Neverwinter Nights 2: Mysteries of Westgate - Game Guide · 2019. 1. 3. · I would like to present...

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Neverwinter Nights 2: Mysteries of Westgate Game Guide by guides.gamepressure.com Html version of this guide can be found at: http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/ User comments for this guide can be submitted and read at: http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/comments.asp More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [6/12/2009]

Transcript of Neverwinter Nights 2: Mysteries of Westgate - Game Guide · 2019. 1. 3. · I would like to present...

  • Neverwinter Nights 2: Mysteries of

    Westgate

    Game Guide by guides.gamepressure.com

    Html version of this guide can be found at: http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/

    User comments for this guide can be submitted and read at: http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/comments.asp

    More game guides can be found at: http://guides.gamepressure.com

    Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be

    reproduced, modified or merged with other documents. [6/12/2009]

    http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/�http://guides.gamepressure.com/neverwinternights2mysteriesofwestgate/comments.asp�http://guides.gamepressure.com/�

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    Table of Contents:

    Introduction ........................................................................................................ 3 Legend ........................................................................................................................................... 4 How to play? .................................................................................................................................. 5

    Companions .......................................................................................................................... 6 Rinara ............................................................................................................................................ 6 Mantides ........................................................................................................................................ 9 Charissa ....................................................................................................................................... 11

    Arena ................................................................................................................................... 14 Individual competitions ................................................................................................................. 14 Group competitions ...................................................................................................................... 17

    Walkthrough ..................................................................................................... 19 Main quests ......................................................................................................................... 19

    Ebon Claws .................................................................................................................................. 19 Morningstar Haven ....................................................................................................................... 25 Quests for both paths ................................................................................................................... 29 Evil Path ....................................................................................................................................... 38 Good Path .................................................................................................................................... 40

    Side Quests ......................................................................................................................... 44 Harbor Loop ................................................................................................................................. 44 Market Triangle ............................................................................................................................ 46 Arena District ................................................................................................................................ 56 After the quest: Unexpected Message .......................................................................................... 60 After returning from “Dark Dahlia” ................................................................................................. 64

    Locations ............................................................................................................................. 68 Harbor Loop ................................................................................................................................. 68 Market Triangle ............................................................................................................................ 70 Arena District ................................................................................................................................ 72 Undergate .................................................................................................................................... 74

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    Introduction

    I would like to present a Neverwinter Nights 2: Mysteries of Westgate guide. The main text is divided into few chapters:

    How to play – Couple of general hints.

    Allies – The description of all friendly NPS's and quests that are connected with them.

    Arena – The description of all fights that you can have on the arena.

    Main and side quests – The description of all quests.

    Locations – Maps with short description.

    I invite you to read this guide and look for the answers you are looking for.

    Karol „Karolus” Wilczek

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    Legend

    Brown color – Quest, for example: quest: A Star is Born.

    Green color – It a person or creature, for example: Okuzo or vampire.

    Blue color – It is a place, for example: Bent Mermaid Inn.

    Orange color – It is an item, for example: Two-handed sword +1.

    Symbol $ - It means golf, for example: 200 $, it is a 200 gold pieces.

    EXP – It is an abbreviation of the phrase “experience points”.

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    How to play?

    In this chapter I would like to present couple of simple hints that may simplify your game play.

    1. Press „Z” button as always as you can (it will show you items that can be used)

    2. In the middle of you journey you will have to spend $ 40 000. Remember to save your money.

    3. You can have a warrior, thief and a priest in your team. The best thing is to create mage as your main character. The team will be perfect then.

    4. Rest as often as it is possible . You can rest is almost every location.

    5. Save game progress very often. And do it on different slots to be sure that you are safe.

    6. Before the difficult fight use some protection spells and potions on you and your friends.

    7. You can pause the game during the fight. This can help you to control your characters better.

    8. If you cannot open some doors, then leave then in this way. They are probably connected with some quests and they will open later.

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    Companions Rinara

    She will join you at the very beginning. Just after you will enter the deck of the ship.

    • Level: 8 • Race: Half-elf • Class: Rogue • Character: Neutral Evil • Attributes: Strength 12 / Dexterity 18 / Constitution 14 / Intelligence 13 / Wisdom

    10 / Charisma 13 • Abilities: Bluff +6, Move Silently +14, Diplomacy +6, Concentration +7, Open Lock

    +11, Taunt +12, Search +8, Tumble +12, Craft: Weapon +12, Focus +5, Hide +14, Disable Device +8, Use Magic Device +6, Appraise +7

    Quest: Rinara's Fortune

    Quest given by: Rinara, after you kill Fulgrim.

    Step 1: Shortly before or after the quest: Find the Ship , when you will be in the Arena District, Rinara will contact you. She will tell you that there is a treasure hidden in the crypt and you can take part of it, if you will help her.

    Step 2: Go to the Vhammos mausoleum. You will be alone (only with Rinara), so be prepared.

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    Step 3:

    Vhammos Mausoleum

    1. Entrance

    2. Basket – Bandages.

    3. First fight with group of undead enemies.

    4. Second fight with group of undead enemies.

    5. Third fight with group of undead enemies.

    6. Sarcophagus – Rinara's money are hidden here.

    7. Preservation Fluid

    8. Young girl sarcophagus.

    First enter the chamber that is on the right side and take bandages. Go deeper into the mausoleum. You will be attacked three times by the undead family.

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    Step 4:

    You will find bandages and Preservation Fluid in the crypt.

    Use these items on the young girl sarcophagus. It will calm down the Greely

    ghost.

    In the last chamber Rinara will take all the money and will give you $ 1000. Take Preservation Fluid and go to the place where the next sarcophagus is hidden. You will find a corpse of young girl there. Change bandages and use Preservation Fluid. As a matter of fact Greely ghost will rest in peace.

    Step 5: You can exit the mausoleum now. Outside Viglor will be waiting for you – former Rinara friend ( he will be along with some thugs). You have to simply kill them all and Rinara will give you $ 3000. Take Viglor equipment – $ 396; his boots [Bonus to abilities: Intimidate +3; Bonus for upgrade: Strength +3]; Long Sword +2 Angurvadal [Bonus to damage: Fire 1k6]; Minor Blob of Acid Trap Kit.

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    Mantides

    You will find him in the „Black Eye” Tavern. Get close to his and the group of drunkards. You will hear that they do not like Mantides very much. At the end you will be able to:

    1. Calm him down – drunkards will go away [Mantides: influence +1].

    2. Irritate him – Mantides will fight with drunkards [Mantides: influence -1].

    3. Wait – Mantides will calm down, and drunkards will go away.

    After this scene Mantides will come to you and after a short talk he will join your team.

    • Level: 8 • Race: Human • Class: Fighter • Character: Neutral Good • Attributes: Strength 17 / Dexterity 14 / Constitution 14 / Intelligence 10 / Wisdom

    12 / Charisma 14 • Abilities: Parry +7, Taunt +13, Wisdom +11, Intimidate +13

    Quest: The Fate of Mantides

    Quest given by: From Mantides, after the first talk.

    Depending on your choices, Mantides can become a Shar Champion or…

    … Lathander Paladin.

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    Shar Champion: After the first visit on Arena (look for some details into the Arena chapter) Dorn will approach Mantides. Your friend will fight with him. If you will advise him to kill Dorn and Mantides will do it [Mantides: influence -2] – then after the fight Shar priestess will come to him and she will tell him that Velisha want to talk to him. You find her in the Undergate, in the Dark Lady’s Promise. Velisha will want Mantides to become a Shar Champion. If you will advise him to do so or you will not have a high influence on him then Mantides will accept this proposition. He will receive a new equipment: set of armor. [Armor class: 8; Maximum Dexterity bonus: 1; Resistance: Cold 15 / -; Bonus to AC: +3 (armor); Darkvision]; Two-handed sword +3 [On hit: Level drain ST=18].

    Paladin: After the first visit on Arena (look for some details into the Arena chapter) Dorn will approach Mantides. Your friend will fight with him. If you will advise him not to kill Dorn and Mantides will do it [Mantides: influence +2] he will have a chance to become a paladin. This will be possible and the end of the game. When he will be good and during the quest: The Curse of the Mask, Mantides will find himself in the situation, when he will summon undead named Sir Peregrim for a duel. He will kill him and Lathander will give him a second chance, making him paladin once again. His equipment will be changed too: Full Plate Mantides Armor [Bonus to AC: +3 (Armor); Only for: Paladin; Use: Heal (11)]; Two-handed sword +3 [Magic Resistance: 24; On hit: Dispel Magic ST=20; Special bonus to attacks against: Bad 2k4; Special bonus for upgrade for attacks against: Bad +5; Only for: Paladin; Use: Protection from Evil].

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    Charissa

    You will find her in Morningstar Haven in Arena District.

    • Level: 8 • Race: Human • Class: Cleric • Character: Lawful Good • Attributes: Strength 14 / Dexterity 10 / Constitution 14 / Intelligence 10 / Wisdom

    18 / Charisma 14 • Abilities: Concentration +10, Heal +15, Intimidate +6

    Quest: The Tyrran Enclave

    Quest given by: From Seeker Tarmesh, when you will be back from the „Dark Dahlia” ship (it is connected to the main plot).

    Step 1: In the Harbor Loop Seeker Tarmesh will want to talk to you – it is a servant of the god named Tyrran. He wants Charissa to meet with his master in Tyrran Enclave which is in the Arena District.

    Step 2: Go to the Tyrran Enclave. Brother Edens will ask Charissa, to kill some slavers in Harbor Loop.

    Step 3:

    Entrance to the slavers camp is near the Harbor Loop exit.

    Get close to the back wall of the camp. You can find a hidden passage there.

    Enter the Thayan headquarters. You will be attacked by Shadows. After the fight go to the end of the corridor, you will find a hidden passage there. Use it and you will find yourself in the basement.

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    Step 4:

    Thayan Enclave – basement

    1. Entrance

    2. Entrance: Harbor Loop

    3. Barricade

    4. Slavers – Thrunga Key; Full Plate, Warhammer +1.

    5. Chest – Potions: Potion of Cure Serious Wounds, Potion of Lore.

    6. Sorceress, Salivar, Clovis, Cleops – Antivenom Chainmail +1 [Immunity: Poison]; Grenade; Heavy Shield +2; Topaz; Warmace +2 [On hit: Slow ST=14 25% / 3 rounds]; Halberd +2 Viper [On hit: Poison ST=16; Strength Damage 1k2; Power Critical: 1k4].

    7. Chest – 588 $; Fluorspar x5; Fire Agate x3; Amethyst x2; Obsidian x6.

    8. Chest – Alexandrite; Rubin.

    9. Wardrobe– Golden Ring; Scrolls: Resist Energy, Shield of Faith.

    10. Chest – Thayan Key.

    11. Door – You can open it with key found in a chest (point 10).

    12. A second talk with the sorceress.

    13. Door to the room with hostages.

    14. Table top, chest – Potions: Potion of Cure Critical Wounds x3, Potion of Speed, Potion of Death Armor.

    15. A third talk with the sorceress.

    When you will be in a basement enter the largest room. Destroy barricade from barrels and chests and kill slavers. One of them will have a key.

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    Step 5: In the next room you will find a sorceress and her bodyguards. She will run away and her men will fight with you. After the fight take a key that is hidden in a chest.

    Step 6: Go to the next room. You will meet sorceress once again and she will run away as always. She will also try to poison slaves with the gas. You have a choice now:

    1. You can tell Charissa, that you want to save all the slaves [Charissa: influence -1]. You can open the door with strength (ask your companions to do the same) or use your intelligence on the table top.

    2. Leave hostages and go with Charissa [Charissa: influence +1], and then kill the sorceress. After her death take all items from her.

    Step 7: Return to Edens. Charissa will want to kill him. If you tell her not to do it, he will be dead in few moments. But if you will say that he deserve for death then she will show mercy for him.

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    Arena Individual competitions

    Fighting on Arena will be possible after the quest: An Unexpected Message. In Arena District you can find two new NPCs now: Benevolent Kalim – for individual competitions, and Dutiful Azram – for group fights. Every battle can be repeated. You can fight many times with the opponents that you have already killed (but the reward will be much lower). Before the fight use some protection spells.

    1. Turfang

    Reward: $ 500

    Difficulty: Easy

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    2. Masked Assassin

    Reward: $ 1250

    Difficulty: Medium

    3. Jargle – Frost Giant

    Reward: $ 2500

    Difficulty: Hard

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    4. Maevhaun – Mage

    Reward: $ 4000

    Difficulty: Hard

    5. Dark Warrior

    Reward: $ 10000

    Difficulty: Extremely Hard

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    Group competitions

    Fighting on Arena will be possible after the quest: An Unexpected Message. In Arena District you can find two new NPCs now: Benevolent Kalim – for individual competitions, and Dutiful Azram – for group fights. Every battle can be repeated. You can fight many times with the opponents that you have already killed (but the reward will be much lower). Before the fight use some protection spells.

    1. Purple Knights of Cormyr

    Reward: $ 1000

    Difficulty: Easy

    After the fight Dorn will run to Mantides. His son was killed in this battle and Dorn want to revenge his death. Mantides will fight with him and he will win. Dorn will want to die and you can advise Mantides to kill him [Mantides: influence -2], or let him live [Mantides: influence +2]. More informations about this situation you will find in description of the quest: The Fate of Mantides.

    When you will take your money from Azram a poor woman will run to you. Her brother is going to fight with Menagerie. You can persuade Azram with Intimidate, Diplomacy or by giving him $ 3000 to put your team in this fight instead of slaves. If you will succeed you will have a chance to fight with Menagerie. After the fight slaver master will want to speak with you. He wants $ 5000 for his slaves. You can do it or not (the choice is yours).

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    2. Menagerie

    Reward: $ 2500

    Difficulty: Medium

    3. Princes of Daggerford

    Reward: $ 7500

    Difficulty: Extremely Hard

    Advice: Cast some AOE spells on mages. Their death is a key to success.

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    Walkthrough Main quests Ebon Claws

    Quest: Cursed Mask

    Quest given by: At the beginning of the game.

    Main part of this quest you can do at the end of the game.

    Quest: Ebon Claws

    Quest given by: Rinara, after the first talk.

    Important: When you will complete this quest you won't be able to do quest: Lathander Church anymore. Remember that you can only work with one side: Lathander Church or Ebon Claws.

    Step 1: Speak with Salty Jack in Harbor Loop. He will tell you that you can enter the Ebon Claws headquarters by opening the sewer grate in the western side of the Loop.

    Step 2: Enter the sewers. Now you have to kill a group of rats and open the door. Now you will have a short chat with the Ebon Claws Spokeswoman. You have to tell her history of your mask, and she will let you in. If you decide to fight with them you won't have any possibility to work with this fraction in the future.

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    You can enter the Ebon Claws headquarters by using the sewer grate.

    During the first chat with Altama you will have a chance to resign from the

    collaboration with this group.

    Step 3: After entering the Ebon Claws Headquarters you will speak with Altama. She will grant you her help if you will be able to complete her quest. It will change your influence on Mantides [Mantides: influence -1] and Rinara [Rinara: influence +1]. If won't accept their proposition, you won't be able to return to them in the future [Rinara: influence -1].

    Quest: Death to Renegades

    Quest given by: Altama when you will join Ebon Claws.

    Step 1: Go to the Market Triangle and enter Podrick LLeGrantz's Home. Scared halfling tell you that renegade is hiding in Harbor Loop.

    Step 2: Go to the Harbor Loop to Rujillar’s hideout. Use your abilities to open the door. First of all you will have to kill a group of thugs. Search their bodies and you will find a basement key and Rapier +1 as well as Heavy Shield +1. Now prepare to fight with renegade and go to the basement.

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    Step 3:

    Rujillar will be waiting for you here. Talk to him and then simply kill him. You will find Bracelets +1 [Bonus to AC: +1 (Armor)]; Alchemical Silver Dagger; Ring of protection +1 [Bonus to AC: +1 (Reflection)]; Wand of Lightning; Rujillar's Journal; Stolen Documents; Scrolls: Stinking Cloud, Fire Bolt, Burning Hands. In basement you can steal all items from the chest (Mercury; Powdered Silver; Distilled Alcohol; Belladona; Diamond Dust; Faerie Dust; Faint Air Essence; Weak Fire Essence; Amethyst), alchemist workshop (Potion of Fox's Cunning; Potion of Invisibility; Choking Powder; Greater Acid Flask) book shelves (The Lore of the Master Alchemist; Danger in the docks).

    Step 4: Go to Sods and Sundries and speak with Altama. She will give you $ 750 and amulet Ebony Circle [Use: Invisibility (3), See Invisibility (3)].

    Quest: Go for the Throat

    Quest given by: Altama, after completing Death to Renegades quest.

    Step 1: Go to Arena District to Rumbolt’s mansion. Speak with the gate guard and convince his to open the gates for you. After few words you will find that his working at Lathander Church too. He will run to the temple, and now you must follow him. He will be sleeping in one of the chambers. Now you can try to steal key from him. If you will not succeed then you will have to convince him in another way.

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    Step 2: Open the gate. Now you can use one of the three entrances:

    1. Front door – Use them , if you don't want to hide and you want to kill everybody inside.

    2. Back door – Use them if you don't want to fight with anyone on the first floor. On the upper floor you will have to talk with the servant.

    3. Window – You have to pass a Dexterity test if you want to enter this way. Windows is the best option to complete this quest in a very silent way.

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    Step 3:

    Upper floor

    1. Window

    2. Miss Tibbles – a cat.

    3. Painting

    4. Chest – Lute.

    5. Wardrobe – Potion of Invisibility; Antidote: Enormous Scorpion Poison; Holy Dagger; Political Structure of Westgate; Adamantine Long Sword.

    6. Books

    7. Chest – $ 311; Alexandrite; Fluorspar, Bloodroot; Obsidian; Scrolls: Animate Dead, Identify, Haste.

    8. Mr Quink – You have to convince him not to do anything. In other way he will run downstairs to warn his master.

    9. Door: ground floor

    You have to collect two thing at the mansion: gold pouch i the list of names. These items are upstairs. List is in the room where you can find plenty of books, gold pouch is located inside the safe. If you didn't fight with anyone then the only thing you have to do is to look at the cat. You can read the code from her moves. But if you have killed Lord Rumbolt already and Night Masks are dead, then use a key (you can find it in the corpse of lord Rumbolt).

    Step 4: When you will be outside, your friend will start an argument. If you did it silently then you will gain influence on Rinara [Rinara: influence +1], but you will loose influence on Charissa [Charissa: influence -1] and Mantides [Mantides: influence -1]. But if you had killed Lord Rumbolt happiness of your companions will be different ([Rinara: influence -1], [ Mantides: influence +1], [Charissa: influence +1].

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    Step 5: Return to Sods and Sundries and give gold pouch and the list of names to Altama. You will get $ 500 and the Ebon Claw Sword [Short Sword +1; On hit: Blind ST=14 10% / 4 rounds].

    Quest: Lathander golden Statue

    Quest given by: Altama, after completing quest: Go for the Throat

    Step 1: Tell Altama, that you are ready to steal the statue, and you will be teleported to harbor. You will see a short cut scene where Lathander guards are running away because of some Night Masks. Few seconds later you will have to fight with masks on your own. You character will see a strange vision because of the mask you are wearing. When it will be over return to Altama for the reward.

    Step 2: You will notice that there is a messenger at the entrance to Sods and Sundries. He will give you some news from a mysterious person from the Tower, and that will add another quest to your quest list (quest: Unexpected Message). Talk to Altama now. She will thank you for your help and will give you an Ebon Cape [Improved Saving Throws: Reflex +3; Improved Evasion].

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    Morningstar Haven

    Quest: Morningstar Haven

    Quest Given by: From the officer on the ship (at the beginning of the game).

    Important: When you will complete this quest you won't be able to do quest: Ebon Claws anymore. Remember that you can only work with one side: Lathander Church or Ebon Claws.

    Talk to Obid, you can find him in Morningstar Haven in Arena District.

    Quest: Night Hounds

    Quest Given by: Obid.

    Step 1: You can start to seek Jeswick Salem on Market Triangle. You will find a sergeant Wickers there who is guarding an entrance to the Massacre House. Ask about the murder and tell him that Obid had sent you. Wickers will notice your mask and he will let you in.

    Step 2: Sergeant Wickers is working for Night Masks and at this moment he will be thinking that you are their agent. He will order you to search Jeswick body and destroy all evidences that he was a spy. You can solve this problem in couple of ways:

    1. Pretend that you are an agent [Rinara: influence +1], [Charissa: influence -1], [Mantides: influence -1]. Search Jeswick body, and give a paper that you will find to Sergeant.

    2. Tell him that you are not an agent and take a bribe from him $ 300 [Rinara: influence +1], [Charissa: influence -1], [Mantides: influence -1].

    3. Tell him that you won't take his gold [Rinara: influence-1], [Charissa: influence +1].

    Before leaving the house do not forget to search Jeswick body a take a paper from him.

    Step 3: Go to the City Watch barracks and tell Captain Fennesh that Sergeant Wickers is a traitor [Charissa: influence +1].

    Step 4: Go to the southern side of the Harbor Loop. During the walk you will have an impression that someone is watching you. Don't worry about it. Find Greevel and talk to him. He will lead you to the Warrens. If want you can give him some gold for his help.

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    Step 5: When you will get there you will be attacked by Sergeant Wickers and some thugs. You have to kill his comrades, but Sergeant will run away anyway. Take items from corpses: Reflex Boots +2, Invisibility Potion, War Axe +1, Wand of Paralyze and go deeper into the Warrens.

    Step 6: In the southern part of this location you will be attacked by huge shadow hounds led by Shadow Wolf. Kill them all and watch that Greevel is changing into the beautiful sorceress and Mantides thinks that this Shadow Wolf is a former pet of his girlfriend. The last thing to do is to take Wickers items – Long Sword +2, Cloak of protection +2 [Bonus to AC: +2 (Reflect)] and exit the Warrens.

    Step 7: Speak with Obid. He will give you amulet Lathander Grace [Use: Blessing(2) 1 use/ day].

    Quest: Deadly Games

    Quest Given by: Obid after completing quest: Night Hounds

    Step 1: Go to City Watch barracks and speak with Captain Fennesh about released murderer - Darius Falgar.

    Step 2:

    Sit in Bent Mermaid Inn and wait until Darius will leaving.

    Follow him and you will get to Cormaeril Company Sheds.

    Go to Bent Mermaid Inn and use your ability called Hearing. You will find that Darius is speaking with a girl. Then you will have a choice to listen Rinara or Charissa:

    1. Rinara will suggest that you can seat at the table in the Inn and wait until Darius will be leaving [Charissa: influence -1].

    2. Charissa will ask you to speak with Darius [Charissa: influence +1]. In fact, you will be able to do that because he is not very chatty at the moment. As a matter of fact you will have have to seat at the table and wait until Darius will be leaving.

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    Step 3:

    Cormaeril Company Sheds

    1. Entrance

    2. Darius and his comrades – $ 201, Adamantine Long Sword, Stein.

    3. Chest x3 – Traps; Venoms; Thieves' Tools +6, Antidote; Potions: Potion of Cure Moderate Wounds, Potion of Cure Critical Wounds, Potion of Lesser Restoration.

    4. Variak – $ 53; Key (door number 5); Chain Shirt +2; Adamantine Short Sword; Potions: Potion of Speed, Potion of Cat's Grace.

    5. Locked door.

    6. Trap Room – Fires are exploding in a special way. Try to guess the rule.

    7. Fire Knife instructors and apprentices – $ 50; Fire Knife Medallion [Bonus to ability: Craft: Trap skill +4, Set trap +4; Only for: Assassin, Rogue; Use: Flare (1) – unlimited quantity]; Topaz; Potions: Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds.

    8. Entrance: Arena District.

    Follow Darius until you will get to the Cormaeril Company Sheds. Use the same door and go to the next room (you will find some Night Masks apprentices here. After few seconds Fire Knifes will show up and they will tell you the rules. The main thing is to escape by the front door. It is a very difficult because there are lot of assassins there and corridors are full of traps.

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    Step 4: Now you have to get to the front door. First of all take all items from the chest in the next room. Then enter the Trap Room and find the rule to avoid damages. In the last room you will find some instructors and you have to fight with them.

    Step 5: Exit the magazine and go to Captain Fennesh. Tell him about everything and you will get $ 300 . Go to Obid, and he will give you $ 1250.

    Quest: Statue of Lathander

    Quest Given by: Obid, after completing quest: Deadly Games.

    Step 1: Tell Obid, that you are ready. You will be teleported to harbor, where both Night Masks and Ebon Claws will attack you. Kill them and you will have another vision.

    Step 2: Return to Obid and take your reward – $ 5000.

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    Quests for both paths

    Quest: Unexpected Message

    Quest given by: From the messenger, during the quest: Statue of Lathander.

    Step 1: Messenger is waiting for you near Soap and Sundries or at the entrance to Morningstar Haven (depending on side for which you are working for). He will tell you that one mysterious person wants to talk to you in the Tower at the Market Triangle. Go there, messenger will lead you to the proper room.

    Step 2: Pentical Bleth is waiting for you there. When she will open a hidden passage, follow her. She will tell you that she can help you with your mask, but you have to check what Night Masks are doing on the ship called Dark Dahlia – new quests: Investigation on Dark Dalhia and Find the Ship.

    DahliaQuests: Investigation on Dark Dahlia and Find the Ship

    Quest given by: Pentical Bleth, after completing quest: Unexpected Message.

    Step 1: Go and talk to Obid or Altama. You will find that to get on the ship, you must to speak with Captain Merrig. You will find him in The Black Eye Tavern in Harbor Loop. He wants $ 40 000 for transporting you to Black Dahlia. You have to pay him: do all the side quest, fight on Arena or sell some items. You have to have these money.

    Step 2: Before the journey buy some range weapons for your friends. It will be handy. Pay $ 40 000 and go to Dahlia. During the trip, ship will be attacked by quelzarn. Monster can be killed only by bows, spells and other range weapons.

    Step 3: When you will approach Dark Dahlia, a fight will start between Captain Merrig's crew, and pirates (along with Night Masks). After the fight search the corpse of Gothos One-Eye and take the key. Don't forget about the rest of the items: Warrior Helmet [Bonus to ability: Concentration +1]; Battle Axe +1 [Bonus to damages: Lighting 1k6; Use: Lightning Bolt (5)]; Golden Ring; Fire Opal; Potion of Cure Critical Wounds.

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    Step 4:

    You can open the door to the ship bunker with the Gothos key.

    Inside the bunker, open the sarcophagus, take a letter and fight with a vampire.

    Go inside the ship bunker and take all items from both chests – $ 3447 ; Sapphire; Grenade; Adventurine; Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless, Potion of Cat's Grace. Now go to sarcophagus. Open it and take Kajeel letter. At that moment a vampire will jump from the crypt, but she will run away after a short fight. Go to the deck and tell Captain Merrig, that you can go back.

    Step 5: Tell Pentical Bleth about everything. She will give you $ 45 000 .

    Quests: Looking for the Token and Mysterious Kajeel

    Quest given by: Pentical Bleth, after completing quest with Dark Dahlia.

    Step 1a: Go to Obid and ask him about the token. You will find that Beylia, the acolyte. You will find her in another chamber. Threat her by telling her that you will speak with Obid or give her $ 250 [Rinara: influence -1], [Charissa: influence -1]. She will give you the token.

    Step 1b: If you are working for Ebon Claws then go to Altama. She will tel you that one lizardmen has your token. Go to his house (in Harbor Loop) and steal the token from the chest.

    Step 2: Go to Undergate and speak with the trader. Tell him that you are going to Kajeel and ask him for a stone, to disable Illithids powers. No talk to genie who is standing near the portal. Give him a token and teleport to Kajeel's tavern.

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    Step 3: Now you can solve this situation in two ways:

    Using the stone you will make that adventurers will stand against Kajeel

    His body can be found in the hidden room.

    1. Talk to him and say that you will use the stone that you have obtained from the trader. Kajeel will be scared and he will reveal the password and the localization of the Night Mask Safe House. You can leave him in peace now or use the stone – imprisoned adventurers will attack Kajeel. Follow them, and you will get in the Hidden Room. There will be dead Kajeel inside. Search his body and take the key (you can open a chest with it - it is hidden in this room).

    2. Attack Kajeel and his bodyguards. Illithid will disappear and after the fight search the corpses of all adventurers and take the key to the hidden room. Go there, Kajeel will be waiting for you. When you will talk to him, will the password and the localization of the Night Mask Safe House. You can leave him alone [Rinara: influence +1] or kill him [Rinara: influence -1].

    Now, you can leave the tavern. Return the stone to the trader. He will give you $ 600 .

    Quest: Night Mask Safe House

    Quest given by: Kajeel when he will reveal the password and the localization of the Night Mask Safe House.

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    Step 1:

    Night Mask Safe House

    1. Entrance

    2. Chest – $ 111.

    3. Latasha, Hanna, Zacarus, Brondin – Warhammer +2 Distroyer [Bonus to damages: Sound 1k4, Piercing damage 1k4]; Ring of Protection +1 [Bonus to AC: +1 (Reflect)]; Amethyst; Piercing Arrows; Golden Necklace; Zacarus Quarterstaff +1 [Bonus to abilities: Concentration +2; Use: Animate Dead and Mage Armor]; Golden Rind; Emerald; Leather Armor +1.

    4. The Dark Lord Protocol.

    Night Mask Safe House is in the Undergate. Go to the strange door that seems to be a “door to nowhere” and say password which Kajeel have told you. You are in a hideout now.

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    Step 2:

    Night Masks Hideout is behind the door to nowhere.

    Masks will be there. Prepare to fight.

    Go to the chamber where Night Masks are at the moment. The will be a vampire with them. You have to fight with them and the vampire (as always) will run away. Search all corpses, take all items and go to the exit. When you will be at the exit you will find a talisman with letters WWBT.

    Step 3: Go to the Tower, to talk to Pentical Bleth. Unfortunately women was killed by vampires. As a matter of fact Rinara will leave your team – she's too scared at the moment. Don't get upset because you will meet her later in the game. Search Pentical body and take her key. Open the desk with it and take $ 10 000 and her journal.

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    Quest: Mysterious WWBT

    Quest given by: You have read Pentical journal to get this quest..

    Step 1: Brother Tobias Winery

    1. Entrance

    2. Tobias Timble

    3. Wintner

    4. Weapons

    5. The desk– Brother's Journal.

    6. Basement door.

    Go to Brother Tobias Winery, which is in the Arena District. You will find some strange monks there. Speak with Tobias Timble and search for some strange things. First of all talk to winters. If your perception is high you will that one of them is keeping his mouth shut in a very strange way and another has blood on his shirt. Look at the weapons and read Brother's Journal. Go to the basement door and try to hear rats.

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    Step 2: Speak with Tobias about all these strange things. He will stop pretending and he will attack you along with other vampires. Kill them and take a key from Tobias body and go to the basement.

    Step 3:

    In basement, you have to find a hidden passage. Use it, of course.

    Quest: Into the Darkness

    Quest given by: You will get that quest during the quest: Mysterious WWBT .

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    Step 1: Catacombs

    1. Entrance

    2. Tomb of Grace Strongheart – Put on your mask and Grace will attack you. There is a chest too: Full Plate +2; Two-handed Sword Searing Light of Lathander +2 [Use: Searing Light; Normal Light (15m) Orange]; Paladin Helmet [Bonus to ability: Concentration +1].

    3. Sarcophagus x2 – Healer's Kit +6; Scrolls: Bestow Curse, Horrid Wilting; Golden Necklace; Golden Ring; Throwing axes +3; Bag of Holding [-100 % weight].

    4. Sarcophagus – Sapphire; Scarab of Defense +2 [Better defensive throws: Universal +2].

    5. Sarcophagus – Potion of Cure Critical Wounds; Scrolls: Delayed Blast Fireball, Fireball.

    6. Latasha, Kreed and Night Masks

    7. Sarcophagus – $ 113; Ring of protection +1 [Better defensive throws: Universal +1; Normal Light (15m) Orange].

    8. Sarcophagus x2 – Vampires are inside. You can kill them with sticks that Rinara will bring you.

    9. Sarcophagus – Beljuril; Potion of Bull's Strength; Nymph Cloak +5 [Charisma +5].

    10. Sarcophagus – $ 211 $; Healing Potion; Golden Ring.

    11. Statue

    12. Altar

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    You are in Catacombs now. Beware, because the is lot of traps and undeads. Now Charissa will be very helpful – she can Scare Undead. Go to the room with Lathasa and Kreed. When you will be close to kill them, vampires will run away and they will try to rest in their tombs.

    Step 2:

    Look at the tombs. You will see that vampires are regenerating there.

    Rinara will give you sticks. Kill vampires with them and take the powder and

    dagger.

    Follow them and look at the tombs. At this moment Rinara. Will come and she will give you stick to kill the vampires. Take vampire powder and sacrifice dagger.

    Step 3: Now go to the altar. To use it you have to say two words: GARLIC, and then SUN. Now cut yourself with the dagger. The portal will show up. Before you will enter it, be sure that you did everything. Now you will able to do only the main quests.

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    Evil Path

    When you will enter a portal, you will find yourself in vampire Orbakh chamber – your main enemy. He will temp you to join him. If you will agree Ebon Claws will show up. Your friends will join them (only Mantides can stay with you, but only when he will be a Champion of Shar). Now you must to fight with Ebon Claws and your former comrades. After the fight Orbakh will change you to a vampire.

    Quest: Rat Massacre

    Quest given by: Orbakh, when you will join Night Masks.

    Step 1: Go to Catacombs and use the statue. You will find yourself in Undergate. Go to the Old Sewer Section and use your mist form. Mantides will leave you at the moment. He have another task to do.

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    Step 2:

    Old Sewer Section

    1. Entrance

    2. Gutters – You can use them to get on the other side.

    3. Abyss – You can fly over it in your bat form.

    4. Closed gates.

    5. Entrance: Ebon Claw Hideout

    Inside the sewers three vampires will join you. In this mission only them will be in your team. Some Ebon Claws will attack you, kill them and go further. When you will be close to the abyss use your bat form and fly over the gap. Now you have to kill your next opponents. Go further you will see a closed gate. Nubbin is on the other side. Take control of his mind: order him to open the doors and take of the garlic. Prepare to fight: now you have to enter the Ebon Claw Hideout.

    Step 3: In the Hideout you will be attacked by a enormous number of Claws. They will be fighting with their new boss – Tasheni. After the fight Orbakh will show up and he will tell you that he has a plan to change humans to a vampires servants.

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    Good Path

    When you will enter a portal, you will find yourself in vampire Orbakh chamber – your main enemy. He will temp you to join him. Refuse to his proposition and Ebon Claws will come. You will join them and you will fight with Orbakh. When the vampire will be dead you will be attacked by the Ebon Claws. After the fight search the Altama corpse. Zyou will find: Healing Potion, Heart of the Beat and Dagger +3 [On hit: Slay Racial Group ST=16 Undead; Vampiric Regeneration +3].

    Quest: Hunting the Nameless

    Quest given by: During the fight with Orbakh.

    Step 1:

    Orbakh Chamber

    Go to the Orbakh chamber. Make some sticks and kill the vampire. Tasheni, will show up now (the former girlfriend of Mantides). His reaction depends on on that if he is a Shar Champion now. If the answer is yes then he wouldn't feel anything for her. But if he is not a Shar Champion then it will be a strong experience for him. Tasheni will be fighting along with her Fire Knives. At the end of the fight Tasheni will run away. Take all items – Studded Leather Armor +4; Long Sword +3 [On hit: Doom Level 10; Bonus to damages: Negative Energy: 1k6; Use: Displacement] and go to the portal.

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    Quest: The Curse of the Mask

    Quest given by: When you will enter the portal.

    Step 1:

    Use your mask in Undergate and follow the foot steps.

    You will come to a barricade. Go throw it and you will find yourself in a Human

    Cattle Factory.

    When you will want to exit the ghost will show up. He will tell you that you have to go to Undergate and put on your mask. Go through the portal and use the statue, it will take you to the Undergate. Use your mask now and follow the footsteps. You will get to the Human Cattle Factory.

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    Step:

    Human Cattle Factory

    1. Entrance

    2. Chieftain of Gnomish Vampires

    3. Human Cattle– You can't do anything with them.

    4. Bloody Reaper Handbook.

    5. Massacred Obid body

    6. Sir Peregrim – Scythe +4; Ring of Broken Promise [Freedom of Movement; Only for: Chaotic; Use: Speed (10); Decreased defensive throws: Mental -2].

    In Human Cattle Factory you have to kill gnomish vampires. Then go and talk to Sir Peregrim, who is guarding the last chamber. You can do two things at the moment.

    1. If Mantides is a Shar Champion then you will have to fight with Sir Peregrim.

    2. If Mantides is a normal warrior, then he will challenge Sir Peregrim for a duel. He will kill him and Lathander will give him his grace making him Paladin once again. His equipment will be changed: Full Plate Mantides Armor [Bonus to AC: +3 (Armor); Only for: Paladin; Use: Heal (11)]; Two-handed sword +3 [Magic Resistance: 24; On hit: Dispel Magic ST=20; Special bonus to attacks against: Bad 2k4; Special bonus for upgrade for attacks against: Bad +5; Only for: Paladin; Use: Protection from Evil].

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    Step 3: Now enter the room guarded by Sir Peregrim. In the center of it Elendra is standing. She will ask you to put your mask mask on. Do it and kill her. After her death an Ebon Claw Sorceress will show up. She will change into a huge monster – Zymena. This fight is extremely hard. Do not forget to heal yourself and your friends. When Zymena will be dead you will see a final cut scene with Elendra and Orbakh.

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    Side Quests Harbor Loop

    Quest: Dimples the Dancer

    Quest given by: Little Davey.

    Step 1: Talk with the Little Davey in the Black Eye tavern in Harbor Loop. Ask him about a missing dancer. Davey will tell you that you need to speak with Marv. He is standing near the entrance.

    Step 2: Speak with Marv and you will learn some facts about Dimples the Dancer.

    Step 3: Go to Arena District. Talk to the dancing guard. She is the missing dancer. She will tel you that she has twisted her ankle and she is unable to dance anymore in the tavern. You can try to heal her. Now you can give her advice to find another job or to go back to the tavern. Marvey will give you his reward anyway.

    Step 4: Return to Black Eye tavern and speak with Marv. Tell him what happened and assure him that Dimples is safe now.. Marv will give you his reward: Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2 i Potion of Aid. You can take it or just say that he can keep it (take the second option if you want to be closer to the Good character).

    Quest: Okuzo’s Honor

    Quest given by: Okuzo.

    Step 1: Okuzo have some problems with Dallia Urdo, because she wants to buy her business (she's threatening her too). Tell Okuzo, that you want to take care of this problem. She will tell you that you have to go to Market Triangle, where you will find Dallia.

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    Step 2: Go to Market Triangle, to Urdo House. Entrance is blocked by the guard. Tell him that you have a business with Dallia. After few second Urdo representative will come out to speak with you. The chat will be completely useless and you will be sent back to Okuzo, to deliver her another threat.

    Step 3: Go back to Okuzo and tell her that you can't do anything. The quest will be held for a moment.

    Step 4: Return to Okuzo's Shop, you will notice that it have been attacked by the spiders. Speak with the owner and you will find that this is because of the Dallia. Okuzo wants to give her a special flask of perfumes. Your task is to deliver the present to Urdo House. Now you have to convince the guard, to give a package to his lady. Watch a short cut scene and return to Okuzo and tell her that the joke was very effective.

    Step 5: Go to the shop once again. You will notice that shop is ruined and someone has urinated upon the prized statue of Kochi. Okuzo wants to revenge on Dallia (she wants to duel).

    1. Agree to help her [Charissa: influence +1] and go with her to Urdo House. Okuzo will fight with Dallia and she will win with easy. After few seconds you will be attacked by Mrs. Urdo bodyguards. After the fight take items: $ 101; Full Plate; Boots of Striding +2 [Bonus for upgrade: Constitution +2]; Ring of Merchant Power [Bonus to ability: Appraise +4; Bonus for upgrade: Charisma +2; Normal Light (15m) White]; Salamander Leather Armor [Resistance: Fire Resistance 10 / -; Bonus to AC: +1 (Armor); Reduced Weight 60 % of total weight]. Okuzo will be happy now and she will go back to her country.

    2. Tell Okuzo, that you don't want to participate in that conflict [Charissa: influence -1]. Later you can go to Urdo house and to talk to the guard. You will find that Okuzo has died.

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    Market Triangle

    Quest: The Deathtrap

    Quest given by: Beggar Slicker when you will enter Market Triangle for the first time.

    Step 1: After watching an exploding house scene go with Slicker. Speak with him to get some information about the destroyed house.

    Step 2: The building is still on fire and you cannot enter. Go and work with another quests, you can return here later. When the fire will be extinguished the guard named Glunt will be standing there. You can talk to him and then just enter the house.

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    Step: Destroyed house.

    1. Entrance

    2. Dust and bones

    3. Statue

    4. Weird human

    5. Backpack – Healer's Kit +1, Thieves' Tools +1, Rags, Dust of Disappearance [Use: Greater Invisibility (7)].

    You have to look at three piles of dust and bones. Then look at the statue and go to the room with injured man. Heal him and talk to him. You will see that he has an amnesia. Tell him that you will help him and he will tel you that he has a key. Go to the statue and use this key on it. Then go downstairs.

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    Step 4: Basement

    1. Entrance

    2. Sea Snake

    3. Water

    4. Copper pot

    5. Wardrobe – $ 50 , Garlic, Belladonna, Fire Beetle's Belly.

    6. Wardrobe x2 – Robe of Acid Resistance [Resistance: Acid 15 / -], Wizard's Robe, Cloak of Protection +1 [Bonus to AC: +1 (Reflect)].

    7. Rupert

    8. Closed door

    9. Chest x2, Table x2 – Wand of Lighting [Only for: Bard, Wizard, Sorcerer; Use: Lighting Bolt (5)], Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland, Invisibility Potion, Potion of Lore, Potion of Cat's Grace, Quicksilver, Fluorite.

    10. Bookshelves x2 – Scrolls: Identification, Isaac's Lesser Missile Storm, Stinking Cloud, Mirror Image, Cloudkill.

    11. Portal

    This room is guarded by two sea snakes. Don't worry it is just an illusion (as well as water).

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    You can cross it with no problem and open the door.

    Step 5: In the next room you will see a dwarf, who will run away. Follow him and convince him to talk. He will tell you that his master is behind the door. You have to talk to him once again and he will tell you where is the key. You will learn that this item is in the copper pot. Take the key and open the door.

    Step 6: Search this room and you will find some very precious items. Now rest and prepare to battle. Then go through the portal.

    Step 7:

    Mountain top

    1. Portal

    2. Korkulubis – 14 $; Greater Battle Robe [Only for: Wizard, Sorcerer; Spell Resistance: 14; Bonus to AC against: Bad +2 (Armor); Bonus to abilities: Spellcraft +3, Concentration +3; Weak Light (10m) Violet]; Scrolls: Greater Fireburst, Spell Mantle.

    3. Uzalimon

    4. Susstel – Mage's Battle Robe [Only for: Wizard, Sorcerer; Spell Resistance: 10; Bonus to abilities: Spellcraft +2, Concentration +3; Weak Light (10m) Violet], Deadly Fire Trap Kit x2; Wand of Frost; Wand of Missiles.

    5. Payana – Dagger, Amulet of Will +1 [Better defense throws: Will +1]; Wand of Missiles; Wand of Lesser Summoning; Arrow x15.

    6. Amak – Adventurer's Robe, Ring of Spell Battle [Bonus to abilities: Spellcraft 10; Use Dispel Magic(10) 1 use / day]; Ring of Magic Defenses [Spell resistance: 14; Bonus to abilities: Spellcraft +2; Use: Dispel Magic (5) 1 use / day].

    7. Strange man – Short Sword +1, Amulet Beetle of Defense [Better defense throws: Universal +1], Wand of Fire [Only for: Bard, Wizard, Sorcerer; Use: Firebolt (5)], Fire Bomb.

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    You will find yourself on the of some mountain, where some people are doing strange ritual against one Lich. Unfortunately, man that had came with you will find that his memory is restored and he will tell you that he is here to free Kokrulobis. Now, there will be a tough battle. First of all kill that strange-looking man, and then turn to your main opponent. If you will be able to kill Kokrulobis, fast then you will save mages. After the fight search corpses of all dead people and return to portal.

    Quest: The King of Spiders

    Quest given by: When you will be walking next to the abandoned house..

    Step 1:

    Ground floor

    1. Entrance

    2. Basket – Iron Wood.

    3. Entrance: Basement

    4. Entrance: Upper floor

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    Upper floor

    1. Entrance: ground floor

    2. Journal

    3. Bodies

    4. Chest – $ 107; Shirt; Potion of Cure Critical Wounds.

    5. Wardrobe – Normal Shirt.

    6. Wardrobe – Leather Gloves.

    When you will be close to the abandoned house, you will see ghostly child. Get inside and go upstairs. At the end you will see a journal. Read it to see what happened here.

    Step 2: Go to the bedroom. You will see two bodies there. And after a while Sirachna (King of Spiders) will come down and he will attack you along with few huge spiders. When you will be close to kill him, Sirachna will run downstairs. Take some gold from the chest and go downstairs. You will find a basement key there.

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    Step 3:

    Basement

    1. Entrance: ground floor

    2. Old chest – $ 14; Potion of Cure Moderate Wounds; Antidote; Fire Bullet x9.

    3. Man Corpse – Peter's Ring.

    4. Chest – Silver Ring; Vampire Arrow x6.

    5. Pile of Bones – Potion of Cure Critical Wounds.

    6. Pile of bones – Scroll of Ghostly Visage.

    7. Sirachna, King of Spiders – Spider Kiss [Scimitar +2; On hit: Poison ST = 18, Decrease strength 1k2]; Spider Cloak [Spell Immunity: Spider Web; Better defensive throws: Poison +2; Use: Web (3) 1 use / day]; Topaz.

    Use key to open basement door and go there immediately. Kill all spiders there until you will come to the Sirachna lair. Kill him and his gigantic spiders. Take all item from him and get out.

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    Step 4: You will meet ghosts on the ground floor. They will thank you for killing the monster.

    Quest: Trouble at the Track

    Quest given by: Thurlow Fezziwink, who will find you when you will complete couple of quests.

    Step 1:

    Track

    1. Entrance

    2. Guard

    3. Bookmaker – You will be able to bet some money when you complete this quest.

    4. Doors

    5. Tudor Fezziwink

    6. Barman

    7. Cook– You can only speak with him for a while.

    8. Guard Brom

    9. Chest

    10. Racing Track

    After completing quest: The Deathtrap Thrulow will want to talk to you. He will ask you to bring vial of spices to his cousin and pretend to be his bodyguard. Go on the Track, where you will be interviewed by the guard. He will take all your potions that can increase speed, but you will get them back later.

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    Step 2: Go to the table where Tudor Fezziwink is. He will ask you to buy him three drinks: Souleman Speciality, Maelstrom Punch and Semian Plonk. Go there and buy these drinks and then get back to Tudor. He will tell you that he is planning to win the race. You have to go to the back and give a Potion of Speed to Tudor's dog.

    Step 3: The back is guarded by Grunt – stupid half-orc. You can get inside in three ways:

    1. Talk to Grunt and bluff him. Open the door with Rinara.

    2. Speak with Grunt and steal a key. from him. Then bluff him.

    3. Go to the kitchen and drink with Brom. Guard will get drunk very quickly and you will be able to take his key. Open the chest and take the guard uniform. Now go to Grunt, he will let you to the back

    Step 4:

    The back

    1. Entrance

    2. Daleland Down – Tudor Dog.

    3. Big Bruiser – Another Dog.

    4. Alchemist Workshop

    5. Guard

    6. Chest

    7. Door – Locked. You can get there only when you will be invited by Mordecai.

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    8. Mordecai, Haman, Maelstrom – Maelstrom Web [Light Armor; On hit: Hold Person Level 2; Bonus to AC: +1 (Armor)]; Mordecai Morningstar [Bonus on upgrade: +1; Bonus to damage: Magic 1k4]; Silver Necklace; Bloodstone x2; Adventurine; Leather Hide; Obsidian, Cooper Necklace; Hook [Rapier; Bonus for upgrade: +1; Additional bonus: Dual-wield; Bonus to abilities: Parry +2]; Alexandrite; Glittering Necklace.

    9. Chest – $ 1 .

    Go to the room with Big Bruiser. You will hear a talk between a guard and some sorcerer. They want to cheat at the track. You can help Tudor's dog in two ways:

    1. You can put an antidote to Big Bruiser bowl. You can obtain this item by creating it in alchemist workshop. Another way is to speak with the guard, he will give you an antidote if you can persuade him. But remember, if you will fail with the talk then you will have to fight with him.

    2. Put an Potion of Speed to Tudor's dog bowl. When you will be going out you will meet a goblin. Tell him that you're didn't do anything wrong.

    Step 5: Go to bookmaker and bet $ 100 on Daleland Down, and tell Tudor, that everything is fine. The race will start and Daleland Down will win. Mordecai will invite you to the back to give reward to Tudor.

    Step 6: Mordecai will refuse to give full amount of money to Tudor. Persuade him or star the fight. After the “talk” exit the back.

    Step 7: Tudor is waiting for you outside. He will give you $ 2500. You can try to negotiate the price to $ 3000. remember to take a prize ($ 1000 ) from bookmaker.

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    Arena District

    Quest: The Brotherhood of the Ferret

    Quest given by: Reet, in a strange cave.

    Step 1: Go to Ding Thrush. And look at his cage. You will notice a strange Hamster there. Talk to Ding and buy animal.

    Step 2: Go to the pile of rubbish. Click on it and you will notice that there is a hidden passage there. Enter and you will find yourself in a mysterious cave.

    Step 3: After a while ferrets will attack you. Kill them all and get close to a strange tree. Eat a fruit and a big form of your hamster will talk to you. He is now very big and his name is Reet. Hamster will ask you for your help. You have to deal with a mysterious Brotherhood of the Ferret. He will tell you where they headquarters are. He will add that you can get there only in a black suit.

    Step 4:

    You can buy black suit at the Market Triangle or Undergate.

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    Dress your whole team in these clothes And go to the Brotherhood ritual chamber. The door guard will ask you for a password, it is: Mintak.

    Step 5: Go to the chamber and talk to Grand Whisker. After a while a ritual will star. You have two choices now:

    1. When the Grand Whisker will order you to eat the magic fruit – refuse. Cultists will attack you and you will have to kill the. Then return to Cave and speak with Reet once again. The Hamster will be very grateful for your help and he will leave you now.

    2. When the Grand Whisker will order you to eat the magic fruit – do it. You will see that your hamster is killing all ferrets and their boss. After the fight Reet will thank you and he will leave you.

    Search the Grand Whisker corpse: Dagger, Ring of Protection +3 [Bonus to AC: +3 (Reflect)], Staff of Command [Immunity: Mind Spells, Only for: Sorcerer or Wizard, Use: Dominated (7), Charm Person (2), Charm monster (5)].

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    Quest: Cloak of Mysteries

    Quest given by: Garret.

    Abandoned temple of Leira,

    X. A Pond.

    1. You will see a ghost for the first time.

    2. Chest – $ 40.

    3. Chest x2 – Rags, Empty Bottle.

    4. Chest, Wardrobe – $ 40, Shirt.

    5. Chest – $ 17.

    6. Chest – $25.

    7. You will see a ghost for the second time.

    8. Skyrim

    9. Exit: Undegate

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    Step 1: Speak with Garrett and he will ask you to help him with plundering Abandoned temple of Leira. He will tell you that you have to joinig him soon.

    Step 2: Go west, Garret will be waiting for you there. Tell him that you are ready. Garret and your team will be teleported to the temple.

    Step 3: Inside the temple you will be stopped by a ghost. He will tell you to leave the this place. Garret will ignore him, he will tell you that you can take anything, except of the Cloak of Mysteries [Bonus: Magic Talent (Illusions), Bonus to AC: +3 (Reflect), Bonus to ability: Bluff +3]. You can accept his proposition or tell him that won't let him to take the Cloak. You can change your decision later. Now start to look over this location. This Temple is build in a very special way. You can move by using pond (portals). Everything is marked on the map – just look above.

    Step 4: When you will be in the final room a ghost will show up for the second time. He will ask you to leave the temple. Now you can:

    1. Listen to Mantides and tell Garret that you want to leave dead in peace [Mantides: influence +1]. Garret will enter the next chamber and he will be killed by Ogre Mage. Remember to take Garret's items: Short Sword +1, Potion of Aid.

    2. Go with Garret [Mantides: influence -1].

    Step 5: When you will enter the room with Skyrim the fight will start automatically. Kill his servants very quickly and the attack your main target. After the fight Garret will tell you that he want to take Cloak of Mysteries [Bonus: Magic Talent (Illusions), Bonus to AC: +3 (Reflect), Bonus to ability: Bluff +3]. You can give him this item or fight with him and it. Search Skyrim corpse for goodbye: Two handed Sword+1. You can leave the temple with the nearest door.

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    After the quest: Unexpected Message

    Quest: The Knot of Shou Lung

    Quest given by: From the representative of the Confederation of Guilds.

    Step 1: When you will exit Pentical Bleth office, you will notice that something has happened in the next room. Speak with the representative of the Confederation of Guilds. When she will find that you are an adventurer, she will let you in.

    Step 2:

    Talk to Threstonem Arundel. You will find that a very precious chalice was stolen. Of course, you have to find it. Start with reading the paper. There is a riddle that can lead you to the thief. Talk about it with Threston, and then look at the door. You will find blood there. If you have a high Spellcraft skill then you will find that the chalice is hidden there. Threston will give you 1500 and you will be asked to find a thief. If you don't have enough Spellcraft Skill then chalice will be found later.

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    Step 3: You can find the thief in two ways:

    1. Go to Mintassan and buy a potion of blood-revealing from him. Return to the Tower and use the elixir on doors.

    2. If you have completed the quest: Trouble at the Track, then go to the Track and speak with Tudor Fezziwink. Tell him that you want to borrow his dog. Tudor will accept your proposition and dog will lead you to the thief.

    Step 4: Go inside. The first enemy is the iron golem. He is very tough, but you can kill him with magic very easily. If you want to you can buy a special weapon from Mintassan. After the fight take his key and open the door to the next room.

    Step 5: To get to the next room you have to know the code. The correct answer is 4, 8, 11, 2.

    Step 6: In the last room you will find Porthyria. She will tell you that she didn't want to steal anything. She's up to unravel the Knot of Shou Lung. She needs the Oil of Laduguer. Go to the Undergate and get some oil.

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    Step 7: Go to the Undergate, to Duergar Quarter. Inside you will be attacked by their warriors. Search their bodies and you will find some keys to other rooms. When you will be in the biggest room, you'll have to talk to Duergar Priestess. Talk with her about the oil. You will find that it has been stolen by some thieves. Priestess will ask you to retrieve it. Now you will have a choice. You can:

    1. Refuse her proposition (that will end in fight). One of the dwarves will drink an oil and he will change into Laduguer Essence. This fight will be very difficult. Rest before it and regenerate.

    2. Accept her proposition and go to the bandits lair, which is in the Undergate. This fight won't be difficult. The only thing you have to do is to neutralize mage. Save your game after the battle, because you will have to fight once again in few seconds. Search mage corpse and take a key. Open the chest and take dragon egg (you can sell it in Undergate or give to the city guard Captain. Now, you will be attacked by duergars. They have lied to you. The fight will be quite tough. After the battle return to Duergar Quarter. Prepare to fight and talk to the Highest Priestess. She will not want to cooperate. The fight will be the same as in point 1.

    After killing Laduguer Essence and the Highest Priestess search their corpses. Now, you will find an oil. Return to Porthyria with it.

    Step 8: You be teleported to the Tower with Porthyria. She will solve the knot riddle. Threston Arunel will be watching this. He will ask you to tell him where the chalice is. This information you have obtained from Porthyria. Get close to the desk and search for the chalice. Threston will give you $ 2500.

    Quest: The Quivering Thumb

    Quest given by: Mazzar Devala, after the quest: Unexpected Message.

    Step 1: After you will exit the Tower, Mazzar Devali will want to talk to you. He will inform you that the Arena is open now.

    Step 2: Now you can fight on Arenia. You can do a solo fight (speak with Benevolent Kalim) and group battles (talk to Dutiful Azram). All fights are described in arena section.

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