Next Generation Simulation Systems:
description
Transcript of Next Generation Simulation Systems:
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Next GenerationNext GenerationSimulation Systems:Simulation Systems:Research Development and Engineering Research Development and Engineering
Center,Center,
Simulation Technology Center Simulation Technology Center
Supporting Army TransformationSupporting Army Transformation
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Transformation: New Mission Transformation: New Mission FocusesFocuses
War on TerrorismWar on Terrorism Homeland DefenseHomeland Defense Threat of Nuclear, Threat of Nuclear,
Biological, & Chemical Biological, & Chemical WMDWMD
No Single ThreatNo Single Threat Increased Frequency Increased Frequency
of Operations Other of Operations Other Than WarThan War
Push for More Joint Push for More Joint TrainingTraining
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Transformation: New Transformation: New OrganizationsOrganizations
New Unit OrganizationNew Unit Organization Stryker Brigade Combat TeamStryker Brigade Combat Team Unit of ActionUnit of Action Unit of EmploymentUnit of Employment
New Research OrganizationNew Research Organization Research Development and Engineering Research Development and Engineering
CommandCommand Alignment of Science and Technology Alignment of Science and Technology
under Organizationunder Organization Focusing on the FIELDING of Focusing on the FIELDING of
technologiestechnologies
UA
2550 @ 10,154 STONs
HHC
BIC
3 x 572
177 266
FSB
110 91
NLOS19
0V
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Transformation: New Simulation Transformation: New Simulation SystemsSystems
Homeland DefenseHomeland Defense Medical SimulationMedical Simulation Embedded SimulationEmbedded Simulation
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Homeland DefenseHomeland Defense
Need to training emergency responders Need to training emergency responders and war fighters in safe environments:and war fighters in safe environments:
Constructive And Virtual Immersive Constructive And Virtual Immersive SimulatorsSimulators
Massively Multi-player EnvironmentsMassively Multi-player Environments Direct Application To The Civilian SectorDirect Application To The Civilian Sector
Other Federal OrganizationsOther Federal Organizations State GovernmentState Government Local AuthoritiesLocal Authorities
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
VERTS ProgramVERTS ProgramVirtual Emergency Response Training SystemVirtual Emergency Response Training System
Train installation commanders, their Train installation commanders, their support staffs, and emergency support staffs, and emergency respondersresponders Military police, medics, fire fighters, and Military police, medics, fire fighters, and
hazmat personnelhazmat personnel NBC attack on their installationNBC attack on their installation
TechnologiesTechnologies Immersive simulationsImmersive simulations 3D virtual environments3D virtual environments Weapons or chemical/biological/nuclear Weapons or chemical/biological/nuclear
detectorsdetectors Computer generated forcesComputer generated forces
Artificial intelligenceArtificial intelligence Modeling NBC threatsModeling NBC threats One semi-automated forces objective system One semi-automated forces objective system
(OOS)(OOS)
Modeling communicationsModeling communications Live, virtual, & constructive linkagesLive, virtual, & constructive linkages
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Massively Multi-player Massively Multi-player EnvironmentEnvironment
Highly Realistic Virtual Environment Running Over Highly Realistic Virtual Environment Running Over The InternetThe Internet
Unlimited Number Of Participants In The Unlimited Number Of Participants In The EnvironmentEnvironment
Large Numbers Of Scenarios Running Large Numbers Of Scenarios Running SimultaneouslySimultaneously
Long Duration Scenarios (User Determined)Long Duration Scenarios (User Determined) Quickly Generated New EnvironmentsQuickly Generated New Environments User Can Add New Characters, Weapons, Vehicles, User Can Add New Characters, Weapons, Vehicles,
Interactions, And FunctionalityInteractions, And Functionality Secure And Non-secure Scenarios Running Secure And Non-secure Scenarios Running
SimultaneouslySimultaneously ““On-demand” CGF To Populate Environment As On-demand” CGF To Populate Environment As
RequiredRequired Network CGF To MMP Environment Without Network CGF To MMP Environment Without
Introducing Latencies Into The SystemIntroducing Latencies Into The System
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Massively Multi-Player Massively Multi-Player EnvironmentEnvironment
State of the Art in GamingState of the Art in GamingThere Inc’s Commercial EnvironmentThere Inc’s Commercial Environment
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Massively Multi-Player Massively Multi-Player EnvironmentEnvironment
Where the Army is Taking the Where the Army is Taking the TechnologyTechnology
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Medical SimulationsMedical Simulations
Need for Medical SimulationsNeed for Medical Simulations Treatment of WMD ScenariosTreatment of WMD Scenarios Training of 91WTraining of 91W Reduce reliance on animalsReduce reliance on animals
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
CTPS ProgramCTPS Program
Combat Trauma Patient Combat Trauma Patient SimulationSimulation Models combat casualty footprintModels combat casualty footprint Interactive distributed medical Interactive distributed medical
training systemtraining system Provides individual and team Provides individual and team
training in combat casualty training in combat casualty care, NBC, and mass casualtiescare, NBC, and mass casualties
TechnologiesTechnologies Physiologically and Physiologically and
pharmacologically based pharmacologically based modelsmodels
Human Patient SimulatorHuman Patient Simulator Triage Control/Patient ManagementTriage Control/Patient Management
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Future Medical Simulations Future Medical Simulations ResearchResearch
Research computer based learning toolsResearch computer based learning tools Research new patient simulation Research new patient simulation
technologies aimed at the 91W skill leveltechnologies aimed at the 91W skill level High realism (skin, wounds,High realism (skin, wounds, secretions, physiologically based)secretions, physiologically based) Minimal logistical requirementsMinimal logistical requirements Low price pointLow price point
Integrate MOUT technologiesIntegrate MOUT technologies Research Ad-Hoc wireless network Research Ad-Hoc wireless network
technologiestechnologies
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FLtime
The challenge: On 3 March 1987, the Vice Chief of Staff of the Army, General Maxwell Thurman, signed a memorandum
establishing Embedded Training as the preferred method for training...
Embedded SimulationsEmbedded Simulations
1. Abrams Full Crew Interactive Skills Trainer (AFIST)2. Dismounted Infantry Embedded Training (DIET)3. Embedded Training for Dismounted Soldiers (ETDS)4. INter-Vehicle Embedded Simulation & Training (INVEST)5. Multiple Integrated Laser Engagement System (MILES)6. Miles 20007. MILES XX18. Hardened Subminiature Telemetry & Sensor System (HSTSS) 9. Improved Target Acquisition Site (ITAS) 10. Instrumentation at the Combat Training Centers11. Stinger Troop Proficiency Trainer (STPT)12. Stryker Training Devices13. Tank Weapons Gunnery Simulation System/Precision Gunnery System (TWGSS/PGS)14. Thru-Site Video (TSV) 15. Virtual Individual Combatant Trainer for Embedded Rehearsal (VICTOR)
A Rich History of Embedded Simulation CapabilityA Rich History of Embedded Simulation Capability
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
A New Challenge: Embedded A New Challenge: Embedded SimulationsSimulations
Leverage the benefits of embedded simulations to support Leverage the benefits of embedded simulations to support training, test, and tactical operationstraining, test, and tactical operations
TESSRTCAData CollectionCGF
Data ReductionGround Truth
Shared CPUs/MemoryImage GenerationRadios
Data busVetronicsGPS
EngineTransmissionDrive TrainArmamentSensor SystemsLethalityMobilitySurvivability
Vehicle Systems Embd Testing
Embd Training
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Future Combat Systems: Embedded Future Combat Systems: Embedded SimulationsSimulations
No training specific No training specific equipmentequipment
Distributed Embedded Distributed Embedded CGFCGF
Connectivity through Connectivity through C4ISR NetworkC4ISR Network
Embedded Tactical Embedded Tactical Engagement Engagement SimulationsSimulations
One Terrain DatabaseOne Terrain Database
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
Adv Robotics Simulation
Embedded Training forDismounted Soldiers
SyntheticEnvironments
After Action ReviewIntelligent Tutor
Embedded Full Task Virtual Training
Distributed Training via C4ISR
EnrouteMission Planning & Rehearsal
Embedded TESS
Integrated Embedded Simulation Integrated Embedded Simulation Environment VisionEnvironment Vision
Embedded CGF
Embedded InstrumentationTo support Testing
RDECOM-STC, 21 July 2003 NET3 Conference, Orlando, FL
In ConclusionIn Conclusion
Think differently about how we provide Think differently about how we provide trainingtraining Joint and International ExercisesJoint and International Exercises New ways for training while deployedNew ways for training while deployed Development of new skills for OOTW, Development of new skills for OOTW,
Homeland Defense Homeland Defense Identify opportunities for leveraging Identify opportunities for leveraging
simulation and instrumentation assetssimulation and instrumentation assets