Narrative text types - Macmillan...
Transcript of Narrative text types - Macmillan...
Narrativetext types
15 charts!
First published in 2010 byMACMILLAN EDUCATION AUSTRALIA PTY LTD
15-19 Claremont Street, South Yarra 3141Associated companies and representatives throughout the world
Visit our website at www.macmillan.com.au
Copyright © Katy Collis/Macmillan Education Australia 2010Macmillan Wall Charts: Narrative Text Types
ISBN 978 1 4202 7699 2
Text: Katy CollisIllustrations: Stephen Michael King
Design: Sting Art Publisher: Sharon Dalgleish
Managing editor: Polly HennessyEditor: Jess Ní Chuinn
Proofreader: Adriana Martinelli-Sciacca
Printed by MPAL
Ages 5–8ISBN 9 781 4202 6137 0
Ages 5–8ISBN 9 780 7329 9962 9
Ages 8–10ISBN 9 780 7329 9963 6
Ages 10+ISBN 9 780 7329 9964 3
Ages 5–8ISBN 9 781 4202 6816 4
Ages 8–10ISBN 9 781 4202 6817 1
Ages 10+ISBN 9 781 4202 6818 8
Ages 5–8ISBN 9 781 4202 6213 1
Ages 8–10ISBN 9 781 4202 6214 8
Ages 10+ISBN 9 781 4202 6215 5
Ages 8–10ISBN 9 781 4202 6138 7
Ages 10+ISBN 9 781 4202 6139 4
All You Need to Teach Narrative Text Types
Plus!All You Need to Teach Nonfiction Text Types
Macmillan Wall Charts: Nonfiction Text Types
Also availableThree teacher resource books packed with helpful background information, genre booklists, photocopiable student checklists, worksheets and writing frames.
Macmillan Interactive: Nonfiction Text Types CDsscary
scieNce fictioN
fable
fairy tale or folk tale
legeNd
Myth
Narrative
play scripts aNd dialogue
Narrative poetry
adveNture
faNtasy
historical
huMour
Mystery or detective
realistic
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Narrative
PurposeTo tell a storyTo entertain, engage or challenge thinking
Structure1 Orientation introduces
characters and setting
2 Complication—characters have a problem
3 Series of events
4 Resolution
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Nouns for people, places and things
Verbs for actions, thoughts and feelings
Connectives to sequence events and ideas
SettingAnywhere
CharactersMade-up characters who act the way people do in real life
Can be stereotypes hero/villain
Characters have recognisable qualities brave, clever
Readers or viewers need to understand characters’ motives and feelings
A story with a plot presented by a narrator. There are many different forms, or genres, of narrative.
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Play scriPts and dialogue
PurposeTo tell a storyTo entertain, engage or challenge thinking
StructureCan follow structure of any narrative type. In general:1 Orientation introduces
characters and setting2 Complication 3 Series of events 4 Resolution
Follows the conventions for scripts:T organisational information
Scene 1 An empty schoolyard. Morning
T stage directions often written as a procedure Enter left, creeping
T name of character and words they speak ROVER: Woof!
Animations and comic strips include speech bubbles and images
LanguageDirect speech (but with no speech marks)
Dialogue
Narrative information given:T in stage directions (play scripts)T through images (comic strips,
animations)T below each picture (comic
strips)
SettingAnywhere
CharactersMade-up characters who act the way people do in real life
Can be stereotypes hero/villain
Characters have recognisable qualities brave, clever
Readers or viewers need to understand characters’ motives and feelings
A story told through scripts for film, television, stage, radio or digital; or by using images and speech bubbles
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Narrative Poetry
PurposeTo tell a story with poetic flairTo entertainSometimes to relate historical events
Structure1 Orientation introduces
characters and setting
2 Complication and action of the event
3 Resolution to conclude and summarise the story
SettingAny setting
May be implied rather than obvious
Can be historical setting
CharactersCan be one or many characters
Can be real people if narrating a real event
A poem that tells a story
LanguagePoetic devices:T rhythmT rhyme
Attention to sound:T alliterationT assonanceT onomatopoeia
Imagery:T simileT metaphorT personification
Rich vocabulary:T nounsT verbsT adjectivesT invented words
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Adventure
PurposeTo entertainTo create excitement and suspense
Structure1 Orientation introduces
characters and setting
2 Complication sets the adventure in motion
3 Series of events to solve the problem
4 Resolution
Usually fast-moving, with cliff-hangers to build suspenseOccasional slow-moving description or dialogue to build tension Can use time shifts and flashbacks
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Short sentences to build tension
Action verbs She charged down the gangplank, leaped onto the wharf and threw herself onto the speeding motorcycle.
Adjectives
Adverbs
Dialogue to advance action “Did you see that shadow?”
SettingCan be set in the past, present or future
Can involve a journey across different countries or dangerous places
Descriptions of the setting add to the excitement
CharactersCan be stereotypes
One character may be in danger
An everyday character may become a heroine or hero
Same characters often used across a series
A story with physical action, often built around a quest or mission
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Fantasy
PurposeTo entertainTo offer an escape from reality
Structure1 Often begins in normal world
2 Complication—main character can be reluctant to accept the call to danger or to enter fantasy world
3 Series of challenges or battles with evil villainsOften includes a journey or quest to find or claim something
4 Successful completion of task, quest or challenge
5 Return to normal life
SettingWhole story can be set in an invented fantasy world
Can include an entry to the fantasy world from our own world
The fantasy world has social rules and routines
Objects have magical properties
CharactersCharacters reluctantly caught up between good and evil
Can be stereotypes heroes, villains, guides
Supernatural or magical creatures dragons, fairies, elves
Unusual invented characters
A story in which fantastic or unreal things happen
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Nouns and adjectives to describe
Imagery:T simileT metaphorT symbolism (red for danger)
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Historical
PurposeTo entertainSometimes to inform
Structure1 Orientation introduces
characters and establishes historical setting
2 Complication
3 Series of events (about something that has already happened)
4 Resolution or ending
Sometimes time frames can be manipulated
SettingSet in the past
Includes accurate historical detail
CharactersCharacters are true-to-life
A made-up account of a real event or time
LanguageTold in first person (I, we) or third person (she, he, it, they)
Narrated in past tense
Nouns for people, places and things
Verbs for actions, thoughts and feelings
Old-fashioned words appropriate to the time of the story “Find it we will sire.”©
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Humour
PurposeTo entertain and amuseTo develop understanding about human behaviours
Structure1 Orientation introduces
characters and setting
2 Complication
3 Events are often unexpected and surprise the reader
4 Happy resolution or ending
Humour can come from:T plotT situationT characterT language
SettingAnywhere
CharactersCharacters with exaggerated flaws
Characters sometimes try to resolve problems in surprising ways
A story that makes the reader or viewer laugh, often at human behaviour or weaknesses
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Nouns for people, places and things
Verbs for actions, thoughts and feelings
Witty dialogue
Use of:T jokes T ironyT puns T satireT parody T exaggeration
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Mystery or Detective
PurposeTo entertain or intrigue
Structure1 Orientation introduces
characters and setting
2 Complication that triggers the mystery
3 Series of events to solve the mystery, often with clues
4 Solution and resolution
Facts or clues can help the reader try to solve the mystery.
Can have false clues to mislead reader
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Nouns and adjectives describe how people or things are mysterious
Verbs for actions, thoughts and feelings
Pronouns used to avoid naming characters when they first appear Then I saw it . . .First line: She opened the door . . .
SettingOften a place unfamiliar to main character:dark forestold, deserted houselonely rural area
Can be a familiar place, but something unusual happens to trigger the mystery a stranger or parcel arrives
CharactersEveryday character drawn into a mysterious situation
Can be stereotypesdetective
Can have non-human characters
A story in which characters try to discover a vital piece of information which is kept hidden until the climax
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Realistic
PurposeTo raise a serious issueTo create empathy for a character or show character development
Structure1 Orientation introduces
characters and setting
2 Complication
3 Series of events
4 Resolution
Stories are often about personal experiences and can be structured as a recount:
1 Orientation
2 Complication
3 Series of events in time order, including personal comments or evaluative remarks
4 Conclusion with a personal comment
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Verbs for actions, thoughts and feelings
Connectives link ideas or events:T in time T through cause
Informal or contemporary words
Familiar phrases “Where do you think you’re going, young man?”
Dialogue to:T give necessary information T give insight into a characterT move the action forward
SettingOften set in present day
Often familiar setting home, school
CharactersCharacters are true-to-life
Characters are not always what they seemA nervous girl who saves the day
Characters usually develop, grow or change by the end
A story containing events that could actually happen in real life
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Scary
PurposeTo evoke fascination, fear or revulsion
Structure1 Orientation introduces
characters and setting
2 Complication
3 Series of events Each event builds suspense to
a frightening climax
4 Resolution or ending
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Adjectives and noun groups to describe
Verbs for actions, thoughts and feelings
Some short sentences to build tension
SettingOften in stereotypically frightening places old deserted housesgraveyardsruinsforest
Often at night
Descriptions relate to the senses to build scary atmosphere
CharactersCan be stereotypesgood/evil
Can be everyday adults or children
Can include supernatural characters or creatures
A story with frightening content
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Science fiction
StructureCan follow structure of any narrative type. In general:
1 Orientation introduces characters and setting
2 Complication
3 Series of events
4 Resolution or ending
Often structured around:T a quest or journeyT a fight against evil
Can use structures that play with time sequence:T time travelT flashbacks
LanguageTold in first person (I, we) or third person (she, he, it, they)
Usually narrated in past tense
Verbs for actions, thoughts and feelings
Adjectives to describe imagined:T settingsT charactersT technologyT processes
Technical language for imagined or real science and technology
SettingMust be credible
Often set in the future
Outer space or other planets
Can have human settlements in other galaxies
Uses science and technology
CharactersLife forms from other planets
Non-human and/or human characters
Can be stereotypesgood/evil
Likeable hero or heroine
A story about imagined but possible worlds
PurposeTo entertain and stretch the reader or viewer’s imaginationTo speculate about the future or how technology advances
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Fable
PurposeTo teach a moral lesson
Structure1 Orientation introduces
characters and setting
2 Series of events
3 Ends with a lesson learned
4 Moral often explicitly stated in coda
LanguageTold in third person (she, he, it, they)
Narrated in past tense
Connectives to show:T cause and effect if, becauseT when things happened or time
passing It was then . . . When the sun came out . . .
SettingSettings less important than events that take place
CharactersSimple stereotypes
Usually two main characters, with one of them learning an important lesson
Humans
Animals with human characteristics
Animals reveal human weaknesses
A short, witty tale with a moral
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Fairy tale or Folk tale
PurposeTo entertain, often with a moral elementOriginally to pass on traditional knowledge or share cultural beliefs
StructurePlot often follows a formula or pattern and is predictable
1 Begins with a traditional opener to set the scene
Once upon a time . . .
2 Complication tells that a character is in danger
3 A number of events threaten the character
4 The character survives
5 Often a happy ending Can also be darker and have
sad ending
Can use a pattern of three or seven
LanguageTold in third person (she, he, it, they)
Narrated in past tense
Repeated phrases with rhythm and rhyme“I’ll huff and I’ll puff and I’ll blow your house down.”
Language of fairy world:T charmsT magic spells
Imagery:T simileT metaphor
SettingOften vague Long, long ago in a dark wood . . .
Usually set in the past
Often woods, palaces, cottages
Can have extra fantasy features
Can include magical objects
CharactersRealistic or fantasy characters
Usually good versus evil
Archetypal charactersevil stepmotherwise old man or womangiantsprincesses and princesresourceful children
An imaginary tale told from one generation to the next
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PurposeTo reveal information about the way people live and their beliefsTo help the reader or viewer reflect on their own life
Structure1 Orientation introduces
characters and setting
2 Complication
3 Events in chronological order Stages in journey, quest
or ongoing battle told one episode after another
4 Resolution may or may not be happy
Each linked episode of hero’s life can be a self-contained story
LanguageTraditional openings and endings
Literary, formal language
Rich vocabulary
Rhythm and repetition
Imagery:T simileT metaphorT symbolism (red for danger)
SettingSet in the distant past
Recognisable features of daily life
Details can be embellished and exaggerated
Can include magic
Laws governing the world may not be conventional ones
Includes cultural elements
CharactersHeroic characters
Archetypal oppositesgood and evil strong and weakwise and foolishfriend and foe
Can include mythical or supernatural beings
An oral tale about an actual or supposed historical figure or place
Legend
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Myth
PurposeTo explain natural phenomena or the world and its mysteriesTo pass on cultural, religious or spiritual beliefs or traditions
Structure1 Orientation introduces
characters and setting
2 Complication
3 Series of events
4 Ending not always a happy one
Often longer than other traditional narratives
SettingA different or imaginary world
Laws governing the world may not be conventional ones
Often dramatic setting wide oceanfoggy mountaindense forest
CharactersGods personifying power in nature
Powerful humans
Larger than life characters with supernatural powers or exaggerated characteristics strong, courageous, wise
Fabulous creatures and monsters
A story from a particular culture about heroes and their dealings with gods and monsters
LanguageNarrated in past tense
Rich vocabulary
Imagery:T simileT metaphor T symbolism (red for danger)
Less dialogue than other traditional narratives
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