Water Dog,

Shaggy Dog, Pug, Briard

Wembley, Kremlin (4), Merchant of Venus (2), Puerto

Rico, Robo Rally, Age of Renaissance (2), Goa, History

of the World

Dave Partridge 11 Wolfhound, Wolfbane, Wild Dog, Warg, Gray Wolf, Dogged,

Dirty Deeds Done Dirt Cheap, Sirius, Barking Up the Wrong Tree,

Akita, Hunter

Seafarers of Catan (2), Outpost, Machiavelli (3),

Downfall XIII, New World, Silverton (2), Merchant of

Venus

Andy York 11 Dog Breath, Running Dogs, Laika, Jackal, Malamute, Husky,

Dogbreath, Rottweiler, Grommit, Mirzam, Dalmatian

Outpost, Dune, Liftoff!, New World (2), Power Grid

(2), History of the World, Industrial Waste, Merchant of

Venus, Phoenicia

Pasquale Giovine 8 Fleabag, Feral Dogs, Citizen Dog, Shepherd, Off the Leash,

Dogfight, Pateel, Bolognese

Machiavelli (7), Kremlin

Dave Hooton 7 Terrier, Golden Retriever, Working Dog, Pick of the Litter,

Beauceron, Airedale, Broholmer

Silverton (2), Seafarers of Catan, Agricola, Puerto Rico,

Power Grid, 7 Wonders

Eric Brosius 6 Retriever, Junk Yard Dog, Hound, Basset, Doberman, Dog Show Outpost (4), Industrial Waste (2)

Dave Anderson 5 Fenris Wolf, Doghouse, Not Guilty, Dog Biscuit, Rescue Dog History of the World, Machiavelli (3), Slapshot

Paul Bolduc 3 Prairie Dog, Canine, Dog Chow Gunslinger, Dune, Age of Renaissance

Dennis Cain 3 Dogged, Dog Pound, Dog Show Merchant of Venus, Liftoff!, Age of Renaissance

Brad Martin 3 Benji, Sun Dog, Kennel Club Settlers of Catan, Solar Quest, Age of Renaissance

Ward Narhi 3 Rude Dog, Rabid Dog, Fenris Machiavelli (2), Settlers of Catan

Kevin Wilson 3 Dogstar, Salty Dog, Sand Flea Outpost, Seafarers of Catan, Dune

David Hood 3 Boston Terrier, Greyhound, Newfoundland New World (2), Age of Renaissance

Martin Burgdorf 2 Boerboel, Dogleg Puerto Rico, Machiavelli

Caleb Cousins 2 Dingo’s Delight, Rock Hound Merchant of Venus, 2038

Chris Hurley 2 The Gates of Hades, Sand Dog Machiavelli, Dune

Doug Kent 2 Boris, Hound Dog Kremlin, Dune

Michael Lowrey 2 Canes Venatici, Basenji Outpost, Age of Renaissance

Mike Scott 2 Dog Park, Bulldog Machiavelli, Seafarers of Cataan

Brendan Whyte 2 Rin Tin Tin, Robodog Settlers of Catan, Robo Rally

Howard Bishop 1 Boxer Robo Rally

Sean Cousins 1 Wolfpack History of the World

David Hood 1 Eurasier Terraforming Mars

Christopher Hunt 1 Bergamasco Agricola

Ron Fisher 1 Daquiri Puerto Rico

Ray Grib 1 Fleabag Machiavelli

Kevin Kinsel 1 Mutt Outpost

Ken Marcinonis 1 The River Machiavelli

Cary Nichols 1 Pavlov Dune

James Pratt 1 Frontier Dog Gunslinger

Berend Renken 1 Fleabag Machiavelli

Jerry Roalstad 1 Sand Flea Dune

Phil Reynolds 1 New Tricks Machiavelli

Richard Weiss 1 Whippet Puerto Rico

S.O.B. 16

AddressesDave Anderson

Debbie Anderson

20832 Tuck Rd., Site 32

Farmington Hills, MI 48336

(248) 473-7482

[email protected]

[email protected]

Howard Bishop

43 Guinions Road

High Wycomb HP13 7NT UK

[email protected]

John Boardman

Unit 508, 5820 Genesis Lane

Frederick, MD 21703-5103

Eric Brosius

53 Bird St.

Needham, MA

[email protected]

Colin Bruce

30 Almoners' Avenue

Cambridge, CB1 8PA, England

furyofthenorthmen@btopenworl

d.com

Kevin Burt

[email protected]

Dennis Cain “Red Dog”

1218 N. 3rd St.

Quincy, IL 62301-1727

(217) 223-2284

[email protected]

Forest Cole

11210 Montverde Ln

Houston, TX 7099

[email protected]

[email protected]

Caleb Cousins

96 Cedar St. #4

Bangor, ME 04401

(207) 941-8568

[email protected]

Chris Geggus "Davey Boy

Smith"

10 Talbrook, Brentwood

Essex, CM14 4PY, UK

[email protected]

Ron Fisher

[email protected]

Pasquale Giovine

Via Osanna N.2/e

I-89127 Reggio Calabria, Italia

[email protected]

Dave Hood

[email protected]

Dave Hooton

[email protected]

Dale Horsely

[email protected]

Tom Howell "Whippet"

365 Storm King Road

Port Angeles, WA 98363

[email protected]

(360) 928-9698

Christopher Hunt

[email protected]

om

Geoff Kemp

[email protected]

Doug Kent

[email protected]

Robert Koehler

[email protected]

Andy Lewis "Marmaduke"

16 Gossling Dr.

Lewes, DE 19958

[email protected]

(302) 644-1984

Dane Maslen

[email protected]

Michael Longdin

[email protected]

Michael Lowrey

6903 Kentucky Derby Drive

Charlotte, NC 28215

[email protected]

(704) 569-4269

Brad Martin

180 Peninsula Road

Maylands 6051

Western Australia

Australia

[email protected]

Jack McHugh

[email protected]

Lynn Mercer

[email protected]

Ward Narhi

521 Moreley

Akron, OH 44320

[email protected]

(330) 835-4013

Walt O'Hara

[email protected]

Dave Partridge

15 Woodland Drive

Brookline NH, 03033

[email protected]

James Pratt

[email protected]

Berend Renken

P.O. Box 249

Roy, WA 98580-0249

[email protected]

Paul Risner

10325 NW 63rd Dr.

Parkland, FL 33076

[email protected]

Bob Robles "Howler"

28 Oakwood Rd.

Orinda, CA 94563

[email protected]

(510) 254-6354

Bill Scharf "Doge"

4814 Walnut Grove Ave.

Rosemead, CA 91770

(626) 286-4428

[email protected]

Mike Scott

4040 E. Piedmont Dr.

Space 61

Highland, CA 92346

[email protected]

(909) 864-4343

Gina Teh

[email protected]

Richard Weiss

[email protected]

Brendan Whyte

Assistant Map Curator

Map Section

National Library of Australia

Paarkes, ACT 2600 Australia

[email protected]

Kevin Wilson

4758 Doncaster Ct.

Long Grove, IL 60047

[email protected]

Andrew York "Greyhound"

P.O. Box 201117

Austin, TX 78720-1117

[email protected]

StandbysAnybody who gets onto my standby list automatically receives one free issue of S.O.B. In addition, if you actually submit standby orders, you

get another free issue. So, let’s get those people standing by. The current standby list is:Machiavelli (gunboat and regular): Bill Scharf, Bob Robles, Ward Narhi, Pasquale Giovine, Andy York, Dave Partridge, Brad Martin, Jack McHugh Dune: Kevin

Wilson, Ward Narhi, Andy York, Bill Scharf, Dave Partridge, Brad Martin, Jack McHugh, Chris Geggus New World: Andy York, Bill Scharf, Dave Partridge, Brad

Martin Merchant of Venus: Carrie Lewis, Bob Robles, Andy York, Dave Partridge, Chris Geggus, Brad Martin Outpost: Michael Lowrey, Kevin Wilson, Andy

York, Bill Scharf, Dave Partridge, Brad Martin History of the World: Andy Lewis, Kevin Wilson, Chris Geggus, Andy York, Dave Partridge, Brad Martin Stellar

Conquest: Kevin Wilson, Andy York, Dave Partridge, Brad Martin Liftoff!: Dennis Cain, Andy York, Bill Scharf, Dave Partridge, Brad Martin Age of

Renaissance: Bob Robles, Michael Lowrey, Dave Partridge, Michael Longdin, Brad Martin Kremlin: Andy York, Andy Lewis, Pasquale Giovine, Bill Scharf, Dave

Partridge, Michael Longdin, Brad Martin, Chris Geggus Silverton: Bill Scharf, Dave Partridge, Brad Martin, Andy York, Eric Brosius Settlers of Catan: Michael

Lowrey, Chris Geggus, Dave Partridge, Brad Martin, Andy York Gunslinger: Jack McHugh, Chris Geggus, Brad Martin Industrial Waste: Michael Longdin, Brad

Martin Puerto Rico: Brad Martin, Andy York, Chris Geggus, Brad Martin Power Grid: Brad Martin, Andy York, Chris Geggus Robo Rally: Andy York, Chris

Geggus, Brad Martin Phoenicia: None so far. Caverna: None so far. Terra Mystica: Brad Mrtin. Terraforming Mars: Brad Martin, Andy York.

Standby CallsNone this issue!

Printed on recycled paper.