Natural Video Matting using Camera Arrays Neel S. JoshiWojciech MatusikShai Avidan Mitsubishi...
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Transcript of Natural Video Matting using Camera Arrays Neel S. JoshiWojciech MatusikShai Avidan Mitsubishi...
Natural Video Matting using Camera Arrays
Neel S. Joshi Wojciech Matusik Shai Avidan
Mitsubishi ElectricResearch Laboratory
University of California,San Diego
Related Work
• Studio Matting– Vlahos 71, Wallace 82, Smith and Blinn 96, Ben-Ezra 00,
Debevec et. al 02, McGuire et al. 06
• User Assisted Natural Matting– Ruzon and Tomasi 00, Chuang et al. 01, Chuang et al. 02,
Sun et al. 04, Li et al. 04, Rother et al 04, Li et al. 05, Wang et al. 05, Wang and Cohen 05, Levin et al. 06
• Automated Natural Matting– Wexler et al. 02, Zitnick et al. 04, McGuire et al. 05, Kolmogrov
et al. 05
– Our Method
Contributions
• Extending the matting equation to use the variance of pixel measurements
• Using a camera array for alpha matting
• An automatic method for computing alpha mattes that is linear in the number of pixels
• A near real-time system for natural video matting
– 2 to 5 FPS
Algorithm Overview
Foreground Object
Background
Camera Array
Using a Camera Array
Foreground and Background Parallax
Aligning to a Foreground Plane
Foreground Plane
I0
In
I0 InIi
Ii
Aligned Images
Variance across cameras
Taking the Variance
Background
Background
Foreground
Foreground
Transparent(Mixture)
Transparent
I0 InIi
Key Idea
alpha is a function of: variance across cameras images
Traditional Alpha Matting [Smith and Blinn 96]
I = F + (1 - )B
I = observed image
= transparency
F = foreground
B = background
Alpha Matting with Multiple Images
I = F + (1 - )B
I, F, and B are continuous random variables
is a scalar
I = F + (1 - )B
Solving for alpha
2var(F) + (1 - )2var(B) - var(I) = 0
var(I) = var[F + (1 - )B]
Solving for alpha and F
2var(F) + (1 - )2var(B) - var(I) = 0
)(mean1)(meanF BI
a2 + b + c = 0
a = var(F) + var(B) b = -2var(B) c = var(B) - var(I)
Triangulation Matting: A Special Case of our Method
I1 I2
21
211BBII
[Smith and Blinn 96]
2
)var(2
21 III
0)var( F
2
)var(2
21 BBB
)var()var(
1BI
F is a function of: [mean(I) ,mean(B)]
Variance and Mean Statistics
• We observe I
• F and B can’t be directly measured
is a function of: [var(I) ,var(F) ,var(B)]?
?
?
Foreground = Low var(I)
Background = High var(I)
Threshold var(I) to get Trimap
Propagating Variance and Mean
For each pixel in the unknown (gray) region:
– var(F) = var(Inf)
where Inf is the nearest pixel in the foreground
– var(B) = var(Inb), mean(B) = mean(Inb)
where Inb is the nearest pixel in the background
Algorithm Steps
1. Calibrate camera array and film scene
2. Find the foreground depth
3. Compute var(I) and mean(I)
4. Threshold var(I) to get trimap
5. Estimate var(F), var(B) , mean(B)
6. Compute and F
System and Implementation Details
• 8 640x480 (Bayer pattern) Basler Video Cameras
• 1 Desktop PC (P4 3.0 Ghz)
• Calibration:
– Color w/ Macbeth chart
– Bundle Adjustment
• Average Running Time:
2 to 5 FPS at 320 x 240
500
2500
4500
Our method
Using a known background
500
2500
4500
Our method
Using a known background
Limitations
• Self-occlusion: alpha is not view independent
Known Backgroun
d
Our Method
• Need background variation, i.e., var(B) should be large
X
Conclusions
• Standard matting equation extended to work with variance and mean statistics
• Running time is linearly proportional to the number of pixels
• Automatic, near real-time alpha matting using a camera array
Acknowledgments
• SIGGRAPH Reviewers
• Joe Marks, John Barnwell, Frédo Durand, Matthias Zwicker, Bennett Wilburn, Dan Morris, and Merrie Morris
• Our willing and patient “Actors”: Lavanya Sharan, Chien-i Tu, Bernd Bickel, Yuanzhen Li
• MERL (for my internship)
• NSF IGERT Grant (for additional funding)
http://graphics.ucsd.edu/papers/camera_array_matting/