Nm2216 w22 presentation final edited
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Transcript of Nm2216 w22 presentation final edited
Overview and reason
Technology description: Interactive and portable virtual pet device
Objective:
Equip users with knowledge and motivation to engage in moderate-intensity physical activities through fun gaming experience
Target Audience:
Primary School Children and caregivers
Reason:
Increase in number of children who suffers from obesity
Problem Statement: People
Problem Statement: People
Solutions
Get parents involved - Buy
device to motivate children to
exercise
Personal responsibility
Problem Statement: Activities
Solutions
Incorporate competitive
games
– Motivation to exercise
Lessen hassle
– Portable
Problem Statement: Activities
Solutions
Incorporate competitive
games
– Motivation to exercise
Lessen hassle
– Portable
Problem Statement: Context & Technology
Problem Statement: Context & Technology
Solution
Physical engagement
Face to face interaction with
other users
hPetTouch-screen“Profile”
USB
connection
Heart Rate
Indicator
Time
“Training”
“Feed”
“Battle”
Pulse
Measurement
System
Chat box
Friends
Points
Wishlist
Happy
Fun gaming experience - competitive
Encourage physical interaction - bluetooth
Increased interactivity – hPet world
Healthy
Personal Responsibility
Lessen hassle of exercising – Portable
Motivation to Exercise – Points & Battles
Heart
Heart rate used as indicator of intensity & duration
of physical activities
Measure calories burnt
Freedom to choose ANY type of activities
Limitations
Non-water resistant
Other factors that affect heart rate (E.g.
excitement, irregular heart rate)
Hairy arms & dry skin may affect readings (Apply
gel to wrist area)
Children may not comprehend the device
(Parents assistance)