North Coast Cricket Councilnccc.nsw.cricket.com.au/files/15093/files/By Laws... · a club outside...

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1 North Coast Cricket Council PREMIER LEAGUE By Laws 2018-19

Transcript of North Coast Cricket Councilnccc.nsw.cricket.com.au/files/15093/files/By Laws... · a club outside...

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North Coast Cricket Council

PREMIER LEAGUE

By Laws

2018-19

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1 Controlling Authority

1.1 The competition will be conducted under the auspices NCCC.

1.2 Matches will be played in accordance with the rules set out hereunder.

1.3 All matches will be played under the M.C.C. Laws of Cricket except where varied by these rules.

1.4 The Sub-committee shall, prior to the commencement of the season, organise the draw, the points

to be allocated, and how the winner of the competition will be determined.

2 Players and Registration

2.1 Players must be registered with their home Association, which shall have the right to refuse

registration to any listed defaulter.

2.2 Players must obtain a financial clearance from their home Association if they intend to play with

a club outside their home Association.

2.3 Any team playing a listed defaulter will be deducted all competition points gained from matches

in which that player has taken part.

2.4 New players may be verbally registered up to one (1) hour before any minor premiership match,

on condition that written registration with the Secretary of the home Association is effected within

seven (7) days.

2.5 All players participating in matches must wear proper cricket attire, consisting of predominately

white or cream trousers, predominately white or cream shirt, and predominately white or cream

shoes. Other coloured clothing must be approved by the Sub-committee which includes any

sponsor’s logos.

2.6 The Competition sponsors logo is to be displayed on the front right chest of the Players shirts,

using the approved logo as supplied by the Sub-Committee.

2.7 Unless with the special approval of the Sub-committee, players must qualify for semi-finals and

finals by playing six weeks of cricket and named on MyCricket for their respective club three (3)

of the last five (5) competition matches.

2.8 A registered lower grade player may play for his clubs’ regional league and representative side at

any time.

3 General Conditions 3.1 The Laws of Cricket place the responsibility for the teams conduct firmly on the Captain in ensuring

that play is conducted within the Spirit of the Game as well as within its Laws. All Clubs have a

responsibility to ensure that their players personal behaviour on and off the field, is of an acceptable

standard

3.2 Each team will nominate their home ground before the beginning of the season so that the draw can be

determined, and this must be a turf pitch. The home team will be responsible for the condition of the

ground, the preparation of the turf pitch, as well as any costs to hire or maintain the ground.

3.3 It is expected that a ground will be formally handed over to the Umpire/s. In the absence of any ground’s

person, the home team captain or representative shall do so. At all times before handing over the ground

to the umpire/s, the home team has the right and responsibility to undertake normal ground preparation

to ensure that the ground is fit for play.

3.4 The home team will be responsible for covering the “pitch” on the night before all matches. Covers are

to be removed as early as possible on Saturday morning, however in the event of continuing or further

rain, the pitch should remain covered or be re-covered, as the weather conditions determine. This also

includes Saturday evenings where play is scheduled on a Sunday.

3.5 If the away team finds reason to lodge a protest under this playing condition on Day 1 of the match, they

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must advise the umpires prior to the toss occurring that they will be playing under protest. Where play

is possible, the match shall commence or continue under protest.

3.6 Penalties - If the offence occurs on day one of the match, and conclusive evidence has been provided to

the umpires, then it is an automatic loss of toss if play can commence. The umpire’s decision regarding

the toss will be final.

3.7 Where a club is proven to be “negligent” after subsequent investigation by the NCCC Committee, a fine

(and/or loss of points) may apply and will be determined by the Executive Committee.

3.8 If the offence occurs on day two, the match is to continue where possible under protest. Where a club is

proven to be “negligent” after investigation by the Executive Committee, then maximum winning points

will be appointed to the visiting team.

3.9 Where a second offence occurs, it will be referred to the Executive Committee and further penalties

imposed which could include fines and/or loss of points for the next season.

3.10 Any or all Protests affecting the result of the match must be made in writing to the Executive Committee

within two (2) days of the completion of the day’s play or match, whichever comes first.

3.11 Kookaburra “Turf” red cricket balls are to be used in all matches

3.12 Any team forfeiting a competition match will be automatically eliminated from the competition unless

an acceptable reason to the Sub-Committee is provided as soon as possible. A fine of $250 will also

apply.

3.13 Each captain is to provide the Umpire/s with a team sheet declaring the names of players and substitutes

(if applicable) prior to the toss.

3.14 Team captains must toss for choice of innings at least 15 minutes prior to the starting time. If the toss is

completed and it transpires that there is no play on the first day, then the toss will be retaken on the

second day, because the conditions of the match have been altered from a two-day match to a one-day

match.

3.15 Teams may name 12 players on their team sheet for any match, however only 11 players are permitted

to bat, field or bowl in any innings during the match.

3.16 A Fielder absent or leaving the field’ is amended so that any player arriving late to a match is allowed

to bowl as soon as they enter the field of play at the completion of the previous over or may bat next

batter in, once the player has arrived at the ground and joined play.

3.17 Penalty time during a match will not apply in this competition for any reason.

3.18 All drinks breaks are to be taken on the field of play if possible. Duration, time and location of drink

breaks are to be at the umpires’ discretion, but in any case, are not to exceed 5 minutes.

3.19 In the event of a player being selected for ‘representative duties’ the player’s club may nominate a

substitute. The substitute player must be nominated at the time the teams are declared unless selection

for the ‘representative duties’ become known later. In this case substitutes carry on the full role of the

‘selected’ player, including completion of innings, overs, and the like. However, any batting or bowling

by the substitute player are recorded against that substitute player and not the player they are playing

for.

3.20 Should any team be prevented from reaching the ground for the specified starting time to commence or

continue a match, the match may be played under protest to enable the Sub-Committee to investigate

the reason for the delay.

3.21 Whilst club sponsorships and their logos are acceptable, logos worn by players must not be in conflict

with the benefits guaranteed by the sub-committee to the major sponsors.

3.22 All Clubs will provide the name, email and phone number of their First Grade Captain and Club

Secretary to the Executive Committee before commencement of the competition, and upon any change

throughout the season.

3.23 Lightning - Play shall cease immediately, in the event that a lightning flash is followed by thunder less

than 40 seconds later. Play shall not resume until 30 minutes after the last lightning flash.

3.24 Immediately following the suspension of play, persons may enter the field of play in order to lay pitch

covers. However, no person may remain on, or enter, the field of play in the event a lighting flash is

followed by thunder less than 30 seconds later and shall remain off the field of play for the duration of

the period that play is suspended under this playing condition. Whilst this could result in covers not

being laid, the safety and welfare of all participants is of paramount importance.

3.25 Every effort should be made to ensure grounds at which matches are played have suitable sightscreens

at both ends.

3.26 Sight Screen Adjustment - It shall be the responsibility of the batting team to provide persons to move

sight screens as required by the batsmen. In the event that this does not occur, the Umpire shall require

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play to continue without the sightscreen being moved.

3.27 Grounds changes are only permitted due to unforeseen circumstances i.e. Local Events or festivals –

This decision will be decided by the executive committee.

3.28 Any delivery which passes or would have passed on the full above waist height of the striker standing

upright at the crease shall be a No ball.

(a) Any delivery which passes or would have passed on the full above waist height of the striker

standing upright at the crease is deemed dangerous and unfair if, in the opinion of the bowler’s end

umpire, it is likely to inflict physical injury on the striker.

(b) In the event of a bowler bowling a high full pitched ball as defined in clause (3.28a - i.e. a beamer),

the umpire at the bowler’s end shall, in the first instance, call and signal No ball and when the ball

is dead, caution the bowler and issue a first and final warning. The umpire shall inform the other

umpire, the captain of the fielding side and the batsmen at the wicket of what has occurred.

(c) Should there be any further instance by the same bowler in that innings, the umpire shall call and

signal No ball and when the ball is dead direct the captain to take the bowler off forth with. If

necessary, the over shall be completed by another bowler, who shall neither have bowled the

previous over, or part thereof, nor be allowed to bowl the next over, or part thereof.

(d) The bowler thus taken off shall not be allowed to bowl again in that innings.

4 Restrictions on Young Bowlers

4.1 REST PERIODS - The minimum rest periods between spells for medium and fast bowlers will be at

least the same number of overs bowled from the same end as the bowler’s immediately concluded

spell.

4.2 BOWLING RESTRICTIONS - Length of Spells

Note: These restrictions DO NOT apply to spin/slow bowling, subject to the conditions outlined in clauses 4.3 below

Change of Bowling Type

4.3 Where a bowler changes between medium pace (or faster) and spin/slow bowling during an

innings:

(a) if the bowler begins with medium pace (or faster), the bowler is subject to the Playing Condition

throughout the day; and

(b) if the bowler begins with spin/slow bowling and changes to medium pace (or faster), the Playing

Condition applies from the time of the change, and all overs of spin/slow bowling bowled prior

to the change shall not be taken into account in either the current spell or the innings limit

5 Conditions and hours of play – Two-Day matches

5.1 In Two-Day matches, in the event of a player being unavailable for either day of the match, teams

can nominate a “replacement player”. This is capped to a maximum of two (2) replacement players

per match. Replacement players must be nominated against the player they are to replace, on the

official team sheet before the toss takes place. The replacement player/s may play a full role on their

allotted day of the match. They may not bat if the player they are replacing has been dismissed, but

can continue the batting innings of that player, starting their own innings and runs.

NB. “Replacement players” are separate to substitutes due to “representative duties” as defined in Section 3.19 - General Conditions.

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5.2 Two-day matches – a day’s play on a Saturday will commence at 1.30pm and conclude at 6.30pm

5.3 A day’s play on a Sunday will commence at 10:00am and conclude at 3.00pm, providing the over

requirement has been met.

5.4 An afternoon tea break will be taken from 3.50pm to 4.10pm. The tea break will be taken at 12:30pm

on Sunday.

5.5 A minimum of 75 overs must be bowled on the first day unless the side batting first is dismissed,

or play is interrupted. If a team is dismissed prior to the end of the day’s play, then play will end at

the nominated time. If the team batting first declares prior to the end of the day’s play a minimum

of 75 overs must still be bowled (less three overs for any change of innings), or play will end at the

nominated finishing time, whichever comes second.

5.6 The team batting first must declare at the end of the first days play or after having received a

minimum of 75 overs.

5.7 On the second day 75 overs must be bowled, unless play is interrupted, or a first innings result is

achieved on Day 2.

5.8 If a first innings result is achieved on the second day then the match shall continue should either

Captain wish it to, up to 5pm (2pm on Sunday). At such time or after, either Captain may request

that time be called, and the umpire will grant this request if in their opinion no outright result is

possible. The Umpire’s decision is final. If a drinks break is taken at 4:55pm (1:55pm Sunday), this

request and/or decision can be made during this break.

5.9 Interruption to play is to be calculated at 3.5 minutes per over.

5.10 If due to weather or ground conditions during a round of two-day matches, a match is not

commenced on the first day, it shall be played on the second day as a ‘one day match’ and played

under ‘one day match’ conditions. Any matches commenced on the first day will continue under

two-day rules.

5.11 If the toss is completed and it transpires that there is no play on the first day, then the toss will be

retaken on the second day, because the conditions of the match have been altered from a two-day

match to a one-day match.

5.12 Interpretation of ‘wides and no-balls’ will be in accordance with M.C.C. Laws.

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6 Conditions and hours of play - One day matches

6.1 Matches will commence at 1.30pm with a 15-minute change of innings which becomes the tea

break. Games on Sunday will be played as per Saturday games.

6.2 In one day matches each side will bowl a maximum of 40 overs each, with each bowler allowed a

maximum of 8 overs each. In reduced overs matches bowlers may only bowl a maximum of one

fifth of the reduced number of allocated overs.

6.3 Each side must bowl their allocated 40 overs within 2 hours and 30 minutes (16 overs per hour). If

a side bowling first does not bowl their overs in the allocated time play will continue until the overs

are completed. However, the side bowling first will be restricted to receiving the number of overs

they bowled in the 2 hours and 30 minutes when they bat.

6.4 In the second innings of a One Day Game the bowling team will be penalised by six (6) runs per

over for each of the remaining overs not completed by their allotted time. The remaining overs must

still be bowled.

6.5 A minimum of 20 overs per side must be bowled, unless a side is dismissed earlier, to constitute a

match. Unless this minimum is achieved the result will be a draw.

6.6 No reduction of overs for weather interruptions will occur until a total of 15 minutes playing time

has been lost. Scheduled playing times will be extended as required up to the maximum of 15

minutes.

Where appropriate the match shall be reduced by one over per team for each 7 minutes of play lost

due to interruptions. Length of both innings in reduced matches will be as determined by the

Umpire/s.

6.7 If the side batting first is dismissed prior to the completion of their 40 overs, the side batting second

is still entitled to their full 40 overs if required.

6.8 Interpretations of all ‘no-balls’ shall be in accordance with M.C.C. rules. However, in one day

matches, a bowler will be permitted to bowl one fast short pitched ball each over. That is a fast-short

pitched ball that passes above shoulder height, but not, above head height. The bowler’s end umpire

shall advise both bowler and batsmen when that one fast short pitched ball has been bowled.

6.9 During the first 10 overs only 2 fielders are permitted outside the 27.5m circle. During the next 10

overs only 4 fielders are permitted outside the 27.5m circle.

For the remaining overs only 5 players are permitted outside the 27.5m circle.

At any time throughout the match, a maximum of 5 fielders are allowed on the leg side. In

reduced matches the fielding restrictions will apply as outlined in Attachment A. Where fielding

restrictions are contravened, either Umpire will call and signal ‘no ball’ and a free hit will be

awarded.

6.10 The delivery following any No Ball shall be a “Free Hit” for whichever batsman is facing it. If the

delivery for the free hit is not a legitimate delivery (any kind of No Ball or Wide), then the next

delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can

only be dismissed under the circumstances that apply for a No Ball even if the delivery for the free

hit is called a Wide.

Changes to fielding positions are only permitted if a different batsman is on strike for the free hit

delivery however the bowler may choose to change his mode of delivery (i.e. from over the wicket

to around the wicket).

The bowler’s end Umpire shall signal a free hit by (after the normal No Ball signal) extending one

arm straight upwards and moving it in a circular motion.

6.11 Any leg side delivery that passes outside the leg stump without any contact with the striker’s bat or

person shall be a wide, unless the ball passes between the striker and the stumps.

6.12 Off side wides will be called and scored as wides if the ball passes the batsman so wide that the

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batsman does not have a reasonable chance of playing a scoring shot.

6.13 A ball bouncing over the batsman’s head shall be a wide

6.14 In the case of a match reduced by interruptions a count back will be applied to the lesser number of

overs received by a side, subject to the minimum of 20 overs being received by each side. The side

batting second will be required to score one more run than the combined total of the side batting

first’s highest and lowest scoring overs on the basis that the revised total be calculated using the

formula of 80% of the best overs and 20% of the worst overs for the revised number of overs

(Scorers are to refer to the table in Attachment A to undertake the calculation. Umpires will be

required to sign off on the target or any revised score).

6.15 A drinks break will be taken following the completion of the 20th over unless a wicket falls within

that over, where a drinks break will be taken immediately. An individual player may be given a drink

either on the boundary edge or at the fall of a wicket, on the field, provided that no playing time is

wasted. No other drinks shall be taken onto the field without the permission of the Umpires. Any

player taking drinks onto the field shall be dressed in proper cricket attire.

6.16 Shirt colour should take into consideration the colour of the ball being used in the match. That is,

no white in shirts used for Day/night matches and no red in shirts used in day matches. In two-day

matches played as one day matches due to weather white shirts may be worn.

6.17 One day matches shall conclude when a result has been achieved.

6.18 Points obtained in regular competition One Day matches will count towards the whole season point

score.

6.19 Competition points will be awarded as per Clause 9.

6.20 One Day Bonus points will apply to One Day matches.

It is the responsibility of each club to apply for Bonus points at the completion of each match.

Application is to be made to the Executive Committee within seven (7) days of the completion of

the match and must include a copy/image of the scorebook to substantiate the claim.

Without an application being made in the allotted time, no bonus points will be awarded retrospectively.

Upon application, bonus points are to be allocated for 40 over matches as follows:-

• Winning team will receive a 1-point bowling bonus point if they dismiss the opposition within 25 overs.

• Winning team receives a 1-point batting bonus if they chase a score within 25 overs, or if batting first has a higher total after 25 overs than the opposition entire total.

• Extra bonus point if both batting and bowling bonus are achieved. In this case losing team receives 0 points.

In the event that a One Day match has a reduction of overs due to unscheduled breaks in play, the above criteria of 25 overs will be reduced according to the following table.

20-23 over match for an innings 16 overs for Bonus point 24-27 over match for an innings 18 overs for Bonus point 28-31 over match for an innings 20 overs for Bonus point 32-35 over match for an innings 22 overs for Bonus point 36-39 over match for an innings 24 overs for Bonus point

The responsibility of applying for Bonus Points rests firmly with the team, not the umpires.

The final decision as to the application of Bonus Points will be made by the Executive Committee

and their decision is final.

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7 Competition Points

7.1 The following points will be awarded:-

Outright win ….. ….. ….. ….. ….. ….. ….. ….. ….. 12

Outright win (after trailing on first innings) ….. ….. ….. ….. ….. 7

First innings win (2-day matches) ….. ….. ….. ….. ….. ….. 7

First innings win (2-day match reduced to 1-day match due to weather) ….. 7

First innings win (1-day matches) ….. ….. ….. ….. ….. ….. 5

Tie (after both teams complete 2 innings) ….. ….. ….. ….. ….. 6

Outright loss (after leading on first innings) ….. ….. ….. ….. ….. 5

Tie on first innings (1 or 2-day matches) ….. ….. ….. ….. ….. 4

Draw (when no time lost due to weather, bad light or pitch conditions) ….. 4

Draw (when affected due to weather, bad light or pitch conditions) – 2 day ….. 4

Draw (when affected due to weather, bad light or pitch conditions) – 1 day ….. 3

First innings loss (1 or 2-day matches) ….. ….. ….. ….. ….. 1

First innings and Outright loss ….. ….. ….. ….. ….. ….. 0

Bye ….. ….. ….. ….. ….. ….. 0

One Day Bonus Points ….. ….. ….. ….. ….. (refer Clause 6.20)

7.2 Umpire Match Payments

1. Any club not paying umpire fees by the due date without good reason will lose all points

that were awarded for all matches with outstanding payments.

2. If the assigned umpires for a match travel to a ground which has had play cancelled for any

reason and the umpires have not been notified of the cancellation, the umpires will be paid

for the full day by both clubs participating in the match.

8 Code of Conduct and disputes

8.1 All participants in matches played in the NCCC Premier League and associated functions (under

the ‘sub-committee’ as the ‘controlling body’) will be the subject of the ‘Code of Conduct’ applied

under the By-Laws of Cricket NSW and NCCC.

All participants and particularly captains are expected to be fully aware of the ‘code of conduct’

and ‘The Preamble – The Spirit of Cricket’, deemed to understand same and to fully comply. Both

are reproduced below.

8.2 The NCCC shall appoint a ‘Code of Conduct Commissioner’ to administer the NCCC ‘Code of

Conduct’ which includes a schedule of penalties for offences against the code, in accordance with

the process map outlined in the code.

It is expected, and it is the captain’s responsibility, to ensure that all participants and particularly themselves are fully aware of the NCCC ‘Code of Conduct’ and schedule of penalties for offences against the code.

8.3 A Judiciary Committee of 3 persons appointed by the ‘sub-committee’ will hear and determine any

matters referred to it by the ‘Commissioner’.

8.4 Clubs and individuals have the right of hearing before the Judiciary Committee if they do not accept

the determination of the Commissioner. Any request for a hearing before the Judiciary Committee

must be lodged in writing with the Secretary within 48 hours of receiving the determination of the

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Commissioner.

8.5 Any determination made by the Commissioner will ‘stand and take full effect’ during the period

between that determination and any subsequent decision made by the Judiciary Committee.

8.6 Any decisions made by the Judiciary Committee will be final.

9 Cricket NSW – Code of Conduct

9.1 ‘Code of Conduct’

No person bound by the Code of Conduct shall engage in disorderly or improper Conduct or behaviour.

A person who engages in disorderly or improper conduct or behaviour breaches this Code of conduct.

Disorderly or improper conduct or behaviour includes, but is not restricted to, a person;

- assaulting or attempting to assault, or abusing, either orally or physically, an umpire, player or

spectator disputing, as distinct from questioning, an umpire’s decision, or reacting in an obviously

provocative manner towards an umpire;

- using crude or abusive language, or hand signals or other gestures;

- engaging in any form of conduct or behaviour detrimental to the spirit of the game or likely to

bring the game into disrepute; or

- Refusing to supply that person’s name and that person’s address when required by another person

who is lodging a report.

The captain of a team shall ensure that the players (including the person acting as 12th man and any

substitutes or replacement players) comply with the Code of Conduct.

The captain of a team breaches the Code of Conduct if a player in that team engages in continuing

disorderly or improper conduct or behaviour, and therefore may also be placed on report.

9.2 ‘The Preamble – The Spirit of Cricket’

Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.

There are two Laws which place the responsibility for the team’s conduct firmly on the captain

(‘Responsibility of Captains’ and ‘Players Conduct”).

Responsibility of Captains

The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game

as well as within the Laws.

Player’s conduct

In the event of a player failing to comply with instructions by an umpire or criticiing by word or action

the decisions of an umpire, or showing dissent, or generally behaving in a manner which might bring the

game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and

to the player’s captain and instruct the latter to take action.

Fair and unfair play

According to the Laws the umpires are the sole judges of fair and unfair play. The umpires may

intervene at any time and it is the responsibility of the captain to take action where required.

The umpires are authorised to intervene in cases of:

• Time wasting

• Damaging the pitch

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• Dangerous or unfair bowling

• Tampering with the ball

• Any other action that they consider to be unfair

The Spirit of the Game involves RESPECT for:

• Your opponents

• Your own captain and team

• The role of the umpires

• The games traditional values

It is against the Spirit of the Game:

• To dispute an umpire’s decision by word, action or gesture

• To direct abusive language towards an opponent or umpire

• To indulge in cheating or any sharp practice, for instance:

- to appeal knowing that the batsman is not out;

- to advance towards an umpire in an aggressive manner when appealing;

- to seek to distract an opponent either verbally or by harassment with persistent clapping or

unnecessary noise under the guise or enthusiasm and motivation of one’s own side.

Violence

There is no place for any act of violence on the field of play.

Players

Captains and umpires together set the tone of the conduct of a cricket match. Every player is

expected to make an important contribution to this.

After Match Meeting

Both Captains and the Umpires are to hold a post-match meeting as soon as possible at the conclusion

of the match. Items for discussion should revolve around:

o Decision Making – the umpire’s knowledge of the Laws and PC’s and applying them.

o Facilities feedback – ground preparation for the pitch & outfield.

o Spirit of Cricket – player behaviour and Captains involvement.

o Match Management – by the umpires and also the Captain’s ability to engage with the

umpires and work with his team.

These discussions will form the basis of the Spirit of Cricket assessment.

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10 Social Media Policy and Guidelines

The NCCC Premier League recognises that the internet provides unique opportunities to participate in

interactive discussions and share information on particular topics using a wide variety of social media,

such as Facebook, Twitter, blogs and wikis.

Apart from personal use of social media in accordance with this policy, the NCCC Premier League

encourages all cricket stakeholders and followers to participate responsibly in these media as a means

of generating interest in the NCCC Premier League competition as well as other local competitions so

long as all of the rules and guidelines regarding social media usage are adhered to.

In particular, the following policies should be kept in mind:

Social media should never be used in a way that violates any other NCCC Premier League conditions

or by-laws including the Code of Conduct. If your post would violate any of NCCC Premier League’s

conditions or by-laws in another forum, it will also violate them in an online forum. For example,

stakeholders & participants are prohibited from using social media to:

• Circumvent NCCC Premier League’s ethics and standards of conduct.

• Defame or disparage the NCCC Premier League or its affiliates, sponsors, players,

committees, clubs, suppliers, umpires or other stakeholders.

• Harass any other person in any way.

• Violate NCCC Premier League’s privacy policies (for example, never access private

password protected sites of other stakeholders without permission).

• Violate any other laws or ethical standards (for example, never use social media in a false

or misleading way, such as by claiming to be someone other than yourself).

The NCCC Premier League expects that every participant should respect their opponents and other

stakeholders of the game.

Do not post anything that others would find offensive, including ethnic slurs, sexist comments,

discriminatory comments, insults or obscenity. Using a defence that another person accessed your

personal account to post such a message will not be accepted.

Any stakeholder who violates the NCCC Premier League’s policies or guidelines will be subject to discipline, up to and including suspension of their club from the competition.

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11 Spirit of Cricket Award

Commencing in 2018/19, the NCCC Premier League will present an award to the team that is judged

to have best upheld the Spirit of Cricket. Each team’s performance (including finals, T20 and one day

matches, as applicable) contributes to the overall score.

Average scores across the season determine the winner.

Guidelines for Assessing Teams – General Criteria

1. Captains’ acceptance of their responsibility for their players’ behaviour, as required by the

Laws of Cricket

2. Each teams’ adherence to the principles of the Spirit of the Game including respect for team

mates, opponents and the umpires’ role

3. Acceptance of umpires’ decisions

Points per Match

At the end of each match, officiating umpires will jointly award points to each team. If no officiating

umpires are present, no points are allocated (also with washouts).

10 points: (must give examples of such behaviour) Exceptional - epitomised game’s true spirit, even

ahead of own team’s fortunes. Examples include (but not limited to) batsman called back on a doubtful

decision & fielders advising the umpires that they did not catch the ball, no frivolous appeals by any

bowler, no player dissent at all throughout entire match, no fooling around, taking the game of cricket

seriously.

8-9 points: Played in excellent spirit for entire match. Examples include - players acknowledged the

achievements & performances of the opposing team members, appeals only made when the fielding

side genuinely believed the batsman was out, umpires role was respected throughout, players

apologised for accidental collisions & frivolous appeals etc.

6-7 points: Played in good spirit for entire match. Generally, no disrespect or spite displayed by any

players or directed at the umpires, no disputing of decisions.

3-5 points: Uncompromising with no major incidents. Some players were spoken to by the umpires

for the use of crude language or sledging of opponents; captains took action to rectify, some mild

dissent shown at an umpire’s decision.

1-2 points: Created an antagonistic atmosphere, with some unacceptable behaviour. Umpires were

required to intervene on several occasions, captain unable to control his team; no respect shown for

the opposing team or the game’s traditional values.

Minus 1: If a player is placed on report during a match for a code of conduct matter, the team will

automatically receive a score of minus 1 for that match irrespective of the behaviour of other players

throughout the match.

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12 Consumption of Alcohol

Alcohol is NOT to be consumed by any player during the hours of play or prior to the commencement

of the game whilst at the ground. Penalty: Possible loss of points for that match and/or a fine. Incidents

of alcohol consumption can be reported to the Secretary NCCC Premier League, in writing within 48

hours of the incident.

If the appointed Umpire observes any player consuming alcohol prior to or during the match, the

Umpire will advise the player(s) not to take any further part in the match for the rest of that day. This

is in accordance with a Cricket Australia directive regarding Insurance conditions which indicate that

if any alcohol is consumed by players during a match all Insurance cover is void.

Any club official (committee member or team captain) can report any player who they observe to

consume alcohol during a match, or before a match at the ground. This report must be in writing to

the Secretary NCCC Premier League within 48 hours of the incident.

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Attachment A - One day Match Interruptions - Calculation Sheet for Scorers In the event of a reduction in overs for the team batting second

Example

Team A: Batted 1st & Scored 204 runs in their 40 overs

TABLE A - (example)

OVER

RUNS

SCORED

OVER

RUNS

SCORED

1 14 21 5

2 11 22 5

3 11 23 5

4 9 24 4

5 9 25 4

6 8 26 4

7 8 27 4

8 7 28 4

9 7 29 4

10 6 30 3

11 6 31 3

12 6 32 3

13 6 33 2

14 6 34 2

15 6 35 2

16 5 36 1

17 5 37 1

18 5 38 1

19 5 39 1

20 5 40 1

TABLE B - How many Overs 80% 20%

REVISED

OVERS

Highest

(No. of

Overs

Lowest

(No. of

Overs

Notes

To Add) / To Add)

20 16 / 4 Add the 16 highest overs plus the 4

lowest scoring overs

21 17 / 4 Add the 17 highest overs plus the 4

lowest scoring overs

22 18 / 4 Add the 18 highest overs plus the 4

lowest scoring overs

23 18 / 5 Add the 18 highest overs plus the 5

lowest scoring overs

24 19 / 5 Add the 19 highest overs plus the 5

lowest scoring overs

25 20 / 5 Add the 20 highest overs plus the 5

lowest scoring overs

26 21 / 5 Add the 21 highest overs plus the 5

lowest scoring overs

27 22 / 5 Add the 22 highest overs plus the 5

lowest scoring overs

28 22 / 6 Add the 22 highest overs plus the 6

lowest scoring overs

29 23 / 6 Add the 23 highest overs plus the 6

lowest scoring overs

30 24 / 6 Add the 24 highest overs plus the 6

lowest scoring overs

31 25 / 6 Add the 25 highest overs plus the 6

lowest scoring overs

32 26 / 6 Add the 26 highest overs plus the 6

lowest scoring overs

33 26 / 7 Add the 26 highest overs plus the 7

lowest scoring overs

34 27 / 7 Add the 27 highest overs plus the 7

lowest scoring overs

35 28 / 7 Add the 28 highest overs plus the 7

lowest scoring overs

36 29 / 7 Add the 29 highest overs plus the 7

lowest scoring overs

37 30 / 7 Add the 30 highest overs plus the 7

lowest scoring overs

38 30 / 8 Add the 30 highest overs plus the 8

lowest scoring overs

39 31 / 8 Add the 31 highest overs plus the 8

lowest scoring overs

40 32 / 8 FULL QUOTA

If a match is interrupted resulting in the team batting second (Team B) receive less overs than the team batting first (Team A), the following calculation must take place to

calculate the Revised Total of runs for Team A and the Target Score required by Team B.

1. Note the runs scored by Team A in each of their overs from highest to lowest (similar to "Table A" below)

2. Refer to "Table B" below so you know how many Highest Scoring overs to add, plus the number of Lowest Scoring Overs to add

3. Add up the runs scored in the required number of Highest Scoring Overs (example, if only 30 overs available, the 24 highest scoring overs)

4. Add up the runs scored in the required number of Lowest Scoring Overs (example, if only 30 overs available, the 6 lowest scoring overs)

5. Add these two totals together to obtain the Revised Total of Team A

6. Add one run to this Revised Total to obtain the Target Score for Team B to achieve.

----------------------------------------------------------------------------------------------------------------------------- --------------------------------------------

7. If there is a further stoppage of play, resulting in a lesser number of overs for Team B to receive, the whole calculation is repeated from Step 1 and a completely new Target

Score is calculated based on the new number of overs (this means the original calculation is to be completely ignored)

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Things to Note:

If Team A is bowled out in less than their full quota of 40 overs, and then the match is interrupted resulting in Team B not able to receive their full quota of

40 overs, then the number of overs that Team A did not face is to be taken into account.

Example 1: If Team A is bowled out any time during the 38th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of

40 overs, you need to reduce the number of overs in your calculation by 2 overs (40 - 38 overs = 2)

Therefore, in this example, if this rain interruption allows Team B to face only 36 overs, your calculation should be based on only 34 overs - not 36 overs (this

would be the 27 highest scoring overs plus the 7 lowest scoring overs) However, Team B will then have their 36 overs to score the Target score

Example 2: If Team A is bowled out any time during the 30th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of

40 overs, you need to reduce the number of overs in your calculation by 10 overs (40 - 30 overs = 10)

Therefore, in this example, if this rain interruption allows Team B to face only 35 overs, your calculation should be based on only 25 overs - not 35 overs (this

would be the 20 highest scoring overs plus the 5 lowest scoring overs) However, Team B will then have their 35 overs to score the Target score

Example 3: There has already been interruptions and it is decided to be a 36 over match per team.

If Team A is then bowled out any time during the 32nd over, and a rain interruption then ensues resulting in Team B not able to face their full quota of 36

overs, you need to reduce the number of overs in your calculation by 4 overs (36 - 32 overs = 4)

Therefore, in this example, if this rain interruption allows Team B to face only 25 overs, your calculation should be based on only 21 o vers - not 25 overs (this would be the 17

highest scoring overs plus the 4 lowest scoring overs)

Importantly, in all instances where Team A is bowled out and this reduction of overs occurs, the number of overs taken into a ccount cannot be less than 20 overs.

Example 4: If Team A is bowled out any time during the 35th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of

40 overs, you need to reduce the number of overs in your calculation by 5 overs (40 - 35 overs = 5)

Therefore, in this example, if this rain interruption allows Team B to face only 20 overs, your calculation should be based on only the lowest possible number of 20 overs (NOT 15 overs)

- example

Sum

of

80%

+

Sum

of

20%

=

Team A

Revised

Total

Team B

Total

Required

To Win

125 + 4 = 129 130

130 + 4 = 134 135

135 + 4 = 139 140

135 + 5 = 140 141

140 + 5 = 145 146

145 + 5 = 150 151

150 + 5 = 155 156

155 + 5 = 160 161

155 + 7 = 162 163

160 + 7 = 167 168

164 + 7 = 171 172

168 + 7 = 175 176

172 + 7 = 179 180

172 + 9 = 181 182

176 + 9 = 185 186

180 + 9 = 189 190

184 + 9 = 193 194

187 + 9 = 196 197

187 + 11 = 198 199

190 + 11 = 201 202

193 + 11 = 204 205

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Attachment A - One day Match Interruptions

BLANK WORKSHEET - TEMPLATE FOR SCORERS

TABLE B - How many Overs

80% 20%

REVISED

OVERS

Highest

(No. of

Overs

Lowest

(No. of

Overs

Notes

FIELDING

RESTRICTIONS

BOWLERS

OVERS

To Add) / To Add)

20 16 / 4 Add the 16 highest overs plus the 4 lowest scoring overs

1st 5 Overs - 2 Fieldsmen out Overs 6-10 - 3 Fieldsman out Bowlers allowed max. 4 overs

21 17 / 4 Add the 17 highest overs plus the 4 lowest scoring overs

1st 6 Overs

Only 2 Fieldsmen

allowed outside 30 metres

Overs 7-12

Only 3 Fieldsmen

allowed outside 30 metres

1 Bowler allowed 5, others 4

22 18 / 4 Add the 18 highest overs plus the 4 lowest scoring overs

2 Bowlers allowed 5, others 4

23 18 / 5 Add the 18 highest overs plus the 5 lowest scoring overs

3 Bowlers allowed 5, others 4

24 19 / 5 Add the 19 highest overs plus the 5 lowest scoring overs

4 Bowlers allowed 5, others 4

25 20 / 5 Add the 20 highest overs plus the 5 lowest scoring overs

Bowlers allowed max. 5 overs

26 21 / 5 Add the 21 highest overs plus the 5 lowest scoring overs

1st 7 Overs

Only 2 Fieldsmen

allowed outside 30 metres

Overs 8-14

Only 3 Fieldsmen

allowed outside 30 metres

1 Bowler allowed 6, others 5

27 22 / 5 Add the 22 highest overs plus the 5 lowest scoring overs

2 Bowlers allowed 6, others 5

28 22 / 6 Add the 22 highest overs plus the 6 lowest scoring overs

3 Bowlers allowed 6, others 5

29 23 / 6 Add the 23 highest overs plus the 6 lowest scoring overs

4 Bowlers allowed 6, others 5

30 24 / 6 Add the 24 highest overs plus the 6 lowest scoring overs

Bowlers allowed max. 6 overs

31 25 / 6 Add the 25 highest overs plus the 6 lowest scoring overs

1st 8 Overs

Only 2 Fieldsmen

allowed outside 30 metres

Overs 9-16

Only 3 Fieldsmen

allowed outside 30 metres

1 Bowler allowed 7, others 6

32 26 / 6 Add the 26 highest overs plus the 6 lowest scoring overs

2 Bowlers allowed 7, others 6

33 26 / 7 Add the 26 highest overs plus the 7 lowest scoring overs

3 Bowlers allowed 7, others 6

34 27 / 7 Add the 27 highest overs plus the 7 lowest scoring overs

4 Bowlers allowed 7, others 6

35 28 / 7 Add the 28 highest overs plus the 7 lowest scoring overs

Bowlers allowed max. 7 overs

36 29 / 7 Add the 29 highest overs plus the 7 lowest scoring overs

1st 9 Overs

Only 2 Fieldsmen

allowed outside 30 metres

Overs 10-18

Only 3 Fieldsmen

allowed outside 30 metres

1 Bowler allowed 8, others 7

37 30 / 7 Add the 30 highest overs plus the 7 lowest scoring overs

2 Bowlers allowed 8, others 7

38 30 / 8 Add the 30 highest overs plus the 8 lowest scoring overs

3 Bowlers allowed 8, others 7

39 31 / 8 Add the 31 highest overs plus the 8 lowest scoring overs

4 Bowlers allowed 8, others 7

40 32 / 8 FULL QUOTA 1st 10 Overs

Only 2 Fieldsmen Full match conditions

1

2

TABLE A

OVER

RUNS

SCORED

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

HOW MANY OVERS TEAM A ALLOWED

WAS TEAM A BOWLED OUT?

SCORED

HOW MANY OVERS TEAM B ALLOWED

PENALTY OVERS

CALCULATION BASED ON

Total of those overs

80% Highest scoring Overs

1

Runs +

20% Lowest scoring Overs

2

Runs

1 + 2

= Team A Revised Score

Add 1 Run

= Team B Target Score

in Overs

HOW MANY OVERS TEAM A ALLOWED

WAS TEAM A BOWLED OUT?

SCORED

HOW MANY OVERS TEAM B ALLOWED

PENALTY OVERS

CALCULATION BASED ON

Total of those overs

80% Highest scoring Overs

1

Runs +

20% Lowest scoring Overs

2

Runs

1 + 2

= Team A Revised Score

Add 1 Run

= Team B Target Score

in Overs