Nam 69 Wound Cards

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    Wound / DamageCard

    Wound

    Serious Head Wound : Unconscious.

    Must be Cas-Evaced from area within 10 turns or will die.

    Damage

    Engine Hit.

    Vehicle can travel D10 further, and then will stop

    permanently. Vehicle repaired on Action Roll of 5+ on

    three consecutive turns

    Wound / Damage

    Card

    Wound

    Serious Abdomen WoundMust be medically treated within 5 turns or die

    Damage

    Light Track / Wheel Hit.

    Vehicle immobilised immediately. No further movement

    possible. Vehicle Repairable on Action roll of 5+ on two

    consecutive turns

    Wound / Damage

    Card

    Wound

    Light Arm Wound : No penalty

    Damage

    Troop compartment/ Passengers hit

    All non-crew personnel take a wound. If no passengers

    then NO EFFECT

    Wound / Damage

    Card

    Wound

    Severe Legs Wounds : Dead

    Damage

    Armour punctured. Take WIT test for each occupant. If

    FAILS, then must evacuate vehicle and cannot return. If

    PASS then no effect.

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    Wound / DamageCard

    Wound

    Severe Chest Wound - Dead

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Light Head Wound : Unconscious for rest of this and nextturn

    Damage

    Radio Hit

    No Communication possible for rest of game. No other

    effect

    Wound / Damage

    Card

    Wound

    Serious Abdomen Wound : No Movement or Firing.

    Must get Medical treatment within 3 turns or will die

    Damage

    Main armament hit. No firing with main gun (s).

    Any secondary armament unaffected

    Wound / Damage

    Card

    Wound

    Severe Leg Wound : NO Movement, figure unconscious.

    Must receive medical treatment within 5 turns or will die

    Damage

    Fire. All occupants must leave next turn or receive 2

    wounds. Fire can be put out next turn on an Action Roll

    of 8+, otherwise destroyed

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    Wound / DamageCard

    Wound

    Multiple Wounds : No Movement / Firing

    Must be Cas-Evaced from area within 5 turns or will die.

    Damage

    Catastrophic Internal Explosion. All Occupants take two

    wounds each. Vehicle destroyed

    Wound / Damage

    Card

    Wound

    Severe Chest WoundKilled

    Damage

    Track / Wheel Hit.

    Vehicle immobilised immediately. No further movement

    possible

    Wound / Damage

    Card

    Wound

    Light Arm Wound : -2 to ALL Firing

    Damage

    IF Armoured : Must button-up. Prevents firing from

    external weapons until 6+ thrown on turn

    IF Non-Armoured: Each Crew take 1 Wound

    Wound / Damage

    Card

    Wound

    Severe Leg Wound : NO Movement, figure unconscious.

    Must receive medical treatment within 5 turns or will die

    Damage

    Fire. All occupants must leave next turn or receive 2

    wounds. Fire can be put out next turn on an Action Roll

    of 8+, otherwise destroyed

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    Wound / DamageCard

    Wound

    Helmet / Equipment stops damage. No effect!

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Main weapon / Radio (if possessed) destroyed.No other effect!

    Damage

    Hit starts small fire. Fire put out on roll of 8+. Add + 2 for

    each additional fire fighter. If fire not put out by end of

    next turn, vehicle destroyed / Crew must evacuate or die

    Wound / Damage

    Card

    Wound

    Light Abdomen Wound : No game board effect

    Damage

    Enclosed Vehicle : Main hatches jammedno entry/exit

    until 8+ thrown (test once each turn)

    Open Vehicle : Each crew receive 1 Wound

    Wound / Damage

    Card

    Wound

    Multiple Wounds : Killed immediately

    Damage

    Vehicle goes out of control, or is over turned by blast :

    Counts as destroyedEach Crew take 1 Wound, and must

    leave.

    Vehicle may be recovered after game

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    Wound / DamageCard

    Wound

    Light Leg Wound : -2 to ALL Movement

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Severe Head WoundKilled

    Damage

    Enclosed Vehicle : Main hatches jammedno entry/exit

    until 8+ thrown (test once each turn)

    Open Vehicle : Each crew receive 1 Wound

    Wound / Damage

    Card

    Wound

    Light Arm Wound : -2 to ALL Firing

    Damage

    Light Damage to external stowage and armour. Any

    Troops riding on vehicle take one Wound

    Wound / Damage

    Card

    Wound

    Severe Chest Wound : NO Movement, figure

    unconscious. Must receive medical treatment within 5

    turns or will die

    Damage

    Turret / Main gun traverse destroyed.

    No longer able to use turret/ pintle weapons. Repairable

    on Action roll of 8+ on any two turns

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    Wound / DamageCard

    Wound

    Light Head Wound : Unconscious for rest of this and next

    turn. No other effect

    Damage

    Engine Cut out. No Movement until repaired on Action

    roll of 5+ (repairer must be outside vehicle)

    Wound / Damage

    Card

    Wound

    Severe Head WoundKilled

    Damage

    Track / Wheel Hit.

    Vehicle immobilised immediately. No further movement

    possible

    Wound / Damage

    Card

    Wound

    Light Arm Wound : -2 to ALL Firing

    Damage

    Light Damage to external stowage and armour. Any

    Troops riding on vehicle take one Wound

    Wound / Damage

    Card

    Wound

    Severe Leg Wound : NO Movement, figure unconscious.

    Must receive medical treatment within 5 turns or will die

    Damage

    Fire. All occupants must leave next turn or receive 2

    wounds. Fire can be put out next turn on an Action Roll

    of 8+, otherwise destroyed

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    Wound / DamageCard

    Wound

    Light Leg Wound : -2 to ALL Movement

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Severe Head WoundKilled

    Damage

    Track / Wheel Hit.

    Vehicle immobilised immediately. No further movement

    possible

    Wound / Damage

    Card

    Wound

    Severe Arm Wounds : Killed

    Damage

    Light Damage to external stowage and armour. Any

    Troops riding on vehicle take one Wound

    Wound / Damage

    Card

    Wound

    Severe Leg Wound : NO Movement, figure unconscious.

    Must receive medical treatment within 5 turns or will die

    Damage

    Fire. All occupants must leave next turn or receive 2

    wounds. Fire can be put out next turn on an Action Roll

    of 8+, otherwise destroyed

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    Wound / DamageCard

    Wound

    Light Leg Wound : -2 to ALL Movement

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Severe Head WoundKilled

    Damage

    Track / Wheel Hit.

    Vehicle immobilised immediately. No further movement

    possible

    Wound / Damage

    Card

    Wound

    Heavy Leg Wound : NO movement

    Damage

    Ammo Hit : Take another 3Damage Cards

    Wound / Damage

    Card

    Wound

    Severe Neck Wound : NO Movement, figure

    unconscious. Must receive medical treatment within 5

    turns, and be Cas-Evaced within 10 or will die

    Damage

    Ammo/Fuel Hit. All occupants receive 2 wounds.

    Vehicle Destroyed

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    Wound / Damage

    Card

    Wound

    Light Leg Wound : -2 to ALL Movement

    Damage

    Engine / Fuel Lines Hit.

    Huge explosion destroys vehicle. All those in vehicle are

    killed. All those within 2 are hit on 6+, taking one

    wound.

    Wound / Damage

    Card

    Wound

    Severe Head WoundKilled

    Damage

    Enclosed Vehicle : Main hatches jammedno entry/exit

    until 8+ thrown (test once each turn)

    Open Vehicle : Each crew receive 1 Wound

    Wound / Damage

    Card

    Wound

    Lucky Escape : All equipment lost through shrapnel

    Damage

    Light Damage : Any Troops riding on (or in open-topped)

    vehicle take one Wound