NEXT Generation Digital MEDIA
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Transcript of NEXT Generation Digital MEDIA
UCSD Center for Hybrid Multicore Productivity Research
UCSD Center for Hybrid Multicore Productivity Research
Center for Research in Computing and the Arts
Inventing new art formsby creating
new technologies
Director, Sheldon BrownAssociate Director, Miller Puckette
http://crca.ucsd.edu
Calit2• 215,000 gross square feet • Clean room including:• Circuits laboratory • Optical networking laboratory • Rooftop "antenna garden"• New Media Arts research labs:• 200-seat auditorium • Gallery, Black Box,• High Def production, motion capture,• Gamelab, spatialized audio, virtual • reality, 3D fabrication
PI - Sheldon Brown, Director of CRCAStaff -
Todd Margolis – CRCA Technical Director
Erik Hill - Programmer Analyst
Daniel Tracy - Programmer Analyst
Kristen Kho – Programmer Analyst
Robert Twomey - Programmer Analyst
Potential Affiliated Faculty -
Henrik Wann Jensen, Associate Professor CSE
Bill Lin, Associate Professor, ECE
Geoff Voelker - Professor CSE
Scott Baden - Professor CSE
Rajesh Gupta, Professor CSE
Tom Defanti, Research Professor Calit2
Keith Marzullo - Professor CSE
Larry Smarr - Professor CSE
UCSD/CRCA/Calit2 CPMR StaffUCSD/CRCA/Calit2 CPMR Staff
UCSD CRCA/Calit2 FacilitiesUCSD CRCA/Calit2 Facilities• IBM z10 mainframe with the San Diego Supercomputer Center• 4 Blade QS20 Cell Cluster, QS22 Blade• Cluster computer resources• Experimental Game Lab - quad core PC's - Nvidia 280 and Quadro 5400• Larrabee development systems (forthcoming)• 16 sided StarCAVE (immersive VR stereo surround environment)• 200 Megapixel tiled display wall• 55 screen tiled 3D Varrier screen display.• 4K cinema technology - Sony SXRD Projector, JVC 4K projection, Zaxel• 4K servers, JPEG2000 encoder/decoder, 10gb network streams, Prototype 4K and stereo display panel
prototypes• Spatialized Audio Research Lab - 26 Channel 3D sound lab• Motion Capture/Computer Vision Research Lab - 24 channel VICON motion
capture system, 3D laser scanning, structured light, multi-channel video.• VR Development Lab - variety of interfaces and display types• HD Production Environment - Studio and multibay editing• Optiputer network environment - Global Lambda Infrastructure• 3D Fabrication Lab - rapid prototyping and CNC machining tools
Visualization Labs
Multi-screen, multi-user virtual reality environments accessing large database servers. Clustered, Multi-core computers drive innovative display and HCI.
Digital Cinema Auditorium ultra-high resolution cinema, 3-D sound; tele-presence conferencing; stereo imaging, Cine-Grid optical ultra-high bandwidth
Mutable Media Production Environments
Networked Mainframe and Hybrid Multicore Blade Servers for interrelating the development of new forms of digital cinema and virtual worlds. Peking University the San Diego Supercomputer Center and CineGrid networks as project partners.
Leveraging global lambda networks to improve performance for extremely high bandwidth and time dependent applications such as cinema, teleconferencing and virtual reality.
WAAG, AmsterdamWAAG, AmsterdamCalit2, UCSDCalit2, UCSD
Calit2 and NSF Optiputer Project Allow for High Speed Networks and Ultra-High Fidelity environments.
Experimental Game Experimental Game LabLab: An Atelier / : An Atelier / Technology Technology Development Studio Development Studio which creates hybrid which creates hybrid forms of culture at forms of culture at the intersection of the intersection of new media, public new media, public space, architecture space, architecture and art. and art.
Underlying this work Underlying this work is the creation of is the creation of digital technologies digital technologies as a translational as a translational medium that allows medium that allows for a mutable for a mutable exchange of forms, exchange of forms, sensibilities and sensibilities and gestures. Modeling, gestures. Modeling, simulation and simulation and software are the software are the common tools for common tools for shaping time and shaping time and space.space.
Experimental Game LabExperimental Game Lab
Technology InnovationTechnology Innovation•Procedural AssetsProcedural Assets
Next Generation ComputingNext Generation Computing
•Hybrid Multicore – Cell ProcessingHybrid Multicore – Cell Processing•Multicore x86Multicore x86•Larrabee prototype developmentLarrabee prototype development•Mainframe computing for Virtual WorldsMainframe computing for Virtual Worlds
Heterogenous FormsHeterogenous Forms•Cinema, Media, Architecture, HCI, DisplaysCinema, Media, Architecture, HCI, Displays
Development ProcessesDevelopment Processes•PrototypingPrototyping•Integration of Modeling and VisionIntegration of Modeling and Vision•Pedagogical Approaches Pedagogical Approaches
Cultural InnovationCultural Innovation
Critical EngagementCritical Engagement
•New types of game narrativeNew types of game narrative
•How do games produce meaning?How do games produce meaning?
Gaming is the defining cultural form of Gaming is the defining cultural form of the 21the 21stst century. We bring innovative, century. We bring innovative, multi-disciplinary expertise to push multi-disciplinary expertise to push forward the technological and expressive forward the technological and expressive fronts.fronts.
Visualization provides early testbeds for Visualization provides early testbeds for future forms of Gaming, which in turn future forms of Gaming, which in turn create new opportunities of visualization create new opportunities of visualization research.research.
Intersecting technologies of scientific visualization and the Intersecting technologies of scientific visualization and the game industry through the creation of new forms of art.game industry through the creation of new forms of art.
Games are cultural experiences that Games are cultural experiences that are also social structures – are also social structures – increasingly the situation for cultural increasingly the situation for cultural forms.forms.
Scalable City – exhibited at museums around the worldScalable City – exhibited at museums around the world
Zacheta Gallery – Warsaw
E3 – Los Angeles
Ars Electronica –Austria
India International Center – New Delhi
Museum of Contemporary Art - Shanghai
National Academy of Science, Wash. DC
Siggraph 2007 - San Diego
Exploratorium – San Francisco Supercomputing 2007
Sao Paulo, Brazil
Los Angeles Barnsdall Art Gallery
Gallery@calit2
Beall Center for Art and Technology
Rio de Janeiro, Brazil
Tokyo
Motion Capture and Computer VisionIntegrates the human body into digital media with telepresence, computer vision, motion capture and experimental interfaces, extending the fidelity of the human computer interface.
Motion Capture and Computer VisionIntegrates the human body into digital media with telepresence, computer vision, motion capture and experimental interfaces, extending the fidelity of the human computer interface.
The Audio Spatialization Lab 26 channel, real time spatialized audioThe Audio Spatialization Lab 26 channel, real time spatialized audio
Ultra High Fidelity Video and Audio Production Ultra High Fidelity Video and Audio Production
ExperimentExperimental Game Labal Game Lab
XML metadata tags facilitate XML metadata tags facilitate actionsactions
VICON Inc. supports VICON Inc. supports development of computer development of computer
vision asset creation. vision asset creation.
CRCA FabLabCRCA FabLab
Rapid Prototyping and CNC Rapid Prototyping and CNC output of Virtual World Data output of Virtual World Data FormsForms
Rapid Prototyping and CNC Rapid Prototyping and CNC output of Virtual World Data output of Virtual World Data FormsForms
Cultural forms destabilize every 18 months as their underlying technology base transforms. This leads to the instability of “mediums” as we used to know them.
Culture is now a Moore’s law condition.Culture is now a Moore’s law condition.
Our media now consists of visualizations of data, algorithms and user interactions (social spaces).
Culture = Data + Algorithms + Users
Our media now consists of visualizations of data, algorithms and user interactions (social spaces).
Culture = Data + Algorithms + Users
The Cultural Landscape of the 21st century is radically different from the 20th century in
methods, use and meanings.
The Cultural Landscape of the 21st century is radically different from the 20th century in
methods, use and meanings.
Next Generation Culture will develop out of the capabilities that Multicore Computing enables in relationships that we can create
between these areas:
Assets, Dynamics and Behavior Computation for Virtual worlds and games
Multi-user, Extensible Virtual Worlds
Future Cinema – 3D, Ultra-high Resolution Production
Next Generation Culture will develop out of the capabilities that Multicore Computing enables in relationships that we can create
between these areas:
Assets, Dynamics and Behavior Computation for Virtual worlds and games
Multi-user, Extensible Virtual Worlds
Future Cinema – 3D, Ultra-high Resolution Production
Initial proposed industry partners:
IBM, Intel, Sony, Emergent Game Technologies, Zaxel Inc.