New Nosferatu: The Beast That Haunts The Blood · 2009. 3. 24. · Title: Nosferatu: The Beast That...

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NOSFERATU THE BEAST THAT HAUNTS THE BLOOD Name: Player: Chronicle: ATTRIBUTES power finesse resistance Virtue: Vice: Concept: Bloodline: Covenant: Title: Intelligence Wits Resolve OOOOO OOOOO OOOOO Strength Dexterity Stamina OOOOO OOOOO OOOOO Presence Manipulation Composure OOOOO OOOOO OOOOO Academics ______ Computer _______ Crafts__________ Investigation ____ Medicine _______ Occult _________ Politics_________ Science________ OOOOO OOOOO Athletics_____ _ __ Brawl__________ Drive__________ Firearms_______ Larceny________ Stealth_________ Survival________ Weaponry_______ OOOOO OOOOO Animal Ken_____ Empathy________ Expression______ Intimidation____ Persuasion______ Socialize________ Streetwise_______ Subterfuge______ OOOOO OOOOO OOOOO OOOOO OOOOO MENTAL (-3 unskilled) OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO PHYSICAL (-1 unskilled) OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO SOCIAL (-1 unskilled) OOOOO OOOOO OOOOO SKILLS OTHER TRAITS ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ ________________ OOOOO OOOOO OOOOO DISCIPLINES OOOOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤¤¤ HEALTH OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO MERITS OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO ______________________ ______________________ ______________________ FLAWS ______________________ ______________________ ______________________ WEAKNESS HUMANITY 10______________ 9______________ 8______________ O O O 7______________ 6______________ 5______________ O O O 4______________ 3______________ 2______________ O O O 1______________ O OOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤ WILLPOWER OOOOOOOOOO BLOOD POTENCY ¤¤¤¤¤¤¤¤¤¤ VITAE ¤¤¤¤¤¤¤¤¤¤ Armor:___________ Initiative Mod:_____ Experience:________ Size:_____________ Speed:____________ Defense:__________ Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

Transcript of New Nosferatu: The Beast That Haunts The Blood · 2009. 3. 24. · Title: Nosferatu: The Beast That...

  • nosferatuthe beast that haunts the blood

    Name:

    Player:

    Chronicle:

    ATTRIBUTESpower

    finesse

    resistance

    Virtue:

    Vice:

    Concept:

    Bloodline:

    Covenant:

    Title:

    Intelligence

    Wits

    Resolve

    OOOOO

    OOOOO

    OOOOO

    Strength

    Dexterity

    Stamina

    OOOOO

    OOOOO

    OOOOO

    Presence

    Manipulation

    Composure

    OOOOO

    OOOOO

    OOOOO

    Academics______Computer_______Crafts__________Investigation____Medicine_______Occult_________Politics_________Science________

    OOOOOOOOOO

    Athletics________Brawl__________Drive__________Firearms_______Larceny________Stealth_________Survival________Weaponry_______

    OOOOOOOOOO

    Animal Ken_____Empathy________Expression______Intimidation____Persuasion______Socialize________Streetwise_______Subterfuge______

    OOOOOOOOOO

    OOOOOOOOOOOOOOO

    MENTAL(-3 unskilled)

    OOOOOOOOOOOOOOO

    OOOOOOOOOOOOOOO

    PHYSICAL(-1 unskilled)

    OOOOOOOOOOOOOOO

    OOOOOOOOOOOOOOO

    SOCIAL(-1 unskilled)

    OOOOOOOOOOOOOOO

    SKILLS OTHER TRAITS

    ________________________________________________________________________________________________________________________________________________

    ________________________________________________________________________________________________________________________________________________

    OOOOOOOOOOOOOOO

    DISCIPLINESOOOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨¨¨

    HEALTH

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    OOOOOOOOOOOOOOO

    MERITS

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    __________________________________________________________________

    FLAWS

    __________________________________________________________________

    WEAKNESS

    HUMANITY10______________9______________8______________

    OOO

    7______________6______________5______________

    OOO

    4______________3______________2______________

    OOO

    1______________O

    OOOOOOOOOO¨¨¨¨¨¨¨¨¨¨

    WILLPOWER

    OOOOOOOOOOBLOOD POTENCY

    ¨¨¨¨¨¨¨¨¨¨

    VITAE¨¨¨¨¨¨¨¨¨¨

    Armor:___________Initiative Mod:_____Experience:________

    Size:_____________Speed:____________Defense:__________

    Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

    dot1: Yesdot9: Yesdot17: Yesdot25: Yesdot33: Yesdot41: Yesdot49: Yesdot57: Yesdot65: Yesbpdot1: Yes