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    GON E TO

    GROUND

    S

    Kpvin m

    macGrp or

    ABR EGADO-RA E

    INTRIGU E

    21

    Sandra ChildrPH with Chri tophpr John Parl

    S ER EGAR TURNABOUT 38

    Chri tophpr John ParI >

    THE BLAC I SPHERE

    S9

    Chucl

    Truptt

    HUSUJ E ?2

    Chri find

    APP ENDUI: ADDITIONAl

    BOUNTl ES

    91

    Development and Editing: Bill Smith Cover Design: Stephen

    Crane

    Graphics:

    Stephen Crane Richard

    Hawran

    Cover Art: Jason

    Palmer

    Interior Art: Marshall Andrews III

    Jo e Corroney Stom

    Cook

    Christina

    Wald

    Publisher: Daniel

    Scott Palter

    Associate

    Publisherffreasurer:

    Denise

    Palter

    Associate Publisher: Richard

    Hawran

    Editors;

    Peter

    Schweighofer Bill Smith George

    Strayton Paul

    Sudlow Eric S

    Trautmann

    Graphic Artists: Tim Babka Tom ONeill Brian Schomburg

    Sales Manager: Jeff Kent Sales Assistant: Carl

    Klinger

    Licensing Manager: Ron

    Seiden

    Warehouse Manager: Ed Hill Accounting: Karen Bayly Mary Galant

    Wendy

    Lord Billing:

    Sue

    Hartung

    Published by

    t1E

    R

    3 Box 2345

    Honesdale PA 18431

    40151

    TM and 997 Lucasfilrn Ltd. LFL . All Rights Reserved. Trademarks

    L used by West End Games under authorization.

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    1 10 1

    ~ - m 5 1 K l t G R A T l O H S = = = = = = = = = = = = . . I T : : : . ~ ~ R . ~ W ~ . ~ R S : . :

    UBOUNTY HUNTERS

    WE

    DON T

    NEED THAT

    scum

    Disinto9rations

    Difficulty Range

    3-5

    6-10

    11-15

    16-20

    21-30

    31

    Task

    Very Easy

    Easy

    Moderate

    Difficult

    Very Difficult

    Heroic

    ADVENTURE

    mAnR1ALS

    en d

    of a difficulty s range. A large group

    or one

    with highly skilled characters will only be chal

    lenged

    if

    you pick difficulty

    numbers

    from

    the

    u pp er e nd

    of

    each

    difficulty s range. You may

    also

    adjust

    th e

    number

    of opponents an d their

    capabilities to

    provide

    a suitable challenge.

    DlFF1CULTY

    NUmBER SCALE

    Here is

    what

    is

    needed

    to play

    o

    Disintegra-

    t ons

    Th e

    ta r ars

    Rulebook. This supplement

    uses th e Star

    Wars

    Second Edition

    roleplaying

    game

    rules.

    Player Handouts.

    This

    supplement

    contains

    several player handouts an d maps. You should

    make extra

    copies

    for th e players before begin

    ning play.

    Dice, pencils

    an d

    paper. Each player needs

    several six-sided dice for skill rolls.

    Paper

    and

    pencils ar e useful for taking

    notes

    or sketching

    maps.

    Th e

    following products are not necessary for

    play, bu t

    you

    may find

    them

    useful:

    Galaxy Guide : Bounty Hunters provides

    b ou nt y h un te r c ha ra ct er templates , plenty of

    useful gadgets, an d tips an d suggestions for play

    ing a bounty hunter

    character.

    Fantastic Technology

    ha s

    dozens

    of items of

    equipment that characters may want.

    DlFF1CULTY

    NUmBERS

    AND

    GAmE

    BALANCE

    But there ar e some who do need th e services

    of th e galaxy s guns for hire. Ruthless an d tena

    cious,

    bounty

    hunters make a living by solving

    other

    people s problems. From th e Core to the

    most

    remote worlds of

    th e Outer

    Rim criminals,

    cheats and thieves

    ar e

    on th e ru n from th e law

    an d

    from

    those they ve

    betrayed.

    Often,

    th e

    only

    way to bring

    these

    scoundrels to their just re

    ward is

    by

    hiring a professional

    bounty hunter

    to

    track an d

    capture

    them. Justice ha s a price ...

    an d it s often an

    exorbitant

    one.

    Do your player characters have

    what

    it takes

    to compete with th e likes of Boba Fett an d Bossk

    o r a re t hey d esti ned t o end

    up like

    poor

    Greedo?

    This collection of short adventures for bounty

    hunter

    characters

    separates

    th e

    best

    from th e

    careless, th e legends from th e soon-to-be-dead.

    See

    if your

    hunters

    ar e

    good enough to claim

    these

    rich bounties.

    Note:

    These adventures

    ar e

    designed for a

    team

    of two to five bounty hunter characters.

    Th e

    time frame is before

    th e

    Battle of Endor: th e

    Empire is still in power

    an d

    the Rebel Alliance

    is

    an outlaw band ... an d its

    leaders

    have impres

    sive

    bounties on

    their heads, by th e way. While

    e ac h a dv en tu re u se s a specific world, most of

    these situations

    an d ch ar act ers ca n be refitted

    for th e NewRepublic time period an d se t on an y

    number of

    other

    worlds. These adventures

    ar e

    open-ended enough

    to allow you to insert

    sub

    plots and encounters customized for

    your

    cam

    paign.

    As gamemaster it s your job to modify

    these

    adventures to

    suit

    th e

    abilities of

    your

    players

    characters. The Difficulty Number Scale pre

    s en te d h er e

    lets

    y ou adj ust

    th e

    adventure

    ac

    cording t o t he skill level of th e player characters.

    the characters

    have

    a low level of skill, it s

    better

    to pick difficulty numbers from th e lower

    2

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    : : . . . . r r : r : A R . ~ W : A U ~ = = = = = = = = = = = ~ l H l t G R A T l O H S

    Star

    rs

    Gamemaster Screen Revised

    The

    screen

    and booklet compiles

    important

    informa

    tion and summarizes game

    statistics

    for charac

    ters, ships, and vehicles.

    Imp ERI l BOUNTY R EGUl TlONS

    Bounty postings

    use

    the standard

    lOCI

    (impe

    rial Office of Criminal Investigations) format.

    Bounty notifications

    distributed

    by secondary

    sources - guild offices or posting agencies

    may be abbreviated.

    Name: Nameof

    targeted

    individual, otherwise

    known as the

    bounty

    or acquisition.

    Species: The species of the acquisition.

    Sex: Sex of the individual.

    Age: Age in standard years.

    Homeworld: The individual s homeworld.

    KnownAssociates: Known business partners,

    companions

    or

    friends.

    Bounty: Amount of

    bounty

    (in credits), or

    specifics

    of

    non-credit payment.

    Classification: All bounties fall under one of

    the recognized Imperial classifications: Most

    Wanted, Locate and Detain, Galactic, Regional,

    Sector, System, Local,

    or

    Corporate.

    MostWanted, Locate and Detain,

    and

    Galactic

    postings are good anywhere within the bounds

    of the Empire:

    if

    the

    target

    is spotted anywhere,

    the bounty

    huntercan

    apprehend

    that

    individual.

    Regional bounties are only legally binding in

    the galactic region in which the bounty is issued;

    for example,

    the

    Corporate

    Sector,

    the

    Outer

    Rim

    Territories, or the Core Worlds. lf the target is

    spotted outside the

    stated region,

    the hunte r

    cannot

    legally apprehend that individual - the

    hunter must

    trick the target into enteringan

    area

    where

    he

    or she is wanted. Some hunters try to

    capture

    targets and

    then

    sneak them to an area

    where they are wanted.

    The consequences

    of

    getting caught, however,

    are severe since

    kid

    napping is a

    serious crime

    in

    most

    systems.

    The same conditions apply to sector, system

    and local bounties,

    except the

    bounties are, by

    definition, limited to a much smallerarea. (Local

    bounties may apply

    to

    an entire planet,

    or

    only a

    local principality

    or

    city.)

    Corporate postings are offered by companies.

    While theymay be posted beyond the company s

    territory, they

    are

    legally binding only

    on

    com

    pany property.

    Application Conditions: Conditions for pay

    ment, such as alive, dead or alive, or

    other

    speci

    fications

    dictated

    by

    the

    institution issuing

    the

    bounty. For example, Alive, lacking serious in

    jury

    Bonus: lf any, amount of

    bonus

    (expressed in

    credits,

    goods

    or

    services)

    and

    conditions

    under

    which said bonus may be applied.

    Determent:

    Unusual restrictions

    and

    penal

    ties which may be applied. For example, unwar

    ranted

    loss of life

    or damage to

    private

    property

    in pursuit of

    subject

    shall resul t in up

    to

    30

    reduction

    in

    stipulated

    bounty.

    Crimes: Charge(s) warranting issuance of the

    bounty.

    Originator: Source authorizing the issuance

    of the bounty.

    Receiver Person corporation or location to

    whom

    the

    acquisition may be delivered. Any

    acquisition may

    be

    delivered

    to any

    local Impe

    rial office,

    but

    deliveryfees will be deducted from

    the

    bounty

    if the Empire must then transport the

    acquisition

    to the

    receiver.

    Corporate

    classifica

    tion bounties

    must

    be delivered directly

    to

    the

    company

    in question.

    Brief:Asummaryaccountof

    the

    circumstances

    surrounding

    the issuance of the

    bounty and

    con

    ditions regarding its fulfillment.

    NOn

    PRUIAn POSTINGS

    While the galaxy s hunters makea pretense of

    being skilled,

    dedicated

    and, above all else, law

    abiding,

    there s

    a bustling market in illegal pri

    vate

    bounty

    postings.

    They re

    offered in

    secret

    by any individual who s willing to pay cold, hard

    credits

    for

    the

    capture of a specific target.

    While no self-respecting hunter would

    ever

    admit

    to accepting

    one of these bounties, no

    smarthunterwould

    ever

    turn down a mountain of

    credits

    for a simple

    snatch and

    carry mission.

    Many ofthese postings ar e sponsored bythor

    oughly evil gangsters, but jus t as many are of

    . fered by

    otherwise

    moral citizens with no re

    course. Agreat many despicable things are quite

    legal in the Empire;

    sometimes

    the only way

    to

    get just ice is by taking the law into your own

    hands.

    PP EHDlX

    In addition to further missions hinted at in

    each

    adventure s

    epilogue,

    the appendix

    con

    tains four bounty postings which may be devel

    oped

    into adventures.

    3

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    : : . . I r . ~ . : R . = : : W . U : . : = = = = = = = = = = = t f . . & ~ l H n G R A T l O t i S

    O ~ TO ROUN

    The sun h ad nearly risen above

    th e

    plateau as

    a lone figure carried a large bundle into th e ten

    He

    checked

    his breath mask and exp osur e sui t

    seals, an d then placed the bundle at th e leet of

    Ort Hoogra-O En, th e Ho Din who sa t working

    intently

    at

    a table. Hoogra-D En looked relieved,

    o r a t

    least

    as

    relieved

    as

    a Ho Din could look to a

    human.

    This is th e last of them, Tergeth sighed,

    exhausted

    alter

    long hours 1 harvesting tamack

    pods. He itched from

    th e

    bites

    of

    several bugs

    that

    had been trapped inside his suit. Sometimes

    he

    wondered

    why

    humans

    bothered to colonize

    every world imaginable - th e only lasting result

    seemed to be the discovery of ye t another spe

    cies 1 biting insect.

    We have

    to

    finish

    processing

    this

    harvest

    to y

    uzze

    on

    to

    round

    Hoogra-O En, in that affected

    t on e h e

    used with

    outsiders.

    Tergeth sa t a t th e table

    an d

    t ried to

    keep himself awake. He

    admired

    Hoogra-O En s

    persever nce nd envied his st min

    As th e

    su n

    crawled over

    th e

    edge of th e pla

    teau

    an d

    th e log melted away,

    Tergeth

    finally

    broke

    th e

    silence.

    [

    still think

    th e

    Rebellion

    can

    help us, he offered.

    How ca n they? Hoogra-D En hissed. Their

    resources

    are spread

    to o

    thinly. Theywin on

    on e

    front while losing ground

    on

    a dozen others an d

    consider i t a victory. It

    does

    not

    take

    a mighty

    a rmy a nd a wealth of technology to win a war.

    Hoogra-O En r os e a nd

    paced

    a bo ut th e room.

    Haven t I

    shown

    you otherwise? Single spies go

    where

    battalions fear

    to

    tread. And

    if

    my spies

    aren t entirely

    aware that

    they re working to

    ward

    my purpose so be il.

    Tergeth had lost thi s argument many times,

    ye t he still

    dared

    to press

    5

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    : i s T : ~ R = W ~ U : : :

    ~ H T E G R A T l O H S

    the issue. Imperial

    targets

    are hard

    to

    track.

    The

    Rebels could provide useful intelligence ...

    Tergeth s voice trailed off as Hoogra-D'En

    stared at him, his snake-like hair waving menac

    ingly. Tergeth waited nervously for a reply, para

    lyzed by the hair 's hypnotic motions. Hoogra

    D'En finally settled into his chair and said, This

    time

    the

    Empire will know

    what

    it means

    to

    feel

    fear. Dinegia take them For Anemcoro and every

    other world

    they

    touch, Dinegia take them

    alI

    Sub-Commander Brojtal, Lieutenant Reiss

    said, crisply raisinghis arm in salute. JaredBrojtal

    looked

    up from his

    reports. The

    day

    had

    gone

    well, starting with a tip that led to the capture of

    seven Rebels and a

    ship

    full of stolen medical

    supplies. Brojtal's career needed a boost;

    there

    wasn t much action ou t

    here

    on the Rim, making

    promotions rarer than corusca stones.

    What is it, Lieutenant? Brojtal replied as he

    returned

    the

    salute.

    Lieutenant Reiss wore a

    sympathetic

    expres

    sion. It 's a message from the Syndaar Military

    Academy, Sir . .. i t's about your son, he stam

    mered.

    Don't tellmemyonly

    sonhas

    failed

    aclass. He

    knows he has to

    do

    his best to get into the

    ImperialAcademy ... Brojtal sawno

    mirthon the

    Lieutenant's face; something serious had hap

    pened.

    There was another attack this morning, Sir.

    Your

    son

    was near the blast.

    The

    Lieutenant

    faltered, caught himself

    and

    then continued, It

    was Hoogra-D'En. Forty-five fatalities in all.

    Moff

    Ghundrak

    postedthe

    bountyupgrade personally

    ... 50,000 credits. The Moff wants him alive.

    Lieutenant Reiss continued, but Brojtal

    wasn t

    listening. He wanted to sink into numbness, but

    his heart

    demanded

    something more. Brojtal

    wasn t going to let Hoogra-D'En get

    off

    so

    easily

    -

    but he wasn t

    high

    enough

    in

    the

    Imperial

    command structure to openly engage in a per

    sonal vendetta. His hands were tied, unless ...

    The lieutenant waited for a few anxious mo

    ments and turned to leave, saying, ''I'm sorry, Sir.

    Brojtal stopped him.

    I

    think it's time Iperson

    allywenton patrol.

    All

    of these Rebels and terror

    ists frightening the citizens. Somethingmust be

    done. Brojtal began.

    Sir?

    Understanding came into

    th e

    Lieutenant's eyes.

    I want a l ist of all

    ships

    in-system.

    Now

    EP SOn E OH E: HOOGRA

    n EH

    STR K ES

    This

    adventure

    involves

    the

    capture of Ort

    Hoogra-D'En, an elusive

    terrorist whose

    bombs

    roun

    have claimed

    the

    lives of hundreds of Imperial

    citizens. Hoogra-D'En attacks with spore bombs,

    biochemicalweapons of his own design. Hoogra

    D'En has

    repeatedly

    proven his

    uncanny

    ability

    to bypass

    security

    measures; he eludes Imperial

    forces at every

    turn

    and is considered extremely

    dangerous.

    This

    adventure

    takes

    place in

    the

    Outer

    Rim

    Territories, although the adventure may take

    place in any cluster of systems where there isn't

    a lot of Rebel activity. Citizens in these systems

    have

    heard

    of the Rebellion, bu t for themost part

    their

    lives have not

    been

    affected by the Galactic

    Civil War.

    Celanon. The

    adventure

    begins on the planet

    Celanon, in the Outer Rim Territories. The planet

    is in a sector adjacent to Thrasybule sector,

    where many of Hoogra-D'En's attacks have oc

    curred. Celanon is

    an

    imperial-allied agriworld

    and

    trading center ruled by

    the

    Nalroni, the

    native species.Celanon City, with a population of

    over

    50 million, is

    the

    only

    true

    city complex

    on

    the planet, everything else being lush forest or

    fertile farmland. The Nalroni regulate all trade

    through the Celanon Starport, deriving tremen

    dous profit from tariffs (and bribes) . For

    more

    information on Celanon, see he

    Star

    Wars lan-

    t

    ollection pages 35-40.

    GHTlHG START ED

    The

    characters visit the Imperial Office of

    Criminal Investigations (lOCI) inCelanonStarport

    to look for bounty prospects when they

    come

    across the posting on Hoogra-D'En.

    Note: This beginning

    encounter assumes the

    characters

    have followed a

    bounty

    here, but the

    hunt

    ended unsuccessfully. By now,

    the

    charac

    ters should be running low on credits. You

    can

    se t up

    a prelude adventure to lead into this

    situation or revise the read aloud as needed to

    suit

    the

    current circumstances of your charac-

    ters. This part of the adventure

    can

    be

    set

    on

    any

    world, butthe lOCI office must

    be near

    astarport.

    Read aloud:

    You

    thought that

    coming ou t to the Rim

    would

    solve

    some of your financial problems

    and make life

    just

    a little

    bi t sweeter.

    Your

    last

    jo b

    involved tracking

    down

    an

    embezzler

    from

    Ribba the Hutt s legitimate textile operation.

    With

    the

    promise of steady,

    rewarding

    work if

    you

    broughtthe target back,

    you

    followed him

    to the Celanou

    system and werejust closing in

    when he got

    himself

    killed in a

    bar

    fight. Ribba s

    terms

    were

    simple: the

    target was

    to

    be

    cap

    tured live no ex eptions

    Now, virtually

    broke

    andoutofwork, youare

    checking

    postings

    at th e

    lOCI

    when

    you notice

    a bounty upgrade on a terroristnamed Hoogra

    7

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    D En.

    Th e

    50,000

    credit reward is tempting

    bu t

    what

    really piques your

    interestis

    th e

    Imperial

    HoloVision report

    suggesting

    that Hoogra-D En

    w s l st seen in this se tor of sp ce

    Th ed esk serg ean t w h o gives yo u

    th e

    posting

    is

    clearly bored

    an d

    more

    interested in chatting

    about hi s

    early

    d ay s i n l aw e nf or ce m en t

    than

    helpingyou

    out. Maybe

    h e h a s

    some interesting

    stories, but

    your

    minds

    are

    light-years away,

    dreaming

    of what

    yo u

    might

    do

    with

    al l those

    credits. P er ha p s t he easy life is

    within

    your

    grasp

    after a ll . ..

    Show th e

    players the b oun ty posting

    for

    Hoogra-D En on

    page

    6

    Sergeant Mulvek

    Gra.

    All

    stats ar e

    2D except:

    blaster

    3D

    grenade

    3D

    dodge 2D+ I, bureaucracy

    4D law enforcement: Empire 4D investigation 3D.

    computer programming repair3D Move: 8 Char

    acter

    Points: 2 Blaster pistol (4D), comlink.

    Mulvek Gra is far from being a

    doddering

    old

    man;

    he served

    with System

    Sub-Commander

    Jared Brojtal for many

    years

    and the tw o

    ar e

    good friends. Mulvekwas like

    an

    uncle

    to

    Brojtal s

    so n and was quite shaken

    by

    th e news

    of his

    death.

    Mulvek is

    to o

    old for field duty,

    bu t

    hewants to

    help

    Brojtal get revenge

    and promised

    to keep

    an

    ey e ou t for

    an y

    useful information. After th e

    characters

    leave

    th e

    lOCI he informs Brojtal of

    their interest

    in th e Hoogra-D En posting. Brojtal

    asks Mulvek

    to have the characters

    followed,

    an d

    t o c on ta ct

    him immediately if they

    manage to

    track

    Hoogra-D En down.

    Celanon

    has tightened

    its

    security

    following a

    private announcement

    by Imperial officials to

    be

    on th e

    lookout for

    more

    attacks.

    Planetary

    an d

    Imperial

    security

    forces make

    their

    presence

    known

    to

    all travellers.

    Th e characters are probablyconsidering their

    next

    step w he n a la rms sound

    an d

    emergency

    vehicles

    deploy

    to

    th e starport

    landing field.

    R SH U KOK

    BabelSenjorg, a Bith

    merchant

    and suspected

    associate

    ofHoogra-D En,

    booked passageaboard

    t he f re ig hte r Chalcedony

    outbound

    from

    Pallaxides. A fellow

    passenger

    - a self-styled

    Rodian private

    detective

    seeking

    e vi de nc e t o

    connect

    Babel

    with

    a smuggling

    operation

    accidentally se t off

    t he s po re

    bomb Babel

    wa s

    carrying.

    Babel did

    no t

    recognize

    th e symptoms

    of

    spore

    exposure

    until it wa s

    to o

    late. He wa s trying

    to

    erase

    his datapad

    when

    he

    a nd mo st

    of th e

    other

    passengers

    succumbed to t he b om b s effects.

    The pilot

    b ar el y m an ag ed t o

    get th e

    ship to

    Celanon space

    an d

    broadcast a

    distress

    signal.

    Clearance

    was granted

    for

    an emergency

    landing,

    ont to round

    an d

    Imperial

    security dispatched

    tw o

    system

    p at ro l c ra ft

    to

    bring th e Chalcedony in. If th e

    characters a re n ot

    in

    th e immediate

    vicinity of

    th e star po rt , t hey ma y

    overhear

    messages on

    police comlinks

    or scanners

    regarding

    th e

    in

    coming freighter.

    If

    th e characters

    ignore

    th e a la rm s a nd d o n ot

    investigate,

    cu t

    to Another Day

    at

    th e

    Office.

    If th e

    characters

    ru sh t o th e

    scene,

    read

    aloud:

    Two system

    patrol

    craft escort an erratically

    flying YT-1300 freighter

    as i t a pp ro ac he s t he

    landing

    field.

    Suddenly th e freighter lurches as

    struck

    by an invisible blast. It rolls

    over several

    times an d

    veers away

    from the starport. You ca n

    o nl y w at ch as

    th e

    s hi p p lu ng es i nt o

    a ro w

    of

    warehouses

    adjacent

    to

    th e docking

    bay. A spec

    tacular explosion

    follows

    seconds later .. .

    TH

    CRASH

    SI H

    Twisted,

    burning debris an d sparking power

    conduits litter

    the crash

    site.

    Th e

    Chalcedony

    lies

    partly buried

    in

    rubble at

    th e

    en d

    of a 300-meter

    long

    swath

    of

    destruction.

    Due to th e extensive

    ground

    damage,

    an

    Imperial officer is organizing

    crews of

    rescue

    volunteers. Nalroni

    an d

    Imperial

    crews work

    to

    remove debris and reach th e

    hatches

    of th e Chalcedony.

    Characters

    joining

    th e effort

    are issued

    sealing, fire-retardant

    suits

    and dispatched to

    a

    ro w

    of

    warehouses

    right

    next

    to

    th e wrecked ship.

    When crews

    open

    th e Chalcedony s main ramp,

    a

    security

    team

    rushes

    aboard

    t o s ca n

    th e ship,

    while

    emergency teams transfer th e wounded to

    th e medical facility. With a good background

    story

    Moderate

    con

    or

    good steafth

    (Difficult

    sneak totals) the characters should be able

    to

    ge t

    aboard

    th e s hi p t o snoop around.

    Th e

    Chalcedony is a modified YT-1300 freighter

    converted for passenger transport; five of th e si x

    people aboard

    ar e

    dead. Th e pilot, a human, is in

    a

    coma

    an d clearly suffering from

    an

    aggressive

    disease:

    rescue

    workers pull him from th e

    ship

    as

    quickly

    as

    possible

    an d

    loadhim

    aboard aspeeder

    ambulance. He s taken

    to

    th e Celanon Merchant

    Guild Medical Facility for

    treatment.

    See Quar

    antine for more

    information

    Characters searching through

    th e

    ship s

    pas

    senger

    manifest

    or

    checking through th e luggage

    find

    th e

    name

    Babel Senjorg, known

    to be

    on e

    ofHoogra-D En s frequent

    contacts.

    Babel, a Bith

    merchant, is among th e dead.

    The characters ma y

    access

    th e

    ship s

    logs an d

    copythem onto their datapads,

    bu t

    they must be

    careful

    or

    else t he y a re s po tt ed

    by suspicious

    rescue team members

    If

    th e

    characterscheck

    Babel s

    passenger

    com

    p art me nt , a n

    Easy search roll

    uncovers

    Babel s

    datapad - it was

    hidden

    under his mattress -

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    ~ t m G R A n O N S = = = = = = = = = = = = . . . I r . ~ R . = . . l W . ~ R S : :

    bu t

    a Difficult hide roll is needed

    to

    palm th e

    datapad without t he resc ue teams noticing.

    (Modify

    this

    difficulty

    if

    th e players come upwith

    a good plan to sneak t he da t apa d

    past

    the rescue

    workers.)

    Next to

    th e

    Rodian s body,

    an

    Easy search roll

    uncovers

    w ha t a pp ea rs t o be a universal power

    adaptor.

    the characters

    makea Moderatedemo-

    litions or Technical roll, they find

    that

    th e adaptor

    is a fake; inside it is

    an empt y

    spore bomb canis

    ter. T he c ha ra ct er s m us t make a Very Difficult

    hide roll o r t he rescue teams

    spot

    th e b omb and

    confiscate it

    as

    part of

    th e

    crash investigation.

    While th e investigation is winding down, th e

    characters

    overhear

    workers

    discussing th e pos

    sibility

    that th e

    Chalcedony s

    crash

    was

    caused

    by

    a

    spore

    bomb. Every rescue worker who was

    aboard

    th e sh ip must r epo rt t o

    decontamination

    ch amb er s set up immediately outside th e Chal-

    cedony ; d ue t o t he possibility ofcontamination,

    anyone

    whose skin was exposed

    to the spores

    is

    transported via a sealed medical speeder to th e

    CelanonMerchant GuildMedical Facilityforbacta

    treatment.

    Th e

    workers

    also mention

    that

    t he o ne survi

    vor aboard

    t he shi p h as been transported to th e

    Medical Center,

    as

    well. Finally, t he ch ar act ers

    h ea r t ha t

    all evidence relating to t he

    crash

    ha s

    been taken directly t o t he lOCI office.

    If

    an y

    of

    th e

    characters require bacta

    treat

    ments, cut to Quarantine. they tr y to read

    Babel s datapad o r s e e t h e Chalcedony s logs, cu t

    to What s on

    th e

    Datapad?

    n

    t hey h ead t o th e

    lOCI office, c ut t o Another Day at t he Office.

    QU R HTlH E

    Characters

    brought t o t he Celanon Merchant

    GuildMedical Facilityface a full 48 hours of bacta

    treatment.

    the characters inquire a bo ut t he c ra sh vic

    tims

    at

    th e medical facility, a Difficult persuasion

    or con gains

    th e

    knowledge that they died of

    spore infection. Th e

    bodies

    of the deceased were

    disintegrated t o p re ve nt spore contamination.

    Th e pilot is in a bacta tank, b ut h e s n ot expected

    to surviv

    If

    th e characters

    go

    t o t h e lOCI

    cutto

    Another

    Day at th e Office. they plan to leave th e space

    port, cu t to Lockdown.

    WH T S OH TH E

    D T P m

    It is plain to anyone studying

    th e

    datapad that

    someone was trying to erase its files, bu t enough

    data remains to reconstruct Babel s

    trade

    runs

    for th e

    past

    three

    months.

    Th e Bith ventured to

    over three

    dozen worlds, b ut h e only stopped on

    one planet - Pallaxides - more than once.

    Th e ship s logs showthatthe Chalcedonymade

    a special

    sto p a t

    Pallaxides

    at

    Babel s request

    just prior to its arrival on Celanon.

    Th e

    logs also

    c o nt a in c o or di n at e s

    for a

    landing

    site

    on

    Pallaxides.

    NOTHERD Y AT TH E OFF CE

    the characters did

    n ot v en tu re t o

    t he crash

    site, Imperial HoloVision reports

    that

    Imperial

    officials

    suspect

    that a

    spore bomb

    led to the

    Chalcedony s crash.

    All

    evidence is being held by

    th e lOCI

    If

    the charactersgo tothe

    lOCI

    SergeantMulvek

    HOW THE SPORES WORK

    Hoogra-D En s

    spore

    bombs

    contain in-

    fectious tamack

    spores.

    Symptoms of th e

    spore disease - shortness of

    breath,

    high

    temperature

    - ar e s ub tl e b ut a pp ea r al

    most immediately; d eat h o ccur s within a

    few hours.

    Only full bacta immersion

    ca n

    savesome-

    one who s been infected, an d even

    then

    there s no

    guarantee of survival. (An Easy

    A medicine total is needed in th e first hour

    of infection;ad d

    on e

    difficulty level foreach

    additional hour th e target has been in

    fected.)

    Th e s po re s a re active for t hr ee h ou rs

    without

    a living host.

    Th e

    spores

    ca n

    infect

    someone by contact with th e skin or by

    being inhaled. Someone infected by the

    spores is contagious - anyone within a

    dozen

    meters

    ma y

    possibly be infected: in

    an

    environmentwhere local

    health

    officials

    ar e unaware

    or unprepared for an outbreak,

    th e

    spore disease

    may spread like wildfire

    through th e population.

    on to round

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    : : . . I r . ~ . ~ R . : . W : . ~ U = : : : ~ l m G R A T l O H

    Gra is still on duty. Pr ior to

    th e

    characters ar

    rival, Mulvek transmitted information

    about

    th e

    situation to Brojtal.

    During normal

    business

    hours, an Imperial

    investigation team is plowing through

    th e

    evi

    dence in

    search

    of clues. Sergeant Gra

    won t

    let

    the characters into th e room, although he sug

    gests

    that

    if

    they

    come

    back

    at

    night - with 500

    credits - they might be able to get inside.

    th e

    characters

    take Gra up on his offer an d

    pay the 500

    credit

    bribe,

    he

    allows them into

    th e

    evidence room. Babel s

    d atap ad an d

    t he s po re

    bomb casing

    ar e

    in plain sight.

    The Chalcedony s logs and th e data fromBabel s

    datapad

    have been uploaded

    onto th e room s

    computer: any character making an Easy com-

    puterprogr mming rep ir

    roll learns

    th e

    informa

    tion in What s

    on th e

    Datapad?

    While the characters

    ar e

    searching

    th e

    room,

    Mulvekmonitors them.

    He

    deduces- eitherfrom

    the character s discussion or Irom personal

    study

    of the evidence -

    that

    th e

    planet Pallaxides is an

    important link

    in

    the search for Hoogra-D En.

    After informing Brojtal of his suspicions,

    Mulvek assigns an agent to discreetly follow th e

    characters

    an d make frequent

    reports

    o n t he ir

    whereabouts. This agent

    ca n

    showup

    at an y

    time

    during

    th e

    rest of

    th e

    adventure; all of he r s t at s

    ar e D

    except

    blaster4D, dodge

    4D and

    search

    S

    She carries a blaster pistol (4D).

    Sub-Commander Brojtal

    orders

    his fleet to

    h ea d t o Pallaxides.

    LOCKDOWH

    When Nalroni Merchant Council Executive

    Sykar learns from

    th e

    preliminary

    re port t hat

    a

    spore bombwas

    th e

    cause of

    th e

    crash, he

    orders

    the starport closed. Nalroni security guards, de

    contamination teams, an d Imperial troops begin

    making exhaustive

    sweeps

    of th e

    starport;

    no

    ships may land or depart without agreeing to a

    search.

    When the

    characters

    tryto leave for Pallaxides,

    theycannot avoid

    th e

    search, although aDifficult

    o

    or a hefty bribe resolves an y misunder

    standings about illegal items t ha t t he y may be

    carrying. If their bounty hunting licenses ar e in

    order, t hey are allowed to depart.

    EP SOD E TWO: JOURNEY

    TO

    PALLAXlDES

    Pallaxides is a corporateworld, whollyowned

    by the TaggeCompany (TaggeCo.). Considered a

    private system, ships

    a re not s uppos ed

    t o come

    here without an express invitation, although se

    curityis tight only around th e TaggeCo. starport.

    Th e

    planet is

    approximately

    hours from

    Celanon at hyperdrivexl).

    on to roun

    PALlAX D ES

    Th e Tagge Company

    operates

    Pallaxides as a

    resort

    world. The

    corporate

    starport is in th e

    highlands of on e of the northern continents. Th e

    base

    includes formidable defenses

    to ward off

    pirates;TaggeCo. takes its privacyseriously, even

    to th e extent of ignoring distress calls.

    Babel s coordinates ar e for an area in th e

    highlands. This area has loftyplateaus

    separated

    by deep, narrow, red rock canyons. Icy rivers

    flow through th e canyons and their green waters

    teem

    with gigantic fish. Lush bluish-green veg

    etation c ar pe ts t he

    plateaus

    an d lines th e

    riverbanks. Fog wells

    up

    in

    th e

    canyons at night,

    creating th e illusion that

    th e

    plateaus ar e islands

    adrift at sea.

    By

    mid-morning th e

    fog

    lifts, re

    placed by intermittent rains

    that

    create delicate

    waterfalls along th e cliffs. The pink sky, com

    bined with these other features, makes for an

    area

    of startling beauty.

    Th e

    lowlands contrastsharplywith

    th e

    higher

    elevations. Rivers wind their way down through

    hills to luxurious, fertile floodplains and deltas

    that spill into th e seas. These soils support abun

    dant

    plant an d animal species. Coniferous rain

    forests sweep

    across

    th e lowland hills, conceal

    mg lakes and shallow, swamp-like ponds.

    An Imperial

    research

    facility

    an d

    starport is in

    a lowland area

    near

    th e equator. Three Imperial

    system patrol craft keep all civilian ships at least

    500 kilometers from th e lab s perimeter, escort

    ing off-course

    ships

    north to th e TaggeCo.

    starport.

    While th e planet ha s a number of large preda

    tors, none of

    th e

    indigenous life-forms catalogued

    by preliminary surveys ar e considered a

    threat

    to

    travelers. However, certain

    dangerous off-

    world animals, such as

    shredder

    bats an d zuxu

    se e pages 64-65 an d 93-94 of

    Creatures of the

    Galaxy , h av e b ee n i mp or te d for th e sporting

    interests

    of

    th e

    Tagge Company execs.

    Th e

    long

    term

    ecological effects of th e new introductions

    have no t yet been determined.

    The largest animal native

    to

    Pallaxides is

    th e

    rormaroo, a doci le giant that flies above th e

    plateaus.

    lIAllAXID ES

    Type: Terrestrial

    Temperature: Temperate

    Atmosphere: Type I breathable, but high oxygen con-

    tent

    Hydrosphere: Moderate

    Gravity:

    Standard

    errain

    Scenic canyon vistas highlands , temperaterain

    forests lowlands

    Length of Day: 25 hours

    Length

    of

    Year: 380 local days

    Sapient Species: Human, others

    Starport: 1 limited services restricted to Imperial ves-

    sels , 1 standard class restricted to corporate

    v ss ls

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    t i J 1 H T ' E G R A n O H s = = = = = = = = = = = : : ~ . . a R . : . . l W . u = : ,

    12

    Population: Less than 10,000

    Planet Function: Research. recreation corporate , zoo-

    logical/botanical research Imperial

    Govemment:

    Imperial military, corporate managed

    Tech Level: Space near starports

    Major

    Exports: None

    Major

    Imports: Foodstuffs, finished goods, high tech

    RRll L

    Upon arriving in-system, th e

    characters

    se e an

    Imperial Carrack light c ru ise r th e Marduk

    Brojtal s ship) hanging in low or bit n ea r th e

    equator.

    Brojtal s scan for Hoogra-D En s

    camp

    ha s so

    far

    proven

    fruitless, bu t

    he

    believes it is

    here somewhere. Hoogra-D En s base will be

    quite

    difficult to find: he does not permit

    many

    high

    tech items on his base - and th us no power

    signatures for Imperial

    sensors to

    pick up

    on

    an d his us e ofa specially

    bred sensor-dampening

    water

    plant

    called fahla allows him t o h id e his

    sh ip s and his power generator in a nearby lake.

    These

    sensor-dampening

    plants would be of

    great

    us e to

    th e

    Rebellion.)

    Th e Marduk ignores the characters ship,

    bu t

    monitors it in case th e characters stumble upon

    th e hidden base.

    Th e

    characters ma y

    hail

    th e

    TaggeCo. starport

    control tower, which rudely demands to know

    exactly w ha t t he y a re doing in a private system.

    I

    th e

    characters land

    a t t he

    TaggeCo. starport,

    c ut t o AQuick Vacation.

    Babel s landing coordinates

    ar e

    over 2,600

    kilometers west of th e

    corporate

    starport, atop

    on e of th e plateaus. [f t he ch ar act er s d ecid e to

    check o ut t he landing site, continue with Eye in

    th e Sky.

    I

    they do not

    visit

    th e

    Tagge

    star

    port

    or th e

    l an di ng s it e, proceed with E pi so de T h re e,

    Brojtal s Revenge.

    AQU CK l C TlOH

    Th e TaggeCo. starport is a bus tl ing

    vacation

    center,

    with dozens of landing pads

    most

    of

    them filled

    by

    luxury space yachts), as well as a

    hotel,

    several restaurants, and

    countless

    recre

    ation an d

    sporting facilities.

    Th e starport offers uninvited shi ps and t heir

    crews limited access t o essential services. Ships

    ar e required

    to

    pa y a docking fee of 100 credits

    pe r day; standard

    maintenance

    an d restocking

    base

    fees

    ar e

    a hefty40

    credits.

    (See

    GalaxyGuide

    6: Tramp Freighters pp. 30-31 for information on

    restocking

    fees.) Ships ca n get

    repairs

    at 20

    abo ve t he

    standard cost.

    Unless the characters have

    ties

    to TaggeCo. or

    know an executive w ho h ap pe ns t o b e vacation

    ing

    there, they

    ar e told that they

    cannot

    leave

    Spacers Town, which consists of a

    cheap hotel

    and restaurant and not

    much

    else. Th e only

    people here are freighter crews on layover while

    waiting for t heir car go es t o

    be

    unloaded.

    th e

    characters sneak

    into th e resort area,

    t hey can learn a

    great

    deal of information from

    th e Imperial officers an d TaggeCo.

    execs

    vaca

    tioning here. Several Navy officers,

    on

    a brief

    leave from

    th e Marduk

    ca n b e o verh eard dis

    cussing

    th e

    so-far fruitless

    search

    for Hoogra

    D En s terrorist camp.

    th e characters interact with an y of th e ser

    vants

    or

    huntingexpedition

    group

    leaders, they ll

    overhearrumors aboutasmall para-military

    camp

    ou t in t he w estern plateaus. (This is t he c am p

    described in Eye in th e Sky. ) Theycan learn this

    information without leaving Spacers Town.

    Cut to Eye in

    th e

    Sky they investigate these

    rumors or h ea d t o Babel s landing

    coordinates.

    they

    stay

    at th e s ta rp or t, c ut to Episode

    Three, Brojtal s Revenge.

    EY E H TH E

    SKY

    As

    t he character s ap pr o ach

    a two-kilometer

    long plateau, a

    small

    green tent

    becomes

    discernable

    nearone

    cliff. Ascan of thesubstrata

    indicates t ha t t he

    plateau

    is sturdy enough to

    support their ship s weight.

    Charactersstepping

    outonto the plateau with

    o ut b re at h masks notice a strong

    sweetness

    of

    th e air. Even at this

    great

    altitude, th e atmo

    sphere is easy t o b reat he.

    The plateau tee ms with

    dense,

    waist-high

    bushes; some ar e t op ped with three-lobed flow

    e rs th at exude

    a rich fragrance reminiscent of

    mulled jaffa cider.

    There ar e tamack plants scattered across the

    plateau,

    bu t

    there

    is

    no

    danger

    of

    spore

    contami

    nation until th e next harvest cycle in 30 days.

    Swarms of harmless

    bu t

    irritating biting insects

    rise

    up

    ou t

    of

    th e

    bushes when disturbed.

    Th e

    tent

    is empty. Its door flaps sway in

    th e

    gentle breeze

    an d

    a n ea rb y s ol ar p ow er con

    verter is folded up for

    storage.

    Boot

    tracks

    ar e

    d is ce ma bl e a ro un d t he tent, an d th e imprints

    from a freighter s landing gear

    ca n

    still beseen in

    th e rapidly regenerating

    plant

    cover.

    There is no on e at th e landing site when th e

    characters arrive, although on e

    squad

    of eight

    Aqualish mercenaries

    e mp lo ye d b y

    Hoogra

    D En) is watching this

    area

    from hiding.

    They

    ar e

    riding a young

    rormaroo

    Strength

    D

    walker

    scale) that a pp ea rs to b e feeding with others of

    its kind several kilometers away_

    Th e squad s mission is to

    watch

    ove r the

    tamack

    plants until Hoogra-D En arrives to har

    vest

    t he s po re

    p od s. The Aqualish ar e alarmed

    by

    th e

    appearance

    of a ship,

    as

    they did not

    expect anyone; vacationing corporate parties

    never venture out this far.

    on

    to

    round

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    14/98

    If

    t he ch ar act er s land in an Imperial ship,

    scout the area on foot without giving Hoogra

    D En s prearranged signal there s no way they

    would know ab ou t t he signal),

    or otherwise

    lin

    ger in th e area, the squad assumes

    that

    Imperial

    agents or

    bounty

    hunters have stumbled onto

    Hoogra-D En s hiding spot.

    Th e

    squ ad r ep or ts

    via a

    boosted

    comlink

    to

    Hoogra-D En, who orders

    them

    to attack. Mean

    while, Hoogra-D En o rd ers t he evacuation of his

    main base, which is

    several

    hundred kilometers

    away (in th e lowlands).

    When th e mercenariescali, Brojtal sship picks

    up th e signal an d pinpoints th e receiving station

    (Hoogra-D En s main base). Brojtal orders an

    immediate

    attack, triggering Episode Three,

    Brojtal s Revenge. Characters monitoring for

    transmissions pick up th e comlink transmission

    with a Moderate

    sensors

    roli; a Very Difficult total

    is needed

    to

    locate th e receiving station (Hoogra

    D En s main base).

    Aqualish (Quara) Mercenaries.

    Ali

    s ta ts a re

    2D

    except:

    Dexterity 3D blaster 5D dodge 4D

    running

    3D 2

    survival: forest 3D beast ri in 4D

    repulsorlift operation

    3D 2

    Perception 3D con

    3D 2

    persuasion 4D / search 3D /.

    Move:

    1

    Biasterrilie (5D), blastvest 1energy, 1D physi

    cal), comlink,

    datapad,

    macrobinoculars, breath

    Gone

    to Ground

    mask,

    sealed protective

    suil.

    For complete informationon theAqualish, se e

    pages 13-14 of

    Galaxy Guide

    4:

    Alien

    Races

    Sec-

    on Edition.

    RORmAROO

    Type: Gentle grazer

    DEXTERITY 3D

    Dodge

    4

    PERCEPTION 3D

    Search

    STRENGTH 2D 8

    Special

    Abilities:

    amouflage

    Rormaroo

    carry

    abundant living vegetation

    on their backs If next to a plateau. such as

    when

    drinking

    from a waterfall. they are indistinguishable from the pla

    teau surface until they away.

    rmored head Their heads are heavily armored 30

    physical

    20

    energy

    and

    do

    STR

    ID ramming damage.

    Move:

    18

    Size: Adults Z00-300 meters long: 60-100 meter wide

    heads: 40 80

    meter wingspan.

    when

    completely unfurled.

    Scale: Walker

    Orneriness: 1D

    Capsule: The rormaroo are large dorsoventrally

    flattened animals. Their armored heads are split by

    wide mouths. Chambered gas-filled wings run the

    length of their limbless bodies which taper from

    head to tail. Two relatively small eyes sit

    on

    the

    sides of their heads.

    Viewed from below rormaroo resemble tan

    13

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    t i J 1 H T t G R A T \ O H S = = = = = = = = = = = : . . . I ' r . ~ R . ~ W . ~ R S : : '

    leathery snakes but soil and vegetation accumu-

    late on their backs as they grow giving them the

    appearanceof flying islands from above.

    Theyspend

    their days grazing on airborne pollen and insects

    drinking from cliffsidewaterfalls and lazilydrifting

    about. Rormaroo feed

    in

    herds

    but

    otherwise spend

    their time

    alone.

    They

    are powerful creatures able to carry many

    tons on

    their

    backs.

    The

    build-up of plants and soil

    helps protect them in their youth during winter

    mating battles. In old age the decades of soil accu

    mulation prevent them from climbing high enough

    to graze and

    t y

    slowly starve to death sinking

    into the canyons

    far

    below

    Except for the occasional corporate hunting

    party the docile rormaroo have no known preda

    tors. Theymake excellent ridingbeasts they are

    loyal and affectionate; some vacationing families

    have spent weeks camped on their backs simply

    allowing themselves to

    be

    carried along for the

    ride. Rormarooare

    immune

    to the effects of tamack

    spores.

    B TTl E

    T CTlCS

    Th e

    Aqualish mercenaries

    steer the rormaroo

    towards th e characters. They open

    fire when in

    range, an d

    t he n t ry

    to get th e

    beast

    to sweep in

    low an d force th e characters off th e cliff edge.

    th e

    characters

    incapacitate or kill

    an y

    mercenar-

    ies,

    on e

    falls from th e back of th e rormaroo onto

    th e plateau and m ay be s earched. An

    Easy

    search

    roll uncovers a datapad

    containing

    coordinates

    for a training

    camp

    in

    th e

    lowlands. This is, in

    actuality, Hoogra-O'En's main base. .

    th e rormaroo

    is seriously injured, or if four

    or

    more

    mercenaries

    ar e

    incapacitated or killed,

    thes quad

    disengages and flies away.

    They do no t

    r et ur n t o th e

    main

    base,

    bu t

    i n st e ad t ra ve l

    to

    their field h ea dq u ar te rs a c av e

    12 kilometers

    away)

    and tend totheirwounds.

    Overtaking

    them

    by

    ship

    is quite

    easy,

    an d in

    their

    condition they

    will

    surrender

    if faced with

    starship

    weapons. A

    Moderate intimidation

    gets

    them

    to reveal

    th e

    coordinates

    of

    th e base or

    an Easy

    search

    of

    their

    equipment

    allows t he c ha ra ct er s to find a

    flimsiplast

    sheet

    with

    th e base coordinates.

    By

    th e

    time

    th e characters

    arrive

    a t t he

    main

    base

    to

    search

    for Hoogra-O'En, Brojtal's assault

    ha s

    already begun; se e Episode Three, Brojtal's

    Revenge.

    EP SOD E THR E E: BROJT L S

    R ElI EHG E

    th e characters

    captured

    an y of th e

    merce-

    naries,

    they

    know th e location of Hoogra-O'En's

    main

    base and presum ably head

    there.

    If th e

    char acters do

    no t visit Babel's landing

    site -

    meaning

    that

    Brojtal hasn t

    picked

    u p t he

    mercenaries comlink call

    an d

    he

    doesn t

    know

    where Hoogra-O'En's base s Hoogra-O'Eneven

    tually

    becomes

    nervous

    underthe

    scrutiny of

    th e

    orbiting Imperial ship

    an d

    starts his evacuation.

    Brotjal's

    ship detects

    this activity an d

    th e

    Impe

    rial attack begins.

    If

    the char acters ar e at th e

    TaggeCo. starport,

    they hear

    reports

    that

    an Imperial ship is attack

    ing a large

    paramilitary terr or is t base located

    deep

    in

    th e

    lowland rain forests.

    the char acters

    are

    in their starship, they

    ma y

    spot th e Marduk

    Brojtal's Carrack cruiser

    - firing upon

    th e

    planet, blasting

    th e

    rain forest

    into bits.

    A sensor

    scan

    of

    t he are a

    reveals no power

    sou rc es, b ut t he c ha rac te rs

    ma y

    intercept

    a

    comlink call from on e of Hoogra-O'En's merce

    naries which

    names th e

    Ho'Oin

    terrorist.

    Th e

    Marduk

    Capital-scale, capital ship gun-

    nery

    4D 2

    capital ship piloting4D capital ship

    shields 4D. Maneuverability 20,

    space

    8 hull

    50 ,

    shields 20+2. Weapons:

    1

    heavy turbolasers

    (fire control 10, d am ag e 7 0) , 20 laser cannons

    (fire c ont ro l 3 0, d am ag e 5 0) , 5

    tractor

    beam

    projectors

    (fire c on tr ol 2 0, d am ag e 4 0) .

    For

    complete

    information on Carrack light

    cruisers,

    se e

    pages 57-58 of ImperialSourcebook,

    Second Edition.

    Th e Marduk s ships include a drop-ship, a T l

    rc recon starfighter and

    two

    TIE/In

    starfighters

    on its external docking racks; all of

    these

    ships

    ar e

    involved in

    th e

    assault.

    Drop-ship. Starfighter-scale,

    space transports

    4D 2

    starshipgunnery4D 1, starshipshields3D 2.

    Space

    1

    during drop);

    2

    on return

    flight), atmo

    sphere 415; 1,200 kmh

    during drop);

    225; 650

    kmh on return flight), hull 40, shields D.Weap

    ons: I light l a se r c an no n no t available

    during

    drop, fire control D, damage D).

    TIE/rc Recan Starfighter. Starfighter-scale,

    starfighter piloting

    4D

    1 starship gunnery

    4D.

    Maneuverability 20,

    space

    8

    atmosphere

    365;

    1,050kmh, hull 10.Weapons: I

    laser cannon

    (fire

    control 20, damage 40).

    TIE/ln

    Starfighter. Starfighter-scale,

    starfighter

    piioting4D 1, starshipgunnery4D. Maneuverabil

    ity20,

    space 1

    atmosphere

    415; 1,200 kmh, hull

    20 . Weapons: 2 laser cannons (fire-linked, fire

    control

    20,

    damage

    50).

    TH E BATTL E

    Th e climactic

    scene

    uses th e Roleplaying

    Battles rules

    on

    pages 130-135 of

    Star Wars

    Revised

    and

    Expanded. Show th e players th e

    diagram ofHoogra-O'En

    s base

    when

    they

    arrive.

    Th e base, laid

    ou t

    in a rough triangle 400 meters

    on

    a side, consists of large camouflaged survival

    on

    to

    round

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    tents which serve as barracks), greenhouses

    an d bomb

    assembly

    an d training areas. Th e only

    signs of high technology

    ar e

    three normally cam

    ouflaged heavy laser

    cannons.

    heSet-Up: Hoogra-D En o rd er s a n evacua

    tion. There are 200 Aqualish mercenaries in hi s

    camp. Several things

    ar e

    happening as

    th e

    char

    acters arrive

    Th e

    TIE fighters head in t o att ack th e camp s

    defenses, while th e drop-ship

    comes

    in

    to

    land

    a nd unloa d its troops.

    Hoogra-D E n begins

    heading

    for his escape

    s hi p, a f re ig ht er hidden in a

    shielded

    under

    ground hangar

    just

    north of th e camp.

    He

    ha s

    mercenaries carry

    tamack

    plants and processed

    spore packets to th e ship.

    Tergeth

    begins placing spore

    b omb s ar ou nd

    th e ba se a s b oo by -t ra ps e ve ry Difficult search

    roll t o d et ec t without tripping them acciden

    tally).

    Tergeth plans

    to

    join Hoogra-D En

    on

    his

    ship after th e

    booby-traps

    h av e b een se t up.

    Fifty of th e

    mercenaries

    scramble for hidden

    tunnels which lead to th e freighters hidden in th e

    lake near th e camp.

    The

    rem ining mercen ries keep w tch t

    the

    base s

    perimeter

    an d

    power-up th e heavy laser

    c nnons

    o q

    to

    roun

    Sub-Commander Brojtal directs th e battlefrom

    th e

    bridge

    of th e arduk

    EH OUHT ERS

    Depending upon how th e

    characters

    proceed

    there

    ar e

    an y number of encounters which

    they

    ca n

    participate

    in.

    HE \GHTl RTT K

    Th e three TIE

    fighters

    s we ep a he ad t o neu

    tralize

    th e defense

    lasers.

    The h eavy laser

    cannons destr oy the TIE/rc recon

    starfighter

    bu t

    all

    three heavy

    l ase r c an no ns a re taken

    out. Th e TIE/Ins make three passes

    strafing

    g ro u nd t ar ge ts t o

    soften th e

    resistance

    before

    th e drop-ship lands.

    T he c ha ra ct er s m ay

    approach

    th e

    TIE

    fight

    ers;

    th e

    TIEs d o n ot

    attack unless

    fired upon by

    th e characters. However, th e

    characters

    ar e or

    dered

    away

    from

    th e battle site

    an d warned that

    they face arrest.

    th e characters attack either th e TIEs

    or

    th e

    mercenary camp from the ir. s hip, th e TIE/Ins

    engage them and fight until

    destroyed. th e

    characters destroy

    an y TIE fighters, th e

    arduk

    opens

    fire o n t heir ship.

    the characters

    identify

    themselvesas

    bounty

    hunters Sub-Commander Brojtal o rd er s t he m

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    K

    O :

    ~ l H T t G R A T l O K S = = = = = = = = = = = : : : . . . I r . . R . ~ W . U : :

    away from

    th e

    scene,

    stating

    t hat t he ya re

    inter

    fering in

    an

    Imperial military matter.

    DROp SHIP L NDING

    The

    drop-ship lands 200 meters

    ou t in th e

    forest, disgorges t he d ro p company, and biasts

    off for orbit. Th e Imperial

    troops

    advance on

    th e

    camp and engage the mercenaries

    th e

    characters land a good distance from

    th e

    battle

    an d

    a pp ro ac h t he b as e

    on foot,

    t he y a re

    engaged by either two

    squads

    of Hoogra-O En s

    Aqualish mercenaries (16

    mercenaries), or

    two

    squads of Imperial troops (16 troops), depend-

    ing

    upon

    th e

    route

    of

    their approach: check their

    route against

    th e

    diagram of Hoogra-O En s base

    an d

    th e

    planned drop company advance during

    th e

    attack. Note

    that

    th e

    characters

    may

    come

    under

    fire from b ot h s id es if they wind up be

    tween th e drop troops

    an d

    th e mercenaries.

    Th e Imperial drop company

    ha s

    been briefed

    on

    Hoogra-O En s

    spore bombs.

    Th e

    t roops a re

    wearingsealed exposure

    suits

    an d breath masks.

    Unless

    th e

    characters identify themselves

    immediately

    an d

    follow

    th e

    troops orders to

    surrender

    and laydown their

    arms,

    th e

    Imperials

    assume they ar e

    Hoogra-O En s mercenar ies

    an d

    open

    fire on them.

    the characters do bother

    to identify them

    selves,

    th e

    Imperial

    troops

    comlink in to

    th e

    Marduk;

    the troops

    ar e told to

    order

    th e charac

    ters away from th e battIe scene an d arrest them

    if they

    resist.

    Imperial rop Troops

    All

    st at s a re 20

    I ex

    cept: Dexterity

    3D

    blaster

    4D

    dodge

    4D

    grenade3D 2 vehicle blasters3D 2. survivaI3D 2

    repulsorliftoperation 3D 2 Perception

    3D

    Strength

    3D J brawling4D J.

    Move:

    1

    Blaster rifle

    (50),

    field

    armor

    an d

    helmet

    ID physical,

    2

    energy),

    3 grenades

    50), helmet

    comIink, survival gear,

    breath

    mask, sealed exposure suit, utility belt,

    Imperial

    medpac.

    ffi ERC EN RY TT CK

    The mercenaries fall back, attempting to lure

    th e

    Imperial forces into tamack

    spore

    booby

    traps.

    encountered,

    th e

    mercenaries attack

    without warning an d a re unwilling to negotiate;

    Gon

    to

    Ground

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    = . . . I T , ~ . ~ R . : . w ~ . ~ u : : : : = = = = = = = = = = = = H - ~ l N T ' E G R A n O N 5

    their orders

    ar e

    simply

    to

    eliminate all opposi

    tion

    If the characters land nearthe lake shore, they

    may encounter groups of mercenaries falling

    back t o t he e sc ap e tunnels.

    f the characters

    capture a mercenary s

    comlink, t h ey c an listen in an d find that Hoogra

    D En is loading

    up

    his

    hidden

    escape

    ship. If

    th e

    characters decide t o p ur su e t he terrorist, c ut t o

    Capturing Hoogra-D En.

    Aqualish

    Mercenaries.

    All

    stats are 2D except:

    Dexterity D blaster 5D dodge 4D running 3D 2

    survival: forest

    D

    beast riding

    4D

    repulsorlift

    operation 3D 2 Perception 3D con 3D 2 persua-

    sion 4D 1 search 3D l Move: 10. Blaster rifle

    5D , blast

    vest

    I energy,

    1D physical), comlink,

    datapad, macrobinoculars, breath mask, sealed

    protective suit

    T ERG ETH S

    BOOBY TRAPS

    Troops

    investigating

    t he s tr uc tu re s s et

    off

    several

    spore bomb booby-traps,

    infecting any

    on e within 40 meters who doesn t

    have

    complete

    protection, such as a sealed suit and

    breath

    mask: an y of Hoogra-D En s

    mercenaries

    ... an d

    possibly th e player characters.

    Th e

    characters may also se t off a spore

    bomb

    if they re no t carefuL

    Spore

    Bomb. Hoogra-D En s

    spore

    bombs

    are

    built in a smooth cylinder,

    25

    centimeters in

    diameter and eight

    centimeters

    high, with three

    access

    panels. A

    timer may

    delay

    release up

    to 48

    hours, or t he b om b

    ma y

    be se t to go off if dis

    turb ed or a trip wire is triggered. A Difficult

    demolitions roll is

    needed

    to

    deactivate th e bomb.

    Th e spore bomb is named after th e micro

    scopic spores ofa fungi called tamack. This fungi

    is quite rare, having previously grown only on

    th e

    colonyworld ofAnemcoro; Hoogra-D En trans

    ported this fungi to Pallaxides. Its spores infect

    through

    inhalation or absorption through

    th e

    skin,

    an d ar e

    often lethaL

    Th e

    spore

    bombhas

    a

    blast

    radius of40meters,

    doing 6D damage.

    Th e

    b la st rad iu s represents

    th e

    maximum

    outdoor dispersion

    if

    th e

    bomb

    goes off in

    a n o pe n a re a.

    Beings

    without

    breath

    masks andsealed suits ar e affected by

    th e

    spores

    for up t o t hr ee h ou rs after t he b om b s detona

    tion. Anyone sufferinga wound orworse from th e

    spores is infected

    an d

    dies in

    2D hours

    unless

    bacta treatment is initiated.

    If the characters

    move quickly, they may

    have

    a chance to encounter Tergeth while he s selling

    up

    th e l ast of th e

    spore

    bombs or while he s

    running for Hoogra-D En s escape ship. See th e

    sidebar, The Opposition for information

    an d

    game s ta ts o n Tergeth.

    onr

    to

    round

    CAPTURING HOOGRA U l:N

    t he ch ar act er s

    head

    north of th e

    camp

    or

    overhear about Hoogra-D En s movements, they

    may have a c ha nc e t o confront him before he

    reaches

    his escape ship.

    Hoogra-D En

    is

    ladenwithseveralspore bombs.

    He s willing

    to se t

    on e

    off,

    s in ce h e s

    immune

    to

    t he s po re s b ut t he y re fatal to th e characters.

    Hoogra-D En ha s

    10

    mercenaries with him.

    They ar e also carrying spore bombs and tamack

    plants, b ut t he y ca n d ro p t he m an d pull their

    blasters quite

    quickly. Hoogra-D En either tries

    to distract th e characters, or

    he orders his mer

    cenaries

    to

    attack

    s o h e

    ha s

    a chanceto get to this

    escape ship. Hoogra-D En ma y also use the

    comlink to summon more mercenaries to defend

    him.

    Depending

    upon how

    you

    want

    tostage things,

    Tergeth may already be in th e group, may show

    u p a t

    a pivotal

    moment

    perhapscreating

    enough

    of a

    distraction

    to

    allow Hoogra-D En

    to

    escape),

    or he may n ot sho w

    up at

    aiL

    You may also want to h av e a n fmperial squad

    or two show

    u p d ur ing

    the commotion. Th e

    fmperials o rd er s a re simple: capture Hoogra

    D En alive

    an d

    don t let

    anything

    stop them.

    However, Brojtal is willing to negotiate with th e

    characters

    For Hoogra-D En s

    stats,

    se e th e sidebar, The

    Opposition.

    ElJ ELOpm EH TS

    Part of Hoogra-D En s escape plan is t o u se two

    fleeing freighters

    as

    decoys. Two freighters lift

    offou t of th e lake, drawing fire from th e TIE/Ins (if

    they re still flying),

    an d

    from

    th e

    Marduk.

    Th e

    characters have to decide what to do about th e

    fleeing

    ships, as on e

    may be carrying Hoogra

    D En assuming t he y d on t know about his es

    cape plan).

    Th e lift-offof th e freighters creates huge clouds

    ofscalding

    steam

    an d largewaves.Anyonewithin

    150

    meters

    of th e lake s shore takes 4D damage

    from exp osur e t o

    th e s up er-he at ed w at e r a nd

    steam. However, th e

    steam

    clears th e air of

    spores,

    so no

    more

    infections occur in this area unless

    another spore

    bomb

    trap is triggered.

    Th e area is no w Difficult terrain because the

    spongy ground

    becomes slick

    an d

    soft.

    Th e

    wa

    te r p ut s o ut a ny fires burning inside th e camp.

    If th eMarduk

    hasn t already

    engaged in battle,

    it no w opens fire on all enemy vessels.

    According

    to th e

    escape

    plan, Hoogra-D En s

    ship, the

    Batattis

    a m od if ie d C or el li sp ac e

    Gymsnor-3 freighter),

    blasts

    off from its

    hidden

    hangar north

    of th e c am p a nd makes a

    ru n

    for

    freedom, using

    th e

    other two freighters

    as

    de

    coys. Hoogra-D En flies along th e t re e t op s for

    7

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    t i 9 ~ l H T t G R A T l O H S = = = = = = = = = = = = . . I I : ~ ~ R . = . . l W : : . ~ R S ~

    HL PLANTS

    several

    dozen

    kilometers before trying

    to

    climb

    up ou t of the atmosphere.

    The Marduk

    fires

    upon th e Batattis

    if not other-

    wise engaged. Unless th e

    characters

    intervene,

    th e

    Marduk destroys the Batattis

    atattis

    Starfighter-scale, space transports

    SD

    starshipgunnery D

    Maneuverability20,

    space

    8

    atmosphere

    450; 1,300 kmh, hull 60, shields 20.

    Weapons: 2 heavy blaster cannons (fire-linked,

    fire control 20, damage

    60 ,

    2 laser cannon (fire

    linked, fire

    control

    30, damage 40).

    However, Hoogra-O En, Tergeth,

    an d th e

    tamack

    plants slip away in an escape

    pod

    under

    cover of th e explosion; th e po d

    drops

    into th e

    middleof th e rain forest. A

    search

    of theBatattis s

    wreckage reveals that an escape pod is missing.

    Th e

    characters

    can try to force th e Batattis

    down or somehow

    disable th e

    ship and

    board it.

    In

    addition to Hoogra-O En and Tergeth, there ar e

    1 other mercenaries aboard.

    f

    th e

    characters succeed

    in

    capturing

    Hoogra

    O En, Brojtal wiil negotiate, offering th e charac

    ters the full b ou nty p ay ment if t he y t ur n th e

    Ho Din terr or ist o ver to him. Broj tal s offer is

    legitimate.

    th e

    characters

    don t

    capture

    Hoogra-O En

    an d Tergeth within a few hours, they disappear

    into th e forest. They make their way t o t he Tagge

    Company starport and secretly buy passage off-

    planet from an independent freighter captain.

    ADUENTURE REWARDS

    In

    add itio n to any b ou nty

    reward, th e charac

    ters should receive th ree to five

    Character

    Points

    for successfully completing th e adventure;

    they

    ORT HOOGRA-n E1

    Twenty years ago, th e Ho Oin colony

    world

    of

    Anemcoro was

    caught

    up in a

    vicious civil

    war between

    neighboring sys

    tems. Even though Anemcoro remained

    neutral in th e conflict, it was th e unfortu

    nate site of many battles.

    In

    what was offi-

    cially termed an accident, several cities

    were hit by an Imperial barrage. The result

    ing wildfires

    swept through

    th e colonies,

    destroying th e layered forest-cities of th e

    Ho Oin.

    Th e

    Ho Din

    wh o escaped

    th e

    firestorm will long r emember th e sight of

    their beautiful garden terraces going up in

    flames.

    Hoogra-O En s

    pe t

    project on Anemcoro

    h ad b ee n th e

    cultivation of extremely

    rare

    plants in

    th e h op es

    of reintroducing

    them

    into th e wild on their nativeworlds. He had

    carefully s pr ea d o ut t he farm plots to pre

    vent

    natural

    disasters from ruining th e

    project, b ut h e did not foresee th e destruc-

    tion caused

    by

    th e Imperial

    bombardment.

    Many of th e plants he had

    been

    trying to

    savewere lost to extinction in th e firestorm.

    Hoogra-O En collected th e pitiful handful of

    plants

    that

    survived th e fire an d fled th e

    colony.

    He

    found Pallaxides

    atmosphere

    an d cl imate to be

    suitable

    for his renewed

    work.

    For a time, Hoogra-O En was content to

    grow his plants,

    b ut h e

    was

    haunted by th e

    fires in his dreams. Hoogra-O En held th e

    Empire

    responsible

    for th e extinction

    of

    uncounted plant species. When he discov

    ered that

    tamack spores were

    lethal, he

    d ecid ed th e time to take revenge had ar

    rived. In their natural state, th e s p or es

    ar e

    infectious for only

    thirty

    minutes while air

    borne.

    they d o not find an organic source

    by that

    time,

    they

    die. Hoogra-O En devel

    oped a process to keep th e

    spores

    lethal for

    three hours

    after their release into th e air.

    Hoogra-O En was a bl e t o b ar te r his me

    dicinal knowledge for

    s hips and

    supplies,

    eventually assembling a small

    army

    of

    spies

    an d

    mercenaries

    to ass is t in his plans.

    Ba-

    bel Senjorg, a prominent

    merchant

    with

    connections in low places, had been suffer

    ing from a fatal

    disease

    when Hoogra-O En

    developed

    a treatment for him. He was for

    ever

    grateful

    to

    th e Ho Oin miracle worker

    an d was a courier for several of Hoogra

    O En s bombs.

    onv

    to

    round

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    : : . . . I r . ~ : A R . : . ; W : A U : : :

    ~ l H T E G R A T l O H S

    T OPPOS1TlOH

    ORT HOOGRAD EH

    Type: Ho Din Terrorist

    DEXTERITY 2D

    Blaster 50, brawling parry 50+

    1

    dodge 40+2, melee parry 40

    KNOWLEDGE

    Alien species 50+2, intimidation 50+1, scholar: botany 90

    streetwise 7Dd, survival: rain forest 8 value 60 2 will-

    power

    6

    MECHANICAL 2D

    Beast riding 60+2, repulsorlift operation 30 I sensors 40+2,

    space transports

    50,

    starship gunnery 40

    PERCEPTION 4D

    Bargain 70 command 80 con 50+1, forgery 50 hide 60+2,

    persuasion 80+1, search 60+1, sneak 100

    STRENGTH 2D+2

    Brawling 60+1, climbing/jumping 40+1, stamina 70+1

    TECHNICAL

    Armor repair 50, blaster repair 40+2, computer program

    ming/repair 60+2, demolition: mine 80 1 droid repair 40 1

    first aid 50 first aid: Ho Din herbal medicines 60 repulsorlift

    repair 30+2, security 80

    Special Skills:

    Knowledge

    skills:

    Ecology:

    Mollok Time to use: at least one hour. The ability to

    recognize and identify the countless plants on Moltok.

    Scholar Botany

    Time to use: at least one hour. Hoogra-

    O En can work wonders in botanical science. creating new

    medicines from common plants, savingplants on the verge

    of extinction and cross-breeding plant species to

    achieve

    new

    and fantastic characteristics often

    within

    one or two

    generations. Unknown plant species

    may

    be

    quickly

    iden

    tified

    as to their qualities and

    research

    value.

    Gone

    roun

    Technical

    skills:

    First Aid Ho Din HerbalMedicines Time to use:at leastonehour.

    The ability to use Moltok svarious medicinal plants for healing

    and disease control.

    Force Points: 1

    Character Points:

    8

    Move:

    13

    Equipment: Heavy blaster pistol 50), sword STR+10), utility

    belt with botanical sampling and scanning devices, comlink,

    three customized spore bombs, camouflage jumpsuit.

    T ERGHH D1l RR

    Tergeth

    Dilorr

    was an

    Imperial military

    conscript

    wh o became disenchanted with life in the Navy and

    eventually

    jumped

    ship, driftingfrom

    planetto

    planet.

    Alter

    years

    of mov in g from place

    to

    place,

    Tergeth

    signed

    on

    with Hoogra-D En s

    group

    for t he pay and

    soon

    came around

    to the

    Ho Din s

    point

    of view con

    cerning the Empire.

    Tergeth

    believes

    that

    he should

    be

    working

    with

    the Rebellion though he doubts he can convince the

    Ho Din

    to use

    his

    talents to

    aid the Alliance.

    Tergeth Dilorr. All stats

    are

    2D except: blaster4D

    streetwise 4D survival 3D 2 space transports 6D 2

    starship gunnery 4D bargain 3D Technical4D capital

    ship rep ir 7D 2 demolitions: mine 7D roi program-

    mingSD roi rep ir 6D security SD space trans-

    port repair 7D 2 starshipweapon rep ir 7D. Move:

    1

    Heavy blaster pistol 5D), tool kit, comlink.

    19

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    l f i ~ l t f 1 t G R A n O K 5 = = = = = = = = = = = = . . I T : ~ ~ R . ~ W . ~ I U ~

    should

    only receive one

    or

    two

    Character

    Points

    if they didn t

    capture

    Hoogra-O En.

    The

    characters

    may be

    able

    to sell the sensor-

    deflecting lahla

    plants to

    the Rebellion

    or

    a pri

    vate

    company. This could be worth almost

    as

    much as the bounty on Hoogra-O En, although

    if

    the Empire learnsofthis, it confiscates the plants,

    offering a minimal finders fee of about 5,000

    credits.

    PlLOGU

    Sub-CommanderBrojtal receives a promotion

    he

    captures

    Hoogra-O En

    and

    his meres. Later,

    news reports indicate that the infamous terror

    ist Ort Hoogra-O En died while in Imperial cus

    tody,

    apparently due to

    injuries suffered during

    his

    capture.

    Hoogra-O En escaped during the battle, the

    bounty is still good on him

    and

    he s more deter

    mined than ever to put a

    stop

    to the Empire s

    actions. e continues his

    attacks

    throughout the

    Outer Rim

    Territories,

    Perhaps

    someone e lse learns of the tamack

    spores

    and

    starts

    using

    these

    bombs. The char

    acters may be called

    to capture

    this new

    terrorist

    because of their experience with

    these

    danger

    ous devi es

    onl

    to

    round

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    ABREGADO RAEIHTR GUE

    The characters have c om e t o

    Le

    Yer, a small

    resort town on th e planet Abregado-rae. There,

    they

    ar e

    hired t o r es cu e Brinaloy N Vaari,

    th e

    fiancee of Provincial Governor A jidre Skrigatov

    betterknown

    as

    Skrig ). Brinaloy ha s gone into

    hiding because she is facing threats and attacks

    froma Rodian

    gangster named

    Malkoi, whowants

    to unseat Skrig in upcoming locai elections. How

    ever, it soon

    becomes clear t hat t her e s

    much,

    much

    more

    to Skrig than meets th e

    ey e

    ...

    Abregado-rae.Ashabbymanufacturingworld

    in th e Core, Abregado-rae is lightly populated (40

    million residents) an d fairly unremarkable; it

    seems more like a remote

    Outer

    Rim planet. It s

    known for an active smuggler community, bu t in

    outlying places like

    Le

    Yer, t he re s n ot

    much

    Abr.90do-ro. lntri9u.

    profit in th e business. For more information on

    Abregado-rae,

    se e

    The Thrown Trilogy ourcebook

    page 1 8

    EP1S D E OM E: M TROUBL E

    ALR EA DY

    StagingTips: Th e

    characters

    ar e in

    th e

    resort

    town of

    Le

    Yer,

    presumabiy

    tracking down some

    o th er b ou nt y ... perhaps an errant smuggler

    wanted for dumping a cargo of spice . It s up to

    you whether or no t this preliminary

    bounty

    hunt

    is successful.

    Le

    Yer is a beautifully

    manicured

    coastal re

    sort town.

    Th e

    vegetation is

    vibrant and

    the pace

    of life is slow:

    people

    ar e given to mid-afternoon

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    _

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    : : . s r . 2 . : ' ~ W . : I U : ' = = = = = = = = = = = ~ l N T ' E G R A n O H S

    ,...-

    naps

    and

    leisurely walks along the old board

    walk. People calmly

    wander

    around town, re

    laxed and

    apparently unarmed. At the center

    of

    town is a very large plaza with a few vendors and

    plenty of

    benches scattered

    about

    the

    beautiful

    gardens.

    While going about

    their

    business,

    the

    charac

    ters are interrupted by an earnest young police

    officer; they

    are

    in a

    very

    public spot, with

    plenty

    of onlookers.

    Excuse me,

    the

    officer begins,

    but

    Ihave an

    outstanding warrant for your arrest. I

    suggest

    you

    come

    along quietly. The characters may

    protest,

    but

    a quick look

    around

    reveals

    that

    there

    are

    several

    other

    armed officers within

    earshot.

    asked

    what

    the charges

    are,

    the

    officer

    notes, Several violations of

    Le

    Yer s

    ordinances,

    including Sections 40251A and 40257C: opera

    tionofan illegallymodified starship and posses-

    sion of illegal

    or unregistered weaponry and

    equipment. Because of the

    severity

    of

    these

    offenses, the

    combined penalty

    is

    seven years

    indentured servitude in a mining colony.

    Police

    Officers.

    All stats are 2D

    except:

    r wl-

    ing p rry

    4D

    melee com t

    3D

    melee p rry

    3D

    r wling 4D

    Move:

    10.

    Stun baton (5D

    st un o r

    STR+ID), stun blaster (0-5/10/20, 4D stun),

    comlink,

    padded

    vest

    1D

    physical, +1 energy).

    the characters choose to resist, the guards

    open up with their

    blasters (set

    on stun), prob

    ably downing the

    characters

    in a matter of sec

    onds.

    The

    characters

    are

    escorted

    to

    the local con

    stabulary, where their weapons are confiscated.

    Rather than being

    tossed

    in a cell,

    they are

    left

    alone in a small office.

    Eventually, a rather robustDevaronian,draped

    in the f inest a tt ire, calmly walks in

    and

    seats

    himself. Self-assured and confident, he begins.

    Read aloud:

    Gentlebeings,

    I

    have

    a proposition

    for

    you.

    1

    have

    a

    problem

    and

    I

    believe you may be

    part

    of

    the

    solution.

    My name is

    A jidre

    Skrigatov. I m a person

    of some

    import nce

    w t m ny onne tions

    in

    23

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    24

    th e community. I am running for

    reelection

    as

    Provincial

    Governor

    of LeYer and th e election

    is only a few weeks away. I had

    arranged

    a

    marriage between myself and the granddaugh

    ter

    of

    th e previous

    Governor. She

    is

    the last of

    a well-respected and popular family; I felt cer

    tain

    t ha t the marr iage would guarantee me

    victory in

    th e

    election.

    Yesterday,my

    bride-to-be

    disappeared. The

    wedding is in five days. The local police

    have

    been unable to find her. My own associates,

    while

    skilled in many areas, a re not

    well-suited

    to trackingdown missing

    persons.

    Isuspect foul

    play

    on

    th e part ofmy rivals

    and

    Iworry

    about

    my beloved s

    salety.

    Fortuitously, you are here

    .. . bu t

    you have

    your own dire predicament. Coincidentally, I

    can help. I am willing to

    pay

    you 6,000 credits

    to return

    my

    bride-to-be- intact and heal thy

    within

    five days.

    you

    are interested

    in my

    offer, I m

    certain

    I

    can

    arrange fo r

    your current

    situation to fade away.

    I

    do

    sincerely hope

    you

    find this acceptable,

    otherwise

    I

    might

    have to

    use my inf luence with the

    local officials

    to

    speed you towards a short, efficient trial

    and

    a

    lengthy

    sentence.

    It is up to the characters to either accept the

    deal or plan their own jailbreak and escape.

    The characters may t ry to bargain th e bounty

    payment higher. Because t ime is short, Skrig is

    willing to increase

    the

    payment; have the charac

    ters make an opposed rg in roll. If they beat

    Skrigbyone to

    three

    points,

    he

    offers 6,500 credits.

    If they beat Skrig by four to six points, he ups the

    total to 7,000credits, while beatinghim

    by

    seven or

    more points means he offers 8,500 credits.

    If th e

    characters refuseSkrig s offer,

    he

    simply

    shrugs and

    has

    th e police throw

    them

    ina cell. As

    he departs, he offers, Should you change your

    minds, let

    one

    of th e guards know

    and

    we shall

    speak again.

    Particularly stubborn characters may flatly

    refuse the offer and plan a jailbreak. At your

    discretion,

    th e

    characters may

    be able to pull

    this off . .. or,

    more

    likely, Skrig allows them to

    escape as part of a set-up. While

    the characters

    are

    incarcerated,

    the pol ice dra in

    th e

    power

    packs

    on thei r weapons and affix homing bea

    cons to their equipment. Their

    ship

    (if docked at

    thespaceport) is

    impounded

    and heavilyguarded.