New Culture of Learning · PDF fileA New Culture of Learning - Cultivating the Imagination for...
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ANewCultureofLearning- CultivatingtheImaginationforaWorldofConstantChange
ByDouglasThomasandJohnSeely Brown
SannaEulenberger2017
TheNewCultureofLearning
Twomainelements• Massiveinformationnetworkthatprovidesalmostunlimitedaccessandresourcestolearnaboutanything• Boundedandstructuredenvironmentthatallowsforunlimitedagencytobuildandexperimentwiththingswithinthoseboundaries
ØNeitheronealonemakesforeffectivelearning,onlythecombinationandtheinterplaybetweenthem=cultivation
LearningIsPersonalandCollective
• Learningistakingplaceinday-to-daylifethroughthefusionofvastinformationalresourceswithverypersonal,specificneedsandactions
• Peoplesharetheirinterestsviamultipleplatforms(softwareprogram,university,searchengine,game,websiteetc.),developtheirpassionsandengageinplay(f.eg.globalonlinegames),thuslearningtoparticipateandexperiment
• Insharingpeoplebridgealargelypublicandinformation-based(seeabove)andintenselypersonalandstructured(colleagues,classroom,family,chronicdisease)andcreatesomethingpersonallymeaningful
Ø Fusingavastinformationalresourcewithadeeplypersonalmotivationledtoanunexpected,unplannedorinnovative,leadingpeopletocultivatetheirimaginationandrecreatethespaceinanewway.Peopleusevariousnetworkstobuildlearningcommunitiesthatfillthegapsinandaroundinformation
TwoLearningCultures
TheOldWay
• Mechanistic,teaching-basedapproach:learningistreatedasaseriesofstepstobemastered
• Aperspectiveofefficiency:thegoalistolearnasmuchasyoucan,asfastasyoucan.Valuesonlytheresult,nottheprocess
TheNewWay
• Learningisviewedasenvironments:combinedwithrichresourcesprovidedbythedigitalinformationnetwork- wherethecontextoflearninghappens,theboundariesthatdefineitandthestudents,teachersandinformationwithinallcoexistandshapeeachotherinamutuallyreinforcingway.
• Boundariesarecatalystsforinnovation,notconstraints.Theyareasetofpressuresthatnudgeandguidechangethatmoveatvaryingratesofspeed
ASpecialTypeofCulture
Oldthinking(teaching-basedapproach)• Individualsbecomepartofanewculture,theyaregenerallytheoneswhoaretransformed.• Cultureis theenvironment• Focusesonteachingabout theworld
Newthinking(learning-basedapproach)• Emergingculturerespondstoitssurroundingsorganicallyandthrivesonchange.• Cultureemerges fromtheenvironmentandgrowsalongwithit• Focusesonlearningthroughengagementwithin theworld
LearningtoEmbraceChange
• Education’smajorpitfall:beliefthatmostofwhatweknowwillremainrelativelyunchangedforalongenoughperiodoftimetobeworththeeffortoftransferringit
• Techprovidesapowerfulplatformforlearning:informationtechnologyhasbecomeaparticipatorymedium,givingrisetoanenvironmentthatisconstantlybeingchangedandreshapedbytheparticipatoryitself
• Changeforcestolearndifferently:embracingchangemeanslookingforwardtowhatwillcomenext,viewingthefutureasasetofnewpossibilitiesanditmeansmakingthemostoflivinginaworldofmotion
Ø Wecan’tcountonbeingtaughtortrainedtohandleeachnewchangeinourtools,themediaorthewayswecommunicateonacase-by-casebasis.Makingknowledgestableinachangingworldisanunwinnablegame(f.eg.EncyclopediaBritannicavs.Wikipedia)
NewFormulaforLearning:Games
• Childrenuseplayandimaginationastheprimarymechanismsformakingsenseoftheworld:newplaces,people,things,ideasandmassiveinfluxofinformationiscopedwithbyplay.Growingup,theplaydiminishes• Today,childrenandadultsalikemustdealwithever-changing,expandingworld– whatdoIdonow?HowdoIhandlethissituationorprocessthisnewinformation,makesenseofitall?
ØTheNewFormula:inaworldofnear-constantflux,playbecomesastrategyforembracingchange,ratherthanawayforgrowingoutofit–alsoforadults
LearninginTheCollective…
Newcultureoflearningisbasedonthreeprinciples:
1. Theoldwaysareunabletokeepupwithourrapidlychangingworld2. Newmediaformsaremakingpeer-to-peerlearningeasierandmore
natural3. Peer-to-peerlearningisamplifiedbyemergingtechnologiesthat
shapethecollectivenatureofparticipationwiththosenewmedia
…LearninginTheCollective
• Peoplelearnthroughtheirinteractionandparticipationwithoneanotherinfluidrelationshipsthataretheresultofsharedinterestsandopportunity
• Notraditionalroleofteacherorstudent.Instead,anyonewhohasparticularknowledgeoforexperiencewithagivensubjectmaytakeontheroleofmentoratanytime
• Studentsthemselvestakeactiveroleinhelpingtocreateandmoldthelatestup-to-dateinformation,particularlyinareasofsocialinformation
Ø=ACollective.Acollectionofpeople,skillsandtalentthatproducesaresultgreaterthanthesumofitsparts.Acollectiveisdefinedbyanactiveengagement withtheprocessoflearning(eachandeverymember)
ØIncommunities,peoplelearninordertobelong.Inacollective,peoplebelonginordertolearn
PrinciplesofLearninginTheCollective
• Thereisnosenseofcoreorcentre• Peoplearefreetomoveinandoutofthegroupatvarioustimesforvariousreasons
• Theirparticipationmayvarybasedontopic,interest,experienceorneed
• Virtualcollectivesaren’tboundbyphysicalorgeographicalconstraints,theyaregenerallyavailabletoanyonewhowishestoparticipate
• Anyefforttodefineordirectcollectiveswoulddestroytheverythingthatisuniqueandinnovativeaboutthem
Giveamanafishandfeedhimforaday.Teachamantofish,andfeedhimaslongasthefishsupplyholdsout.Butcreateacollective,andeverymanwilllearnhowtofeedhimselffor
alifetime.
ThePersonalwithTheCollective
• Newintertwiningandremixingframeworkinsteadofonline’s traditionaldivideintopublicvs.private:thepersonalcombinedwiththecollective
• Thepersonalisthebasisforanindividual’snotionsofwhosheis(identity)andwhatshecando(agency)
• Thecollectiveismadeupofpeoplewithgenerallysharedvaluesandbeliefsabouttheworldandtheirplaceinit,theyaremorenarrow,pluralandmultiple,theyformanddisappearandarebothcontextualandsituated(unlikepublic)
ØSharingsomethingpersonalwithacollective,therefore,isverydifferentfromtakingsomethingprivateandputtingitintothepublicdomain
TheNewCollective
• Classrooms:thegoalistotransmitinformationinapublicwaytotheprivatemindsofthestudents
• Onlinesitecateringpersonalinterests:notargetedgoalorlearningobjective,thesitecanbeusedandshapedinwaysthatmeettheneedsofthecollective.Identityandagencywithinthesitearebothfluid,butdefinedbyhowthepersonalmesheswiththecollective
ØThecollectiveis,inthemostbasicsense,agroupconstantlyplayingwithandreimaginingitsownidentity
ØCollectivesarecreationsofplayandimaginationinaneraofdigitalmedia
ØEvaluationsarebasedonhowindividual’spersonalsenseofidentityandagencymatcheswiththevariouscollectivesthatconstitutedifferentspaces
WhyDigital?
• Digitalplatformsprovideameansfortrulyharnessingthecollective,theyarealsoanamplifier
• Theyintensifyandheightentheprocessoflearningbycontinuouslyrelatingitbacktothepersonal
• Digitalmediaisbasedonaninfrastructurethatisdesignedtoscale
• Peoplearen’tjustlearningfrom oneanother,theyarelearningwith oneanother
• Theyareacollaborativeproblem-solvingtool:evenifaproblemisnotyour problem,youcanlearnbywatchinghowotherproblemsareworkedoutcollectively
• Expertiseandauthorityaredispersedratherthancentralised(concertedcultivationbyAnnetteLareau)– valuespeer-to-peerinteractionandthefluidnatureandimpermanenceofcollectives
• Eachcollectivehasthepotentialtomakelearningfunandeasyandtoallowpeopletofollowtheirdesiresandpassions
WeKnowMoreThanWeCanSay
• Oldwayfocusesonstableinformationandthusexplicitknowledge,suchasthespeedoflight
• Newwayfocusesontacitlearning:inthedigitalworld,welearnbydoing,watchingandexperiencing
• Inaworldofconstantchange,focusingexclusivelyontheexplicitdimensionsisnolongerviablemodelforeducation
ØTacitknowledgegrowsthroughpersonalexperienceandexperimentationandisNOTtransferrable- tacitknowledgehappensnotonlyinthebrainbutalsointhebody,throughallsensesandisanexperientialprocessaswellasacognitiveone
LearningInquiry…
• Peoplelearnindifferentwaysanddifferentpeoplelearndifferentthings!
• Studentslearnbestwhentheyareabletofollowtheirpassionandoperatewithintheconstraintsofaboundedenvironment
• Whenstudentsfeelpassionforatopic,theywillseekoutthetoughproblems,ratherthantheeasyonesandworkhardertosolvethem– andhavingfunatthesametime
ØInthenewcultureoflearningquestionsbecomemoreimportantthananswers.Whatifthekeytolearningweren’ttheapplicationoftechniquesbuttheirinvention?Whatifstudentswereaskingquestionsaboutthingsthatreallymatteredtothem?
…LearningInquiry
• Learninginquiryistheprocessbywhichwedon’task“Whatisitthatweknow?”but“Whatarethethingswedon’tknowandwhatquestionscanweaskaboutthem?• Theprocessofinquiryresultsinusefulinformationregardlessoftheoutcome• Whenyoufocusoncontinuallyaskingbetterquestions,yourelyonthetacitanduseyourimaginationtodelvedeeperanddeeperintotheprocessofinquiry
Indwelling
• Indwellingisafamiliaritywithideas,practicesandprocessesthataresoengrainedtheybecomesecondnature• It’sanadaptiveprocessandflexible– responsestochangesinenvironmentandsituation• It’sasetofpracticesweuseanddeveloptofindandmakeconnectionsamongthetacitdimensionsofthings.It’sthesetofexperiencesfromwhichwe’reabletodevelopourhunchesandsenseofintuition• Dispositionsareconnectedtoindwelling:indicateshowastudentmakesconnectionsatthetacitlevel(howtheyarelikelytolearn)• Thenewcultureoflearningnurturescollectiveindwelling
DispositionExample:HowGamersLearn
Throughexperimentationandwithfivecommoncharactertraitsofdisposition
1. Keepaneyeonthebottomline:gameworldsaremeritocraciesandafter-actionreviewsaremeaningfulonlyaswaysonenhancingperformance(individualorgroup)
2. Understandthepowerofdiversity:gamesaredesignedtorequireteamwork.Diversityisessentialandthestrongestteamsarearichmixofdiversetalentsandabilities.Thequestionis:“HowmuchhaveIhelpedthegroup?”
3. Thriveonchange:gamersdon’tsimplymanagechange.Theycreateit,seekitoutandfeedonit
4. Seelearningasfun:formostgamers,thefunliesinlearninghowtoovercomeobstacles.Therewardisconvertingknowledgeintoactionandrecognisingthatcurrentsuccessesaswellasfailuresareresourcesforsolvingfutureproblems
5. Liveontheedge:gamersoftenexploreradicalalternativesandinnovativestrategiesforcompletingtasks,questsandchallenges.Theyhaveadesiretopushtheboundariesoftheenvironmentinordertodiscoversomenewinsightorusefulinformationthatdeepensone’sunderstandingofthegame
Knowing,MakingandPlaying…
• Learninghasthreedimensions:knowing,makingandplaying
Knowing
• Oldwayisaquestionof“whatistheinformation”– easilytestable,regardsknowledgeasstatic,easilytransmittedofwhatmadesense
• Newwayisaquestionof“whereistheinformation”– informationhasmeaningissubjecttochange,reconstructionandappropriation
ØOnlybyunderstandingthe“where”ofapieceofinformationcanweunderstanditsmeaning.Thisalsoreshapesthenotionofexpertise->it’smoreabouthowtofindandevaluateinformationonatopicthanhavingastockpileofinformation
…Knowing,MakingandPlaying
Making
• Whenwebuild,wealsocreatecontextbybuildingwithinaparticularenvironment,providinglinksandcreatingconnections.Thuslearninggoesbeyondasimpletransferofinformationandbecomesinextricablyboundwiththecontextthatisbeingcreated
• Throughtheprocessofmakingwealsolearnhowtocraftcontextsothatitcarriesmoreofthemessagewhichhelpssolvemanyoftheissuesofinformationoverload(f.eg.expandingthenotionofliteracytoincludeimages,colour,soundandhowinformationistransmitted)
ØMeaningarisesnotfrominterpretation(what somethingmeans)butfromcontextualisation(wheresomethinghasmeaning)
Ø Learningcontentthroughmaking(what) isverydifferentfromlearningthroughshapingcontext(where).Theprocessofmakingandremakingcontextisandactofimaginativeplay(the“how”ofinformation).
Ø Byparticipatinginthemakingofmeaning,wealsolearnhowtojudgeandevaluateit,givingspecialsensitivitytothewaysinformationcanbeshaped,positivelyaswellasnegatively
…Knowing,MakingandPlaying
Playing
• JohanHuizinga:culturedoesn’tcreateplay;playcreatesculture
• Allsystemsofplayare,atbase,learningsystems.Theyarewaysofengagingincomplicatednegotiationsofmeaning,interactionandcompetition,notonlyforentertainment,butalsoforcreatingmeaning
• Playprovidestheopportunitytoleap,experiment,failandcontinuetoplaywithdifferentoutcomes– inotherwordstoriddleone’swaythroughmystery
Ø Thesolutionarisesthroughapproachingtheproblemfrommanyanglesandultimatelyseeingitslogiconlyattheend,notbylinearprogressioninwhicheachstepconfirmsthatyou’reontherightpath
Ø Inplay,learningisn’tdrivenbyalogicalcalculusbutbyamorelateral,imaginativewayofthinkingandfeelinginstead
Example:Mizuko Ito’sSocialMediaResearch…
• Youngpeopleparticipatewithnewmediainthreestages:hangingout,messingaroundandgeeking out
Hangingout
• =Learningtobe,i.e.certainsocialpracticesandshapingone’sownsocialidentity
• Firststepintheprocessofindwelling,“beingwith”– learninghowtobewithothersinspacesthataremediatedbydigitaltechnology
• Buildingafoundationforlearning:hangingoutisasocial,notmerelytechnologicalactivity.It’saboutdevelopingasocialidentity
• Centralquestion:“Whatismyrelationshiptoothers?”
…Example:Mizuko Ito’sSocialMediaResearch
Messingaround• Begintotakeinterestandandfocusontheworkingsandcontentofthetechnologyandthemediathemselves
• Beginstobringconceptsofknowingandmakingintocontactwithoneanother.Thefunctionofplayistounpackandexperimentwiththefamiliar
• Theprocessofknowingstopsbeingaboutone’srelationshiptoothersandbecomesaboutone’srelationshiptotheenvironment.It’saboutacquiringasenseofsosial agency
• Personalinvestmentintechnologyanddigitalmediachangesthefocusfromsocialagencytopersonalagency
• Centralquestion:“WhatamIabletoexplore?”
…Example:Mizuko Ito’sSocialMediaResearch
Geeking out
• Themostcomplicatedstagewithtwoaspects:thetechnologicalinfrastructurethatmakesgeeking outpossibleandthemannerinwhichit’sdone– boththesocialagencyofhangingoutandthepersonalagencyofmessingaround
• Providesandexperiential,embodiedsenseoflearningwithinarichsocialcontextofpeerinteraction,feedbackandknowledgeconstructionenabledbytechnologicalinfrastructurethatpromotes“intense,autonomous,interestdriven”learning
• Thiskindoflearninghighlightstheimportanceofunderstandingthepowerofcollaboration.Itgainsalmostallitspowerandbenefitsfromthesharedexperiencesofcollectiveindwelling
• Centralquestion:“HowcanIutilisetheavailableresources,bothsocialandtechnological,fordeepexploration?”
TheNewCultureofLearningforaWorldofConstantChange• Newresearchshowsthatgamescanaidandenhancelearning.MMOs(MassivelyMultiplayerOnlinegames)arealmostperfectillustrationsofanewlearningenvironment
• Withinthenewcultureoflearning,networkedinformationprovidesnutrientsallowingexploration,playandexperimentationtocontinuallycultivatenewquestions– successdependsonhowwellgroupmemberscansynctheireffortstosolveproblems
• Gameswhichallowlearnerstoplay,exploreandexperience,alsoallowthemtodiscoverwhat’simportanttothem,whatitistheyactuallywanttolearn– andkeepsthemplaying.Ifthegameisgood,youneverplayitthesamewaytwice
• Asenseofcollectiveindwelling– thefeelingthatgroupmembersshareatacitunderstandingofoneanother,theirenvironmentandthepracticesnecessarytocompletetheirtask– resultsinsuccess
• Individualperformanceisvital– eachgroupmembermustexecutetheirjobsflawlesslyortheteamdoesn’tsucceed– butit’sinherentlytiedtothegroup.There’snowayforasinglemembertosucceedalone
SharedImagination
• Theabilitytoplaymaybethesinglemostimportantskilltodevelopforthe21st century
• Aquestingdisposition:theworldprovidesmultipleresourcesandavenuesforsolvingproblemsandthatsolutionsareinventedasmuchastheyareimplemented.Theykeytoquestingisnottypicalproblemsolving,butinnovation
• Thistypeofinnovationisafusionoftwoelementsoflearning:pullingtogetherofresourcesandexperimentingwiththemtoseewhatfits(tacitknowledgeaboutsomethingregardlessofsuccessorfailure)
• Onceplayersstarttointeract,theyalsodevelopasharedsenseofimagination– whatmakesthegameworldparticularlyinterestingandchallengingisbothconstantchangeandthefactthattheactionsofplayersintheworld,asacollective,aredrivingthatchange
Summary
• Playismorethansomethingwedo,it’swhoweare
• Playprecedesculture
• Thecriticalideaisthatthetwoelements– informationandexperimentation– arebeingbroughttogetherinawaythattransformsthemboth
• Playisthecentraltoolforinvertingthetraditionalhierarchyoflearningandknowing
• Useanswerstofindincreasinglybetterquestions
• Theresultisanewformofcultureinwhichknowledgeisseenasfluid andevolving,thepersonalisbothenhancedandrefinedinrelationtothecollectiveandtheabilitytomanage,negotiateandparticipateintheworldisgovernedbytheplayofimagination
Ø Connectingplayandimaginationmaybethesinglemostimportantstepinunleashingthenewcultureoflearning.Whereimaginationsplay,learninghappens.