NBA 600: Day 14 Online Communities From Shopping to...
Transcript of NBA 600: Day 14 Online Communities From Shopping to...
![Page 1: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/1.jpg)
NBA 600: Day 14Online Communities
From Shopping to Gaming11 March 2004
Daniel Huttenlocher
![Page 2: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/2.jpg)
2
Today’s Class
Quiz resultsOverview of remaining topicsFinish discussion of online community
Reading for next week– Tech Review “Beyond Google”www.technologyreview.com/articles/print_version/roush0304.asp(Free registration required)
![Page 3: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/3.jpg)
3
Quiz
DNS lookup– Directory mapping host names to IP addresses
• Analogous to phone directory
Speed of Internet– “Tier 1” ISP’s around 60-80 msec, comparable
to interactive speeds of <100 msec
Sending data– Routing decisions made locally along the way
• Analogous to driving without map but with traffic reports at each intersection
![Page 4: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/4.jpg)
4
Quiz
Cluster models have several drawbacks– Lose detail/fidelity in small number of segments– Offline process, can be “stale”– Difficulty clustering sparse data
PageRank voting– Weight of vote proportional to PageRank of
linking page• “chicken and egg” problem
Item popularity– Batting average (conversion ratio) can go up or
down over time
![Page 5: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/5.jpg)
5
Change in Focus for Course
Completed material specifically covering relationship between strategy and IT– Porter/Tapscott debate– Carr debate– Business models– Productivity growth and IT– Necessary vs. differentiating IT– Case illustrations
Now consider some technologies and trends in more depth– Relate them to business strategy
![Page 6: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/6.jpg)
6
Remaining Topics
3/15 Search, navigation, browsing– Customer value, new entrants, substitutes
3/29 Digital goods and services– Economics of digital goods, control of content– Music and movie industries
4/5 Darknets and copy protection– Business models for digital content
4/12 Open source and Linux– Software as a business, other business models
4/19 Emerging tech: Web services, RFID– Changes to inter-firm connectivity
4/26 Security and privacy
![Page 7: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/7.jpg)
7
Community Trust
Ebay’s initial challenge– Building trust to trade with strangers online
• Focused on sense of community and “inherent goodness of people”
Means of running cheaters out of town – Reputation scores based on completed
transactions (+,0,-)• Number of positives minus negatives• About half of transactions result in ratings
High reputation scores – “best citizens”– Ebay rewards its highest reputation sellers
• 85,000 points
![Page 8: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/8.jpg)
8
Maintaining Trust
Ebay says fraud less than 1/100th percent– But still moving beyond “community policing”– Highly visible case involved real world too
• Merchant who fled with over $200K also had shop and employees
Poor experiences more common than outright fraud– Sellers verified through credit card or other
information
Works in sense that fraud off Ebay higher– E.g., case of fake cashiers check and used Mac’s
![Page 9: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/9.jpg)
9
Reputation
Reputation mechanisms commonly used to build trust online– Need to trust the provider of the reputations
• The site, e.g., Ebay, Amazon
Rankings of reviewers, rankings of transaction experience– Only works if people provide rankings
• They do, even though not of immediate value– Studies show people more likely to provide
positive than negative ratings• So either having very good experiences or bias
in reporting
![Page 10: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/10.jpg)
10
Value of Reputation to Participants
Resnick (UMich) study shows price effect– Controlled study with “matched pairs” of
vintage postcards• Done in conjunction with established seller who
had high reputation• Sold one of each pair as relatively new seller
with little reputation
– High reputation seller received closing bids on average 7.6% higher than unknown sellers
A few negative scores had little effect– Treated similar to unknown with a few positives
and no negatives
![Page 11: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/11.jpg)
11
What Do Reputation Scores Mean?
Is a seller on Ebay with a high score more trustworthy?Is it rational to pay a price premium to a higher ranked seller?What sellers are most motivated to provide a good experience?What kind of reputation would be good for a fraudster to create?– What are significant fraud cases on Ebay?
Ritual “tipping” behavior
![Page 12: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/12.jpg)
12
Value of Reputation to Provider
If participants could take reputations elsewhere would threaten provider– Verifiably high eBay score might make people
willing to shop directly at merchant site– Similar for gaming sites
Reputations are “owned” by the providers, as they are conferring their trust on the participants– All restrict the use in their terms of service
• Ebay monitors quite actively
– Not transferred when shut down or merged
![Page 13: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/13.jpg)
13
Value of Community Product
An active community produces information that can be of substantial value– Currently open auctions on eBay– Reviews on Amazon
Substantive new legal decisions being made in this arena– New cyber-trespassing rulings
• Based on several hundred year old laws on “trespass to chattels”
– Prohibits unauthorized access to networked computer systems
![Page 14: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/14.jpg)
14
Epinions and “Pure” Community
Goal to provide unbiased reviews of products and services– Contributed by visitors to site
• Small payments for reviews based on views• Rated for accuracy and value by other visitors
– Intent to be better than sites such as Amazon by having more of a community• Not restricted to items sold on one site
Initial revenue model – advertisingDeveloped active community– But not clearly larger or more informative than
say Amazon reviewers
![Page 15: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/15.jpg)
15
Evolution of Epinions
Changed model to being a shopping comparison site– Combining prices and user reviews– Similar to Bizrate which started with more of
focus on price comparison
Revenue model changed to include merchant fees for listings and/or referralsAcquired by DealTime in 2003– Dealtime re-launched as shopping.com– Privately held company
![Page 16: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/16.jpg)
16
Dynamics of Communities
Need balance of creators and consumers– Can be difficult to get started
• Each requires other
– Can also be difficult to maintain• Imbalances arise, much as in markets
Hard to “bootstrap”– In traditional businesses can choose to lose
money while building up• E.g., content creation not done by employees
Yet online community remains a major potential of Internet over other channels
![Page 17: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/17.jpg)
17
Examples of Community Dynamics
Auction sites have tended to exhibit strong all-or-none properties– Seller seeks largest possible audience
Despite eBay’s estimated 85% share in US, Yahoo and uBid both still activeIn Japan, Yahoo auctions dominates– Ebay closed their Japanese site due to lack of
volume
In UK, eBay dominates– To extent that Yahoo closed their auction site
![Page 18: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/18.jpg)
18
Online Gaming
Degree to which community beyond time spent playing game itself– Socializing, teaching, etc.
Role of experts and expertise– Challenge, policing– Matching levels of play
Transferability of identity and artifacts– Reputation or achievement for sale– Negative effect on gaming experience
• Hard to buy talent
![Page 19: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/19.jpg)
19
Internet Chess Club
![Page 20: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/20.jpg)
20
Internet Chess Club
25,000 members paying $50/yrHas held up well against large sites such as Yahoo offering free chess– Many experts
• External ratings and on-site ratings
– Offline events, teaching– Identities not effectively transferable
Network effect– Value of a place where can reliably find a
“good game”– Early mover, attracted good players
![Page 21: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/21.jpg)
21
Network Effects
Online communities often exhibit network effects– Value proportional to number of other people
Metcalfe’s law– Value of network proportional to square of its
number of users, n2
• Value to each user is (proportional to) n• Times n users = n2
Network effects were often claimed in the Internet bubble– But did not materialize
![Page 22: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/22.jpg)
22
Classical Network Effects
Telephone network– Value higher if more subscribers– But inter-operability across providers means
individual firm does not benefit from effect
Standard interchange formats– Fax, MS Word, Adobe Acrobat, VHS video tape– Again often standardized with little return to a
given firm unless license fees for standard• License fees may inhibit adoption however
Value because “everyone uses it”
![Page 23: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/23.jpg)
23
Switching Costs
Network effects lead to high collective switching costs– Worse than individual switching cost because
of incompatibility with others
Online communities can exhibit this– Auctions?– Gaming?– Reviews?
What other Internet services exhibit this?Amazon vs Ebay?
![Page 24: NBA 600: Day 14 Online Communities From Shopping to Gamingdph/classes/nba600/s04/lectures/nba600-14... · – Building trust to trade with strangers online • Focused on sense of](https://reader034.fdocuments.us/reader034/viewer/2022052002/6015035bb8c59b25ff377326/html5/thumbnails/24.jpg)
24
Initiating Network Effects
“Chicken and egg” problem– Value comes from critical mass– First mover can be important
• But still need to get boot-strapped
Financial markets have similar issue– Enough participants to get liquidity
If enough improvement an old network can be displaced– E.g., standards-based networks VHS to DVD
Alliance of those who stand to benefit