Normalized play

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Normalized Play Marginalizes Players in a Massively Multiplayer Online Game Mark Chen | @mcdanger | [email protected] Understanding Inequalities in Digital Media and Learning workshop, AERA 2013 • Ethnographic account of World of Warcraft – 60-person group – Fall 2005-Summer 2006 • Play practice is dynamic and emergent. – “hanging out and having fun”

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Transcript of Normalized play

Page 1: Normalized play

Normalized Play Marginalizes Players in a Massively Multiplayer Online GameMark Chen | @mcdanger | [email protected]

Understanding Inequalities in Digital Media and Learning workshop, AERA 2013

• Ethnographic account of World of Warcraft– 60-person group– Fall 2005-Summer 2006

• Play practice is dynamic and emergent.– “hanging out and having fun”

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Expertise

• Expertise meant arranging play space with certain tools and resources to be successful.– Expertise was also dynamic and emergent.

• Using cognitive tools that exposed game rules and math led to new practice.

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Expertise

• Expertise meant arranging play space with certain tools and resources to be successful.– Expertise was also dynamic and emergent.

• Using cognitive tools that exposed game rules and math led to new practice.

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Legitimate ways of playing/being

• New legitimate play emphasized progress and surveilling others’ performance.

• This movement was in contention with my group’s initial values, leading to its eventual fracture.