Non-narrative ab -...
Transcript of Non-narrative ab -...
Nihonyanagi Page 1
California State University Monterey Bay (CSUMB) School of Information Technology and Communication Design (iTCD) (BS)
Digital Animation Capstone Proposal:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Non-narrative abstract animation: 21st Century Art + Technology in Motion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By Mariko Nihonyanagi
For: ~~~~~~~~~
CST 400 Senior Capstone Project Planning Dr. Bude Su Advisor: Pat Watson
Fall 2009
Nihonyanagi Page 2
Table of Contents
I. Executive Summary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 II. Introduction/Problem Description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Project Background ______________________________________________________ - Problem Description _____________________________________________________ - Target Audience ________________________________________________________ - Environmental Scan ______________________________________________________
III. Solution Description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Project Description _______________________________________________________ - Project Goals ___________________________________________________________ - Why this Project’s a Solution _______________________________________________ - Other Possible Solutions __________________________________________________ - How this Project Differs from Other Similar Projects _____________________________
IV. Deliverables ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Project Deliverables List (With Descriptions) ___________________________________
o 3D Experimental Animation __________________________________________ o Capstone Website _________________________________________________ o Capstone Poster __________________________________________________ o Capstone Report __________________________________________________
V. Methodology ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Implementation Plan _____________________________________________________ - Resources _____________________________________________________________ - Expertise ______________________________________________________________ - Risk Analysis ___________________________________________________________
VI. Testing and Evaluation Plan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Functional Testing _______________________________________________________ - Usability Testing and Evaluation Plan ________________________________________
VII. Budget ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Timeline ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Milestones _____________________________________________________________ - Timeline Fall 2009 _______________________________________________________ - Timeline Continued Spring 2010 ____________________________________________ - Timeline Key ___________________________________________________________
IX. Appendixes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - PowerPoint or Web Presentation ____________________________________________ - Letter or Memo of Understanding from Client/Sponsor ___________________________ - Reference List __________________________________________________________ - Resume _______________________________________________________________ - Storyboards, Flowcharts, Diagrams and Charts ________________________________ - Specifications ___________________________________________________________ - Copyright Permissions ____________________________________________________ - Human Subjects Forms ___________________________________________________ - Advisor’s Suggestions ____________________________________________________
X. Advisor Signoff Page ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nihonyanagi Page 4
II. Introduction/Problem Description
Project Background Animation has been transformed in the last ten years into a multimedia industry. The
approximately hundred-year-old industry has been digitized. The commercial viability of
animation has grown, becoming ubiquitous in our daily lives. Faster and more powerful
computers, and the more ready availability of animation and art software make it
possible for us to see animation everywhere from our cell phones to electronic
billboards. With compositing software like After Effects, Animation has become a hybrid
of live action, graphics, still photography, animation, 3D animation, and typography.
The public now views this type of animation as a means to a commercial end.
Experimental animators, or those whose animations are not based in advertising and
propaganda, story-telling and entertainment, have also begun to embrace this
composite form of animation as well. Experimental animation is animation that begins
in the heart of the medium. “The discoveries made by the experimentalists are
therefore of constant use to the professional animator because they reveal both in their
success and their failure what the medium is capable or incapable of accomplishing.”
(Halas & Manvell, 1959)
Problem Description As animation has become more of a legitimate art form, with museums like the San
Diego Museum of Art presenting the Animated Painting series, one can see more and
more how artists are trying to push the limits of technique and technology. However,
this animation an art and design form (as compared to as an entertainment medium)
has only just begun to be explored. With the recent success of 3-Dimentional (3D) in
the commercial world (e.g. Toy Story (1995), Shrek (2001)) and easy of access to 3D
Nihonyanagi Page 5
software like Maya, the addition of more 3D focused experimental animation would
need to be added to the field. Animations, such as these, while not as high budget as a
Hollywood blockbuster, have their own place in the continuing evolution and exploration
of the technical and creative limitations of 3D animation as a design form, as well as in
inspiring those 3D artists and animators in their art. Animation, as a creative design and
art form, has not truly reached its potential. What happens now in the realms of 3D
experimental animation will pave the way for the future of animation as an art form.
Digital animation has the potential to become a mainstream art form that will be
accepted by art venues around the world. (This project will focus on revealing this
potential in digital animation.)
Target Audience The experimental 3D animation project will be targeted at art connoisseurs, especially
those interested and/or educated in modern art. These could include art college
graduates, other artists, 3D animators, and those that like to visit art museums. A
second target audience would be potential employers, such as animation studios that
would be interested in hiring someone that can pull off a unique project of this venue. In
this vein, such a project would also appeal to potential clients that may want to contract
a project that is of a similar nature.
Environmental Scan Project 1: Molson "Party Ready Bottle"
Author: Cossette
Year: 2009
Duration: 0:46
Source: http://www.mat0.net/work/projects/molson.html, Quick Time video (http://www.mat0.net/work/img/projects/molson/molson_tv.mov)
Nihonyanagi Page 6
This short advertisement is not an experimental animation, yet it features an interesting
use of abstract 3D models and motion that is similar to what an experimental animator
might use. This abstract quality and use of 3D is similar to what the CSUMB capstone
would be like. The difference is that it will not be an advertisement.
Project 2: Hypervibes
Author: Dae In Chung
Year: 2008
Duration: 3:00
Source: CalArts School of Film/Video: Experimental Animation: Showcase 2008 (http://fv.calarts.edu/main/streaming/2008/expanim.html)
This short experimental animation was done by a student at CalArts School of
Film/Video for their 2008 Showcase. It features a combination of 3D and 2D animation
set to music. The animation itself is a study of design and motion that corresponds to
the music. The animation uses shades of grey with some color and some simple
geometric shapes and lines. The CSUMB project will be in a similar vein with the use of
motion, but the models will be more complex than plain geometric shapes.
Project 3: Animusic: Pipe Dream
Author: Animusic
Year: 2004
Duration: 3:30
Source: Google videos (http://video.google.com/videoplay?docid=-5503582578132361295), http://www.animusic.com/index.shtml
This professional piece of 3D experimental animation features synthesized music and
corresponding 3D instruments. The animation then goes on to show many 3D balls
Nihonyanagi Page 7
accurately playing each instrument in synch with the music. The elements of the 3D
instruments are automatically generated with a proprietary software called
ANIMUSIC|studio. While the CSUMB capstone project will not feature such
experimental use of 3D software, it will be similar in the uniqueness of the motion and
abstract nature of the 3D models featured within the animation.
Project 4: STUDY NO. 9
Author: W.S. Cheng
Year: 2004
Duration: 2:45
Source: CalArts School of Film/Video: Experimental Animation: Showcase 2004 (http://fv.calarts.edu/main/streaming/2004/expanim.html)
This short experimental animation was done by a student at CalArts School of
Film/Video for their 2004 Showcase. This simple looking animation uses the very plain
concept of taking a series of grey squares on black and moving them in sync to a piece
of music. This demonstrates, is in its simplest form, a sort of study of motion and
design similar to what the 3D experimental animation capstone will achieve, though this
one will use more varied and complex shapes to emphasize their 3D nature.
Project 5: World Builder
Author: Bruce Branit
Year: 2009
Duration: 9:15
Source: Vimeo (http://www.vimeo.com/3365942), YouTube (http://www.youtube.com/watch?v=VzFpg271sm8), Facebook (http://www.facebook.com/pages/World-Builder/73936485659)
Nihonyanagi Page 8
This short film, produced mostly by Bruce Branit of Branit VFX studio in Kansas City, is
a combination of live action green screened with a 3D world. It took 2 years to make
this 3D world; yet the plot is simple and the dialogue minimal. It is not necessarily an
example of experimental animation, as it is more a combination of short film and
experimental 3D concepts. This is also not like a college project, as it was done by a
professional studio, and took one more year than most CSUMB capstones take. The
work however, does provide neat insight into the inner workings of how 3D models are
made, and is a poignant and memorable addition to the 3D world. The CSUMB
capstone may not be as technically complex, but it will have a similar epic and
technically exploratory nature. Another difference would be that the 3D experimental
animation capstone would not include live-action per say. It would be less scripted and
photorealistic, and more focused on abstract shape and design.
Nihonyanagi Page 9
III. Solution Description
Project Description The experimental 3D animation project will be a short animation based on the idea of
abstract forms in space. It will be an approximately 30 second to 2 minute 3D
animation. This animation will be set to a sound track, and may include other elements
such as photo images, live action, 2D computer elements or special effects; but it will be
mostly 3D in nature. It will have a focus character, but neither this nor the environment
will be based in reality. Instead, it will be a brightly colored fantasy world animation
based on the idea of abstract forms and design moving in space. Using a unique
artistic view of the world, an experimental design based animation will be made that can
only be done using the medium of the computer.
Project Goals The goal of this project is to create a short animation based upon the abstract models
(e.g. fantasy flowers and forests) previously designed by the student for a past
animation class. This is to be an expressive, complex and abstract design based
animation that would be worthy of showing at a local art venue, such as the Monterey
Museum of Art.
Why this Project’s a Solution This project will add another unique piece of 3D work to the animation catalogue of
experimental animations, therefore expanding the understanding of the technical and
artistic capabilities of those interested in 3D animation and techniques. This project will
help make the public more aware of animation as an art form by being publicly
displayed at an art venue. This will help get the public more accepting of the idea of
digital animation as an art and design form, not just a commercial vehicle.
Nihonyanagi Page 10
Other Possible Solutions There are many ways that an experimental animation can go besides being based in
3D, and many new or unique ways of combining techniques that could contribute to the
art form. A non-digital way of doing this would be to focus on traditional forms of
animation such as painting cells for animation or more uncommon ones such as clay
animation. The experimental animation could also be focused on live action and
effects, or 2D computer animations and abstractations. All of these would be valid
alternates to a 3D experimental animation, and would serve to add to the library of
animation techniques and animated artistic expression.
How this Project Differs from Other Similar Projects There are other 3D experimental animations, but this one would be a unique form of
artistic expression as no two pieces of art can be exactly the same. This project would
be solely the student’s vision, as compared to another experimental animation that uses
3D, such as the Animusic: Pipe Dream mentioned in the Environmental Scan section of
this proposal. This project is also different than other projects, as its focus would be to
advance the idea of digital animation as an art form while other projects may have a
different focus, such as to tell a political message.
Nihonyanagi Page 11
IV. Deliverables
Project Deliverables List All the following deliverables will be included as an electronic version on a CD.
- 3D Experimental Animation The final animation will be 30 seconds to 2 minutes long. It will be in a
resolution of HDTV 720p. It will be in a QuickTime .mov format. The bulk
of the animation will be made with the 3D software Maya, as it is what is
taught at CSUMB.
- Capstone Website The website will be made with simple html and possible CSS. It will be
posted on the CSUMB myspace server. The website will include a short
description of the project, link to a digital copy of the 3D experimental
animation and final capstone report, and section for the student’s resume.
- Capstone Poster This poster will advertise the student’s 3D experimental animation for the
capstone festival in May 2010. It will be a large (movie poster size)
printed poster created with software such as Photoshop or Illustrator. It
will feature images from the final project, as well as a description of the
project.
- Capstone Report This report will be a written document that will detail the process of
creating the capstone project. This will include any preproduction
materials such as storyboards, concept art, and written descriptions of the
3D experimental animation. There will be a hardcopy of this report.
Nihonyanagi Page 12
V. Methodology
Implementation Plan 1) The first part to completing this capstone is to take the classes necessary to lean
the basics of 3D animation and production. This and the other necessary skills
are further detailed in the Expertise section of this proposal.
2) While this project is in the planning stages constant research of similar 3D
projects will be undertaken for inspiration and analysis. Other advice will be
taken from the people mentioned in the Resources section of this proposal.
3) All supplies mentioned in the Resources section of this proposal must be
available. If they are not, they need to be brought.
4) The implantation of the actual experimental 3D animation will be as follows.
a. Develop the basic experimental animation idea.
b. Write a draft/description of the idea using a word processor.
c. Create storyboards and then concept art by combination of hand
drawings, scan and trace with pen tablet, and using 2D drawing programs
such as Adobe Illustrator and Photoshop.
d. Create 3D models for the set, scene blocking, and the animation focus or
character. This section will be based on work created in steps a., b., & c.
above. These models will be created with the software Maya, and there is
also a possibility of 2D models that would be created with software such
as Adobe Illustrator and Photoshop.
i. Texturing of models is done in Maya and 2D programs like
Photoshop.
ii. Lighting and shadows is also done in Maya.
Nihonyanagi Page 13
iii. Possible use of other advanced techniques such as fur, or particle
generation
e. Find sound/music in public domain or create original score using the
software GarageBand. (See more in the Copyright Permissions section of
the Appendix.)
i. For further information on steps a., b., c., d., & e. see the
Storyboards, Flowcharts, Diagrams and Charts section in the
Appendix.
f. Animation of models and scenes.
i. Key and in-between frame creation (as extrapolated during
rendering).
ii. Scene blocking is implemented.
iii. Possible creation or use of rigs, expressions, or deformers for
model movement.
iv. Editing of shots by creation of cameras in Maya. Also possible use
of programs like After Effects or QuickTime for editing and special
effects.
g. Rendering of Animation in Maya on school computers to speed up
rendering time.
h. Adding any postproduction, such as sound track.
i. Transfer to format appropriate for digital projection.
5) Communicate with advisors, teachers and other professionals in the field as
project progresses.
Nihonyanagi Page 14
6) Possible entry of project into art show or film festival.
7) Prepare papers and other required materials for capstone.
a. Final capstone report
b. Capstone website
i. Has a short description of project,
ii. Link to digital copy of 3D experimental animation,
iii. Link to final capstone report,
iv. Section for student resume.
c. Capstone poster that advertises student’s capstone
d. ITCD website
i. Will have a description of all required ILP classes taken for major
ii. Will have link to a project completed for each class.
e. Other capstone forms
8) Create presentation of final project.
9) Practice presentation of final project.
10) Present final project.
Nihonyanagi Page 15
Resources Personnel The main advisor of this project will be the digital animation capstone advisor Pat
Watson. He is knowledgeable about the concepts of animation and design, as well as
the 3D software Maya. He also has knowledge of a fair amount of the other multimedia
software that will be used in this project.
The advisor that in charge of the administrative procedures behind the capstone is Dr.
Bude Su. She will help keep the students on schedule to complete their capstones in
the given timeframe. She will also help with the capstone presentations and reports.
Another teacher that is knowledgeable about the subject of film and animation is Robert
Polich. He has knowledge of Maya as well as After Effects, and is part of the film
department (Teledramatic Arts and Technology).
Other possible resources for this project include other Digital Animation or technology
students, and design and animation professionals in the community.
Supplies, Space Status
*Computer and mouse The student has a Mac laptop and 3 button mouse with the requisite software for this project.
*Imaging editing software The student has Photoshop, Fireworks, and Corel Painter.
*Microsoft office The student has Word and PowerPoint which will be used for capstone presentation, reports, and taking notes for animation planning.
*3D animation software The student has Maya.
*Pen tablet The student owns one.
Nihonyanagi Page 16
*Movie making software The student has iMovie HD for film editing, Audacity for sound, and GarageBand for making music.
*Pen, pencils, colored markers, The student has these supplies which may be paper, scissors, glue etc. used for creating storyboards, concept art and
etc.
*Scanner The student will use this to scan drawings for the project into the computer.
*External hard drive The student has 2, 1TB external hard drives that will be used to store backups of the large files that will be rendered during the project.
*School computer labs The school lab will be utilized as they have multiple copies of Maya on which rendering can be done faster. The student also plans on using the school’s licenses of After Effects to edit the project.
*Research Research for similar projects will be done on the Internet and at the school library. There may also be research done on the Internet and at the library for instructional material for 3D or other software.
Nihonyanagi Page 17
Expertise The student has adequate knowledge of all the software mentioned in the Resources
section of this proposal. This knowledge comes from the classes mentioned bellow.
Class Purpose for Class CST 300 + L Major ProSeminar
This class introduced the major, and gave a short
overview of what a capstone project is like.
CST 328 Digital Art and Design CST 428 Digital Art Workshop CST 201 + L Media Tools
These classes taught digital art tools, such as
Illustrator, and the basics of digital design, art, and
animation. These design concepts can be used for
the final project.
VPA 310 Mixed Media Drawing VPA 315 Life Drawing High school art classes
These were essential classes, as they have helped
with the student’s artistic skills that will be
necessary for creating the 3D experimental
animation.
CST 231 + L Problem Solving and Programming With C++ CST 338 Software Design CST 337 Computing Architectures & Environments
These classes have helped with basic programming
and understanding more of the mechanics behind
the programs and computers if a technical problem
comes up. This will be helpful for making the
capstone website.
CST 101 Technology Tools CST 211 Technical Communications CST 212 Technical Presentations
These classes taught presentation and report skills.
This will help with presenting the capstone and
creating capstone reports and presentations. CST
101 also taught simple html skills. This will be
helpful in making the capstone website.
TAT 337 + L Video Productions
This class taught the production process behind
making an animated film. This class taught camera
operation, lighting, audio, and editing. These skills
can be used when creating the project.
Nihonyanagi Page 18
As shown in the chart above the main skill of using the Maya software was acquired in
the 3D classes (pink row) taught by Pat Watson. The student also plans to become
more skilled in After Effects by taking TAT 421 and 423 with Robert Polich. The
student’s artistic and design skills have also been honed in art and design classes taken
in high school and at CSUMB.
All of the skills mentioned above will be used to help create the 3D experimental
animation.
CST 400 Capstone Plan CST 496 A & B Capstone Directed Advising CST 401 Capstone Lab
These classes are for creating the capstone and
getting advised on it.
TAT 421 Motion Graphics TAT 423 Art of Compositing
The student is currently taking these classes to
learn more about After Effects.
CST 305 3D Modeling & Animation CST 405 Animation Workshop
These are the quintessential classes that taught the
student how to use the Maya animation software
necessary to complete the capstone.
Nihonyanagi Page 19
Risk Analysis One reason this project may not be completed is due to loss or corruption of animation
files during rendering because of large size or scenes that are too complex. Working
with After Effects can also be problematic in terms of rendering. This happens because
the computers don’t have enough memory (RAM) to render the animation. This can be
easily overcome by reducing the complexity of the scene to be rendered, rendering only
part of the scene, not including the scene or redoing the scene.
Other technical problems with Maya may also occur, as the software is massive, and a
lot of work could be lost if a problem beyond the student’s and advisor’s skills to fix
happens. This problem can be solved by asking another person knowledgeable in
Maya how to solve it, or by going back to an earlier version of the work and not doing
what caused the problem in the first place.
It is possible that both the original and backup copies of project files could be lost or
stolen, which would also make the capstone hard to complete. This is very unlikely, as
there should be three or four copies of the work. There will be copies on the student’s
computer and external hard drive. The advisor is also likely to have some of the
student’s work, and there will be a copy of the work online, such as in the student’s
Email or on a server. If all these copies are lost the student will just have to start over
again.
Another problem is that the project may not be completed in time to get it in the show at
The National Steinbeck Center. This can be prevented by carefully following a detailed
timeline of when to finish each part of the project.
Nihonyanagi Page 20
Other general reasons for not completing this capstone on time include personal
emergencies (illness etc.), school closure (weather etc.), and other unlikely external or
internal reasons. These are the extremely unlikely types of problems that might mean
coming back next year or deciding not to graduate.
Nihonyanagi Page 21
VI. Testing and Evaluation Plan
Functional Testing Functional testing will be done by the student during each stage of production starting
with model creation. The student will do test renders as each model is created to see if
textures map correctly over the models. There will be more test renders as models and
lights are put into the scene. Lighting will involve many test renders, as this is the most
effective way to see if the lights and shadows are correct. There will also be low quality
play blasts of animation sequences to see that they are animating smoothly.
After the scenes have been set up and animated, each frame will be rendered and
composted into a complete animation. Each time this is done the versions will be tested
for smoothness of movement, music synchronization, and proper animation, lighting,
texturing, and shadows. As versions are created, the student may add, change, or
delete any parts that don’t feel right based on her design and artistic sensibilities.
The final QuickTime file will be done in high quality and burned onto a CD and tested on
various Macs and PCs, especially the student’s laptop and final presentation projector.
Usability Testing and Evaluation Plan This project will not have any formal usability testing, as an experimental 3D animation
is not necessarily about being marketable. The success of this project can however be
determined when it is shown in spring 2010, at The National Steinbeck Center, as the
pilot of the (not yet named) show. The student will be able to determine if the project is
a success by listening to the comments made at the opening of the show and asking
her advisor what the reaction to it is. She will also seek the opinion of Deborah
Silguero, of the Steinbeck Center, who has agreed to put on this show.
Nihonyanagi Page 22
This is a subjective topic, but receiving many comments such as, “this is boring and
unoriginal” would most likely mean failure. Comments like, “this is innovative and
artistic” would mean success. Getting good reviews from art critics and the museum
staff would be extra encouraging, as it means that this project is actually influencing
someone. Media attention such as in the local newspaper or on local news would also
be a good indication of spreading the idea of designed based 3D animation as an
acceptable standard in a formal museum.
Nihonyanagi Page 23
VII. Budget
Item Quantity Actual Cost Theoretical Cost
Specifics of Actual Item Used for Project Price Paid Price Will Pay
Software
Adobe Photoshop CS4 Extended Student is using Photoshop CS3 on her personal computer, which came with the Adobe Creative Suite 3 Design Standard.
1 $453.98 $0.00 $999.00
Adobe After Effects CS4 Pro Student is using After Effects in the CSUMB lab. 1 $0.00 $0.00 $999.00
Autodesk Education Suite for Entertainment Creation 2010 (Includes Maya)
Student is using Maya 2008 on personal computer. 1 $349.98 $0.00 $4,995.00
Audacity 1 $0.00 $0.00 $0.00 Microsoft Office Project 2007 Standard
Student is using Microsoft Office 2004 for Mac. 1 $149.95 $0.00 $599.00
Hardware Mac Computer Mac PowerBook G4 1 $2,961 $0.00 $3,556
3 Button Mouse Logitech V270 Cordless Optical Notebook Mouse for Bluetooth 1 $49.99 $0.00 $49.99
Pen Tablet 12" x 10" VizTablet 1 $99.98 $0.00 $129.00 Printer-Scanner-Copier Canon Pixma MP760 1 $249.00 $0.00 $249.00 1 TB External Hard Drive Western Digital My Book Essential Edition 1 $239.01 $0.00 $247.76 1 TB External Hard Drive SimpleTech [re]drive 1 $89.99 $0.00 $99.99 Totals $4,552.89 $0.00 $11,923.74
Nihonyanagi Page 24
Table Continued Item Notes Software
Adobe Photoshop CS4 Extended Pricing from receipt & http://www.journeyed.com/item/Adobe/Photoshop+Extended/40381031
Adobe After Effects CS4 Pro Pricing from http://www.journeyed.com/item/Adobe/After+Effects/30301031 Autodesk Education Suite for Entertainment Creation 2010 (Includes Maya)
Pricing from http://www.journeyed.com/item/Autodesk/Education+Suite+for+Entertainment+Creation/100965793
Audacity This audio software is free. Microsoft Office Project 2007 Standard Pricing from receipt & http://www.journeyed.com/item/Microsoft/Project/99471723
Hardware Mac Computer Pricing from receipt. 3 Button Mouse Pricing from http://www.newworldvideodirect.com/productdetail.asp?ProductID=2300 Pen Tablet Pricing from http://www.journeyed.com/item/VisTablet+Systems/VisTablet/95769576 Printer-Scanner-Copier Pricing from receipt. 1 TB External Hard Drive Pricing from receipt. 1 TB External Hard Drive Pricing from box label & receipt.
The project cost $0.00 for the student, as seen in the Price Will Pay column, as she already owns most of the items or will use the
software at the CSUMB computer lab.
The Adobe and Autodesk software has been chosen because they are the industry standard (according to capstone advisor Pat
Watson). Microsoft is also a standard. The external hard drives are needed because rendering a 3D animation can quickly take up
many gigabytes. (Any high capacity ones will work.) The scanner is so hand drawn concept art and storyboards can be made digital.
Nihonyanagi Page 25
The 3 button mouse is needed for Maya, and the pen tablet is for working in Photoshop.
Advisor Pat Watson feels that this project is not one whose labor can be measured, as it
is experimental design and not for commercial purposes, however he stated a gallery
piece like this would generally be in limited reproduction of about 50 DVD copies that
would sell for about $5,000 each, or a total of $250,000
Nihonyanagi Page 26
VIII. Timeline Milestones
Task Task Description Start Finish Days Animation 1 Preproduction 9-17-09 1-25-10 131
1a Research Other Design Based Animations 9-17-09 1-25-10 131 1b Develop/Write Basic Experimental Animation Idea 10-12-09 10-24-09 13 1c Create Storyboards 10-12-09 10-24-09 13 1d Create Concept Art of Models 10-25-09 11-2-09 9 1e Find/Create Sound/Music 11-3-09 11-16-09 14
2 Production 11-17-09 4-17-10 152
2a Create 3D Models for Sets/Scenes & Animation Focus 11-17-09 2-28-10 104
i Texture Models/Scene 11-17-09 2-28-10 104 ii Light Models/Scene 12-18-09 2-28-10 73 iii Shade Models/Scene 12-18-09 2-28-10 73
2b Animate Models/Scenes 11-17-09 4-17-10 152 i Block Scene/Animation 11-17-09 3-8-10 112
ii Edit to Sync Sound to Animation 3-9-10 4-17-10 40 iii Key and In-Between Frame Creation 3-9-10 4-17-10 40 iv Create Model Rigs/Deformers/Expressions 3-9-10 4-17-10 40 v Create Maya Cameras for Editing Shots 3-27-10 4-17-10 22
3 Postproduction 3-27-10 5-20-10 55 3a Test Renders of Animation and Revisions 3-27-10 5-14-10 49
i Test Rendering 3-27-10 5-14-10 49 ii Compositing Test Render[s] 3-27-10 5-14-10 49 iii Final Editing of Sound etc. 3-27-10 5-14-10 49
3b Final Production 5-15-10 5-20-10 6
i Final Rendering & Compositing of High Definition Animation 5-15-10 5-20-10 6
ii Create Compressed Version of Animation 5-15-10 5-20-10 6 iii Put on Final CD & Animation Website 5-15-10 5-20-10 6 iv Show at The National Steinbeck Center m-d-yy m-d-yy 1
Other 1 Capstone Proposal 9-17-09 12-11-09 86
1a Capstone Proposal 9-17-09 12-11-09 86 1b Basic Idea Uses Work From 2 Previous 3D Classes* 8-25-08 5-8-09 257
2 ITCD ILP Portfolio Site* 8-27-07 12-4-09 831 3 Final Capstone Presentation & Report 1-25-10 5-21-10 117
3a Final Capstone Report 1-25-10 5-21-10 117 3b Create Animation Website 3-27-10 5-20-10 55 3c Create Animation Poster 4-17-10 5-14-10 28 3d Create Final Capstone Presentation 4-17-10 5-20-10 34 3e Practice Presenting Final Capstone Presentation 5-7-10 5-20-10 14 3f Present Final Project 5-21-10 5-21-10 1
# Of Tasks 38 Total Days** [Dark Pink] 1372 *Most work done in previous years. **Total Days include days that overlap
Nihonyanagi Page 27
Timeline Fall 2009
Task Description Start Finish Hours Aug 09 September 2009 October 2009 November 2009 December 2009 21 28 4 11 18 25 2 9 16 23 30 6 13 20 27 4 11 18 25
Basic Idea Uses Work From 2 Previous 3D Classes 8-25-08 5-8-09 300
Capstone Proposal 9-17-09 12-11-09 55 Research Other Design Based Animations 9-17-09 1-25-10 21 ITCD ILP Portfolio Site 8-27-07 12-4-09 92 Develop/Write Basic Experimental Animation Idea 10-12-09 10-24-09 4
Create Storyboards 10-12-09 10-24-09 12 Create Concept Art of Models 10-25-09 11-2-09 12 Find/Create Sound/Music 11-3-09 11-16-09 16 Create 3D Models for Scenes & Animation Focus 11-17-09 2-28-10 125
Texture Models/Scene 11-17-09 2-28-10 15 Light Models/Scene 12-18-09 2-28-10 5 Shade Models/Scene 12-18-09 2-28-10 5
Final Capstone Report 1-25-10 5-21-10 55 Animate Models/Scenes 11-17-09 4-17-10 98 Block Scene/Animation 11-17-09 3-8-10 2 Edit to Sync Sound to Animation 3-9-10 4-17-10 14 Key and In-Between Frame Creation 3-9-10 4-17-10 48 Create Model Rigs/Deformers/Expressions 3-9-10 4-17-10 24 Create Maya Cameras for Editing Shots 3-27-10 4-17-10 10
Test Renders of Animation and Revisions 3-27-10 5-14-10 39 Test Rendering 3-27-10 5-14-10 30 Compositing Test Render[s] 3-27-10 5-14-10 7 Final Editing of Sound etc. 3-27-10 5-14-10 2
Create Animation Website 3-27-10 5-20-10 14 Create Animation Poster 4-17-10 5-14-10 12 Final Production 5-15-10 5-20-10 19
Final Rendering & Compositing of High Definition Animation 5-15-10 5-20-10 12
Create Compressed Version of Animation 5-15-10 5-20-10 1 Create Final Capstone Presentation 4-17-10 5-20-10 6 Practice Presenting Final Capstone Presentation 5-7-10 5-20-10 3
Put on Final CD & Animation Website 5-15-10 5-20-10 2 Show at The National Steinbeck Center m-d-yy m-d-yy 4
Present Final Project 5-21-10 5-21-10 1.167 Total Hours* 609.2 *Total Hours does not include grey rows.
Nihonyanagi Page 28
Timeline Continued Spring 2010
Task Description Start Finish Hours January 2009 February '09 March 2009 April 2009 May 2009 1 8 15 22 29 5 12 19 26 5 12 19 26 2 9 16 23 30 7 14 21 28
Basic Idea Uses Work From 2 Previous 3D Classes 8-25-08 5-8-09 300
Capstone Proposal 9-17-09 12-11-09 55 Research Other Design Based Animations 9-17-09 1-25-10 21 ITCD ILP Portfolio Site 8-27-07 12-4-09 92 Develop/Write Basic Experimental Animation Idea 10-12-09 10-24-09 4
Create Storyboards 10-12-09 10-24-09 12 Create Concept Art of Models 10-25-09 11-2-09 12 Find/Create Sound/Music 11-3-09 11-16-09 16 Create 3D Models for Scenes & Animation Focus 11-17-09 2-28-10 125
Texture Models/Scene 11-17-09 2-28-10 15 Light Models/Scene 12-18-09 2-28-10 5 Shade Models/Scene 12-18-09 2-28-10 5
Final Capstone Report 1-25-10 5-21-10 55 Animate Models/Scenes 11-17-09 4-17-10 98 Block Scene/Animation 11-17-09 3-8-10 2 Edit to Sync Sound to Animation 3-9-10 4-17-10 14 Key and In-Between Frame Creation 3-9-10 4-17-10 48 Create Model Rigs/Deformers/Expressions 3-9-10 4-17-10 24 Create Maya Cameras for Editing Shots 3-27-10 4-17-10 10
Test Renders of Animation and Revisions 3-27-10 5-14-10 39 Test Rendering 3-27-10 5-14-10 30 Compositing Test Render[s] 3-27-10 5-14-10 7 Final Editing of Sound etc. 3-27-10 5-14-10 2
Create Animation Website 3-27-10 5-20-10 14 Create Animation Poster 4-17-10 5-14-10 12 Final Production 5-15-10 5-20-10 19
Final Rendering & Compositing of High Definition Animation 5-15-10 5-20-10 12
Create Compressed Version of Animation 5-15-10 5-20-10 1 Create Final Capstone Presentation 4-17-10 5-20-10 6 Practice Presenting Final Capstone Presentation 5-7-10 5-20-10 3
Put on Final CD & Animation Website 5-15-10 5-20-10 2 Show at The National Steinbeck Center m-d-yy m-d-yy 4
Present Final Project 5-21-10 5-21-10 1.167 Total Hours* 609.2 *Total Hours does not include grey rows.
Nihonyanagi Page 29
Timeline Key Sections Symbol Sections Symbol Animation Other
Preproduction Capstone Proposal
Production ITCD ILP Portfolio Site
Postproduction
Final Capstone Presentation & Report
Nihonyanagi Page 30
IX. Appendixes
PowerPoint or Web Presentation Text
Letter or Memo of Understanding from Client/Sponsor Text
Reference List (2007). Pixar. Retrieved December 16, 2007, from http://www.pixar.com/index.html Dudley, R. (1996). Randy's guide to good demo reels. The University of Georgia.
Retrieved December 16, 2007, from http://www.eits.uga.edu/dms/demos.html Images:
(2007). Bradley Lindsay Animator. Retrieved December 16, 2007, http://www.brad3d.com/
Resume Text
Storyboards, Flowcharts, Diagrams and Charts Text
Specifications Text
Copyright Permissions Text
Human Subjects Forms Text
Advisor’s Suggestions The following are suggestions that the capstone advisor, Pat Watson, made for this
capstone proposal project.
First Suggestions:
Nihonyanagi Page 31
Mariko, for the time being, dont' send me a paper that has blank sections in it.
Just send what's requested for the week's work. Your project background reflects
your old ideas on the project. Revise that. Your problem description needs to
deal with the fact that animation is emerging as an art and design form rather
than an entertainment medium. Your problem description needs to focus on the
fact that animation hasn't been explored as a creative art form to anywhere near
its potential and that's what you intend to to. Your target audience statement is
OK. Your QT link for the Molson ad took way too long to load. Next time, print the
link so I can do a cut and paste into my browser. I think your comparison
examples are well-selected and represent your ideas well. Please do a better job
of preparing your paper, as your links were difficult to start and the writing needs
some work (not a lot, but some refinement that comes from better editing and
clearer focus). I believe you have the skills to play in the big leagues, please
make sure your writing reflects that skill.
Mariko: Your problem statement should focus primarily on the general public
perception that animation is an entertainment genre. Your problem statement
should address the fact that you're attempting to expand the public acceptance of
animation as an art form and you intend to submit the finished product to local art
venues (Steinbeck Center, Monterey Museum of Art and other galleries) to
advance the idea that digital animation is an art form.
Second Suggestions:
For this week, I want a timeline from you. This timeline needs to be very clearly
thought out. Frequently, the timelines in the proposal are a joke. I'm going to hold your
Nihonyanagi Page 32
feet to the fire on this so make sure that the timeline you propose is one you can
actually do. You all have such dense and complicated projects that to lose track of your
benchmarks could be a mission-fatal mistake.
Remember, basic industry workflow guidelines for projects like what you're working on
indicate you should have a bare-bones working version by the end of this semester. The
ITCD workflow guidelines are woefully inadequate for proper development of these
types of projects. The idea that one semester is spent writing the proposal and doing
presentations is very much out-of-alignment with good project management strategies.
But, I didn't make these rules. Your problem is that you have to accommodate these
deadlines and still create a project that will create employment or grad-school
opportunities.