Necrophile

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Necrophile Ellandra Tolbert Human Female Necromancer (Anatomist) 13 Medium Humanoid Hit Dice: 13d4+13 plus 3 (48 hp) Initiative: +3 Speed: 30 ft. Armor Class: 19 (+3 Dex, +6 mage armor), touch 13, flat-footed 16 Base Attack/Grapple: +6/+5 Attack: Hornblade +7 melee (1d4+1/19-20), or hornblade +11 ranged (1d4+1/19-20), or +5 melee touch (by spell), or +9 ranged touch (by spell) Full Attack: Hornblade +7/+2 melee (1d4+1/19-20) Special Attacks: Spells Special Qualities: Contingency (fire shield if physically attacked), facial graft, improved healing, improved grafting, summon familiar Saves: Fort +5, Ref +7, Will +13 Abilities: Str 9, Dex 17, Con 12, Int 17, Wis 17, Cha 13 Skills: Concentration +17, Craft (alchemy +11, sculpture +7), Decipher Script +7, Heal +19, Intimidate +3, Knowledge (arcana +18, local - Sword Coast +9, undeath +13), Speak Language (Common, Dwarven, Elven), Spellcraft +16. Feats: Arcane Defense (Necromancy), Craft Wondrous Item, Empower Spell, Graft Flesh (B), Iron Will, Spell Focus (necromancy), Toughness. Environment: Any Organization: Solitary Challenge Rating: 13 Treasure: Double standard (see below) Alignment: Neutral Advancement: By character class Level Adjustment: +0 As the Lady intoned the last syllable of her dreadful spell, a greenish vapor formed in the rigging above the pirate's quarter deck. Wailing resounded from the skyward cloud, like a distant chorus of lamentations. Ghostly images swirled in the haze... - From the log of Waterdeep's Pennance, Captain George Toal commanding

description

Necro stuff

Transcript of Necrophile

NecrophileEllandra TolbertHuman Female Necromancer (Anatomist) 13Medium HumanoidHit Dice: 13d413 plus 3 (4! hp)"nitiati#e: 3$peed: 3% &t'Armor (lass: 1) (3 De*+ , ma-e armor)+ touch 13+ &lat.&ooted 1,/ase Attac012rapple: ,13Attac0: Hornblade 4 melee (1d4111).5%)+ or hornblade 11 ran-ed (1d4111).5%)+ or 3 meleetouch (b6 spell)+ or ) ran-ed touch (b6 spell)Full Attac0: Hornblade 415 melee (1d4111).5%)$pecial Attac0s: $pells$pecial 7ualities: (ontin-enc6 (&ire shield i& ph6sicall6 attac0ed)+ &acial -ra&t+ impro#ed healin-+ impro#ed -ra&tin-+ summon &amiliar$a#es: Fort 3+ 8e& 4+ 9ill 13Abilities: $tr )+ De* 14+ (on 15+ "nt 14+ 9is 14+ (ha 13$0ills: (oncentration 14+ (ra&t (alchem6 11+ sculpture 4)+ Decipher $cript 4+ Heal 1)+ "ntimidate 3+ :no;led-e (arcana 1!+ local . $;ord (oast )+ undeath 13)+ $pea0 ation: $olitar6(hallen-e 8atin-: 13Treasure: Double standard (see belo;)Ali-nment: NeutralAd#ancement: /6 character classed 0no;led-e &or the -ood o& humanit6+ ser#in- as s0illed ph6sicians and healers' Ho;e#er+ because o& the taboo and sti-ma associated ;ith the dissection o& corpses+ almost all anatomists must 0eep their e*periments secret &rom their clientele' Thus+ the anatomist usuall6 &osters the appearance o& bein- an Cordinar6C doctor or ;i>ard ;ho -ains his or her 0no;led-e &rom ancient te*ts and uni#ersit6 lectures'Despite the public opprobrium' anatomists ha#e no desire to &lee societ6' "ndeed+ their entire pro&ession is based on the close pro*imit6 o& ci#ili>ation' "t ;ould pro#e impossible+ &or instance+to practice their callin- in the desolate ;ilderness (at least not ;ithout considerable assistance &rom henchmen or allies)' Anatomists need a constant suppl6 o& &resh cada#ers on ;hich to e*periment+ and these can onl6 be sa&el6 secured in a lar-e to;n or cit6' 2AME $TAT"$T"($: As necromancer ;i>ard+ e*cept as detailed belo;: (lass $0ills: As ;i>ard plus Heal (9is)'1st entiosArchet6pal Necromancer 1,Medium HumanoidHit Dice: 1,d4 ,4 (11% hp)"nitiati#e: 5 (5 De*)$peed: 3% &t'Armor (lass: 51 (1% base 5 De* , pro&ane 3 de&lection)Full Attac0: $hado;blade 131! melee (1d! 3 1d4 ($tr drain)11).5%1*5 5d4 $tr drain)E or $ta&& o& $0ulls 131! melee (1d, 315%1*5)E or b6 spell 15 melee or 1% ran-ed'$pace18each: 3 &t13 &t$pecial Abilities: spells$pecial 7ualities: &amiliar ("&rit)+ dar0 -i&ts+ nether;orld insi-ht 4'$a#es: Fort 13+ 8e& 11+ 9ill 5%Abilities: $T8 1)+ DEK 13+ (=N 1)+ "NT 5!+ 9"$ 55+ (HA 1,$0ills: /lu&& )+ (oncentration 5%+ (ra&t (poisonma0in-) 5%+ Decipher $cript 1,+ "ntimidate 11+ :no;led-e (arcana) 54+ :no;led-e (local N $ahu) 1)+ :no;led-e (reli-ion) 51+ :no;led-e (the planes) 51+ $earch 1,+ $pellcra&t 3%+ Jse Ma-ic De#ice 4 (11 ;ith scrolls)' (4 on chec0s pertainin- to the entios is other;ise a dump6+ short+ middle.a-ed man ;ith a protrudin- round bell6' Most o& his hair has &allen out+ lea#in- him partiall6 bald+ e*cept &or a thin &u>>6 band o& ;hitish strands clustered abo#e his carsand around the bac0 o& his head' He has intense+ dar0 e6es and a cold+ emotionless #oice that sends shi#ers up the spines o& ;ea0.hearted listeners' /ac0-round: Bi>entios ;as hand.pic0ed as an apprentice b6 the in&amous necromancer Nebt /ha0au' 9hen Bi>entios ;as a 6outh+ /ha0au sent him to e*plore $ahu and learn the secrets o& the Necromancer :in-s' /e&ore Bi>entios could return+ ho;e#er+ he learned o& his master@s imprisonment and demise' Fearin- a similar &ate should he return+ Bi>entios remained on $ahu'=ne da6+ Bi>entios encountered a -roup o& -houls and ?oined their pac0 b6 usin- -hast sal#e' The -houls led him to the 2arden o& Eternit6+ ;here he met the imprisoned Lermissa (see her NB( sheet)' The lich had once been /ha0au@s patron+ and she embraced Bi>entios as an e*iled son' Thenecromancer s;ore an oath o& &ealt6 to Lermissa and her e#il -od+ Thasmud6an' Bi>entios -ained the ser#ice o& an in&ernal &amiliar+ "&rit'"&rit is an unusual imp' Althou-h he can ta0e an6 o& the normal &orms+ his pre&erred shape is that o& a man.si>ed shado;+ ;ith tin6 horns and #esti-ial ;in-s' "n this &orm+ he is )%O undetectable in shado;6 surroundin-s and completel6 in#isible in deep shado;s (or dar0ness)' Jnli0e an undead shado;+ ho;e#er+ "&rit is not harmed or deterred b6 li-ht' The &iend deli-hts in terrori>in- Bi>entios@ apprentices+ and reAuires one blood sacri&ice per ;ee0 to assure his lo6alt6' "& so appeased+ the imp &ollo;s his master@s orders obedientl6'Bi>entios ;as too 6oun- and ine*perienced to contain the ne; po;ers besto;ed on him' The initiation nearl6 0illed him+ lea#in- him hideousl6 dis&i-ured' Bi>entios reco#ered and &ounded a small school &or necromancers outside the entrance o& Lermissa@s 2arden' He is currentl6 trainin-ne; s0illed &ollo;ers &or her cult' These apprentices naturall6 ha#e no idea o& ;hat transpires in Bi>entios@s Csecret -arden' 8ole.Bla6in- Notes: Bi>entios is smu- and arro-ant+ con&ident in the 0no;led-e that he is Lermissa@s &a#orite pet' His po;er has -ro;n considerabl6 in the past &e; 6ears+ and tie 6earns to learn all o& his &ormer master@s -reat secrets' "n man6 ;a6s+ he is li0e a spoiled child ;ho has been -i#en too much+ too soon' No matter ho; much he learns or -ains+ he al;a6s ;ants more' This insatiable ambition+ combined ;ith his -enius intellect+ ma0es Bi>entios a deadl6 opponent' Batron: Bi>entiosM patron is Thasmud6an'

Lenom Handlin-: Bi>entios is s0illed in the use o& poison and ne#er ris0s accidentall6 poisonin- himsel& ;hen appl6in- poison to an item' He also has a 3 bonus to all (ra&t (poisonma0in-) chec0s' Dar0 2i&t (E*1$p1$u): Bi>entios has three dar0 -i&ts+ as de&ined in the PLile Bacts and Dar0 2i&tsM article' He has chosen the &ollo;in- -i&ts: Enhanced Lision (E*): Bi>entios has the abilit6 to percei#e radiations and auras be6ond normal human #ision' He has dar0#ision ,% &t' and has a continuous detect li#in- and detect undead e&&ect' Ne-ati#e Ener-6 8a6 ($u): Bi>entios ma6 &ire a ra6 o& crac0lin- blac0 ener-6 &rom his &in-er at one tar-et o& his choice' The ra6 deals 3d, points o& ne-ati#e ener-6 dama-e and has a 1,O chance o& drainin- one le#el &rom the tar-et' This is useable 15 times per da6' 8ebu0e Jndead ($u): Bi>entios has the abilit6 to rebu0e undead as an e#il cleric could' His e&&ecti#e cleric le#el is 1,' He can attempt to rebu0e undead 15 times per da6' Nether;orld "nsi-ht (E*): Bi>entiosM de#otion to the necromantic arts has endo;ed him ;ith an unhol6 insi-ht into his trade' He has a 4 bonus to the D(s o& his Necromanc6 spells+ as ;ell as a4 bonus to caster le#el chec0s to penetrate $pell 8esistance ;ith a Necromanc6 spell' This bonus also applies to all s0ill chec0s made in#ol#in- the entios casts spells as a 1,th le#el caster+ e*cept &or Necromanc6 spells+ ;hich he casts as a 5%th le#el caster to penetrate $pell 8esistance' Bossessions: Bi>entios has access to #ast amount o& ma-ical items+ but he al;a6s has the &ollo;in- eAuipped: belt o& e*cellence 4+ blac0 robe o& sahu+ dust o& the ser#itor (3 pac0ets)+ si-net rin- o& the necromancer 0in-s+ shado;blade+ sta&& o& s0ulls+ scrolls o& chill touch+ touch o& the pharaoh+ #ampiric touch' IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII /elt o& E*cellence N These -olden belts are en-ra#ed ;ith arcane mar0in-s and besto; a 5+ 4 or , bonus to all abilit6 scores' /lac0 8obe o& $ahu N 9orn onl6 b6 the most e#il ;i>ards+ these blac0 robes -rant a , pro&ane bonus to armor class and a 4 bonus to sa#in- thro;s' The6 are made o& human s0in and all humanoid creatures su&&er a .5 morale penalt6 to sa#in- thro;s ;hile attac0in- a ;earer o& these robes' 9earers o& these robes also -ain a 1 bonus to the D(s o& an6 spell ;ith the e#il descriptor' Dust o& the $er#itor . Bopular amon-st both necromancers and the &oul priests o& M6r0ul+ one pinch o& this pale+ dr6 po;der acts as an animate dead spell as i& cast b6 a 1%th le#el arcane spellcaster' $i-net 8in- o& the Necromancer :in-s N This -old rin- is en-ra#ed ;ith the ;heel s6mbol o& the Necromancer :in-s' =ther;ise+ it is a rin- o& protection 3' $hado;blade . This ;eapon is a prison or receptacle &or an undead shado;+ and it deri#es certain po;ers &rom its unhol6 occupant' "t &unctions as a blade 1 (either a da--er or a t6pe o& s;ord)+ and in addition to in&lictin- normal ;eapon dama-e+ it also drains 1d4 points o& $tren-th &rom a #ictim ;ith each success&ul hit'An6one drained o& all $tren-th b6 the ;eapon becomes a shado; under the command o& the ;ielder' A shado;blade cannot be CturnedC or controlled b6 a priest+ thou-h an6 shado;s created b6 the ;eapon ha#e no such immunit6'A shado;blade distinctl6 radiates e#il and necromanc6+ both o& ;hich can be detected ;ith elementar6 di#inations' =nl6 e#il characters ma6 emplo6 this ;eapon' 2ood or neutral characters;ieldin- the blade ma6 be drained o& 1.4 $tren-th points b6 its shado;6 inhabitant unless the6 ma0e a Fortitude sa#e (D( 1,) &or each round the6 use the ;eapon' $ta&& o& $0ulls . This sta&&+ usable b6 all classes+ animates s0eletal or cada#eric remains ;ith the command ;ord CAriseQR' Animated s0eletons or >ombies are under the command o& the sta&& ;ielder (see animate dead)' "& the sta&& should chan-e hands+ control o& the undead -oes ;ith it' $0eletons or corpses need not be complete+ but those lac0in- parts ;ill+ o& course+ ha#e their actions and mobilit6 impaired' $uch animation is permanent+ lastin- until the undead ha#e been destro6ed'T;ent6.&i#e percent o& these sta#es ha#e secondar6 &unctions ;hich can be tri--ered b6 all -eneralist ma-es and most specialists+ e*cept Enchanters+ "llusionists+ or Transmuters' These -reater sta#es can mend bro0en bones (bone bli-ht) or reattach se#ered limbs (-ra&t &lesh) to a ;ounded and li#in- sub?ect' The6 can also be used o&&ensi#el6 to attac0 the bones o& the #ictim (bone bli-ht)+ or in#o0e the e6es o& death (dead manMs e6es)' Four o& these &our secondar6 &unctions dra; t;o char-es and reAuire a success&ul attac0 roll in combat i& the sub?ect is un;illin-' The &inal &unction reAuires three char-es and is hei-htened to )th le#el'These sta#es are sometimes topped b6 a small i#or6 s0ull or he;n &rom the thi-hbone o& a -iant creature' /oth #ersions o& these sta#es can be readil6 enchanted (or rechar-ed) b6 a necromancer o& 15th le#el or hi-her'$ar>ecThe /ro0en+ (aptain o& the $cro&ula $ar>ecJndead Master 1%Medium HumanoidHit Dice: 1%d4 5% (44 hp)"nitiati#e: 1 (1 De*)$peed: 3% &t'Armor (lass: 1! (1% base 5 de&lection , armor)Full Attac0: 3 da--er o& ;oundin- 1% melee (1d4 4 1 (on15%1*5 5 (on)E or b6 spell 4 melee or 4 ran-ed'$pace18each: 3 &t13 &t$pecial Abilities: spells+ rebu0e undead as a 13th le#el cleric !1da6+ ne-ati#e ener-6 touch !1da6 (3d,)'$pecial 7ualities: >one o& desecration (1%% &t')+ &amiliar (ra#en)$a#es: Fort 4+ 8e& 4+ 9ill 13Abilities: $T8 13+ DEK 13+ (=N 15+ "NT 51+ 9"$ 5%+ (HA 1!$0ills: /lu&& 1%+ (oncentration 11+ (ra&t (shipbuildin-) 1%+ Decipher $cript )+ Diplomac6 4+ "ntimidate 13+ :no;led-e (arcana) 13+ :no;led-e (architecture and en-ineerin-) 11+ :no;led-e (histor6) 13+ :no;led-e (reli-ion) )+ Bro&ession (sailor) 15+ $pellcra&t 5%+ $;im 4'Feats: (orpsecra&ter+ Deadl6 (hill+ Necromantic Mi-ht+ Necromantic Bresence+ $cribe $croll (/)+Jndead ec is approachin- his earl6 thirties+ but his blue e6es are rin-ed ;ith dar0ness+ and his ra#en.blac0 hair is shot ;ith sil#er' He has a loud and commandin- #oice and spea0s ;ith an air o& determination' /ac0-round: Formerl6 an apprentice o& the necromancer Bi>entios+ $ar>ec &ell into an oubliette ;hile &eedin- one o& his Master@s prisoners on $ahu' The &all shattered his bod6+ but he sur#i#ed+ and his li&e ;as spared b6 the escapin- prisoners' Enra-ed b6 his student@s &ailure+ Bi>entios re&used to set the bro0en bones+ ;hich healed and &used at a;0;ard an-les+ lea#in- him a permanent cripple' Bi>entios success&ull6 con#inced $ar>ec that the prisoners ;ere to blame &or his dis&i-urement+ and ;hen $ar>ec &inished his studies+ the master e#en out&itted him ;ith a shipand a >ombie cre; to hunt do;n the rene-ade sailors ;ho crippled him'$ar>ec no; scours the seas in a trim cara#el+ the $cro&ula+ ;ith a ?unior necromancer and a cre; o& >ombies' The6 patrol the sea lanes near the "sle o& $ahu+ pre6in- upon understa&&ed merchant ships+ constantl6 on the loc0out &or the ad#enturers ;ho ;rec0ed $ar>ec@s bod6 and &illed his li&e ;ith unendin- pain' The necromancers ha#e a small base on $ahu and report bac0 occasionall6 toBi>entios+ ;ho is pleased ;ith their pro-ress and 0eeps them ;ell out&itted in e*chan-e &or prisoners and tribute' $ar>ec en?o6s the current arran-ement ;ith his &ormer mentor (and as an Jndead Master+ he re#els in the command o& an undead cre;)+ but his thirst &or re#en-e ta0es himon e#er ;ider &ora6s &rom the coast o& $ahu'As a natural leader+ $ar>ec en?o6s the complete authorit6 o#er his undead cro;' These t;ent6 >ombies ha#e been &orti&ied b6 embalmin-+ ;hich also pre#ents them &rom decomposin- in the intense sun and heat at sea' 8ebu0e Jndead ($u): $ar>ec possesses the supernatural abilit6 to e*ert command o#er the undead' He rebu0es undead as a 13th le#el cleric' He ma6 use this abilit6 3"nt modi&ier times per da6' Ne-ati#e Ener-6 Touch ($p): $ar>ec ma6 use a touch attac0 to deal 3d, points o& ne-ati#e ener-6dama-e to an6 sin-le creature 15 times per da6' Marshal o& Jndeath (E*): $ar>ec is able to control massi#e amounts o& undead' He is able to control 3% Hit Dice o& undead' He also has a 3 bonus to his e&&ecti#e clerical le#el and rebu0in- roll' Sone o& Desecration ($u): $ar>ec is surrounded b6 a #ile aura that duplicates the desecrate spell' The aura has a radius o& 1%% &t' and is not ne-ated b6 consecrate' Ho;e#er+ $ar>ec must succeed at a caster le#el chec0 ;hen &aced ;ith a consecrate spell' $uccess indicates that the aura &unctions normall6' Failure indicates that the aura is rendered ine&&ecti#e as lon- as he is ;ithin the consecration@s radius' Necromancer $pells1Da6 (ombie animated b6 this spell is incapable o& carr6in- out an6 independent actions the ;i>ard must mentall6 command his or her undead puppet to ;al0 ard+ pic0 up a s;ord+ stri0e an opponent ;ith it+ and so on' 9hile the caster concentrates on maintainin- the bone dance+ he or she ma6 not spea0+ cast other spells+ or acti#el6 en-a-e in melee' The spell occupies the -reater part o& the caster@s attention'The s0eleton or >ombie created b6 this spell con&orms to the normal #ariet6 described in the MM'"t is compatible ;ith (can be a&&ected b6) other necromantic spells that a&&ect undead+ and the creature ma6 per&orm all o& the simple actions outlined in the s0eletal hands spell' "& directed into combat+ it &i-hts as a re-ular s0eleton (e#en i& it still has some &lesh on its bones)'9hen combined ;ith spectral #oice+ bone dance can ma0e &or an e&&ecti#e deco6+ a menacin- blu&&+ or at least a -hastl6 &orm o& entertainment' 9hen au-mented b6 certain other spells+ a dancin- cada#er ma6 ser#e as an e&&ecti#e (and ultimatel6 e*pendable) scout that can ;or0 be6ond the immediate #isual ran-e o& the caster'Normall6+ the bone dance pro-resses &or the duration o& the spell or until the caster loses concentration' The dance also ends prematurel6 i& the caster causes the s0eleton to mo#e be6ond spell ran-e or out o& direct si-ht (certain di#inations+ such as clairaudience1clair#o6ance+ ma6 li&t this hindrance)' The bone dance ma6 be destro6ed in combat+ or bro0en b6 a success&ul dispel ma-ic' The material component is an intact s0eleton or corpse and a small+ crude puppet ;hich the caster must manipulate ;ith both hands to choreo-raph the bone dance' /rain0illNecromanc6 48an-e: Touch(omponents: L+ $Duration: Bermanent(astin- Time: 1 roundArea o& E&&ect: 1 creature$a#in- Thro;: 9ill Ne-ates$pell 8esistance: Des A ;i>ard usin- this spell can permanentl6 burn &rom the memor6 o& an6 one creature all 0no;led-e o& either a speci&ic place or person or a time period o& up to one 6ear (the spellcaster ma6 choose the desired result)' The spell ;or0s on an6 intelli-ent creature b6 destro6in- a portion o& its brain+ but a #ictim is entitled to a 9ill sa#e to resist the e&&ects o& the spell' "& success&ul+ the creature su&&ers onl6 a pain&ul headache+ ;hich dissipates in 1d4 hours but is other;ise harmless' "& &ailed+ the #ictim su&&ers 1d, points o& dama-e &rom an e*cruciatin- headache+ lea#in- him or her ;ith selected -aps in his memor6'/rain0ill can a&&ect onl6 the #ictim@s memor6 and abilit6 to recall &actual in&ormation' For e*ample+ a person thus a&&ected mi-ht be completel6 unable to remember details o& a place+ the name+ appearance+ or an6 traits o& a person+ or mi-ht ha#e a one.6ear blan0 in his or her memor6' The spell has no e&&ect on a persons learned abilities or s0ills' For instance+ suppose an indi#idual -ained a ran0 in $;im si* months be&ore comin- under the in&luence o& this spell' 9hile the #ictim ;ill no lon-er recall the s;immin- lessons+ he or she still retains the abilit6+ thou-h it mi-ht not become e#ident until the #ictim ?umps into a lar-e bod6 o& ;ater' Aside &rom relearnin-it as best as one can+ the lost 0no;led-e and memories can ne#er be re-ained e*cept b6 a ;ish' $0eletal HandsNecromanc6 (E#il) 58an-e: (lose(omponents: L+ $+ MDuration: 5 rounds1le#el(astin- Time: 1 roundArea o& E&&ect: $pecial$a#in- Thro;: None$pell 8esistance: No /6 castin- this spell+ a ;i>ard animates a pair o& s0eletal hands that le#itate in midair and mo#e as directed b6 the caster+ ;ho uses #erbal commands and somatic -estures to -uide them' The hands can per&orm onl6 simple -raspin-+ li&tin-+ and carr6in- acti#ities' The6 cannot per&orm comple* mo#ements that reAuire -reat de*terit6+ such as pic0in- loc0s' The6 can+ ho;e#er+ open unloc0ed doors and chests+ or turn pa-es in a spell boo0' The hands can also ma0e t;o cla;in- attac0s per round+ each attac0 directed a-ainst a di&&erent tar-et' The6 attac0 usin- the ;i>ard@s attac0 bonushis spellcastin- modi&ier+ and each in&licts 1d3 hp dama-e on a success&ul hit' The hands ma6 be ph6sicall6 attac0ed in turn (as a cra;lin- cla;) and ma6 mo#e an6;here ;ithin their ran-e'The hands can carr6 up to 3 pounds eachE to-ether+ the6 can carr6 an ob?ect o& up to 5% pounds' The hands ma6 ;ield ;eapons ;ithin these ;ei-ht limits' 9hen usin- ;eapons+ the s0eletal hands attac0 ;ith the casterMs attac0 bonushis spellcastin- modi&ier' Handheld melee ;eapons do hal& their normal dama-e (round up &ractions)+ because the hands cannot -enerate the proper &orces that the ;eapons need in order to in&lict normal dama-e' The hands ma6 &ire an alread6 loaded crossbo; and in&lict normal dama-e+ because the crossbo; pro#ides the necessar6 &orce to propel the bolt' All other missile ;eapons ha#e their ran-es reduced to one Auarter and in&lict their normal dama-e (round up &ractions)'The material components are the complete+ s0eletal hands o& an6 humanoid' These hand bones ma6 be reused in multiple castin-s o& the spell+ pro#idin- the hands ha#e not been dama-ed or destro6ed in combat':in- TalibThe Ma-ni&icent+ the Accursed' :in- TalibFi-hter ,1Deathsla6er 55Medium HumanoidHit Dice: ,d1% 55d4 14% (53, hp)"nitiati#e: ! (4 De* 4 "mpro#ed "nitiati#e)$peed: 3% &t'Armor (lass: 34 (1% base 4 De* 1% armor 4 resistance , enhancement)Full Attac0: Nere0M0hush 35154155 melee (1d! 14 (1! #s' undead) 3d, (hol6) 4d, (dread #s' undead) 1 ne-ati#e le#el11).5%1*5 ,d, (hol6) 5 ne-ati#e le#els Fort D( 51 or die FundeadG Fort D( 54 or die FundeadG)E or b6 spell 53 melee or 51 ran-ed'$pace18each: 3 &t13 &t$pecial Abilities: spells+ psionics+ bane o& undeath ,+ smite undead !1da6'$pecial 7ualities: li#in- blood+ li#in- bod6+ de&iance'$a#es: Fort 53+ 8e& 1)+ 9ill 54Abilities: $T8 53+ DEK 1!+ (=N 5%+ "NT 3%+ 9"$ 54+ (HA 55$0ills: /lu&& 11+ (oncentration 3%+ (ra&t (blac0smithin-) 5,+ (ra&t (;eaponsmithin-) 5!+ Decipher $cript 5,+ Diplomac6 5%+ Dis-uise 14 (,% ;hile bein- obser#ed)+ Hide 1!+ "ntimidate 1,+ :no;led-e (arcana) 3%+ :no;led-e (histor6) 1)+ :no;led-e (local) 5,+ :no;led-e (nobilit6 and ro6alt6) 3%+ :no;led-e (reli-ion) 3%+ :no;led-e (the planes) 51+ erabet m6steriousl6 deserted him' He has ne#er &or-i#en her+ but neither has he stopped searchin- &or her'Talib became a Deathsla6er a&ter his t;o sisters+ Tal@ and edG+ ma-ic ?ar+ #irolitic sphereE ,th N acid storm+ corpse hostH+ disinte-rate+ true seein-+ undeath to death (*5)E 4th N &in-er o& death+ -host trap+ -reater disrupt undead Fener-i>ed+ Auic0enedG+ simbul@s s6nostod;eomer+ spell turnin-+ tomb o& li-htE !th N desert bindin-+ &lensin-+ summon monster L""+ s6mbol o& death+ ;allo& -reater dispel ma-ic (*5)E )th N call marut+ hea#enl6 host+ morden0ainenMs dis?unction+ time stop+ ;ail o& the banshee+ ;ishE 1%th N horrid ;iltin- Fener-i>ed+ silencedG+ horrid ;iltin- Fma*imi>edG' Bossessions: As a 0in- and a po;er&ul necromancer+ Talib has access to a #ast hoard o& ma-ical items+ thou-h he -enerall6 carries Nere0M0hush+ his scimitar' He also has the &ollo;in- eAuipment;hile ad#enturin-: bracers o& armor 1%+ torc o& the crocodile 0in-+ robe o& the ?ac0al -od+ cloa0 o& protection 3+ rod o& absorption+ hand-l6ph o& po;er (disinte-rate)+ a ?ade scarab o& protection+ a 3 composite lon-bo;+ Aui#er ;ith 54 arro;s 5+ a purse ;ith 4%% -p+ 1% pearls (1%% -p each) and 1% diamonds (1+%%% -p each)+ potions o& e*tra.healin- (*4)+ &l6in-+ in#isibilit6+ and scrolls o& limited ;ish (*3)' IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Nere0.0hush N baret &or her husband+ Talib' 8obe o& the Tac0al 2od N $acred to the -rim &aith o& Anubis+ this blac0 #el#et robe con&ers a , bonus to armor class and sa#in- thro;s' "t also renders the ;earer immune to all &orms o& death ma-ic' Finall6+ it allo;s the ;earer to planeshi&t thrice per da6 (Astral Blane onl6)' Torc o& the (rocodile :in- N $acred to the relati#el6 beni-n &aith o& $ebe0+ this torc con&ers a 4 resistance bonus to armor class and sa#in- thro;s' "t also -rants D8 131blud-eonin- and allo;s the ;earer to command reptiles once per da6' Empathic 9ound Trans&erNecromanc6 (Healin-) 48an-e: Touch(omponents: L+ $+ MDuration: Bermanent(astin- Time: 1 roundArea o& E&&ect: (reature touched$a#in- Thro;: None$pell 8esistance: No /6 castin- this spell+ a ;i>ard trans&ers some o& the ;ounds o& another creature to him. or hersel&+thereb6 partiall6 curin- the recipient' Jp to 5 hp per le#el o& the caster ma6 be trans&erred+ so a 1%th le#el ;i>ard could cure an all6 o& a 5%.hp ;ound (but the ;i>ard ;ill then ta0e 5% hp in dama-e)'The hit point loss could ha#e ori-inall6 resulted &rom ph6sical attac0s+ certain poisons+ spell e&&ects+ diseases+ or curses (e*cept those that cannot be remo#ed b6 the remo#e curse spell)' This spell cannot restore amputated limbs+ drained li&e le#els+ or lost li&e' "t also cannot undo an6 continuousl6 actin- poison or disease' The spell onl6 temporaril6 re#erses such harm+ ;hich ;ill then continue to a&&ect the #ictim'The caster cannot drain his or her li&e' Normall6+ a ;i>ard can onl6 trans&er up to his or her current number o& hit points' At the DM@s discretion+ this spell also enables a necromancer to immediatel6 restore an incapacitated and d6in- #ictim' Hit points cured b6 the ;ound trans&er arein&licted on the caster' Hit points lost b6 the ;i>ard ma6 be re-ained b6 normal healin- or ma-ic' The material components are hair and blood &rom the recipient and the caster+ t;o ne;t e6es+ and t;o ;ol& teeth (each &rom a di&&erent animal)' These components are consumed in the castin-' (orpse HostNecromanc6 ,8an-e: Touch(omponents: L+ $+ MDuration: 1 da61le#el(astin- Time: 1 turnArea o& E&&ect: $pecial$a#in- Thro;: $pecial$pell 8esistance: No This spell enables an indi#idual touched b6 the caster to trans&er his or her li&e &orce to temporaril6 animate the &resh corpse o& a humanoid' This spell ;ill &ail i& cast on undead' The recipient ;ills the cada#er to mo#e and act and can e#en cast spells throu-h itUall ;hile his or her o;n bod6 is sa&el6 up to 3 miles a;a6 per le#el o& the caster' 9hile animated b6 the host@s li&e &orce+ the corpse ceases to deca6E ho;e#er+ unless illusionar6 ma-ic is cast upon it+ the cada#er ;ill appear to be a &orm o& undead (such a ?u.?u >ombie)'The recipient (;ho ma6 be the caster) can see+ hear+ and sense throu-h the corpse host' The host can &i-ht+ tal0 hoarsel6 (;ith the #oice o& the corpse)+ and carr6 thin-sUin &act+ it can per&orm alltas0s less e*actin- than loc0.pic0in-+ se;in-+ and similar handicra&ts' "t can e#en -o ad#enturin- and earn e*perience points &or its Cmaster'CThe recipient@s mind &unctions in t;o places simultaneousl6 ;ithin the corpse host and ;ithin his or her real bod6' The real bod6 can still sense (see+ hear+ and so on) e*actl6 as be&ore+ e#en bene&itin- &rom enhancements such as a ma-ical rin-' The tradeo&& is paral6sis' Aside &rom breathin-+ blin0in-+ and mo#in- his or her e6es+ the recipient cannot mo#e his or her real bod6 ;hile the host is animated' (Friendl6 -uards are a ;ise precaution' $o is a pleasant or strate-ic #ie;)' The real bod6 does not need to eat+ drin0+ or sleep'The recipient is #ulnerable ;hen his or her corpse host is the tar-et o& ma-ical and psionic po;ers that a&&ect the mind' The host can be &ooled b6 illusion spells to the same de-ree as the recipient' "t ;or0s this ;a6 because both recipient and host are actuall6 sharin- the same mind'Bh6sical attac0s a-ainst the corpse host don@t dama-e the real bod6+ thou-h the6 do harm the host'The latter has a number o& Chit pointsC eAual to the recipient@s normal ma*imum (e#en i& the recipient is currentl6 crippled)' The host has the recipient@s natural armor class+ thou-h it ma6 ;ear armor and emplo6 ;eaponr6 ;ith the same restrictions that appl6 to the recipient' The host does not bene&it &rom an6thin- ;orn or carried b6 the recipient@s real bod6+ ho;e#er'The corpse host can ;ithstand attac0s as ;ell as (or as poorl6 as) the recipient can normall6' Notethat since the host is not undead+ it ma6 not be turned or a&&ected ;ith spells or ma-ical items thatin&luence such creatures'"& the host drops to % or &e;er hit points+ the o;ner must ma0e a Fortitude sa#e (D( 13)' Failure indicates that the real bod6 also dies alon- ;ith the host' The spiritual lin0 bet;een the recipient and host can also be abruptl6 se#ered b6 (success&ull6) castin- the spells dispel ma-ic+ limited ;ish or ;ish' $e#erance o& the spiritual lin0 also reAuires the recipient to ma0e a s6stem shoc0 roll in order to sur#i#e the ordeal'The recipient o& this spell can abandon the lin0 ;ith the corpse host at an6 time+ ;ith no harm to him. or hersel&' The host immediatel6 collapses (resumin- its usual deca6)+ and the recipient immediatel6 re-ains control o& his or her real bod6' The same thin- occurs ;hen the spell ends or the corpse host someho; mo#es be6ond the spell@s ran-e or to another plane'The material components include a &resh corpse (o& an indi#idual ;ho has been dead &or no lon-er than 1 da6 per le#el o& the caster) and a &reshl6.e*cised patch o& the recipient@s s0in' Har#estin- this piece o& &lesh &rom the sub?ect at the time o& castin- also in&licts 1d3 hit points o& dama-e' At the conclusion o& the spell+ the recipient is entitled to a Fortitude sa#e (D( 13)' "& &ailed+ the hit point loss is permanent (consumed b6 the spell) and cannot be re#ersed or ma-icall6 healed e*cept ;ith a ;ish or restoration spell' "& success&ul+ the loss in hit points+ ;hiletemporar6+ can onl6 be re-ained b6 normal rest'Dolanda $hamatHuman Female (leric ,1Maiden o& Bain 3Medium HumanoidHit Dice: ,d!3d,1! (33 hp)"nitiati#e: 1$peed: 5% &t' (in scale mailE base speed 3% &t')Armor (lass: 1, (1 De*+ 3 armor)+ touch 11+ &lat.&ooted 13/ase Attac012rapple: ,1!Attac0: ) melee (1d!3+ scour-e)+ or 1% melee (1d35 nonlethal+ ;hip)+ or 1% melee touch (pain touch or in&lict ;ounds+ ;hip)+ or ! ran-ed (1d45+ thro;in- da--er)Full Attac0: )14 melee (1d!3+ scour-e)+ or )14 melee (1d45 nonlethal+ ;hip)$pace18each: 3 &t'13 &t' (13 &t' ;ith ;hip)$pecial Attac0s: as@ estate+ thou-h the so&t northern ser#ants ha#e almost no tolerance to pain and are thus almost patheticall6 eas6 to control'Dolanda is also no; an established member o& as' $he spends as little time in the House o& Bain as possible+ pre&errin- to assist Ellandra in &urtherin- her research' $he has no personal &ollo;in- and no interest in acAuirin- one' 8olepla6in- Notes: Dola e*udes a palpable aura o& harsh+ uncompromisin- se#erit6 that is emotionall6 disturbin- to humans in her presence+ as ;ell as animals' /abies cr6+ children &lee+ do-s bar0+ and horses rear at her approach'An6one #isitin- Ellandra ;ill &irst ha#e to contend ;ith Dola+ ;ho screens her mistress &rom needless interruptions' $he addresses ne;comers ;ith -lacial &ri-idit6 unless the6 ha#e a scheduled appointment' Dola also ser#es as a recruiter &or Ellandra+ hirin- ad#enturin- parties to ta0e care o& mess6 or di&&icult business (such as acAuirin- ne; bodies &or Ellandra@s secret research)' (=M/AT Dola can be e*tremel6 unpleasant i& pro#o0ed into combat' Her &irst action ;ill usuall6 be to release -uard do-s to co#er her ;hile she uses her ;hip and spells &rom a distance' $he pre&ers to &irst silence+ hold+ or command spellcasters+ and then to proceed ;ith trip attac0s immediatel6 &ollo;ed b6 pain touch and in&lict ;ounds spells channeled throu-h the ;hip' =nce &orced into direct melee+ she s;itches to her scour-e+ also attemptin- to trip the &oe i& she has in&lict spells remainin-'Dola is too prudent to &i-ht to the death' $he ;ill use a #ial o& insanit6 mist and a hand&ul o& scattered caltrops to cloa0 her escape and deter pursuit' Bossessions: 1 scale mail+ 1 scour-e+ amulet o& ;isdom 5+ potions (cure serious ;ounds *5)+ a-on6 (, doses)+ master;or0 ;hip+ thro;in- da--er (*4)+ caltrops (1 ba-)+ sil0 rope (3% &t')+ miscellaneous poisons (see belo;)+ torturer@s 0it (containin- needles+ spi0es+ thumbscre;s+ salt ;ater &las0+ and spon-e)+ ?e;elr6 (-old si-net rin-+ nose rin-+ electrum tiaraE total appro*imate #alue 4%% -p)+ 4 -uard do-s (as ridin- do-s+ but ;ith Trip special attac0)' A-on6 Addiction (E*): Dola is permanentl6 addicted to the dru- a-on6+ also 0no;n as liAuid pain'Ho;e#er+ her addiction ratin- &or that dru- is Mild and cannot -ro; ;orse' (A dru- ;ith a mild ratin- has a satiation period o& 1% da6s+ and i& a dose isn@t consumed a&ter that period the addict su&&ers 1d3 points o& De*terit6 dama-e') "n addition+ the ne-ati#e e&&ects o& the dru- are blunted b6 Dola@s intimate &amiliarit6 to pain' The dru- initiall6 stuns her &or 1d4.1 rounds (instead o& 1d41) and she can onl6 ta0e one standard or one mo#e action &or 1d4 minutes a&ter that (instead o& 1d, minutes)' The mar0et price o& a sin-le dose o& a-on6 can be as hi-h as 5%% -p+ but Dola uses her liAuid painspell (see /oo0 o& Lile Dar0ness) to bre; her personal suppl6' in- touch 1, melee touch (1d!3 ne-ati#e ener-6 plus paral6sis)+ or bite 1, melee (1d,)+ or 1! ran-ed touch (death touch)Full Attac0: 8od o& ;itherin- 14 melee touch (1d4 $tr plus 1d4 (on+ Fort D( 14)+ or paral6>in-touch 1, melee touch (1d!3 ne-ati#e ener-6 plus paral6sis)+ or bite 1, melee (1d,)+ or 1! ran-ed touch (death touch)$pace18each: 3 &t'13 &t'$pecial Attac0s: Death touch+ &ear aura+ paral6>in- touch+ rebu0e undead+ spell.li0e abilities$pecial 7ualities: Antili&e shell+ dama-e reduction 131blud-eonin- and ma-ic+ dar0#ision 15% &t'+ di#ine reach+ -i&t o& the di#ine+ immunities (cold+ electricit6)+ turn resistance 4+ undead traits$a#es: Fort 13+ 8e& )+ 9ill 53Abilities: $tr 1%+ De* 14+ (on . + "nt 1!+ 9is 5,+ (ha 53$0ills: (oncentration 5,+ Diplomac6 1,+ Hide )+ :no;led-e (arcana 14+ histor6 )+ local . $ahu )+ reli-ion 1)+ ;ilderness lore ))+ ed+ she dispels their ab?urations and applies ma*imi>ed -houl -auntlet or ;ail o& the banshee as reAuired' $hould the &i-ht someho; turn a-ainst her+ Lermissa doesn@t &lee . she 0no;s she can@t escape the2arden o& Eternit6 and instead &i-hts until destro6ed+ hopin- that the ha>ards o& her domain ;ill su&&icientl6 hinder the &oes in locatin- and destro6in- her ph6lacter6 until she is restored and read6 to retaliate' Jnder no circumstances ;ill she call upon :a>erabet or Bi>entios &or aid+ pre&errin- the ris0 o& &inal death to admittin- ;ea0ness to her ser#ants' Lermissa@s undead minions include a number o& ad#anced -ra#etouched -houls (bards+ &i-hters+ ro-ues+ and ;i>ards o& ,th.15th le#el)+ se#eral dread ;raiths and -reater shado;s+ a pair o& e*perimentall6 animated tendriculos ad#anced to 5% Hit Dice+ and a sin-le ni-ht;al0er' Antili&e $hell ($u): A permanent antili&e shell e&&ect (as the spell) is emanatin- &rom Lermissa+ pre#entin- all creatures e*cept constructs+ elementals+ outsiders+ or undead &rom comin- ;ithin 1% &eet o& her' Lermissa can temporaril6 suppress this barrier at ;ill+ as a &ree action' $hould she attempt to &orce it a-ainst a creature that it 0eeps at ba6+ the shell collapses but is restored in 5d4 rounds' Death Touch ($u): =nce per da6+ i& Lermissa ma0es as success&ul touch attac0 a-ainst a li#in- creature+ she rolls 54d,E i& the total at least eAuals the creature@s current hit points+ it dies' No sa#in- thro; is allo;ed' Di#ine 8each ($u): 9hen deli#erin- her spells+ spell.li0e+ or supernatural attac0s+ Lermissa can ma0e ran-ed touch attac0s in place o& melee touch attac0s i& the tar-et is ;ithin ,% &t' o& her' Fear Aura ($u): Lermissa is shrouded in a dread&ul aura o& death and e#il' (reatures o& less than 3HD in a ,%.&oot radius that loo0 at the lich must succeed on a D( 5! 9ill sa#e or be panic0ed &or 54 rounds' "& the 9ill sa#e succeeds+ the creature is merel6 sha0en &or 1 round+ and cannot be a&&ected a-ain b6 Lermissa@s &ear aura &or 54 hours' 2i&t o& the Di#ine ($u): Lermissa can trans&er one or more uses o& her rebu0e undead abilit6 to a ;illin- creature' The trans&er lasts an6;here &rom 54 hours to one ;ee0 (chosen at the time o& trans&er)+ and ;hile the trans&er is in e&&ect+ the number o& turnin- attempts per da6 allo;ed to Lermissa is reduced b6 the number trans&erred' The recipient turns undead as a 1)th.le#el cleric but uses his o;n (harisma modi&ier' Baral6>in- Touch ($u): An6 li#in- creature that Lermissa hits ;ith her touch attac0 ta0es 1d!3 points o& ne-ati#e ener-6 dama-e and becomes permanentl6 paral6>ed' A D( 35 Fortitude sa#e hal#es the dama-e and ne-ates the paral6sis' Additionall6+ Lermissa@s (onta-ious Baral6sis &eat causes all other creatures that touch a #ictim o& her paral6>in- touch to become permanentl6 paral6>ed unless the6 succeed at their o;n Fortitude sa#es (same D()' An6one paral6>ed b6 a lich seems dead+ thou-h a D( 5% $pot chec0 or a D( 13 Heal chec0 re#eals that the #ictim is still ali#e'' 8ebu0e Jndead ($u): )1da6+ chec0 bonus !+ dama-e 5d,53' usin- this abilit6+ Lermissa can command up to 1)% HD@s ;orth o& undead' At an6 -i#en time+ she usuall6 has about hal& that amount commanded+ and trans&ers some o& the rest to her ser#ants throu-h the 2i&t o& the Di#ine abilit6 (see abo#e)' $pell.ed -houl -auntlet (D( 51)+ ;ail o& the banshee (D( 53)' (aster le#el 54th' The sa#e D(s are (harisma.based' $pells Brepared (,1!1!1!1!141,1,1413 per da6+ sa#e D( 1!spell le#el F1 &or necromanc6G):% . cure minor ;ounds+ detect ma-ic+ read ma-ic (*3)+ resistanceE1st . command (*5)+ curse ;ater+ death;atch+ -houl li-htH+ protection &rom -ood (*5)+ obscurin- mistE5nd . au-ur6+ death 0nellH+ desecrate+ -entle repose+ -houl -l6phH+ resist ener-6+ silence+ >one o& truthE3rd . animate deadH+ conta-ion (*5)+ -houl -estureH+ -l6ph o& ;ardin-+ ma-ic #estment+ protection &rom ener-6+ spea0 ;ith deadE4th . cure critical ;ounds+ di#ination+ ener#ationH (*5)+ restoration+ sendin-+ spell immunit6+ ton-uesE3th . -reater command+ insect pla-ue+ scr6in-+ sla6 li#in-H+ spell resistance (*5)+ true seein-E,th . banishment+ e6es o& the 0in-H+ -reater dispel ma-ic (*5)+ harm (*5)E4th . blasphem6+ control ;eather+ destructionH+ &ield o& -houlsH+ -reater scr6in-+ s6mbol o& ;ea0nessE!th . bite o& the 0in-H+ create -reater undeadH+ -reater spell immunit6+ unhol6 auraE)th . ener-6 drainH+ miracle+ ;ail o& the bansheeH'(aster le#el 54th H domain spell (Death+ Hun-er) Bossessions: (irclet o& telepath6 (as helm o& telepath6)+ ioun stones (deep red sphere+ la#ender and -reen elipsoid F15 spell le#els le&t to absorbG)+ rin- o& protection 3+ rin- o& spell turnin-+ rod o& ;itherin-+ robe o& e6es' As the ancient ruler o& an undead realm+ Lermissa also has access to a host o& other ma-ic items+ most o& ;hich are stored in the #ault under her cathedral' IIIIIIIIIIIIIIIIIIIIIIIII THE 2A8DEN =F ETE8N"TD Deep ;ithin the core o& $ahu+ some;here beneath the Lishap@s $pine+ rests an ancient prison &or an und6in- priestess o& Thasmud6an+ the lich Lermissa' "mprisoned in the 2arden o& Eternit6 b6 :in- Jru0 and ei-ht lesser barons+ Lermissa ;as abandoned in her subterranean abode and all but&or-otten' The 2arden is not a ph6sical prison+ but a ma-ical bindin- that pre#ents Lermissa (or her spirit) &rom lea#in-' =thers can enter and lea#e the 2arden &reel6' Lermissa -i#es re-ular audiences &rom her prison to a stead6 stream o& undead &ollo;ers and li#in- cult members' The -arden itsel& is in a #ast ca#ern ;hose ;alls ha#e been ma-icall6 smoothed' The ceilin- has been imbued ;ith continual li-ht+ and the rich soil has -i#en root to man6 stran-e plants that Lermissa has au-mented o#er the centuries o& her imprisonment' The trees and &lo;ers in her -arden -i#e bloom to man6 horrendous human parts ;ith -rotesAue limbs and &aces -ra&ted into the scal6 bro;n bar0 o& t;isted mau#e bushes or someho; &used into -iant orchidli0e &lo;ers' These pale limbs and contorted &aces are not dead+ &or that ;ould be merci&ul and pro#ide little entertainment &or Lermissa' The trees and &lo;ers in the 2arden are ali#e+ a&ter a &ashion+ t;isted into pathetic+ &lesh6 thin-s that cra#e ne; &odder' Lermissa &eeds her 2arden &reAuentl6+ sometimes ;ith the occasional #isitors ;hen the6 displease her+ or ;ith hand.pic0ed enemies &rom the sur&ace' Lermissa li#es in a J.shaped palace that ;raps around one hal& o& the 2arden+ embracin- it in a semicircle as i& it ;ere an outdoor court6ard' The lar-est chamber in the palace+ besides the audience hall+ is a hu-e cathedral to Thasmud6an+ beneath ;hich rests a hidden treasure #ault containin- Lermissa@s ph6lacter6' The palace contains an e*tensi#e librar6 o& necromantic lore (stolen &rom Jru0@s #aults in N6copolis b6 Lermissa@s -houls) and a tall troph6 room+ ;here the lich sa#es the animated heads o& her most entertainin- #isitors &or moments ;hen she cra#es li-ht.hearted con#ersation' There is an entire ;in- o& C-uestC rooms+ thou-h onl6 the necromancers Bi>entios and :a>erabet (and other prominent+ li#in- cult members) ma0e &reAuent #isits' 8eachin- the 2arden is not an eas6 tas0+ as it lies be6ond a ma>e;or0 o& t;istin- runnels+ protected in 0e6 re-ions b6 po;er&ul -l6phs and s6mbols or -uarded b6 ;ell.or-ani>ed detachments o& Lermissa@s /one ombies' These ca#erns rise to the sur&ace in a number o& locations+ such as the hidden shrines outside Misbahd and Tinutt+ the ruins o& Eresh0i-al+ and the to;er o& Bi>entios' (ult members ha#e a secret pass;ord that the6 use to -ain passa-e throu-h the #arious traps and -uardians o& the Jnderdar0+ but these code phrases chan-e &reAuentl6 (once e#er6 &e; months)' Berhaps the most direct ;a6 into the 2arden is throu-h the multiple -ates leadin- &rom N6copolis to the $ummer Balace+ and &rom the Balace to the 2arden+ but these ma-ical portals are used onl6 b6 :a>erabet hersel& and ;ould probabl6 reAuire her personal permission (unli0el6 -i#en)' The 2arden o& Eternit6 is the secret core o& the "sland o& the Necromancer :in-s+ and 0no;led-eabout its location and true contents should be di&&icult to obtain' "n&iltratin- the 2arden+ con&rontin- Lermissa+ and de&eatin- the lich priestess should onl6 be attempted b6 the most po;er&ul and resource&ul undead hunters' A more li0el6 scenario ;ould in#ol#e the heroes@ attempted in&iltration o& the -arden+ and their subseAuent capture b6 the lich+ ;ho ;ould be more then happ6 to -i#e them a tour o& her &acilities+ pro#idin- at least some opportunit6 &or amusement' "& the6 entertain her su&&icientl6 (or someho; mana-e to beat her at chess)+ the lich mi-ht release them' =ther;ise+ the6 ;ill ha#e to de#ise their o;n escape (possibl6 aided b6 :a>erabet or Talib)' "& not+ the6 ;ill end up as sou#enirs in the troph6 room or as screamin- nourishment &or Lermissa@s 2arden' IIIIIIIIIIIIIIIIIIIIIIIII $BEed &orms o& its #ictims+ and brin-in- ;ith it the stench o& death' Dou inscribe a -l6ph+ appro*imatel6 1 &oot across+ that paral6>es an6 li#in- creature o& e that comes ;ithin 3 &eet o& the -l6ph' Dou can scribe the -l6ph to be #isible as &aintl6-lo;in- lines+ or in#isible' Dou can inscribe a -houl -l6ph on a portable ob?ect+ but i& the ob?ect ismo#ed more than 3 &eet+ the -l6ph &ades' (onditions &or tri--erin- a -houl -l6ph are strin-ent' "t ta0es e&&ect on an6 creature e*cept 6oursel& that mo#es ;ithin 3 &eet' "t a&&ects in#isible creatures normall6 but is not tri--ered b6 those that tra#el past it ethereall6' =nl6 a sin-le -houl -l6ph can be inscribed in a 3.&oot sAuare' 2houl -l6phs cannot be a&&ected or b6passed b6 such means as ph6sical or ma-ical probin-+ thou-h the6 can be dispelled' Mislead and nondetection can &ool a -houl -l6ph'8ead ma-ic allo;s identi&ication o& a -houl -l6ph ;ith a success&ul D( 13 $pellcra&t chec0+ i& the -l6ph is noticed be&ore it is acti#ated' A ro-ue can use the $earch s0ill to &ind a -houl -l6ph and Disable De#ice to th;art it' The D( in each case is 54' 9hen a -l6ph is acti#ated+ the tar-et is paral6>ed &or 1d,5 rounds' Additionall6+ i& the tar-et &ails a Fortitude sa#e+ the paral6>ed sub?ect e*udes a carrion stench that causes distress in all creatures ;ithin a 1%.&oot radius' Those in the radius+ includin- the tar-et+ must ma0e a Fortitude sa#e or ta0e a .5 penalt6 on attac0 rolls+ ;eapon dama-e rolls+ sa#in- thro;s+ s0ill chec0s+ and abilit6 chec0s until the paral6sis e&&ect ;ears o&&' Material (omponent: Dou trace the -l6ph ;ith earth &rom a -houlMs lair' 2H=J< ards are ne#er encountered ;ithout a lar-e entoura-e o& minions+ ma0in- these ma-es terrible &oes in combat'The Jndead Master ma6 be encountered both in the ;ilderness and in the midst o& societ6' "n the abandoned hinterlands+ man6 Masters establish pett6 domains ;here the6 can rule o#er le-ions o&undead ;ith impunit6' E#entuall6+ the most po;er&ul Masters -ra#itate bac0 to human societ6+ ;here the6 attempt to impose their ;ill o#er the li#in-' $ometimes+ the6 ma-icall6 establish a to;er in the center o& a cit6+ replete ;ith their most po;er&ul -uardians' The presence o& an Jndead Master in a cit6 directl6 challen-es the authorit6 o& the local aristocrac6+ ;ho ;ill see0 toremo#e the ;i>ard+ re-ardless o& the cost (pro#idin- a -ood opportunit6 &or ad#enturers)' =& course+ the Master is al;a6s ;ell prepared &or such C;elcomin- parties'C Ali-nment: An6 non.-ood'Hit Dice: d4 (lass $0illsThe Deathsla6erMs class s0ills (and the 0e6 abilit6 &or each s0ill) are /lu&& ((ha)+ (oncentration ((on)+ (ra&t ("nt)+ Decipher $cript ("nt)+ 2ather "n&ormation ((ha)+ "ntimidate ((ha)+ :no;led-e (all s0ills+ ta0en indi#iduall6) ("nt)+ Ber&orm ((ha)+ Bro&ession (9is) and $pellcra&t ("nt)'$0ill Boints at 1st ard spell list' A master must choose and prepare his spells ahead o& time (see belo;)'To learn+ prepare+ or cast a spell+ the master must ha#e an "ntelli-ence score eAual to at least 1%the spell le#el' The Di&&icult6 (lass &or a sa#in- thro; a-ainst a masterMs spell is 1%the spell le#elthe masterMs "ntelli-ence modi&ier'ards ;ho emplo6 necromanc6 ;ith some re-ularit6 are noticed b6 the dar0 and m6sterious deities that patroni>e such e#il sorceries' "n some locales+ such as 8a#enlo&t+ the &abled 8ealm o& Terror+ an6 ;i>ard ;ho emplo6s the Art . ;hether &or -ood or ill purpose . runs the ris0 o& attractin- the sinister attention o& mali-n entities 0no;n onl6 as the Dar0 Bo;ers' ard can adopt one chosen animal &orm into ;hich he or she can pol6morph up to once per da6 plus one additional time &or e#er6 &our arcane caster le#els'The trans&ormation occurs in a standard action and includes all o& the ;i>ard@s carried or ;orn possessions' Animate Dead b6 Touch ($p): =nce per da6 &or e#er6 &our caster le#els+ the necromancer can cause undead to rise &rom the corpses o& humans+ demihumans or humanoids ;ith but a mere touch' These undead can ser#e the necromancer durin- the same round in ;hich the6 ;ere animated' The necromancer can onl6 animate the corpse o& a creature ;ith Hit Dice eAual to or less than the necromancer@s caster le#el' This other;ise &unctions as the animate dead spell' Au-mented Hit Boints (E*): The necromancer can ;ithstand -reater amounts o& ph6sical dama-e than a re-ular+ mortal ;i>ard' The ;i>ard -ains 1 hp per caster le#el (in addition to an6 bonuses due to hi-h constitution)' Furthermore+ the character does not lose consciousness or perish ;hen reduced to >ero hit points' The necromancer can remain conscious and &unctional (e#en in combat) until reduced to .1% hp+ similar to the spell dela6 death' Au-mented $pellcastin- (E*): The necromancer is able to memori>e double the amount o& normall6 a#ailable+ lo;.le#el spells' For e#er6 &our caster le#els+ the necromancer -ains au-mented abilities &or a ne; spell le#el (startin- ;ith 1st.le#el spells)' Thus a 4th.le#el necromancer can memori>e t;ice as man6 1st.le#el spells' At 15th le#el+ the ;i>ard -ains double 1st+ 5nd and 3rd le#el spells' At 1,th le#el+ double 1st to 4th.le#el spells+ and so on' These e*tra spells must be chosen &rom the school o& Necromanc6+ and do not stac0 ;ith the bonuses -ranted b6 rin-s o& ;i>ardr6 and similar items' Au-mented 9ill (E*): The necromancer@s e*posure to the dar0 arts has corrupted and stren-thened his mind' He -ains a 4 bonus to sa#in- thro;s made to resist mind a&&ectin- e&&ects' /esto; D6in- (urse ($u): "n order &or this unusual abilit6 to &unction+ the necromancer must ha#e su&&ered direct ph6sical harm as a result o& another creature@s ;illin- actions' =nce reduced to % hit points+ the necromancer can pronounce a d6in- curse on up to one creature per caster le#el+ pro#idin- the #ictims are ;ithin 5%% 6ards o& the ;i>ard' The curse onl6 ta0es e&&ect once the necromancer dies+ and it can be used as an Cinsurance polic6C to ensure the ;i>ard@s sur#i#al' Declaration o& a d6in- curse is al;a6s made in a -rand+ theatrical -esture (it has little e&&ect as a deterrent i& the #ictims are una;are o& its po;er)'Normall6+ there is no sa#in- thro; to a#oid this sort o& curse@s e&&ect+ as the #ictims ;illin-l6 accept the curse ;hen the6 destro6 the necromancer (it@s the price that the6 pa6)' "& the ;i>ard does not pronounce the curse be&ore his or her death+ then the #ictims ma6 be entitled to a 9ill sa#e (.4 penalt6)' The curse is permanent unless re#ersed b6 a ;i>ard or priest o& -reater le#el than the necromancer that besto;ed it'At the #er6 least+ a d6in- curse ma6 be li0e the spells besto; curse or -reater curse' The d6in- curse should be tailored b6 the DM to suit the mood and personalit6 o& the necromancer' Note that a d6in- curse+ ;hen &atal+ does not necessaril6 sla6 the #ictim Auic0l6 or painlessl6' "t can be a slo;+ e*cruciatin- process+ similar to the e&&ects o& a cause disease spell or mumm6 rot' This abilit6 i-nores an6 immunities -ained throu-h class le#els'BrereAuisites: Jnhol6 /lessin- (hillin- Touch ($p): The necromancer can cause his or her hands to -lo; ;ith a blue+ &lic0erin- aura' This &ri-id radiance can both drain and paral6>e the ;i>ard@s #ictims' First+ an6 li#in- creature touched b6 the ic6 hands su&&ers the e&&ect o& a modi&ied chill touch spell' "& the #ictim &ails his or her sa#in- thro;+ the touch causes 1d, points o& dama-e and dama-es 1 point o& both $tren-th and (onstitution' "& the sa#in- thro; is success&ul+ thou-h+ the #ictim onl6 loses 1d4 points o& dama-e and ?ust 1 point o& $tren-th' $econd+ i& the necromancer is at least 1,th le#el+ the #ictim must ma0e a second sa#e or be paral6>ed &or 3d4 rounds'The necromancer can acti#ate or deacti#ate this po;er at ;ill as a &ree action' "t ne#er inter&eres ;ith spellcastin-' Also+ the cold blue aura pro#ides li-ht li0e a dim torch (certainl6 enou-h li-ht to ;al0 or read b6)' This abilit6 can be selected multiple times+ increasin- the hit point dama-e b6 1d, and the abilit6 score dama-e b6 1 each time it is selected' (ommand Jndead ($u): This po;er enables the necromancer to ha#e much -reater control o#er the undead' An6 undead the necromancer ;ould normall6 rebu0e is instead commanded' This abilit6 &ollo;s all the normal rules &or rebu0in- undead'BrereAuisites: 8ebu0e Jndead Dead 9ill (E*): The necromancer@s mind has been &ull6 stren-thened' He is immune to all mind.a&&ectin- e&&ects'BrereAuisites: Au-mented 9ill' Ener#atin- 2a>e ($u): The necromancer@s e6es carr6 death' His -a>e no; drains 1d5 le#els &rom the tar-et+ in addition to the e&&ects o& somnolent -a>e' This abilit6 ma6 be acti#ated and deacti#ated at ;ill'BrereAuisites: $omnolent 2a>e' Enhanced Lision (E*): The necromancer -ains the abilit6 to percei#e radiations and auras be6ondnormal human #ision' He -ains dar0#ision ,% &t' and has a continuous detect li#in- and detect undead e&&ect' Fast Healin- (E*): The necromancer@s e*posure to the dar0 arts has tou-hened his bod6' He heals one hit point per round as lon- as he has more than % hit points' This abilit6 can be ta0en multipletimes+ increasin- the &ast healin- abilit6 b6 1'BrereAuisites: Au-mented Hit Boints' Fear Aura ($u): The necromancer can surround him. or hersel& ;ith an aura o& &ear similar to (thou-h less po;er&ul than) that o& a lich' An6 creature ;ith &e;er than hal& the necromancer@s caster le#el ;ho #ie;s this palpable+ blac0 aura must ma0e a 9ill sa#e or become panic0ed &or 5d, rounds' (reatures ;ith more than hal& the necromancer@s caster le#el become sha0en i& the6 &ail the sa#e' /ein-s o& eAual or -reater hit dice than the necromancer are una&&ected' Fell 8esilience ($u): The necromancer@s a&&iliation ;ith the dar0 po;ers he #enerates has &urther tou-hened his bod6' He no; has D8 5%1epic'BrereAuisites: Ad#anced 8esilience Food (orruption ($u): Three times per da6+ a necromancer can e*ude a m6stical+ poisonous radiance that taints nearb6 &ood or drin0' This immaterial poison cannot be detected b6 mundane means (but the detect poison spell ;or0s)E the initial dama-e is 1d4 (onstitutionE the secondar6 dama-e is 1d4 hours o& unconsciousness' The creature that in-ests the poisonous &ood or drin0 is entitled to a Forttude sa#e on both instances'The corrupted &ood or drin0 remains poisonous until cleansed b6 usin- the puri&6 &ood and drin0 spell' 2reater $caborous Touch ($u): The necromancer can no; in&ect a touched creature ;ith an6 t6pe o& disease he is &amiliar ;ith+ includin- uniAue ones such as mumm6 rot+ not onl6 one speci&ic disease'"n addition+ &or the disease to be cured b6 a spell or similar e&&ect+ the opposin- caster must ma0e a caster le#el chec0 a-ainst a D( o& 1%the necromancer@s caster le#el'BrereAuisites: $caborous Touch "mpro#ed Food (orruption ($u): The necromancer -ains a deadlier option &or his supernatural &ood and drin0 poisonin-' The initial dama-e o& this alternati#e poison is 1d, (onstitution+ and the secondar6 dama-e is death' The sa#e D(+ method o& in-estion+ and other characteristics are unchan-ed'BrereAuisites: Food (orruption' "mpro#ed Ma-ic 8esistance (E*): The necromancer -ains a -reate resistance to ma-ic' The necromancer@s $pell 8esistance increases to 1%his character le#el'BrereAuisites: Ma-ic 8esistance' "mpro#ed 8esilience ($u): The necromancer@s D8 increases to 1%1ma-ic'BrereAuisites: 8esilience' Ma-ic 8esistance (E*): The necromancer -ains a sli-ht resistance to all &orms o& ma-ic' The ;i>ard@s base spell resistance is 3+ plus an additional one per le#el' Thus+ a 5%th le#el necromancer ;ith this abilit6 ;ould ha#e 53 spell resistance'Note that this ma-ic resistance operates continuousl6 and cannot be consciousl6 controlled b6 the;i>ard'BrereAuisites: Au-mented 9ill' Ne-ati#e Ener-6 /urst ($u): The necromancer ma6 tap into the plan o& ne-ati#e ener-6 to releasea ;a#e o& ne-ati#e ener-6 1% &t' hi-h and 3% &t' across' The ;a#e deals 1d4 points o& dama-e per t;o caster le#els o& the necromancer' The dama-e die increases to d, at 3th le#el+ d! at 1%th+ d1% at 13th and d15 at 5%th' The ;a#e also bolsters undead+ and reAuires a 9ill sa#e to hal#e the e&&ects' This abilit6 is usable once per da6 &or e#er6 &i#e caster le#els'BrereAuisites: Ne-ati#e Ener-6 8a6' Ne-ati#e Ener-6 8a6 ($u): The necromancer ma6 &ire a ra6 o& crac0lin- blac0 ener-6 &rom his &in-er at one tar-et o& his choice' The ra6 deals 3d, points o& ne-ati#e ener-6 dama-e and has a 1O chance per caster le#el o& drainin- one le#el &rom the tar-et' This is usable 3"ntelli-ence modi&ier times per da6' 8ebu0e Jndead ($u): The necromancer -ains the abilit6 to rebu0e undead as an e#il cleric could' His e&&ecti#e cleric le#el is eAual to his caster le#el' He can attempt to rebu0e undead a number o&times per da6 eAual to 3the necromancer@s "ntelli-ence modi&ier' The E*tra Turnin- &eat can increase this number' 8e-eneration (E*): The necromancer is able to re-enerate t;o hit points per round' This abilit6 continues to operate re-ardless o& circumstances' $e#ered limbs continue to t;itch and mo#e under the ;i>ard@s direction+ and the6 immediatel6 reattach i& brou-ht into contact ;ith the bod6 (similar to a troll@s po;ers)' The ;i>ard@s bod6 continues to re-enerate a&ter death+ e#en i& the remains ;ere destro6ed and reduced b6 &ire or add' "& the bod6 is dismembered and the parts buried separatel6+ it ;ill ta0e the necromancer one month to re-enerate completel6 &or e#er6 1%% &eet distance o& separation bet;een the #arious parts' Alternati#el6+ i& the bod6 is burned or dissol#ed in acid+ the remains ma6 be scattered o#er a ;ide area+ dela6in- the re-eneration time b6 one month &or e#er6 1%.&oot.sAuare re-ion o& disposal area'Necromancers ;ith such re-enerati#e po;ers can be terribl6 di&&icult to 0ill permanentl6' The DM ma6 care to de#ise a special ritual (or a minor ad#enture) ;hich must be completed in order &or the ;i>ard@s death to be &inal' For instance+ a certain necromancer@s remains mi-ht need to be dissol#ed in aAua re-ia and then cast into the ard spells that b6 their #er6 nature in&lict diseaseon others (such as conta-ion or mumm6 touch) mi-ht ha#e some &orm o& un&oreseen side e&&ect on the caster'"n -ame terms+ ;hene#er 6ou &eel a necromancer has placed his or her health at ris0 b6 in#esti-atin- an especiall6 &ilth6+ molderin- cr6pt (or perhaps castin- a disease.producin- spell)+ ha#e the character ma0e a disease chec0 . simpl6 a constitution chec0 sub?ect to the modi&iers on Table 5' Disease chec0s should also be reAuired &or B(s+ thou-h onl6 &or special circumstances+ such as e*plorin- ma?or tombs or searchin- a lar-e number o& rottin- bodies'Normall6+ i& a character &ails a disease chec0+ s6mptoms o& an ailment (such as di>>iness+ nausea+ &e#er+ or cou-hs) emer-e ;ithin 5d15 1 hours' (haracters ;ith the Heal s0ill can allo; an a&&licted indi#idual to ma0e second disease chec0+ this time ;ith a 5 bonus' Jnless cure disease is a#ailable &rom a priest or paladin+ the &ull &orce o& the a&&liction descends upon the un&ortunate #ictim in 1d4 da6s'Ho;e#er+ in the special case o& a &ailed po;ers chec0+ a necromancer is not entitled to a disease chec0 and succumbs to the ra#a-es o& an illness ;ithin 1d, turns o& attractin- the bane&ul attention o& the patron -od' Jsuall6+ the correspondin- Dar0 2i&t is onl6 besto;ed a&ter the character su&&ers throu-h the disease' This se#ere+ di#inel6 imposed a&&liction ma6 not be treated b6 a character ;ith the Heal s0ill+ and cure disease ;ill onl6 be e&&ecti#e i& cast b6 a priest o& a -reater le#el o& e*perience than the necromancer su&&erin- &rom the ailment'The &ull course o& the disease ma6 last &rom 3d4 da6s+ durin- ;hich time+ the character ma6 become incapacitated' Each da6 the illness pro-resses+ the character (temporaril6) loses 1 point &rom one (or more) abilit6 score' Either choose or roll 1d,: 1) $tr+ 5) "nt+ 3) 9is+ 4) De*+ 3) (on+ ,) (ha' 9hen one o& the scores drops belo; 3+ the character has been e&&ecti#el6 incapacitated' A&ter the disease has run its course+ lost points are re-ained at a rate o& 1 point &or e#er6 5d4 1 da6s'Jnless 6ou are in a punishin- mood+ don@t in&lict &atal diseases on 6our pla6ers' "t is &ar more interestin- (and character buildin-) &or them to su&&er stran-e permanent handicaps as a result o& their a&&liction (as listed on Table 1)+ or to incur a permanent one.point loss in an abilit6 score' "nsanit61MadnessThe mental demands placed on certain necromancers+ as a result o& their tra&&ic0in- ;ith the dead and lo;er.planar entities+ ;ill e#entuall6 ;ither the sanit6 o& the most stable indi#iduals' /ecauseo& their hi-h ;isdom+ necromancers rarel6 -o star0.ra#in- mad' The6 are almost ne#er incapacitated b6 their o;n insanit6' 8ather+ the necromancer@s o;n t;isted mind becomes a most insidious handicap' The ;i>ard docs not e#en reali>e that the mental disabilit6 e*ists+ and e#en i& he or she ac0no;led-es its e*istence+ the necromancer does not care to remo#e itQ The mental deca6 can be treated ;ith cure insanit6+ heal+ or restoration spells'The necromancer@s Cpro&essionalC madness does not usuall6 result &rom a sin-le+ traumatic e*perience+ but rather &rom a slo; destabili>ation o& the mind+ a -radual erosion o& the sanit6 that occurs ;hile learnin- the terrible secrets o& the Dar0 Art' A necromancer mi-ht also be dri#en mad b6 a success&ul po;ers chec0' For this special case+ no insanit6 chec0 is allo;ed+ since it is considered a mandator6 price b6 the e#il -od (;hich besto;s a help&ul Dar0 2i&t in e*chan-e)'The &orms o& madness described in this section do not re&lect modern medical de&initions' The6 are intended to pro#ide role.pla6in- opportunities &or e*perienced DMs and pla6ers ali0e' 1' Bhobia5' Melanchol63' Delusion4' Baranoia3' Hallucinations,' Amnesia Bhobia . The character de#elops an irrational &ear o& some creature or situation and ;ill &lee or co;er ;hene#er con&ronted ;ith it (treat as i& a&&ected b6 a &ear spell)' The #ictim ma6 also mention or ;ant to discuss the ob?ect o& &ear in an6 con#ersation' $ome possibilities are monophobia (&ear o& bein- alone)+ homophobia (&ear o& blood)+ ps6chrophobia (&ear o& cold thin-s)+ claustrophobia (&ear o& containment)+ necrophobia (&ear o& corpses)+ n6ctophobia (&ear o& the dar0)+ onomatophobia (&ear o& a certain name)+ h6pnophobia (&ear o& sleepin-)+ and pni-erophobia (&ear o& smotherin-)'Melanchol6 . The character loses the ;ill to act or participate in a su--ested acti#it6' He or she ;ants to be le&t alone and ma6 become #iolent i& disturbed' "n an6 -i#en situation+ the sub?ect is 3%O li0el6 to do nothin-+ re-ardless o& the dan-er+ e#en at the ris0 o& personal sa&et6' "& berated+ pressured+ insulted+ or other;ise made to &eel in&erior+ the sub?ect has a 3%O chance o& becomin- #iolent' Liolent &its last onl6 1d, rounds+ then the character lapses bac0 into broodin- silence and inaction'Delusion . The character belie#es him. or hersel& . to be somethin- or someone that she or he is not' The ;i>ard ta0es a ne; identit6 and tenaciousl6 holds on to it' Jsuall6+ the character adopts the -uise o& someone or somethin- unusuall6 important' An apprentice necromancer ma6 belie#e himsel& to be the le-endar6 archma-e T>un0+ ;ho sundered the -ates o& the &abled (it6 o& /rass and scattered the le-ions o& e&reeti ;ith his terrible pronouncements &rom the (ode* o& "n&inite Blanes' /6 the same to0en+ she ma6 also thin0 that she@s a &lo;er or a cat or a brooch on someone@s ?ac0et' "n an6 case+ the character does his or her absolute best to impersonate the person or thin- that@s been identi&ied ;ith' "& a pla6er character is a&&licted ;ith this &orm o& madness+ the particular choice o& a delusion &or the character ma6 be discussed bet;een the DM and the pla6er'Baranoia . The character e*periences delusions o& -randeur accompanied b6 the absolute con#iction that e#er6one is thorou-hl6 ?ealous and out to -et him or her' For instance+ a necromancer mi-ht belie#e that she or he has an-ered some e*traplanar po;er b6 del#in- into thehidden secrets o& the cosmos+ and this e#il deit6 (and its mortal minions) is no; plannin- to eliminate him or her' The character does not trust an6one and ma6 &i*ate upon a particular person or creature as the leader o& the conspirac6' The necromancer sees e#idence o& the -reat cosmic conspirac6 in e#er6thin- and e#er6one'Hallucinations . The character constantl6 sees thin-s that simpl6 aren@t there' He or she ma6 see hallucinator6 enemies in an6 combat situation or ;hene#er a sa#in- thro; or abilit6 chec0 is reAuired' Hallucinations can be most entertainin- to role.pla6 in combination ;ith a phobia or paranoia' The character ma6 be a&&ected as i& b6 &ear+ h6pnotic pattern+ or e#en su--estion'Amnesia . This madness robs the character o& minor or temporar6 memories and &actual 0no;led-e+ e&&ecti#el6 turnin- him or her into an Cabsent.mindedC indi#idual' The character cannot remember &acts or e#ents that didn@t ta0e place ;ithin the last &e; hours' This &orm o& amnesia bloc0s the abilit6 to recall &actual 0no;led-e but in no ;a6 a&&ects pro&essional per&ormance+ the abilit6 to cast spells+ and sa#in- thro;s' (ompulsions o& the Damned(urses are a &ourth handicap ;hich ma6 be imposed on a necromancer b6 a patron -od as a compensatin- punishment &or some Dar0 2i&t' The curse usuall6 mani&ests as some &orm o& uncontrollable compulsion (such as ho;lin- at a &ull moon)' =thers a&&ect the necromancer@s beha#ior (such as ne#er bein- able to spea0 the truth)' A &inal class o& curses ma0es the ;i>ard susceptible to a special attac0 &orm (li0e hol6 ;ater)' The handicaps listed in Table 3 ma6 also result &rom ;illin-l6 dabblin- in blac0 necromanc6 or usin- necromantic (and cursed) ma-ical items'The recipient is usuall6 ;ell a;are o& the nature o& his or her compulsion+ but as ;ith a -eas or Auest+ the sub?ect is unable to ta0e an6 measures that ;ould remo#e it' "nstead+ the ;i>ard ma6 tr6 to compensate &or the ;ea0ness ;ith appropriate precautions' For instance+ a ;i>ard ;ho ;as susceptible to ;eapons he;n &rom &reshl6 cut holl6 mi-ht destro6 all trees near his or her lair'=nl6 a remo#e curse (emplo6ed b6 a hi-her.le#el caster than the #ictim) or a ;ish can eliminate an unhol6 compulsion' Miracle spells are useless in such conditions+ as the curse ori-inates &rom a di#ine source+ and cannot be re#ersed ;ith di#ine ma-ic+ no matter the po;er o& the caster' Table 1: Bh6sical De&ormities' 1All hair permanentl6 turns ;hite or &alls out5Fur or scales co#er bod6 and &rame &ace3(lub &oot1lameness in a le- (115 mo#ement)4E6es similar to animal@s (li0e a cat or ;ol&)3Face resembles that o& a particular animal,Hands or &eet are misshapen cla;s or talons4Hands turn coal blac0 or blood red!Hunchbac0 (combat abilit6 una&&ected))Mali-nant stench o& deca6 or aura o& male#olence in a 1%@ radius1%Bh6sical a-in-+ 1.5% 6ears11$econd mouth appears at the base o& the s0ull15$i*.&in-ered hands (or si*.toed &eet)13$0in -ains the cold blue pallor o& a corpse14$mall horns appear on head13$mile or lau-hter appears cruel and e#il1,Teeth (or ears) are lon- and pointed14Three.&oot lon- tail sprouts &rom lo;er bac01!Ton-ue is &or0ed or serpentine1)Lesti-ial+ leather6 ;in-s on bac05%Loice sounds e#il+ lo;+ ;hisper6+ or inhuman Table 5: Disease (hec0 Modi&iers' 1=pened a sealed co&&in or sarcopha-us5$earched a decomposed corpse5Ha>ard is located in a moist en#ironment58etained clothes a&ter emer-in- &rom ha>ard.49aited &or &resh air to circulate in ha>ard.59rapped cloth around mouth and nose.5Hands and &eet co#ered ;ith -lo#es and boots.4/athed a&ter emer-ence &rom disease ha>ard Table 3: Jnhol6 (ompulsions' 1/linded b6 bri-ht li-ht5Drin0s &resh blood+ 11da63Eats corpse &lesh+ 11da64Eats earth and stones+ 11da63Eats &resh (uncoo0ed) meat+ 11da6,Harms or 0ills a sentient indi#idual+ 11;ee04Hates all contact ;ith the li#in- (onl6 tolerates undead or e*traplanar allies)!Ho;ls under ni-ht s06 or at moon+ 11da6)Memori>es spells in an under-round chamber1%Murders &riends and allies11Ne#er spea0s the truth15$ee0s re#en-e1murders &or the sli-htest percei#ed insult or disa-reement13$heds o;n blood (1d4 dama-e)+ 11da614$leeps in a tomb or open -ra#e139ithers all #e-etation ;hen castin- spells (1@ radius per spell le#el)1,9ounded b6 contact ;ith cold iron or steel (1d4normal ;eapon dama-e)149ounded b6 contact ;ith &reshl6.cut ;ood (1d4normal ;eapon dama-e)1!9ounded b6 contact ;ith sil#er or -old (1d4 hpnormal ;eapon dama-e)1)9ounded b6 &resh or hol6 ;ater (5d31 dama-e)5%9rites1reads bac0;ards (le&t to ri-ht)"sle o& the Necromancer :in-s E#er6 campai-n or ad#enture be-ins ;ith an epic stor6 such as the tale o& the Necromancer :in-s' entios This spire lies on the eastern shores o& $ahu' The mushroom.shaped metal to;er+ similar to the spires o& Eresh0i-al+ cannot be seen &rom shore+ but there is a small collection o& ;ooden buildin-s in a sheltered la-oon that ser#es as a suppl6 base &or a pirate ship o& necromancers+ the $cro&ula+ led b6 $ar>ec (JM 1%)'Normall6 ;ell.camou&la-ed b6 palm trees+ the ;ooden suppl6 sheds mi-ht ha#e been temporaril6unco#ered in a recent storm+ ma0in- them #isible &rom a ship at sea' =ther;ise+ a part6 mi-ht stumble across the la-oon b6 chance+ ;ith or ;ithout the $cro&ula at port'The suppl6 sheds are -uarded b6 a sAuad o& t;el#e >ombies (ma*imum hit points)' The >ombies ;ill not attac0 i& the part6 lea#es the suppl6 sheds alone' "& the undead are de&eated+ the storerooms ;ill be &ound to contain spare sails+ spars+ ri--in-+ and plan0in- . e#er6thin- one mi-ht need to eAuip a ship+ e*cept &ood and ;ater'The palm -ro#es near the sheds are the home to &our ne;l6 made shado;s+ recent #ictims o& Bi>entios@s shado;blade' These creatures onl6 emer-e &rom the -ro#e at ni-ht' =& course+ an6 sounds o& battle at the la-oon or suppl6 sheds ;ill undoubtedl6 attract Bi>entios (Arch 1,)+ ;ho ;ill appear ;ith his in&ernal &amiliar "&rit to e*act #en-eance (and perhaps -ain more >ombies)'"& the part6 lea#es the sheds alone and e*plores inland+ the6 are Auic0l6 spotted b6 the in#isible "&rit+ ;ho ;arns his master o& their approach' The e#il necromancer ;ill attempt to dupe the part6usin- the same ruse he emplo6ed on (aptain =mar+ but he ;ill ha#e telepathicall6 summoned his >ombies and shado;s ?ust in case the strata-em &ails' He has learned &rom his past mista0es and is determined not to let histor6 repeat itsel&'The DM should place onl6 a moderate amount o& treasure ill Bi>entios@s to;er+ since =mar@s raid alread6 stole most o& the &iner pieces in the necromancer@s hoard' $hould the part6 mana-e to de&eat Bi>entios+ he ;ill attempt to &lee throu-h a massi#e bron>e door in the basement+ leadin- tothe Jnderdar0 beneath $ahu and+ e#entuall6+ to the 2arden o& Eternit6' The DM mi-ht allo; a resource&ul part6 to &ollo; him there+ onl6 to be dri#en bac0 b6 the /one aars+ shops+ and ;arehouses+ all constructed &rom the same dar0 -ranite+ all completel6 deserted and eeril6 empt6' The cit6 loo0s as i& it ;ere deserted 6esterda6+ ;ith laden carts still litterin- the streets and &ull6.&urnished homes still linin- the boule#ards' N6copolis has been &ro>en in undeath b6 a terrible curse' The part6 can e*pect to &ind a temple o& Lelsharoon here+ led b6 erabet has placed an in#isible s6mbol o& stunnin- in the &o6er to trap unin#ited li#in- #isitors' An in#isible stal0er has been tas0ed ;ith ;atchin- these doors and ;ill report immediatel6 to :a>erabet the moment one opens'The archma-e is bound b6 her code o& honor to o&&er hospitalit6 to #isitors+ and she ;ill be ;r6l6 amused i& she encountered the part6 pre#iousl6 at the (olossus' Bro#idin- the heroes treat her ;ith proper respect+ :a>erabet entertains them -randl6 &or three da6s' $he then as0s them not to trouble her research a-ain+ and she allo;s them to lea#e the ;a6 the6 came'These three da6s are a per&ect opportunit6 &or the ad#enturers to as0 :a>erabet more Auestions about $ahu and its man6 secrets' $he mi-ht o&&er insi-ht into Bi>entios@s loathsome character (particularl6 his #ulnerabilit6 throu-h "&rit)+ some lore about the histor6 and dan-ers o& N6copolis+ and perhaps some #eiled hints about the 2arden o& Eternit6'As noted earlier+ :a>erabet should be much too po;er&ul &or the part6 to &i-ht ;ith an6 real hope o& sur#i#al (unless o& course the part6 members are epic le#el or ha#e a lich o& lichNlord status or hi-her)' 8e&erences to in#isible &iendish ser#ants+ the occasional -limpse o& a -enie+ and the numerous embalmed ?u.?u >ombies maintainin- the palace should be ample hints o& her e*treme po;er' "& the part6 is rude+ attac0s her+ or pries too much into her pri#ate research+ :a>erabet ;ill promptl6 subdue the o&&enders and let them rot in her oubliettes &or a ;hile' Da6s later+ she ;ill release them+ stripped o& all eAuipment and ma-ical items+ into the monster.in&ested ?un-le' "t should be noted that ards are pro&oundl6 &ascinated b6 the seemin-l6 in&inite m6steries o& the human &orm' Anatomists -ain their 0no;led-e a&ter 6ears o& e*tensi#e research+ t6picall6 per&ormed on cada#ers' Their e*hausti#e e*perience ma0es them #astl6 superior doctors;hen compared ;ith the t6pical #illa-e healers ;ho rel6 chie&l6 on herbal medicine to cure the sic0'9hile some anatomists use their 0no;led-e to heal+ most adopt this pro&ession to &urther their o;n dar0 moti#es' $ome+ &allin- into the Cinsane scientistC cate-or6+ usin- their e*pertise to create blasphemous e*periments+ the least repellent o& ;hich include the creation o& cada#eric automatons+ li0e &lesh -olems' =thers+ ;ho deli-ht onl6 in in&lictin- pain+ practice their s0ill on li#in- sub?ects rather than cada#ers' These #i#isectionists ma0e the most e*Auisite torturers and are sometimes &ound in the emplo6 o& despotic rulers' The anatomist is chie&l6 inspired b6 the ph6sicians o& the KL."KK centuries ;ho increasin-l6 turned to the dissection o& cada#ers to impro#e their medical e*pertise' /ecause o& la;s ;hich prohibited e*humation and mutilation o& the dead+ ph6sicians resorted to unsa#or6 -ra#e robbers to suppl6 them ;ith &resh corpses &or stud6' As a result o& public belie&s in di#ine or supernatural retribution &or mutilatin- the dead+ these dissections too0 place in the most secret con&ines o& the uni#ersities+ rein&orcin- the notion that ph6sicians too0 part in arcane+ cabalistic practices' Mar6 $hell6@s Fran0enstein . ;ritten in 1!14 (be&ore En-land@s Anatom6 Act o& 1!35+ ;hich &or the &irst time le-all6 pro#ided /ritish ph6sicians ;ith cada#ers &or stud6) . dre; &urther parallels bet;een the -enius ph6sician and the e*perimentin- necromancer' Bla6in- an Anatomist: $ome anatomists use their speciali>ed 0no;led-e &or the -ood o& humanit6+ ser#in- as s0illed ph6sicians and healers' Ho;e#er+ because o& the taboo and sti-ma associated ;ith the dissection o& corpses+ almost all anatomists must 0eep their e*periments secret &rom their clientele' Thus+ the anatomist usuall6 &osters the appearance o& bein- an Cordinar6C doctor or ;i>ard ;ho -ains his or her 0no;led-e &rom ancient te*ts and uni#ersit6 lectures'Despite the public opprobrium' anatomists ha#e no desire to &lee societ6' "ndeed+ their entire pro&ession is based on the close pro*imit6 o& ci#ili>ation' "t ;ould pro#e impossible+ &or instance+to practice their callin- in the desolate ;ilderness (at least not ;ithout considerable assistance &rom henchmen or allies)' Anatomists need a constant suppl6 o& &resh cada#ers on ;hich to e*periment+ and these can onl6 be sa&el6 secured in a lar-e to;n or cit6' 2AME $TAT"$T"($: As necromancer ;i>ard+ e*cept as detailed belo;: (lass $0ills: As ;i>ard plus Heal (9is)'1st