NCorreia, AV Clash 2011-11-11

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AV CLASH – Online Audiovisual Project A Case Study of Evaluation in New Media Art

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AV Clash – Online Audiovisual Project A Case Study of Evaluation in New Media Art Presented at ACM ACE Conference, Lisbon 2011-11-11

Transcript of NCorreia, AV Clash 2011-11-11

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AV CLASH – Online Audiovisual Project A Case Study of Evaluation in New Media Art

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What is AV Clash?

•  AV Clash (http://www.avclash.com) is a Web-based artistic

project by Video Jack

– Nuno N. Correia and André Carrilho, with Gokce Taskan

•  that allows the creation of audiovisual compositions,

consisting of combinations of sound and animation loops.

•  The sounds are retrieved from Freesound.org.

•  Visualization and UI are integrated into Interactive

AudioVisual Objects (IAVOs).

•  AV Clash was released in November 2010.

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IAVO – “Front”

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IAVO – “Back”

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The Questionnaire

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The Questionnaire

•  Soon after the project was released, an evaluation of the

project was planned, based on an online questionnaire.

•  An online questionnaire seemed to be an adequate

format for evaluation, given that the project is Web-

based, and the audience of the project is global.

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The Questionnaire

•  The questionnaire was designed in order to assess if AV

Clash fulfills its objectives, as defined in the research

question it addresses:

•  how to create a tool for integrated audiovisual creativity,

with customizable content, that is flexible, intuitive,

playful to use and engaging to observe?

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The Questionnaire

•  To address the issues of creativity, playfulness and

experience, and also the overall idea of engagement,

•  recent texts regarding experience-focused approaches

to human-computer interaction (HCI) were important

references.

•  The notion of aesthetic interaction also influenced the

design of the questionnaire.

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The Questionnaire

•  Different authors have identified gaps between HCI

methodologies and the methodologies used by new

media artists.

•  These authors suggest that

– on the one hand, new media artists have ignored user studies;

– on the other hand, HCI methodologies are often task-focused,

and not experience-focused, which artists would find more

useful.

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The Questionnaire

•  The questionnaire was composed of 81 questions,

mostly close-ended, but also open-ended ones (13).

•  The close-ended questions included mostly five-point

Likert scales.

•  The questionnaire was answered by 22 anonymous

respondents.

•  For this paper, sections of the questionnaire related to

the comparison of AV Clash with previous Video Jack

projects, and future developments, are excluded.

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Conclusions

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Integration of Media, Amount of Content

and Flexibility of Manipulation

•  The integration of sound and visuals seems to be

successful, with the vast majority of the respondents

considering the visuals well suited to the sound.

•  A large amount of sounds and visuals may have

remained undiscovered for users who only interacted

briefly with the system.

• More could be done to increase the amount of content,

but it might be equally important to focus on

mechanisms that facilitate the access to that content.

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Integration of Media, Amount of Content

and Flexibility of Manipulation

•  Users are split regarding the importance of customizing

sounds and visuals,

•  which may reflect that there are more advanced users

who desire a larger diversity and deeper intervention on

the content side,

•  and those who are satisfied with exploring and

manipulating a limited amount of existing materials.

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Usability and Interactivity

•  Usability should be substantially improved, particularly

in order to captivate casual users.

•  Half of the users consider the interface to be unclear.

•  The answers to open-ended questions also highlighted

this aspect—usability issues appeared even in answers

to unrelated questions.

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Usability and Interactivity

•  The approach of integrating the interface elements with

the animations seems positive for the vast majority of

test users.

•  An equal percentage of participants also prefer the

interactive approach of AV Clash toward music and

visuals than linear sound or video.

•  The appreciation for this interactivity was also recurrent

in the answers to the open-ended questions.

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Creativity, Playfulness and Engagement

•  Three quarters of the participants feel creative when

playing with AV Clash.

•  The vast majority of the users stated that they had a

"fun" experience, with half answering that they had

"very much fun".

•  An equal percentage of users declared they would use

the project again.

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Creativity, Playfulness and Engagement

• When asked to describe the experience with the project

in an open-ended question, nine of the respondents used

the word "fun", with others using expressions such as

"playful", "immersive", "engaging", "surprising" and

"meditative".

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Creativity, Playfulness and Engagement

•  The positive results regarding the experience-related

questions seem to indicate that:

•  despite the usability problems identified,

•  a majority of users were willing to invest time exploring

the interface and the functionalities in order to be

rewarded in terms of playfulness and engagement.

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Links

• www.avclash.com

• www.videojackstudios.com

Questions?