Number 235 September, 2018 - sob-zine.org fileBoth Puerto Rico games and possibly the new...
Transcript of Number 235 September, 2018 - sob-zine.org fileBoth Puerto Rico games and possibly the new...
1 S.O.B.
Notes from Hades
chool is in full swing here, as is marching band season. The boys' eagle
projects went well, although there is still one last small thing that Erik
needs to do to finish his. We will be taking care of that this weekend as of
this writing. Aside from that, things are quiet here.
Eurasier has finished. Congratulations to David Hood on his close victory.
Both Puerto Rico games and possibly the new Terraforming Mars game may end
by the next issue, so new entries are in list below.
The next deadline is Tuesday, October 9 at 5:00 p.m. Pacific Time.
Contents
Borzoi Machriavelli Gamestart Page 1
Azawakh History of the World Page 2
Affenpinscher Dune Gamestart Page 3
Spaniel Robo Rally Gamestart Page 4
Eurasier Terraforming Mars Page 5
Brittany New World Page 6
Chinook Puerto Rico Page 7
Collie Puerto Rico Page 9
Great Pyrenees Terraforming Mars Page 11
Game Openings
Bullmastiff: Agricola. This will be run by email. Have Dave Hooton($), Chris
Geggus($), Christopher Hunt($), will take up to 2 more.
Drever: Terra Mystica. This will be run by email. Have Chris Geggus($),
Christopher Hunt($), Martin Burgdorf($), will take up to 2 more.
Hamiltonstovare: History of the World. Will start after Azawakh ends. Have
David Hood($), Christopher Hunt($), Kevin Wilson($), Bill Scharf($), Chris
Geggus($), Dave Andersion, will take up to 1 more.
Harrier: Age of Renaissance. This will be run by email. Will be using the
Eurogames rules. Have Christopher Hunt($), Chris Geggus($), Dave Hooton($),
Bob Robles($), will take up to 2 more.
Players who have a ($) after their name have paid the necessary game fee.
Wish List
Goa. Have Chris Geggus, Bill Scharf, will take up to 2 more.
Puerto Rico. This will use the Nobles expansion and will be run via email. Have
Dave Hooton, Christopher Hunt, will take up to 3 more.
Kremlin: Will use the Revolution cards. Have Bob Robles, Bill Scharf, will take
up to 4 more.
Silverton: Will use the advanced rules. Have Bill Scharf, Dave Hooton, Brendan
Whyte. Will take up to 3 more.
Outpost: This will use the usual rules. Have Dave Hooton, Andy York, Bill
Scharf, will take up to 7 more.
Power Grid: This will be run by email. Many maps and options available and
will be decided on by vote among the players at the start of the game. Have Andy
York, Dave Hooton, Chris Geggus, will take up to 3 more.
Caverna: A game of farming and mining very similar to Agricola. This will be
run by email. Have Chris Geggus, will take up to 6 more.
Settlers/Seafarers of Catan: Choice of Settlers or Seafarers will be left up to the
players at game start. Have Chris Geggus, Dave Hooton, will take up to 4 more.
Diskworld: Ankh-Morpork: This will be run by email. Have Andy York,
Christopher Hunt, will take up to 2 more.
Merchant of Venus: Have Andy York, Bob Robles, Chris Geggus, will take up
to 3 more.
7 Wonders: This will be run by email. Have the Leaders, Cities, Wonder Pack,
and Babel expansions available. Have Christopher Hunt, Chris Geggus, Dave
Hooton, will take up to 5 more.
Machiavelli: Scenario and optional rules to be determined by player vote. Have
Bob Robles, Dave Anderson, will take up to 6 more.
Age of Renaissance: This will be run by email. Will be using the Eurogames
rules. Have Christopher Hunt, Chris Geggus, Dave Hooton, Bob Robles, will take
up to 2 more.
Robo Rally: Have Chris Geggus, Dave Hooton, will take up to 6 more.
New World: Will start after Brittany ends. Have Chris Geggus, Bob Robles, will
take up to 4 more.
4000AD: This is a sciene fiction based expansion game and will be run by Kevin
Wilson. Rules can be provided as needed. Will take up to 4.
Puerto Rico: This will be the base game and will be run by email. Will take up to
5.
Puerto Rico: This will use the buildings expansion and will be run by email.
Will take up to 5.
Terraforming Mars: Have the Hellas & Elysium and Venus Next expansions
available. Will be run by email. Will take up to 5.
In general, game ownership is recommended, but not required.
Note that a subscription to S.O.B. is not required to play in a game run by flier, but
that a game fee will be charged to non-subbers.
S.O.B. is a zine of unusual postal games, and anything else I feel like including. Your publisher is:
Chris Hassler a.k.a. Cerberus
11492 Harrisburg Road
Rossmoor, CA 90720
Phone: (562) 690-7827
On the Web at: http://www.sob-zine.org
Subscriptions cost $3.00 per issue ($4.50 overseas).
BorzoiAdvanced Rules, Natural Disasters, Special Military Units, Moneylenders, Conquest, Gray Press, Standard Victory
Spring 726Deadline/Summer 726 10/9 Tuesday
Venice makes the first attack, taking Mantua from the Lombards. France and the Pope stay on the defensive.
BuildsCost
Byzantines Maintains all, builds F Messina 30
France Maintains all, builds F Marseilles 18
Lombards Maintains all, no new builds 21
Papacy Maintains all, no new builds 15
ExpendituresThe Papacy pays the moneylenders 6 ducats, then take out another 5 ducat loan for
1 year (6 ducats due Spring 727). Spend 3 ducats for Famine Relief in Bologna.
Outstanding LoansFall 726: 6 ducats due from the Byzantines (5 ducats borrowed).
Spring 727: 6 ducats due from the Papacy (5 ducats borrowed).
S
September, 2018Number 235
S.O.B. 2
OrdersBYZANTINES (Wilson): A TRENT holds, A Verona to MANTUA, A FERRARA
supports A Verona to Mantua, A Croatia to DALMATIA, F
Venice to UPPER ADRIATIC, F Upper Adriatic to LOWER
ADRIATIC, F Ionian Sea to OTRANTO, F TYRRHENIAN SEA
holds, F TUNIS besieges, F Messina to GULF OF LIONS
FRANCE (Robles): A AVIGNON holds, A SALUZZO holds, A GENOA besieges, F
Ligurian Sea to CORSICA, F SARDINIA holds, F Marseilles
to GULF OF LIONS
LOMBARDS (Burgdorf): A TURIN supports A Montferrat, A MONTFERRAT besieges
(autonomous garrison destroyed), A NAPLES supports A
Aquila to Capua, A Mantua to Modena ( DISLODGED ,
retreat Bergamo, Cremona, Parma, garrison, OTB), A
LUCCA to Modena, A Aquila to CAPUA, A Milan to PAVIA
PAPACY (Burt): A FLORENCE besieges, A BOLOGNA, holds, A PIOMBINO
besieges (autonomous garrison eliminated), A Rome to
SPOLETO, G ANCONA convert to A
Summer 726 PlaguePoor Year – Column Only: Capua (Lombard A eliminated), Sardinia (French F
eliminated), Como, Spoleto (Papal A eliminated), Saluzzo (French A eliminated)
AzawakhEpoch VI Portugal, Spain, and Mughals
Deadline, Epoch VII Empire Selection and Russia, October 9
Epoch VINICE (Burgdorf): Plays Disaster in Eastern Ghats (Monument and fort destroyed, Capital reduced to a city). PORTUGAL: Army and Capital Western Iberia (Celt
army retreats to Pyrenees), fleet Atlantic Ocean, army Brasil, West Indies, South Africa, fleet Indian Ocean, army Eastern Ghats (vs. Chola; P: 6, 5; C: 5, 1; wins, city
eliminated), Western Gaul (vs. Franks; P: 5, 4; F: 5, 3; P: 5, 2; F: 5, 1; P: 6, 4; F: 5, 4; wins), Eastern Deccan, Ganges Delta (vs. Arabs; P: 6, 5; A: 5; wins). Builds
Monument Western Iberia. Points: Dominance of Southern Europe (4), Presence in Middle East (2), India (3), Northern Europe (2), Eurasia (1), North America (1),
South America (2), Sub-Saharan Africa (1), 1 Capital (2), 2 cities (2), and 1 Monument (1) for 21 points.
The Gardeners (Hunt): Plays Black Death in India and Southeast Asia. Arabs lose 1 army in Lower Indus Portuguese lose armies in Eastern Ghats and Ganges
Delta. Chola lose 1 army in Malayan Peninsula. SPAIN: Plays Leader. Army and Capital Pyrenees (2 Celt armies eliminated), army Western Iberia (vs. Portugal; S:
6, 3, 1; P: 3; wins; Capital reduced to city), fleet Western Mediterranean (vs. GEGS; G: 4, 2, 1; GEGS: 2; wins), Eastern Mediterranean (vs. GEGS; G: 6, 5, 5; GEGS:
3; wins), Black Sea (vs. GEGS; G: 5, 3, 3; GEGS: 4; wins), Atlantic Ocean, North Sea (vs. GEGS; G: 4, 1, 1; GEGS: 6; loses), North Sea (vs. GEGS; G: 6, 3, 2; GEGS:
6; G: 3, 2, 1; GEGS: 2; wins), army Scandinavia (vs. Vikings; S: 5, 4, 4; V: 6, 5; loses), Scandinavia (vs. Vikings; S: 5, 3, 1; V: 6, 6; loses), Scandinavia (vs. Vikings; S:
6, 5, 5; V: 1, 1; wins), fleet Caribbean Sea, army Deep South, Guiana Highlands, fleet Indian Ocean. Points: Dominance in Middle East (4), Southern Europe (4),
Northern Europe (4), Presence in North America (1), South America (2), 2 Capitals (4), 2 cities (2), 5 Seas (5), and 3 Monuments (3) for 29 points.
Red Devils (Martin): Plays Empires Fortify. Forts in Mongolia, Upper Tigris, Zagros. MUGHALS: Army and Capital Ganges Valley (Arab army retreats to Upper
Indus), army Ganges Delta, fleet Bay of Bengal (vs. RMHS; RD: 6, 3; RMHS: 5; wins), army Upper Indus (vs. Arabs; M: 6, 6; A: 1; M: 4,4; A: 3; wins), Lower Indus
(vs. Arabs; M: 6, 2; A: 1; wins), Irrawaddy (vs. Khmers; M: 2,1; K: 4, 3; loses), Irrawaddy (vs. Khmers; M: 4, 2; K: 2, 1; wins), Szechuan (vs. Ming Dynasty; Mu: 1, 1;
Mi: 5, 4; loses), Szechuan (vs. Ming Dynasty; Mu: 6, 5; Mi: 4, 3; wins), Wei River (vs. Timurid Emirates; M: 5, 1; T: 3; wins), Yangtse Kian (vs. Timurid Emirates; M:
3, 1; T: 4; loses), Yangtse Kian (vs. Timurid Emirates; M: 3, 1; T: 5; loses). Points: Dominance in India (6), Presence in North Africa (2), Middle East (2), China (3),
Southern Europe (2), Northern Europe (2), Southeast Asia (2), Eurasia (1), 1 Capital (2), 1 Sea (1), and 6 Monuments (6) for 29 points.
3 S.O.B.
PlayersPlayer Name Player Faction Name/Color Empire Strength Points Victory Points
Chris Geggus Galileo Earns Gold Star (yellow) 53 123
Kevin Wilson Royal Manticoran Historical Society (purple) 54 140
Dave Anderson Romulus and Remus (orange) 56 129
Christopher Hunt The Gardeners (green) 56 109
Andy York Republic of Texas (blue) 57 136
Martin Burgdorf National Institute for Co-ordinated Experiments (black) 59 104
Brad Martin Red Devils (red) 70 122
PositionsRMHS: CELTS: Two armies and city Shatts Plateau. ARABS: Army Nubia. FUJIWARA: Army, Fort, and Capital Hokkaido, army Manchurian Plain. NORTH
AMERICAN MIGRANTS: Armies Great Lakes, Great Plains. CHOLA: Army Sumatra. TIMURID EMIRATES: Army, Capital, and Monument Turanian Plain,
army, city, and Monument Chekiang, army and Monument Tarim Basin, Yangtse Kian.
NICE: Fleets Atlantic Ocean, Indian Ocean. MACEDONIANS: Army and city Morea, army North European Plain. GOTHS: Three armies Dalmatia, two armies
Western Anatolia, Eastern Anatolia. SOUTHERN IBERIA KINGDOM: Army, city, and fort Southern Iberia. PORTUGAL: Armies Brasil, West Indies, South
Aftrica, Western Gaul, Eastern Deccan.
Romulus and Remus: Fleet Sea of Japan. PERSIA: Armies Western Ghats, Ceylon. MAYANS: Army, Fort, and Capital Central America. T'ANG DYNASTY:
Army Western Deccan. SUNG DYNASTY: Army and city Mekong, armies Yellow River, Si-Kyang. MING DYNASTY: Army and Monument Great Plain of
China, Persian Plateau.
Red Devils: Fleet Bay of Bengal. CARTHAGINIA: Army Libya. CIVIL WAR: Army and Monument Upper Tigris, Zagros. MONGOLS: Army and Monument
Mongolia, armies Northern Gaul, Central Massif. MUGHALS: Army and Capital Ganges Valley, army and Monument Upper Indus, Lower Indus, Wei River, armies
Ganges Valley, Irrawaddy, Szechuan.
The Gardeners: Fleets Western Mediterranean, Eastern Mediterranean, Black Sea, North Sea, Indian Ocean, Atlantic Ocean, Caribbean Sea. SASSANIDS: Army and
Monument Lower Tigris. ANGLO-SAXONS: Armies Baltic Seaboard, Ireland. BYZANTINES: Two armies, Capital, Fortress Balkans, army Crete. CRUSADERS:
Army, city and fort Palestine, army Levant. HOLY ROMAN EMPIRE: Armies Lower Rhein, Persian Plateau. SPAIN: Army and Capital Pyrenees, army and city
Western Iberia, armies Scandinavia, Deep South, Guiana Highlands.
Republic of Texas: ROMANS: Two armies Albion, armies Caucuses, Middle Tigris. SAFAVIDS: Army and Capital Persian Salt Desert. AZTECS: Army and
Capital Mexican Valley, army Pacific Seaboard. INCAS: Army, Capital, and Monument Northern Andes, army Southern Andes.
GEGS: Fleets South China Sea, Red Sea. ARYANS: Army and fort Hindu Kush. SCOTTS: Army, city, fort Highlands. CIVIL WAR: Armies Northern Apennines,
Southern Apennnies, Pindus. KHMERS Army East Indies. OTTOMAN TURKS: Army and Capital Western Anatolia, army and Monument Central Europe, Arabian
Peninsula, Nile Delta, armies Danubia, Dnieper, Baltic Seaboard, Western Steppe, Eastern Steppe.
Event Cards Epoch VII Empire Draw
AffenpinscherTurn 4 Battle to Turn 5 Nexus
Turn 5 Nexus, October 9
PlayersEMPEROR Kevin Wilson FREMEN Martin Burgdorf
GUILD Bob Robles HARKONNENS Bill Scharf
GAME MASTER Chris HasslerTurn 4
Battle Round
Habbanya Ridge SietchThe Guild plays Truthtrance on the Harkonnens: Is Feyd the leader? The answer
is yes.
Harkonnens Guild
Leader Feyd-Rautha (6) Staban Tuek (5)
Offense Slip-Tip None
Defense None Snooper
Number Dialed 4 5
Spice Paid 4 5
Total 10 5
Staban Tuek is killed (5 spice to the Harkonnens). Harkonnens win. Emperor
loses 4 tokens and the Guild lose 5. Slip-Tip and Snooper are both discarded.
Collection RoundFremen collect 4 spice (Broken Land)
Guild collects 1 spice (Tuek's Sietch)
Harkonnens collect 2 spice (Carthag)
Emperor collects 2 spice (Arrakeen)Turn 5
Storm RoundThe storm moves 4 sectors to sector 9. 8 spice destroyed in The Minor Erg, Turn
6 storm movement: ____ sectors.
Spice Blow8 spice Red Chasm
Worm in The Minor Erg. Nexus occurs.
PositionsEmpror: 1 token in the tanks, 10 tokens (4 Elite Sadaukar)
Arrakeen, 9 tokens (1 Elite Sadaukar) off-planet
Spice:
4 cards
Fremen: 5 tokens Sietch Tabr, 2 tokens (2 Fedaykin) South Mesa
S.O.B. 4
Spice:
4 cards
Guild: 11 tokens Tuek’s Sietch, 5 tokens in the tanks, 4 tokens
off-planet
Spice:
1 card
Harkonnens: 10 tokens Carthag, 1 token Habbanya Ridge Sietch, 5
tokens off-planet, 4 tokens in the tanks
Spice:
7 cards
Traitors
Treachery Cards
SpanielTurn 9
Turn 10, October 9
Program RobotsRobot Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
GEGS U-Turn (20) Rotate Left (350) Move 1 (660) Move 2 (710) Rotate Left (270)
Robot Nick Move 1 (650) Rotate Right (200) Move 1 (490) Move 1 (500) Move 2 (700)
meRobot Rotate Left (70) Move 1 (520) Rotate Right (100) Back Up (430) Move 3 (820)
Huey Move 1 (620) Rotate Right (180) Move 1 (530) Rotate Left (110) Move 3 (830)
SmaD Shut down
Delekbot Shut down
Registers in italics are locked. Robot Nick schedules shut downs for next turn.
Phase 1Robot Nick moves ahead 1, hitting the wall, Huey moves ahead 1 to E21, meRobot rotates left to face north, and GEGS makes a U-Turn to face east.
Phase 2meRobot moves ahead 1 to K5, GEGS rotates left to face north, Robot Nick rotates right to face north, Huey rotates right to face east.
Phase 3GEGS moves ahead 1 to F18 (archive moved), Huey moves ahead 1 to F21, Robot Nick moves ahead 1 to A7, and meRobot rotates right to face east.
Phase 4GEGS moves ahead 2 to F16, Robot Nick moves ahead 1 to A6, meRobot backs up to J5, and Huey rotates left to face north. They conveyor belt moves meRobot to J6.
Huey shoots GEGS. GEGS loses Conditional Program.
Phase 5Huey dashes ahead 3 to F18 (archive moved), meRobot dashes ahead 3 off the board, Robot Nick moves ahead 2 to A4, GEGS rotates left to face west. Huey shoots
GEGS.
CleanupRobot Nick shuts down. meRobot reappears at H6 facing any desired direction. Huey gains Reverse Gear.
5 S.O.B.
Players# Player Name Robot Name Color Options Position Flags Lives Damage
1 Chris Geggus GEGS Yellow F16>W 2 2
2 Brendan Whyte Robot Nick Blue High-Power Laser A4>N 1 3 0
3 Dave Hooton meRobot Orange H6>? 1 2 2
4 Christopher Hunt Huey Green Reverse Gear F18>N 2 0
5 Bill Scharf SmaD Red Rear-Firing Laser J12>S 1 3 0
6 Andy York Delekbot Black Double-Barreled Laser I12>E 3 0
GEGS is Gyroscopic Enhancement Gains Stability. SmaD is Smash the Destroyer.
Program Cards
EuasierGeneration 10
The PlayersPlayer Name Company Color Cards Terraform Rating
David Hood Hood Interplanetary Construction Kingpins (HICK) Mining Guild Red 0 32
Chris Geggus Galactic Elevated Geo-static Systems (GEGS) Terractor Yellow 0 34
Dave Hooton UNMItigated UNMI Blue 1 38
Christopher Hunt Credit Hansa Credicor Green 0 31
Martin Burgdorf Thor-Tor Thorgate Black 0 26
Player MegaCredits Steel Titanium Plants Energy Heat
Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand
David Hood 10 42 10 19 3 3 7 1 2 2 2 16
Chris Geggus 17 56 2 9 0 0 3 0 0 0 0 6
Dave Hooton 6 48 0 0 0 0 2 1 0 0 0 2
Christopher Hunt 12 45 0 0 0 0 1 3 12 12 8 27
Martin Burgdorf 18 51 1 2 0 0 2 5 10 10 8 59
Clockwise passing will go down this list, while counterlockwise passing will go up.
Generation 10
Action PhaseThor-Tor uses the Caretaker Contract to convert 8 heat into an increase of his TR
to 26.
HICK spends 17M€ for Kelp Farming, gaining 3 plant production, 2 megacredit
production, and 3 plants (one from Viral Enhancers). Spends 8 plants for a
greenery tile at D6, increasing the oxygen level to 13% and his TR to 32, gaining
2M€ and 1 plant.
GEGS spends 12M€ on Herbivores, gaining one resource on the card and reducing
UNMItigated's plant production by one. He then spends 8 plants to place a
greenery tile on E9, gaining a steel resource and increasing the oxygen level to
14%, his TR to 32, and a resource on the Herbivores card. Note that Mars is now
fully terraformed, so this is the last turn.
UNMItigated spends 25M€ to build a city at B3, increasing his megacredit
production by 1. Thor-Tor gains a resource on the Pets card.
Credit Hansa uses Power Infrastructure to convert 9 energy to megacredits.
Thor-Tor spends 24M€ (including 2M€ discount from Earth Catapult) to play
Aerobraked Ammonia Asteroid, gaining 1 plant production, 3 heat production, and
2 resources on Regolith Eaters.
HICK uses AI Central to gain 2 cards, then uses Space Elevator to convert 1 steel
into 5M€.
GEGS uses Ants, removing a resource from Regolith Eaters and adding a resource
to Ants.
UNMItigated uses Business Network to draw a card, which is discarded.
Credit Hansa spends 5M€ for Technology Demonstration, gaining 2 cards.
Thor-Tor spends 4 steel and 6M€ (including a 2M€ discount for Earth Catapult)
for Industrial Microbes, gaining 1 steel and 1 energy production.
HICK spends 11M€ to play Breathing Filters. Since Breathing Filters has a
science tag, he uses the resource on Olympus Conference to gain a card. He also
uses Mars University to discard a card and draw a new one.
GEGS spends 14M€ to buy Predators, then uses the Predators to remove a
resource from Livestock and add it to Predators.
UNMItigated adds a resource to Livestock.
Credit Hansa spends 1M€ on Search For Life, revealing the card Fueled
Generators. No resource gained.
Thor-Tor adds a resource to Regolith Eaters.
HICK spends 12M€ to play Gene Repair, increasing his megacredit production by
2. The science tag means that a resource is added to Olympus Conference, and
Mars University allow him to discard a card and draw a new one.
GEGS sells a card for 1M€.
UNMItigated sells a card for 1M€.
Credit Hansa spends 9M€ to play Robotic Workforce, increasing his energy
production by 3 by duplicating Fusion Power.
Thor-Tor spends 8 plants to place a greenery tile at G3, gaining 1 steel and 4M€.
S.O.B. 6
HICK sells a card for 1M€.
GEGS uses Symbiotic Fungus to add a resource to Nitrite Reducing Bacteria, then
spends the 3 resources on Nitrite Reducing Bacteria to increase his TR to 33.
UNMItigated sells a card for 1M€.
Credit Hansa spends 21M€ (including 3M€ discount for Earth Office). Receives
4M€ rebate.
Thor-Tor uses Extreme Cold Fungus to gain a plant.
HICK spends 2M€ on Restricted Area to gain a card. Then he adds a tardigrade.
GEGS spends 20M€ for Imported Nitrogen (including 3M€ discount for Earth
tag), gaining 4 plants, 3 resouces on Ants, 2 resources on Predators, and an
increase in his TR to 34. Optimal Aerobraking gives him 3M€ and 3 heat.
UNMItigated sells a card for 1M€.
Credit Hansa sells a card for 1M€.
Thor-Tor spends 2 titanium and 4M€ (including the 2M€ credit for Earth Catapult)
for a Toll Station, gaining 10 megacredit production.
HICK sells four cards for 4M€.
GEGS spends 11M€ for Advanced Ecosystems.
UNMItigated spends 11M€ for Cloud Seeding, reducing his megacredit and heat
production by one each and increasing his plant production by 2.
Credit Hansa sells a card for 1M€.
Thor-Tor passes.
HICK spends 2 titanium and 4M€ for Security Fleet (including 2M€ discount for
Space Station), then spends 1 titanium to place a resource on Security Fleet.
GEGS passes.
UNMItigated passes.
Credit Hansa spends 5M€ (including 3M€ discount for Earth Office) for Media
Archives, gaining 24M€.
HICK passes.
Credit Hansa spends 23M€ to place a greenery tile at G7, then spends 16M€ to
play Tundra Farming, gaining 2 megacredit production, 1 plant production, and 1
plant.
Credit Hansa sells a card for 1M€.
Credit Hansa passes.
ProductionThor-Tor moves 9 energy to heat, then gains 44M€, 1 steel, 2 plants, 10 energy,
and 8 heat.
HICK moves 2 energy to heat, then gains 42M€, 10 steel, 3 titanium, 7 plants, 2
energy, 2 heat.
GEGS gains 51M€, 2 steel, and 3 plants.
UNMItigated gains 44M€ and 2 plants.
Credit Hansa gains 44M€, 1 plant, 12 energy, and 8 heat.
Final Greenery Tile PlacementHICK spends 8 plants to place a greenery tile in G6, gaining 1 plant.
GEGS spends 8 plants to place a greenery tile in E8.
UNMItigated spends 8 plants to place a greenery tile in A3.
Final Victory Point Tally
AwardsLandlord: UNMItigated has 11, HICK has 10, GEGS has 6, Credit Hansa and Thor-Tor have 3. UNMItigated gains 5 and HICK gains 2.
Banker: Thor-Tor has 18M€ production, GEGS has 17M€ production , Credit Hansa has 12M€ production, HICK has 10M€ production, and UNMItigated has 6M€
production. Thor-tor gains 5 and GEGS gains 2.
Miner: HICK has 22, GEGS has 9, Thor-Tor has 2, and UNMItigated and Credit Hansa have 0. HICK gains 5 and GEGS gains 2.
MilestonesBuilder goes to HICK. Gardener goes to UNMItigated. Planner goes to Credit Hansa.
HICK GEGS UNMItigated Credit Hansa Thor-Tor
Terraform Rating 32 34 38 31 26
Awards 7 4 5 0 5
Milestones 5 0 5 5 0
Map 9 8 11 6 4
Cards 19 23 5 9 7
Total 72 69 64 51 42
HICK wins in a close game. Congratulations to David Hood on his victory!
End of Game StatementsChris Geggus: I'm so pleased that I contributed half the points to Martin's last turn card that pushed me back th 3 points. That's life. Well played all - always enjoyable.
Dave Hooton: Congratulations to both the winner and the near-winner on games well played. Also, thanks to Chris for the finely run game.
Christopher Hunt: Well done David. A bit close this time. Many thanks to Chris H for his excellent running of the game, exemplary as ever.
BrittanyTurn 5
Turn 6, October 9
PlanningDutch maintains 4 ships ($16) and buy 3 soldiers ($30) for $46.
French maintain 4 ships ($16) and buy 4 soldiers ($40) for $56.
Portuguese maintain 3 ships ($12), buy 1 ship ($12) and 4 soldiers ($40) for $64.
Swedes maintain 5 ships ($20) and buy 4 soldiers ($40) for $60.
English maintain 4 ships ($16) and buy 1 soldier ($10) for $26.
Spanish maintain 4 ships ($16), builds 2 ships ($24), and 7 soldiers ($70) for $110
Outbound Naval MovementDutch Move to D. Dice: 5, 6, 6. No losses.
French Move to R. Dice: 1, 1, 3, 3. Lose 2 ships containing 1 soldier and 1
colonist each, plus 2 additional soldiers.
Portuguese Move to W. Dice: 1, 1, 2, 3, 6. Loses 1 colonist.
Swedes Move to Y. Dice: 1, 1, 3, 4, 5. Loses 2 soldiers and 1 colonist.
English Move to K. Dice: 3, 3, 6. No losses.
Spanish Move to R. Dice: 2, 4, 5, 6. No losses.
7 S.O.B.
MiningSwedes mine 1 gold in O. French mine 1 gold in R. English loot 3 gold in K.
ExplorationNone.
Land MovementDutch move 2 soldiers and 2 colonists from D to H, 4 colonists and 3 soldiers
from fleet to D.
French move 1 gold from R to fleet, 1 soldier from Q to S (it is a resource rich
climate 2 area with 1 site and 1 native), 3 soldiers from R to Q, and 2 colonists
from fleet to R.
Portuguese move 1 soldier and 3 colonists from N to P, 4 soldiers and 3 colonists
from fleet to W (it is a resource rich climate 1 area with 2 sites and 3 natives).
Swedes move 1 gold from O to anchorage dot, and 2 soldiers and 3 colonists from
fleet to Y (it is a climate 3 area with 1 site and 1 native). One soldier prospects.
English move 3 gold from K to fleet, 1 soldier and 4 colonists from fleet to K.
Spanish move 7 soldiers and 4 colonists from fleet to R.
Native CombatDurch: 2 soldiers and 1 native killed in H. Swedes: 1 native killed in Y.
Portuguese: 2 soldiers and 2 natives killed in W. Spanish: 1 native and 2
soldiers killed in T.
CombatThe French attack the Spanish in R. Each lose 1 soldier. The Spanish attack the
French in R. The Spanish lose 2 soldiers, the French lose 1 soldier, the Political
Control, 7 colonists, and 1 miner. One Spanish colonist mines.
Native UprisingsClimate is a 3. Uprising in H (1 colonist lost)
SurvivalClimate is a 5.
Portuguese lose 1 soldier and 1 colonist in W. French lose 1 soldier in S.
Political Controlutch gain political control of D and H. English gain political control of K. Spanish
gain political control of R.
Homebound Naval MovementDutch: Dice: 2, 3, 6. No losses.
French: Dice: 1, 4, 4, 5. No losses.
Portuguese: Dice: 2, 4, 5, 5, 6. No losses.
Swedes: Move to O: 5, 6. No losses, picks up gols. Dice: 1, 3, 3. No losses.
English: Dice: 1, 2, 3. No losses.
Spanish: Dice: 1, 3, 3, 6. No losses.
IncomeDutch: Political Control: $90, resources: $16.
English: Political Control: $60, gold: $120. resources: $16.
French: Political Control: $60, resources: $20.
Portuguese: Political Control: $60, resources: $48.
Spanish: Political Control: $120, resources: $28.
Swedes: Political Control: $90, gold: $40, resources: $22.
Turn 6 InitiativePortuguese, Swedes, French, Dutch, Spanish, English
Spanish attitude is (dr = 9 + 1 = 10) Opportunity.
Swedes attitude is (dr = 6 + 1 = 7) Expansion.
PlayersCountry Player Money Available Soldiers Ships Colonists
Dutch Martin Burgdorf $107 12 4 4
English Bob Robles $200 19 4 4
French Andy York $104 8 2 5
Portuguese Dave Hood $112 7 4 4
Spanish Non-player 1 $150 9 6 6
Swedes Non-player 2 $160 11 5 4
ChinookTurns 5 through 11
Turn 5Governor Christopher selects the Builder, gains 1 doubloon, and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for Quarry, free).
Dave buys an Office (5 doubloons). Chris passes. Martin builds a Construction Hut for 2 doubloons.
Dave selects the Mayor, gains 1 doubloon, and places colonists on the Office and a tobacco plantation. Chris places a colonist on the Small Indigo Plant. Martin places
a colonist on the Construction Hut. Christopher places a colonist on the Construction Hut. Four new colonists are placed on the Colonist Ship.
Chris selects the Settler and takes a corn plantation (with a colonist from the Hospice). Martin uses the Construction Hut to take a Quarry. Christopher uses the
Construction Hut to take a Quarry (with a colonist from the Hospice). Dave takes a sugar plantation. New plantations are: indigo, indigo, sugar, tobacco, coffee.
Martin selects the Prospector, gaining 2 doubloons.
S.O.B. 8
Turn 6Governor Dave selects the Builder and builds a Large Market (1 doubloon discount from Builder, 4 doubloons spent). Chris can't buy anything. Martin builds a
Haceinda (2 doubloons spent). Christopher passes.
Chris selects the Craftsman, gains 1 doubloon, and gains 2 corn and 1 indigo. Martin gains 1 corn and 1 sugar. Christopher gains 1 corn and 1 indigo. Dave gains 1
indigo and 1 tobacco. Chris gains indigo as the Craftsman bonus.
Martin selects the Trader, gains 1 doubloon, and trades sugar to the Trading House for 4 doubloons (2 base, +1 for Trader, +1 for Small Market). Christopher passes.
Dave uses the Office to trade tobacco for 3 doubloons. No further trading is possible.
Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP, Dave ships 1 indigo on Ship 2 for 1VP, Chris ships 1 corn on Ship 3 for 1VP
(Ship 3 sails), Martin cannot ship, Christopher ships 1 indigo on Ship 2 for 1VP, and Chris ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).
Turn 7Governor Chris selects the Trader, and trades corn for 2 doubloons (0 base, +1 for Trader, +1 for Small Market). No other trading is possible.
Martin selects the Mayor, gains 1 doubloon, and places colonists on the Hacienda and Quarry. Christopher places a colonist in San Juan. Dave places a colonist on the
Large Market. Chris places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.
Christopher selects the Prospector, gaining 2 doubloons.
Dave selects the Settler, gains 1 doubloon, and takes a Quarry. Chris takes a coffee plantation with a colonist from the Hospice. Martin uses the Construction Hut to
take a Quarry and the Hospice to draw a random plantation, which turns out to be indigo. Christopher uses the Construction Hut to take a Quarry with a colonist from
the Hospice. New plantations are corn, corn, corn, indigo, sugar.
Turn 8Governor Martin selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. No other shipping is possible.
Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 2 doubloons spent).
Dave builds a Small Sugar Mill (2 doubloons spent). Chris builds a Small Warehouse (1 doubloon discount for Quarries, 2 doubloons spent). Martin builds a Coffee
Roaster (1 doubloon discount from Quarry, 5 doubloons spent).
Dave selects the Mayor and places colonists on the Quarry and Tobacco Storage. Chris places a colonist on the Small Warehouse. Martin places a colonist on a
Quarry. Christopher places a colonist on the Coffee Roaster. Five colonists are placed on the Colonist Ship.
Chris selects the Settler and takes a corn plantation, with a colonist from the Hospice. Martin uses the Hacienda and draws an indigo plantation, then takes a corn
plantation. Christopher takes a sugar plantation, with a colonist from the Hospice. Dave takes a corn plantation. New plantations: corn, indigo, sugar, sugar, tobacco.
Turn 9Governor Christopher selects the Builder and builds a Factory (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 3 doubloons spent). Dave builds a
Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent). Chris passes. Martin builds an Indigo Plant (2 doubloon discount for Quarries, 1 doubloon
spent).
Dave selects the Craftsman, collects 2 doubloons, and crafts 1 indigo and 2 tobacco. Chris crafts 3 corn and 1 indigo. Martin crafts corn and sugar. Christopher crafts
corn, indigo, and coffee. Dave crafts a bonus indigo.
Chris selects the Captain and ships 3 corn on Ship 3 for 4VP. Martin ships 1 corn for 1VP. Christopher ships corn on Ship 3 for 1VP. Dave ships 2 indigo on Ship 2
for 2VP. Chris ships 1 indigo on Ship 2 for 1VP. Martin ships 1 sugar on Ship 1 for 1VP. Christopher ships 1 indigo on Ship 2 for 1VP. Dave discards 1 tobacco.
Martin selects the Mayor and places colonists on the Coffee Roaster, the coffee plantation, and the corn plantation. Christopher places a colonist on the Coffee Roaster
and transfers a colonist from San Juan to the Factory. Dave places a colonist on the Small Warehouse. Chris places a colonist in San Juan. Seven colonists are placed
on the Colonist Ship.
Turn 10Governor Dave selects the Trader, gaining 2 doubloons, and trades tobacco for 6 doubloons (3 base, +1 for Trader, +2 for Large Market). Christopher trades coffee for
4 doubloons.
Chris selects the Prospector, gaining 3 doubloons.
Martin selects the Mayor and places colonists on 2 indigo plantations, the Indigo Plant, and moves a colonist from the Construction Hut to the Indigo Plant.
Christopher places 2 colonists in San Juan. Dave places colonists on the sugar plantation and Small Sugar Mill. Chris places a colonist in San Juan. Five colonists are
placed on the colonist ship.
Christopher selects the Builder and builds a Fortress (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 6 doubloons spent). Dave builds the
Guild Hall (1 doubloon discount from Quarry, 9 doubloons spent). Chris builds a Coffee Roaster (2 doubloon discount from Quarries, 4 doubloons spent). Martin
passes.
Turn 11Governor Chris selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice. Martin uses the Hacienda to draw a coffee
plantation and selects a tobacco plantation. Christopher takes a sugar plantation with a colonist from the Hospice. Dave takes a sugar plantation. New plantations:
corn, corn, indigo, sugar, coffee.
9 S.O.B.
The PlayersPlayer Name Role Plantations Buildings San
Juan
Doubloons Stored Production VP
Christopher Hunt Indigo, Coffee,
Quarry, Corn,
Quarry, Quarry,
Sugar, Sugar
Hospice, Small Indigo Plant,
Construction Hut, Coffee
Roaster (x2), Factory,
Fortress
2 0 6
Dave Hooton Indigo, Tobacco,
Tobacco, Tobacco,
Sugar, Quarry,
Corn, Sugar
Small Indigo Plant, Tobacco
Storage (x2), Office, Large
Market, Small Sugar Mill,
Small Warehouse, Guild
Hall
1 4
Chris Geggus Settler Corn, Quarry,
Indigo, Quarry,
Corn, Coffee,
Corn, Corn
Small Market, Small Indigo
Plant, Hospice, Small
Warehouse, Coffee Roaster
3 2 10
Martin Burgdorf Corn, Sugar,
Indigo, Coffee,
Quarry, Quarry,
Indigo, Indigo,
Corn, Coffee,
Tobacco
Small Market, Small Sugar
Mill, Construction Hut,
Hacienda, Coffee Roaster
(x1), Indigo Plant (x2)
1 10
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning
them in parentheses after the building name.
Available ItemsColonists: Supply: 13 Colonist Ship: 5
Trading House: Corn, Tobacco, Coffee
Cargo Ships: Ship 1 (capacity 5): 3 Sugar Ship 2 (capacity 6): 4 Indigo Ship 3 (capacity 7): 6 Corn
Victory Points: 70
CommoditiesCorn: 3 Indigo: 7 Sugar: 8 Tobacco: 8 Coffee: 8
BuildingsColumn 1 Column 2 Column 3 Column 4
Indigo Plant (x2, 3d, 2vp) Tobacco Storage (x2, 5d, 3vp)
Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x3, 4d, 2vp) Residence (10d, 4vp)
Factory (7d, 3vp)
Hacienda (2d, 1vp) Office (5d, 2vp) University (x2, 8d, 3vp) Customs House (10d, 4vp)
Large Market (5d, 2vp) Harbour (x2, 8d, 3vp) City Hall (10d, 4vp)
Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)
RolesBuilder, Captain (1d), Craftsman (1d), Mayor, Prospector, Settler, Trader
PlantationsCorn, Corn, Indigo, Sugar, Coffee
Discard Pile: Tobacco, Tobacco, Sugar, Tobacco, Sugar, Sugar, Indigo, Sugar, Coffee, Indigo, Indigo, Sugar, Tobacco, Indigo, Indigo
CollieTurns 6 through 12
Turn 6Governor Martin selects the Mayor, gains 1 doubloon, and puts colonists on the Construction Hut and Indigo Plant. Christopher places a colonist on the Library.
Chris places a colonist on the Small Indigo Plant. Dave places a colonist on a corn plantation. Six new colonists are placed on the Colonist Ship.
Christopher selects the Prospector, gaining 3 doubloons (1 doubloon from the Library).
Chris selects the Settler and takes a sugar plantation (with a colonist from the Hospice). Dave takes a coffee plantation. Martin uses the Construction Hut to take a
Quarry. Christopher takes an indigo plantation. New plantations are indigo, sugar, sugar, coffee, coffee.
Dave selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3VP. No other shipping is possible.
Turn 7Governor Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Library, 2
doubloon discount for Quarries, 1 doubloon spent). Chris passes. Dave passes. Martin builds a Small Sugar Mill (2 doubloons spent).
Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn and 1 sugar. Dave gains 1 corn, 1 indigo, and 1 tobacco. Martin gains 2 indigo. Christopher gains 1
corn. Chris gains 1 sugar with the bonus.
S.O.B. 10
Dave selects the Mayor and places colonists on the Office, Aqueduct, and a corn plantation. Martin places colonists on the Hacienda and the Quarry. Christopher
places a colonist on a tobacco plantation and moves a colonist from the Black Market to the Tobacco Storage. Chris places a colonist on a tobacco plantation. Seven
new colonists are placed on the Colonist Ship.
Martin selects the Captain and ships 2 indigo on Ship 3 for 3VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP.
Dave ships 1 corn on Ship 2 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP. Dave discards indigo.
Turn 8Governor Chris selects the Trader and gains 2 doubloons. Dave trades tobacco using the Office for 3 doubloons.
Dave selects the Builder and builds a Church (1 doubloon discount for Builder, 4 doubloons paid). Martin buys a Forest House (1 doubloon discount from Quarry, 1
doubloon spent). Christopher buys a Large Market (2 doubloon discount for Quarries, 3 doubloons spent). Chris buys Tobacco Storage (1 doubloon discount for
Quarry, 4 doubloons spent).
Martin selects the Mayor and places colonists on the sugar plantation, Small Sugar Mill, and Forest House. Christopher places colonists on the Large Market and
Black Market. Chris places both colonists on the Tobacco Storage. Dave places a colonist on the Church. Six colonists are placed on the Colonist Ship.
Christopher selects the Prospector, gaining 3 doubloons.
Turn 9Governor Dave selects the Settler, gains 2 doubloons, and takes a Quarry. Martin uses the Hacienda to draw a corn plantation, which is turned into a Forest by the
Forest House, then uses the Construction Hut to take a Quarry. Christopher takes a coffee plantation. Chris takes an indigo plantation, with a colonist from the
Hospice. New plantations are corn, corn, indigo, sugar, tobacco.
Martin selects the Mayor and places colonists on the Quarry, indigo plantation, and Indigo Plant. Christopher places both colonists on the Tobacco Storage. Chris
places a colonist on the tobacco plantation. Dave places a colonist on the Quarry. Four new colonists are placed on the Colonist Ship.
Christopher selects the Builder and builds a Trading Post (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 1
doubloon spent). Chris passes. Dave builds an Indigo Plant (1 doubloon discount for Quarry, 2 doubloons spent) and gains 1VP from the Church.
Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn, 1 indigo, 1 sugar, and 2 tobacco. Dave gains 2 corn, 1 indigo, and 1 tobacco. Martin gains 3 indigo
and 1 sugar. Christopher gains 1 corn and 1 tobacco. Chris gains a bonus sugar.
Turn 10Governor Martin selects the Captain, gains 2 doubloons, and ships 3 indigo on Ship 3 for 4VP. Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn for
1VP. Dave ships 1 corn on Ship 2 for 1VP (Ship 2 sails). Martin ships 1 sugar on Ship 1 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Dave ships 1
indigo on Ship 3 for 1VP. Chris ships 1 indigo on Ship 3 for 1VP. Dave discards 1 corn and Chris discards 1 tobacco.
Christopher selects the Mayor and places colonists on the Trading Post, indigo plantation, (and with the Library) coffee plantation. Chris places a colonist on the
Tobacco Storage. Dave places a colonist on the Indigo Plant. Martin places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.
Chris selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader). Dave uses the Office to trade tobacco for 3 doubloons.
Christopher trades tobacco to the Trading Post for 3 doubloons.
Dave selects the Prospector, gaining 2 doubloons.
Turn 11Governor Christopher selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon
discount for Quarries, 6 doubloons spent). Chris builds a Factory (1 doubloon discount from the Quarry, 6 doubloons spent). Dave builds a Coffee Roaster (1 doubloon
discount from Quarry, 5 doubloons spent) and receives 1VP from the Church. Martin builds a Small Warehouse (1 doubloon discount from Quarry, 2 doubloons spent).
Chris selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Dave takes a corn plantation. Martin uses the Hacienda to draw a
sugar plantation and the Construction Hut to take the last Quarry. Christopher takes a tobacco plantation. New plantations are corn, indigo, indigo, sugar, tobacco.
Dave selects the Craftsman, gains 1 doubloon, and produces 2 corn, 3 indigo (1 with the Aqueduct), and 1 tobacco. Martin produces 3 indigo and 1 sugar. Christopher
produces 1 corn and 1 tobacco. Chris produces 1 corn, 1 sugar, and 2 tobacco. Dave produces a bonus corn.
Martin selects the Mayor and places colonists on the Quarry and Small Warehouse. Christopher places a colonist on the City Hall, and moves a colonist from the
Tobacco Storage to a tobacco plantation. Chris places a colonist on the Factory. Dave places a colonist on the corn plantation. Seven new colonists are placed on the
Colonist Ship.
Turn 12Governor Chris selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3VP. Dave ships 3 corn on Ship 2 for 3VP. Martin ships 2 indigo on Ship 3
for 2VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP. Dave ships 1 tobacco on Ship 1 for 1VP. Christopher ships
1 tobacco on Ship 1 for 1VP. Dave discards 2 indigo.
Dave selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base + 1 for Trader). Martin trades sugar for 3 doubloons (2 base +1 for Small Market).
No further trading is possible.
Martin selects the Prospector, gaining 2 doubloons.
Christopher selects the Builder and builds a Lighthouse (1 doubloon discount from Builder, 1 doubloon discount from Library, 2 doubloon discount from Quarries,
using the Black Market spends 1 victory point and 1 colonist, 1 doubloon spent). Chris builds a Storehouse (1 doubloon discount from Quarry, 2 doubloons spent).
Dave buys the Guesthouse (1 doubloon discount for Quarry, 3 doubloons spent, 1VP gained from Church). Martin builds a Sugar Mill (2 doubloon discount for
Quarries, 2 doubloons spent).
11 S.O.B.
The PlayersPlayer Name Role Plantations Buildings San
Juan
Doubloons Stored Production VP
Dave Hooton Indigo, Corn,
Tobacco, Corn,
Coffee, Quarry,
Corn
Small Indigo Plant, Aqueduct,
Tobacco Storage (x1), Office,
Church, Indigo Plant (x1),
Guesthouse
1 14
Martin Burgdorf Indigo, Indigo,
Indigo, Sugar,
Quarry, Forest,
Quarry, Sugar,
Quarry
Small Market, Indigo Plant
(x3), Construction Hut,
Hacienda, Small Sugar Mill,
Forest House, Small
Warehouse, Sugar Mill
1 4 1 indigo 11
Christopher Hunt Corn, Quarry,
Quarry, Tobacco,
Indigo, Coffee,
Tobacco
Black Market, Library,
Tobacco Storage (x1), Large
Market, Trading Post, City
Hall, Lighthouse
0 5
Chris Geggus Corn, Tobacco,
Tobacco, Quarry,
Sugar, Indigo,
Quarry
Small Sugar Mill, Hospice,
Small Indigo Plant, Tobacco
Storage (x3), Factory,
Storehouse
0 1 sugar 16
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning
them in parentheses after the building name.
Available ItemsColonists: Supply: 12 Colonist Ship: 7
Trading House: Empty
Cargo Ships: Ship 1 (capacity 5): 4 tobacco Ship 2 (capacity 6): 5 corn Ship 3 (capacity 7): Empty
Victory Points: 58
CommoditiesCorn: 3 Indigo: 10 Sugar: 10 Tobacco: 5 Coffee: 9
BuildingsColumn 1 Column 2 Column 3 Column 4
Small Indigo Plant (x2, 1d, 1vp) Indigo Plant (3d, 2vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x2, 6d, 3vp) Residence (10d, 4vp)
Fortress (10d, 4vp)
Customs House (10d, 4vp)
University (8d, 3vp)
Cloister (10d, 4vp)
Harbour (8d, 3vp) Statue (10d, 8vp)
Specialty Factory (8d, 3vp)
Small Wharf (6d, 2vp) Union Hall (9d, 3vp)
Large Warehouse (6d, 2vp) Wharf (9d, 3vp)
RolesBuilder, Captain, Craftsman (1d), Mayor (1d), Prospector, Settler (1d), Trader
PlantationsForest (x), Corn, Indigo, Indigo, Sugar, Tobacco
Discard Pile: Corn, Tobacco, Indigo, Sugar, Indigo, Tobacco, Indigo, Coffee, Sugar, Sugar, Coffee, Corn, Indigo, Sugar
Great PyreneesGenerations 1 through 6
The PlayersPlayer Name Company Color Cards Terraform Rating
Chris Geggus Guggenheim Engenders Galactic Support (GEGS) Aphrodite Yellow 13 29
Kevin Wilson Pallas Industrial Komponents Enterprises (PIKE) Manutech Black 9 26
David Hood Hood Interplanetary Construction Kingpins (HICK) Saturn Systems Red 5 26
Dave Hooton BigBang Credicor Blue 6 34
Christopher Hunt Christiaan Huygens, Inc. (CH) Inventrix Green 16 21
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player
S.O.B. 12
Player MegaCredits Steel Titanium Plants Energy Heat
Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand Prod. On Hand
Chris Geggus 6 44 0 2 0 1 0 0 0 0 0 3
Kevin Wilson -2 30 3 3 0 0 2 4 4 4 2 10
David Hood 4 30 0 0 5 10 0 2 2 2 3 11
Dave Hooton -1 38 0 0 0 0 2 3 0 0 1 4
Christopher Hunt 5 30 1 1 0 0 2 5 1 1 0 0
Clockwise passing will go down this list, while counterlockwise passing will go up.
Generation 1
Intial Card and Company SelectionGEGS selects Aphrodite and retains 6 cards, paying 18M€
PIKE selects Manutech and retains 7 cards, paying 21M€
HICK selects Saturn Systems and retains 4 cards, paying 12M€
BigBang selects Credicor and retains 6 cards, paying 18M€
CH selects Inventrix and retains 9 cards, paying 27M€
Action PhaseGEGS spends 20M€ for Mohole Area in F2, increasing heat production by 4 and
gaining 2 cards.
PIKE spends 12M€ for Artificial Photosynthesis, increasing his energy production
by 2 and gaining 2 energy.
HICK spends 4M€ on a Power Plant, gaining 1 energy production, then spends
6M€ on a Fuel Factory, losing 1 energy production and gaining 1 megacredit
production and 1 titanium production.
BigBang spends 36M€ on Giant Ice Asteroid, placing oceans in B1 (gaining 2
steel) and I9 (gaining 2 titanium), increasing the temperature to -26 degrees,
increasing his TR to 24 and gaining a 4M€ rebate. Then spends 7M€ on Bribed
Committee, increasing his TR to 26.
CH draws 3 cards.
GEGS passes.
PIKE spends 2M€ for Dust Seals.
HICK passes.
BigBang passes.
CH spends 4M€ for a Mine, gaining 1 steel production.
PIKE passes.
CH passes.
Production PhaseGEGS gains 20M€, 1 plant and 4 heat.
PIKE moves 2 energy to heat, gains 20M€, 1 steel,
and 2 energy.
HICK gains 22M€ and 2 titanium.
BigBang gains 26M€.
CH gains 20M€ and 1 steel.
Solar PhaseThe World Government advances the Venus track to 2%. GEGS gains 2M€.
Generation 2
Research PhasePIKE buys 2 cards for 6M€
HICK buys 2 cards for 6M€
BigBang buys 2 cards for 6M€
CH buys 4 cards for 12M€
GEGS buys 4 cards for 12M€
Action PhasePIKE spends 1 steel and 4M€ for Building Industries, losing 1 energy production
and gaining 2 steel production and 2 steel.
HICK spends 2 titanium and 1M€ for Importe GHG, gaining 1 heat production and
3 heat.
BigBang discards a card for 1M€, then spends 21M€ on Extractor Balloons,
gaining a 4M€ refund and 3 resources on Extractor Balloons.
CH spends 1 steel and 21M€ for Protected Valley, gaining 2 megacredit
production and placing a greenery tile in D1, further gaining 1 card, increasing
oxygen level to 1% and his TR to 21.
GEGS spends 2M€ for an Invention Contest, drawing 3 cards and keeping one.
He then spends 14M€ for Asteroid, gaining 2 titanium and increasing the
temperature to -24C, gaining 1 heat production and increasing his TR to 21.
PIKE spends 1 steel and 9M€ for Solar Power, increasing energy production by 1
and gaining 1 energy.
HICK spends 7M€ for Peroxide Power, reducing his megacredit income by 1 and
increasing his energy production by 2.
BigBang adds a resource to Extractor Balloons.
CH passes.
GEGS passes.
PIKE passes.
HICK spends 26M€ for Orbital Reflectors, moving Venus terraforming to 6%,
increasing heat production by 2, and increasing his TR to 22. GEGS gains 4M€.
BigBang passes.
HICK passes.
Production PhasePIKE moves 3 energy to heat, gains 20M€, 3 steel,
and 2
energy.
HICK gains 22M€, 2 titanium, 2 energy, and 3 heat.
BigBang gains 26M€.
CH gains 23M€ and 1 steel.
GEGSgains 21M€, 1 plant, and 5 heat.
Solar PhaseThe World Government increases the temperature to -22C.
Generation 3
Research PhaseHICK buys 3 cards for 9M€
BigBang buys 1 card for 3M€
CH buys 3 cards for 9M€
GEGS buys 2 cards for 6M€.
PIKE buys 3 cards for 9M€
Action Phase
13 S.O.B.
HICK spends 13M€ for Medical Lab, increasing his megacredit production by 2.
BigBang spends 2 titanium and 25M€ for Diemos Down, gaining 4 steel,
increasing the temperature three steps to -16C, gaining a heat production increase,
a 4M€ rebate, and increasing his TR to 29. He then spends 6 steel for Mining
Expedition, gaining 2 steel, reducing GEGS' plants by 2, and increasing the
oxygen level to 2% and his TR to 30.
CH spends 12M€ to play Ecological Zone in C1, gaining 2M€.
GEGS spends 8 heat to increase the temperature to -14C and his TR to 22. He
then spends 2M€ for Insulation, converting 5 heat production to megacredit
production.
PIKE spends 3 steel and 5M€ for Equatorial Magnetizer, then uses it to sacrifice 1
energy production to increase his TR to 21.
HICK passes.
BigBang adds a resource to Extractor Balloons.
CH passes.
GEGS spends 4M€ for Business Network, reducing his megacredit production by
1. He then uses Business Network to draw a card which he then buys for 3M€.
PIKE spends 2 steel and 7M€ to play Development Center, then spends 1 energy
to use Development Center to draw a card.
BigBang passes.
GEGS spends 13M€ on Deep Well Heating, increasing his energy production by 1,
increasing the temperature to -12C, and raising his TR to 23.
PIKE passes.
GEGS passes.
Production PhaseHICK converts 2 energy to heat and produces 25M€, 2 titanium, 2 energy, and 3
heat.
BigBang produces 30M€ and 1 heat.
CH produces 23M€ and 1 steel.
GEGS produces 27M€, 1 plant, and 1 energy.
PIKE converts 1 energy to heat and produces 21M€, 3 steel, and 1 energy.
Solar PhaseThe World Government advances the Venus track to 8%. GEGS gains 2M€.
Generation 4
Research PhaseBigBang buys 3 cards for 9M€
CH buys 2 cards for 6M€
GEGS buys 3 cards for 9M€.
PIKE buys 3 cards for 9M€
HICK buys 2 cards for 6M€
Action PhaseBigBang spends 10M€ for Pets, placing one resource on the card.
CH spends 18M€ for a Research Outpost, placing a city at A3 and gaining a card.
BigBang gains a resource on the Pets card.
GEGS spends 7M€ on Business Contracts, drawing 4 cards and keeping 2. He
then spends 1 titanium and 2M€ to play Technology Demonstration, gaining 2
cards.
PIKE spends 3 steel and 2M€ on Rover Construction.
HICK spends 4M€ for an Industrial Center at A4, gaining 1 plant and 1 titanium.
Spends 5 titanium and 15M€ for Asteroid Mining, gaining 2 titanium production
and 1 megacredit production for the Jupiter tag.
BigBang places a resource on Extractor Balloons.
CH passes.
GEGS uses Business Network to draw a card, which he buys for 3M€. He then
spends 8M€ to claim the Planner milestone.
PIKE spends 3M€ to play Extremophiles, then adds a resource to that card.
HICK spends 1M€ to play Fueled Generators, reducing his megacredit production
by one and increasing his energy production by one.
BigBang spends 5M€ for Protected Habitats.
GEGS sells one card for 1M€, then spends 1M€ for Hired Raiders, stealing 2 steel
from BigBang.
PIKE passes.
HICK spends 8 heat to increase the termperature to -10C and his TR to 23.
BigBang spends 10M€ for Bushes, increasing his plant production by 2 and
gaining 2 plants.
GEGS passes.
HICK passes.
BigBang passes.
Production PhaseBigBang produces 30M€, 2 plants, and 1 heat.
CH produces 23M€ and 1 steel.
GEGS converts 1 energy to heat and produces 27M€, 1 plant, and 1 energy.
PIKE converts 1 energy to heat and produces 21M€, 3 steel, and 1 energy.
HICK converts 2 energy to heat and produces 26M€, 4 titanium, 3 energy, and 3
heat.
Solar PhaseThe World Government places an ocean tile on E5.
Genration 5
Research PhaseCH buys 1 card for 3M€
GEGS buys 2 cards for 6M€.
PIKE buys 2 cards for 6M€
HICK buys 3 cards for 9M€
BigBang buys 3 cards for 9M€
Action PhaseCH passes.
GEGS spends 9M€ for Sponsored Academies, discarding one card and drawing
three more. Each other player also draws a card. He then spends 2 steel and 4M€
for Mars University, and utilizes it to discard a card and draw a new card.
PIKE spends 13M€ for Lunar Beam, reducing his megacredit production by 2 and
increasing both energy and heat production by 2 and gaining 2 energy and 2 heat.
He then spends 8 heat to raise the temperature to -8C and his TR to 22.
HICK spends 10M€ for Olympus Conference, adding a resource to the card for the
science tag.
BigBang adds a resource to Extractor Ballons, then spends 8M€ to claim the
Hoverlord milestone.
GEGS spends 3M€ for Search for Life, which has a science tag allowing him to
use Mars University to discard a card and draw a new one. He then spends 1M€ to
use Search for Life, drawing Tardigrades, which has a microbe tag and allows him
to place a resource on Search for Life.
PIKE spends 5M€ for Power Supply Consortium, reducing HICK's energy
production by one and increasing his own by one and gaining 1 energy. He then
adds a resource to Extremophiles.
HICK spends 4 titanium and 3M€ for Vesta Shipyard, gaining 1 titanium and 1
megacredit production.
S.O.B. 14
BigBang spends 14M€ for Release of Inert Gasses, increasing his TR to 32.
GEGS spends 3M€ for Hackers, reducing his energy production by 2, increasing
his megacredit production by 2 and decreasing BigBang's megacredit production
by 2.
PIKE spends 2 steel to play Power Infrastructure. He then uses Development
Center to spend 1 energy to draw a card.
HICK spends 8 heat to raise the temperature to -6C and his TR to 24.
BigBang passes.
GEGS passes.
PIKE passes.
HICK passes.
Production PhaseCH produces 23M€ and 1 steel.
GEGS moves 1 energy to heat, and produces 29M€ and 1 plant.
PIKE moves 3 energy to heat, and produces 20M€, 3 steel, 4 energy, and 2 heat.
HICK moves 3 energy to heat, and produces 28M€, 5 titanium, 2 energy, and 3
heat.
BigBang produces 30M€, 2 plants, and 1 heat.
Solar PhaseThe World Government increases the temperature to -4C.
Generation 6
Research PhaseGEGS buys 2 cards for 6M€.
PIKE buys 2 cards for 6M€
HICK buys 2 cards for 6M€
BigBang buys 1 card for 3M€
CH buys 1 card for 3M€
Action PhaseGEGS spends 18M€ for Lava Flows at B2, gaining 2M€ and 1 steel and increasing
the temperature 2 steps to 0C and his TR to 25. This allows the placement of an
ocean tile at F4, gaining 2M€ and 2 plants and increasing his TR to 26. He then
spends 3M€ on an Investment Loan, gaining 10M€ but reducing his megacredit
production by one.
PIKE plays Indentured Workers, then spends 10M€ on Power Grid, gaining 5
energy production and 5 energy.
HICK spends 11M€ for Omnicourt, increasing his TR to 26. He then spends 8M€
to claim the Builder milestone.
BigBang spends 25M€ for the City standard project at E4, gains a 4M€ rebate, 1
megacredit production, 2 plants, 4M€, and a resource on the Pets card. PIKE gains
2M€ from Rover Construction. He then spends 8 plants to put a greenery tile on
D4, gaining 1 plant, 2M€, and increasing the oxygen level to 3% and his TR to 33.
CH spends 22M€ (including a 1M€ credit from Research Outpost) for Earth
Catapult.
GEGS spends 10M€ for a Nuclear Area at F6, gaining 1 plant and 4M€ and raising
the temperature 2 steps to 4C and increasing his TR to 28.
PIKE uses Power Infrastructure to convert 6 energy to 6M€. Spends 12M€ and 4
steel for Magnetic Field Generator, reducing energy production by 4, increasing
plant production by 2, gaining 2 plants, and increasing his TR to 25.
HICK spends 9M€ on Viral Enhancers, gaining 1 plant and since it has a science
tag, it triggers Olympus Conference, removing the resource and allowing him to
draw a card.
BigBang expends 2 floater resources from Extractor Balloons to increase Venus to
10%, increasing his TR to 34 and giving GEGS 2M€.
CH sells a card for 1M€.
GEGS spends 1 steel and 8M€ for Noctis Farming, gaining 1 megacredit
production and 2 plants. He then spends 8 plants to place a greenery tile at A1,
gaining 2 steel and 2M€, increasing the oxygen level to 4% and his TR to 29.
PIKE spends 1 energy to use Development Center to draw a card. He then uses
Equatorial Magnetizer, reducing his energy production by 1 to raise his TR to 26.
HICK passes.
BigBang spends 11M€ for Dirigibles, then places a resource on it.
CH spends 1M€ (including 1M€ discount for Research Outpost and 2M€
discount for Earth Catapult) for Biomass Combustors, gaining 2 energy production
and reducing GEGS' plant production by 1.
GEGS uses the Business Network to draw a card, which he declines to buy.
PIKE adds a resource to the Extremophiles card.
BigBang passes.
CH plays Space Mirrors (1M€ discount for Research Outpost, 2M€ discount for
Earth Catapult).
GEGS passes.
PIKE passes.
CH spends 4 steel and 7M€ (1M€ discount for Research Outpost, 2M€ discount
for Earth Catapult) for Noctis City, placing a city at C5, losing 1 energy
production, and gaining 3 megacredit production and 2 plants. PIKE gains 2M€
for Rover Construction and BigBang gains a resource on the Pets card. He then
spends 7M€ (1M€ discount for Research Outpost, 2M€ discount for Earth
Catapult) for Algae, gaining 2 plant production and 1 plant.
CH passes.
Production PhaseGEGS produces 35M€.
PIKE moves 2 energy to heat, and produces 24M€, 3 steel, 2 plants, 4 energy, and
2 heat.
HICK moves 2 energy to heat, and produces 30M€, 5 titanium, 2 energy, and 3
heat.
BigBang produces 33M€, 2 plants, and 1 heat.
CH produces 26M€, 1 steel, 2 plants, and 1 energy.
Solar PhaseThe World Government increases the Venus terraforming percentage to 12%. GEGS receives 2M€.
15 S.O.B.
Hall of FameThis is ranking of all players who have won games in S.O.B.
Player Total Wins Game List Game Types
Andy Lewis 19 Mailman’s Bane, Dog Food, Mongrel, Hair of the Dog, Astro,
Dogpaddle, Lupine, Coyote, Dog Days, Hounds of Tindalos,
Hyena, Doggerel, Dogface, Hot Dog, Dogwood, Outlaw Dogs,
Cats and Dogs, Gaspode, Poodle
Die Macher (2), Merchant of Venus (3), History of the
World (6), Modern Art, Liftoff!, New World (3),
Gunslinger, Puerto Rico, Outpost
Bill Scharf 13 Mastiff, Pack of Curs, Anubis, Chihuahua, Pooch, Doggin’ It,
Rover, Watchdog, Pavlov, Sled Dog, Russian Wolfhound, Sly
Dog, Foxhound
Machiavelli (2), New World (4), Silverton, Liftoff! (2),
Dune, Kremlin (3)
Chris Geggus 13 Lassie, Dirty Dogs, Dog Tired, Guard Dog, Procyon, Flea Collar,
Plantation Dog, Robover, Dachshund, Portuguese Water Dog,
Shaggy Dog, Pug, Briard
Wembley, Kremlin (4), Merchant of Venus (2), Puerto
Rico, Robo Rally, Age of Renaissance (2), Goa, History
of the World
Dave Partridge 11 Wolfhound, Wolfbane, Wild Dog, Warg, Gray Wolf, Dogged,
Dirty Deeds Done Dirt Cheap, Sirius, Barking Up the Wrong Tree,
Akita, Hunter
Seafarers of Catan (2), Outpost, Machiavelli (3),
Downfall XIII, New World, Silverton (2), Merchant of
Venus
Andy York 11 Dog Breath, Running Dogs, Laika, Jackal, Malamute, Husky,
Dogbreath, Rottweiler, Grommit, Mirzam, Dalmatian
Outpost, Dune, Liftoff!, New World (2), Power Grid
(2), History of the World, Industrial Waste, Merchant of
Venus, Phoenicia
Pasquale Giovine 8 Fleabag, Feral Dogs, Citizen Dog, Shepherd, Off the Leash,
Dogfight, Pateel, Bolognese
Machiavelli (7), Kremlin
Dave Hooton 7 Terrier, Golden Retriever, Working Dog, Pick of the Litter,
Beauceron, Airedale, Broholmer
Silverton (2), Seafarers of Catan, Agricola, Puerto Rico,
Power Grid, 7 Wonders
Eric Brosius 6 Retriever, Junk Yard Dog, Hound, Basset, Doberman, Dog Show Outpost (4), Industrial Waste (2)
Dave Anderson 5 Fenris Wolf, Doghouse, Not Guilty, Dog Biscuit, Rescue Dog History of the World, Machiavelli (3), Slapshot
Paul Bolduc 3 Prairie Dog, Canine, Dog Chow Gunslinger, Dune, Age of Renaissance
Dennis Cain 3 Dogged, Dog Pound, Dog Show Merchant of Venus, Liftoff!, Age of Renaissance
Brad Martin 3 Benji, Sun Dog, Kennel Club Settlers of Catan, Solar Quest, Age of Renaissance
Ward Narhi 3 Rude Dog, Rabid Dog, Fenris Machiavelli (2), Settlers of Catan
Kevin Wilson 3 Dogstar, Salty Dog, Sand Flea Outpost, Seafarers of Catan, Dune
David Hood 3 Boston Terrier, Greyhound, Newfoundland New World (2), Age of Renaissance
Martin Burgdorf 2 Boerboel, Dogleg Puerto Rico, Machiavelli
Caleb Cousins 2 Dingo’s Delight, Rock Hound Merchant of Venus, 2038
Chris Hurley 2 The Gates of Hades, Sand Dog Machiavelli, Dune
Doug Kent 2 Boris, Hound Dog Kremlin, Dune
Michael Lowrey 2 Canes Venatici, Basenji Outpost, Age of Renaissance
Mike Scott 2 Dog Park, Bulldog Machiavelli, Seafarers of Cataan
Brendan Whyte 2 Rin Tin Tin, Robodog Settlers of Catan, Robo Rally
Howard Bishop 1 Boxer Robo Rally
Sean Cousins 1 Wolfpack History of the World
David Hood 1 Eurasier Terraforming Mars
Christopher Hunt 1 Bergamasco Agricola
Ron Fisher 1 Daquiri Puerto Rico
Ray Grib 1 Fleabag Machiavelli
Kevin Kinsel 1 Mutt Outpost
Ken Marcinonis 1 The River Machiavelli
Cary Nichols 1 Pavlov Dune
James Pratt 1 Frontier Dog Gunslinger
Berend Renken 1 Fleabag Machiavelli
Jerry Roalstad 1 Sand Flea Dune
Phil Reynolds 1 New Tricks Machiavelli
Richard Weiss 1 Whippet Puerto Rico
S.O.B. 16
AddressesDave Anderson
Debbie Anderson
20832 Tuck Rd., Site 32
Farmington Hills, MI 48336
(248) 473-7482
Howard Bishop
43 Guinions Road
High Wycomb HP13 7NT UK
John Boardman
Unit 508, 5820 Genesis Lane
Frederick, MD 21703-5103
Eric Brosius
53 Bird St.
Needham, MA
Colin Bruce
30 Almoners' Avenue
Cambridge, CB1 8PA, England
furyofthenorthmen@btopenworl
d.com
Kevin Burt
Dennis Cain “Red Dog”
1218 N. 3rd St.
Quincy, IL 62301-1727
(217) 223-2284
Forest Cole
11210 Montverde Ln
Houston, TX 7099
Caleb Cousins
96 Cedar St. #4
Bangor, ME 04401
(207) 941-8568
Chris Geggus "Davey Boy
Smith"
10 Talbrook, Brentwood
Essex, CM14 4PY, UK
Ron Fisher
Pasquale Giovine
Via Osanna N.2/e
I-89127 Reggio Calabria, Italia
Dave Hood
Dave Hooton
Dale Horsely
Tom Howell "Whippet"
365 Storm King Road
Port Angeles, WA 98363
(360) 928-9698
Christopher Hunt
om
Geoff Kemp
Doug Kent
Robert Koehler
Andy Lewis "Marmaduke"
16 Gossling Dr.
Lewes, DE 19958
(302) 644-1984
Dane Maslen
Michael Longdin
Michael Lowrey
6903 Kentucky Derby Drive
Charlotte, NC 28215
(704) 569-4269
Brad Martin
180 Peninsula Road
Maylands 6051
Western Australia
Australia
Jack McHugh
Lynn Mercer
Ward Narhi
521 Moreley
Akron, OH 44320
(330) 835-4013
Walt O'Hara
Dave Partridge
15 Woodland Drive
Brookline NH, 03033
James Pratt
Berend Renken
P.O. Box 249
Roy, WA 98580-0249
Paul Risner
10325 NW 63rd Dr.
Parkland, FL 33076
Bob Robles "Howler"
28 Oakwood Rd.
Orinda, CA 94563
(510) 254-6354
Bill Scharf "Doge"
4814 Walnut Grove Ave.
Rosemead, CA 91770
(626) 286-4428
Mike Scott
4040 E. Piedmont Dr.
Space 61
Highland, CA 92346
(909) 864-4343
Gina Teh
Richard Weiss
Brendan Whyte
Assistant Map Curator
Map Section
National Library of Australia
Paarkes, ACT 2600 Australia
Kevin Wilson
4758 Doncaster Ct.
Long Grove, IL 60047
Andrew York "Greyhound"
P.O. Box 201117
Austin, TX 78720-1117
StandbysAnybody who gets onto my standby list automatically receives one free issue of S.O.B. In addition, if you actually submit standby orders, you
get another free issue. So, let’s get those people standing by. The current standby list is:Machiavelli (gunboat and regular): Bill Scharf, Bob Robles, Ward Narhi, Pasquale Giovine, Andy York, Dave Partridge, Brad Martin, Jack McHugh Dune: Kevin
Wilson, Ward Narhi, Andy York, Bill Scharf, Dave Partridge, Brad Martin, Jack McHugh, Chris Geggus New World: Andy York, Bill Scharf, Dave Partridge, Brad
Martin Merchant of Venus: Carrie Lewis, Bob Robles, Andy York, Dave Partridge, Chris Geggus, Brad Martin Outpost: Michael Lowrey, Kevin Wilson, Andy
York, Bill Scharf, Dave Partridge, Brad Martin History of the World: Andy Lewis, Kevin Wilson, Chris Geggus, Andy York, Dave Partridge, Brad Martin Stellar
Conquest: Kevin Wilson, Andy York, Dave Partridge, Brad Martin Liftoff!: Dennis Cain, Andy York, Bill Scharf, Dave Partridge, Brad Martin Age of
Renaissance: Bob Robles, Michael Lowrey, Dave Partridge, Michael Longdin, Brad Martin Kremlin: Andy York, Andy Lewis, Pasquale Giovine, Bill Scharf, Dave
Partridge, Michael Longdin, Brad Martin, Chris Geggus Silverton: Bill Scharf, Dave Partridge, Brad Martin, Andy York, Eric Brosius Settlers of Catan: Michael
Lowrey, Chris Geggus, Dave Partridge, Brad Martin, Andy York Gunslinger: Jack McHugh, Chris Geggus, Brad Martin Industrial Waste: Michael Longdin, Brad
Martin Puerto Rico: Brad Martin, Andy York, Chris Geggus, Brad Martin Power Grid: Brad Martin, Andy York, Chris Geggus Robo Rally: Andy York, Chris
Geggus, Brad Martin Phoenicia: None so far. Caverna: None so far. Terra Mystica: Brad Mrtin. Terraforming Mars: Brad Martin, Andy York.
Standby CallsNone this issue!
Printed on recycled paper.