NCUR Presentation
-
Upload
jennifer-wu -
Category
Documents
-
view
224 -
download
0
Transcript of NCUR Presentation
Being a Part of the Digital CrowdPresence: realism
Co-Presence: InteractionPresence + Co-Presence = Human-ness
Design
• Does style of language affect perception of humanness in avatars?
• IV: • Human/non-human appearance• Use of Netspeak or formal English in
introduction
Procedure
• 83 students at the University of Kentucky participated in an online survey:
Which is controlled by a human?
Conditions
1. Man with Netspeak/Tiger with formal English
2. Man with formal engish/Tiger with Netspeak
3. Images only4. Text Only
NetspeakFormal
The avatar that used Netspeak (behaved realistically) was more frequently perceived as human-controlled even when it looked like a tiger instead of a man (appeared realistically).
Human/Informal Human/Formal0
5
10
15
20
25
22
6
0
18
Male
Tiger
Control Group Results
13
6
Avatar Only
MaleTiger
Choices of Human Controlled Avatar without Introductions
15
3
Text Only
InformalFormal
Choices of Human Generated Introduction without Images
What does this mean?
Style of language is a significant factor in behavioral realism. Utilizing Netspeak can promote presence in virtual interactions.
Ummm....lyke...R u evn real?!?!?!?How do i no???????
Bibliography• Bainbridge, W. S. (2007). The Scientific Research Potential of
Virtual Worlds. Science, 317 [5837], 472-276.• Jarmon, L. (2009). Pedagogy and Learning in the Virtual World
of Second Life. Encylopedia of Distance Learning, (2), 1610-1620.
• Mennecke, B. E., Triplett, J. L., Hassall, L. M., Conde, Z. J., & Heer, R. (2011). An examination of a theory of embodied social presence in virtual worlds. Decision Sciences, 42 (2), 413-450.
• Neustaedter, C., & Fedorovskaya, E. (2009). Presenting Identity in a Virtual World through Avatar Appearances. Proceedings of Graphics Interface pages, 183-190.
• Second Life website. www.secondlife.com . • You, S., & Sundar, S. S. (2013). I feel for my avatar: embodied
perception in Ves. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 3135-3138.