Never Ending Friending April 2007

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    Commissioned by Fox Interactive Media, Inc. Isobar & CaratUSAResearch conducted by TNS, TRU & Marketing Evolution

    Copyright 2007 Fox Interactive Media, Inc.

    All rights reserved. No part of this publication may be reproduced or transmittedin any form or by any means, electronic, or mechanical, including photocopy,recording, or any information storage and retrieval system, without permissionin writing from the publisher.

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    Introduction

    Chapter 01:The Insiders View of the Evolving World of Social Networking

    Consumer research by TNS & TRU

    Chapter 02:The Momentum Effect:Creating Brand Value in the Social Networking Space

    Advertising research by Marketing Evolution

    Chapter 03:Implications for Brands and Agencies

    CONTENTS

    Commissioned by MySpace, Isobar & Carat 02

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    Depending on your vantage point, social networkingrepresents:

    A fad, especially among the young and tech-obsessed An unprecedented tool for keeping in touch with

    friends and family A disruptive, unscripted environment An unparalleled opportunity for brands and

    consumers to make real connections Some combination of all of the aboveand then some

    Interestingly, despite all the talk the water coolerpronouncements, the breathless media coverage, andthe teenage conversations you may have overheardat home and in your communities social networkingremains a relatively new and under-examined topic.

    NEVER ENDINGFRIENDINGIntroduction

    Whats real? Whats true? What works?

    Nobody really knows.

    In early 2007, MySpace aimed to change that.We embarked on a nationwide listening tour, aseries of qualitative research sessions among usersof social networking sites. In concert, we fielded a

    groundbreaking quantitative study among a nationalsample of social networking users and non-users.Together, these two methods aimed at uncoveringthe myriad motivations, attitudes, and behaviors thatunderlie present growth of this exciting new arenaand will shape its future in the days ahead.

    03Never Ending Friending Research Summary, April 2007

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    We wanted the answers to questions such as: Are social networks merely a fun sideline to real life, or do

    they represent a fundamental change in the way peopleare interacting with each other, and with media at large?

    How much time and energy are users devoting tosocial networking, and to what end?

    How does social networking fit into the overall medialandscape and into the online media landscape?

    Whats the primary function of social networks? What opportunities, if any, exist for brands to

    create more meaningful consumer connectionswithin these social networks?

    Where does MySpace fit within the category landscape? What role does MySpace play in consumers

    everyday lives? What activities do users participate in while on

    social networks? How do social networks generate value for brands? What are the right model and metrics to summarize

    and manage any brand value creation?

    After listening to respondents, crunching numbers,and working to synthesize all this data into a singularnarrative, we happened upon a simple phrase thatwe think best expresses the emerging new world ofsocial networks: never ending friending. This phrasedescribes a world where frictionless attraction makesforging meaningful relationships easier and morerewarding than ever before.

    In summary, we learned that social networking is

    a quantum change in how we interact with eachother, with bands and brands, and with the entiremedia landscape. We also learned there are indeed aset of best practices that will govern behavior in thisnew world.

    In the pages ahead, we invite you to take a quick tripwith us into this new world of never ending friending.We trust youll emerge better informed and more

    excited about the category than ever before. Onward!

    Commissioned by MySpace, Isobar & Carat 04

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    05Leading the way to tomorrow today

    MySpace is the most popular social networkingdestination, with the most energized and loyal users.Theres a kind of momentum that comes with longer

    site tenure: the longer one is a profiled member ofMySpace, the deeper the commitment to and usageof the site becomes.

    06The many faces of social networking

    Social networking users are not monolithic. In fact,they comprise a diverse range of ages, motivations,and interests, and their interaction style and emotional

    engagement varies from leaning-forward to laid back.While its no surprise that teens comprise a strongaudience for social networking sites, what is notableis the size and interest level among adults: participationparallels younger counterparts and spans theadoption curve.

    Commissioned by MySpace, Isobar & Carat 06

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    This project was a two-phased market researchstudy, including initial exploratory qualitative focusgroups illuminating what motivates social-networkingusage, and an evaluation of the MySpace experiencefollowed by an extensive quantitative online study.

    The qualitative research was conducted by TRU

    (Teenage Research Unlimited), consisting of two-hourresearch sessions among MySpace users: three inLos Angeles, two in New York, and three in Chicago.This included teens and young adults spanning threelife stages: teens 16-18, college students 20-22, andyoung adults 25-35, and included teen members ofTRUs Trendwatch panel of influential, trend-forwardteens. All respondents created collages representingthe emotions related to using MySpace; images fromthose collages appear throughout this report. TRUs

    Dan Drath moderated all sessions.

    The quantitative research was fielded by TNS andconsisted of a 25-minute online survey using the TNS6th dimension Panel. TNS collected data from over3,000 US panelists in February 2007. Included in thisstudy were teens 14-18, college students 19-24, andyoung adults 25-40 with a 50/50 male/female split.

    All respondents were qualified based on a series of

    screening questions and were put into three quotagroups: Social Networkers, MySpace Non-Registeredand Non-Social Networkers.

    The respondents answered questions on usage ofsocial networking, interconnections with others, and abattery of attitudinal questions. TNS also conductedFutureView analysis and a multi-domain segmentationwith data from this study.

    Methodology

    07Never Ending Friending Research Summary, April 2007

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    Making over life and mediaSocial networking already a leader

    You have fifteen minutes of free time. What do youdo? For social networking userswhich, at 70% of15-34s in this country, represent a hugely mainstreamphenomenonthe answer is simple: visit their favoritesocial networking site. Trumping iPods, video games,even TV, social networking sites ranked alongside cell

    17%

    17%

    14%

    10%

    9%

    8%

    7%

    1%

    phones as the most desirable media choice. And thisinterest level doesnt seem to fade over time. In fact,the numbers show the longer youre a member of asocial network site, the more likely you are to make ityour destination of choice.

    If you had 15 minutes of time, which activity would you most like to do?Base: SN users age 14-29 (n=2,081)

    Commissioned by MySpace, Isobar & Carat 08

    Check out social networking sites

    Talk on your cellphone

    Watch TV

    Surf Web generally

    Play video game

    IM

    Listen to MP3 player

    Listen to the radio

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    Making over life and mediaSocial networks the hub for relationships

    According to respondents, search engines and newssites are powerful, practical tools. Magazines andtelevision provide excellent passive entertainment.But when it comes to connection and interaction,respondents resoundingly prefer social networkingsites in general. Whether for kindling a new romance,

    reconnecting with a former classmate, or makingsocial plans with best friends, users recognize socialnetworks as the best venue for the dance of attraction,connection, and retention thats better known asrelationships.

    Which of these media services do a really good job when you want to...Base: SN users age 14-40 (n=2,605)

    09Never Ending Friending Research Summary, April 2007

    Search enginesEntertainment

    sites

    Radio

    connect tofamily or friends

    SN sites

    Magazines

    Newspapers

    explore orlisten to music

    make social

    plans

    pursue romance

    look forspecific information

    TV

    News sites have fun

    relax andunwind

    be entertained

    find out aboutnew products

    find out about

    the latest trend

    MySpace

    Undisputed hub forrelationships/connecting

    Practicaltools

    Entertainment/diversions

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    Making over life and mediaLeaving behind the old and disconnected

    Social network users report subtly reducing their useof some other media as they become more virtuallyengaged. To wit, users report decreased use ofdisconnected media as they become morevirtually engaged; TV-watching and magazine-

    reading specifically decrese as social networkingincreases. Meanwhile, more connection-centricbehaviors such as talking on cell phones, goingonline and listening to digital music rise.

    During the past week, approximately how many hours did you spend doing each of the following activities? Base: SN users age 14-40 (n=2,605)

    Non-SN users age 14-40 (n=431)

    Commissioned by MySpace, Isobar & Carat 10

    11hGo online

    Talk on your cellphone

    Read mags for pleasure

    8.7h

    9.4h

    11.5h

    4.8h

    3.6h

    5.1h

    4.6h

    2.7h

    3.2h

    2.5h

    2.0h

    Watch TV

    Listen to MP3 player

    Play video games

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    Internet

    Email

    Video games

    IM

    TV

    Cellphone

    Making over life and mediaEmbracing the new and connected

    Despite showing some signs of decreasing oldmedia usage, social networking users remain moremedia obsessed than their left-behind counterparts,devoting more time to music, computers, cellphonesand TV.

    Not surprisingly, male networkers tend to favorgaming-related activities more than their femalecounterparts do; and teen users tend to favor instantmessage functionality more than adults do.

    Since youve been social networking, how has your use of each of the following changed?Base: SN users age 14-40 (n=2,605)

    decreased increased

    8%

    14%

    20%

    16%

    16%

    12%

    11Never Ending Friending Research Summary, April 2007

    32%

    26%

    10%

    24%

    12%

    18%

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    Users deep emotional connection to social networking is evident in collages they prepared for focus groups.As shown below, one user created a collage to show a rich life with MySpace (left side): exchanging ideas, connectedto everyone, not missing a thing, exhilarated versus lonesomeness (right side) caused by a reversion to old-schoolmedia of an offline computer and rotary telephone. Out of touch. Bored. No friends.

    Making over life and mediaSocial networking becomes an essentialpart of life

    Life... with MySpace without MySpace

    Commissioned by MySpace, Isobar & Carat 12

    Briana, 27, New York

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    Stretching across hours & needsUsage patterns suggest constantengagement, peaking during prime time

    Social networks are not just an after-school orafter-work snack. In fact, social networking users ofall ages report their real and virtual worlds need tobe synched throughout the day, with each makingthe other more vivid. Across markets, respondentsagreed theres little, if any, line between their virtual

    and real lives. One respondent even said she hates togo to school if she hasnt been on MySpace the nightbefore, because she feels too out of the mix. Adultrespondents expressed an equally powerful desire tointegrate social networks into their professional lives.

    When are you regularly on your favorite social networking site?Base: SN users age 14-40 (n=2,605)

    13Never Ending Friending Research Summary, April 2007

    First thing

    in the morning

    Before school/

    work

    Lunch

    After

    school/work

    Evening Late night

    (10pm-4am)

    15% 16% 18% 25% 31% 68% 30%

    At

    school/work

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    I cant come home from school and not want to go on MySpace.I wake up in the morning, brush my teeth, and go on MySpace.I have to in the morning. My mom gets so mad. I have to check onMySpace in the morning because maybe at 3:00 in the morning

    someone wrote me a comment. I just have to do it. Its addictive. Britney, 17, Los Angeles

    It just hooks you in there and youll just sit there and youll look atpeoples profiles or youll just randomly browse whats going on, andyou just cant stop. And youre looking at the watch and you thoughtyoud just sit down for a minute and you ended up sitting for an

    hour, like what the hell am I doing? Paul, 25, Chicago

    Commissioned by MySpace, Isobar & Carat 14

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    Stretching across hours & needsSocial networking medium enriches real life

    More fun. Less boredom. Across emotional attributesand value statements, social networking usersconsistently report that life with their favorite communityis simply better than life without. Three-fourths ofrespondents reported theyre never bored on socialnetworks. Roughly half said their social networking

    experiences have helped them have more fun, madelife more interesting, or simply added fun to real life.

    An interesting note: Four out of ten users reporteddiscovering brands and products they really likewithin the realm of social networking.

    How much do you agree with each of these statements?

    Base: SN users age 14-40 (n=2,605), Top 2 box scores (3 point scale 1=do not agree at all, 3=completely agree)

    15Never Ending Friending Research Summary, April 2007

    73%66%

    56%48%47%46%

    45% 40%

    There are just so many things to do on this site...

    The site adds fun to going out...

    With SN, Ive been having more fun in life in general...

    With SN, Ive been more plugged into the music scene...

    With SN, Ive felt more on top of trends and whats new...

    It makes my life more exciting...

    With SN, Ive discovered brands and products that I really like...

    I am never bored when using it...

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    Stretching across hours & needsFuture Shapers show how SN is evolving

    It is perhaps true that, as one respondent observed,online social networks are the greatest innovationin people-watching since going to the local mall.Its bigger than that: the activities on this charts tophalf show the diverse practical needs currently beingfulfilled within social networks: downloading music,watching videos, sending instant messages, andposting quick comments to photos or blog entries.These myriad options enable users to maintain theimmediacy of the environment and keep the community

    lifeblood pumping along. Perhaps most interestingfor Marketers is whats represented in the lowerright quadrant of the chart: Future Shapers, thoseleading-edge consumers whose behavior tends tobe a signpost for whats to come, are showing signsof embracing activities like watching TV within socialnetworks; visiting outbound links; and learning moreabout social marketing messages. Clearly, theopportunities for marketers will be even moreinteresting in the near future.

    80 100 120

    70%

    30%

    0%

    uploading picturesor video

    Learning about socialmarketing messages

    posting comments and/orbulletins

    reading comments and/orbulletins

    watching episodes of TVshows or clips from TV shows

    visiting posted linksto other websites

    watching video ormovies trailers

    helping friends createtheir own profile

    playing games online

    listening or downloadingmusic checking out blogs

    The activities on the right side of the chart are more prevalent among the future influential consumers. Additionally, the top right (for

    example, reading comments/bulletins) indicates established behavior while the bottom right (for example, watching episodes of TV

    shows) highlights emerging trends.

    future opportunity index: SN activities

    %o

    fuse

    rpenetration

    How often do you do each of these activities?Base: SN users age 14-40 (n=2,605)

    Instant Messaging

    checking other peoples profile pages

    creating or uploadingyour profile

    Commissioned by MySpace, Isobar & Carat 16

    creating custombackground/layouts

    FutureView is a model that identifites a pivotal segment of the

    population driving the future direction of the market.

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    Enriching existing relationshipsIts all about who you know

    Contrary to popular wisdom, social networking sitesare not all about initiating casual relationships withstrangers. While that might make good copy, the

    reality is that most social networking users rely onthe medium to deepen their existing relationships,whether with their favorite bands, brands, or people.

    Which types of people do you interact with regularly on your favorite social networking site?Base: SN users age 14-40 (n=2,605)

    17Never Ending Friending Research Summary, April 2007

    69%46%41%

    31%27%25%19%

    18%

    Regular friends

    Friends with whom you had lost contact

    Family members

    People from outside your city

    People you only know in the virtual world

    People you met once or twice in person

    Referrals from friends

    Co-workers

    Jason, 29, Los Angeles

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    Enriching existing relationshipsSocial networking means staying in touch

    What are people doing on social networks? Stayingin touch and re-establishing old contacts rank atthe top. Interestingly, staying in touch is actuallytwice as popular as meeting new people.

    Also, importance of all activities grows as time goes on.

    Other popular activities include the pursuit of fun, self-promotion, and doing stuff more easily accomplishedonline than in person. What might that be? As onethirty-something guy said, I can let my feminine sidecome through a little bit on a social network. Indeed.

    How important is each of the following reasons for using your favorite social networking site?Base: SN users age 14-40 (n=2,605); Top 2 Box (5 point scale 1= not important at all, 5=extremely important)

    Commissioned by MySpace, Isobar & Carat 18

    58%44%

    38%30%29%27%

    26%26%23%

    22%

    Communication/staying in touch

    Re-establishing old contacts

    Entertainment

    Finding people with same interest

    Meeting new people

    Making social plans

    Getting people to learn about you

    Sharing online content

    Sharing experiences I might not do in person/on phone

    Keeping in touch with my music

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    Its like the new phone number. Instead of getting someones phonenumber, you can just get their MySpace, and communicate withthem through there. Thats kind of what its become

    Andrew, 19, Los Angeles

    Its like a cool e-mail. MySpace is definitely my form I dont evencheck my e-mail. I check MySpace because anyone that knows me

    contacts me through MySpace. Erica, 22, Chicago

    This is who I really am. This is what MySpace is for me. Somepeople misunderstand me by what they see, and really thats notwho I am. Its the way of exposing who you really are.

    Rachel, 22, Chicago

    If you only see someone, you just see them. If you go on MySpace,you can see what they are really like.

    Caleb, 17, New York

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    Enriching existing relationshipsVirtual involvement, authentic engagement

    Social networking users value authenticity and like totalk about keeping it real. At the same time, manyusers report that social networks actually enablethem to be more engaging, more multifaceted, andmore honest than in their real lives. As a result, users

    emotional attachment to the relationships they createand the connections they make on social networkscan be profound. As one respondent observed, I canbe even more me on a social network.

    How much do you agree with each of these statements?Base: SN users age 14-40 (n=2,605) Top 2 Box (3 point scale 1= do not agree at all, 3=completely agree)

    Commissioned by MySpace, Isobar & Carat 20

    57%57%56%52%50%50%

    46%41%

    People can see parts of me that are not immediately obvious in person

    Through SN, Ive found more people like me who share my interests

    I really try to find just the authentic real people

    With SN, I feel more in tune to what is going on socially

    The site allows me to be more social than I am in person

    I am less awkward when I communicate on this site than in person

    With SN, Ive become choosy about with whom I socialize

    I can really reveal parts of my life I would normally not disclose

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    21Never Ending Friending Research Summary, April 2007

    Making meaningful brand connectionsFriending is the next advertising

    In the real world, theres nothing like a sale to attractcustomer attention. In the virtual world, socialnetworking users are equally as interested inassociating themselves with their favorite brandsas they are in hearing about free stuff. Even moreimportant: hearing about exclusive events or offerings.You know, the kind of stuff a friend might tell you about.

    Once again, Future Shapers signal that associatingwith favored brands and companies is a growthindustry, suggesting that the mainstream soon willmove from its sale first orientation to somethingthat is more relationship-driven. In the growing worldof Friendonomics, its increasingly about affiliation.

    future opportunity index: reasons to make brands friends

    30%

    20%

    10%

    0%

    80 100 120

    I like their advertising They make high quality

    products and I want tosupport them

    I really like the company/brand and want toassociate myself to them

    They were recommended

    by a friend of mine on(SN site)

    For upcoming events, sales or exclusive offerings

    For discounts, couponsfree sample and other free

    stuff from them

    FutureView is a model that

    identifies a pivotal segment of

    the population driving the future

    direction of the market.

    %c

    itingreason

    Why did you make a company or a brand your friend on your favorite SN site?Base: SN users age 14-40 (n=2,605)

    The characteristics on the right side of the chart are more prevalent among the future influential consumers. Additionally, the top

    right (for example, I really like the company/brand) is an established characteristic and the bottom right (for example, they make highquality products) is an emerging trend.

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    Having Puma as a friend is pretty cool. You get some online salesor whatever since theyre kind of expensive. You can see what kindof shoes they have.

    Claire, 18, Chicago

    I dont want companies to advertise to me. I want them to be my friend.

    Rob, 27, Los Angeles

    Having a brand like Gibson or Nike as a friend would be cool.Its an allegiance kind of thing.

    Matthew, 25, Chicago

    Show me when the sales are, what your selling, pictures of whatyoure selling, pictures of whats going on. Those would be themost important things, the sales and what youre selling.

    Cory, 17, Chicago

    Commissioned by MySpace, Isobar & Carat 22

    Making meaningful brand connectionsFriending is the next advertising

    In the emerging Friendonomics of social networks,users are making meaningful connections with thegroups, bands, brands and clubs that create atwo-way street of value. As one respondent observed,Friends dont waste your time. But they do tell you

    stuff you need to know. Across markets, socialnetworking users consistently expressed their desirefor brands and organizations to treat them less likecustomersand more like friends.

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    23Never Ending Friending Research Summary, April 2007

    MySpace is THE spaceThe leading player in an evolving category

    Looking across a spectrum of time spent, increasedusage, and overall end-user satisfaction, MySpaceemerges as a clear leader in the evolving socialnetworking category. In fact, while many usersreported maintaining profiles across multiple sites,respondents in qualitative research sessions routinely

    cited a MySpace profile as the one must have inthe category. For many, the MySpace brand inspiredpositive connotations with parties, friends, andsocializing, a kind of aspirational environment wheredrama, excitement, and attraction are alwaysone comment away.

    MySpace leads all other social networking sites intime spent on the site by its users: on average, 6.9hours in the past week.

    MySpace delivers the highest satisfaction level ofany social networking site (79%).

    MySpace is the #2 site for video overall and #1among social-networking sites

    Qualitatively, social networkers report MySpace

    above all others as the site upon which you musthave a profile

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    Commissioned by MySpace, Isobar & Carat 24

    MySpace is like your life. Its your life on the Internet, basically. Ashley, 16, Los Angeles

    If you live in a dorm room, you decorate your dorm room or you putposters up, and you have your furniture and your computer. Everythingis yours. If the Internet had your own room, it would be MySpace. Itswhere you live online.Nik, 21, Los Angeles

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    MySpace is THE spaceA brand that means something vs. otherprominent social networking sites

    Stylish. Carefree. Trendy. Popular. While much of modernlife is wrought with seriousness and responsibility, theMySpace brand is aligned with lighter, more youthfulattributes the kinds of attitudes to which teens,

    twentysomethings, and thirtysomethings all aspire. Whilesome other social networking sites inspire referencesto school and resumes, users describe the MySpaceexperience as more explicitly social and fun.

    Stylish170

    Carefree 160 Trendy

    150 Social

    130 Popular

    130

    Cool130

    Sociallyresponsible

    120

    Fun120

    An index score shows the degree to which each brand attribute

    applies more to MySpace vs. the average of other top social

    networking sites. An index of 170 shows that MySpace is 70%

    more likely to be Stylish than the rest of these sites average

    (on a base of 100)

    If MySpace were a person, how would you describe him or her?

    Base: Users of MySpace vs. other major SN sites, age 14-40 (n=2,239)

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    For the focus groups, users created evocative collages to illustrate the intensity of their MySpace experience.Here, one user shows that, for her, MySpace is a world party to which shes addicted. Its a special place to getthe scoopboys, friends, & success. Both simple and complicated. Simply, its my life.

    MySpace is THE spaceEverything you desire and then some

    What MySpace means to Megan

    Commissioned by MySpace, Isobar & Carat 26

    Megan, 16, Chicago

    Th f f i l t ki

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    The many faces of social networking

    As mentioned earlier in this book, social networkingusers now represent more than 70% of 15- to 34-year-

    olds in the United States. As such, it should be nosurprise that their attitudes and usage patterns are wideand varied. In conducting this research, we identified sixsignificant segments that span the adoption curve, from

    those who are still more or less on the outside lookingin, to those who seem unable to live without social

    networking. Note that these segments span the entireage spectrum, with older users often just as engaged(and in some cases more so) than their teencounterparts.

    High Rangeof SN Activities

    Low Range

    of SN Activities

    High EmotionalAttachment

    Lower EmotionalAttachment

    TheExplorers

    The See& Be Seens

    TheConnectors

    TheRookies

    TheSpectators

    ThePros

    Increasing tenureusing SN

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    ThePros

    the social networking worlds leading citizens

    The See

    & Be Seensthe searchers, always on the lookout for new connections

    TheConnectors

    the communication-positive human hubs of socialnetworking

    TheExplorers

    users who are exploring the practical benefits of themedium but are not yet emotionally engaged

    TheRookies

    new users who are still more connected totraditional media

    TheSpectators

    largely non-users, generally aware of but not yetengaged by social networking

    This segmentation, based on the social networkinguniverse as a whole, closely represents MySpace

    users as wellnot surprising, given that MySpace is

    Commissioned by MySpace, Isobar & Carat 28

    the leader in this newly evolving category.Segment sizes vary minimally among social networkers

    generally and MySpace users specifically.

    Social networking is

    an essential part of my life

    all about appearances

    all about other people

    one part of my busy life

    something new Im checking out

    19%

    14%

    18%

    24%

    25%

    Size of SN Universe

    Th P

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    The Pros

    Size of SN universe: 19% % of MySpace users:21% Demographics:Mix of males/females 14-17, females 19-24 (average age 21) Life stage: single 64%, married or living together 32%, heavily student 63% SN tenure: long (1-2 years), elaborate and creative profiles, with 40% using 2 years or more Social networking is an essential part of life

    Who They Are

    The Pros are the social networking worlds leadingcitizens, those users whose combination of technicalfacility and emotional investment place them at theforefront of their peers. Given the choice of how tospend their time, The Pros usually choose socialnetworking over all other options, real and virtual.While 12% of all social networkers consider themselveshappily addicted to the medium, fully a third of ThePros feel this way.

    The Pros are the longest tenured segment (1 to 2years), and nearly 40% of The Pros havemaintained a profile for two years or more in thisemerging category. On average, The Pros dedicate ninehours a week to social networking, some two hoursmore than the average user. Further, thesemulti-tasking, multimedia maniacs actually reporttheir usage is increasing!

    Most hours/week spent on social networking(9 vs. 7 average)

    Compulsive users: 26% use it as soon as they

    wake up vs 15% for the average. 65% use it as soonas they get home from work or school.

    29Never Ending Friending Research Summary, April 2007

    Brand Opportunity

    Brands that wish to connect with The Pros canforsake gimmicks and tricks. The Pros are most likelyto demand clear value for value exchanges: as aPro might say, Ill grant you friend status if you giveme something explicitly worth my while. To wow thePros, consider offering standing discounts, privateshopping and/or product access, limited editions,and other exclusives. Since The Pros gravitate towardGroup membership, savvy brands might create

    sponsored special interest groups around a relevantsocial cause, expertise, or other unique arena.

    TheConnectors

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    The Connectors

    Size of SN universe: 18% % of MySpace users: 19% Demographics: Older: females 25-34, males 18-34 (generally not teens) (average age: 24) Life stage:53% single; 43% married or living together; student 41%; professional 12%. Social networking tenure: Short (6 months - 1 year; 55% less than 1 year) Social networking is all about other people

    Who They Are

    The Connectors are literally the human hubs of thesocial networking revolution. As a group, TheConnectors possess a high level of desire andpassion. More than any other segment, The Connectorsintend to use social networks to connect with peopletheyve never met; to gain more friends; to augment andto enrich their usage of other media. (Like The Pros,they are extremely competent media multitaskers.)

    Although somewhat less tenured than The Pros, The

    Connectors (who average 6 to 12 months of activeusage) are the segment who cite social networksas the best medium for pursuing romance. Moreimportantly, The Connectors arent likely to keep thispassion to themselves, as they report higher thanaverage use of all communication tools and media.Spread the word!

    Interact with large number of profiles(40 vs. 30 profiles on average)

    Profile tends to be creative(36% vs 26% average)

    Commissioned by MySpace, Isobar & Carat 30

    Brand Opportunity:

    The hot blooded Connectors are a marketers dream.Tap into their passion channels and you can quicklyfind yourself in the inboxes and on the profile pagesof a vast network of old and new friends.In general, The Connectors are more receptive torecommendations from friends than other segments.Like their counterparts The Pros, The Connectorsdesire tangible benefits for friending a brand, ratingoffers such as discounts and free samples highly.

    Interestingly, this segment is more likely than anyother segment to report liking advertising, perhapsbecause they view it as a kind of currency they canuse within their hyperactive social economy. Want awin with The Connectors? Tell them something good,and invite them to pass it on to their friends. Theseare your viral brand ambassadors.

    The See & Be Seens

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    The See & Be Seens

    Size of SN universe: 14% % of MySpace users: 13% Demographics:Interesting mix: females 19-34, males 25-34 Life stage: 24% professional/executive; 41% student; 51% single; 43% married or living together Social networking tenure:Long (1-2 years) Social networking is all about appearances

    Who They Are

    The most technically proficient of all segments, TheSee & Be Seens know how to use social networksto achieve their primary goal: to extend and enrichtheir social lives. At the same time, they are the mostinfluenced by product and brand advertising andthe most likely to use social networks to learn aboutbrands and products. You can think of The See & BeSeens as the searchers of the social networking world,the most likely to polish their profiles with regularity

    and seek out people and brands they deem realand authentic. At the same time, they report feelingmore like me when on social networks. As a result,their usage has likely increased greatly in the last sixmonths, and they find themselves checking in notonly in the popular evenings, but also increasingly inthe mornings, before school or work.

    Highest increase in usage in last 6 months (67%versus 51% mean)

    Highest in elaborate and long profiles vs. the average;tends to offer an exaggerated profile of themselves

    Highly interested in finding romance both inmeaningful and casual relationships: 3.5 on 4-pointscale versus 2.0 for average.

    31Never Ending Friending Research Summary, April 2007

    Brand Opportunity:

    The See & Be Seens are the segment most influencedby product and brand advertising; 90% use themedium to learn about brands and products, versus

    just 31% for the average user. Given the aspirationalnature of The See & Be Seens, ads and promotionalactivities communicating premium, VIP, and otherways users can boost their image will work well withthis segment. Think visual, high design, and badge-oriented for this segment. Enable them to plug your

    brand into their identity/profile.

    TheExplorers

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    The Explorers

    Size of SN universe:24% % of MySpace users: 25% Demographics: 25-34 males and females Life stage:Executive/professional: 24%; Some students (35%); Married or living together 55%; Single 42% Social networking tenure: Shortest: 64% less than 1 year Social networking is one part of my busy life

    Who They Are

    Largely made up of relatively new users, TheExplorers use social networks to connect with oldfriends and meet practical needs. Not yet emotionallyengaged, The Explorers view social networking asone of many interesting interactive/online options.They may well be functionally engaged by some ofthe mediums features, but theyre less likely to havebecome emotionally engaged...so far. The Explorersare often young professionals whose busy lifestyles

    have not allowed them to experience the rapid social-networking ramp-up of their younger counterparts.

    Below average use: 5 hours per week vs. 7 hours onaverage; many have increased usage in last six months.

    They are beginning to find groups as friends

    Commissioned by MySpace, Isobar & Carat 32

    Brand Opportunity:

    The Explorers friend companies and/or brandsbecause they know them, like them, and want tostay in touch with them. They make this decisionselectively and rationally, based on whether such anaffiliation will help bring order to their already busylives. Given a positive experience with a company/brand, theyre open to becoming more committed tothe medium. Brands wishing to succeed with TheExplorers should keep their interactions simple,

    concise, and benefits oriented, especially at first.Emphasize practical benefits of friending, as wellas how your brand/offer/program can make userslives easier.

    The Rookies

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    The Rookies

    Size of SN universe:25% % of MySpace users: 22%

    Demographics:Males and females 19-34 Life stage:50% single, 45% married or living together, 41% student Social networking tenure: Short (6 months - 1 year) Social networking is something new Im checking out

    Who They Are

    The Rookies are just what they sound like: largelysocial networking newbies who have yet to fullyembrace this experience. Although profiled andready, this group is least likely to report that socialnetworking has displaced other on- or off-line media.They are most likely to view social networking as a toolfor reconnecting with old friends. Given their druthers,this segment still prefers TV to social networking, andthey devote only four hours a week to the medium, to

    the medium, an average of seven for all other segments.

    Interact with fewest number of profiles(16 vs. 30 average)

    Fewest number of hours per week on socialnetworking sites (4 vs. 7 average)

    Preference to watch TV if only have 15 minutes(20% versus 14% average)

    33Never Ending Friending Research Summary, April 2007

    Brand Opportunity:

    Dont come on too strong: The Rookies may be a bitshy. After all, their primary reason for registering inthe first place was only to reconnect with old friends.

    As such, consider positioning your brand/experienceas a way The Rookies can reconnect with somethingfundamental they may have left behind: a favoritefood, a lifestage thats passed, or a value that mayhave been left behind in childhood. Or, considerhow you might help The Rookies begin to explore

    the entirely new world of social networking, perhapsoffering to help pimp their profile, expand their simplefriend base, or learn simple dos and donts of thisemerging frontier.

    TheSpectators

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    The Spectators

    For the Spectators, the computer operates more asa television than a cell phone. The Spectators are

    generally passive online citizens, more invested inwatching and reading online media than in actuallyuploading any content of their own. This attitudemakes them negatively predisposed to the inherentlyinteractive social networking arena. Unlike othersegments, The Spectators prefer shopping, search,

    and entertainment sites to social networking sites.More avid TV watchers and magazine readers

    compared to social networkers and generally lesssocial (less time on their cell phones, fewer IMs andSMSs), theyve yet to integrate social networkingsites into them in any meaningful way, nor do theydesire to do so any time soon.

    As The Spectators is comprised of those who do notcurrently social network, this segment representszero percent of the social-networking universe. Watch TV 11.4h 9.4h

    Go online 8.7h 11h

    Talk on phone 4.6h 5.1h

    Listen to music 3.6h 4.8h

    Read mags/books 3.2h 2.7h

    Play videogames 2h 2.5h

    Text on cell phone 1.1h 2.1h

    During the past week, approximately how many hours did you spend doing each of the following activities?

    The Spectators (n=433) vs. SN users age 14-40 (n=2,605)

    Commissioned by MySpace, Isobar & Carat 34

    The Spectators SN users

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    Globally, more than 200+ million people use socialnetworking (SN) sites each month. On a given month,more than 60 million Americans use MySpace.Marketers have a habit of following their consumers,but is there any evidence that brands build value byparticipating in SN communities?

    How much time, energy and money should marketersinvest in SN to generate brand value? What types ofreturns should brands expect? Most critically, howcan brands systematically measure and managebrand value creation in SN communities to achievethe best possible results?

    THE MOMENTUMEFFECTCreating Brand Value

    in the Social Networking SpaceIf youre on a quest to address these questions, thischapter may hold the answers or at least point thedirection to the answers.

    As the premier marketing ROI measurement firm,Marketing Evolution forecasts the value of SN tomost marketers to represent another key channel ofcommunication that must be planned and budgetedside-by-side with Television, Magazine, Online, Radio,etc. The impact from these initial studies is so strongthat it makes Marketing Evolution pause and ponderthe profound implications to Marketing as well as thewindow of opportunity for savvy marketers to trounceslower competitors.

    Rex Briggs,

    CEO, Marketing Evolution

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    This chapter unpacks first-of-its-kind research on howvalue is created in SN communities for consumersand marketers alike. It applies insights drawn fromtwo case studies game publishing giant Electronic

    Arts and athletic powerhouse brand adidas.

    The research offers specific guidelines on how tomeasure and manage the value creation to achievemaximum results. Well take a look at value creation.Considering both the value to the marketer as well asto the consumer. In looking at value to the consumer,the chapter unlocks secrets to getting the most out ofMarketing holistically while also addressing SNMarketing specifically. Well conclude by tacklingsome big unanswered questions, and pointing theway to new areas for Marketing R&D.

    Commissioned by MySpace, Isobar & Carat 36

    Rex Briggs is CEO, Marketing Evolution, a Marketing

    ROI Measurement Expert and Pioneer, award-winning

    researcher and author of the acclaimed What Sticks:

    Why Advertising Fails and How to Guarantee Yours

    Succeeds

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    KEYFINDINGS

    The average ROI from these two case studies isstronger than the average for Online advertising ingeneral.

    01Improved ROIValue

    While advertising and community pages have astrong effect, over half the impact of SN Marketingcomes from themomentum effect that occurs when

    one consumer uses the brand as a reference point inhis or her own personal profile, or passes along theinformation to a friend.

    02The New ROIModel

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    The research has found that in these two cases, almostall the C2C value comes from seeing the brand withinones social network. Themomentum effect is the

    single strongest measure of overall SN marketingsuccess. Accordingly, we have developed a directmeasure of themomentum effect.

    03A NewMetric

    The secret to activating themomentum effect appears to revolve around giving consumers theopportunity to share their own story using the brand

    as a symbol and reference point. Giving consumers thetools to add the brand to their wallpaper oropportunities to make a dream come true throughbrand-connected programs are two methods wemeasured to great effect in this research.

    04Activating theMomentum Effect

    Commissioned by MySpace, Isobar & Carat 38

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    SN is a new online territory. In our one-on-oneinterviews with marketers, some expressed that SN

    is a new ballgame and they dont know how to keepscore they dont even know the rules. Some market-ers feel theyre playing on unfamiliar turf, where theconsumer names the rules and controls the field.

    Most marketers dont have the equipment to play,and for some, there is comfort with the traditionaladvertising model: pay a media owner to insert anadvertisement, and assume it generates impact(or measure impact using traditional measurement

    models). When it comes to SN marketing, how does amarketer know if value is created?

    The fact that SN Marketing is different and requiresfresh thinking might explain why the past decade ofdigital marketing has focused on translating the gamethey knew (advertising) to the new landscape of theInternet. The common thread of this past decade ofdigital Marketing and Research is the traditional advertising

    model translated into new digital environments.

    The Time Is Now forSocial Networking Marketing

    Times are changing. Enough marketers haveconceptualized how traditional marketing models

    transferred online, and now many are focusingattention on a new model for brand value creation.

    To help them, we need a well developed frameworkto quantify and analyze how value is created.If marketers have a framework to measure andmanage value creation in SN, it significantly expandsusage of SN as a meaningful element of the Marketingmix; hence Marketers achieve better overall ROI.Developing a standard framework across community

    sites is one of the central aims of the research, solets get started.

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    How is value created for brands in a social network?

    First, lets define value. The definition of value beginswith understanding the Brand Managers Marketinggoals. Generally, the Marketing goals revolve aroundthe following core branding metrics:

    Brand awareness (unaided and aided) Positive brand image (such as agreement that the

    brand is better than others) Intent to take action (such as purchasing the product) Action (actual purchase of the product)

    Loyalty Advocacy

    Some ask, why isnt sales (or profit) the sole measureof value?

    Sales and profit is a legitimate business goal, butmost Marketing programs cant achieve sales on theirown.

    Marketing is one key component that generates salesand profit. Marketing can positively influenceconditions resulting in sales.

    Other factors such as product distribution, sales force

    acumen, pricing, promotions plus a host of externalssuch as competitive activities, weather and so forthall influence the actual purchase.

    By focusing directly on what marketing can influenceand control, we get a clear measure of marketingvalue creation.

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    If value creation is increasing the proportion ofconsumers who have brand awareness, positivebrand attitudes, and intent to purchase, then wehypothesize that the process of value creation in SN

    is different than value creation in traditional formsof Advertising. To be clear, lets illustrate how valuecreation is calculated in traditional Marketing.

    The traditional Marketing model has a rather linearvalue creation process. Advertising is delivered fromthe business to consumer (B2C), and a certainproportion of consumers are influenced by themessage in a way that creates value (most commonlymeasured as an increase in awareness, positivebrand attributes and purchase intent). By increasingthese metrics, Sales also increase.

    Value Creation Models

    Old Model B2C Value Creation

    Diagram: B2C Value Creation

    Business Advertising Population Reached(with a proportion influenced)

    This communication model allows a marketer to

    count how many people will receive the message,and measure the number of people influenced (thevalue created).

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    For most large marketers, television remains thedominant mode of Advertising, in which the messagesent by the business tends to stop with the consumerreached. Consumers rarely take time to record a TV

    commercial and forward it to a friend or colleague.In fact, out of the roughly 30,000+ Television ads wesee in a year, Marketing Evolution estimatesconsumers forward less than 5. Reflecting this reality,the measurement model of value has followed thelinear Business > Consumer (B2C) path.

    The way SN works, a consumer may visit the adidaspage and see a great wallpaper to add to his or herweb page, then download it to the page. Maybe tell a

    few friends about it, too. Then some other friends seeit when visiting the profile page. In addition, otherswho visit the profile page also see the adidas wall-paper integrated into the site. Some of them tell theirfriends about it. The impact of the adidas downloadbuilds momentum as more and more people use it,choose to pass it along or are simply exposed to theadidas image.

    New Model: B2C + C2C Value Creation

    What if SN marketing works differently?

    What if the measurement model of value isnt just amessage sent from a business to a consumer (B2C)where the impact ends with the consumer whoreceives it?

    What if the initial communication is B2C and then themessage takes on a life of its own as consumers use it,forward it, and share it C2C (consumer to consumer)?

    Commissioned by MySpace, Isobar & Carat 42

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    Diagram: C2C Value Creation & the Momentum Effect

    If the message doesnt stop once communicated toconsumer (as in themomentum effect), it means weneed a new model for measuring value creation that

    adds in the consumer to consumer component.

    B2C + C2C = Value Creation

    The momentum effect: The activation of consumersto tell their own personal stories using your brand asthe reference point. Themomentum effect accountsfor over half of the value of social network marketing.

    Pass alongcontent

    Dont visit brand custom community,but positively influenced.Some pass along to others.

    Influenced to visit brand community.Some pass along to others.

    Impactrepeatsas passalongcontinues

    The B2C value creationremains a legitimate part of Marketing. SN complementsand extends the impact further than traditional marketing

    could go by activating C2C activities.

    In addition to the new model of B2C + C2C = valuecreation, SN becomes part of the product experience,and the value of SN extends to increases in advocacyand loyalty.

    Before we discuss the research to empirically testthese hypotheses, lets take a look at the campaigns

    we measured.

    43Never Ending Friending Research Summary, April 2007

    Each interactionis an impression

    C2C & the momentum effectBranded download

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    Branded download Size = incidence (# of people doing activity)

    01Visit BrandCustom

    Community

    02ViewDownload(in brandscommunity)

    06ReceiveBrandPass Along

    05ViewDownload(on userspage)

    04Use OnOwn Page

    03PassAlong

    Commissioned by MySpace, Isobar & Carat 44

    Explanation: Marketing Evolution

    hypothesized that consumers may

    communicate with other consumers

    directly. The process might start

    with a consumer visiting a custom

    brand community, like adidas (www.

    myspace.com/adidassoccer). This

    is represented by the first circle.

    The consumer may come across a

    download for an adidas wallpaper

    (circle 1). From here, the consumer

    to consumer (C2C) effect takes over.

    The consumer might pass along the

    wallpaper (circle 3) to a friend whom

    they believe would be interested in

    the wallpaper. Or they might load it

    onto their own page (circle 4). From

    here, other consumers might see

    adidas on personal pages (circle

    5), and decide to use it themselves

    (circle 4), or pass it along (circle 3).

    Those consumers viewing the adidas

    wallpaper, or receiving the pass

    along (circle 6) may be influenced by

    this consumer to consumer

    communication. Marketing

    Evolutions research set out to see

    if this effect is occurring, and how

    significant it might be to creating

    value for brands such as adidas.

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    45Never Ending Friending Research Summary, April 2007

    The adidas soccer custom community on MySpacehas been in existence since 2006, with the most

    recent refresh launched in February 2007. The newcampaign is focused on fostering an environment offriendly discussion and debate of adidas two modelsof elite soccer cleats/boots, Predator and F50 TUNIT.Visitors to the community have the opportunity toalign themselves with one product team and offercomments in support of their preferred model.

    Additionally, the new content offers information aboutprofessional adidas soccer players on each team,rotational product views, downloadable graphics,

    forum discussions, a link to additional productinformation, and a link to the adidas Mexico Ftbolprofile page. One of the most sophisticated aspectsof the adidas custom community is the way thatconsumers can align their own personality with thechoice of adidas brands. Once a brand is picked, theconsumers locked in with the brand experience.

    TheCampaigns

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    Commissioned by MySpace, Isobar & Carat 46

    Electronic Arts Burnout Bandslam custom communityon MySpace continues the close ties of the interactive

    Burnout video game racing series and music.The contest offers unsigned bands the opportunity toenter their best song for MySpace users to listen andrate against other entries. The winning bands (oneeach from the United States and Europe) receive aVirgin Records demo recording contract and chanceto have their song included in a future Burnoutvideogame. Other community elements include adownloadable video from the game, downloadablegraphics, Burnout newsletter subscription, and

    branded message board.

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    The research includes specific in-marketmeasurement of the impact of SN on consumers.We dont ask consumers if they are more likely to buy

    the brand because of SN marketing that wouldntyield a meaningful measure. Instead, we apply bestpractice research and observe the effect through aseries of exposed and control measurement.

    Marketing Evolution defined a data collection systemwith a combination of behavioral tracking and surveymeasurement to capture real-world performance dataacross value metrics. Consumer survey sample was

    drawn from both nationally representative panels andrandom intercept surveys on MySpace.

    We used a combination of behavioral data and self-stated data to classify each consumer into exposuregroups based on B2C and C2C paths. We gatheredthis data from 7 February 2007 to 29 March 2007.The total sample size is 11,266.

    We analyzed the primary metrics of purchase intentand intent to recommend as well as the secondarymetrics listed in Table 2. Analysis allowed Marketing

    Evolution to calculate the value creation from B2Cand C2C as well as perform multivariate analysis ofthe value drivers. Table 1 summarizes the analysisframework.

    There are four analytic groups. The first two shouldbe fairly familiar to marketers who have used theinternet to create value. The first represents theadvertising exposure effect. The second represents

    the incremental value created by getting a consumerto visit a web page in this case, a custom brandcommunity within MySpace. The next two groupsrepresent the consumer to consumer (C2C) effect.Consumers might encourage a consumer to visit thecustom brand community. Or, the consumer maysimply use the brand as a reference point within theirown profile page, or in conversation within MySpace.Marketing Evolution has termed this themomentumeffect.

    TheMethodology

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    Table 01Measurement Framework of B2C and C2C

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    Marketing Element Analysis

    B2C #1 Advertising exposureValue creation

    Analysis: (Pre/Post)

    #2 Custom brand community profileexposure caused by Advertising/featured link

    Analysis: (Pre/Post)Exposed/Control

    #3 Custom brand community profileexposure caused by pass along

    from another consumer

    Analysis: (Pre/Post)Exposed/Control

    #4 The momentum effect-- WOM exposure to brandwithin MySpace

    C2C

    Value creation

    Random sample of MySpace user population in days justprior to massive ad campaignPost Group, random sample of MySpace population inover the three weeks of the campaign (use of behavioraltag to confirm exposure).

    Control/Pre: Random sample of users visiting web pagejust prior to web page loading (identified as coming to pagethrough advertising, Featured Profile, or corporate link).

    Exposed/Post: Random sample of users visiting web page afterpage use (identified as coming to page through advertising,Featured Profile, or corporate link).

    Control/Pre: Random sample of users visiting web pagejust prior to web page loading (identified as coming to page

    through search or personal referral).

    Exposed/Post: Random sample of users visiting web pageafter page use (identified as coming to page through search orpersonal referral).

    Comparison (controlling for demographics) of nationallyrepresentative sample vs MySpace sample.

    Measurement Framework of B2C and C2CValue Creation

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    Table 02Marketing ObjectiveForValue Creation

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    It is worth noting that measurement typically appliedto Digital (including MySpace) by the research firmsfocusing on digital measurement has centered almost

    exclusively around first level effect from Advertising(#1 in table 1). While this measurement has been wellmeaning, it misses the fundamental differences inhow SN marketing works. Consequently, traditional

    Adidas EA Burnout

    Primary Metrics of Value Purchase Intent (brand) Purchase Intent (game)Intent to Recommend (brand) Intent to Recommend (game)

    Secondary Metrics Awareness AwarenessAssociation w/ Soccer FamiliarityFavorite Brand Favorite Game

    Brand Attributes Brand AttributesProduct Familiarity Intent to Recommend (page)Purchase Intent (product)

    Intent to Recommend (page)

    measurement misses the majority of value from SNMarketing, as we will see in the findings.The definition of value creation is drawn from the

    marketer. Table 2 summarizes defined Marketinggoals for EA and adidas. Purchase Intent and

    Advocacy are common goals and therefore define thegoal for value creation.

    Marketing Objective For Value Creation

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    SN marketing creates value both from B2C

    (Advertising) and C2C (themomentum effect).

    As we examine the empirical data for howcommunication worked in MySpace for adidas andEA Burnout, we find that the B2C + C2C value creationis exactly what occurs. On definitely will buy EAsB2C influence is 1.8 million consumers, and adidasinfluence is 1.2 million. On intent to recommend,results are nearly identical. Average ROI from thesetwo case studies is stronger than average for generalOnline advertising. ROI from B2C (Advertising) aspectof EA and adidas SN marketing far exceeds theaverage ROI for Online advertising.

    The ROI from advertising (B2C marketing, level #1)for EA and adidas is fairly strong the average costto influence each person on purchase intent is $1.19for EA and $1.87 for adidas. For context, this is betterROI performance than most Online properties, and

    is within the range of Television ROI. These strong

    01Improved ROIValue

    Commissioned by MySpace, Isobar & Carat 50

    DETAILEDFINDINGS

    results for EA and adidas do not include impact

    from themomentum effect . When we factor in themomentum effect, the results for SN are even stronger.Considering the Advertising effect Only, SN advertisingimpact on Par With Television (but advertising effectis only part of the impact for SN)

    people impacted per $100,000 spent

    adidas35 619

    EA111 969

    Overall TV Average 55 029

    advertising effect

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    While Advertising and community pages have astrong effect, over half the impact of SN marketingcomes from themomentum effect an effect thatoccurs when one consumer uses the brand as areference point in their own personal profile, orpasses along the information to a friend.

    02The New ROIModel

    Adding in themomentum effect from the C2Caspect of SN Marketing pushes the total ROI wellbeyond the average ROI of other media MarketingEvolution has measured.

    What distinguishes SN Marketing from traditionalMarketing is that the B2C Marketing is only part ofthe impact. Theres also C2C impact. In total, C2Cimpacted 4.2 million consumers on purchase intentfor adidas and 4.5 million for EA. Intent to recommendis at 1.5 million for adidas and 2.5 million for EA.

    C2C value is created by two paths: consumers visiting the brands custom community consumers who dont visit the custom community,but hear about the brand through their social network

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    03ANew

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    check the figures. When C2C is added to the valueequation, the average cost to influence each personon purchase intent drops to $0.34 for EA and $0.40for adidas. This is 3x better ROI than the average forOnline advertising impact (not including themomentumeffect). When we factor in themomentum effect,the ROI for SN is among the best ROI we have evermeasured and it requires us to suggest more brandsshould conduct this research so we can see if thewonderfully well-crafted adidas and EA SN Marketingprograms represent the pinnacle of SN Marketingand value creation, or a typical average that mostother Marketers will achieve as well. It also leads usto wonder if the pricing model for SN Marketing (thatfocuses on ads served, accounting for less than 30%of value created), misses the mark. Maybe we shouldredefine an impression: instead of focusing on each

    time an ad banner for the brand is displayed, weshould count each time a consumer shares a message(through one means or another) that references thebrand and hence creates themomentum effect .

    Discovery of a new metric: Almost all the C2C valuecomes from seeing the brand within their social network.This pass along media impact is so strong that weterm it the momentum effect.

    Add up the B2C and C2C value created on definitelywill purchase and themomentum effect represents77% of the total value created for adidas and 70%for EA. Wow! Calculating themomentum effect isthe singularly most valuable metric to understand thevalue of SN Marketing, surpassing clicks, page visits,ads served and friends of a brand. For almost everymetric we examined, themomentum effect representsover half the total value created. (The exception isawareness: advertising has a larger influence onawareness).

    Factoring in the cost of maintaining a customcommunity with periodic refreshes, we calculatethe ROI from C2C marketing for EA and adidas andarrived at a number that is so strong we had to triple

    A NewMetric

    Commissioned by MySpace, Isobar & Carat 52

    momentum effect B2C Profile view C2C Profile view advertising effect

    Total Value Created by SN Marketing for EA and

    Adidas Significantly Outpaces Average ImpactFor Television & Online.

    adidas

    | | | | | | |

    EA

    Overall TVAverage

    Overall onlineaverage

    people impacted per $100 000 spent

    0 250 000 500 000

    Table 03The Significance of the Momentum Effect

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    Finding: In These Cases, C2C Momentum EffectAccounts for over 70% of Total Value Creation

    0 3 500 000 7 000 000

    Definitely will buy Marketing Element People ImpactedAdidas EA

    Impact of Advertising exposure

    Custom brand community profileexposure caused by Advertising/featured link

    Custom brand community profileexposure caused by pass alongfrom another consumer

    Momentum Effect: WOM exposureto brand in MySpace

    B2CValue creation

    C2CValue creation

    1,131,091 1,796,277

    26,253 15,951

    18,880 84,937

    4,181,429 4,369,676

    g

    adidas 78%

    | | | | | | |

    EA 70%

    momentum effect B2C Profile view C2C Profile view advertising effect

    How to read the data:The numbers represent the amount of people directly

    influenced by the marketing element in MySpace. For example,

    Advertising for adidas on MySpace led to an additional1,131,091 who now say they definitely will buy adidas ontheir next purchase occasion. The data is measured in pre/post

    surveys among representative samples and projected to thetotal exposed population. As a result of Marketing Evolutions

    methodology, the 1.1 million person increase can be directlyattributed to the adidas Advertising exposure.

    Reflect on these results for a moment. They providethe first public results that document the value creationwithin SN. For some, these results may simplyvalidate intuition. The reaction might be, Of course,SN increases purchase intent and generates advocacy.

    For others, these results might be eye-opening. Thereaction might be, Wow, if I put $1 into SN marketingand I get similar results as EA and adidas, I can expectto get a better payback from SN than the averagepayback for television. These results demand seriousconsideration and further research validation.

    Before we discuss the value creation for businessesand the implications to Marketing, wed like to bring

    the value creation from a consumer point of view intofocus. We find that understanding how consumersrelate to SN Marketing reveals key secrets to success.

    53Never Ending Friending Research Summary, April 2007

    THE MOMENTUM EFFECTATAGLANCE

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    Marketing Evolution (www.marketingevolution.com),a world leader in marketing ROI measurement,quantified the value creation from SN on MySpace.Working with the brands adidas and Electronic Artsand their agency Carat Fusion and Freestyle, theMarketing team defined value creation primarily asan increase in purchase intent. Secondary metricsincluded awareness, loyalty, advocacy, positive brandperceptions.

    B2C + C2C = Value CreationThe Research uncovered two sources of value creationin social networking: First is the classic Advertisingeffect, which is simply a business communicatingto a consumer (B2C). Second is the Consumer toConsumer (C2C) effect. The most powerful aspect ofC2C Marketing is when consumers use your brandto present themselves. We have called this C2C effectthemomentum effect because of the way the

    impact expands as more consumers use the brandas part of their own personal story. The momentumeffect accounts for over half the total impact of SNMarketing in these two cases.

    AT A GLANCE

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    adidasmomentum effect78%

    0 5 000 000 10 000 000

    | | | | | | |

    EA momentum effect70%

    adidas momentumeffect57%

    EA momentum effect54%

    adidas momentum effect71%

    EA momentum effect98%

    adidas momentum effect0%

    How to read the data:The numbers represent the

    amount of people directlyinfluenced by the Marketing

    element in MySpace.For example, advertising for

    adidas on MySpace led to anadditional 1,131,091 who nowsay they definitely will buyadidas on their nextpurchase occasion. Thedata is measured in pre/post

    surveys among representativesamples and projected tothe total exposed population.

    As a result of MarketingEvolutions methodology, the1.1 million person increasecan be directly attributedto the adidas Advertisingexposure.

    advertising effect B2C Profile view C2C Profile view momentum effect

    EA momentum effect0%

    PurchaseIn

    tent

    (topbox,7

    pt

    scale)

    TotalUnaided

    Awareness

    Avg.Positive

    BrandImage

    (top2box,

    7ptscale

    )

    Intentto

    Recommend(top3box,

    11ptscale)

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    The secret to activating the momentum effect appears

    to revolve around giving consumers the opportunity toshare their own stories using the brand as a symboland reference point.

    To understand how to activate themomentum effect,we have to understand what a consumer values. So ifvalue creation for a brand is getting more consumersto want to buy the product and increasing advocacy,what is this value creation among consumers? In

    other words, what do consumers value from brandsbeyond the physical product itself? If we take abroader look at value creation and consider both thevalue to the marketer and the consumer, what are thesecrets to success for marketing in general, and SNmarketing specifically? What generates the powerful

    momentum effect weve observed? With only twocase studies, the data on what specifically causes the

    momentum effect is still under investigation. Based onMarketing Evolutions interpretation and our broader

    work in the area of engagement, the following explains

    secrets to understanding themomentum effect.

    Secret 1: Your brand is a persona. The name of thegame in SN value creation for both consumer andbrand is simply recognizing the symbiotic relationshipbetween marketer and consumerdownloads, toolsand viral elements all must embody the brand persona.

    Consider what were learning about how consumers

    process brand-related information: new information,including ads, is processed on an almostsubconscious emotional level first, and laterengages the consumers rational mind to act.

    Research has shown that measures of brand feelingare much more highly correlated to Purchase Intentthan Ad Recall. So instead of a Think then Feel thenDo process, Joe Plummer, Chief Research Officer atthe Advertising Research Foundation (The ARF)

    04Activating theMomentum Effect

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    stated that consumers Feel, then Think, then Do.

    In this model, an ads job is not to provide compelling,fact-based features and benefits of a product, but toseduce the consumer into beginning that subconsciousprocessing of the brand. Storytelling is more powerfulthan argumentation, Plummer concluded.

    When we think of brand communities and viral elementsconsumers use on their own profiles in SN communities,there is tremendous opportunity to tell a story byintegrating the meaning of the brand. Accordingto Plummer, When the consumer engages inthis subconscious processing, he or she createsassociations, affixes symbols, imagines metaphorsand imbues experiences into the profile page (or admessage) to give it personal relevance.

    If this sounds a little abstract and intangible, considera few of the elements of the adidas MySpace profilethat tell a story for the consumer.

    By describing two different teams through whichthe user can choose to align him or herself, and bypersonalizing professional soccer players on eachside, the interactive elements of the page contributeto the brand value generation. Take this a step furtherand consumers integrate your brand into the theirown personal stories (as told in the SN). Adidas hadover 300,000 screen saver downloads that consumers

    used to adorn personal pages. Consumers literally

    told their personal stories by leveraging the adidas

    brand meaning. When we examine the overallperceptions of adidas, we see that the SN marketingcampaign increased agreement with positive brandattributes by over 5,000,000 people 71% of theinfluence coming from themomentum effect.

    adidas71%

    average positive brand image attributeincrease (top 2 box, 7pt scale)

    total # of people impacted

    0 5 500 000| | | | | | |

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    momentum effect B2C Profile view C2C Profile view

    advertising effect

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    Secret 2: Give them a reason to talk about it.

    Communication interactions can occur between aconsumer and a brand, such as when a consumervisits a brand profile page on MySpace. Communicationinteractions also occur among consumers suchas when one consumer chooses to share a prizeddownload of a cool brand screen saver with anotherperson. In this C2C communication, value creation istwofold: First the person who decides to communicateand use the brand as a reference point. Second,value is created with the consumer who receivesthe message with the brand referenced. EA usedforward to a friend as an effective way to encouragesharing a noteworthy contest. EA was forwarded by208,839 consumers. When we examine the overallperceptions of EA, we see that the SN marketingcampaign increased agreement with positive brandattributes by nearly 10,000,000 people nearly 100%of the influence coming from themomentum effect.

    EA98%

    average positive brand image attributeincrease

    total # of people impacted

    0 9 500 000| | | | | | |

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    momentum effect B2C Profile view C2C Profile view

    advertising effect

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    Secret 3: Give the Consumer a chance to realize his

    or her dream/fantasy. In the EA Burnout bandslam2,EA offers unsigned bands a chance to win a recordingcontract. For any aspiring band, this is a chance torealize their dream. The fantasy should align withthe promise of the product/ brand. The more closelyaligned the fantasy is with the essence of the brandpromise, the better, says Marketing Evolution.

    Participation and Personalization Appears To Be Keyto Success

    The secret of success is by no means an exhaustivelist. The common theme of the secrets is participationand personalization through entertaining contentthat travels well. Based on a multivariate analysis ofactivities consumers engage in and measurement ofwhat explained the attitudes, the data suggests thatthemomentum effect is most likely to occur amongthose who already have a positive pre-disposition toward

    the brand (and the more activity they participate in,the stronger their brand preference becomes). Thus,we believe themomentum effect is fueled by givingconsumers a reason to spread the story and make ittheir own.

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    To give consumers a reason to engage and make the

    story their own, marketers must understand what isimportant to consumers.

    We hope that measurement of more campaigns willallow Marketing Evolution to be more definitive aboutthe best strategies to optimize themomentum effect.Test, learn and evolve your own strategies by puttinginsight on what consumers value (and how theyengage) at the center of your strategic SN discussions.

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    Implicationsto MeasurementTurn the Traditional Model on its Head:Based on this empirical evidence of how SN worksfor value creation, Marketing Evolution suggests turningthe traditional marketing model on its head. First,calculate B2C effect using the traditional Marketing

    model, but then take it a step further and add in theC2C value creation component.

    Momentum Score is the new Currency:Marketing Evolution has developed a measurementapproach that captures the complete picture of B2C+ C2C value creation. The most critical number isthe momentum score a measure of themomentumeffect. Based on these campaigns, themomentum

    effect accounts for over 70% of the value creation inSN Marketing, so if there is a single number needed todimensionalize the value of SN, its the momentum score.

    We have evaluated the question: Is there valuebeyond the B2C marketing is brand value increasedwhen the message takes on a life of its own asconsumers use it, share it, forward it, and becomepart of the brand itself?

    There is value from both B2C and C2C elements ofSN Marketing.

    Themomentum effect dominates the value creationfor both adidas and EA.The opportunity to engage

    the consumer in meaningful ways even offers the abilityto achieve impact on loyalty and advocacy metrics(elements previously considered to be beyond theinfluence of advertising alone).

    We can precisely measure the impact and quantifythe ROI of SN Marketing. Marketing Evolution hasintegrated the SN measurement framework alongwith traditional Marketing ROI measurement so that

    SN Marketing can be looked at right next to otherelements of the Marketing mix (both Online andOffline). If EA and adidas ROI results are indicative ofwhat other marketers find, we expect to see significantincreases in the use of SN by leading marketers.

    Conclusions

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    Research suggests that additional brands replicatethe measurement work of EA and adidas. For thosebrands that have the means to conduct extensiveresearch, we suggest looking more deeply at whichengagement strategies work best to create the

    momentum effect. What are the best elements of abrand profile to include? Which elements have thehighest cost/benefit relationship for the marketers?

    Both B2C and C2C co-exist and generate benefit forthe brand, but until now, we have lacked a frameworkto analyze the value creation, forecast it and manage it.The work with EA and adidas on MySpace has validatedmany of the hypotheses, including demonstrating

    that SN marketing can enhance the nature of theproduct and build consumer advocacy. Additionally, ithas opened a new line of inquiry to dig deeper. If theEA and Adidas data are indicative, value is created forcorporations when marketers engage consumers intheir brand stories. Even more value is created whenthemomentum effect is activated by getting consumersto tell their own personal story using the brand as atool to do so.

    Future Directions

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    Virtually no modern media plan targeting those under45 is complete without at least some social networkingcomponent. With more than 70% of 15- to 34-year-olds involved in social networking communities, andthe vast majority of those expressing deep emotionalinvolvement, brands and agencies must integratesocial networking within their Marketing and media

    planning immediately.

    Think of SN As Activity and Medium

    For many users, social networking is more than justsomething to do its also the venue in which theydo it. Watching streaming video or TV programming,sending messages, listening to music, or searchingfor the next great thing more and more users areenacting a broad spectrum of activities from within

    Implications forBrands and AgenciesPut social networking

    in the media mixthe confines of their favorite social network.

    Embrace media multitaskers

    Since avid social networkers are by definition mediapositive, feel confident designing your program toencompass other media, especially instant messaging,

    cell phones and even television.

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    Social Networking Equals Influence

    For the young consumer, there is no greater influenceand no more desirable commercial context thanwithin their friend group. Although digital music, cellphones, video gaming, and other popular forms ofcommunication and entertainment all are positivelyassociated with friends and group interaction, onlysocial networking is by its very nature populated anddefined by friends and relationships. That makes itone of the most powerful potential commercialenvironments available today.

    Discover The Momentum Effect

    There is much more to social network Marketingthan Advertising and page profiles. clearly,

    Advertising and profile pages generate value and,in fact, this value is arguably more profound thanROI from online Advertising as a whole, but the extra

    punch of social network Marketing comes fromsomething we call the momentum effect.The momentum effect occurs when consumersbecome motivated to tell their own personal storiesusing your brand as a prominent reference point.This phenomenon accounts for more than half thevalue of social network Marketing.

    Unlock the Power of the Momentum Effect.

    The research uncovered three secrets to unlockingthe power of the momentum effect.

    Secret 1: Make your brand into a persona.Let consumers integrate your brand into their personalstory and/or profile. For example, consumersdownloaded more than 300,000 Adidas screen saversto adorn their personal pages. Consumers literallytold their personal stories by leveraging the adidasbrand meaning.

    Secret 2:Enable sharing. Electronic Arts (EA) builtforward to a friend into their contest as an effectiveway to encourage friends to participate together in arelevant contest. Over 200,000 people forwarded themessage directly from the EA custom community.

    Secret 3:Give the consumer a chance to realize their

    dream/fantasy. In EA s Burnout Bandslam2, thegame marketer offered unsigned bands a chance towin the recording contract of their dreams. The influenceon increasing consumer positive perceptions of EAwas dramatic.

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    63Never Ending Friending Research Summary, April 2007

    Create An Ongoing Relationship Strategy

    Interacting with social networking users shouldntbe a one-off proposition. Just as users value people,bands, brands and groups that interact with themregularly and appropriately in the community, so toodo they come to resent those entities whoseattentiveness fades or disappears over time. Considerhow you can enact an ongoing schedule of value-addedinteractions with your social networking friends.

    Personify your brand or product

    To succeed in the social networking environment,consider how you can personify your brand or offering.Whats the appropriate personality and voice for yourentity? How can you create a character or charactersto embody and speak for your brand on an ongoingbasis? Should that be an employee? An imaginarycharacter? A brand-aligned advisor? A social Marketing

    program that reveals your brands soul?

    Think Friending When You Think Advertising

    Being a good friend means focusing on others needsas much or more than your own. Generally, socialnetworking adherents participate in thecommunity because they value the wholly consensual,value-added relationships cultivated therein. Whenasked whether they wish to be Advertising targets,adherents overwhelmingly respond no. When askedwhether theyd like to enter into two-way, friend-likerelationships with brands they know, trust, and like,

    the answer is a resounding yes. In sum, as onerespondent said, Friends treat you how you want tobe treated.

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    Project Directors

    Dan Drath, Vice President, Director of Custom Research, Teenage Research Unlimited (TRU)Scott Hess, Vice President, Teenage Research Unlimited (TRU)Don Ryan, Vice President, Technology and Media, Taylor Nelson Sofres (TNS)David Klein, VP, Media and Entertainment, (TNS)Rex Briggs, CEO, Marketing EvolutionKeith Brady, Sr. Research Manager, Marketing EvolutionDave Rogal, Director Analytics, Fox Interactive MediaJudit Nagy, Vice President, Consumer Insights, Fox Interactive MediaJohann Wachs, Senior Vice President and Head of Strategy, Carat USA

    Research inquiries may be directed to:

    Judit Nagy FIM ,Vice President, Consumer Insights

    [email protected]

    General inquires may be directed to:

    Heidi Browning FIM, Senior Vice President, Client Solutions

    [email protected]

    Johann Wachs Carat USA, Senior Vice President and Head of Strategy

    [email protected]

    Sarah Fay Isobar US, [email protected]

    Re