Nmnt 2014 workshop 2

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NMNT 2014 SPAC E

description

Workshop 2 of the 2014 Spring Semester New Media New Technologies class at Leiden University - Theme 'Space'

Transcript of Nmnt 2014 workshop 2

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SPACE

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Augmented Reality

Augmented Virtuality

Virtual Reality

Artificial Reality

Meatspace

Diminished Reality

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 Milgram's Reality-Virtuality Continuum

Steve Mann. Mediated Reality with implementations for everyday life. presenceconnect.com, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6

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So what is the ultimate display? Where there is no

distinction between the real and the virtual?

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The Ultimate DisplayIvan Sutherland, 1965

‘The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.’

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Building blocks for the reality engine

To rebuild reality? No. To gain familiarity with concepts not

realizable in the physical world.

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Head Mounted DisplayIvan Sutherland, 1965

• ‘Damocles Sword’

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Feedforward 50 (!) years....

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Feedforward 50 (!) years....

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Feedforward 50 (!) years....

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NMNT 2014SEEK @The Jewish

Museum NYCArchitecture Machine

Group, 1970 • Installation by MIT Architecture Machine group at on exhibition held at Jewish Museum (1970)

• Computer stacks blocks, builds mental model of the world... But gerbils can topple stacks

• What is this piece about?

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• Sense and act in an environment, deal with unexpected events• Planning versus randomness• Smart environments – totalitarian mechanistic worlds

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NMNT 2014ASPEN Movie MapArchitecture Machine

Group 1979

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NMNT 2014Responsive

Environments- Myron Krueger (1970-

1975)• Artist as Composer of Responsive Environments – intelligent real time computer mediated spaces

• Response is the medium: focus on experience through interaction

• Immersiveness, audience participation, real time interaction, randomness, computer mediated spaces, ...

Input

State Update

Output

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NMNT 2014Responsive Environments

- Myron Krueger• Glowflow, (‘69), METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)

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Response is the mediumBeauty of aural and visual response is secondary

Composing responsive environments at a meta level

Artificial Realities

Learning and adaptation

Personal Amplifiers

Cooperation and frustration – meaningful interaction

Play

Creative Science applications such as psychology

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Augmented Reality:ARQuake (2000)

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Augmented Reality: The Hand from Above

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NMNT 2014Theo Watson. Laser Tag, 2007.

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NMNT 2014Theo Watson. Laser Tag, 2007.

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NMNT 2014Modern Responsive Environment Example:

Funky Forest

Funky Forest, Theo Watson: A Modern Responsive Environment

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MeatspaceReality

CyberspaceVirtuality