My Game is Live. Now What?

11
My Game is Live. Now what ? Ricardo Carretero Vila Game Designer

description

Game design is not just about launching a new product. It is about delivering an immersive, on-going, continuously improving experience. And it is about learning from analytics and user feedback. Social Point game designer, Richy Carretero, talks through the basics of game launch, analytics, A/B testing, and the importance of retention and ARPU.

Transcript of My Game is Live. Now What?

Page 1: My Game is Live. Now What?

My Game is Live. Now what ?

Ricardo Carretero VilaGame Designer

Page 2: My Game is Live. Now What?

Your game is live, so…

… it’s going to crash.

… you’re going to get reviews. Good. And bad.

... you’re going to receive information about yourplayers.

What do you intend to do about it?

Page 3: My Game is Live. Now What?

What? You don’t have an analytics tool installed to monitor your game?

Do you intend to base your updates on conjecture along?

Install an analytics tool today.

You won’t regret it.

How do users play your game?

Page 4: My Game is Live. Now What?

What would you like to know?

• How many of your players experience crashes?• How many complete the tutorial? Are they

levelling up as expected?• Are they coming back to play next day?• If your game is free to play, how much do players spend in in-app purchases?• How many people played yesterday? • And today?

Basic data requirements

Page 5: My Game is Live. Now What?

Try to address each point, one by one.

Priority number one: Bug fixing!

• A soft launch in a reduced number of countries helps identify and fix bugs up front.

• Until your total crashes are low, don’t launch globally.

What do I do with this information?

Page 6: My Game is Live. Now What?

Priority number two: Tutorial and retention.

Keep improving your tutorial to enable progression.

Why does retention matter?

• Whether your game is F2P or premium, you want your players spending the maximum time possible playing, right?

• Marketing can attract players to your game,but it won’t keep them there.

And then…?

Page 7: My Game is Live. Now What?

What is the average amount each player spends?

- If it’s $1, you’re probably doing pretty well.

- 5 cents might also be good –depending on your player base.

And what if it’s much less than that?

Try giving your players what they want and see what happens.

ARPU is your friend.

Page 8: My Game is Live. Now What?

- Your game is no longer crashing.

- Retention is good (+30% second day? )

- Your ARPU is good.

- Time to launch globally and invest in some marketing!

- Implement A/B testing and keep improving.

So what’s happening now?

Page 9: My Game is Live. Now What?

Why a service ?

- Games can’t be held in your hands – they are not a physical product – but an experience.

- Direct contact with customers – who in turn help improve the service through feedback & metrics.

- Evolution: Players expect new things all the time (characters, items, maps...).

-

Think Service rather than Product

Page 10: My Game is Live. Now What?

Despite your hardest efforts, your game is still not profitable. So what are you left with?

You have learnt a lot about how your players interact with your game.

You’ve spent time studying how gaming studios do it!

You’ve developed a base strategy that you can re-use with any future game.

When it’s time to call it quits.

Page 11: My Game is Live. Now What?