M.Com-I Defaulter student list A.Y.2016-2017 (T.C., OS,Mig.Case)
North Coast Cricket Councilnccc.nsw.cricket.com.au/files/15093/files/By Laws... · a club outside...
Transcript of North Coast Cricket Councilnccc.nsw.cricket.com.au/files/15093/files/By Laws... · a club outside...
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North Coast Cricket Council
PREMIER LEAGUE
By Laws
2018-19
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1 Controlling Authority
1.1 The competition will be conducted under the auspices NCCC.
1.2 Matches will be played in accordance with the rules set out hereunder.
1.3 All matches will be played under the M.C.C. Laws of Cricket except where varied by these rules.
1.4 The Sub-committee shall, prior to the commencement of the season, organise the draw, the points
to be allocated, and how the winner of the competition will be determined.
2 Players and Registration
2.1 Players must be registered with their home Association, which shall have the right to refuse
registration to any listed defaulter.
2.2 Players must obtain a financial clearance from their home Association if they intend to play with
a club outside their home Association.
2.3 Any team playing a listed defaulter will be deducted all competition points gained from matches
in which that player has taken part.
2.4 New players may be verbally registered up to one (1) hour before any minor premiership match,
on condition that written registration with the Secretary of the home Association is effected within
seven (7) days.
2.5 All players participating in matches must wear proper cricket attire, consisting of predominately
white or cream trousers, predominately white or cream shirt, and predominately white or cream
shoes. Other coloured clothing must be approved by the Sub-committee which includes any
sponsor’s logos.
2.6 The Competition sponsors logo is to be displayed on the front right chest of the Players shirts,
using the approved logo as supplied by the Sub-Committee.
2.7 Unless with the special approval of the Sub-committee, players must qualify for semi-finals and
finals by playing six weeks of cricket and named on MyCricket for their respective club three (3)
of the last five (5) competition matches.
2.8 A registered lower grade player may play for his clubs’ regional league and representative side at
any time.
3 General Conditions 3.1 The Laws of Cricket place the responsibility for the teams conduct firmly on the Captain in ensuring
that play is conducted within the Spirit of the Game as well as within its Laws. All Clubs have a
responsibility to ensure that their players personal behaviour on and off the field, is of an acceptable
standard
3.2 Each team will nominate their home ground before the beginning of the season so that the draw can be
determined, and this must be a turf pitch. The home team will be responsible for the condition of the
ground, the preparation of the turf pitch, as well as any costs to hire or maintain the ground.
3.3 It is expected that a ground will be formally handed over to the Umpire/s. In the absence of any ground’s
person, the home team captain or representative shall do so. At all times before handing over the ground
to the umpire/s, the home team has the right and responsibility to undertake normal ground preparation
to ensure that the ground is fit for play.
3.4 The home team will be responsible for covering the “pitch” on the night before all matches. Covers are
to be removed as early as possible on Saturday morning, however in the event of continuing or further
rain, the pitch should remain covered or be re-covered, as the weather conditions determine. This also
includes Saturday evenings where play is scheduled on a Sunday.
3.5 If the away team finds reason to lodge a protest under this playing condition on Day 1 of the match, they
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must advise the umpires prior to the toss occurring that they will be playing under protest. Where play
is possible, the match shall commence or continue under protest.
3.6 Penalties - If the offence occurs on day one of the match, and conclusive evidence has been provided to
the umpires, then it is an automatic loss of toss if play can commence. The umpire’s decision regarding
the toss will be final.
3.7 Where a club is proven to be “negligent” after subsequent investigation by the NCCC Committee, a fine
(and/or loss of points) may apply and will be determined by the Executive Committee.
3.8 If the offence occurs on day two, the match is to continue where possible under protest. Where a club is
proven to be “negligent” after investigation by the Executive Committee, then maximum winning points
will be appointed to the visiting team.
3.9 Where a second offence occurs, it will be referred to the Executive Committee and further penalties
imposed which could include fines and/or loss of points for the next season.
3.10 Any or all Protests affecting the result of the match must be made in writing to the Executive Committee
within two (2) days of the completion of the day’s play or match, whichever comes first.
3.11 Kookaburra “Turf” red cricket balls are to be used in all matches
3.12 Any team forfeiting a competition match will be automatically eliminated from the competition unless
an acceptable reason to the Sub-Committee is provided as soon as possible. A fine of $250 will also
apply.
3.13 Each captain is to provide the Umpire/s with a team sheet declaring the names of players and substitutes
(if applicable) prior to the toss.
3.14 Team captains must toss for choice of innings at least 15 minutes prior to the starting time. If the toss is
completed and it transpires that there is no play on the first day, then the toss will be retaken on the
second day, because the conditions of the match have been altered from a two-day match to a one-day
match.
3.15 Teams may name 12 players on their team sheet for any match, however only 11 players are permitted
to bat, field or bowl in any innings during the match.
3.16 A Fielder absent or leaving the field’ is amended so that any player arriving late to a match is allowed
to bowl as soon as they enter the field of play at the completion of the previous over or may bat next
batter in, once the player has arrived at the ground and joined play.
3.17 Penalty time during a match will not apply in this competition for any reason.
3.18 All drinks breaks are to be taken on the field of play if possible. Duration, time and location of drink
breaks are to be at the umpires’ discretion, but in any case, are not to exceed 5 minutes.
3.19 In the event of a player being selected for ‘representative duties’ the player’s club may nominate a
substitute. The substitute player must be nominated at the time the teams are declared unless selection
for the ‘representative duties’ become known later. In this case substitutes carry on the full role of the
‘selected’ player, including completion of innings, overs, and the like. However, any batting or bowling
by the substitute player are recorded against that substitute player and not the player they are playing
for.
3.20 Should any team be prevented from reaching the ground for the specified starting time to commence or
continue a match, the match may be played under protest to enable the Sub-Committee to investigate
the reason for the delay.
3.21 Whilst club sponsorships and their logos are acceptable, logos worn by players must not be in conflict
with the benefits guaranteed by the sub-committee to the major sponsors.
3.22 All Clubs will provide the name, email and phone number of their First Grade Captain and Club
Secretary to the Executive Committee before commencement of the competition, and upon any change
throughout the season.
3.23 Lightning - Play shall cease immediately, in the event that a lightning flash is followed by thunder less
than 40 seconds later. Play shall not resume until 30 minutes after the last lightning flash.
3.24 Immediately following the suspension of play, persons may enter the field of play in order to lay pitch
covers. However, no person may remain on, or enter, the field of play in the event a lighting flash is
followed by thunder less than 30 seconds later and shall remain off the field of play for the duration of
the period that play is suspended under this playing condition. Whilst this could result in covers not
being laid, the safety and welfare of all participants is of paramount importance.
3.25 Every effort should be made to ensure grounds at which matches are played have suitable sightscreens
at both ends.
3.26 Sight Screen Adjustment - It shall be the responsibility of the batting team to provide persons to move
sight screens as required by the batsmen. In the event that this does not occur, the Umpire shall require
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play to continue without the sightscreen being moved.
3.27 Grounds changes are only permitted due to unforeseen circumstances i.e. Local Events or festivals –
This decision will be decided by the executive committee.
3.28 Any delivery which passes or would have passed on the full above waist height of the striker standing
upright at the crease shall be a No ball.
(a) Any delivery which passes or would have passed on the full above waist height of the striker
standing upright at the crease is deemed dangerous and unfair if, in the opinion of the bowler’s end
umpire, it is likely to inflict physical injury on the striker.
(b) In the event of a bowler bowling a high full pitched ball as defined in clause (3.28a - i.e. a beamer),
the umpire at the bowler’s end shall, in the first instance, call and signal No ball and when the ball
is dead, caution the bowler and issue a first and final warning. The umpire shall inform the other
umpire, the captain of the fielding side and the batsmen at the wicket of what has occurred.
(c) Should there be any further instance by the same bowler in that innings, the umpire shall call and
signal No ball and when the ball is dead direct the captain to take the bowler off forth with. If
necessary, the over shall be completed by another bowler, who shall neither have bowled the
previous over, or part thereof, nor be allowed to bowl the next over, or part thereof.
(d) The bowler thus taken off shall not be allowed to bowl again in that innings.
4 Restrictions on Young Bowlers
4.1 REST PERIODS - The minimum rest periods between spells for medium and fast bowlers will be at
least the same number of overs bowled from the same end as the bowler’s immediately concluded
spell.
4.2 BOWLING RESTRICTIONS - Length of Spells
Note: These restrictions DO NOT apply to spin/slow bowling, subject to the conditions outlined in clauses 4.3 below
Change of Bowling Type
4.3 Where a bowler changes between medium pace (or faster) and spin/slow bowling during an
innings:
(a) if the bowler begins with medium pace (or faster), the bowler is subject to the Playing Condition
throughout the day; and
(b) if the bowler begins with spin/slow bowling and changes to medium pace (or faster), the Playing
Condition applies from the time of the change, and all overs of spin/slow bowling bowled prior
to the change shall not be taken into account in either the current spell or the innings limit
5 Conditions and hours of play – Two-Day matches
5.1 In Two-Day matches, in the event of a player being unavailable for either day of the match, teams
can nominate a “replacement player”. This is capped to a maximum of two (2) replacement players
per match. Replacement players must be nominated against the player they are to replace, on the
official team sheet before the toss takes place. The replacement player/s may play a full role on their
allotted day of the match. They may not bat if the player they are replacing has been dismissed, but
can continue the batting innings of that player, starting their own innings and runs.
NB. “Replacement players” are separate to substitutes due to “representative duties” as defined in Section 3.19 - General Conditions.
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5.2 Two-day matches – a day’s play on a Saturday will commence at 1.30pm and conclude at 6.30pm
5.3 A day’s play on a Sunday will commence at 10:00am and conclude at 3.00pm, providing the over
requirement has been met.
5.4 An afternoon tea break will be taken from 3.50pm to 4.10pm. The tea break will be taken at 12:30pm
on Sunday.
5.5 A minimum of 75 overs must be bowled on the first day unless the side batting first is dismissed,
or play is interrupted. If a team is dismissed prior to the end of the day’s play, then play will end at
the nominated time. If the team batting first declares prior to the end of the day’s play a minimum
of 75 overs must still be bowled (less three overs for any change of innings), or play will end at the
nominated finishing time, whichever comes second.
5.6 The team batting first must declare at the end of the first days play or after having received a
minimum of 75 overs.
5.7 On the second day 75 overs must be bowled, unless play is interrupted, or a first innings result is
achieved on Day 2.
5.8 If a first innings result is achieved on the second day then the match shall continue should either
Captain wish it to, up to 5pm (2pm on Sunday). At such time or after, either Captain may request
that time be called, and the umpire will grant this request if in their opinion no outright result is
possible. The Umpire’s decision is final. If a drinks break is taken at 4:55pm (1:55pm Sunday), this
request and/or decision can be made during this break.
5.9 Interruption to play is to be calculated at 3.5 minutes per over.
5.10 If due to weather or ground conditions during a round of two-day matches, a match is not
commenced on the first day, it shall be played on the second day as a ‘one day match’ and played
under ‘one day match’ conditions. Any matches commenced on the first day will continue under
two-day rules.
5.11 If the toss is completed and it transpires that there is no play on the first day, then the toss will be
retaken on the second day, because the conditions of the match have been altered from a two-day
match to a one-day match.
5.12 Interpretation of ‘wides and no-balls’ will be in accordance with M.C.C. Laws.
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6 Conditions and hours of play - One day matches
6.1 Matches will commence at 1.30pm with a 15-minute change of innings which becomes the tea
break. Games on Sunday will be played as per Saturday games.
6.2 In one day matches each side will bowl a maximum of 40 overs each, with each bowler allowed a
maximum of 8 overs each. In reduced overs matches bowlers may only bowl a maximum of one
fifth of the reduced number of allocated overs.
6.3 Each side must bowl their allocated 40 overs within 2 hours and 30 minutes (16 overs per hour). If
a side bowling first does not bowl their overs in the allocated time play will continue until the overs
are completed. However, the side bowling first will be restricted to receiving the number of overs
they bowled in the 2 hours and 30 minutes when they bat.
6.4 In the second innings of a One Day Game the bowling team will be penalised by six (6) runs per
over for each of the remaining overs not completed by their allotted time. The remaining overs must
still be bowled.
6.5 A minimum of 20 overs per side must be bowled, unless a side is dismissed earlier, to constitute a
match. Unless this minimum is achieved the result will be a draw.
6.6 No reduction of overs for weather interruptions will occur until a total of 15 minutes playing time
has been lost. Scheduled playing times will be extended as required up to the maximum of 15
minutes.
Where appropriate the match shall be reduced by one over per team for each 7 minutes of play lost
due to interruptions. Length of both innings in reduced matches will be as determined by the
Umpire/s.
6.7 If the side batting first is dismissed prior to the completion of their 40 overs, the side batting second
is still entitled to their full 40 overs if required.
6.8 Interpretations of all ‘no-balls’ shall be in accordance with M.C.C. rules. However, in one day
matches, a bowler will be permitted to bowl one fast short pitched ball each over. That is a fast-short
pitched ball that passes above shoulder height, but not, above head height. The bowler’s end umpire
shall advise both bowler and batsmen when that one fast short pitched ball has been bowled.
6.9 During the first 10 overs only 2 fielders are permitted outside the 27.5m circle. During the next 10
overs only 4 fielders are permitted outside the 27.5m circle.
For the remaining overs only 5 players are permitted outside the 27.5m circle.
At any time throughout the match, a maximum of 5 fielders are allowed on the leg side. In
reduced matches the fielding restrictions will apply as outlined in Attachment A. Where fielding
restrictions are contravened, either Umpire will call and signal ‘no ball’ and a free hit will be
awarded.
6.10 The delivery following any No Ball shall be a “Free Hit” for whichever batsman is facing it. If the
delivery for the free hit is not a legitimate delivery (any kind of No Ball or Wide), then the next
delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can
only be dismissed under the circumstances that apply for a No Ball even if the delivery for the free
hit is called a Wide.
Changes to fielding positions are only permitted if a different batsman is on strike for the free hit
delivery however the bowler may choose to change his mode of delivery (i.e. from over the wicket
to around the wicket).
The bowler’s end Umpire shall signal a free hit by (after the normal No Ball signal) extending one
arm straight upwards and moving it in a circular motion.
6.11 Any leg side delivery that passes outside the leg stump without any contact with the striker’s bat or
person shall be a wide, unless the ball passes between the striker and the stumps.
6.12 Off side wides will be called and scored as wides if the ball passes the batsman so wide that the
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batsman does not have a reasonable chance of playing a scoring shot.
6.13 A ball bouncing over the batsman’s head shall be a wide
6.14 In the case of a match reduced by interruptions a count back will be applied to the lesser number of
overs received by a side, subject to the minimum of 20 overs being received by each side. The side
batting second will be required to score one more run than the combined total of the side batting
first’s highest and lowest scoring overs on the basis that the revised total be calculated using the
formula of 80% of the best overs and 20% of the worst overs for the revised number of overs
(Scorers are to refer to the table in Attachment A to undertake the calculation. Umpires will be
required to sign off on the target or any revised score).
6.15 A drinks break will be taken following the completion of the 20th over unless a wicket falls within
that over, where a drinks break will be taken immediately. An individual player may be given a drink
either on the boundary edge or at the fall of a wicket, on the field, provided that no playing time is
wasted. No other drinks shall be taken onto the field without the permission of the Umpires. Any
player taking drinks onto the field shall be dressed in proper cricket attire.
6.16 Shirt colour should take into consideration the colour of the ball being used in the match. That is,
no white in shirts used for Day/night matches and no red in shirts used in day matches. In two-day
matches played as one day matches due to weather white shirts may be worn.
6.17 One day matches shall conclude when a result has been achieved.
6.18 Points obtained in regular competition One Day matches will count towards the whole season point
score.
6.19 Competition points will be awarded as per Clause 9.
6.20 One Day Bonus points will apply to One Day matches.
It is the responsibility of each club to apply for Bonus points at the completion of each match.
Application is to be made to the Executive Committee within seven (7) days of the completion of
the match and must include a copy/image of the scorebook to substantiate the claim.
Without an application being made in the allotted time, no bonus points will be awarded retrospectively.
Upon application, bonus points are to be allocated for 40 over matches as follows:-
• Winning team will receive a 1-point bowling bonus point if they dismiss the opposition within 25 overs.
• Winning team receives a 1-point batting bonus if they chase a score within 25 overs, or if batting first has a higher total after 25 overs than the opposition entire total.
• Extra bonus point if both batting and bowling bonus are achieved. In this case losing team receives 0 points.
In the event that a One Day match has a reduction of overs due to unscheduled breaks in play, the above criteria of 25 overs will be reduced according to the following table.
20-23 over match for an innings 16 overs for Bonus point 24-27 over match for an innings 18 overs for Bonus point 28-31 over match for an innings 20 overs for Bonus point 32-35 over match for an innings 22 overs for Bonus point 36-39 over match for an innings 24 overs for Bonus point
The responsibility of applying for Bonus Points rests firmly with the team, not the umpires.
The final decision as to the application of Bonus Points will be made by the Executive Committee
and their decision is final.
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7 Competition Points
7.1 The following points will be awarded:-
Outright win ….. ….. ….. ….. ….. ….. ….. ….. ….. 12
Outright win (after trailing on first innings) ….. ….. ….. ….. ….. 7
First innings win (2-day matches) ….. ….. ….. ….. ….. ….. 7
First innings win (2-day match reduced to 1-day match due to weather) ….. 7
First innings win (1-day matches) ….. ….. ….. ….. ….. ….. 5
Tie (after both teams complete 2 innings) ….. ….. ….. ….. ….. 6
Outright loss (after leading on first innings) ….. ….. ….. ….. ….. 5
Tie on first innings (1 or 2-day matches) ….. ….. ….. ….. ….. 4
Draw (when no time lost due to weather, bad light or pitch conditions) ….. 4
Draw (when affected due to weather, bad light or pitch conditions) – 2 day ….. 4
Draw (when affected due to weather, bad light or pitch conditions) – 1 day ….. 3
First innings loss (1 or 2-day matches) ….. ….. ….. ….. ….. 1
First innings and Outright loss ….. ….. ….. ….. ….. ….. 0
Bye ….. ….. ….. ….. ….. ….. 0
One Day Bonus Points ….. ….. ….. ….. ….. (refer Clause 6.20)
7.2 Umpire Match Payments
1. Any club not paying umpire fees by the due date without good reason will lose all points
that were awarded for all matches with outstanding payments.
2. If the assigned umpires for a match travel to a ground which has had play cancelled for any
reason and the umpires have not been notified of the cancellation, the umpires will be paid
for the full day by both clubs participating in the match.
8 Code of Conduct and disputes
8.1 All participants in matches played in the NCCC Premier League and associated functions (under
the ‘sub-committee’ as the ‘controlling body’) will be the subject of the ‘Code of Conduct’ applied
under the By-Laws of Cricket NSW and NCCC.
All participants and particularly captains are expected to be fully aware of the ‘code of conduct’
and ‘The Preamble – The Spirit of Cricket’, deemed to understand same and to fully comply. Both
are reproduced below.
8.2 The NCCC shall appoint a ‘Code of Conduct Commissioner’ to administer the NCCC ‘Code of
Conduct’ which includes a schedule of penalties for offences against the code, in accordance with
the process map outlined in the code.
It is expected, and it is the captain’s responsibility, to ensure that all participants and particularly themselves are fully aware of the NCCC ‘Code of Conduct’ and schedule of penalties for offences against the code.
8.3 A Judiciary Committee of 3 persons appointed by the ‘sub-committee’ will hear and determine any
matters referred to it by the ‘Commissioner’.
8.4 Clubs and individuals have the right of hearing before the Judiciary Committee if they do not accept
the determination of the Commissioner. Any request for a hearing before the Judiciary Committee
must be lodged in writing with the Secretary within 48 hours of receiving the determination of the
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Commissioner.
8.5 Any determination made by the Commissioner will ‘stand and take full effect’ during the period
between that determination and any subsequent decision made by the Judiciary Committee.
8.6 Any decisions made by the Judiciary Committee will be final.
9 Cricket NSW – Code of Conduct
9.1 ‘Code of Conduct’
No person bound by the Code of Conduct shall engage in disorderly or improper Conduct or behaviour.
A person who engages in disorderly or improper conduct or behaviour breaches this Code of conduct.
Disorderly or improper conduct or behaviour includes, but is not restricted to, a person;
- assaulting or attempting to assault, or abusing, either orally or physically, an umpire, player or
spectator disputing, as distinct from questioning, an umpire’s decision, or reacting in an obviously
provocative manner towards an umpire;
- using crude or abusive language, or hand signals or other gestures;
- engaging in any form of conduct or behaviour detrimental to the spirit of the game or likely to
bring the game into disrepute; or
- Refusing to supply that person’s name and that person’s address when required by another person
who is lodging a report.
The captain of a team shall ensure that the players (including the person acting as 12th man and any
substitutes or replacement players) comply with the Code of Conduct.
The captain of a team breaches the Code of Conduct if a player in that team engages in continuing
disorderly or improper conduct or behaviour, and therefore may also be placed on report.
9.2 ‘The Preamble – The Spirit of Cricket’
Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.
There are two Laws which place the responsibility for the team’s conduct firmly on the captain
(‘Responsibility of Captains’ and ‘Players Conduct”).
Responsibility of Captains
The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game
as well as within the Laws.
Player’s conduct
In the event of a player failing to comply with instructions by an umpire or criticiing by word or action
the decisions of an umpire, or showing dissent, or generally behaving in a manner which might bring the
game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and
to the player’s captain and instruct the latter to take action.
Fair and unfair play
According to the Laws the umpires are the sole judges of fair and unfair play. The umpires may
intervene at any time and it is the responsibility of the captain to take action where required.
The umpires are authorised to intervene in cases of:
• Time wasting
• Damaging the pitch
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• Dangerous or unfair bowling
• Tampering with the ball
• Any other action that they consider to be unfair
The Spirit of the Game involves RESPECT for:
• Your opponents
• Your own captain and team
• The role of the umpires
• The games traditional values
It is against the Spirit of the Game:
• To dispute an umpire’s decision by word, action or gesture
• To direct abusive language towards an opponent or umpire
• To indulge in cheating or any sharp practice, for instance:
- to appeal knowing that the batsman is not out;
- to advance towards an umpire in an aggressive manner when appealing;
- to seek to distract an opponent either verbally or by harassment with persistent clapping or
unnecessary noise under the guise or enthusiasm and motivation of one’s own side.
Violence
There is no place for any act of violence on the field of play.
Players
Captains and umpires together set the tone of the conduct of a cricket match. Every player is
expected to make an important contribution to this.
After Match Meeting
Both Captains and the Umpires are to hold a post-match meeting as soon as possible at the conclusion
of the match. Items for discussion should revolve around:
o Decision Making – the umpire’s knowledge of the Laws and PC’s and applying them.
o Facilities feedback – ground preparation for the pitch & outfield.
o Spirit of Cricket – player behaviour and Captains involvement.
o Match Management – by the umpires and also the Captain’s ability to engage with the
umpires and work with his team.
These discussions will form the basis of the Spirit of Cricket assessment.
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10 Social Media Policy and Guidelines
The NCCC Premier League recognises that the internet provides unique opportunities to participate in
interactive discussions and share information on particular topics using a wide variety of social media,
such as Facebook, Twitter, blogs and wikis.
Apart from personal use of social media in accordance with this policy, the NCCC Premier League
encourages all cricket stakeholders and followers to participate responsibly in these media as a means
of generating interest in the NCCC Premier League competition as well as other local competitions so
long as all of the rules and guidelines regarding social media usage are adhered to.
In particular, the following policies should be kept in mind:
Social media should never be used in a way that violates any other NCCC Premier League conditions
or by-laws including the Code of Conduct. If your post would violate any of NCCC Premier League’s
conditions or by-laws in another forum, it will also violate them in an online forum. For example,
stakeholders & participants are prohibited from using social media to:
• Circumvent NCCC Premier League’s ethics and standards of conduct.
• Defame or disparage the NCCC Premier League or its affiliates, sponsors, players,
committees, clubs, suppliers, umpires or other stakeholders.
• Harass any other person in any way.
• Violate NCCC Premier League’s privacy policies (for example, never access private
password protected sites of other stakeholders without permission).
• Violate any other laws or ethical standards (for example, never use social media in a false
or misleading way, such as by claiming to be someone other than yourself).
The NCCC Premier League expects that every participant should respect their opponents and other
stakeholders of the game.
Do not post anything that others would find offensive, including ethnic slurs, sexist comments,
discriminatory comments, insults or obscenity. Using a defence that another person accessed your
personal account to post such a message will not be accepted.
Any stakeholder who violates the NCCC Premier League’s policies or guidelines will be subject to discipline, up to and including suspension of their club from the competition.
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11 Spirit of Cricket Award
Commencing in 2018/19, the NCCC Premier League will present an award to the team that is judged
to have best upheld the Spirit of Cricket. Each team’s performance (including finals, T20 and one day
matches, as applicable) contributes to the overall score.
Average scores across the season determine the winner.
Guidelines for Assessing Teams – General Criteria
1. Captains’ acceptance of their responsibility for their players’ behaviour, as required by the
Laws of Cricket
2. Each teams’ adherence to the principles of the Spirit of the Game including respect for team
mates, opponents and the umpires’ role
3. Acceptance of umpires’ decisions
Points per Match
At the end of each match, officiating umpires will jointly award points to each team. If no officiating
umpires are present, no points are allocated (also with washouts).
10 points: (must give examples of such behaviour) Exceptional - epitomised game’s true spirit, even
ahead of own team’s fortunes. Examples include (but not limited to) batsman called back on a doubtful
decision & fielders advising the umpires that they did not catch the ball, no frivolous appeals by any
bowler, no player dissent at all throughout entire match, no fooling around, taking the game of cricket
seriously.
8-9 points: Played in excellent spirit for entire match. Examples include - players acknowledged the
achievements & performances of the opposing team members, appeals only made when the fielding
side genuinely believed the batsman was out, umpires role was respected throughout, players
apologised for accidental collisions & frivolous appeals etc.
6-7 points: Played in good spirit for entire match. Generally, no disrespect or spite displayed by any
players or directed at the umpires, no disputing of decisions.
3-5 points: Uncompromising with no major incidents. Some players were spoken to by the umpires
for the use of crude language or sledging of opponents; captains took action to rectify, some mild
dissent shown at an umpire’s decision.
1-2 points: Created an antagonistic atmosphere, with some unacceptable behaviour. Umpires were
required to intervene on several occasions, captain unable to control his team; no respect shown for
the opposing team or the game’s traditional values.
Minus 1: If a player is placed on report during a match for a code of conduct matter, the team will
automatically receive a score of minus 1 for that match irrespective of the behaviour of other players
throughout the match.
13
12 Consumption of Alcohol
Alcohol is NOT to be consumed by any player during the hours of play or prior to the commencement
of the game whilst at the ground. Penalty: Possible loss of points for that match and/or a fine. Incidents
of alcohol consumption can be reported to the Secretary NCCC Premier League, in writing within 48
hours of the incident.
If the appointed Umpire observes any player consuming alcohol prior to or during the match, the
Umpire will advise the player(s) not to take any further part in the match for the rest of that day. This
is in accordance with a Cricket Australia directive regarding Insurance conditions which indicate that
if any alcohol is consumed by players during a match all Insurance cover is void.
Any club official (committee member or team captain) can report any player who they observe to
consume alcohol during a match, or before a match at the ground. This report must be in writing to
the Secretary NCCC Premier League within 48 hours of the incident.
14
Attachment A - One day Match Interruptions - Calculation Sheet for Scorers In the event of a reduction in overs for the team batting second
Example
Team A: Batted 1st & Scored 204 runs in their 40 overs
TABLE A - (example)
OVER
RUNS
SCORED
OVER
RUNS
SCORED
1 14 21 5
2 11 22 5
3 11 23 5
4 9 24 4
5 9 25 4
6 8 26 4
7 8 27 4
8 7 28 4
9 7 29 4
10 6 30 3
11 6 31 3
12 6 32 3
13 6 33 2
14 6 34 2
15 6 35 2
16 5 36 1
17 5 37 1
18 5 38 1
19 5 39 1
20 5 40 1
TABLE B - How many Overs 80% 20%
REVISED
OVERS
Highest
(No. of
Overs
Lowest
(No. of
Overs
Notes
To Add) / To Add)
20 16 / 4 Add the 16 highest overs plus the 4
lowest scoring overs
21 17 / 4 Add the 17 highest overs plus the 4
lowest scoring overs
22 18 / 4 Add the 18 highest overs plus the 4
lowest scoring overs
23 18 / 5 Add the 18 highest overs plus the 5
lowest scoring overs
24 19 / 5 Add the 19 highest overs plus the 5
lowest scoring overs
25 20 / 5 Add the 20 highest overs plus the 5
lowest scoring overs
26 21 / 5 Add the 21 highest overs plus the 5
lowest scoring overs
27 22 / 5 Add the 22 highest overs plus the 5
lowest scoring overs
28 22 / 6 Add the 22 highest overs plus the 6
lowest scoring overs
29 23 / 6 Add the 23 highest overs plus the 6
lowest scoring overs
30 24 / 6 Add the 24 highest overs plus the 6
lowest scoring overs
31 25 / 6 Add the 25 highest overs plus the 6
lowest scoring overs
32 26 / 6 Add the 26 highest overs plus the 6
lowest scoring overs
33 26 / 7 Add the 26 highest overs plus the 7
lowest scoring overs
34 27 / 7 Add the 27 highest overs plus the 7
lowest scoring overs
35 28 / 7 Add the 28 highest overs plus the 7
lowest scoring overs
36 29 / 7 Add the 29 highest overs plus the 7
lowest scoring overs
37 30 / 7 Add the 30 highest overs plus the 7
lowest scoring overs
38 30 / 8 Add the 30 highest overs plus the 8
lowest scoring overs
39 31 / 8 Add the 31 highest overs plus the 8
lowest scoring overs
40 32 / 8 FULL QUOTA
If a match is interrupted resulting in the team batting second (Team B) receive less overs than the team batting first (Team A), the following calculation must take place to
calculate the Revised Total of runs for Team A and the Target Score required by Team B.
1. Note the runs scored by Team A in each of their overs from highest to lowest (similar to "Table A" below)
2. Refer to "Table B" below so you know how many Highest Scoring overs to add, plus the number of Lowest Scoring Overs to add
3. Add up the runs scored in the required number of Highest Scoring Overs (example, if only 30 overs available, the 24 highest scoring overs)
4. Add up the runs scored in the required number of Lowest Scoring Overs (example, if only 30 overs available, the 6 lowest scoring overs)
5. Add these two totals together to obtain the Revised Total of Team A
6. Add one run to this Revised Total to obtain the Target Score for Team B to achieve.
----------------------------------------------------------------------------------------------------------------------------- --------------------------------------------
7. If there is a further stoppage of play, resulting in a lesser number of overs for Team B to receive, the whole calculation is repeated from Step 1 and a completely new Target
Score is calculated based on the new number of overs (this means the original calculation is to be completely ignored)
15
Things to Note:
If Team A is bowled out in less than their full quota of 40 overs, and then the match is interrupted resulting in Team B not able to receive their full quota of
40 overs, then the number of overs that Team A did not face is to be taken into account.
Example 1: If Team A is bowled out any time during the 38th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of
40 overs, you need to reduce the number of overs in your calculation by 2 overs (40 - 38 overs = 2)
Therefore, in this example, if this rain interruption allows Team B to face only 36 overs, your calculation should be based on only 34 overs - not 36 overs (this
would be the 27 highest scoring overs plus the 7 lowest scoring overs) However, Team B will then have their 36 overs to score the Target score
Example 2: If Team A is bowled out any time during the 30th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of
40 overs, you need to reduce the number of overs in your calculation by 10 overs (40 - 30 overs = 10)
Therefore, in this example, if this rain interruption allows Team B to face only 35 overs, your calculation should be based on only 25 overs - not 35 overs (this
would be the 20 highest scoring overs plus the 5 lowest scoring overs) However, Team B will then have their 35 overs to score the Target score
Example 3: There has already been interruptions and it is decided to be a 36 over match per team.
If Team A is then bowled out any time during the 32nd over, and a rain interruption then ensues resulting in Team B not able to face their full quota of 36
overs, you need to reduce the number of overs in your calculation by 4 overs (36 - 32 overs = 4)
Therefore, in this example, if this rain interruption allows Team B to face only 25 overs, your calculation should be based on only 21 o vers - not 25 overs (this would be the 17
highest scoring overs plus the 4 lowest scoring overs)
Importantly, in all instances where Team A is bowled out and this reduction of overs occurs, the number of overs taken into a ccount cannot be less than 20 overs.
Example 4: If Team A is bowled out any time during the 35th over, and a rain interruption then ensues resulting in Team B not able to face their full quota of
40 overs, you need to reduce the number of overs in your calculation by 5 overs (40 - 35 overs = 5)
Therefore, in this example, if this rain interruption allows Team B to face only 20 overs, your calculation should be based on only the lowest possible number of 20 overs (NOT 15 overs)
- example
Sum
of
80%
+
Sum
of
20%
=
Team A
Revised
Total
Team B
Total
Required
To Win
125 + 4 = 129 130
130 + 4 = 134 135
135 + 4 = 139 140
135 + 5 = 140 141
140 + 5 = 145 146
145 + 5 = 150 151
150 + 5 = 155 156
155 + 5 = 160 161
155 + 7 = 162 163
160 + 7 = 167 168
164 + 7 = 171 172
168 + 7 = 175 176
172 + 7 = 179 180
172 + 9 = 181 182
176 + 9 = 185 186
180 + 9 = 189 190
184 + 9 = 193 194
187 + 9 = 196 197
187 + 11 = 198 199
190 + 11 = 201 202
193 + 11 = 204 205
Attachment A - One day Match Interruptions
BLANK WORKSHEET - TEMPLATE FOR SCORERS
TABLE B - How many Overs
80% 20%
REVISED
OVERS
Highest
(No. of
Overs
Lowest
(No. of
Overs
Notes
FIELDING
RESTRICTIONS
BOWLERS
OVERS
To Add) / To Add)
20 16 / 4 Add the 16 highest overs plus the 4 lowest scoring overs
1st 5 Overs - 2 Fieldsmen out Overs 6-10 - 3 Fieldsman out Bowlers allowed max. 4 overs
21 17 / 4 Add the 17 highest overs plus the 4 lowest scoring overs
1st 6 Overs
Only 2 Fieldsmen
allowed outside 30 metres
Overs 7-12
Only 3 Fieldsmen
allowed outside 30 metres
1 Bowler allowed 5, others 4
22 18 / 4 Add the 18 highest overs plus the 4 lowest scoring overs
2 Bowlers allowed 5, others 4
23 18 / 5 Add the 18 highest overs plus the 5 lowest scoring overs
3 Bowlers allowed 5, others 4
24 19 / 5 Add the 19 highest overs plus the 5 lowest scoring overs
4 Bowlers allowed 5, others 4
25 20 / 5 Add the 20 highest overs plus the 5 lowest scoring overs
Bowlers allowed max. 5 overs
26 21 / 5 Add the 21 highest overs plus the 5 lowest scoring overs
1st 7 Overs
Only 2 Fieldsmen
allowed outside 30 metres
Overs 8-14
Only 3 Fieldsmen
allowed outside 30 metres
1 Bowler allowed 6, others 5
27 22 / 5 Add the 22 highest overs plus the 5 lowest scoring overs
2 Bowlers allowed 6, others 5
28 22 / 6 Add the 22 highest overs plus the 6 lowest scoring overs
3 Bowlers allowed 6, others 5
29 23 / 6 Add the 23 highest overs plus the 6 lowest scoring overs
4 Bowlers allowed 6, others 5
30 24 / 6 Add the 24 highest overs plus the 6 lowest scoring overs
Bowlers allowed max. 6 overs
31 25 / 6 Add the 25 highest overs plus the 6 lowest scoring overs
1st 8 Overs
Only 2 Fieldsmen
allowed outside 30 metres
Overs 9-16
Only 3 Fieldsmen
allowed outside 30 metres
1 Bowler allowed 7, others 6
32 26 / 6 Add the 26 highest overs plus the 6 lowest scoring overs
2 Bowlers allowed 7, others 6
33 26 / 7 Add the 26 highest overs plus the 7 lowest scoring overs
3 Bowlers allowed 7, others 6
34 27 / 7 Add the 27 highest overs plus the 7 lowest scoring overs
4 Bowlers allowed 7, others 6
35 28 / 7 Add the 28 highest overs plus the 7 lowest scoring overs
Bowlers allowed max. 7 overs
36 29 / 7 Add the 29 highest overs plus the 7 lowest scoring overs
1st 9 Overs
Only 2 Fieldsmen
allowed outside 30 metres
Overs 10-18
Only 3 Fieldsmen
allowed outside 30 metres
1 Bowler allowed 8, others 7
37 30 / 7 Add the 30 highest overs plus the 7 lowest scoring overs
2 Bowlers allowed 8, others 7
38 30 / 8 Add the 30 highest overs plus the 8 lowest scoring overs
3 Bowlers allowed 8, others 7
39 31 / 8 Add the 31 highest overs plus the 8 lowest scoring overs
4 Bowlers allowed 8, others 7
40 32 / 8 FULL QUOTA 1st 10 Overs
Only 2 Fieldsmen Full match conditions
1
2
TABLE A
OVER
RUNS
SCORED
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
HOW MANY OVERS TEAM A ALLOWED
WAS TEAM A BOWLED OUT?
SCORED
HOW MANY OVERS TEAM B ALLOWED
PENALTY OVERS
CALCULATION BASED ON
Total of those overs
80% Highest scoring Overs
1
Runs +
20% Lowest scoring Overs
2
Runs
1 + 2
= Team A Revised Score
Add 1 Run
= Team B Target Score
in Overs
HOW MANY OVERS TEAM A ALLOWED
WAS TEAM A BOWLED OUT?
SCORED
HOW MANY OVERS TEAM B ALLOWED
PENALTY OVERS
CALCULATION BASED ON
Total of those overs
80% Highest scoring Overs
1
Runs +
20% Lowest scoring Overs
2
Runs
1 + 2
= Team A Revised Score
Add 1 Run
= Team B Target Score
in Overs