Next Generation Spatially Immersive Visualization Systems

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11/21/02 Visualization Laborator y, Texas A&M University 1 Next Generation Spatially Immersive Visualization Systems Prof. Frederic I. Parke Visualization Sciences Program

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Next Generation Spatially Immersive Visualization Systems. Prof. Frederic I. Parke Visualization Sciences Program. Fully Immersive Characteristics. Wrap around visual ‘immersion’ Possibly multi-sensory sight, sound, touch,... Two main types spatially immersive and - PowerPoint PPT Presentation

Transcript of Next Generation Spatially Immersive Visualization Systems

Page 1: Next Generation Spatially Immersive Visualization Systems

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Next Generation Spatially Immersive Visualization Systems

Prof. Frederic I. ParkeVisualization Sciences Program

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Fully Immersive Characteristics

Wrap around visual ‘immersion’ Possibly multi-sensory

– sight, sound, touch,... Two main types

– spatially immersiveand

– head mounted displays

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Spatially Immersive Systems

Multiple images projected on surrounding surfaces

Often use stereo images – (active) Sequential images

» Single projector / Shutter glasses

– (passive) Dual stereo images» Two projectors / Polarized filters

May use position tracking

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Examples - CAVE systems

developed at U. of Illinois

now commercial versions

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Cave Display Surfaces

up to 6 surfaces of a small room or cubical environment

typically systems use only 3 or 4 walls

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Immersive Environments

Major Components

– the computational “fabric”

– the display “surfaces”

– user interaction and tracking

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What is the Next Generation?

New look at the computational fabric

and

New look at the display surfaces

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Use a ‘Commodity’ Computing Fabric

Benefit from

– cost/performance advantages

– rapid development

– lower cost

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Commodity Computing Concept

Cluster of commodity computers

Fast network interconnection

Open source operating system (Linux)

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Visual Computing Clusters

Extended Cluster Concept Use ‘visual’ computing nodes Each computational node has a

graphics processor Each node drives a small facet of the

total display surface

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Current Technology Visual Computing Node

Dual 3.0 GHz Xeon processors 4 Gbytes memory High-performance graphics processor

– such as nVidia 4400 1 Gbit networking ~$4,500 each

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‘Next Generation’ Computing Fabric

A 12 to 60 node visual computing cluster

Each node corresponds to one display facet

Plus one control / interface computer

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Related Work

Tiled Displays/PowerWalls– Princeton– Argonne National Lab– UNC-CH

Multi-Graphics Project– Stanford

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The ‘Ideal’ Display Surface?

Is probably task specific One concept is a seamless surrounding

sphere with high resolution wrap around images, high update rate, and high complexity modeled environments

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Display Geometries

We want better geometric approximations

to the ‘ideal’ sphere

The CAVE is a poor approximation

A number of polyhedral configurations are better

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Polyhedral Display Systems

Multiple display facets Each facet driven from one visual

computing node Low cost per facet High aggregate performance High aggregate resolution

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One possible configurationa 24 facet polyhedron

Trapezoidal Icositetrahedra

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24 Facet polyhedral as approximation to a sphere

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24 Facet projector placement

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Visual simulation of a 24 facet display structure

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Simulated cross-sectional view of a

5 meter 24 facet display environment

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Another possible configurationa 60 faceted polyhedra

Pentagonal Hexcontahedra

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Objectives

Lower cost Commodity components Reasonable performance Useful and effective Open software

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Challenges

Software Development Distributed Data Management Display Synchronization / Stereo Display Physical Structure/Environment Suitable Projection Systems Display Calibration

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Software Development

Adapting existing software packages such as OpenSG, VR Juggler, (CaveLib), …

Developing new local software Support for different display geometries Application development support

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Stereo Display

Active»time sequential – shutter glasses»requires very tight synchronization

Passive» anaglyphic – red /cyan (one proj)» polarized (two projectors)

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Physical Structures

Screen frame design»Minimal ‘seams’

Projector placement»Optical folding»Projector mounts»Heat ‘ripples’

Screen material»Optical properties

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Image Compensation

Geometric correction– off axis & projector distortion

– ‘Image stability’

– explored several approaches Intensity / color correction

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Budget for a 7 Facet System NSF System

7 x $17.75k = ~$124k plus ~ $36k for a control/interface

computer, interaction devices, networking, sound, installation, etc…

Total ~ $160k

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24 Facet polyhedral as approximation to a sphere

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Revised NSF Budget (2005)

For each facet ~ $17.75k– 2 Visual computing nodes ~ $9k– 2 Display projectors ~ $3.5k– Screen and structure ~$3.8k– Misc. components ~$1.45k

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Project History

~1990 Air Force project @ NYIT ~1998 current concept (w/Ergun) 2000 CRIC funding (~$5k) 2002 TITF funding ($165k) 2005 NSF funding ($500k)

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3/10 scale physical model using 24 identical facets

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Finished Prototype

Architecture Building Atrium

~ 5’ diameter

(Mid – 2001)

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¾ Scale Presentation Prototype

Completed May 2002

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Half of structure frame

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Structure with projected images

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Rear view of 4 screen structure section

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Operational prototype in use

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Closer view

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Project Status

3 screen prototype (3/4 scale)

5 screen prototype (full scale)

7 screen prototype (1/2 scale) Software (2 generations)

– ‘3Dengine’ – ‘Guppy3D’

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Future Modular Versions

Replace projectors and screens with large flat panel display facets

Create bolt together modules