New Deal Unit Plan
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Transcript of New Deal Unit Plan
New Deal Unit Plan
Presented By: Timothy Barr
Unit Standards
• SS.11.H.CL3.2: Investigate the expansion of government with New Deal legislation and resulting deficit spending.
• SS.11.H.CL3.4: Critique the role of sports, movies, radio and other forms of entertainment in the development of a new culture in America.
Unit Objectives
• Essential Question: – Who should aid the less fortunate?
• Unit Question: – Why does the government create social programs?
• Content Questions: – What is the New Deal?– How did the New Deal change United States society?
• Objectives:– Students will demonstrate knowledge of the expansion of
government and culture in the United States during the New Deal era– Students will demonstrate knowledge of the changing culture in the
United States during the New Deal era
Technology Included
• Lesson 1– Video Sources Exploration videos
• Train• Babe Ruth• Repeal of Prohibition
• Lesson 2– Website
• www.mrbarrsclassroom.weebly.com
• Lesson 3– Website
• www.mrbarrsclassroom.weebly.com
– Digital Images Project• Animoto video
21st Century Skills• 21C.O.9-12.1.LS.2
– Student analyzes and interprets visuals and recognizes the impact digital media influences (e.g. design, technique, and rate of speed) have on audiences. The student’s visual products reflect a sophisticated understanding of subject, digital media and design techniques.• Addressed through the appeals to visual literacy in the videos and images
presented on Day 1 during the PowerPoint lecture.
• 21C.O.9-12.1.LS.3– Student creates information using advanced skills of analysis, synthesis
and evaluation and shares this information through a variety of oral, written and multimedia communications that target academic, professional and technical audiences and purposes.• Addressed through Day 1 Exit Ticket, Day 2 Jeopardy Review Game, and Day 3
Animoto video creation
Assessment
• Day 1– Exit Ticket to test critical thinking skills of students
using varying levels of Bloom’s Taxonomy
Assessment
• Day 2– Jeopardy Review Game to formatively assess the
knowledge of the students on the previous lesson
Assessment
• Day 3
– Creation of Animoto videos using knowledge of New Deal culture in the 1930s
Lesson 1
• Teaching Style– Lecture-based– PowerPoint Presentation
• Images used to teach visual literacy skills
• Technology– PowerPoint– Video Exploration Project clips
• Assessment– Exit Ticket
• Varying levels of Bloom questions to assess critical thinking
Lesson 2
• Teaching Style– Review Game-based– PowerPoint Presentation
• Jeopardy Review Game created on the PowerPoint
• Technology– PowerPoint– Files posted on website for students to return to
• www.mrbarrsclassroom.weebly.com
• Assessment– Formative Assessment
• Answers to Jeopardy questions based upon notes
Lesson 3
• Teaching Style– Independent Project-based
• Technology– Animoto Video Projects– Files and links posted on website for students to refer to
• www.mrbarrsclassroom.weebly.com
• Assessment– Animoto Video Projects
• Students create projects using at least 5 images of New Deal culture